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Revision: 1.16
Committed: Thu Sep 14 21:16:11 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +3 -3 lines
Log Message:
cleanup

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at crossfire-devel@real-time.com
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29
30 #include <global.h>
31 #include <loader.h>
32 #include <newserver.h>
33 #include <sproto.h>
34
35 /* Maps the MOVE_* values to names */
36 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37
38 /* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the
42 * old spell numbers to the name of the new archs.
43 * If you are adding a new spell, you should not modify this - you
44 * new spell won't have been used, and thus won't have any legacy object.
45 * NULL entries in this table are valid - to denote objects that should
46 * not be updated for whatever reason.
47 */
48 const char *spell_mapping[] = {
49 "spell_magic_bullet", /* 0 */
50 "spell_small_fireball", /* 1 */
51 "spell_medium_fireball", /* 2 */
52 "spell_large_fireball", /* 3 */
53 "spell_burning_hands", /* 4 */
54 "spell_sm_lightning", /* 5 */
55 "spell_large_lightning", /* 6 */
56 "spell_magic_missile", /* 7 */
57 "spell_create_bomb", /* 8 */
58 "spell_summon_golem", /* 9 */
59 "spell_summon_fire_elemental", /* 10 */
60 "spell_summon_earth_elemental", /* 11 */
61 "spell_summon_water_elemental", /* 12 */
62 "spell_summon_air_elemental", /* 13 */
63 "spell_dimension_door", /* 14 */
64 "spell_create_earth_wall", /* 15 */
65 "spell_paralyze", /* 16 */
66 "spell_icestorm", /* 17 */
67 "spell_magic_mapping", /* 18 */
68 "spell_turn_undead", /* 19 */
69 "spell_fear", /* 20 */
70 "spell_poison_cloud", /* 21 */
71 "spell_wonder", /* 22 */
72 "spell_destruction", /* 23 */
73 "spell_perceive_self", /* 24 */
74 "spell_word_of_recall", /* 25 */
75 "spell_invisible", /* 26 */
76 "spell_invisible_to_undead", /* 27 */
77 "spell_probe", /* 28 */
78 "spell_lg_magic_bullet", /* 29 */
79 "spell_improved_invisibility", /* 30 */
80 "spell_holy_word", /* 31 */
81 "spell_minor_healing", /* 32 */
82 "spell_medium_healing", /* 33 */
83 "spell_major_healing", /* 34 */
84 "spell_heal", /* 35 */
85 "spell_create_food", /* 36 */
86 "spell_earth_to_dust", /* 37 */
87 "spell_armour", /* 38 */
88 "spell_strength", /* 39 */
89 "spell_dexterity", /* 40 */
90 "spell_constitution", /* 41 */
91 "spell_charisma", /* 42 */
92 "spell_create_fire_wall", /* 43 */
93 "spell_create_frost_wall", /* 44 */
94 "spell_protection_from_cold", /* 45 */
95 "spell_protection_from_electricity", /* 46 */
96 "spell_protection_from_fire", /* 47 */
97 "spell_protection_from_poison", /* 48 */
98 "spell_protection_from_slow", /* 49 */
99 "spell_protection_from_paralysis", /* 50 */
100 "spell_protection_from_draining", /* 51 */
101 "spell_protection_from_magic", /* 52 */
102 "spell_protection_from_attack", /* 53 */
103 "spell_levitate", /* 54 */
104 "spell_small_speedball", /* 55 */
105 "spell_large_speedball", /* 56 */
106 "spell_hellfire", /* 57 */
107 "spell_dragonbreath", /* 58 */
108 "spell_large_icestorm", /* 59 */
109 "spell_charging", /* 60 */
110 "spell_polymorph", /* 61 */
111 "spell_cancellation", /* 62 */
112 "spell_confusion", /* 63 */
113 "spell_mass_confusion", /* 64 */
114 "spell_summon_pet_monster", /* 65 */
115 "spell_slow", /* 66 */
116 "spell_regenerate_spellpoints", /* 67 */
117 "spell_cure_poison", /* 68 */
118 "spell_protection_from_confusion", /* 69 */
119 "spell_protection_from_cancellation", /* 70 */
120 "spell_protection_from_depletion", /* 71 */
121 "spell_alchemy", /* 72 */
122 "spell_remove_curse", /* 73 */
123 "spell_remove_damnation", /* 74 */
124 "spell_identify", /* 75 */
125 "spell_detect_magic", /* 76 */
126 "spell_detect_monster", /* 77 */
127 "spell_detect_evil", /* 78 */
128 "spell_detect_curse", /* 79 */
129 "spell_heroism", /* 80 */
130 "spell_aggravation", /* 81 */
131 "spell_firebolt", /* 82 */
132 "spell_frostbolt", /* 83 */
133 "spell_shockwave", /* 84 */
134 "spell_color_spray", /* 85 */
135 "spell_haste", /* 86 */
136 "spell_face_of_death", /* 87 */
137 "spell_ball_lightning", /* 88 */
138 "spell_meteor_swarm", /* 89 */
139 "spell_comet", /* 90 */
140 "spell_mystic_fist", /* 91 */
141 "spell_raise_dead", /* 92 */
142 "spell_resurrection", /* 93 */
143 "spell_reincarnation", /* 94 */
144 "spell_immunity_to_cold", /* 95 */
145 "spell_immunity_to_electricity", /* 96 */
146 "spell_immunity_to_fire", /* 97 */
147 "spell_immunity_to_poison", /* 98 */
148 "spell_immunity_to_slow", /* 99 */
149 "spell_immunity_to_paralysis", /* 100 */
150 "spell_immunity_to_draining", /* 101 */
151 "spell_immunity_to_magic", /* 102 */
152 "spell_immunity_to_attack", /* 103 */
153 "spell_invulnerability", /* 104 */
154 "spell_defense", /* 105 */
155 "spell_rune_of_fire", /* 106 */
156 "spell_rune_of_frost", /* 107 */
157 "spell_rune_of_shocking", /* 108 */
158 "spell_rune_of_blasting", /* 109 */
159 "spell_rune_of_death", /* 110 */
160 "spell_marking_rune", /* 111 */
161 "spell_build_director", /* 112 */
162 "spell_create_pool_of_chaos", /* 113 */
163 "spell_build_bullet_wall", /* 114 */
164 "spell_build_lightning_wall", /* 115 */
165 "spell_build_fireball_wall", /* 116 */
166 "spell_magic_rune", /* 117 */
167 "spell_rune_of_magic_drain", /* 118 */
168 "spell_antimagic_rune", /* 119 */
169 "spell_rune_of_transference", /* 120 */
170 "spell_transference", /* 121 */
171 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */
182 "spell_banishment", /* 133 */
183 "spell_create_missile", /* 134 */
184 "spell_show_invisible", /* 135 */
185 "spell_xray", /* 136 */
186 "spell_pacify", /* 137 */
187 "spell_summon_fog", /* 138 */
188 "spell_steambolt", /* 139 */
189 "spell_command_undead", /* 140 */
190 "spell_holy_orb", /* 141 */
191 "spell_summon_avatar", /* 142 */
192 "spell_holy_possession", /* 143 */
193 "spell_bless", /* 144 */
194 "spell_curse", /* 145 */
195 "spell_regeneration", /* 146 */
196 "spell_consecrate", /* 147 */
197 "spell_summon_cult_monsters", /* 148 */
198 "spell_cause_critical_wounds", /* 149 */
199 "spell_holy_wrath", /* 150 */
200 "spell_retributive_strike", /* 151 */
201 "spell_finger_of_death", /* 152 */
202 "spell_insect_plague", /* 153 */
203 "spell_call_holy_servant", /* 154 */
204 "spell_wall_of_thorns", /* 155 */
205 "spell_staff_to_snake", /* 156 */
206 "spell_light", /* 157 */
207 "spell_darkness", /* 158 */
208 "spell_nightfall", /* 159 */
209 "spell_daylight", /* 160 */
210 "spell_sunspear", /* 161 */
211 "spell_faery_fire", /* 162 */
212 "spell_cure_blindness", /* 163 */
213 "spell_dark_vision", /* 164 */
214 "spell_bullet_swarm", /* 165 */
215 "spell_bullet_storm", /* 166 */
216 "spell_cause_many_wounds", /* 167 */
217 "spell_small_snowstorm", /* 168 */
218 "spell_medium_snowstorm", /* 169 */
219 "spell_large_snowstorm", /* 170 */
220 "spell_cure_disease", /* 171 */
221 "spell_cause_red_death", /* 172 */
222 "spell_cause_flu", /* 173 */
223 "spell_cause_black_death", /* 174 */
224 "spell_cause_leprosy", /* 175 */
225 "spell_cause_smallpox", /* 176 */
226 "spell_cause_white_death", /* 177 */
227 "spell_cause_anthrax", /* 178 */
228 "spell_cause_typhoid", /* 179 */
229 "spell_mana_blast", /* 180 */
230 "spell_small_manaball", /* 181 */
231 "spell_medium_manaball", /* 182 */
232 "spell_large_manaball", /* 183 */
233 "spell_manabolt", /* 184 */
234 "spell_dancing_sword", /* 185 */
235 "spell_animate_weapon", /* 186 */
236 "spell_cause_cold", /* 187 */
237 "spell_divine_shock", /* 188 */
238 "spell_windstorm", /* 189 */
239 "spell_sanctuary", /* 190 */
240 "spell_peace", /* 191 */
241 "spell_spiderweb", /* 192 */
242 "spell_conflict", /* 193 */
243 "spell_rage", /* 194 */
244 "spell_forked_lightning", /* 195 */
245 "spell_poison_fog", /* 196 */
246 "spell_flaming_aura", /* 197 */
247 "spell_vitriol", /* 198 */
248 "spell_vitriol_splash", /* 199 */
249 "spell_iron_skin", /* 200 */
250 "spell_wrathful_eye", /* 201 */
251 "spell_town_portal", /* 202 */
252 "spell_missile_swarm", /* 203 */
253 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */
255 NULL
256 };
257
258 extern int arch_init;
259
260 /* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors.
264 */
265 static void
266 check_loaded_object (object *op)
267 {
268 int ip;
269
270 /* We do some specialized handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to
273 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart')
278 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280 op->name_pl = NULL;
281
282 if (!op->name_pl)
283 op->name_pl = op->name;
284
285 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0))
287 {
288 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL);
290 else
291 set_materialname (op, 5, NULL);
292 }
293 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion.
297 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init)
299 {
300 if (!op->skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 }
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 }
309 }
310
311 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps
313 * that may have an old value.
314 */
315 if ((op->type == WEAPON) ||
316 (op->type == ARMOUR) || (op->type == HELMET) ||
317 (op->type == SHIELD) || (op->type == RING) ||
318 (op->type == BOOTS) || (op->type == GLOVES) ||
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
320 {
321 if (op->last_heal)
322 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0;
326 }
327 if (editor)
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0);
331 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip)
333 {
334 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 }
338 op->item_power = ip;
339 }
340 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one.
345 */
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 }
350
351 }
352 /* Old spellcasting object - need to load in the appropiate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356 {
357 object *tmp;
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp.
361 */
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363 insert_ob_in_ob (tmp, op);
364 op->randomitems = NULL; /* So another spell isn't created for this object */
365 }
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369 {
370 object *tmp;
371
372 tmp = get_archetype_by_object_name (op->slaying);
373 insert_ob_in_ob (tmp, op);
374 op->randomitems = NULL; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value;
377 }
378
379 if (QUERY_FLAG (op, FLAG_MONSTER))
380 {
381 if (op->stats.hp > op->stats.maxhp)
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
383
384 /* The archs just need to be updated for this */
385 if (op->move_type == 0)
386 op->move_type = MOVE_WALK;
387 }
388
389 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
390 {
391 /* Object will duplicate it's content as part of the
392 * generation process. To do this, we must flag inventory
393 * so it remains unevaluated concerning the randomitems and
394 * the living (a demonlord shouldn't cast from inside generator!)
395 */
396 flag_inv (op, FLAG_IS_A_TEMPLATE);
397 }
398
399 /* Handle player movers. We use move_type for player movers
400 * because they operate on their own time (move_on
401 * would potentially cause them to be triggered when someone steps
402 * on them). If move_type is set, presume person knows what they
403 * are doing, otherwise, set move_type based on maxhp value.
404 */
405 if (op->type == PLAYERMOVER)
406 {
407 if (!op->move_type)
408 {
409 if (op->stats.maxhp)
410 {
411 op->move_type = MOVE_ALL;
412 op->stats.maxhp = 0;
413 }
414 else
415 {
416 op->move_type = MOVE_WALK;
417 }
418 }
419 }
420
421 }
422
423 static void
424 set_move (MoveType & mt, const char *str)
425 {
426 if (!str)
427 {
428 mt = 0;
429 return;
430 }
431
432 if (isdigit (*str))
433 {
434 mt = atoi (str);
435 return;
436 }
437
438 mt = 0;
439
440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 {
442 if (!strcasecmp (str, "all"))
443 mt |= MOVE_ALL;
444 else
445 {
446 int i, negate = 0;
447
448 if (*str == '-')
449 {
450 negate = 1;
451 str++;
452 }
453
454 for (i = 0; move_name[i]; i++)
455 {
456 if (!strcasecmp (move_name[i], str))
457 {
458 if (negate)
459 mt &= ~(1 << i);
460 else
461 mt |= (1 << i);
462
463 break;
464 }
465 }
466
467 if (!move_name[i])
468 {
469 /* fly is a special case - covers both fly_low and
470 * fly_high - since it doesn't match to a specific
471 * single bit, have to special case it.
472 */
473 if (!strcasecmp (str, "flying"))
474 {
475 if (negate)
476 mt &= ~MOVE_FLYING;
477 else
478 mt |= MOVE_FLYING;
479 }
480 else
481 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
482 }
483 }
484 }
485 }
486
487 #define GET_FLAG(op,flag) \
488 if (thawer.get_sint32 ()) \
489 SET_FLAG (op, flag); \
490 else \
491 CLEAR_FLAG (op, flag) \
492
493 int
494 parse_object (object *op, object_thawer & thawer, int map_flags)
495 {
496 bool ismore = 0;
497 object *op_inv = op->inv;
498
499 for (;;)
500 {
501 keyword kw = thawer.get_kv ();
502
503 switch (kw)
504 {
505 case KW_Object: // uppercase alias
506 case KW_object:
507 thawer.get (op->name);
508
509 if (op->arch != NULL)
510 op->arch->name = op->name;
511
512 break;
513
514 case KW_uuid:
515 if (const char *s = thawer.get_str ())
516 {
517 unsigned int version;
518 unsigned long long seq;
519
520 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
521 {
522 op->uuid.seq = seq;
523 break;
524 }
525 }
526
527 op->uuid = gen_uuid ();
528 break;
529
530 case KW_oid:
531 thawer.get (op, thawer.get_sint32 ());
532 break;
533
534 case KW_name:
535 thawer.get (op->name);
536 break;
537 case KW_name_pl:
538 thawer.get (op->name_pl);
539 break;
540 case KW_title:
541 thawer.get (op->title);
542 break;
543 case KW_custom_name:
544 thawer.get (op->custom_name);
545 break;
546 case KW_attach:
547 thawer.get_ornull (op->attach);
548 break;
549 case KW_skill:
550 thawer.get_ornull (op->skill);
551 break;
552 case KW_race:
553 thawer.get_ornull (op->race);
554 break;
555 case KW_slaying:
556 thawer.get_ornull (op->slaying);
557 break;
558
559 case KW_arch:
560 {
561 const char *str = thawer.get_str ();
562
563 if (op->arch)
564 {
565 /* If op->arch has been set, then this new object
566 * must be part of the inventory. So process
567 * appropriately.
568 */
569 archetype *arch = archetype::find (str);
570
571 object *tmp;
572
573 if (arch != NULL)
574 tmp = arch_to_object (arch);
575 else
576 {
577 tmp = get_object ();
578 /* record the name of the broken object */
579 tmp->name = str;
580 }
581
582 parse_object (tmp, thawer, map_flags);
583
584 if (tmp->arch)
585 {
586 // was: insert_ob_in_ob (tmp, op);
587 // but manually adding it can improve map loading times a lot
588 // also, appending instead of prepending keeps the
589 // save ordering the same between repeated load/saves.
590 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
591 CLEAR_FLAG (tmp, FLAG_REMOVED);
592
593 if (!op_inv)
594 {
595 op->inv = tmp;
596 tmp->above = 0;
597 }
598 else
599 {
600 while (op_inv->below)
601 op_inv = op_inv->below;
602
603 op_inv->below = tmp;
604 tmp->above = op_inv;
605 }
606
607 tmp->below = 0;
608 tmp->env = op;
609 op_inv = tmp;
610 }
611 else
612 {
613 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
614 free_object (tmp);
615 }
616 }
617 else
618 {
619 /* This is the actual archetype definition then */
620 op->arch = archetype::find (str);
621
622 if (op->arch != NULL)
623 copy_object (&op->arch->clone, op);
624 else if (!arch_init)
625 /* record the name of the broken object */
626 op->name = str;
627 }
628 }
629 break;
630
631 case KW_other_arch:
632 op->other_arch = archetype::find (thawer.get_str ());
633 break;
634
635 case KW_animation:
636 {
637 const char *str = thawer.get_str ();
638
639 if (!str)
640 {
641 op->animation_id = 0;
642 CLEAR_FLAG (op, FLAG_ANIMATE);
643 }
644 else
645 {
646 op->animation_id = find_animation (str);
647 SET_FLAG (op, FLAG_ANIMATE);
648 }
649 }
650
651 break;
652
653 case KW_last_heal:
654 thawer.get (op->last_heal);
655 break;
656 case KW_last_sp:
657 thawer.get (op->last_sp);
658 break;
659 case KW_last_grace:
660 thawer.get (op->last_grace);
661 break;
662 case KW_last_eat:
663 thawer.get (op->last_eat);
664 break;
665 case KW_speed_left:
666 thawer.get (op->speed_left);
667 break;
668
669 case KW_speed:
670 thawer.get (op->speed);
671
672 //TODO: maybe do in check_object
673 if (!(map_flags & MAP_STYLE))
674 {
675 if (op->speed < 0)
676 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
677
678 update_ob_speed (op);
679 }
680
681 break;
682
683 case KW_slow_move:
684 op->move_slow |= MOVE_WALK;
685 thawer.get (op->move_slow_penalty);
686 break;
687
688 case KW_face:
689 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
690 break;
691
692 case KW_x:
693 thawer.get (op->x);
694 break;
695 case KW_y:
696 thawer.get (op->y);
697 break;
698 case KW_Str: // uppercase alias
699 case KW_str:
700 thawer.get (op->stats.Str);
701 break;
702 case KW_Dex: // uppercase alias
703 case KW_dex:
704 thawer.get (op->stats.Dex);
705 break;
706 case KW_Con: // uppercase alias
707 case KW_con:
708 thawer.get (op->stats.Con);
709 break;
710 case KW_Wis: // uppercase alias
711 case KW_wis:
712 thawer.get (op->stats.Wis);
713 break;
714 case KW_Cha: // uppercase alias
715 case KW_cha:
716 thawer.get (op->stats.Cha);
717 break;
718 case KW_Int: // uppercase alias
719 case KW_int:
720 thawer.get (op->stats.Int);
721 break;
722 case KW_Pow: // uppercase alias
723 case KW_pow:
724 thawer.get (op->stats.Pow);
725 break;
726 case KW_hp:
727 thawer.get (op->stats.hp);
728 break;
729 case KW_maxhp:
730 thawer.get (op->stats.maxhp);
731 break;
732 case KW_sp:
733 thawer.get (op->stats.sp);
734 break;
735 case KW_maxsp:
736 thawer.get (op->stats.maxsp);
737 break;
738 case KW_grace:
739 thawer.get (op->stats.grace);
740 break;
741 case KW_maxgrace:
742 thawer.get (op->stats.maxgrace);
743 break;
744
745 case KW_exp:
746 thawer.get (op->stats.exp);
747 break;
748 case KW_perm_exp:
749 thawer.get (op->perm_exp);
750 break;
751 case KW_food:
752 thawer.get (op->stats.food);
753 break;
754 case KW_dam:
755 thawer.get (op->stats.dam);
756 break;
757 case KW_wc:
758 thawer.get (op->stats.wc);
759 break;
760 case KW_ac:
761 thawer.get (op->stats.ac);
762 break;
763 case KW_nrof:
764 thawer.get (op->nrof);
765 break;
766 case KW_level:
767 thawer.get (op->level);
768 break;
769 case KW_direction:
770 thawer.get (op->direction);
771 break;
772 case KW_type:
773 thawer.get (op->type);
774 break;
775 case KW_subtype:
776 thawer.get (op->subtype);
777 break;
778 case KW_value:
779 thawer.get (op->value);
780 break;
781 case KW_weight:
782 thawer.get (op->weight);
783 break;
784 case KW_carrying:
785 thawer.get (op->carrying);
786 break;
787 case KW_attacktype:
788 thawer.get (op->attacktype);
789 break;
790 case KW_path_attuned:
791 thawer.get (op->path_attuned);
792 break;
793 case KW_path_repelled:
794 thawer.get (op->path_repelled);
795 break;
796 case KW_path_denied:
797 thawer.get (op->path_denied);
798 break;
799 case KW_invisible:
800 thawer.get (op->invisible);
801 break;
802 case KW_magic:
803 thawer.get (op->magic);
804 break;
805 case KW_state:
806 thawer.get (op->state);
807 break;
808 case KW_move_slow_penalty:
809 thawer.get (op->move_slow_penalty);
810 break;
811 case KW_material:
812 thawer.get (op->material);
813 break;
814 case KW_materialname:
815 thawer.get (op->materialname);
816 break;
817
818 /* These are the new values */
819 case KW_move_block:
820 set_move (op->move_block, thawer.get_str ());
821 break;
822 case KW_move_allow:
823 set_move (op->move_allow, thawer.get_str ());
824 break;
825 case KW_move_type:
826 set_move (op->move_type, thawer.get_str ());
827 break;
828 case KW_move_on:
829 set_move (op->move_on, thawer.get_str ());
830 break;
831 case KW_move_off:
832 set_move (op->move_off, thawer.get_str ());
833 break;
834 case KW_move_slow:
835 set_move (op->move_slow, thawer.get_str ());
836 break;
837
838 /* These are all legacy - any new objects should use the move_ .. values */
839 case KW_no_pass:
840 {
841 if (thawer.get_sint32 ())
842 op->move_block = MOVE_ALL;
843 else
844 op->move_block = 0;
845 }
846
847 break;
848
849 /* These are all legacy - any new objects should use the move_ .. values */
850 case KW_walk_on:
851 {
852 if (thawer.get_sint32 ())
853 op->move_on |= MOVE_WALK;
854 else
855 op->move_on &= ~MOVE_WALK;
856 }
857
858 break;
859
860 /* These are all legacy - any new objects should use the move_ .. values */
861 case KW_walk_off:
862 {
863 if (thawer.get_sint32 ())
864 op->move_off |= MOVE_WALK;
865 else
866 op->move_off &= ~MOVE_WALK;
867 }
868 break;
869
870 /* These are all legacy - any new objects should use the move_ .. values */
871 case KW_fly_on:
872 {
873 if (thawer.get_sint32 ())
874 op->move_on |= MOVE_FLY_LOW;
875 else
876 op->move_on &= ~MOVE_FLY_LOW;
877 }
878 break;
879
880 /* These are all legacy - any new objects should use the move_ .. values */
881 case KW_fly_off:
882 {
883 if (thawer.get_sint32 ())
884 op->move_off |= MOVE_FLY_LOW;
885 else
886 op->move_off &= ~MOVE_FLY_LOW;
887 }
888 break;
889
890 //TODO: remove these after convertign archetypes
891 case KW_can_use_wand:
892 GET_FLAG (op, FLAG_USE_RANGE);
893 break;
894
895 /* These are all legacy - any new objects should use the move_ .. values */
896 case KW_flying:
897 {
898 if (thawer.get_sint32 ())
899 op->move_type |= MOVE_FLY_LOW;
900 else
901 op->move_type &= ~MOVE_FLY_LOW;
902 }
903 break;
904
905
906 case KW_identified:
907 GET_FLAG (op, FLAG_IDENTIFIED);
908 //TODO: move to check_object or so
909 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
910 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
911
912 break;
913
914 case KW_wiz:
915 GET_FLAG (op, FLAG_WIZ);
916 //TODO: move to check_object
917 if (QUERY_FLAG (op, FLAG_WIZ))
918 {
919 SET_FLAG (op, FLAG_WAS_WIZ);
920 SET_FLAG (op, FLAG_WIZPASS);
921 SET_FLAG (op, FLAG_WIZCAST);
922 }
923 else
924 {
925 CLEAR_FLAG (op, FLAG_WIZPASS);
926 CLEAR_FLAG (op, FLAG_WIZCAST);
927 }
928 break;
929
930 case KW_friendly:
931 GET_FLAG (op, FLAG_FRIENDLY);
932 //TODO: move to check_object or so
933 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
934 add_friendly_object (op);
935 break;
936
937 case KW_monster:
938 GET_FLAG (op, FLAG_MONSTER);
939 break;
940 case KW_neutral:
941 GET_FLAG (op, FLAG_NEUTRAL);
942 break;
943 case KW_no_attack:
944 GET_FLAG (op, FLAG_NO_ATTACK);
945 break;
946 case KW_no_damage:
947 GET_FLAG (op, FLAG_NO_DAMAGE);
948 break;
949 case KW_generator:
950 GET_FLAG (op, FLAG_GENERATOR);
951 break;
952 case KW_use_content_on_gen:
953 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
954 break;
955 case KW_is_thrown:
956 GET_FLAG (op, FLAG_IS_THROWN);
957 break;
958 case KW_auto_apply:
959 GET_FLAG (op, FLAG_AUTO_APPLY);
960 break;
961 case KW_treasure:
962 GET_FLAG (op, FLAG_TREASURE);
963 break;
964 case KW_see_invisible:
965 GET_FLAG (op, FLAG_SEE_INVISIBLE);
966 break;
967 case KW_can_roll:
968 GET_FLAG (op, FLAG_CAN_ROLL);
969 break;
970 case KW_overlay_floor:
971 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
972 break;
973 case KW_is_turnable:
974 GET_FLAG (op, FLAG_IS_TURNABLE);
975 break;
976 case KW_is_used_up:
977 GET_FLAG (op, FLAG_IS_USED_UP);
978 break;
979 case KW_alive:
980 GET_FLAG (op, FLAG_ALIVE);
981 break;
982 case KW_applied:
983 GET_FLAG (op, FLAG_APPLIED);
984 break;
985 case KW_unpaid:
986 GET_FLAG (op, FLAG_UNPAID);
987 break;
988 case KW_is_animated:
989 GET_FLAG (op, FLAG_ANIMATE);
990 break;
991 case KW_no_pick:
992 GET_FLAG (op, FLAG_NO_PICK);
993 break;
994 case KW_reflecting:
995 GET_FLAG (op, FLAG_REFLECTING);
996 break;
997 case KW_changing:
998 GET_FLAG (op, FLAG_CHANGING);
999 break;
1000 case KW_splitting:
1001 GET_FLAG (op, FLAG_SPLITTING);
1002 break;
1003 case KW_hitback:
1004 GET_FLAG (op, FLAG_HITBACK);
1005 break;
1006 case KW_startequip:
1007 GET_FLAG (op, FLAG_STARTEQUIP);
1008 break;
1009 case KW_blocksview:
1010 GET_FLAG (op, FLAG_BLOCKSVIEW);
1011 break;
1012 case KW_undead:
1013 GET_FLAG (op, FLAG_UNDEAD);
1014 break;
1015 case KW_scared:
1016 GET_FLAG (op, FLAG_SCARED);
1017 break;
1018 case KW_unaggressive:
1019 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1020 break;
1021 case KW_reflect_missile:
1022 GET_FLAG (op, FLAG_REFL_MISSILE);
1023 break;
1024 case KW_reflect_spell:
1025 GET_FLAG (op, FLAG_REFL_SPELL);
1026 break;
1027 case KW_no_magic:
1028 GET_FLAG (op, FLAG_NO_MAGIC);
1029 break;
1030 case KW_no_drop:
1031 GET_FLAG (op, FLAG_NO_DROP);
1032 break;
1033 case KW_random_movement:
1034 GET_FLAG (op, FLAG_RANDOM_MOVE);
1035 break;
1036 case KW_was_wiz:
1037 GET_FLAG (op, FLAG_WAS_WIZ);
1038 break;
1039 case KW_no_fix_player:
1040 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1041 break;
1042 case KW_is_lightable:
1043 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1044 break;
1045 case KW_tear_down:
1046 GET_FLAG (op, FLAG_TEAR_DOWN);
1047 break;
1048 case KW_can_use_shield:
1049 GET_FLAG (op, FLAG_USE_SHIELD);
1050 break;
1051 case KW_can_cast_spell:
1052 GET_FLAG (op, FLAG_CAST_SPELL);
1053 break;
1054 case KW_can_use_scroll:
1055 GET_FLAG (op, FLAG_USE_SCROLL);
1056 break;
1057 case KW_can_use_range:
1058 GET_FLAG (op, FLAG_USE_RANGE);
1059 break;
1060 case KW_can_use_bow:
1061 GET_FLAG (op, FLAG_USE_BOW);
1062 break;
1063 case KW_can_use_armour:
1064 GET_FLAG (op, FLAG_USE_ARMOUR);
1065 break;
1066 case KW_can_use_weapon:
1067 GET_FLAG (op, FLAG_USE_WEAPON);
1068 break;
1069 case KW_can_use_ring:
1070 GET_FLAG (op, FLAG_USE_RING);
1071 break;
1072 case KW_has_ready_bow:
1073 GET_FLAG (op, FLAG_READY_BOW);
1074 break;
1075 case KW_xrays:
1076 GET_FLAG (op, FLAG_XRAYS);
1077 break;
1078 case KW_is_floor:
1079 GET_FLAG (op, FLAG_IS_FLOOR);
1080 break;
1081 case KW_lifesave:
1082 GET_FLAG (op, FLAG_LIFESAVE);
1083 break;
1084 case KW_no_strength:
1085 GET_FLAG (op, FLAG_NO_STRENGTH);
1086 break;
1087 case KW_sleep:
1088 GET_FLAG (op, FLAG_SLEEP);
1089 break;
1090 case KW_stand_still:
1091 GET_FLAG (op, FLAG_STAND_STILL);
1092 break;
1093 case KW_random_move:
1094 GET_FLAG (op, FLAG_RANDOM_MOVE);
1095 break;
1096 case KW_only_attack:
1097 GET_FLAG (op, FLAG_ONLY_ATTACK);
1098 break;
1099 case KW_activate_on_push:
1100 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1101 break;
1102 case KW_activate_on_release:
1103 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1104 break;
1105 case KW_confused:
1106 GET_FLAG (op, FLAG_CONFUSED);
1107 break;
1108 case KW_stealth:
1109 GET_FLAG (op, FLAG_STEALTH);
1110 break;
1111 case KW_cursed:
1112 GET_FLAG (op, FLAG_CURSED);
1113 break;
1114 case KW_damned:
1115 GET_FLAG (op, FLAG_DAMNED);
1116 break;
1117 case KW_see_anywhere:
1118 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1119 break;
1120 case KW_known_magical:
1121 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1122 break;
1123 case KW_known_cursed:
1124 GET_FLAG (op, FLAG_KNOWN_CURSED);
1125 break;
1126 case KW_can_use_skill:
1127 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1128 break;
1129 case KW_been_applied:
1130 GET_FLAG (op, FLAG_BEEN_APPLIED);
1131 break;
1132 case KW_has_ready_scroll:
1133 GET_FLAG (op, FLAG_READY_SCROLL);
1134 break;
1135 case KW_can_use_rod:
1136 GET_FLAG (op, FLAG_USE_ROD);
1137 break;
1138 case KW_can_use_horn:
1139 GET_FLAG (op, FLAG_USE_HORN);
1140 break;
1141 case KW_unique:
1142 GET_FLAG (op, FLAG_UNIQUE);
1143 break;
1144 case KW_make_invisible:
1145 GET_FLAG (op, FLAG_MAKE_INVIS);
1146 break;
1147 case KW_inv_locked:
1148 GET_FLAG (op, FLAG_INV_LOCKED);
1149 break;
1150 case KW_is_wooded:
1151 GET_FLAG (op, FLAG_IS_WOODED);
1152 break;
1153 case KW_is_hilly:
1154 GET_FLAG (op, FLAG_IS_HILLY);
1155 break;
1156 case KW_is_water:
1157 GET_FLAG (op, FLAG_IS_WATER);
1158 break;
1159 case KW_has_ready_skill:
1160 GET_FLAG (op, FLAG_READY_SKILL);
1161 break;
1162 case KW_has_ready_weapon:
1163 GET_FLAG (op, FLAG_READY_WEAPON);
1164 break;
1165 case KW_no_skill_ident:
1166 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1167 break;
1168 case KW_is_blind:
1169 GET_FLAG (op, FLAG_BLIND);
1170 break;
1171 case KW_can_see_in_dark:
1172 GET_FLAG (op, FLAG_SEE_IN_DARK);
1173 break;
1174 case KW_is_cauldron:
1175 GET_FLAG (op, FLAG_IS_CAULDRON);
1176 break;
1177 case KW_no_steal:
1178 GET_FLAG (op, FLAG_NO_STEAL);
1179 break;
1180 case KW_one_hit:
1181 GET_FLAG (op, FLAG_ONE_HIT);
1182 break;
1183 case KW_berserk:
1184 GET_FLAG (op, FLAG_BERSERK);
1185 break;
1186 case KW_is_buildable:
1187 GET_FLAG (op, FLAG_IS_BUILDABLE);
1188 break;
1189
1190 case KW_armour:
1191 thawer.get (op->resist[ATNR_PHYSICAL]);
1192 break;
1193 case KW_resist_physical:
1194 thawer.get (op->resist[ATNR_PHYSICAL]);
1195 break;
1196 case KW_resist_magic:
1197 thawer.get (op->resist[ATNR_MAGIC]);
1198 break;
1199 case KW_resist_fire:
1200 thawer.get (op->resist[ATNR_FIRE]);
1201 break;
1202 case KW_resist_electricity:
1203 thawer.get (op->resist[ATNR_ELECTRICITY]);
1204 break;
1205 case KW_resist_cold:
1206 thawer.get (op->resist[ATNR_COLD]);
1207 break;
1208 case KW_resist_confusion:
1209 thawer.get (op->resist[ATNR_CONFUSION]);
1210 break;
1211 case KW_resist_acid:
1212 thawer.get (op->resist[ATNR_ACID]);
1213 break;
1214 case KW_resist_drain:
1215 thawer.get (op->resist[ATNR_DRAIN]);
1216 break;
1217 case KW_resist_weaponmagic:
1218 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1219 break;
1220 case KW_resist_ghosthit:
1221 thawer.get (op->resist[ATNR_GHOSTHIT]);
1222 break;
1223 case KW_resist_poison:
1224 thawer.get (op->resist[ATNR_POISON]);
1225 break;
1226 case KW_resist_slow:
1227 thawer.get (op->resist[ATNR_SLOW]);
1228 break;
1229 case KW_resist_paralyze:
1230 thawer.get (op->resist[ATNR_PARALYZE]);
1231 break;
1232 case KW_resist_turn_undead:
1233 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1234 break;
1235 case KW_resist_fear:
1236 thawer.get (op->resist[ATNR_FEAR]);
1237 break;
1238 case KW_resist_cancellation:
1239 thawer.get (op->resist[ATNR_CANCELLATION]);
1240 break;
1241 case KW_resist_deplete:
1242 thawer.get (op->resist[ATNR_DEPLETE]);
1243 break;
1244 case KW_resist_death:
1245 thawer.get (op->resist[ATNR_DEATH]);
1246 break;
1247 case KW_resist_chaos:
1248 thawer.get (op->resist[ATNR_CHAOS]);
1249 break;
1250 case KW_resist_counterspell:
1251 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1252 break;
1253 case KW_resist_godpower:
1254 thawer.get (op->resist[ATNR_GODPOWER]);
1255 break;
1256 case KW_resist_holyword:
1257 thawer.get (op->resist[ATNR_HOLYWORD]);
1258 break;
1259 case KW_resist_blind:
1260 thawer.get (op->resist[ATNR_BLIND]);
1261 break;
1262 case KW_resist_internal:
1263 thawer.get (op->resist[ATNR_INTERNAL]);
1264 break;
1265 case KW_resist_life_stealing:
1266 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1267 break;
1268 case KW_resist_disease:
1269 thawer.get (op->resist[ATNR_DISEASE]);
1270 break;
1271
1272 case KW_luck:
1273 thawer.get (op->stats.luck);
1274 break;
1275 case KW_run_away:
1276 thawer.get (op->run_away);
1277 break;
1278 case KW_pick_up:
1279 thawer.get (op->pick_up);
1280 break;
1281 case KW_item_power:
1282 thawer.get (op->item_power);
1283 break;
1284 case KW_gen_sp_armour:
1285 thawer.get (op->gen_sp_armour);
1286 break;
1287 case KW_anim_speed:
1288 thawer.get (op->anim_speed);
1289 break;
1290 case KW_container:
1291 thawer.get (op->weight_limit);
1292 break;
1293 case KW_will_apply:
1294 thawer.get (op->will_apply);
1295 break;
1296 case KW_attack_movement:
1297 thawer.get (op->attack_movement);
1298 break;
1299 case KW_move_state:
1300 thawer.get (op->move_status);
1301 break;
1302 case KW_expmul:
1303 thawer.get (op->expmul);
1304 break;
1305 case KW_glow_radius:
1306 thawer.get (op->glow_radius);
1307 break;
1308 case KW_weapontype:
1309 thawer.get (op->weapontype);
1310 break;
1311 case KW_tooltype:
1312 thawer.get (op->tooltype);
1313 break;
1314 case KW_casting_time:
1315 thawer.get (op->casting_time);
1316 break;
1317 case KW_elevation:
1318 thawer.get (op->elevation);
1319 break;
1320 case KW_smoothlevel:
1321 thawer.get (op->smoothlevel);
1322 break;
1323 case KW_client_type:
1324 thawer.get (op->client_type);
1325 break;
1326 case KW_duration:
1327 thawer.get (op->duration);
1328 break;
1329 case KW_range:
1330 thawer.get (op->range);
1331 break;
1332 case KW_range_modifier:
1333 thawer.get (op->range_modifier);
1334 break;
1335 case KW_dam_modifier:
1336 thawer.get (op->dam_modifier);
1337 break;
1338 case KW_duration_modifier:
1339 thawer.get (op->duration_modifier);
1340 break;
1341
1342 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1343 //TODO: parse from other include files
1344 case KW_body_range:
1345 thawer.get (op->body_info[0]);
1346 break;
1347 case KW_body_arm:
1348 thawer.get (op->body_info[1]);
1349 break;
1350 case KW_body_torso:
1351 thawer.get (op->body_info[2]);
1352 break;
1353 case KW_body_head:
1354 thawer.get (op->body_info[3]);
1355 break;
1356 case KW_body_neck:
1357 thawer.get (op->body_info[4]);
1358 break;
1359 case KW_body_skill:
1360 thawer.get (op->body_info[5]);
1361 break;
1362 case KW_body_finger:
1363 thawer.get (op->body_info[6]);
1364 break;
1365 case KW_body_shoulder:
1366 thawer.get (op->body_info[7]);
1367 break;
1368 case KW_body_foot:
1369 thawer.get (op->body_info[8]);
1370 break;
1371 case KW_body_hand:
1372 thawer.get (op->body_info[9]);
1373 break;
1374 case KW_body_wrist:
1375 thawer.get (op->body_info[10]);
1376 break;
1377 case KW_body_waist:
1378 thawer.get (op->body_info[11]);
1379 break;
1380 case KW_can_apply:
1381 break;
1382
1383 case KW_connected:
1384 add_button_link (op, op->map, thawer.get_sint32 ());
1385 break;
1386
1387 case KW_randomitems:
1388 op->randomitems = find_treasurelist (thawer.get_str ());
1389 break;
1390
1391 case KW_msg:
1392 {
1393 thawer.get_ml (KW_endmsg, op->msg);
1394 //TODO: allow longer messages
1395 if (strlen (op->msg) >= HUGE_BUF)
1396 {
1397 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1398 op->msg = "ERROR, please report: string too long, winged.\n";
1399 }
1400 }
1401 break;
1402
1403 case KW_lore:
1404 {
1405 shstr msgbuf;
1406
1407 thawer.get_ml (KW_endlore, op->lore);
1408 //TODO: allow longer messages
1409 /* Just print a warning so we can be reasonably safe
1410 * about not overflowing the buffer.
1411 */
1412 if (strlen (op->lore) > (HUGE_BUF / 2))
1413 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1414 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1415 }
1416 break;
1417
1418 case KW_editable:
1419 case KW_editor_folder:
1420 break;
1421
1422 case KW_More: // uppercase alias
1423 case KW_more:
1424 /* We need to record that this is a multipart object,
1425 * so the calling function can glue things back together
1426 */
1427 ismore = 1;
1428 break;
1429
1430 case KW_end:
1431 check_loaded_object (op);
1432
1433 if (!arch_init)
1434 op->instantiate ();
1435
1436 return ismore ? LL_MORE : LL_NORMAL;
1437
1438 case KW_EOF:
1439 return LL_EOF;
1440
1441 case KW_ERROR:
1442 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1443 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1444
1445 //TODO: skip line, ugly, factor parsing better
1446 if (thawer.last_value)
1447 thawer.line = thawer.last_value;
1448
1449 thawer.line += strlen (thawer.line) + 1;
1450
1451 break;
1452
1453 default:
1454 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1455 break;
1456 }
1457 }
1458 }
1459
1460 /*
1461 * Loads an object from the given file-pointer.
1462 * Variables will be read and parsed and patched into the object
1463 * until the string "end" is reached, or the end of the file.
1464 *
1465 * bufstat is used to determine various file attributes:
1466 * LO_REPATE (0): We are reading from the same buffer as the last call.
1467 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1468 * will also be reading from this (treasure file, artifacts.)
1469 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1470 * be reset.
1471 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1472 *
1473 */
1474
1475 int
1476 load_object (object_thawer & fp, object *op, int map_flags)
1477 {
1478 return parse_object (op, fp, map_flags);
1479 }
1480
1481
1482 /* This takes a buffer, scans it for variables, and sets those variables
1483 * as appropriate in op.
1484 *
1485 * This function appears to be used in only 2 places - in crossedit to
1486 * override values and in c_wiz to mutate values.
1487 */
1488 int
1489 set_variable (object *op, char *buf)
1490 {
1491 return 0;
1492 #if 0
1493 int retval;
1494 object_thawer thawer (0);
1495
1496 strcpy (msgbuf, "");
1497 strcpy (lorebuf, "");
1498 retval = parse_object (op, thawer, 0);
1499 yy_switch_to_buffer (yycurbuf);
1500 yy_delete_buffer (yybufstate);
1501 yy_pop_state ();
1502 return retval;
1503 #endif
1504 }
1505
1506 /* This array equates the FLAG_ values with the V_ values. Use -1 to
1507 * put gaps in the array that should not be processed.
1508 * The order matches the order of the define values in 'define.h'.
1509 */
1510
1511 /* This is a list of pointers that correspond to the FLAG_.. values.
1512 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1513 * the 15'th element of this array should match that name.
1514 * If an entry is NULL, that is a flag not to loaded/saved.
1515 */
1516 static const char *const flag_names[NUM_FLAGS + 1] = {
1517 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1518 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1519 "is_animated", NULL /* slow_move */ ,
1520 NULL /* flying */ , "monster", "friendly", "generator",
1521 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1522 "see_invisible", "can_roll", "overlay_floor",
1523 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1524 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1525 "changing", "splitting", "hitback", "startequip",
1526 "blocksview", "undead", "scared", "unaggressive",
1527 "reflect_missile", "reflect_spell", /* 40 */
1528 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1529 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1530 "pick_up", "unique", "no_drop", /* 50 */
1531 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1532 "can_use_bow", "can_use_armour", "can_use_weapon",
1533 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1534 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1535 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1536 "stealth", NULL, NULL, "cursed", "damned",
1537 "see_anywhere", "known_magical", "known_cursed",
1538 "can_use_skill", "been_applied", /* 80 */
1539 "has_ready_scroll", "can_use_rod", NULL,
1540 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1541 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1542 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1543 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1544 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1545 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1546 NULL
1547 };
1548
1549
1550 /*
1551 * Initialises the array of variable-names. Needed before any
1552 * objects can be loaded. Called by init_library().
1553 */
1554
1555 void
1556 init_vars ()
1557 {
1558 }
1559
1560 /* This returns a string of the integer movement type */
1561 #if 0
1562 // unused function
1563 static char *
1564 get_string_move_type (MoveType mt)
1565 {
1566 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1567 int i, all_count = 0, count;
1568
1569 strcpy (retbuf, "");
1570 strcpy (retbuf_all, " all");
1571
1572 /* Quick check, and probably fairly common */
1573 if (mt == MOVE_ALL)
1574 return retbuf_all + 1;
1575 if (mt == 0)
1576 {
1577 strcpy (retbuf, "0");
1578 return retbuf;
1579 }
1580
1581 /* We basically slide the bits down. Why look at MOVE_ALL?
1582 * because we may want to return a string like 'all -swim',
1583 * and if we just looked at mt, we couldn't get that.
1584 */
1585 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1586 {
1587 if (mt & (1 << count))
1588 {
1589 strcat (retbuf, " ");
1590 strcat (retbuf, move_name[count]);
1591 }
1592 else
1593 {
1594 strcat (retbuf_all, " -");
1595 strcat (retbuf_all, move_name[count]);
1596 all_count++;
1597 }
1598 }
1599 /* Basically, if there is a single negation, return it, eg
1600 * 'all -swim'. But more than that, just return the
1601 * enumerated values. It doesn't make sense to return
1602 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1603 */
1604 if (all_count <= 1)
1605 return retbuf_all + 1;
1606 else
1607 return retbuf + 1;
1608 }
1609 #endif
1610
1611 // compare *op against *tmp and output differences
1612 void
1613 put (object_freezer &f, object *op, object *tmp)
1614 {
1615 int i;
1616
1617 /* This saves the key/value lists. We do it first so that any
1618 * keys that match field names will be overwritten by the loader.
1619 */
1620 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1621 {
1622 /* Find the field in the opposing member. */
1623 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1624
1625 /* If there's no partnering field, or it's got a different value, save our field. */
1626 if (arch_field == NULL || my_field->value != arch_field->value)
1627 f.put (my_field->key, my_field->value);
1628 }
1629
1630 /* We don't need to worry about the arch's extra fields - they
1631 * will get taken care of the copy_object function.
1632 */
1633
1634 {
1635 char uids[64];
1636 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1637 f.put (KW_uuid, (const char *)uids);
1638 }
1639
1640 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1641 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1642
1643 CMP_OUT (name);
1644 CMP_OUT (name_pl);
1645 CMP_OUT (custom_name);
1646 CMP_OUT (title);
1647 CMP_OUT (race);
1648 CMP_OUT (slaying);
1649
1650 if (op->msg != tmp->msg)
1651 f.put (KW_msg, KW_endmsg, op->msg);
1652 if (op->lore != tmp->lore)
1653 f.put (KW_lore, KW_endlore, op->lore);
1654
1655 CMP_OUT (other_arch);
1656 CMP_OUT (face);
1657
1658 if (!op->face || !op->face->name)
1659 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1660
1661 if (op->animation_id != tmp->animation_id)
1662 if (op->animation_id)
1663 {
1664 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1665
1666 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1667 f.put (KW_is_animated, (sint32) 0);
1668 }
1669 else
1670 f.put (KW_animation, (const char *) 0);
1671
1672 CMP_OUT2 (str, stats.Str);
1673 CMP_OUT2 (dex, stats.Dex);
1674 CMP_OUT2 (con, stats.Con);
1675 CMP_OUT2 (wis, stats.Wis);
1676 CMP_OUT2 (pow, stats.Pow);
1677 CMP_OUT2 (cha, stats.Cha);
1678 CMP_OUT2 (int, stats.Int);
1679
1680 CMP_OUT2 (hp, stats.hp);
1681 CMP_OUT2 (maxhp, stats.maxhp);
1682 CMP_OUT2 (sp, stats.sp);
1683 CMP_OUT2 (maxsp, stats.maxsp);
1684 CMP_OUT2 (grace, stats.grace);
1685 CMP_OUT2 (maxgrace, stats.maxgrace);
1686 CMP_OUT2 (exp, stats.exp);
1687
1688 CMP_OUT (perm_exp);
1689 CMP_OUT (expmul);
1690
1691 CMP_OUT2 (food, stats.food);
1692 CMP_OUT2 (dam, stats.dam);
1693 CMP_OUT2 (luck, stats.luck);
1694 CMP_OUT2 (wc, stats.wc);
1695 CMP_OUT2 (ac, stats.ac);
1696
1697 CMP_OUT (x);
1698 CMP_OUT (y);
1699 CMP_OUT (speed);
1700 CMP_OUT (speed_left);
1701 CMP_OUT2 (move_state, move_status);
1702 CMP_OUT (attack_movement);
1703 CMP_OUT (nrof);
1704 CMP_OUT (level);
1705 CMP_OUT (direction);
1706 CMP_OUT (type);
1707 CMP_OUT (subtype);
1708 CMP_OUT (attacktype);
1709
1710 for (i = 0; i < NROFATTACKS; i++)
1711 if (op->resist[i] != tmp->resist[i])
1712 f.put (resist_save[i], op->resist[i]);
1713
1714 CMP_OUT (path_attuned);
1715 CMP_OUT (path_repelled);
1716 CMP_OUT (path_denied);
1717 CMP_OUT (material);
1718 CMP_OUT (materialname);
1719 CMP_OUT (value);
1720 CMP_OUT (carrying);
1721 CMP_OUT (weight);
1722 CMP_OUT (invisible);
1723 CMP_OUT (state);
1724 CMP_OUT (magic);
1725 CMP_OUT (last_heal);
1726 CMP_OUT (last_sp);
1727 CMP_OUT (last_grace);
1728 CMP_OUT (last_eat);
1729 CMP_OUT (glow_radius);
1730
1731 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1732 f.put (KW_connected, i);
1733
1734 CMP_OUT (randomitems);
1735 CMP_OUT2 (container, weight_limit);
1736
1737 CMP_OUT (run_away);
1738 CMP_OUT (pick_up);
1739 CMP_OUT (will_apply);
1740 CMP_OUT (smoothlevel);
1741 CMP_OUT (weapontype);
1742 CMP_OUT (tooltype);
1743 CMP_OUT (elevation);
1744 CMP_OUT (client_type);
1745 CMP_OUT (item_power);
1746 CMP_OUT (duration);
1747 CMP_OUT (range);
1748 CMP_OUT (range_modifier);
1749 CMP_OUT (duration_modifier);
1750 CMP_OUT (dam_modifier);
1751 CMP_OUT (gen_sp_armour);
1752
1753 CMP_OUT (move_type);
1754 CMP_OUT (move_block);
1755 CMP_OUT (move_allow);
1756 CMP_OUT (move_on);
1757 CMP_OUT (move_off);
1758 CMP_OUT (move_slow);
1759 CMP_OUT (move_slow_penalty);
1760
1761 if (!COMPARE_FLAGS (op, tmp))
1762 for (i = 0; i <= NUM_FLAGS; i++)
1763 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1764 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1765
1766 /* Save body locations */
1767 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1768 if (op->body_info[i] != tmp->body_info[i])
1769 f.put (body_locations[i].save_name, op->body_info[i]);
1770 }
1771
1772 /*
1773 * Dumps all variables in an object to a file.
1774 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1775 * the only place this is not set is when saving the player.
1776 * If bit 1 of flag is set, don't remove the object after save. As of now,
1777 * all of the callers are setting this.
1778 */
1779
1780 void
1781 save_object (object_freezer & fp, object *op, int flag)
1782 {
1783 archetype *at;
1784 object *tmp, *old;
1785
1786 /* Even if the object does have an owner, it would seem that we should
1787 * still save it.
1788 */
1789 if (op->owner)
1790 return;
1791
1792 /* If it is unpaid and we don't want to save those, just return. */
1793 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1794 return;
1795
1796 if ((at = op->arch) == NULL)
1797 at = empty_archetype;
1798
1799 fp.put (KW_arch, at->name);
1800
1801 put (fp, op, &at->clone);
1802
1803 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1804
1805 old = NULL;
1806
1807 if (flag & 2)
1808 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1809 save_object (fp, tmp, flag);
1810 else
1811 /* Slightly different logic because tmp/op will be removed by
1812 * the save_object we call. So we just keep looking at op->inv
1813 * until there is nothing left. In theory, the variable old
1814 * should not be needed, as recursive loops shouldn't happen.
1815 */
1816 while ((tmp = op->inv) != NULL)
1817 {
1818 if (old == tmp)
1819 {
1820 LOG (llevError, " Recursive loop in inventory\n");
1821 break;
1822 }
1823
1824 save_object (fp, tmp, flag);
1825 old = tmp;
1826 }
1827
1828 if (!(flag & 2))
1829 {
1830 remove_ob (op);
1831 free_object (op);
1832 }
1833
1834 fp.put (op);
1835 fprintf (fp, "end\n");
1836 }
1837