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Revision: 1.13
Committed: Mon Aug 28 14:05:23 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.12: +8 -8 lines
Log Message:
improved,more automatic freezer

File Contents

# User Rev Content
1 root 1.1 %{
2     /*
3     * static char *rcsid_object_c =
4 root 1.2 * "$Id$";
5 root 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31     sub/add_weight will transcend the environment updating the carrying
32     variable. */
33    
34    
35     #include <global.h>
36     #include <loader.h>
37     #include <newserver.h>
38     #include <sproto.h>
39    
40 root 1.10 #define YY_DECL int lex_load(object *op, object_thawer &thawer, int map_flags)
41 root 1.1
42     static char *yval();
43    
44     static int lex_error;
45 root 1.8 static char msgbuf[65536];
46     static char lorebuf[65536];
47 root 1.1
48 root 1.2 /* Maps the MOVE_* values to names */
49     static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat",
50     NULL};
51    
52 root 1.1 /* This table is only necessary to convert objects that existed before the
53     * spell object conversion to the new object. It was not practical
54     * to go through every mapping looking for every potion, rod, wand, etc
55     * that had a sp set and update to the new value. So this maps the
56     * old spell numbers to the name of the new archs.
57     * If you are adding a new spell, you should not modify this - you
58     * new spell won't have been used, and thus won't have any legacy object.
59     * NULL entries in this table are valid - to denote objects that should
60     * not be updated for whatever reason.
61     */
62 elmex 1.7 const char *spell_mapping[] = {
63 root 1.1 "spell_magic_bullet", /* 0 */
64     "spell_small_fireball", /* 1 */
65     "spell_medium_fireball", /* 2 */
66     "spell_large_fireball", /* 3 */
67     "spell_burning_hands", /* 4 */
68     "spell_sm_lightning", /* 5 */
69     "spell_large_lightning", /* 6 */
70     "spell_magic_missile", /* 7 */
71     "spell_create_bomb", /* 8 */
72     "spell_summon_golem", /* 9 */
73     "spell_summon_fire_elemental", /* 10 */
74     "spell_summon_earth_elemental", /* 11 */
75     "spell_summon_water_elemental", /* 12 */
76     "spell_summon_air_elemental", /* 13 */
77     "spell_dimension_door", /* 14 */
78     "spell_create_earth_wall", /* 15 */
79     "spell_paralyze", /* 16 */
80     "spell_icestorm", /* 17 */
81     "spell_magic_mapping", /* 18 */
82     "spell_turn_undead", /* 19 */
83     "spell_fear", /* 20 */
84     "spell_poison_cloud", /* 21 */
85     "spell_wonder", /* 22 */
86     "spell_destruction", /* 23 */
87     "spell_perceive_self", /* 24 */
88     "spell_word_of_recall", /* 25 */
89     "spell_invisible", /* 26 */
90     "spell_invisible_to_undead", /* 27 */
91     "spell_probe", /* 28 */
92     "spell_lg_magic_bullet", /* 29 */
93     "spell_improved_invisibility", /* 30 */
94     "spell_holy_word", /* 31 */
95     "spell_minor_healing", /* 32 */
96     "spell_medium_healing", /* 33 */
97     "spell_major_healing", /* 34 */
98     "spell_heal", /* 35 */
99     "spell_create_food", /* 36 */
100     "spell_earth_to_dust", /* 37 */
101     "spell_armour", /* 38 */
102     "spell_strength", /* 39 */
103     "spell_dexterity", /* 40 */
104     "spell_constitution", /* 41 */
105     "spell_charisma", /* 42 */
106     "spell_create_fire_wall", /* 43 */
107     "spell_create_frost_wall", /* 44 */
108     "spell_protection_from_cold", /* 45 */
109     "spell_protection_from_electricity", /* 46 */
110     "spell_protection_from_fire", /* 47 */
111     "spell_protection_from_poison", /* 48 */
112     "spell_protection_from_slow", /* 49 */
113     "spell_protection_from_paralysis", /* 50 */
114     "spell_protection_from_draining", /* 51 */
115     "spell_protection_from_magic", /* 52 */
116     "spell_protection_from_attack", /* 53 */
117     "spell_levitate", /* 54 */
118     "spell_small_speedball", /* 55 */
119     "spell_large_speedball", /* 56 */
120     "spell_hellfire", /* 57 */
121     "spell_dragonbreath", /* 58 */
122     "spell_large_icestorm", /* 59 */
123     "spell_charging", /* 60 */
124     "spell_polymorph", /* 61 */
125     "spell_cancellation", /* 62 */
126     "spell_confusion", /* 63 */
127     "spell_mass_confusion", /* 64 */
128     "spell_summon_pet_monster", /* 65 */
129     "spell_slow", /* 66 */
130     "spell_regenerate_spellpoints", /* 67 */
131     "spell_cure_poison", /* 68 */
132     "spell_protection_from_confusion", /* 69 */
133     "spell_protection_from_cancellation", /* 70 */
134     "spell_protection_from_depletion", /* 71 */
135     "spell_alchemy", /* 72 */
136     "spell_remove_curse", /* 73 */
137     "spell_remove_damnation", /* 74 */
138     "spell_identify", /* 75*/
139     "spell_detect_magic", /* 76 */
140     "spell_detect_monster", /* 77 */
141     "spell_detect_evil", /* 78 */
142     "spell_detect_curse", /* 79 */
143     "spell_heroism", /* 80 */
144     "spell_aggravation", /* 81 */
145     "spell_firebolt", /* 82 */
146     "spell_frostbolt", /* 83 */
147     "spell_shockwave", /* 84 */
148     "spell_color_spray", /* 85 */
149     "spell_haste", /* 86 */
150     "spell_face_of_death", /* 87 */
151     "spell_ball_lightning", /* 88 */
152     "spell_meteor_swarm", /* 89 */
153     "spell_comet", /* 90 */
154     "spell_mystic_fist", /* 91 */
155     "spell_raise_dead", /* 92 */
156     "spell_resurrection", /* 93 */
157     "spell_reincarnation", /* 94 */
158     "spell_immunity_to_cold", /* 95 */
159     "spell_immunity_to_electricity",/* 96 */
160     "spell_immunity_to_fire", /* 97 */
161     "spell_immunity_to_poison", /* 98 */
162     "spell_immunity_to_slow", /* 99 */
163     "spell_immunity_to_paralysis", /* 100 */
164     "spell_immunity_to_draining", /* 101 */
165     "spell_immunity_to_magic", /* 102 */
166     "spell_immunity_to_attack", /* 103 */
167     "spell_invulnerability", /* 104 */
168     "spell_defense", /* 105 */
169     "spell_rune_of_fire", /* 106 */
170     "spell_rune_of_frost", /* 107 */
171     "spell_rune_of_shocking", /* 108 */
172     "spell_rune_of_blasting", /* 109 */
173     "spell_rune_of_death", /* 110 */
174     "spell_marking_rune", /* 111 */
175     "spell_build_director", /* 112 */
176     "spell_create_pool_of_chaos", /* 113 */
177     "spell_build_bullet_wall", /* 114 */
178     "spell_build_lightning_wall", /* 115 */
179     "spell_build_fireball_wall", /* 116 */
180     "spell_magic_rune", /* 117 */
181     "spell_rune_of_magic_drain", /* 118 */
182     "spell_antimagic_rune", /* 119 */
183     "spell_rune_of_transference", /* 120 */
184     "spell_transference", /* 121 */
185     "spell_magic_drain", /* 122 */
186     "spell_counterspell", /* 123 */
187     "spell_disarm", /* 124 */
188     "spell_cure_confusion", /* 125 */
189     "spell_restoration", /* 126 */
190     "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
191     "spell_counterwall", /* 128 */
192     "spell_cause_light_wounds", /* 129 */
193     "spell_cause_medium_wounds", /* 130 */
194     "spell_cause_heavy_wounds", /* 131 */
195     "spell_charm_monsters", /* 132 */
196     "spell_banishment", /* 133 */
197     "spell_create_missile", /* 134 */
198     "spell_show_invisible", /* 135 */
199     "spell_xray", /* 136 */
200     "spell_pacify", /* 137 */
201     "spell_summon_fog", /* 138 */
202     "spell_steambolt", /* 139 */
203     "spell_command_undead", /* 140 */
204     "spell_holy_orb", /* 141 */
205     "spell_summon_avatar", /* 142 */
206     "spell_holy_possession", /* 143 */
207     "spell_bless", /* 144 */
208     "spell_curse", /* 145 */
209     "spell_regeneration", /* 146 */
210     "spell_consecrate", /* 147 */
211     "spell_summon_cult_monsters", /* 148 */
212     "spell_cause_critical_wounds", /* 149 */
213     "spell_holy_wrath", /* 150 */
214     "spell_retributive_strike", /* 151 */
215     "spell_finger_of_death", /* 152 */
216     "spell_insect_plague", /* 153 */
217     "spell_call_holy_servant", /* 154 */
218     "spell_wall_of_thorns", /* 155 */
219     "spell_staff_to_snake", /* 156 */
220     "spell_light", /* 157 */
221     "spell_darkness", /* 158 */
222     "spell_nightfall", /* 159 */
223     "spell_daylight", /* 160 */
224     "spell_sunspear", /* 161 */
225     "spell_faery_fire", /* 162 */
226     "spell_cure_blindness", /* 163 */
227     "spell_dark_vision", /* 164 */
228     "spell_bullet_swarm", /* 165 */
229     "spell_bullet_storm", /* 166 */
230     "spell_cause_many_wounds", /* 167 */
231     "spell_small_snowstorm", /* 168 */
232     "spell_medium_snowstorm", /* 169 */
233     "spell_large_snowstorm", /* 170 */
234     "spell_cure_disease", /* 171 */
235     "spell_cause_red_death", /* 172 */
236     "spell_cause_flu", /* 173 */
237     "spell_cause_black_death", /* 174 */
238     "spell_cause_leprosy", /* 175 */
239     "spell_cause_smallpox", /* 176 */
240     "spell_cause_white_death", /* 177 */
241     "spell_cause_anthrax", /* 178 */
242     "spell_cause_typhoid", /* 179 */
243     "spell_mana_blast", /* 180 */
244     "spell_small_manaball", /* 181 */
245     "spell_medium_manaball", /* 182 */
246     "spell_large_manaball", /* 183 */
247     "spell_manabolt", /* 184 */
248     "spell_dancing_sword", /* 185 */
249     "spell_animate_weapon", /* 186 */
250     "spell_cause_cold", /* 187 */
251     "spell_divine_shock", /* 188 */
252     "spell_windstorm", /* 189 */
253     "spell_sanctuary", /* 190 */
254     "spell_peace", /* 191 */
255     "spell_spiderweb", /* 192 */
256     "spell_conflict", /* 193 */
257     "spell_rage", /* 194 */
258     "spell_forked_lightning", /* 195 */
259     "spell_poison_fog", /* 196 */
260     "spell_flaming_aura", /* 197 */
261     "spell_vitriol", /* 198 */
262     "spell_vitriol_splash", /* 199 */
263     "spell_iron_skin", /* 200 */
264     "spell_wrathful_eye", /* 201 */
265     "spell_town_portal", /* 202 */
266     "spell_missile_swarm", /* 203 */
267     "spell_cause_rabies", /* 204 */
268     "spell_glyph", /* 205 */
269     NULL
270     };
271    
272     #define SET_OR_CLEAR_FLAG(op, flag, val) \
273     { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); }
274    
275     /* SET_RESIST is really only really needed for transition code. We normally
276     * don't care about multiple values overwriting each other, but this is
277     * to catch items that have multiple protection/immune/vulnerable.
278     * This can be simplified later on to just do the set after all the archs
279     * and maps have been updated.
280     * We always keep the last value because otherwise the value from the
281     * arch may take precedence.
282     * Unfortunately, we will report warnings here simply because an object has
283     * been modified from the arch.
284     */
285     #if 0 /* #if's don't work in #define macros */
286     #define SET_RESIST(op, type, val) \
287     {if (op->resist[type]!=0) { \
288     LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \
289     op->name?op->name:(op->arch?op->arch->name:"unknown"), \
290     resist_plus[type], op->resist[type], val); \
291     } op->resist[type] = val; }
292     #else
293     #define SET_RESIST(op, type, val) op->resist[type] = val;
294     #endif
295    
296     #define IVAL atoi(yval())
297     #define FVAL atof(yval())
298     extern int arch_init;
299    
300     /* Put this here since it is used below */
301     static void set_protection(object *op, uint32 mask, uint16 pro_val)
302     {
303     int i;
304    
305     if (!mask) return; /* Unlikely, but might as well check */
306     for (i=0; i<NROFATTACKS; i++) {
307     if (mask & (1<<i)) SET_RESIST(op, i, pro_val);
308     }
309     }
310    
311    
312     static void set_body_info(object *op, char *params) {
313     int i;
314     char *cp;
315    
316     /* go to first space character */
317     for (cp=params; !isspace(*cp); cp++) ;
318    
319     *cp++ = 0; /* null it out */
320    
321     for (i=0; i<NUM_BODY_LOCATIONS; i++) {
322     if (!strcmp(params, body_locations[i].save_name)) {
323     op->body_info[i] = atoi(cp);
324     return; /* Only one line passed in params */
325     }
326     }
327     LOG(llevError,"set_body_info called with bogus params: %s\n", params);
328     }
329    
330 root 1.3 // return a suitable strign describign an objetc in enough detail to find it
331     // used only in check_loaded_object: TODO remove static, move it elsewhere and
332     // use it in more log messages.
333     static char *op_debug_info_ (object *op, char *info)
334     {
335     char info2[256 * 3];
336     char *p = info;
337    
338 root 1.4 p += snprintf (p, 256, "%d=\"%s%s%s\"",
339     op->count,
340 root 1.3 op->name ? op->name : "(anon)",
341     op->title ? " " : "",
342 root 1.4 op->title ? op->title : "");
343 root 1.3
344     if (op->env)
345     p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
346    
347     if (op->map)
348 root 1.4 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
349 root 1.3
350     return info;
351     }
352    
353     static char *op_debug_info (object *op)
354     {
355     static char info[256 * 3];
356    
357     return op_debug_info_ (op, info);
358     }
359 root 1.1
360     /* This function checks the object after it has been loaded (when we
361     * get the 'end' in the input stream). This function can be used to
362     * deal with legacy objects where fields may have changed. It can also be used
363     * to check for objects to make sure there are no common errors.
364     */
365     static void check_loaded_object(object *op) {
366     int ip;
367    
368     /* We do some specialized handling to handle legacy cases of name_pl.
369     * If the object doesn't have a name_pl, we just use the object name -
370     * this isn't perfect (things won't be properly pluralized), but works to
371     * that degree (5 heart is still quite understandable). But the case we
372     * also have to catch is if this object is not using the normal name for
373     * the object. In that case, we also want to use the loaded name.
374     * Otherwise, what happens is that the the plural name will lose
375     * information (appear as just 'hearts' and not 'goblins heart')
376     */
377     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) {
378     if (op->name_pl) free_string(op->name_pl);
379     op->name_pl = NULL;
380     }
381     if (!op->name_pl) op->name_pl = add_string(op->name);
382    
383     /* objects now have a materialname. try to patch it in */
384     if (!(IS_WEAPON(op) && op->level > 0)) {
385     if (op->map != NULL)
386     set_materialname(op, op->map->difficulty, NULL);
387     else
388     set_materialname(op, 5, NULL);
389     }
390     /* only do these when program is first run - a bit
391     * excessive to do this at every run - most of this is
392     * really just to catch any errors - program will still run, but
393     * not in the ideal fashion.
394     */
395     if ((op->type == WEAPON || op->type==BOW) && arch_init) {
396     if (!op->skill) {
397 root 1.3 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
398 root 1.1 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
399     (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
400     LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
401 root 1.3 op_debug_info (op), op->body_info[1], op->skill);
402 root 1.1 }
403     }
404    
405     /* We changed last_heal to gen_sp_armour, which is what it
406     * really does for many objects. Need to catch any in maps
407     * that may have an old value.
408     */
409     if ((op->type == WEAPON) ||
410     (op->type == ARMOUR) || (op->type == HELMET) ||
411     (op->type == SHIELD) || (op->type == RING) ||
412     (op->type == BOOTS) || (op->type == GLOVES) ||
413     (op->type == AMULET ) || (op->type == GIRDLE) ||
414     (op->type == BRACERS ) || (op->type == CLOAK)) {
415     if (op->last_heal) {
416 root 1.3 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
417 root 1.1 op->gen_sp_armour = op->last_heal;
418     op->last_heal = 0;
419     }
420     if (editor) ip =0;
421     else ip = calc_item_power(op, 0);
422     /* Legacy objects from before item power was in the game */
423     if (!op->item_power && ip) {
424     if (ip > 3) {
425 root 1.3 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
426 root 1.1 }
427     op->item_power = ip;
428     }
429     /* Check for possibly bogus values. Has to meet both these criteria -
430     * something that has item_power 1 is probably just fine if our calculated
431     * value is 1 or 2 - these values are small enough that hard to be precise.
432     * similarly, it item_power is 0, the first check will always pass,
433     * but not the second one.
434     */
435     if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
436     LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
437 root 1.3 op_debug_info (op), ip, op->item_power);
438 root 1.1 }
439    
440     }
441     /* Old spellcasting object - need to load in the appropiate object */
442     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
443     || op->type == FIREWALL ||
444     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
445     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
446     object *tmp;
447    
448     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
449     * in that spell was stored in sp.
450     */
451     tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
452     insert_ob_in_ob(tmp, op);
453     op->randomitems = NULL; /* So another spell isn't created for this object */
454     }
455     /* spellbooks & runes use slaying. But not to arch name, but to spell name */
456    
457     if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
458     object *tmp;
459    
460     tmp = get_archetype_by_object_name(op->slaying);
461     insert_ob_in_ob(tmp, op);
462     op->randomitems = NULL; /* So another spell isn't created for this object */
463     /* without this, value is all screwed up */
464     op->value = op->arch->clone.value * op->inv->value;
465     }
466    
467     if (QUERY_FLAG(op, FLAG_MONSTER)) {
468     if (op->stats.hp > op->stats.maxhp)
469     LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
470 root 1.3 op_debug_info (op),
471 root 1.1 op->stats.hp, op->stats.maxhp);
472    
473     /* The archs just need to be updated for this */
474     if (op->move_type ==0) op->move_type = MOVE_WALK;
475     }
476     if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
477     || op->type == CREATOR
478     || op->type == CONVERTER) {
479     /* Object will duplicate it's content as part of the
480     * generation process. To do this, we must flag inventory
481     * so it remains unevaluated concerning the randomitems and
482     * the living (a demonlord shouldn't cast from inside generator!)
483     */
484     flag_inv(op,FLAG_IS_A_TEMPLATE);
485     }
486    
487     /* Handle player movers. We use move_type for player movers
488     * because they operate on their own time (move_on
489     * would potentially cause them to be triggered when someone steps
490     * on them). If move_type is set, presume person knows what they
491     * are doing, otherwise, set move_type based on maxhp value.
492     */
493     if (op->type == PLAYERMOVER) {
494     if (!op->move_type) {
495     if (op->stats.maxhp) {
496     op->move_type = MOVE_ALL;
497     op->stats.maxhp=0;
498     } else {
499     op->move_type = MOVE_WALK;
500     }
501     }
502     }
503    
504     }
505    
506     /* This extracts the key/value from the yytext field -
507     * calls set_ob_key_value() to actually set the value.
508     * Function basically has to find spaces, strip out extra,
509     * etc. strchr doesn't work as good because could also
510     * be tabs.
511     */
512     static void add_key_value(object * op) {
513     char * key = NULL;
514     char * value = NULL;
515     char * cp;
516     char * end;
517    
518     /* First, skip over leading whitespace. */
519     for (cp = yytext; isspace(*cp); cp++) { ; }
520    
521     key = cp;
522    
523     /* Now look for the end of the key/field name. */
524     for (; !isspace(*cp); cp++) {
525     if (*cp == '\0') {
526     /* Oops, ran out of string! Set the key with an empty value. */
527     set_ob_key_value(op, key, NULL, TRUE);
528     return;
529     }
530     }
531    
532     if (*cp == '\0') {
533     set_ob_key_value(op, key, NULL, TRUE);
534     return;
535     }
536    
537     /* Chop off the key, and start at the next character. */
538     *cp = '\0';
539     cp++;
540     if (*cp == '\0') {
541     /* Was followed by one space? */
542     set_ob_key_value(op, key, NULL, TRUE);
543     return;
544     }
545    
546     /* Now looking for the value. Skip over whitespace. */
547     for (; isspace(*cp); cp++) {
548     if (*cp == '\0') {
549     /* Guess not. */
550     set_ob_key_value(op, key, NULL, TRUE);
551     return;
552     }
553     }
554    
555     value = cp;
556    
557     /* Got last character before null and strip
558     * off tailing whitespace
559     */
560     for (end = value + (strlen(cp)-1); isspace(*end); end--) {
561     if (end == value) {
562     /* *blink blink* Still no value? */
563     set_ob_key_value(op, key, NULL, TRUE);
564     return;
565     }
566     *end='\0';
567     }
568     set_ob_key_value(op, key, value, TRUE);
569     }
570    
571 root 1.2 static void set_move(MoveType *mt, char *params) {
572     char *str;
573     int i, negate;
574    
575     if (isdigit(*params)) {
576     *mt = atoi(params);
577     } else {
578     *mt=0;
579     for (str=strtok(params, " "); str; str=strtok(NULL, " ")) {
580     negate=0;
581     if (!strcasecmp(str, "all"))
582     *mt |= MOVE_ALL;
583     else {
584     if (*str=='-') {
585     negate = 1;
586     str++;
587     }
588     for (i=0; move_name[i] != NULL; i++) {
589     if (!strcasecmp(move_name[i], str)) {
590     if (negate) {
591     *mt &= ~(1<<i);
592     } else {
593     *mt |= (1<<i);
594     }
595     break;
596     }
597     }
598     if (move_name[i] == NULL) {
599     /* fly is a special case - covers both fly_low and
600     * fly_high - since it doesn't match to a specific
601     * single bit, have to special case it.
602     */
603     if (!strcasecmp(str,"flying")) {
604     if (negate) {
605     *mt &= ~MOVE_FLYING;
606     } else {
607     *mt |= MOVE_FLYING;
608     }
609     } else {
610     LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
611     }
612     }
613     } /* Else not all move types */
614     } /* for strtok */
615     } /* Else not a numeric value */
616     }
617 root 1.1
618     %}
619    
620    
621    
622     S [ \t]+.+
623     WS [ \t]*
624     A .+
625    
626     %x MESSAGE
627     %x LORE
628     %x SCRIPT
629    
630     /* Don't have to link with -lfl with this */
631     %option noyywrap
632    
633     /* need yy_push_state, yy_pop_state */
634     %option stack
635    
636     %%
637    
638     %{
639     /* Declare some local variables */
640     int ismore=0;
641    
642     lex_error=0;
643    
644     %}
645    
646     ^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; }
647     <MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL );
648     /* Just print a warning so we can be reasonably safe
649     * about not overflowing the buffer.
650     */
651 root 1.5 if (strlen(msgbuf) >= HUGE_BUF)
652     {
653     LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n",
654     HUGE_BUF, strlen(op->msg),op->msg);
655     op->msg = add_string ("ERROR, please report: string too long, winged.\n");
656     }
657     else
658     op->msg = add_string (msgbuf);
659 root 1.1 }
660     <MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); }
661    
662     ^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; }
663     <LORE>^endlore{WS}$ { BEGIN( INITIAL );
664     op->lore=add_string(lorebuf);
665     /* Just print a warning so we can be reasonably safe
666     * about not overflowing the buffer.
667     */
668     if (strlen(op->lore) > (HUGE_BUF/2))
669     LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
670     HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore);
671     }
672     <LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); }
673    
674     ^object{S} { char *yv=yval();
675    
676     if (*yv=='\0') {
677     LOG(llevError,"Object lacks name.\n");
678     return LL_IGNORED;
679     }
680     if (!arch_init) {
681     LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv);
682     } else {
683     if (op->arch!=NULL) op->arch->name=add_string(yv);
684     op->name = add_string(yv);
685     }
686     }
687    
688     ^name{S} { char *yv=yval();
689    
690     if (*yv=='\0') LOG(llevError,"Name without val\n");
691     else FREE_AND_COPY(op->name, yv);
692     }
693     ^name_pl{S} { char *yv=yval();
694    
695     if (*yv=='\0') LOG(llevError,"Name without val\n");
696     else FREE_AND_COPY(op->name_pl, yv);
697     }
698 root 1.8 ^attach{S} { char *yv=yval();
699     if (*yv)
700     op->attach = add_string (yv);
701     }
702 root 1.1 ^skill{S} FREE_AND_COPY(op->skill,yval());
703     ^custom_name{S} { char *yv=yval();
704    
705     if (*yv=='\0') LOG(llevError,"Custom name without val\n");
706     else FREE_AND_COPY(op->custom_name, yv);
707     }
708     ^race{S} FREE_AND_COPY(op->race,yval());
709     ^slaying{S} FREE_AND_COPY(op->slaying, yval());
710     ^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n");
711    
712    
713     ^arch{S} { /* If op->arch has been set, then this new object
714     * must be part of the inventory. So process
715     * appropriately.
716     */
717     if (op->arch) {
718     object *tmp;
719     char *yv=yval();
720    
721 root 1.9 archetype *arch = find_archetype(yv);
722     if (arch!=NULL)
723     tmp = arch_to_object (arch);
724 root 1.1 else {
725 root 1.9 tmp = get_object ();
726 root 1.1 if (tmp->name) free_string(tmp->name);
727     /* record the name of the broken object */
728     tmp->name = add_string(yv);
729     }
730     strcpy(msgbuf, "");
731     strcpy(lorebuf, "");
732 root 1.10 lex_load(tmp, thawer, map_flags);
733 root 1.1 if (tmp->arch) {
734     insert_ob_in_ob(tmp,op);
735     }
736     else {
737     LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)");
738     free_object(tmp);
739     }
740     }
741     /* This is the actual archetype definition then */
742     else {
743     char *yv=yval();
744    
745     op->arch=find_archetype(yv);
746 root 1.9 if (op->arch!=NULL) {
747     copy_object(&op->arch->clone,op);
748     } else if (!arch_init) {
749 root 1.1 if (op->name) free_string(op->name);
750     /* record the name of the broken object */
751     op->name = add_string(yv);
752     }
753     }
754     }
755    
756     ^other_arch{S} op->other_arch=find_archetype(yval());
757     ^animation{S} {
758     if (strcmp (yval(), "NONE") == 0) {
759     op->animation_id = 0;
760     CLEAR_FLAG (op, FLAG_ANIMATE);
761     } else {
762     op->animation_id = find_animation (yval());
763     SET_FLAG (op, FLAG_ANIMATE);
764     }
765     }
766    
767     ^more{WS}$ { /* We need to record that this is a multipart object,
768     * so the calling function can glue things back together
769     */
770     ismore=1;
771     }
772     ^end{WS}$ { check_loaded_object(op);
773 root 1.11
774     if (!arch_init)
775 root 1.12 op->instantiate ();
776 root 1.11
777 root 1.1 if (ismore) return LL_MORE;
778     else return LL_NORMAL;
779     }
780 root 1.12 ^oid{S} {
781     thawer.get (op, IVAL);
782     }
783 root 1.1 ^last_heal{S} op->last_heal = IVAL;
784     ^last_sp{S} op->last_sp = IVAL;
785     ^last_grace{S} op->last_grace = IVAL;
786     ^last_eat{S} op->last_eat = IVAL;
787     ^speed{S} { op->speed = FVAL;
788     if (!(map_flags & MAP_STYLE)) {
789     if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0;
790     update_ob_speed(op);
791     }
792     }
793     ^speed_left{S} op->speed_left = FVAL;
794     ^slow_move{S} { op->move_slow |= MOVE_WALK;
795     op->move_slow_penalty = FVAL;
796     }
797     ^title{S} { char *y=yval();
798     if (*y=='\0') LOG(llevError,"Title without value.\n");
799     else FREE_AND_COPY(op->title, y);
800     }
801    
802     ^face{S} op->face = &new_faces[FindFace(yval(), 0)];
803     ^str{S} op->stats.Str = IVAL;
804     ^dex{S} op->stats.Dex = IVAL;
805     ^con{S} op->stats.Con = IVAL;
806     ^wis{S} op->stats.Wis = IVAL;
807     ^cha{S} op->stats.Cha = IVAL;
808     ^int{S} op->stats.Int = IVAL;
809     ^pow{S} op->stats.Pow = IVAL;
810     ^hp{S} op->stats.hp = IVAL;
811     ^maxhp{S} op->stats.maxhp = IVAL;
812     ^sp{S} op->stats.sp = IVAL;
813     ^maxsp{S} op->stats.maxsp = IVAL;
814     ^grace{S} op->stats.grace = IVAL;
815     ^maxgrace{S} op->stats.maxgrace = IVAL;
816     ^exp{S} op->stats.exp = atoll(yval());
817     ^perm_exp{S} op->perm_exp = atoll(yval());
818     ^food{S} op->stats.food = IVAL;
819     ^dam{S} op->stats.dam = IVAL;
820     ^wc{S} op->stats.wc = IVAL;
821     ^ac{S} op->stats.ac = IVAL;
822     ^x{S} {op->x = IVAL; op->ox= op->x; }
823     ^y{S} {op->y = IVAL; op->oy= op->y; }
824     ^nrof{S} op->nrof= atol(yval());
825     ^level{S} op->level = IVAL;
826     ^direction{S} op->direction = IVAL;
827     ^type{S} op->type = IVAL;
828     ^subtype{S} op->subtype = IVAL;
829     ^material{S} op->material = IVAL;
830     ^materialname{S} { char *yv=yval();
831     if (*yv=='\0')
832     LOG(llevError,"Materialname without val\n");
833     else
834     FREE_AND_COPY(op->materialname, yv);
835     }
836    
837     ^value{S} op->value = IVAL;
838     ^weight{S} op->weight = atol(yval());
839     ^carrying{S} op->carrying = atol(yval());
840     ^attacktype{S} op->attacktype = IVAL;
841     ^path_attuned{S} op->path_attuned = IVAL;
842     ^path_repelled{S} op->path_repelled = IVAL;
843     ^path_denied{S} op->path_denied = IVAL;
844     ^invisible{S} op->invisible = IVAL;
845     ^magic{S} op->magic = IVAL;
846     ^state{S} op->state = IVAL;
847     ^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL);
848     ^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL);
849     ^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL);
850     ^need_an{S} { /* not used - just ignore */ }
851     ^need_ie{S} { /* not used - jsut ignore */ }
852     ^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);
853     ^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);
854    
855     %{ /* These are all legacy - any new objects should use the move_ .. values */
856     %}
857     ^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; }
858     ^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; }
859     ^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; }
860     ^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; }
861     ^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; }
862     ^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; }
863    
864     %{ /* These are the new values */
865     %}
866 root 1.2 ^move_block{S} set_move(&op->move_block, yval());
867     ^move_allow{S} set_move(&op->move_allow, yval());
868     ^move_type{S} set_move(&op->move_type, yval());
869     ^move_on{S} set_move(&op->move_on, yval());
870     ^move_off{S} set_move(&op->move_off, yval());
871     ^move_slow{S} set_move(&op->move_slow, yval());
872 root 1.1 ^move_slow_penalty{S} op->move_slow_penalty = FVAL;
873    
874    
875     ^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL);
876     ^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL);
877     ^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL);
878     ^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL);
879     ^friendly{S} { if (IVAL) {
880     SET_FLAG(op, FLAG_FRIENDLY);
881 root 1.2 if (op->type != PLAYER)
882     add_friendly_object (op);
883 root 1.1 }
884     else CLEAR_FLAG(op, FLAG_FRIENDLY);
885     }
886     ^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL);
887     ^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL);
888     ^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL);
889     ^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL);
890     ^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL);
891     ^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL);
892     ^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL);
893     ^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL);
894     ^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL);
895     ^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL);
896     ^identified{S} { if (IVAL) {
897     SET_FLAG(op, FLAG_IDENTIFIED);
898     CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL);
899     }
900     else CLEAR_FLAG(op, FLAG_IDENTIFIED);
901     }
902     ^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL);
903     ^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL);
904     ^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL);
905     ^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL);
906     ^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL);
907     ^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL);
908     ^editable{S} op->arch->editable = IVAL;
909     ^editor_folder{S} { }
910     ^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL);
911     ^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL);
912     ^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL);
913     ^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL);
914     ^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL);
915     ^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL);
916     ^wiz{S} { if (IVAL) {
917     SET_FLAG(op, FLAG_WIZ);
918     SET_FLAG(op, FLAG_WAS_WIZ);
919     SET_FLAG(op, FLAG_WIZPASS);
920     SET_FLAG(op, FLAG_WIZCAST);
921     }
922     else {
923     CLEAR_FLAG(op, FLAG_WIZ);
924     CLEAR_FLAG(op, FLAG_WIZPASS);
925     CLEAR_FLAG(op, FLAG_WIZCAST);
926     }
927     }
928     ^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL);
929     ^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL);
930     ^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL);
931     ^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL);
932     ^luck{S} op->stats.luck = IVAL;
933     ^run_away{S} op->run_away = IVAL;
934     ^pick_up{S} op->pick_up = IVAL;
935     ^item_power{S} op->item_power = IVAL;
936     ^gen_sp_armour{S} op->gen_sp_armour = IVAL;
937     ^anim_speed{S} op->anim_speed = IVAL;
938     ^container{S} op->weight_limit = IVAL;
939     ^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL);
940     ^will_apply{S} op->will_apply = IVAL;
941     ^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
942     ^can_apply{S} { }
943     ^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL);
944     ^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL);
945     ^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL);
946     ^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
947     ^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL);
948     ^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL);
949     ^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL);
950     ^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL);
951     ^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL);
952     ^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL);
953     ^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL);
954     ^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL);
955     ^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL);
956     ^sleep{S} {
957     SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL);
958     /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/
959     }
960     ^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL);
961     ^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
962     ^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);
963    
964     ^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL);
965     ^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL);
966    
967     /* armour is loaded for compatiblity reasons */
968     ^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
969     /* Start of various attacktypes */
970     ^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
971     ^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL);
972     ^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL);
973     ^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL);
974     ^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL);
975     ^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL);
976     ^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL);
977     ^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL);
978     ^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL);
979     ^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL);
980     ^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL);
981     ^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL);
982     ^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL);
983     ^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL);
984     ^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL);
985     ^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL);
986     ^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL);
987     ^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL);
988     ^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL);
989     ^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL);
990     ^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL);
991     ^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL);
992     ^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL);
993     ^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL);
994     ^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL);
995     ^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
996    
997     /* Old style resistances */
998     ^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
999     ^protected{S} set_protection(op, IVAL, RESIST_PROT);
1000 elmex 1.7 ^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN);
1001 root 1.1
1002     /* old values - keep them around for now, but they should be removed at some point */
1003     ^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1004     ^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1005     ^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1006     ^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
1007    
1008     ^attack_movement{S} op->attack_movement = IVAL;
1009     ^move_state{S} op->move_status = IVAL;
1010     ^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL);
1011     ^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL);
1012     ^connected{S} add_button_link(op, op->map, IVAL);
1013     ^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL);
1014     ^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL);
1015     ^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL);
1016     ^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL);
1017     ^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL);
1018     ^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL);
1019     ^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL);
1020     ^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL);
1021     ^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL);
1022     ^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL);
1023     ^expmul{S} op->expmul = FVAL;
1024     ^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL);
1025     ^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL);
1026     ^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL);
1027     ^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL);
1028     ^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL);
1029     ^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL);
1030     ^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL);
1031     ^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL);
1032     ^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL);
1033     ^glow_radius{S} op->glow_radius = IVAL;
1034     ^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL);
1035     ^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL);
1036     ^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL);
1037     ^randomitems{S} op->randomitems = find_treasurelist(yval());
1038     ^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL);
1039     ^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL);
1040     ^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL);
1041    
1042     ^can_knockback{S} { /* Some archetypes have these values in them */ }
1043     ^can_parry{S} { /* Probably the pupland archetypes - I imagined */ }
1044     ^can_impale{S} { /* That these are for the new combat code */ }
1045     ^can_cut{S} { /* just ignore for now */ }
1046     ^can_dam_armour{S} { }
1047     ^weapontype{S} op->weapontype = IVAL;
1048     ^tooltype{S} op->tooltype = IVAL;
1049 elmex 1.7 ^casting_time{S} op->casting_time = (sint16) FVAL;
1050 root 1.1 ^elevation{S} op->elevation = IVAL;
1051     ^smoothlevel{S} op->smoothlevel = IVAL;
1052     ^client_type{S} op->client_type = IVAL;
1053     ^body_{A} set_body_info(op, yytext);
1054     ^duration{S} op->duration = IVAL;
1055     ^range{S} op->range = IVAL;
1056     ^range_modifier{S} op->range_modifier = IVAL;
1057     ^dam_modifier{S} op->dam_modifier = IVAL;
1058     ^duration_modifier{S} op->duration_modifier = IVAL;
1059     ^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL );
1060    
1061     ^event_apply{S} {
1062     char *yv=yval();
1063     if (*yv=='\0')
1064     LOG(llevError,"Event (apply) without val\n");
1065     else
1066     insert_event(op,EVENT_APPLY,yv,NULL,NULL);
1067     }
1068    
1069     ^event_apply_plugin{S} {
1070     char *yv=yval();
1071     if (*yv=='\0')
1072     LOG(llevError,"Event (apply) without plugin\n");
1073     else
1074     insert_event(op,EVENT_APPLY,NULL,yv,NULL);
1075     }
1076    
1077     ^event_apply_options{S} {
1078     char *yv=yval();
1079     if (*yv=='\0')
1080     LOG(llevError,"Event (apply) without options\n");
1081     else
1082     insert_event(op,EVENT_APPLY,NULL,NULL,yv);
1083     }
1084    
1085     ^event_attack{S} {
1086     char *yv=yval();
1087     if (*yv=='\0')
1088     LOG(llevError,"Event (attack) without val\n");
1089     else
1090     insert_event(op,EVENT_ATTACK,yv,NULL,NULL);
1091     }
1092    
1093     ^event_attack_plugin{S} {
1094     char *yv=yval();
1095     if (*yv=='\0')
1096     LOG(llevError,"Event (attack) without plugin\n");
1097     else
1098     insert_event(op,EVENT_ATTACK,NULL,yv,NULL);
1099     }
1100    
1101     ^event_attack_options{S} {
1102     char *yv=yval();
1103     if (*yv=='\0')
1104     LOG(llevError,"Event (attack) without options\n");
1105     else
1106     insert_event(op,EVENT_ATTACK,NULL,NULL,yv);
1107     }
1108     ^event_death{S} {
1109     char *yv=yval();
1110     if (*yv=='\0')
1111     LOG(llevError,"Event (death) without val\n");
1112     else
1113     insert_event(op,EVENT_DEATH,yv,NULL,NULL);
1114     }
1115    
1116     ^event_death_plugin{S} {
1117     char *yv=yval();
1118     if (*yv=='\0')
1119     LOG(llevError,"Event (death) without plugin\n");
1120     else
1121     insert_event(op,EVENT_DEATH,NULL,yv,NULL);
1122     }
1123    
1124     ^event_death_options{S} {
1125     char *yv=yval();
1126     if (*yv=='\0')
1127     LOG(llevError,"Event (death) without options\n");
1128     else
1129     insert_event(op,EVENT_DEATH,NULL,NULL,yv);
1130     }
1131     ^event_drop{S} {
1132     char *yv=yval();
1133     if (*yv=='\0')
1134     LOG(llevError,"Event (drop) without val\n");
1135     else
1136     insert_event(op,EVENT_DROP,yv,NULL,NULL);
1137     }
1138    
1139     ^event_drop_plugin{S} {
1140     char *yv=yval();
1141     if (*yv=='\0')
1142     LOG(llevError,"Event (drop) without plugin\n");
1143     else
1144     insert_event(op,EVENT_DROP,NULL,yv,NULL);
1145     }
1146    
1147     ^event_drop_options{S} {
1148     char *yv=yval();
1149     if (*yv=='\0')
1150     LOG(llevError,"Event (drop) without options\n");
1151     else
1152     insert_event(op,EVENT_DROP,NULL,NULL,yv);
1153     }
1154     ^event_pickup{S} {
1155     char *yv=yval();
1156     if (*yv=='\0')
1157     LOG(llevError,"Event (pickup) without val\n");
1158     else
1159     insert_event(op,EVENT_PICKUP,yv,NULL,NULL);
1160     }
1161    
1162     ^event_pickup_plugin{S} {
1163     char *yv=yval();
1164     if (*yv=='\0')
1165     LOG(llevError,"Event (pickup) without plugin\n");
1166     else
1167     insert_event(op,EVENT_PICKUP,NULL,yv,NULL);
1168     }
1169    
1170     ^event_pickup_options{S} {
1171     char *yv=yval();
1172     if (*yv=='\0')
1173     LOG(llevError,"Event (pickup) without options\n");
1174     else
1175     insert_event(op,EVENT_PICKUP,NULL,NULL,yv);
1176     }
1177     ^event_say{S} {
1178     char *yv=yval();
1179     if (*yv=='\0')
1180     LOG(llevError,"Event (say) without val\n");
1181     else
1182     insert_event(op,EVENT_SAY,yv,NULL,NULL);
1183     }
1184    
1185     ^event_say_plugin{S} {
1186     char *yv=yval();
1187     if (*yv=='\0')
1188     LOG(llevError,"Event (say) without plugin\n");
1189     else
1190     insert_event(op,EVENT_SAY,NULL,yv,NULL);
1191     }
1192    
1193     ^event_say_options{S} {
1194     char *yv=yval();
1195     if (*yv=='\0')
1196     LOG(llevError,"Event (say) without options\n");
1197     else
1198     insert_event(op,EVENT_SAY,NULL,NULL,yv);
1199     }
1200     ^event_stop{S} {
1201     char *yv=yval();
1202     if (*yv=='\0')
1203     LOG(llevError,"Event (stop) without val\n");
1204     else
1205     insert_event(op,EVENT_STOP,yv,NULL,NULL);
1206     }
1207    
1208     ^event_stop_plugin{S} {
1209     char *yv=yval();
1210     if (*yv=='\0')
1211     LOG(llevError,"Event (stop) without plugin\n");
1212     else
1213     insert_event(op,EVENT_STOP,NULL,yv,NULL);
1214     }
1215    
1216     ^event_stop_options{S} {
1217     char *yv=yval();
1218     if (*yv=='\0')
1219     LOG(llevError,"Event (stop) without options\n");
1220     else
1221     insert_event(op,EVENT_STOP,NULL,NULL,yv);
1222     }
1223     ^event_time{S} {
1224     char *yv=yval();
1225     if (*yv=='\0')
1226     LOG(llevError,"Event (time) without val\n");
1227     else
1228     insert_event(op,EVENT_TIME,yv,NULL,NULL);
1229     }
1230    
1231     ^event_time_plugin{S} {
1232     char *yv=yval();
1233     if (*yv=='\0')
1234     LOG(llevError,"Event (time) without plugin\n");
1235     else
1236     insert_event(op,EVENT_TIME,NULL,yv,NULL);
1237     }
1238    
1239     ^event_time_options{S} {
1240     char *yv=yval();
1241     if (*yv=='\0')
1242     LOG(llevError,"Event (time) without options\n");
1243     else
1244     insert_event(op,EVENT_TIME,NULL,NULL,yv);
1245     }
1246     ^event_throw{S} {
1247     char *yv=yval();
1248     if (*yv=='\0')
1249     LOG(llevError,"Event (throw) without val\n");
1250     else
1251     insert_event(op,EVENT_THROW,yv,NULL,NULL);
1252     }
1253    
1254     ^event_throw_plugin{S} {
1255     char *yv=yval();
1256     if (*yv=='\0')
1257     LOG(llevError,"Event (throw) without plugin\n");
1258     else
1259     insert_event(op,EVENT_THROW,NULL,yv,NULL);
1260     }
1261    
1262     ^event_throw_options{S} {
1263     char *yv=yval();
1264     if (*yv=='\0')
1265     LOG(llevError,"Event (apply) without options\n");
1266     else
1267     insert_event(op,EVENT_THROW,NULL,NULL,yv);
1268     }
1269     ^event_trigger{S} {
1270     char *yv=yval();
1271     if (*yv=='\0')
1272     LOG(llevError,"Event (trigger) without val\n");
1273     else
1274     insert_event(op,EVENT_TRIGGER,yv,NULL,NULL);
1275     }
1276    
1277     ^event_trigger_plugin{S} {
1278     char *yv=yval();
1279     if (*yv=='\0')
1280     LOG(llevError,"Event (trigger) without plugin\n");
1281     else
1282     insert_event(op,EVENT_TRIGGER,NULL,yv,NULL);
1283     }
1284    
1285     ^event_trigger_options{S} {
1286     char *yv=yval();
1287     if (*yv=='\0')
1288     LOG(llevError,"Event (trigger) without options\n");
1289     else
1290     insert_event(op,EVENT_TRIGGER,NULL,NULL,yv);
1291     }
1292     ^event_close{S} {
1293     char *yv=yval();
1294     if (*yv=='\0')
1295     LOG(llevError,"Event (close) without val\n");
1296     else
1297     insert_event(op,EVENT_CLOSE,yv,NULL,NULL);
1298     }
1299    
1300     ^event_close_plugin{S} {
1301     char *yv=yval();
1302     if (*yv=='\0')
1303     LOG(llevError,"Event (close) without plugin\n");
1304     else
1305     insert_event(op,EVENT_CLOSE,NULL,yv,NULL);
1306     }
1307    
1308     ^event_close_options{S} {
1309     char *yv=yval();
1310     if (*yv=='\0')
1311     LOG(llevError,"Event (close) without options\n");
1312     else
1313     insert_event(op,EVENT_CLOSE,NULL,NULL,yv);
1314     }
1315     ^event_timer{S} {
1316     char *yv=yval();
1317     if (*yv=='\0')
1318     LOG(llevError,"Event (timer) without val\n");
1319     else
1320     insert_event(op,EVENT_TIMER,yv,NULL,NULL);
1321     }
1322    
1323     ^event_timer_plugin{S} {
1324     char *yv=yval();
1325     if (*yv=='\0')
1326     LOG(llevError,"Event (timer) without plugin\n");
1327     else
1328     insert_event(op,EVENT_TIMER,NULL,yv,NULL);
1329     }
1330    
1331     ^event_timer_options{S} {
1332     char *yv=yval();
1333     if (*yv=='\0')
1334     LOG(llevError,"Event (timer) without options\n");
1335     else
1336     insert_event(op,EVENT_TIMER,NULL,NULL,yv);
1337     }
1338    
1339     ^current_weapon_script{S} { char *yv=yval();
1340    
1341     if (*yv=='\0') LOG(llevError,"Script (current weapon) without val\n");
1342     else
1343     {
1344     FREE_AND_COPY(op->current_weapon_script, yv);
1345     };
1346     }
1347    
1348     <*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
1349     #.*\n {}
1350    
1351     <<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
1352     if (lex_error!=0) return lex_error; else return LL_EOF;}
1353     .* { add_key_value(op); }
1354     %%
1355    
1356    
1357     int yyerror(char *s)
1358     {
1359     LOG(llevError, "%s: %s\n", s, yytext);
1360     return -1;
1361     }
1362    
1363    
1364     /* Our save file syntax is very simple, so we can use a very simple
1365     * processing mechanism here instead using something like bison
1366     * This skips over the space and returns the value, or "" if no value
1367     * is found. Modified 4/26/2000 to also strip spaces at end of
1368     * line
1369     */
1370     static char *yval()
1371     {
1372     static char *em="";
1373     char *cp,*end;
1374    
1375     /* First skip over start of line, like animation or name */
1376     for (cp=yytext; *cp!=' '; cp++) {
1377     if (*cp=='\0') {
1378     return em;
1379     }
1380     }
1381    
1382     /* Skip over whitespace */
1383     for (; *cp==' '; cp++) {
1384     if (*cp=='\0') {
1385     return em;
1386     }
1387     }
1388     /* Got last character before null and strip
1389     * off tailing whitespace
1390     */
1391     for (end=cp+strlen(cp)-1; *end==' '; end--) {
1392     if (end==cp) return em;
1393     *end='\0';
1394     }
1395     return cp;
1396     }
1397    
1398    
1399     /*
1400     * Loads an object from the given file-pointer.
1401     * Variables will be read and parsed and patched into the object
1402     * until the string "end" is reached, or the end of the file.
1403     *
1404     * bufstat is used to determine various file attributes:
1405     * LO_REPATE (0): We are reading from the same buffer as the last call.
1406     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1407     * will also be reading from this (treasure file, artifacts.)
1408     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1409     * be reset.
1410     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1411     *
1412     */
1413    
1414 root 1.13 int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) {
1415 root 1.1 int retval;
1416     char inbuf[MAX_BUF];
1417    
1418     strcpy(msgbuf, "");
1419     strcpy(lorebuf, "");
1420     if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) {
1421     /* LOG(llevDebug,"Switching lex buffers\n");*/
1422     yy_delete_buffer(YY_CURRENT_BUFFER);
1423     yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE));
1424     if (bufstate==LO_NOREAD) return LL_NORMAL;
1425     }
1426     if (bufstate==LO_LINEMODE) {
1427     YY_BUFFER_STATE yybufstate;
1428     while (fgets(inbuf, MAX_BUF-3, fp)) {
1429     yybufstate=yy_scan_string(inbuf);
1430 root 1.13 retval=lex_load(op, fp, map_flags);
1431 root 1.1 yy_delete_buffer(yybufstate);
1432     if (retval==LL_NORMAL) return retval;
1433     }
1434     LOG(llevDebug,"Got eof while scanning strings\n");
1435     return LL_EOF;
1436     }
1437    
1438 root 1.13 retval=lex_load(op, fp, map_flags);
1439 root 1.1 if (op->current_weapon_script != NULL)
1440     {
1441     op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script);
1442     LOG(llevDebug, "CurrentWeapon Loaded !\n");
1443     };
1444    
1445     /* LOG(llevDebug," load completed, object=%s\n",op->name);*/
1446     return retval;
1447     }
1448    
1449    
1450     /* This takes a buffer, scans it for variables, and sets those variables
1451     * as appropriate in op.
1452     *
1453     * This function appears to be used in only 2 places - in crossedit to
1454     * override values and in c_wiz to mutate values.
1455     */
1456     int set_variable(object *op,char *buf) {
1457     YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1458     int retval;
1459 root 1.13 object_thawer thawer (0);
1460 root 1.1
1461     strcpy(msgbuf, "");
1462     strcpy(lorebuf, "");
1463     yy_push_state(INITIAL);
1464     yybufstate=yy_scan_string(buf);
1465 root 1.10 retval=lex_load(op,thawer,0);
1466 root 1.1 yy_switch_to_buffer(yycurbuf);
1467     yy_delete_buffer(yybufstate);
1468     yy_pop_state();
1469     return retval;
1470     }
1471    
1472     /* Start of C code */
1473    
1474     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1475     * put gaps in the array that should not be processed.
1476     * The order matches the order of the define values in 'define.h'.
1477     */
1478     /* This is a list of pointers that correspond to the FLAG_.. values.
1479     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1480     * the 15'th element of this array should match that name.
1481     * If an entry is NULL, that is a flag not to loaded/saved.
1482     */
1483 root 1.2 static const char *const flag_names[NUM_FLAGS+1] = {
1484 root 1.1 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1485     "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1486     "is_animated", NULL /* slow_move */,
1487     NULL /* flying */, "monster", "friendly", "generator",
1488     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1489     "see_invisible", "can_roll", "overlay_floor",
1490     "is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1491     NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1492     "changing", "splitting", "hitback", "startequip",
1493     "blocksview", "undead", "scared", "unaggressive",
1494     "reflect_missile", "reflect_spell", /* 40 */
1495     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1496     "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1497     "pick_up", "unique", "no_drop", /* 50 */
1498     NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1499     "can_use_bow", "can_use_armour", "can_use_weapon",
1500     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1501     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1502     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1503     "stealth", NULL, NULL, "cursed", "damned",
1504     "see_anywhere", "known_magical", "known_cursed",
1505     "can_use_skill", "been_applied", /* 80 */
1506     "has_ready_scroll", "can_use_rod", NULL,
1507     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1508     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1509     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1510     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1511     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1512     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1513     NULL
1514     };
1515    
1516    
1517     /*
1518     * Initialises the array of variable-names. Needed before any
1519     * objects can be loaded. Called by init_library().
1520     */
1521    
1522     void init_vars() {
1523     }
1524    
1525     /*For get_ob_diff speed reason*/
1526     typedef struct {
1527 root 1.2 const char *name;
1528 root 1.1 int length;
1529     }genericname;
1530     static genericname evtnames[13]=
1531     {
1532     {"event_none ",11},
1533     {"event_apply ",12},
1534     {"event_attack ",13},
1535     {"event_death ",12},
1536     {"event_drop ",11},
1537     {"event_pickup ",13},
1538     {"event_say ",10},
1539     {"event_stop ",11},
1540     {"event_time ",11},
1541     {"event_throw ",12},
1542     {"event_trigger ",14},
1543     {"event_close ",12},
1544     {"event_timer ",12}
1545     } ;
1546    
1547     static genericname plgnames[13]=
1548     {
1549     {"event_none_plugin ",18},
1550     {"event_apply_plugin ",19},
1551     {"event_attack_plugin ",20},
1552     {"event_death_plugin ",19},
1553     {"event_drop_plugin ",18},
1554     {"event_pickup_plugin ",20},
1555     {"event_say_plugin ",17},
1556     {"event_stop_plugin ",18},
1557     {"event_time_plugin ",18},
1558     {"event_throw_plugin ",19},
1559     {"event_trigger_plugin ",21},
1560     {"event_close_plugin ",19},
1561     {"event_timer_plugin ",19}
1562     };
1563    
1564     static genericname plgoptions[13]=
1565     {
1566     {"event_none_options ",19},
1567     {"event_apply_options ",20},
1568     {"event_attack_options ",21},
1569     {"event_death_options ",20},
1570     {"event_drop_options ",19},
1571     {"event_pickup_options ",21},
1572     {"event_say_options ",18},
1573     {"event_stop_options ",19},
1574     {"event_time_options ",19},
1575     {"event_throw_options ",20},
1576     {"event_trigger_options ",22},
1577     {"event_close_options ",20},
1578     {"event_timer_options ",20}
1579     };
1580    
1581 root 1.2 /* This returns a string of the integer movement type */
1582     static char* get_string_move_type(MoveType mt)
1583     {
1584     static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1585     int i, all_count=0, count;
1586    
1587     strcpy(retbuf,"");
1588     strcpy(retbuf_all," all");
1589    
1590     /* Quick check, and probably fairly common */
1591     if (mt == MOVE_ALL) return retbuf_all+1;
1592     if (mt == 0) {
1593     strcpy(retbuf,"0");
1594     return retbuf;
1595     }
1596    
1597     /* We basically slide the bits down. Why look at MOVE_ALL?
1598     * because we may want to return a string like 'all -swim',
1599     * and if we just looked at mt, we couldn't get that.
1600     */
1601     for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) {
1602     if (mt & (1<<count)) {
1603     strcat(retbuf, " ");
1604     strcat(retbuf, move_name[count]);
1605     } else {
1606     strcat(retbuf_all, " -");
1607     strcat(retbuf_all, move_name[count]);
1608     all_count++;
1609     }
1610     }
1611     /* Basically, if there is a single negation, return it, eg
1612     * 'all -swim'. But more than that, just return the
1613     * enumerated values. It doesn't make sense to return
1614     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1615     */
1616     if (all_count <=1) return retbuf_all+1;
1617     else return retbuf+1;
1618     }
1619    
1620    
1621 root 1.1 /*
1622     * Returns a pointer to a static string which contains all variables
1623     * which are different in the two given objects. op is the what object
1624     * the different values will be taken from. This function is
1625     * typically used to dump objects (op2=empty object), or to save objects
1626     * (op2 is the objects original archetype)
1627     * Note by MSW 2003-09-22: It's a bug that we need to pass entrysize -
1628     * we should use strlen entryname instead. Any smart compiler should
1629     * optimize that out.
1630     */
1631    
1632    
1633     /*static int eol_size=strlen("\n");*/
1634     static int eol_size=sizeof("\n")-1; /*Substract 1 to suppress terminal 0*/
1635     #define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\
1636     FAST_STRNCAT(buf__,entryname__,entrysize__);\
1637     FAST_STRCAT(buf__,entryvalue__);\
1638     FAST_STRNCAT(buf__,"\n",eol_size);}
1639     #define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \
1640     ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__)
1641     #define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \
1642     ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__)
1643    
1644    
1645    
1646     char *get_ob_diff(object *op,object *op2) {/* I plan to optimize this heavily */
1647    
1648     /* Too late, have done it already :P
1649     * Tchize
1650     */
1651    
1652     /*
1653     * A bit of explantion on strings handling in this function:
1654     * buf is never null terminated until the end. So
1655     * works only with buf2 and fastbuf. What concern fastbuf,
1656     * use ONLY through the FAST macros. Classical C string handling
1657     * functions will fail since it is a pointer to the end of the
1658     * string.
1659     * NEVER touch buf between PREPARE_FASTCAT(buf) and
1660     * FINISH_FASTCAT(buf)
1661     */
1662     static int already_run = 0;
1663     static int flag_lens[NUM_FLAGS];
1664 root 1.6 char buf2[4096]; // / was HUFE_BUF, which was hugely incorrect, as is this value, but much less so
1665     static char buf[128*1024]; // < the assumption is that every object always fits. fixing this bug, however
1666     char* fastbuf; // \ requires a large rewrite of the code, so its left to the next total rewrite.
1667 root 1.1 int tmp;
1668     int i;
1669     event *etmp;
1670     event *etmp2;
1671     key_value * my_field;
1672     key_value * arch_field;
1673    
1674     /*first init this function if first call*/
1675     if (!already_run){
1676     for (i=0;i<NUM_FLAGS;i++)
1677     flag_lens[i]=flag_names[i]?strlen(flag_names[i]):0; /* some flags may be null? :/*/
1678     already_run=1;
1679     }
1680     buf[0]='\0';
1681     fastbuf=PREPARE_FASTCAT(buf);
1682    
1683     /* This saves the key/value lists. We do it first so that any
1684     * keys that match field names will be overwritten by the loader.
1685     */
1686     for (my_field = op->key_values; my_field != NULL; my_field = my_field->next) {
1687     /* Find the field in the opposing member. */
1688     arch_field = get_ob_key_link(op2, my_field->key);
1689    
1690     /* If there's no partnering field, or it's got a different value, save our field. */
1691     if (arch_field == NULL || my_field->value != arch_field->value) {
1692     FAST_STRCAT(fastbuf, my_field->key);
1693     FAST_STRNCAT(fastbuf, " ", 1);
1694     /* If this is null, then saving it as a space should
1695     * cause it to be null again.
1696     */
1697     if (my_field->value) FAST_STRCAT(fastbuf, my_field->value);
1698     FAST_STRNCAT(fastbuf, "\n", eol_size);
1699     }
1700     }
1701     /* We don't need to worry about the arch's extra fields - they
1702     * will get taken care of the copy_object function.
1703     */
1704    
1705    
1706     if(op->name && op->name!=op2->name) {
1707     ADD_STRINGLINE_ENTRY(fastbuf,"name ",op->name,5);
1708     }
1709     if(op->name_pl && op->name_pl!=op2->name_pl) {
1710     ADD_STRINGLINE_ENTRY(fastbuf,"name_pl ",op->name_pl,8);
1711     }
1712     if(op->custom_name && op->custom_name!=op2->custom_name) {
1713     ADD_STRINGLINE_ENTRY(fastbuf,"custom_name ",op->custom_name,12);
1714     }
1715     if(op->title && op->title!=op2->title) {
1716     ADD_STRINGLINE_ENTRY(fastbuf,"title ",op->title,6);
1717     }
1718     if(op->race && op->race!=op2->race) {
1719     ADD_STRINGLINE_ENTRY(fastbuf,"race ",op->race,5);
1720     }
1721     if(op->slaying && op->slaying!=op2->slaying) {
1722     ADD_STRINGLINE_ENTRY(fastbuf,"slaying ",op->slaying,8);
1723     }
1724     if(op->skill && op->skill!=op2->skill) {
1725     ADD_STRINGLINE_ENTRY(fastbuf,"skill ",op->skill,6);
1726     }
1727     if(op->msg && op->msg!=op2->msg) {
1728     FAST_STRNCAT(fastbuf,"msg\n",3+eol_size);
1729     FAST_STRCAT(fastbuf,op->msg);
1730     FAST_STRNCAT(fastbuf,"endmsg\n",6+eol_size);
1731     }
1732     if(op->lore && op->lore!=op2->lore) {
1733     FAST_STRNCAT(fastbuf,"lore\n",4+eol_size);
1734     FAST_STRCAT(fastbuf,op->lore);
1735     FAST_STRNCAT(fastbuf,"endlore\n",7+eol_size);
1736    
1737     }
1738     if(op->other_arch!=op2->other_arch&&op->other_arch!=NULL &&
1739     op->other_arch->name) {
1740     ADD_STRINGLINE_ENTRY(fastbuf,"other_arch ",op->other_arch->name,11);
1741     }
1742     if(op->face!=op2->face) {
1743     ADD_STRINGLINE_ENTRY(fastbuf,"face ",op->face->name,5);
1744     }
1745    
1746     for(etmp=op->events;etmp!=NULL;etmp=etmp->next)
1747     {
1748     /* First we find the event for the reference object */
1749     etmp2=find_event(op2,etmp->type);
1750     if ((etmp->hook != NULL) && ((etmp2 == NULL) || (etmp2->hook == NULL) || (strcmp(etmp2->hook,etmp->hook))))
1751     /* Either there's no matching event in the reference object,
1752     * or the hook is different */
1753     {
1754     ADD_STRINGLINE_ENTRY(fastbuf,evtnames[etmp->type].name,etmp->hook,evtnames[etmp->type].length);
1755     }
1756     if ((etmp->plugin != NULL) && ((etmp2 == NULL) || (etmp2->plugin == NULL) || (strcmp(etmp2->plugin,etmp->plugin))))
1757     {
1758    
1759     ADD_STRINGLINE_ENTRY(fastbuf,plgnames[etmp->type].name,etmp->plugin,plgnames[etmp->type].length);
1760     }
1761     if ((etmp->options != NULL) && ((etmp2 == NULL) || (etmp2->options == NULL) || (strcmp(etmp2->options,etmp->options))))
1762     {
1763     ADD_STRINGLINE_ENTRY(fastbuf,plgoptions[etmp->type].name,etmp->options,plgoptions[etmp->type].length);
1764     }
1765    
1766     }
1767    
1768     if (op->animation_id != op2->animation_id) {
1769     if (op->animation_id) {
1770     ADD_STRINGLINE_ENTRY(fastbuf,"animation ",animations[GET_ANIM_ID(op)].name,10);
1771     if ( ! QUERY_FLAG (op, FLAG_ANIMATE)) {
1772     FAST_STRNCAT(fastbuf,"is_animated 0\n",13+eol_size);
1773     }
1774     } else {
1775     FAST_STRNCAT(fastbuf,"animation NONE\n",14+eol_size);
1776     }
1777     }
1778     if(op->stats.Str!=op2->stats.Str)
1779     FAST_SAVE_LONG(fastbuf,"Str ",op->stats.Str,4);
1780     if(op->stats.Dex!=op2->stats.Dex)
1781     FAST_SAVE_LONG(fastbuf,"Dex ",op->stats.Dex,4);
1782     if(op->stats.Con!=op2->stats.Con)
1783     FAST_SAVE_LONG(fastbuf,"Con ",op->stats.Con,4);
1784     if(op->stats.Wis!=op2->stats.Wis)
1785     FAST_SAVE_LONG(fastbuf,"Wis ",op->stats.Wis,4);
1786     if(op->stats.Pow!=op2->stats.Pow)
1787     FAST_SAVE_LONG(fastbuf,"Pow ",op->stats.Pow,4);
1788     if(op->stats.Cha!=op2->stats.Cha)
1789     FAST_SAVE_LONG(fastbuf,"Cha ",op->stats.Cha,4);
1790     if(op->stats.Int!=op2->stats.Int)
1791     FAST_SAVE_LONG(fastbuf,"Int ",op->stats.Int,4);
1792     if(op->stats.hp!=op2->stats.hp)
1793     FAST_SAVE_LONG(fastbuf,"hp ",op->stats.hp,3);
1794     if(op->stats.maxhp!=op2->stats.maxhp)
1795     FAST_SAVE_LONG(fastbuf,"maxhp ",op->stats.maxhp,6);
1796     if(op->stats.sp!=op2->stats.sp)
1797     FAST_SAVE_LONG(fastbuf,"sp ",op->stats.sp,3);
1798     if(op->stats.maxsp!=op2->stats.maxsp)
1799     FAST_SAVE_LONG(fastbuf,"maxsp ",op->stats.maxsp,6);
1800     if(op->stats.grace!=op2->stats.grace)
1801     FAST_SAVE_LONG(fastbuf,"grace ",op->stats.grace,6);
1802     if(op->stats.maxgrace!=op2->stats.maxgrace)
1803     FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9);
1804    
1805     if(op->stats.exp!=op2->stats.exp) {
1806     #ifndef WIN32
1807 root 1.2 sprintf(buf2,"%lld", op->stats.exp);
1808 root 1.1 #else
1809 root 1.2 sprintf(buf2,"%I64d", op->stats.exp);
1810 root 1.1 #endif
1811     ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4);
1812     }
1813    
1814     if(op->perm_exp!=op2->perm_exp) {
1815     #ifndef WIN32
1816 root 1.2 sprintf(buf2,"%lld", op->perm_exp);
1817 root 1.1 #else
1818 root 1.2 sprintf(buf2,"%I64d", op->perm_exp);
1819 root 1.1 #endif
1820     ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9);
1821     }
1822    
1823     if(op->expmul!=op2->expmul)
1824     FAST_SAVE_DOUBLE(fastbuf,"expmul ",op->expmul,7);
1825     if(op->stats.food!=op2->stats.food)
1826     FAST_SAVE_LONG(fastbuf,"food ",op->stats.food,5);
1827     if(op->stats.dam!=op2->stats.dam)
1828     FAST_SAVE_LONG(fastbuf,"dam ",op->stats.dam,4);
1829     if(op->stats.luck!=op2->stats.luck)
1830     FAST_SAVE_LONG(fastbuf,"luck ",op->stats.luck,5);
1831     if(op->stats.wc!=op2->stats.wc)
1832     FAST_SAVE_LONG(fastbuf,"wc ",op->stats.wc,3);
1833     if(op->stats.ac!=op2->stats.ac)
1834     FAST_SAVE_LONG(fastbuf,"ac ",op->stats.ac,3);
1835     if(op->x!=op2->x)
1836     FAST_SAVE_LONG(fastbuf,"x ",op->x,2);
1837     if(op->y!=op2->y)
1838     FAST_SAVE_LONG(fastbuf,"y ",op->y,2);
1839     if(op->speed!=op2->speed) {
1840     FAST_SAVE_DOUBLE(fastbuf,"speed ",op->speed,6);
1841     }
1842     if(op->speed > 0 && op->speed_left!=op2->speed_left) {
1843     FAST_SAVE_DOUBLE(fastbuf,"speed_left ",op->speed_left,11);
1844     }
1845     if(op->move_status != op2->move_status)
1846     FAST_SAVE_LONG(fastbuf,"move_state ",op->move_status,11);
1847     if(op->attack_movement != op2->attack_movement)
1848     FAST_SAVE_LONG(fastbuf,"attack_movement ",op->attack_movement,16);
1849     if(op->nrof!=op2->nrof)
1850     FAST_SAVE_LONG(fastbuf,"nrof ",op->nrof,5);
1851     if(op->level!=op2->level)
1852     FAST_SAVE_LONG(fastbuf,"level ",op->level,6);
1853     if(op->direction!=op2->direction)
1854     FAST_SAVE_LONG(fastbuf,"direction ",op->direction,10);
1855     if(op->type!=op2->type)
1856     FAST_SAVE_LONG(fastbuf,"type ",op->type,5);
1857     if(op->subtype!=op2->subtype)
1858     FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,8);
1859     if(op->attacktype!=op2->attacktype)
1860     FAST_SAVE_LONG(fastbuf,"attacktype ",op->attacktype,11);
1861    
1862     for (tmp=0; tmp < NROFATTACKS; tmp++) {
1863     if (op->resist[tmp] != op2->resist[tmp]) {
1864     FAST_STRNCAT(fastbuf,"resist_",7);
1865     FAST_SAVE_LONG(fastbuf,resist_save[tmp],op->resist[tmp],strlen(resist_save[tmp]));
1866     }
1867     }
1868    
1869     if(op->path_attuned!=op2->path_attuned)
1870     FAST_SAVE_LONG(fastbuf,"path_attuned ",op->path_attuned,13);
1871     if(op->path_repelled!=op2->path_repelled)
1872     FAST_SAVE_LONG(fastbuf,"path_repelled ",op->path_repelled,14);
1873     if(op->path_denied!=op2->path_denied)
1874     FAST_SAVE_LONG(fastbuf,"path_denied ",op->path_denied,12);
1875     if(op->material!=op2->material)
1876     FAST_SAVE_LONG(fastbuf,"material ",op->material,9);
1877     if(op->materialname && op->materialname!=op2->materialname) {
1878     ADD_STRINGLINE_ENTRY(fastbuf,"materialname ",op->materialname,13);
1879     }
1880     if(op->value!=op2->value)
1881     FAST_SAVE_LONG(fastbuf,"value ",op->value,6);
1882     if(op->carrying!=op2->carrying)
1883     FAST_SAVE_LONG(fastbuf,"carrying ",op->carrying,9);
1884     if(op->weight!=op2->weight)
1885     FAST_SAVE_LONG(fastbuf,"weight ",op->weight,7);
1886     if(op->invisible!=op2->invisible)
1887     FAST_SAVE_LONG(fastbuf,"invisible ",op->invisible,10);
1888     if(op->state!=op2->state)
1889     FAST_SAVE_LONG(fastbuf,"state ",op->state,6);
1890     if(op->magic!=op2->magic)
1891     FAST_SAVE_LONG(fastbuf,"magic ",op->magic,6);
1892     if(op->last_heal!=op2->last_heal)
1893     FAST_SAVE_LONG(fastbuf,"last_heal ",op->last_heal,10);
1894     if(op->last_sp!=op2->last_sp)
1895     FAST_SAVE_LONG(fastbuf,"last_sp ",op->last_sp,8);
1896     if(op->last_grace!=op2->last_grace)
1897     FAST_SAVE_LONG(fastbuf,"last_grace ",op->last_grace,11);
1898     if(op->last_eat!=op2->last_eat)
1899     FAST_SAVE_LONG(fastbuf,"last_eat ",op->last_eat,9);
1900     if(QUERY_FLAG(op,FLAG_IS_LINKED) && (tmp = get_button_value(op)))
1901     FAST_SAVE_LONG(fastbuf,"connected ",tmp,10);
1902     if(op->glow_radius!=op2->glow_radius)
1903     FAST_SAVE_LONG(fastbuf,"glow_radius ",op->glow_radius,12);
1904     if (op->randomitems!=op2->randomitems) {
1905     ADD_STRINGLINE_ENTRY(fastbuf,"randomitems ",(op->randomitems?op->randomitems->name:"none"),12);
1906     }
1907     #ifdef NPC_PROG
1908     if(op->npc_status!=op2->npc_status)
1909     FAST_SAVE_LONG(fastbuf,"npc_status ",op->npc_status,11);
1910     if(op->npc_program!=op2->npc_program)
1911     FAST_SAVE_LONG(fastbuf,"npc_program ",op->npc_program,12);
1912     #endif
1913    
1914    
1915     if(op->run_away!=op2->run_away)
1916     FAST_SAVE_LONG(fastbuf,"run_away ",op->run_away,9);
1917     if(op->pick_up!=op2->pick_up)
1918     FAST_SAVE_LONG(fastbuf,"pick_up ",op->pick_up,8);
1919     if(op->weight_limit!=op2->weight_limit)
1920     FAST_SAVE_LONG(fastbuf,"container ",op->weight_limit,10);
1921     if (op->will_apply!=op2->will_apply)
1922     FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11);
1923     if(op->smoothlevel!=op2->smoothlevel)
1924     FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12);
1925    
1926     if (op->current_weapon_script!=op2->current_weapon_script){
1927     ADD_STRINGLINE_ENTRY(fastbuf,"current_weapon_script ",op->current_weapon_script,22);
1928     };
1929    
1930     if(op->weapontype && op->weapontype!=op2->weapontype) {
1931     FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11);
1932     }
1933     if(op->tooltype && op->tooltype!=op2->tooltype) {
1934     FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9);
1935     }
1936     if (op->elevation && op->elevation != op2->elevation) {
1937     FAST_SAVE_LONG(fastbuf,"elevation ",op->elevation,10);
1938     }
1939     if (op->client_type && op->client_type != op2->client_type) {
1940     FAST_SAVE_LONG(fastbuf,"client_type ",op->client_type,12);
1941     }
1942    
1943     if (op->item_power != op2->item_power) {
1944     FAST_SAVE_LONG(fastbuf,"item_power ",op->item_power,11);
1945     }
1946    
1947     if (op->duration != op2->duration)
1948     FAST_SAVE_LONG(fastbuf,"duration ",op->duration,9);
1949    
1950     if (op->range != op2->range)
1951     FAST_SAVE_LONG(fastbuf,"range ",op->range,6);
1952    
1953     if (op->range_modifier != op2->range_modifier)
1954     FAST_SAVE_LONG(fastbuf,"range_modifier ",op->range_modifier,15);
1955    
1956     if (op->duration_modifier != op2->duration_modifier)
1957     FAST_SAVE_LONG(fastbuf,"duration_modifier ", op->duration_modifier,18);
1958    
1959     if (op->dam_modifier != op2->dam_modifier)
1960     FAST_SAVE_LONG(fastbuf,"dam_modifier ", op->dam_modifier,13);
1961    
1962     if (op->gen_sp_armour != op2->gen_sp_armour) {
1963     FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14);
1964     }
1965    
1966 root 1.2 /* I've kept the old int move type saving code commented out.
1967     * In an ideal world, we'd know if we want to do a quick
1968     * save (say to a temp map, where we don't care about strings),
1969     * or a slower save/dm dump, where printing out strings is handy.
1970     */
1971 root 1.1 if (op->move_type != op2->move_type) {
1972 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10)*/
1973     ADD_STRINGLINE_ENTRY(fastbuf,"move_type ",
1974     get_string_move_type(op->move_type),
1975     10);
1976 root 1.1 }
1977     if (op->move_block != op2->move_block) {
1978 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11)*/
1979     ADD_STRINGLINE_ENTRY(fastbuf,"move_block ",
1980     get_string_move_type(op->move_block),
1981     11);
1982     }
1983     if (op->move_allow != op2->move_allow) {
1984     /*FAST_SAVE_LONG(fastbuf,"move_allow ",op->move_allow,11);*/
1985     ADD_STRINGLINE_ENTRY(fastbuf,"move_allow ",
1986     get_string_move_type(op->move_allow),
1987     11);
1988 root 1.1 }
1989     if (op->move_on != op2->move_on) {
1990 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);*/
1991     ADD_STRINGLINE_ENTRY(fastbuf,"move_on ",
1992     get_string_move_type(op->move_on),
1993     8);
1994 root 1.1 }
1995     if (op->move_off != op2->move_off) {
1996 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);*/
1997     ADD_STRINGLINE_ENTRY(fastbuf,"move_off ",
1998     get_string_move_type(op->move_off),
1999     9);
2000 root 1.1 }
2001     if (op->move_slow != op2->move_slow) {
2002 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);*/
2003     ADD_STRINGLINE_ENTRY(fastbuf,"move_slow ",
2004     get_string_move_type(op->move_slow),
2005     10);
2006 root 1.1 }
2007    
2008     if (op->move_slow_penalty != op2->move_slow_penalty) {
2009 elmex 1.7 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",(long) op->move_slow_penalty,18);
2010 root 1.1 }
2011    
2012     if (!COMPARE_FLAGS(op,op2)) {
2013     for (tmp=0; tmp <= NUM_FLAGS; tmp++) {
2014     if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) {
2015     ADD_STRINGLINE_ENTRY(fastbuf,flag_names[tmp],QUERY_FLAG(op, tmp)?" 1":" 0",flag_lens[tmp]);
2016     }
2017     }
2018     }
2019    
2020     /* Save body locations */
2021     for (i=0; i<NUM_BODY_LOCATIONS; i++) {
2022     if (op->body_info[i] != op2->body_info[i]) {
2023     FAST_STRCAT(fastbuf,body_locations[i].save_name);
2024     FAST_SAVE_LONG(fastbuf," ",op->body_info[i],1);
2025     }
2026     }
2027     FINISH_FASTCAT(fastbuf);
2028     if(buf[0]=='\0') /*did not cat anything...*/
2029     return NULL;
2030    
2031     return buf;
2032     }
2033    
2034     /*
2035     * Dumps all variables in an object to a file.
2036     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
2037     * the only place this is not set is when saving the player.
2038     * If bit 1 of flag is set, don't remove the object after save. As of now,
2039     * all of the callers are setting this.
2040     */
2041    
2042 root 1.13 void save_object(object_freezer &fp,object *op, int flag) {
2043 root 1.1 archetype *at;
2044     char *cp;
2045     object *tmp,*old;
2046    
2047     /* Even if the object does have an owner, it would seem that we should
2048     * still save it.
2049     */
2050     if(op->owner!=NULL || fp == NULL)
2051     return;
2052    
2053     /* If it is unpaid and we don't want to save those, just return. */
2054     if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) {
2055     return;
2056     }
2057    
2058     if((at=op->arch)==NULL) at=empty_archetype;
2059     fprintf(fp,"arch %s\n",at->name);
2060    
2061     if((cp=get_ob_diff(op,&at->clone))!=NULL)
2062     fputs(cp,fp); /* We really should do some status checking on this */
2063    
2064     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents*/
2065    
2066     old=NULL;
2067    
2068     if (flag & 2 )
2069     for(tmp=op->inv;tmp!=NULL;tmp=tmp->below)
2070 root 1.13 save_object(fp,tmp,flag);
2071 root 1.1
2072     /* Slightly different logic because tmp/op will be removed by
2073     * the save_object we call. So we just keep looking at op->inv
2074     * until there is nothing left. In theory, the variable old
2075     * should not be needed, as recursive loops shouldn't happen.
2076     */
2077     else while ((tmp=op->inv)!=NULL) {
2078     if(old==tmp) {
2079     LOG(llevError," Recursive loop in inventory\n");
2080     break;
2081     }
2082 root 1.13 save_object(fp,tmp,flag);
2083 root 1.1 old=tmp;
2084     }
2085    
2086     if (!(flag&2)) {
2087     remove_ob(op);
2088     free_object (op);
2089     }
2090    
2091 root 1.13 fp.put (op);
2092 root 1.1 fprintf(fp,"end\n");
2093     }
2094    
2095     void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions)
2096     {
2097     event *evt;
2098     event *tmp;
2099    
2100     evt = find_event(op,etype);
2101     if (evt == NULL)
2102     {
2103     evt = (event *)malloc(sizeof(event));
2104     evt->next = NULL;
2105     evt->type = etype;
2106     evt->hook = NULL;
2107     evt->plugin = NULL;
2108     evt->options = NULL;
2109     if (op->events==NULL)
2110     {
2111     op->events=evt;
2112     }
2113     else
2114     {
2115     for(tmp=op->events;;tmp=tmp->next)
2116     {
2117     if (tmp->next == NULL)
2118     {
2119     tmp->next = evt;
2120     break;
2121     }
2122     }
2123     }
2124     }
2125     if (ehook != NULL)
2126     FREE_AND_COPY(evt->hook,ehook);
2127     if (eplug != NULL)
2128     FREE_AND_COPY(evt->plugin,eplug);
2129     if (eoptions != NULL)
2130     FREE_AND_COPY(evt->options,eoptions);
2131     }
2132    
2133     event* find_event(object* op, int etype)
2134     {
2135     event *found;
2136     for(found=op->events;found!=NULL;found=found->next)
2137     {
2138     if (found->type == etype)
2139     return found;
2140     }
2141     return NULL;
2142     }