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/cvs/deliantra/server/common/loader.C
Revision: 1.51
Committed: Thu Feb 1 17:29:16 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.50: +41 -8 lines
Log Message:
goofing around

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 #include <global.h>
30 #include <loader.h>
31 #include <sproto.h>
32
33 // resource loader pure base class
34 struct loader_base
35 {
36 const char *filename;
37 virtual const char *type () const = 0;
38
39 virtual archetype *get_arch (const char *name);
40 virtual void put_arch (archetype *arch);
41
42 virtual object *get_object (const char *name);
43 virtual void put_object (object *op);
44
45 virtual player *get_player ();
46 virtual void put_player (player *pl);
47
48 virtual region *get_region (const char *name);
49 virtual void put_region (region *region);
50
51 virtual facetile *get_face (const char *name);
52 virtual void put_face (facetile *face);
53
54 virtual treasurelist *get_treasure (const char *name, bool one = false);
55 virtual void put_treasure (treasurelist *treasure);
56
57 virtual animation *get_animation (const char *name);
58 virtual void put_animation (animation *anim);
59 };
60
61 // pure base class for default archetype loader
62 struct loader_arch : virtual loader_base {
63 archetype *get_arch (const char *name);
64 void put_arch (archetype *arch);
65 };
66
67 // pure base class for default object loader
68 struct loader_object : virtual loader_base {
69 object *get_object (const char *name);
70 void put_object (object *op);
71 };
72
73 // pure base class for default player loader
74 struct loader_player : virtual loader_base {
75 virtual player *get_player ();
76 virtual void put_player (player *pl);
77 };
78
79 // pure base class for default region loader
80 struct loader_region : virtual loader_base {
81 region *get_region ();
82 void put_region (region *region);
83 };
84
85 // pure base class for default face loader
86 struct loader_face : virtual loader_base {
87 facetile *get_face (const char *name);
88 void put_face (facetile *face);
89 };
90
91 // pure base class for default treasure loader
92 struct loader_treasure : virtual loader_base {
93 treasurelist *get_treasure (const char *name, bool one = false);
94 void put_treasure (treasurelist *treasure);
95 };
96
97 // pure base class for default animation loader
98 struct loader_animation : virtual loader_base {
99 animation *get_animation (const char *name);
100 void put_animation (animation *anim);
101 };
102
103 // future generic resource loader
104 // handles generic stuff valid in most files, such as
105 // animations, treasures, faces and so on
106 struct loader_generic
107 : virtual loader_base,
108 loader_object, loader_player,
109 loader_region, loader_face,
110 loader_treasure, loader_animation
111 {
112 const char *type () const = 0;
113 };
114
115 // the base class warns about and skips everything
116 archetype *
117 loader_base::get_arch (const char *name)
118 {
119 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
120 filename, name, type ());
121
122 return new archetype;
123 }
124
125 object *
126 loader_base::get_object (const char *name)
127 {
128 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
129 filename, name, type ());
130
131 return object::create ();
132 }
133
134 player *
135 loader_base::get_player ()
136 {
137 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
138 filename, type ());
139
140 return player::create ();
141 }
142
143 region *
144 loader_base::get_region (const char *name)
145 {
146 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
147 filename, name, type ());
148
149 return new region;
150 }
151
152 facetile *
153 loader_base::get_face (const char *name)
154 {
155 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
156 filename, name, type ());
157
158 return new facetile;
159 }
160
161 treasurelist *
162 loader_base::get_treasure (const char *name, bool one)
163 {
164 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
165 filename, name, type ());
166
167 return new treasurelist;//D
168 }
169
170 animation *
171 loader_base::get_animation (const char *name)
172 {
173 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
174 filename, name, type ());
175
176 return new animation;
177 }
178
179 void
180 loader_base::put_arch (archetype *arch)
181 {
182 delete arch;
183 }
184
185 void
186 loader_base::put_object (object *op)
187 {
188 op->destroy ();
189 }
190
191 void
192 loader_base::put_player (player *pl)
193 {
194 delete pl;
195 }
196
197 void
198 loader_base::put_region (region *region)
199 {
200 delete region;
201 }
202
203 void
204 loader_base::put_face (facetile *face)
205 {
206 delete face;
207 }
208
209 void
210 loader_base::put_treasure (treasurelist *treasure)
211 {
212 delete treasure;
213 }
214
215 void
216 loader_base::put_animation (animation *anim)
217 {
218 delete anim;
219 }
220
221 /* Maps the MOVE_* values to names */
222 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
223
224 /* This table is only necessary to convert objects that existed before the
225 * spell object conversion to the new object. It was not practical
226 * to go through every mapping looking for every potion, rod, wand, etc
227 * that had a sp set and update to the new value. So this maps the
228 * old spell numbers to the name of the new archs.
229 * If you are adding a new spell, you should not modify this - you
230 * new spell won't have been used, and thus won't have any legacy object.
231 * NULL entries in this table are valid - to denote objects that should
232 * not be updated for whatever reason.
233 */
234 const char *spell_mapping[] = {
235 "spell_magic_bullet", /* 0 */
236 "spell_small_fireball", /* 1 */
237 "spell_medium_fireball", /* 2 */
238 "spell_large_fireball", /* 3 */
239 "spell_burning_hands", /* 4 */
240 "spell_sm_lightning", /* 5 */
241 "spell_large_lightning", /* 6 */
242 "spell_magic_missile", /* 7 */
243 "spell_create_bomb", /* 8 */
244 "spell_summon_golem", /* 9 */
245 "spell_summon_fire_elemental", /* 10 */
246 "spell_summon_earth_elemental", /* 11 */
247 "spell_summon_water_elemental", /* 12 */
248 "spell_summon_air_elemental", /* 13 */
249 "spell_dimension_door", /* 14 */
250 "spell_create_earth_wall", /* 15 */
251 "spell_paralyze", /* 16 */
252 "spell_icestorm", /* 17 */
253 "spell_magic_mapping", /* 18 */
254 "spell_turn_undead", /* 19 */
255 "spell_fear", /* 20 */
256 "spell_poison_cloud", /* 21 */
257 "spell_wonder", /* 22 */
258 "spell_destruction", /* 23 */
259 "spell_perceive_self", /* 24 */
260 "spell_word_of_recall", /* 25 */
261 "spell_invisible", /* 26 */
262 "spell_invisible_to_undead", /* 27 */
263 "spell_probe", /* 28 */
264 "spell_lg_magic_bullet", /* 29 */
265 "spell_improved_invisibility", /* 30 */
266 "spell_holy_word", /* 31 */
267 "spell_minor_healing", /* 32 */
268 "spell_medium_healing", /* 33 */
269 "spell_major_healing", /* 34 */
270 "spell_heal", /* 35 */
271 "spell_create_food", /* 36 */
272 "spell_earth_to_dust", /* 37 */
273 "spell_armour", /* 38 */
274 "spell_strength", /* 39 */
275 "spell_dexterity", /* 40 */
276 "spell_constitution", /* 41 */
277 "spell_charisma", /* 42 */
278 "spell_create_fire_wall", /* 43 */
279 "spell_create_frost_wall", /* 44 */
280 "spell_protection_from_cold", /* 45 */
281 "spell_protection_from_electricity", /* 46 */
282 "spell_protection_from_fire", /* 47 */
283 "spell_protection_from_poison", /* 48 */
284 "spell_protection_from_slow", /* 49 */
285 "spell_protection_from_paralysis", /* 50 */
286 "spell_protection_from_draining", /* 51 */
287 "spell_protection_from_magic", /* 52 */
288 "spell_protection_from_attack", /* 53 */
289 "spell_levitate", /* 54 */
290 "spell_small_speedball", /* 55 */
291 "spell_large_speedball", /* 56 */
292 "spell_hellfire", /* 57 */
293 "spell_dragonbreath", /* 58 */
294 "spell_large_icestorm", /* 59 */
295 "spell_charging", /* 60 */
296 "spell_polymorph", /* 61 */
297 "spell_cancellation", /* 62 */
298 "spell_confusion", /* 63 */
299 "spell_mass_confusion", /* 64 */
300 "spell_summon_pet_monster", /* 65 */
301 "spell_slow", /* 66 */
302 "spell_regenerate_spellpoints", /* 67 */
303 "spell_cure_poison", /* 68 */
304 "spell_protection_from_confusion", /* 69 */
305 "spell_protection_from_cancellation", /* 70 */
306 "spell_protection_from_depletion", /* 71 */
307 "spell_alchemy", /* 72 */
308 "spell_remove_curse", /* 73 */
309 "spell_remove_damnation", /* 74 */
310 "spell_identify", /* 75 */
311 "spell_detect_magic", /* 76 */
312 "spell_detect_monster", /* 77 */
313 "spell_detect_evil", /* 78 */
314 "spell_detect_curse", /* 79 */
315 "spell_heroism", /* 80 */
316 "spell_aggravation", /* 81 */
317 "spell_firebolt", /* 82 */
318 "spell_frostbolt", /* 83 */
319 "spell_shockwave", /* 84 */
320 "spell_color_spray", /* 85 */
321 "spell_haste", /* 86 */
322 "spell_face_of_death", /* 87 */
323 "spell_ball_lightning", /* 88 */
324 "spell_meteor_swarm", /* 89 */
325 "spell_comet", /* 90 */
326 "spell_mystic_fist", /* 91 */
327 "spell_raise_dead", /* 92 */
328 "spell_resurrection", /* 93 */
329 "spell_reincarnation", /* 94 */
330 "spell_immunity_to_cold", /* 95 */
331 "spell_immunity_to_electricity", /* 96 */
332 "spell_immunity_to_fire", /* 97 */
333 "spell_immunity_to_poison", /* 98 */
334 "spell_immunity_to_slow", /* 99 */
335 "spell_immunity_to_paralysis", /* 100 */
336 "spell_immunity_to_draining", /* 101 */
337 "spell_immunity_to_magic", /* 102 */
338 "spell_immunity_to_attack", /* 103 */
339 "spell_invulnerability", /* 104 */
340 "spell_defense", /* 105 */
341 "spell_rune_of_fire", /* 106 */
342 "spell_rune_of_frost", /* 107 */
343 "spell_rune_of_shocking", /* 108 */
344 "spell_rune_of_blasting", /* 109 */
345 "spell_rune_of_death", /* 110 */
346 "spell_marking_rune", /* 111 */
347 "spell_build_director", /* 112 */
348 "spell_create_pool_of_chaos", /* 113 */
349 "spell_build_bullet_wall", /* 114 */
350 "spell_build_lightning_wall", /* 115 */
351 "spell_build_fireball_wall", /* 116 */
352 "spell_magic_rune", /* 117 */
353 "spell_rune_of_magic_drain", /* 118 */
354 "spell_antimagic_rune", /* 119 */
355 "spell_rune_of_transference", /* 120 */
356 "spell_transference", /* 121 */
357 "spell_magic_drain", /* 122 */
358 "spell_counterspell", /* 123 */
359 "spell_disarm", /* 124 */
360 "spell_cure_confusion", /* 125 */
361 "spell_restoration", /* 126 */
362 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
363 "spell_counterwall", /* 128 */
364 "spell_cause_light_wounds", /* 129 */
365 "spell_cause_medium_wounds", /* 130 */
366 "spell_cause_heavy_wounds", /* 131 */
367 "spell_charm_monsters", /* 132 */
368 "spell_banishment", /* 133 */
369 "spell_create_missile", /* 134 */
370 "spell_show_invisible", /* 135 */
371 "spell_xray", /* 136 */
372 "spell_pacify", /* 137 */
373 "spell_summon_fog", /* 138 */
374 "spell_steambolt", /* 139 */
375 "spell_command_undead", /* 140 */
376 "spell_holy_orb", /* 141 */
377 "spell_summon_avatar", /* 142 */
378 "spell_holy_possession", /* 143 */
379 "spell_bless", /* 144 */
380 "spell_curse", /* 145 */
381 "spell_regeneration", /* 146 */
382 "spell_consecrate", /* 147 */
383 "spell_summon_cult_monsters", /* 148 */
384 "spell_cause_critical_wounds", /* 149 */
385 "spell_holy_wrath", /* 150 */
386 "spell_retributive_strike", /* 151 */
387 "spell_finger_of_death", /* 152 */
388 "spell_insect_plague", /* 153 */
389 "spell_call_holy_servant", /* 154 */
390 "spell_wall_of_thorns", /* 155 */
391 "spell_staff_to_snake", /* 156 */
392 "spell_light", /* 157 */
393 "spell_darkness", /* 158 */
394 "spell_nightfall", /* 159 */
395 "spell_daylight", /* 160 */
396 "spell_sunspear", /* 161 */
397 "spell_faery_fire", /* 162 */
398 "spell_cure_blindness", /* 163 */
399 "spell_dark_vision", /* 164 */
400 "spell_bullet_swarm", /* 165 */
401 "spell_bullet_storm", /* 166 */
402 "spell_cause_many_wounds", /* 167 */
403 "spell_small_snowstorm", /* 168 */
404 "spell_medium_snowstorm", /* 169 */
405 "spell_large_snowstorm", /* 170 */
406 "spell_cure_disease", /* 171 */
407 "spell_cause_red_death", /* 172 */
408 "spell_cause_flu", /* 173 */
409 "spell_cause_black_death", /* 174 */
410 "spell_cause_leprosy", /* 175 */
411 "spell_cause_smallpox", /* 176 */
412 "spell_cause_white_death", /* 177 */
413 "spell_cause_anthrax", /* 178 */
414 "spell_cause_typhoid", /* 179 */
415 "spell_mana_blast", /* 180 */
416 "spell_small_manaball", /* 181 */
417 "spell_medium_manaball", /* 182 */
418 "spell_large_manaball", /* 183 */
419 "spell_manabolt", /* 184 */
420 "spell_dancing_sword", /* 185 */
421 "spell_animate_weapon", /* 186 */
422 "spell_cause_cold", /* 187 */
423 "spell_divine_shock", /* 188 */
424 "spell_windstorm", /* 189 */
425 "spell_sanctuary", /* 190 */
426 "spell_peace", /* 191 */
427 "spell_spiderweb", /* 192 */
428 "spell_conflict", /* 193 */
429 "spell_rage", /* 194 */
430 "spell_forked_lightning", /* 195 */
431 "spell_poison_fog", /* 196 */
432 "spell_flaming_aura", /* 197 */
433 "spell_vitriol", /* 198 */
434 "spell_vitriol_splash", /* 199 */
435 "spell_iron_skin", /* 200 */
436 "spell_wrathful_eye", /* 201 */
437 "spell_town_portal", /* 202 */
438 "spell_missile_swarm", /* 203 */
439 "spell_cause_rabies", /* 204 */
440 "spell_glyph", /* 205 */
441 NULL
442 };
443
444 extern int arch_init;
445
446 /* This function checks the object after it has been loaded (when we
447 * get the 'end' in the input stream). This function can be used to
448 * deal with legacy objects where fields may have changed. It can also be used
449 * to check for objects to make sure there are no common errors.
450 */
451 static void
452 check_loaded_object (object *op)
453 {
454 int ip;
455
456 /* We do some specialised handling to handle legacy cases of name_pl.
457 * If the object doesn't have a name_pl, we just use the object name -
458 * this isn't perfect (things won't be properly pluralised), but works to
459 * that degree (5 heart is still quite understandable). But the case we
460 * also have to catch is if this object is not using the normal name for
461 * the object. In that case, we also want to use the loaded name.
462 * Otherwise, what happens is that the the plural name will lose
463 * information (appear as just 'hearts' and not 'goblins heart')
464 */
465 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
466 op->name_pl = NULL;
467
468 if (!op->name_pl)
469 op->name_pl = op->name;
470
471 /* objects now have a materialname. try to patch it in */
472 if (!(op->is_weapon () && op->level > 0))
473 {
474 if (op->map != NULL)
475 set_materialname (op, op->map->difficulty, NULL);
476 else
477 set_materialname (op, 5, NULL);
478 }
479 /* only do these when program is first run - a bit
480 * excessive to do this at every run - most of this is
481 * really just to catch any errors - program will still run, but
482 * not in the ideal fashion.
483 */
484 if ((op->type == WEAPON || op->type == BOW) && arch_init)
485 {
486 if (!op->skill)
487 {
488 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
489 }
490 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
491 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
492 {
493 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
494 }
495 }
496
497 /* We changed last_heal to gen_sp_armour, which is what it
498 * really does for many objects. Need to catch any in maps
499 * that may have an old value.
500 */
501 if ((op->type == WEAPON) ||
502 (op->type == ARMOUR) || (op->type == HELMET) ||
503 (op->type == SHIELD) || (op->type == RING) ||
504 (op->type == BOOTS) || (op->type == GLOVES) ||
505 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
506 {
507 if (op->last_heal)
508 {
509 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
510 op->gen_sp_armour = op->last_heal;
511 op->last_heal = 0;
512 }
513
514 ip = calc_item_power (op, 0);
515 /* Legacy objects from before item power was in the game */
516 if (!op->item_power && ip)
517 {
518 if (ip > 3)
519 {
520 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
521 }
522 op->item_power = ip;
523 }
524 /* Check for possibly bogus values. Has to meet both these criteria -
525 * something that has item_power 1 is probably just fine if our calculated
526 * value is 1 or 2 - these values are small enough that hard to be precise.
527 * similarly, it item_power is 0, the first check will always pass,
528 * but not the second one.
529 */
530 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
531 {
532 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
533 }
534
535 }
536 /* Old spellcasting object - need to load in the appropiate object */
537 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
538 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
539 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
540 {
541 object *tmp;
542
543 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
544 * in that spell was stored in sp.
545 */
546 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
547 insert_ob_in_ob (tmp, op);
548 op->randomitems = NULL; /* So another spell isn't created for this object */
549 }
550 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
551
552 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
553 {
554 object *tmp;
555
556 tmp = get_archetype_by_object_name (op->slaying);
557 insert_ob_in_ob (tmp, op);
558 op->randomitems = NULL; /* So another spell isn't created for this object */
559 /* without this, value is all screwed up */
560 op->value = op->arch->clone.value * op->inv->value;
561 }
562
563 if (QUERY_FLAG (op, FLAG_MONSTER))
564 {
565 if (op->stats.hp > op->stats.maxhp)
566 {
567 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
568 op->stats.maxhp = op->stats.hp;
569 }
570
571 /* The archs just need to be updated for this */
572 if (op->move_type == 0)
573 op->move_type = MOVE_WALK;
574 }
575
576 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
577 {
578 /* Object will duplicate it's content as part of the
579 * generation process. To do this, we must flag inventory
580 * so it remains unevaluated concerning the randomitems and
581 * the living (a demonlord shouldn't cast from inside generator!)
582 */
583 flag_inv (op, FLAG_IS_A_TEMPLATE);
584 }
585
586 /* Handle player movers. We use move_type for player movers
587 * because they operate on their own time (move_on
588 * would potentially cause them to be triggered when someone steps
589 * on them). If move_type is set, presume person knows what they
590 * are doing, otherwise, set move_type based on maxhp value.
591 */
592 if (op->type == PLAYERMOVER)
593 {
594 if (!op->move_type)
595 {
596 if (op->stats.maxhp)
597 {
598 op->move_type = MOVE_ALL;
599 op->stats.maxhp = 0;
600 }
601 else
602 {
603 op->move_type = MOVE_WALK;
604 }
605 }
606 }
607
608 }
609
610 static void
611 set_move (MoveType & mt, const char *str)
612 {
613 if (!str)
614 {
615 mt = 0;
616 return;
617 }
618
619 if (isdigit (*str))
620 {
621 mt = atoi (str);
622 return;
623 }
624
625 mt = 0;
626
627 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
628 {
629 if (!strcasecmp (str, "all"))
630 mt |= MOVE_ALL;
631 else
632 {
633 int i, negate = 0;
634
635 if (*str == '-')
636 {
637 negate = 1;
638 str++;
639 }
640
641 for (i = 0; move_name[i]; i++)
642 {
643 if (!strcasecmp (move_name[i], str))
644 {
645 if (negate)
646 mt &= ~(1 << i);
647 else
648 mt |= (1 << i);
649
650 break;
651 }
652 }
653
654 if (!move_name[i])
655 {
656 /* fly is a special case - covers both fly_low and
657 * fly_high - since it doesn't match to a specific
658 * single bit, have to special case it.
659 */
660 if (!strcasecmp (str, "flying"))
661 {
662 if (negate)
663 mt &= ~MOVE_FLYING;
664 else
665 mt |= MOVE_FLYING;
666 }
667 else
668 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
669 }
670 }
671 }
672 }
673
674 #define GET_FLAG(op,flag) \
675 if (thawer.get_sint32 ()) \
676 SET_FLAG (op, flag); \
677 else \
678 CLEAR_FLAG (op, flag) \
679
680 int
681 parse_object (object *op, object_thawer &thawer, int map_flags)
682 {
683 bool ismore = 0;
684 object *op_inv = op->inv;
685
686 for (;;)
687 {
688 keyword kw = thawer.get_kv ();
689
690 switch (kw)
691 {
692 case KW_Object: // uppercase alias
693 case KW_object:
694 thawer.get (op->name);
695
696 if (op->arch)
697 op->arch->name = op->name;
698
699 break;
700
701 case KW_uuid:
702 if (const char *s = thawer.get_str ())
703 {
704 unsigned int version;
705 unsigned long long seq;
706
707 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
708 {
709 op->uuid.seq = seq;
710 break;
711 }
712 }
713
714 op->uuid = gen_uuid ();
715 break;
716
717 case KW_oid:
718 thawer.get (op, thawer.get_sint32 ());
719 break;
720
721 case KW_name: thawer.get (op->name); break;
722 case KW_name_pl: thawer.get (op->name_pl); break;
723 case KW_title: thawer.get (op->title); break;
724 case KW_custom_name: thawer.get (op->custom_name); break;
725
726 case KW_attach: thawer.get_ornull (op->attach); break;
727 case KW_skill: thawer.get_ornull (op->skill); break;
728 case KW_race: thawer.get_ornull (op->race); break;
729 case KW_slaying: thawer.get_ornull (op->slaying); break;
730
731 case KW_arch:
732 {
733 const char *str = thawer.get_str ();
734
735 if (op->arch)
736 {
737 /* If op->arch has been set, then this new object
738 * must be part of the inventory. So process
739 * appropriately.
740 */
741 archetype *arch = archetype::find (str);
742
743 object *tmp;
744
745 if (arch)
746 tmp = arch_to_object (arch);
747 else
748 {
749 tmp = object::create ();
750 /* record the name of the broken object */
751 tmp->name = str;
752 }
753
754 // decativate the object we, as we are still going
755 // to read the speed value. Objects should be activated
756 // when the map, object or player is completly loaded.
757 tmp->deactivate ();
758
759 parse_object (tmp, thawer, map_flags);
760
761 if (tmp->arch)
762 {
763 // was: insert_ob_in_ob (tmp, op);
764 // but manually adding it can improve map loading times a lot
765 // also, appending instead of prepending keeps the
766 // save ordering the same between repeated load/saves.
767 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
768 CLEAR_FLAG (tmp, FLAG_REMOVED);
769
770 if (!op_inv)
771 {
772 op->inv = tmp;
773 tmp->above = 0;
774 }
775 else
776 {
777 while (op_inv->below)
778 op_inv = op_inv->below;
779
780 op_inv->below = tmp;
781 tmp->above = op_inv;
782 }
783
784 tmp->below = 0;
785 tmp->env = op;
786 op_inv = tmp;
787 }
788 else
789 {
790 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
791 tmp->destroy ();
792 }
793 }
794 else
795 {
796 /* This is the actual archetype definition then */
797 op->arch = archetype::find (str);
798
799 if (op->arch)
800 {
801 op->arch->clone.copy_to (op);
802 // copy_to activates, this should be fixed properly
803 op->deactivate ();
804 }
805 else if (!arch_init)
806 /* record the name of the broken object */
807 op->name = str;
808 }
809 }
810 break;
811
812 case KW_other_arch:
813 op->other_arch = archetype::find (thawer.get_str ());
814 break;
815
816 case KW_animation:
817 {
818 const char *str = thawer.get_str ();
819
820 if (!str)
821 {
822 op->animation_id = 0;
823 CLEAR_FLAG (op, FLAG_ANIMATE);
824 }
825 else if ((op->animation_id = find_animation (str)))
826 SET_FLAG (op, FLAG_ANIMATE);
827 }
828
829 break;
830
831 case KW_last_heal: thawer.get (op->last_heal); break;
832 case KW_last_sp: thawer.get (op->last_sp); break;
833 case KW_last_grace: thawer.get (op->last_grace); break;
834 case KW_last_eat: thawer.get (op->last_eat); break;
835 case KW_speed_left: thawer.get (op->speed_left); break;
836
837 case KW_speed:
838 thawer.get (op->speed);
839
840 //TODO: maybe do in check_object
841 // removed check for style maps
842 if (op->speed < 0)
843 op->speed_left = op->speed_left - rndm ();
844
845 break;
846
847 case KW_slow_move:
848 op->move_slow |= MOVE_WALK;
849 thawer.get (op->move_slow_penalty);
850 break;
851
852 case KW_face:
853 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
854 break;
855
856 case KW_x: thawer.get (op->x); break;
857 case KW_y: thawer.get (op->y); break;
858
859 case KW_Str: // uppercase alias
860 case KW_str: thawer.get (op->stats.Str); break;
861 case KW_Dex: // uppercase alias
862 case KW_dex: thawer.get (op->stats.Dex); break;
863 case KW_Con: // uppercase alias
864 case KW_con: thawer.get (op->stats.Con); break;
865 case KW_Wis: // uppercase alias
866 case KW_wis: thawer.get (op->stats.Wis); break;
867 case KW_Cha: // uppercase alias
868 case KW_cha: thawer.get (op->stats.Cha); break;
869 case KW_Int: // uppercase alias
870 case KW_int: thawer.get (op->stats.Int); break;
871 case KW_Pow: // uppercase alias
872 case KW_pow: thawer.get (op->stats.Pow); break;
873
874 case KW_hp: thawer.get (op->stats.hp); break;
875 case KW_maxhp: thawer.get (op->stats.maxhp); break;
876 case KW_sp: thawer.get (op->stats.sp); break;
877 case KW_maxsp: thawer.get (op->stats.maxsp); break;
878 case KW_grace: thawer.get (op->stats.grace); break;
879 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
880
881 case KW_exp: thawer.get (op->stats.exp); break;
882 case KW_perm_exp: thawer.get (op->perm_exp); break;
883 case KW_food: thawer.get (op->stats.food); break;
884 case KW_dam: thawer.get (op->stats.dam); break;
885 case KW_wc: thawer.get (op->stats.wc); break;
886 case KW_ac: thawer.get (op->stats.ac); break;
887 case KW_nrof: thawer.get (op->nrof); break;
888 case KW_level: thawer.get (op->level); break;
889 case KW_direction: thawer.get (op->direction); break;
890 case KW_type: thawer.get (op->type); break;
891 case KW_subtype: thawer.get (op->subtype); break;
892 case KW_value: thawer.get (op->value); break;
893 case KW_weight: thawer.get (op->weight); break;
894 case KW_carrying: thawer.get (op->carrying); break;
895 case KW_attacktype: thawer.get (op->attacktype); break;
896 case KW_path_attuned: thawer.get (op->path_attuned); break;
897 case KW_path_repelled: thawer.get (op->path_repelled); break;
898 case KW_path_denied: thawer.get (op->path_denied); break;
899 case KW_invisible: thawer.get (op->invisible); break;
900 case KW_magic: thawer.get (op->magic); break;
901 case KW_state: thawer.get (op->state); break;
902 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
903 case KW_material: thawer.get (op->material); break;
904 case KW_materialname: thawer.get (op->materialname); break;
905
906 /* These are the new values */
907 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
908 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
909 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
910 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
911 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
912 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
913
914 /* These are all legacy - any new objects should use the move_ .. values */
915 case KW_no_pass:
916 {
917 if (thawer.get_sint32 ())
918 op->move_block = MOVE_ALL;
919 else
920 op->move_block = 0;
921 }
922
923 break;
924
925 /* These are all legacy - any new objects should use the move_ .. values */
926 case KW_walk_on:
927 {
928 if (thawer.get_sint32 ())
929 op->move_on |= MOVE_WALK;
930 else
931 op->move_on &= ~MOVE_WALK;
932 }
933
934 break;
935
936 /* These are all legacy - any new objects should use the move_ .. values */
937 case KW_walk_off:
938 {
939 if (thawer.get_sint32 ())
940 op->move_off |= MOVE_WALK;
941 else
942 op->move_off &= ~MOVE_WALK;
943 }
944 break;
945
946 /* These are all legacy - any new objects should use the move_ .. values */
947 case KW_fly_on:
948 {
949 if (thawer.get_sint32 ())
950 op->move_on |= MOVE_FLY_LOW;
951 else
952 op->move_on &= ~MOVE_FLY_LOW;
953 }
954 break;
955
956 /* These are all legacy - any new objects should use the move_ .. values */
957 case KW_fly_off:
958 {
959 if (thawer.get_sint32 ())
960 op->move_off |= MOVE_FLY_LOW;
961 else
962 op->move_off &= ~MOVE_FLY_LOW;
963 }
964 break;
965
966 //TODO: remove these after converting archetypes
967 case KW_can_use_wand:
968 GET_FLAG (op, FLAG_USE_RANGE);
969 break;
970
971 /* These are all legacy - any new objects should use the move_ .. values */
972 case KW_flying:
973 {
974 if (thawer.get_sint32 ())
975 op->move_type |= MOVE_FLY_LOW;
976 else
977 op->move_type &= ~MOVE_FLY_LOW;
978 }
979 break;
980
981
982 case KW_identified:
983 GET_FLAG (op, FLAG_IDENTIFIED);
984 //TODO: move to check_object or so
985 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
986 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
987
988 break;
989
990 case KW_wiz:
991 GET_FLAG (op, FLAG_WIZ);
992 //TODO: move to check_object
993 if (QUERY_FLAG (op, FLAG_WIZ))
994 {
995 SET_FLAG (op, FLAG_WAS_WIZ);
996 SET_FLAG (op, FLAG_WIZPASS);
997 SET_FLAG (op, FLAG_WIZCAST);
998 }
999 else
1000 {
1001 CLEAR_FLAG (op, FLAG_WIZPASS);
1002 CLEAR_FLAG (op, FLAG_WIZCAST);
1003 }
1004 break;
1005
1006 case KW_friendly:
1007 if (thawer.get_sint32 ())
1008 if (op->type != PLAYER)
1009 add_friendly_object (op);
1010
1011 break;
1012
1013 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
1014 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
1015 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
1016 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1017 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
1018 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
1019 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
1020 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
1021 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
1022 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
1023 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
1024 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
1025 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
1026 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
1027 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
1028 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
1029 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
1030 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1031 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1032 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1033 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1034 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1035 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1036 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1037 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1038 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1039 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1040 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1041 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1042 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1043 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1044 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1045 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1046 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1047 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1048 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1049 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1050 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1051 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1052 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1053 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1054 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1055 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1056 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1057 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1058 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1059 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1060 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1061 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1062 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1063 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1064 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1065 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1066 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1067 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1068 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1069 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1070 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1071 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1072 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1073 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1074 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1075 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1076 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1077 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1078 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1079 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1080 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1081 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1082 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1083 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1084 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1085 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1086 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1087 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1088 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1089 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1090 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1091 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1092 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1093 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1094 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1095 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1096 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1097 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1098 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1099
1100 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1101 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1102 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1103 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1104 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1105 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1106 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1107 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1108 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1109 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1110 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1111 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1112 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1113 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1114 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1115 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1116 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1117 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1118 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1119 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1120 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1121 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1122 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1123 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1124 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1125 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1126 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1127
1128 case KW_luck: thawer.get (op->stats.luck); break;
1129 case KW_run_away: thawer.get (op->run_away); break;
1130 case KW_pick_up: thawer.get (op->pick_up); break;
1131 case KW_item_power: thawer.get (op->item_power); break;
1132 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1133 case KW_anim_speed: thawer.get (op->anim_speed); break;
1134 case KW_container: thawer.get (op->weight_limit); break;
1135 case KW_will_apply: thawer.get (op->will_apply); break;
1136 case KW_attack_movement: thawer.get (op->attack_movement); break;
1137 case KW_move_state: thawer.get (op->move_status); break;
1138 case KW_expmul: thawer.get (op->expmul); break;
1139 case KW_glow_radius: thawer.get (op->glow_radius); break;
1140 case KW_weapontype: thawer.get (op->weapontype); break;
1141 case KW_tooltype: thawer.get (op->tooltype); break;
1142 case KW_casting_time: thawer.get (op->casting_time); break;
1143 case KW_elevation: thawer.get (op->elevation); break;
1144 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1145 case KW_client_type: thawer.get (op->client_type); break;
1146 case KW_duration: thawer.get (op->duration); break;
1147 case KW_range: thawer.get (op->range); break;
1148 case KW_range_modifier: thawer.get (op->range_modifier); break;
1149 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1150 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1151
1152 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1153 //TODO: parse from other include files
1154 case KW_body_range: thawer.get (op->body_info[0]); break;
1155 case KW_body_arm: thawer.get (op->body_info[1]); break;
1156 case KW_body_torso: thawer.get (op->body_info[2]); break;
1157 case KW_body_head: thawer.get (op->body_info[3]); break;
1158 case KW_body_neck: thawer.get (op->body_info[4]); break;
1159 case KW_body_skill: thawer.get (op->body_info[5]); break;
1160 case KW_body_finger: thawer.get (op->body_info[6]); break;
1161 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1162 case KW_body_foot: thawer.get (op->body_info[8]); break;
1163 case KW_body_hand: thawer.get (op->body_info[9]); break;
1164 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1165 case KW_body_waist: thawer.get (op->body_info[11]); break;
1166 case KW_can_apply:
1167 break;
1168
1169 case KW_connected:
1170 add_button_link (op, op->map, thawer.get_sint32 ());
1171 break;
1172
1173 case KW_randomitems:
1174 op->randomitems = find_treasurelist (thawer.get_str ());
1175 break;
1176
1177 case KW_msg:
1178 thawer.get_ml (KW_endmsg, op->msg);
1179 //TODO: allow longer messages
1180 if (strlen (op->msg) >= HUGE_BUF)
1181 {
1182 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1183 op->msg = "ERROR, please report: string too long, winged.\n";
1184 }
1185 break;
1186
1187 case KW_lore:
1188 thawer.get_ml (KW_endlore, op->lore);
1189 //TODO: allow longer messages
1190 /* Just print a warning so we can be reasonably safe
1191 * about not overflowing the buffer.
1192 */
1193 if (strlen (op->lore) > (HUGE_BUF / 2))
1194 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1195 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1196 break;
1197
1198 case KW_editable:
1199 case KW_editor_folder:
1200 break;
1201
1202 case KW_More: // uppercase alias
1203 case KW_more:
1204 /* We need to record that this is a multipart object,
1205 * so the calling function can glue things back together
1206 */
1207 ismore = 1;
1208 break;
1209
1210 case KW_end:
1211 check_loaded_object (op);
1212
1213 if (!arch_init)
1214 op->instantiate ();
1215
1216 return ismore ? LL_MORE : LL_NORMAL;
1217
1218 case KW_EOF:
1219 return LL_EOF;
1220
1221 case KW_ERROR:
1222 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1223 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1224 break;
1225
1226 default:
1227 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1228 break;
1229 }
1230 }
1231 }
1232
1233 /*
1234 * Loads an object from the given file-pointer.
1235 * Variables will be read and parsed and patched into the object
1236 * until the string "end" is reached, or the end of the file.
1237 *
1238 * bufstat is used to determine various file attributes:
1239 * LO_REPATE (0): We are reading from the same buffer as the last call.
1240 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1241 * will also be reading from this (treasure file, artifacts.)
1242 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1243 * be reset.
1244 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1245 *
1246 */
1247 int
1248 load_object (object_thawer &fp, object *op, int map_flags)
1249 {
1250 coroapi::cede_every (1000); // cede once in a while
1251
1252 return parse_object (op, fp, map_flags);
1253 }
1254
1255 /* This takes a buffer, scans it for variables, and sets those variables
1256 * as appropriate in op.
1257 *
1258 * This function appears to be used in only 2 places - in crossedit to
1259 * override values and in c_wiz to mutate values.
1260 */
1261 int
1262 set_variable (object *op, char *buf)
1263 {
1264 object_thawer thawer (buf, (AV *)0);
1265
1266 return parse_object (op, thawer, 0);
1267 }
1268
1269 /*
1270 * Initialises the array of variable-names. Needed before any
1271 * objects can be loaded. Called by init_library().
1272 */
1273
1274 void
1275 init_vars ()
1276 {
1277 }
1278
1279 /* This returns a string of the integer movement type */
1280 #if 0
1281 // unused function
1282 static char *
1283 get_string_move_type (MoveType mt)
1284 {
1285 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1286 int i, all_count = 0, count;
1287
1288 strcpy (retbuf, "");
1289 strcpy (retbuf_all, " all");
1290
1291 /* Quick check, and probably fairly common */
1292 if (mt == MOVE_ALL)
1293 return retbuf_all + 1;
1294 if (mt == 0)
1295 {
1296 strcpy (retbuf, "0");
1297 return retbuf;
1298 }
1299
1300 /* We basically slide the bits down. Why look at MOVE_ALL?
1301 * because we may want to return a string like 'all -swim',
1302 * and if we just looked at mt, we couldn't get that.
1303 */
1304 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1305 {
1306 if (mt & (1 << count))
1307 {
1308 strcat (retbuf, " ");
1309 strcat (retbuf, move_name[count]);
1310 }
1311 else
1312 {
1313 strcat (retbuf_all, " -");
1314 strcat (retbuf_all, move_name[count]);
1315 all_count++;
1316 }
1317 }
1318 /* Basically, if there is a single negation, return it, eg
1319 * 'all -swim'. But more than that, just return the
1320 * enumerated values. It doesn't make sense to return
1321 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1322 */
1323 if (all_count <= 1)
1324 return retbuf_all + 1;
1325 else
1326 return retbuf + 1;
1327 }
1328 #endif
1329
1330 // compare *op against *tmp and output differences
1331 void
1332 put (object_freezer &f, object *op, object *tmp)
1333 {
1334 static const keyword resist_save[NROFATTACKS] = {
1335 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1336 # include "attackinc.h"
1337 # undef def
1338 };
1339
1340 /* This is a list of keywords that correspond to the FLAG_.. values.
1341 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1342 * the 15'th element of this array should match that name.
1343 * If an entry is NULL, that is a flag not to loaded/saved.
1344 */
1345 static const keyword flag_names [NUM_FLAGS] = {
1346 KW_alive,
1347 KW_wiz,
1348 KW_NULL,
1349 KW_NULL,
1350 KW_was_wiz,
1351 KW_applied,
1352 KW_unpaid,
1353 KW_can_use_shield,
1354 KW_no_pick,
1355 KW_NULL, // walk_on
1356 KW_NULL, // no_pass
1357 /* 10 */
1358 KW_is_animated,
1359 KW_NULL, // slow_move
1360 KW_NULL, // flying
1361 KW_monster,
1362 KW_friendly,
1363 KW_generator,
1364 KW_is_thrown,
1365 KW_auto_apply,
1366 KW_NULL, // was KW_treasure
1367 KW_player_sold,
1368 /* 20 */
1369 KW_see_invisible,
1370 KW_can_roll,
1371 KW_overlay_floor,
1372 KW_is_turnable,
1373 KW_NULL, // walk_off
1374 KW_NULL, // fly_on
1375 KW_NULL, // fly_off
1376 KW_is_used_up,
1377 KW_identified,
1378 KW_reflecting,
1379 /* 30 */
1380 KW_changing,
1381 KW_splitting,
1382 KW_hitback,
1383 KW_startequip,
1384 KW_blocksview,
1385 KW_undead,
1386 KW_scared,
1387 KW_unaggressive,
1388 KW_reflect_missile,
1389 KW_reflect_spell,
1390 /* 40 */
1391 KW_no_magic,
1392 KW_no_fix_player,
1393 KW_is_lightable,
1394 KW_tear_down,
1395 KW_run_away,
1396 KW_NULL, // pass_thru
1397 KW_NULL, // an_pass_thru
1398 KW_pick_up,
1399 KW_unique,
1400 KW_no_drop,
1401 /* 50 */
1402 KW_NULL, // wizcast
1403 KW_can_cast_spell,
1404 KW_can_use_scroll,
1405 KW_can_use_range,
1406 KW_can_use_bow,
1407 KW_can_use_armour,
1408 KW_can_use_weapon,
1409 KW_can_use_ring,
1410 KW_has_ready_range,
1411 KW_has_ready_bow,
1412 /* 60 */
1413 KW_xrays,
1414 KW_NULL,
1415 KW_is_floor,
1416 KW_lifesave,
1417 KW_no_strength,
1418 KW_sleep,
1419 KW_stand_still,
1420 KW_random_move,
1421 KW_only_attack,
1422 KW_confused,
1423 /* 70 */
1424 KW_stealth,
1425 KW_NULL,
1426 KW_NULL,
1427 KW_cursed,
1428 KW_damned,
1429 KW_see_anywhere,
1430 KW_known_magical,
1431 KW_known_cursed,
1432 KW_can_use_skill,
1433 KW_been_applied,
1434 /* 80 */
1435 KW_has_ready_scroll,
1436 KW_can_use_rod,
1437 KW_NULL,
1438 KW_can_use_horn,
1439 KW_make_invisible,
1440 KW_inv_locked,
1441 KW_is_wooded,
1442 KW_is_hilly,
1443 KW_has_ready_skill,
1444 KW_has_ready_weapon,
1445 /* 90 */
1446 KW_no_skill_ident,
1447 KW_is_blind,
1448 KW_can_see_in_dark,
1449 KW_is_cauldron,
1450 KW_NULL,
1451 KW_no_steal,
1452 KW_one_hit,
1453 KW_NULL,
1454 KW_berserk,
1455 KW_neutral,
1456 /* 100 */
1457 KW_no_attack,
1458 KW_no_damage,
1459 KW_obj_original,
1460 KW_NULL,
1461 KW_activate_on_push,
1462 KW_activate_on_release,
1463 KW_is_water,
1464 KW_use_content_on_gen,
1465 KW_NULL,
1466 KW_is_buildable,
1467 /* 110 */
1468 KW_destroy_on_death,
1469 KW_NULL,
1470 };
1471
1472 int i;
1473
1474 /* This saves the key/value lists. We do it first so that any
1475 * keys that match field names will be overwritten by the loader.
1476 */
1477 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1478 {
1479 /* Find the field in the opposing member. */
1480 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1481
1482 /* If there's no partnering field, or it's got a different value, save our field. */
1483 if (!arch_field || my_field->value != arch_field->value)
1484 f.put (my_field->key, my_field->value);
1485 }
1486
1487 /* We don't need to worry about the arch's extra fields - they
1488 * will get taken care of the copy_to method.
1489 */
1490
1491 {
1492 char uids[64];
1493 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1494 f.put (KW_uuid, (const char *)uids);
1495 }
1496
1497 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1498 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1499
1500 CMP_OUT (name);
1501 CMP_OUT (name_pl);
1502 CMP_OUT (custom_name);
1503 CMP_OUT (title);
1504 CMP_OUT (race);
1505 CMP_OUT (slaying);
1506
1507 if (op->msg != tmp->msg)
1508 f.put (KW_msg, KW_endmsg, op->msg);
1509 if (op->lore != tmp->lore)
1510 f.put (KW_lore, KW_endlore, op->lore);
1511
1512 CMP_OUT (other_arch);
1513 CMP_OUT (face);
1514
1515 if (op->animation_id != tmp->animation_id)
1516 if (op->animation_id)
1517 {
1518 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1519
1520 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1521 f.put (KW_is_animated, (sint32) 0);
1522 }
1523 else
1524 f.put (KW_animation, (const char *) 0);
1525
1526 CMP_OUT2 (str, stats.Str);
1527 CMP_OUT2 (dex, stats.Dex);
1528 CMP_OUT2 (con, stats.Con);
1529 CMP_OUT2 (wis, stats.Wis);
1530 CMP_OUT2 (pow, stats.Pow);
1531 CMP_OUT2 (cha, stats.Cha);
1532 CMP_OUT2 (int, stats.Int);
1533
1534 CMP_OUT2 (hp, stats.hp);
1535 CMP_OUT2 (maxhp, stats.maxhp);
1536 CMP_OUT2 (sp, stats.sp);
1537 CMP_OUT2 (maxsp, stats.maxsp);
1538 CMP_OUT2 (grace, stats.grace);
1539 CMP_OUT2 (maxgrace, stats.maxgrace);
1540 CMP_OUT2 (exp, stats.exp);
1541
1542 CMP_OUT (perm_exp);
1543 CMP_OUT (expmul);
1544
1545 CMP_OUT2 (food, stats.food);
1546 CMP_OUT2 (dam, stats.dam);
1547 CMP_OUT2 (luck, stats.luck);
1548 CMP_OUT2 (wc, stats.wc);
1549 CMP_OUT2 (ac, stats.ac);
1550
1551 CMP_OUT (x);
1552 CMP_OUT (y);
1553 CMP_OUT (speed);
1554 CMP_OUT (speed_left);
1555 CMP_OUT2 (move_state, move_status);
1556 CMP_OUT (attack_movement);
1557 CMP_OUT (nrof);
1558 CMP_OUT (level);
1559 CMP_OUT (direction);
1560 CMP_OUT (type);
1561 CMP_OUT (subtype);
1562 CMP_OUT (attacktype);
1563
1564 for (i = 0; i < NROFATTACKS; i++)
1565 if (op->resist[i] != tmp->resist[i])
1566 f.put (resist_save[i], op->resist[i]);
1567
1568 CMP_OUT (path_attuned);
1569 CMP_OUT (path_repelled);
1570 CMP_OUT (path_denied);
1571 CMP_OUT (material);
1572 CMP_OUT (materialname);
1573 CMP_OUT (value);
1574 CMP_OUT (carrying);
1575 CMP_OUT (weight);
1576 CMP_OUT (invisible);
1577 CMP_OUT (state);
1578 CMP_OUT (magic);
1579 CMP_OUT (last_heal);
1580 CMP_OUT (last_sp);
1581 CMP_OUT (last_grace);
1582 CMP_OUT (last_eat);
1583 CMP_OUT (glow_radius);
1584
1585 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1586 f.put (KW_connected, i);
1587
1588 CMP_OUT (randomitems);
1589 CMP_OUT2 (container, weight_limit);
1590
1591 CMP_OUT (run_away);
1592 CMP_OUT (pick_up);
1593 CMP_OUT (will_apply);
1594 CMP_OUT (smoothlevel);
1595 CMP_OUT (weapontype);
1596 CMP_OUT (tooltype);
1597 CMP_OUT (elevation);
1598 CMP_OUT (client_type);
1599 CMP_OUT (item_power);
1600 CMP_OUT (duration);
1601 CMP_OUT (range);
1602 CMP_OUT (range_modifier);
1603 CMP_OUT (duration_modifier);
1604 CMP_OUT (dam_modifier);
1605 CMP_OUT (gen_sp_armour);
1606
1607 CMP_OUT (move_type);
1608 CMP_OUT (move_block);
1609 CMP_OUT (move_allow);
1610 CMP_OUT (move_on);
1611 CMP_OUT (move_off);
1612 CMP_OUT (move_slow);
1613 CMP_OUT (move_slow_penalty);
1614
1615 if (op->flag != tmp->flag)
1616 for (i = 0; i <= NUM_FLAGS; i++)
1617 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1618 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1619
1620 /* Save body locations */
1621 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1622 if (op->body_info[i] != tmp->body_info[i])
1623 f.put (body_locations[i].save_name, op->body_info[i]);
1624 }
1625
1626 /*
1627 * Dumps all variables in an object to a file.
1628 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1629 * the only place this is not set is when saving the player.
1630 */
1631 void
1632 save_object (object_freezer &fp, object *op, int flag)
1633 {
1634 /* Even if the object does have an owner, it would seem that we should
1635 * still save it.
1636 */
1637 if (op->owner)
1638 return;
1639
1640 /* If it is unpaid and we don't want to save those, just return. */
1641 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1642 return;
1643
1644 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1645
1646 fp.put (KW_arch, at->name);
1647 put (fp, op, &at->clone);
1648
1649 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1650
1651 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1652 save_object (fp, tmp, flag);
1653
1654 fp.put (op);
1655 fp.put (KW_end);
1656 }
1657