ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.l
Revision: 1.16
Committed: Thu Aug 31 06:23:19 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.15: +0 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 %{
2     /*
3     * static char *rcsid_object_c =
4 root 1.2 * "$Id$";
5 root 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31     sub/add_weight will transcend the environment updating the carrying
32     variable. */
33    
34    
35     #include <global.h>
36     #include <loader.h>
37     #include <newserver.h>
38     #include <sproto.h>
39    
40 root 1.10 #define YY_DECL int lex_load(object *op, object_thawer &thawer, int map_flags)
41 root 1.1
42     static char *yval();
43    
44     static int lex_error;
45 root 1.8 static char msgbuf[65536];
46     static char lorebuf[65536];
47 root 1.1
48 root 1.2 /* Maps the MOVE_* values to names */
49     static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat",
50     NULL};
51    
52 root 1.1 /* This table is only necessary to convert objects that existed before the
53     * spell object conversion to the new object. It was not practical
54     * to go through every mapping looking for every potion, rod, wand, etc
55     * that had a sp set and update to the new value. So this maps the
56     * old spell numbers to the name of the new archs.
57     * If you are adding a new spell, you should not modify this - you
58     * new spell won't have been used, and thus won't have any legacy object.
59     * NULL entries in this table are valid - to denote objects that should
60     * not be updated for whatever reason.
61     */
62 elmex 1.7 const char *spell_mapping[] = {
63 root 1.1 "spell_magic_bullet", /* 0 */
64     "spell_small_fireball", /* 1 */
65     "spell_medium_fireball", /* 2 */
66     "spell_large_fireball", /* 3 */
67     "spell_burning_hands", /* 4 */
68     "spell_sm_lightning", /* 5 */
69     "spell_large_lightning", /* 6 */
70     "spell_magic_missile", /* 7 */
71     "spell_create_bomb", /* 8 */
72     "spell_summon_golem", /* 9 */
73     "spell_summon_fire_elemental", /* 10 */
74     "spell_summon_earth_elemental", /* 11 */
75     "spell_summon_water_elemental", /* 12 */
76     "spell_summon_air_elemental", /* 13 */
77     "spell_dimension_door", /* 14 */
78     "spell_create_earth_wall", /* 15 */
79     "spell_paralyze", /* 16 */
80     "spell_icestorm", /* 17 */
81     "spell_magic_mapping", /* 18 */
82     "spell_turn_undead", /* 19 */
83     "spell_fear", /* 20 */
84     "spell_poison_cloud", /* 21 */
85     "spell_wonder", /* 22 */
86     "spell_destruction", /* 23 */
87     "spell_perceive_self", /* 24 */
88     "spell_word_of_recall", /* 25 */
89     "spell_invisible", /* 26 */
90     "spell_invisible_to_undead", /* 27 */
91     "spell_probe", /* 28 */
92     "spell_lg_magic_bullet", /* 29 */
93     "spell_improved_invisibility", /* 30 */
94     "spell_holy_word", /* 31 */
95     "spell_minor_healing", /* 32 */
96     "spell_medium_healing", /* 33 */
97     "spell_major_healing", /* 34 */
98     "spell_heal", /* 35 */
99     "spell_create_food", /* 36 */
100     "spell_earth_to_dust", /* 37 */
101     "spell_armour", /* 38 */
102     "spell_strength", /* 39 */
103     "spell_dexterity", /* 40 */
104     "spell_constitution", /* 41 */
105     "spell_charisma", /* 42 */
106     "spell_create_fire_wall", /* 43 */
107     "spell_create_frost_wall", /* 44 */
108     "spell_protection_from_cold", /* 45 */
109     "spell_protection_from_electricity", /* 46 */
110     "spell_protection_from_fire", /* 47 */
111     "spell_protection_from_poison", /* 48 */
112     "spell_protection_from_slow", /* 49 */
113     "spell_protection_from_paralysis", /* 50 */
114     "spell_protection_from_draining", /* 51 */
115     "spell_protection_from_magic", /* 52 */
116     "spell_protection_from_attack", /* 53 */
117     "spell_levitate", /* 54 */
118     "spell_small_speedball", /* 55 */
119     "spell_large_speedball", /* 56 */
120     "spell_hellfire", /* 57 */
121     "spell_dragonbreath", /* 58 */
122     "spell_large_icestorm", /* 59 */
123     "spell_charging", /* 60 */
124     "spell_polymorph", /* 61 */
125     "spell_cancellation", /* 62 */
126     "spell_confusion", /* 63 */
127     "spell_mass_confusion", /* 64 */
128     "spell_summon_pet_monster", /* 65 */
129     "spell_slow", /* 66 */
130     "spell_regenerate_spellpoints", /* 67 */
131     "spell_cure_poison", /* 68 */
132     "spell_protection_from_confusion", /* 69 */
133     "spell_protection_from_cancellation", /* 70 */
134     "spell_protection_from_depletion", /* 71 */
135     "spell_alchemy", /* 72 */
136     "spell_remove_curse", /* 73 */
137     "spell_remove_damnation", /* 74 */
138     "spell_identify", /* 75*/
139     "spell_detect_magic", /* 76 */
140     "spell_detect_monster", /* 77 */
141     "spell_detect_evil", /* 78 */
142     "spell_detect_curse", /* 79 */
143     "spell_heroism", /* 80 */
144     "spell_aggravation", /* 81 */
145     "spell_firebolt", /* 82 */
146     "spell_frostbolt", /* 83 */
147     "spell_shockwave", /* 84 */
148     "spell_color_spray", /* 85 */
149     "spell_haste", /* 86 */
150     "spell_face_of_death", /* 87 */
151     "spell_ball_lightning", /* 88 */
152     "spell_meteor_swarm", /* 89 */
153     "spell_comet", /* 90 */
154     "spell_mystic_fist", /* 91 */
155     "spell_raise_dead", /* 92 */
156     "spell_resurrection", /* 93 */
157     "spell_reincarnation", /* 94 */
158     "spell_immunity_to_cold", /* 95 */
159     "spell_immunity_to_electricity",/* 96 */
160     "spell_immunity_to_fire", /* 97 */
161     "spell_immunity_to_poison", /* 98 */
162     "spell_immunity_to_slow", /* 99 */
163     "spell_immunity_to_paralysis", /* 100 */
164     "spell_immunity_to_draining", /* 101 */
165     "spell_immunity_to_magic", /* 102 */
166     "spell_immunity_to_attack", /* 103 */
167     "spell_invulnerability", /* 104 */
168     "spell_defense", /* 105 */
169     "spell_rune_of_fire", /* 106 */
170     "spell_rune_of_frost", /* 107 */
171     "spell_rune_of_shocking", /* 108 */
172     "spell_rune_of_blasting", /* 109 */
173     "spell_rune_of_death", /* 110 */
174     "spell_marking_rune", /* 111 */
175     "spell_build_director", /* 112 */
176     "spell_create_pool_of_chaos", /* 113 */
177     "spell_build_bullet_wall", /* 114 */
178     "spell_build_lightning_wall", /* 115 */
179     "spell_build_fireball_wall", /* 116 */
180     "spell_magic_rune", /* 117 */
181     "spell_rune_of_magic_drain", /* 118 */
182     "spell_antimagic_rune", /* 119 */
183     "spell_rune_of_transference", /* 120 */
184     "spell_transference", /* 121 */
185     "spell_magic_drain", /* 122 */
186     "spell_counterspell", /* 123 */
187     "spell_disarm", /* 124 */
188     "spell_cure_confusion", /* 125 */
189     "spell_restoration", /* 126 */
190     "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
191     "spell_counterwall", /* 128 */
192     "spell_cause_light_wounds", /* 129 */
193     "spell_cause_medium_wounds", /* 130 */
194     "spell_cause_heavy_wounds", /* 131 */
195     "spell_charm_monsters", /* 132 */
196     "spell_banishment", /* 133 */
197     "spell_create_missile", /* 134 */
198     "spell_show_invisible", /* 135 */
199     "spell_xray", /* 136 */
200     "spell_pacify", /* 137 */
201     "spell_summon_fog", /* 138 */
202     "spell_steambolt", /* 139 */
203     "spell_command_undead", /* 140 */
204     "spell_holy_orb", /* 141 */
205     "spell_summon_avatar", /* 142 */
206     "spell_holy_possession", /* 143 */
207     "spell_bless", /* 144 */
208     "spell_curse", /* 145 */
209     "spell_regeneration", /* 146 */
210     "spell_consecrate", /* 147 */
211     "spell_summon_cult_monsters", /* 148 */
212     "spell_cause_critical_wounds", /* 149 */
213     "spell_holy_wrath", /* 150 */
214     "spell_retributive_strike", /* 151 */
215     "spell_finger_of_death", /* 152 */
216     "spell_insect_plague", /* 153 */
217     "spell_call_holy_servant", /* 154 */
218     "spell_wall_of_thorns", /* 155 */
219     "spell_staff_to_snake", /* 156 */
220     "spell_light", /* 157 */
221     "spell_darkness", /* 158 */
222     "spell_nightfall", /* 159 */
223     "spell_daylight", /* 160 */
224     "spell_sunspear", /* 161 */
225     "spell_faery_fire", /* 162 */
226     "spell_cure_blindness", /* 163 */
227     "spell_dark_vision", /* 164 */
228     "spell_bullet_swarm", /* 165 */
229     "spell_bullet_storm", /* 166 */
230     "spell_cause_many_wounds", /* 167 */
231     "spell_small_snowstorm", /* 168 */
232     "spell_medium_snowstorm", /* 169 */
233     "spell_large_snowstorm", /* 170 */
234     "spell_cure_disease", /* 171 */
235     "spell_cause_red_death", /* 172 */
236     "spell_cause_flu", /* 173 */
237     "spell_cause_black_death", /* 174 */
238     "spell_cause_leprosy", /* 175 */
239     "spell_cause_smallpox", /* 176 */
240     "spell_cause_white_death", /* 177 */
241     "spell_cause_anthrax", /* 178 */
242     "spell_cause_typhoid", /* 179 */
243     "spell_mana_blast", /* 180 */
244     "spell_small_manaball", /* 181 */
245     "spell_medium_manaball", /* 182 */
246     "spell_large_manaball", /* 183 */
247     "spell_manabolt", /* 184 */
248     "spell_dancing_sword", /* 185 */
249     "spell_animate_weapon", /* 186 */
250     "spell_cause_cold", /* 187 */
251     "spell_divine_shock", /* 188 */
252     "spell_windstorm", /* 189 */
253     "spell_sanctuary", /* 190 */
254     "spell_peace", /* 191 */
255     "spell_spiderweb", /* 192 */
256     "spell_conflict", /* 193 */
257     "spell_rage", /* 194 */
258     "spell_forked_lightning", /* 195 */
259     "spell_poison_fog", /* 196 */
260     "spell_flaming_aura", /* 197 */
261     "spell_vitriol", /* 198 */
262     "spell_vitriol_splash", /* 199 */
263     "spell_iron_skin", /* 200 */
264     "spell_wrathful_eye", /* 201 */
265     "spell_town_portal", /* 202 */
266     "spell_missile_swarm", /* 203 */
267     "spell_cause_rabies", /* 204 */
268     "spell_glyph", /* 205 */
269     NULL
270     };
271    
272     #define SET_OR_CLEAR_FLAG(op, flag, val) \
273     { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); }
274    
275     /* SET_RESIST is really only really needed for transition code. We normally
276     * don't care about multiple values overwriting each other, but this is
277     * to catch items that have multiple protection/immune/vulnerable.
278     * This can be simplified later on to just do the set after all the archs
279     * and maps have been updated.
280     * We always keep the last value because otherwise the value from the
281     * arch may take precedence.
282     * Unfortunately, we will report warnings here simply because an object has
283     * been modified from the arch.
284     */
285     #if 0 /* #if's don't work in #define macros */
286     #define SET_RESIST(op, type, val) \
287     {if (op->resist[type]!=0) { \
288     LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \
289     op->name?op->name:(op->arch?op->arch->name:"unknown"), \
290     resist_plus[type], op->resist[type], val); \
291     } op->resist[type] = val; }
292     #else
293     #define SET_RESIST(op, type, val) op->resist[type] = val;
294     #endif
295    
296     #define IVAL atoi(yval())
297     #define FVAL atof(yval())
298     extern int arch_init;
299    
300     /* Put this here since it is used below */
301     static void set_protection(object *op, uint32 mask, uint16 pro_val)
302     {
303     int i;
304    
305     if (!mask) return; /* Unlikely, but might as well check */
306     for (i=0; i<NROFATTACKS; i++) {
307     if (mask & (1<<i)) SET_RESIST(op, i, pro_val);
308     }
309     }
310    
311    
312     static void set_body_info(object *op, char *params) {
313     int i;
314     char *cp;
315    
316     /* go to first space character */
317     for (cp=params; !isspace(*cp); cp++) ;
318    
319     *cp++ = 0; /* null it out */
320    
321     for (i=0; i<NUM_BODY_LOCATIONS; i++) {
322     if (!strcmp(params, body_locations[i].save_name)) {
323     op->body_info[i] = atoi(cp);
324     return; /* Only one line passed in params */
325     }
326     }
327     LOG(llevError,"set_body_info called with bogus params: %s\n", params);
328     }
329    
330 root 1.3 // return a suitable strign describign an objetc in enough detail to find it
331     // used only in check_loaded_object: TODO remove static, move it elsewhere and
332     // use it in more log messages.
333     static char *op_debug_info_ (object *op, char *info)
334     {
335     char info2[256 * 3];
336     char *p = info;
337    
338 root 1.4 p += snprintf (p, 256, "%d=\"%s%s%s\"",
339     op->count,
340 root 1.3 op->name ? op->name : "(anon)",
341     op->title ? " " : "",
342 root 1.4 op->title ? op->title : "");
343 root 1.3
344     if (op->env)
345     p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
346    
347     if (op->map)
348 root 1.4 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
349 root 1.3
350     return info;
351     }
352    
353     static char *op_debug_info (object *op)
354     {
355     static char info[256 * 3];
356    
357     return op_debug_info_ (op, info);
358     }
359 root 1.1
360     /* This function checks the object after it has been loaded (when we
361     * get the 'end' in the input stream). This function can be used to
362     * deal with legacy objects where fields may have changed. It can also be used
363     * to check for objects to make sure there are no common errors.
364     */
365     static void check_loaded_object(object *op) {
366     int ip;
367    
368     /* We do some specialized handling to handle legacy cases of name_pl.
369     * If the object doesn't have a name_pl, we just use the object name -
370     * this isn't perfect (things won't be properly pluralized), but works to
371     * that degree (5 heart is still quite understandable). But the case we
372     * also have to catch is if this object is not using the normal name for
373     * the object. In that case, we also want to use the loaded name.
374     * Otherwise, what happens is that the the plural name will lose
375     * information (appear as just 'hearts' and not 'goblins heart')
376     */
377     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) {
378     if (op->name_pl) free_string(op->name_pl);
379     op->name_pl = NULL;
380     }
381     if (!op->name_pl) op->name_pl = add_string(op->name);
382    
383     /* objects now have a materialname. try to patch it in */
384     if (!(IS_WEAPON(op) && op->level > 0)) {
385     if (op->map != NULL)
386     set_materialname(op, op->map->difficulty, NULL);
387     else
388     set_materialname(op, 5, NULL);
389     }
390     /* only do these when program is first run - a bit
391     * excessive to do this at every run - most of this is
392     * really just to catch any errors - program will still run, but
393     * not in the ideal fashion.
394     */
395     if ((op->type == WEAPON || op->type==BOW) && arch_init) {
396     if (!op->skill) {
397 root 1.3 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
398 root 1.1 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
399     (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
400     LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
401 root 1.3 op_debug_info (op), op->body_info[1], op->skill);
402 root 1.1 }
403     }
404    
405     /* We changed last_heal to gen_sp_armour, which is what it
406     * really does for many objects. Need to catch any in maps
407     * that may have an old value.
408     */
409     if ((op->type == WEAPON) ||
410     (op->type == ARMOUR) || (op->type == HELMET) ||
411     (op->type == SHIELD) || (op->type == RING) ||
412     (op->type == BOOTS) || (op->type == GLOVES) ||
413     (op->type == AMULET ) || (op->type == GIRDLE) ||
414     (op->type == BRACERS ) || (op->type == CLOAK)) {
415     if (op->last_heal) {
416 root 1.3 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
417 root 1.1 op->gen_sp_armour = op->last_heal;
418     op->last_heal = 0;
419     }
420     if (editor) ip =0;
421     else ip = calc_item_power(op, 0);
422     /* Legacy objects from before item power was in the game */
423     if (!op->item_power && ip) {
424     if (ip > 3) {
425 root 1.3 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
426 root 1.1 }
427     op->item_power = ip;
428     }
429     /* Check for possibly bogus values. Has to meet both these criteria -
430     * something that has item_power 1 is probably just fine if our calculated
431     * value is 1 or 2 - these values are small enough that hard to be precise.
432     * similarly, it item_power is 0, the first check will always pass,
433     * but not the second one.
434     */
435     if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
436     LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
437 root 1.3 op_debug_info (op), ip, op->item_power);
438 root 1.1 }
439    
440     }
441     /* Old spellcasting object - need to load in the appropiate object */
442     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
443     || op->type == FIREWALL ||
444     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
445     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
446     object *tmp;
447    
448     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
449     * in that spell was stored in sp.
450     */
451     tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
452     insert_ob_in_ob(tmp, op);
453     op->randomitems = NULL; /* So another spell isn't created for this object */
454     }
455     /* spellbooks & runes use slaying. But not to arch name, but to spell name */
456    
457     if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
458     object *tmp;
459    
460     tmp = get_archetype_by_object_name(op->slaying);
461     insert_ob_in_ob(tmp, op);
462     op->randomitems = NULL; /* So another spell isn't created for this object */
463     /* without this, value is all screwed up */
464     op->value = op->arch->clone.value * op->inv->value;
465     }
466    
467     if (QUERY_FLAG(op, FLAG_MONSTER)) {
468     if (op->stats.hp > op->stats.maxhp)
469     LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
470 root 1.3 op_debug_info (op),
471 root 1.1 op->stats.hp, op->stats.maxhp);
472    
473     /* The archs just need to be updated for this */
474     if (op->move_type ==0) op->move_type = MOVE_WALK;
475     }
476     if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
477     || op->type == CREATOR
478     || op->type == CONVERTER) {
479     /* Object will duplicate it's content as part of the
480     * generation process. To do this, we must flag inventory
481     * so it remains unevaluated concerning the randomitems and
482     * the living (a demonlord shouldn't cast from inside generator!)
483     */
484     flag_inv(op,FLAG_IS_A_TEMPLATE);
485     }
486    
487     /* Handle player movers. We use move_type for player movers
488     * because they operate on their own time (move_on
489     * would potentially cause them to be triggered when someone steps
490     * on them). If move_type is set, presume person knows what they
491     * are doing, otherwise, set move_type based on maxhp value.
492     */
493     if (op->type == PLAYERMOVER) {
494     if (!op->move_type) {
495     if (op->stats.maxhp) {
496     op->move_type = MOVE_ALL;
497     op->stats.maxhp=0;
498     } else {
499     op->move_type = MOVE_WALK;
500     }
501     }
502     }
503    
504     }
505    
506     /* This extracts the key/value from the yytext field -
507     * calls set_ob_key_value() to actually set the value.
508     * Function basically has to find spaces, strip out extra,
509     * etc. strchr doesn't work as good because could also
510     * be tabs.
511     */
512     static void add_key_value(object * op) {
513     char * key = NULL;
514     char * value = NULL;
515     char * cp;
516     char * end;
517    
518     /* First, skip over leading whitespace. */
519     for (cp = yytext; isspace(*cp); cp++) { ; }
520    
521     key = cp;
522    
523     /* Now look for the end of the key/field name. */
524     for (; !isspace(*cp); cp++) {
525     if (*cp == '\0') {
526     /* Oops, ran out of string! Set the key with an empty value. */
527     set_ob_key_value(op, key, NULL, TRUE);
528     return;
529     }
530     }
531    
532     if (*cp == '\0') {
533     set_ob_key_value(op, key, NULL, TRUE);
534     return;
535     }
536    
537     /* Chop off the key, and start at the next character. */
538     *cp = '\0';
539     cp++;
540     if (*cp == '\0') {
541     /* Was followed by one space? */
542     set_ob_key_value(op, key, NULL, TRUE);
543     return;
544     }
545    
546     /* Now looking for the value. Skip over whitespace. */
547     for (; isspace(*cp); cp++) {
548     if (*cp == '\0') {
549     /* Guess not. */
550     set_ob_key_value(op, key, NULL, TRUE);
551     return;
552     }
553     }
554    
555     value = cp;
556    
557     /* Got last character before null and strip
558     * off tailing whitespace
559     */
560     for (end = value + (strlen(cp)-1); isspace(*end); end--) {
561     if (end == value) {
562     /* *blink blink* Still no value? */
563     set_ob_key_value(op, key, NULL, TRUE);
564     return;
565     }
566     *end='\0';
567     }
568     set_ob_key_value(op, key, value, TRUE);
569     }
570    
571 root 1.2 static void set_move(MoveType *mt, char *params) {
572     char *str;
573     int i, negate;
574    
575     if (isdigit(*params)) {
576     *mt = atoi(params);
577     } else {
578     *mt=0;
579     for (str=strtok(params, " "); str; str=strtok(NULL, " ")) {
580     negate=0;
581     if (!strcasecmp(str, "all"))
582     *mt |= MOVE_ALL;
583     else {
584     if (*str=='-') {
585     negate = 1;
586     str++;
587     }
588     for (i=0; move_name[i] != NULL; i++) {
589     if (!strcasecmp(move_name[i], str)) {
590     if (negate) {
591     *mt &= ~(1<<i);
592     } else {
593     *mt |= (1<<i);
594     }
595     break;
596     }
597     }
598     if (move_name[i] == NULL) {
599     /* fly is a special case - covers both fly_low and
600     * fly_high - since it doesn't match to a specific
601     * single bit, have to special case it.
602     */
603     if (!strcasecmp(str,"flying")) {
604     if (negate) {
605     *mt &= ~MOVE_FLYING;
606     } else {
607     *mt |= MOVE_FLYING;
608     }
609     } else {
610     LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
611     }
612     }
613     } /* Else not all move types */
614     } /* for strtok */
615     } /* Else not a numeric value */
616     }
617 root 1.1
618     %}
619    
620    
621    
622     S [ \t]+.+
623     WS [ \t]*
624     A .+
625    
626     %x MESSAGE
627     %x LORE
628     %x SCRIPT
629    
630     /* Don't have to link with -lfl with this */
631     %option noyywrap
632    
633     /* need yy_push_state, yy_pop_state */
634     %option stack
635    
636     %%
637    
638     %{
639     /* Declare some local variables */
640     int ismore=0;
641    
642     lex_error=0;
643    
644     %}
645    
646     ^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; }
647     <MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL );
648     /* Just print a warning so we can be reasonably safe
649     * about not overflowing the buffer.
650     */
651 root 1.5 if (strlen(msgbuf) >= HUGE_BUF)
652     {
653     LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n",
654     HUGE_BUF, strlen(op->msg),op->msg);
655     op->msg = add_string ("ERROR, please report: string too long, winged.\n");
656     }
657     else
658     op->msg = add_string (msgbuf);
659 root 1.1 }
660     <MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); }
661    
662     ^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; }
663     <LORE>^endlore{WS}$ { BEGIN( INITIAL );
664     op->lore=add_string(lorebuf);
665     /* Just print a warning so we can be reasonably safe
666     * about not overflowing the buffer.
667     */
668     if (strlen(op->lore) > (HUGE_BUF/2))
669     LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
670     HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore);
671     }
672     <LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); }
673    
674     ^object{S} { char *yv=yval();
675    
676     if (*yv=='\0') {
677     LOG(llevError,"Object lacks name.\n");
678     return LL_IGNORED;
679     }
680     if (!arch_init) {
681     LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv);
682     } else {
683     if (op->arch!=NULL) op->arch->name=add_string(yv);
684     op->name = add_string(yv);
685     }
686     }
687    
688     ^name{S} { char *yv=yval();
689    
690     if (*yv=='\0') LOG(llevError,"Name without val\n");
691     else FREE_AND_COPY(op->name, yv);
692     }
693     ^name_pl{S} { char *yv=yval();
694    
695     if (*yv=='\0') LOG(llevError,"Name without val\n");
696     else FREE_AND_COPY(op->name_pl, yv);
697     }
698 root 1.8 ^attach{S} { char *yv=yval();
699     if (*yv)
700     op->attach = add_string (yv);
701     }
702 root 1.1 ^skill{S} FREE_AND_COPY(op->skill,yval());
703     ^custom_name{S} { char *yv=yval();
704    
705     if (*yv=='\0') LOG(llevError,"Custom name without val\n");
706     else FREE_AND_COPY(op->custom_name, yv);
707     }
708     ^race{S} FREE_AND_COPY(op->race,yval());
709     ^slaying{S} FREE_AND_COPY(op->slaying, yval());
710     ^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n");
711    
712    
713     ^arch{S} { /* If op->arch has been set, then this new object
714     * must be part of the inventory. So process
715     * appropriately.
716     */
717     if (op->arch) {
718     object *tmp;
719     char *yv=yval();
720    
721 root 1.9 archetype *arch = find_archetype(yv);
722     if (arch!=NULL)
723     tmp = arch_to_object (arch);
724 root 1.1 else {
725 root 1.9 tmp = get_object ();
726 root 1.1 if (tmp->name) free_string(tmp->name);
727     /* record the name of the broken object */
728     tmp->name = add_string(yv);
729     }
730     strcpy(msgbuf, "");
731     strcpy(lorebuf, "");
732 root 1.10 lex_load(tmp, thawer, map_flags);
733 root 1.1 if (tmp->arch) {
734     insert_ob_in_ob(tmp,op);
735     }
736     else {
737     LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)");
738     free_object(tmp);
739     }
740     }
741     /* This is the actual archetype definition then */
742     else {
743     char *yv=yval();
744    
745     op->arch=find_archetype(yv);
746 root 1.9 if (op->arch!=NULL) {
747     copy_object(&op->arch->clone,op);
748     } else if (!arch_init) {
749 root 1.1 if (op->name) free_string(op->name);
750     /* record the name of the broken object */
751     op->name = add_string(yv);
752     }
753     }
754     }
755    
756     ^other_arch{S} op->other_arch=find_archetype(yval());
757     ^animation{S} {
758     if (strcmp (yval(), "NONE") == 0) {
759     op->animation_id = 0;
760     CLEAR_FLAG (op, FLAG_ANIMATE);
761     } else {
762     op->animation_id = find_animation (yval());
763     SET_FLAG (op, FLAG_ANIMATE);
764     }
765     }
766    
767     ^more{WS}$ { /* We need to record that this is a multipart object,
768     * so the calling function can glue things back together
769     */
770     ismore=1;
771     }
772     ^end{WS}$ { check_loaded_object(op);
773 root 1.11
774     if (!arch_init)
775 root 1.12 op->instantiate ();
776 root 1.11
777 root 1.1 if (ismore) return LL_MORE;
778     else return LL_NORMAL;
779     }
780 root 1.12 ^oid{S} {
781     thawer.get (op, IVAL);
782     }
783 root 1.1 ^last_heal{S} op->last_heal = IVAL;
784     ^last_sp{S} op->last_sp = IVAL;
785     ^last_grace{S} op->last_grace = IVAL;
786     ^last_eat{S} op->last_eat = IVAL;
787     ^speed{S} { op->speed = FVAL;
788     if (!(map_flags & MAP_STYLE)) {
789     if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0;
790     update_ob_speed(op);
791     }
792     }
793     ^speed_left{S} op->speed_left = FVAL;
794     ^slow_move{S} { op->move_slow |= MOVE_WALK;
795     op->move_slow_penalty = FVAL;
796     }
797     ^title{S} { char *y=yval();
798     if (*y=='\0') LOG(llevError,"Title without value.\n");
799     else FREE_AND_COPY(op->title, y);
800     }
801    
802     ^face{S} op->face = &new_faces[FindFace(yval(), 0)];
803     ^str{S} op->stats.Str = IVAL;
804     ^dex{S} op->stats.Dex = IVAL;
805     ^con{S} op->stats.Con = IVAL;
806     ^wis{S} op->stats.Wis = IVAL;
807     ^cha{S} op->stats.Cha = IVAL;
808     ^int{S} op->stats.Int = IVAL;
809     ^pow{S} op->stats.Pow = IVAL;
810     ^hp{S} op->stats.hp = IVAL;
811     ^maxhp{S} op->stats.maxhp = IVAL;
812     ^sp{S} op->stats.sp = IVAL;
813     ^maxsp{S} op->stats.maxsp = IVAL;
814     ^grace{S} op->stats.grace = IVAL;
815     ^maxgrace{S} op->stats.maxgrace = IVAL;
816     ^exp{S} op->stats.exp = atoll(yval());
817     ^perm_exp{S} op->perm_exp = atoll(yval());
818     ^food{S} op->stats.food = IVAL;
819     ^dam{S} op->stats.dam = IVAL;
820     ^wc{S} op->stats.wc = IVAL;
821     ^ac{S} op->stats.ac = IVAL;
822     ^x{S} {op->x = IVAL; op->ox= op->x; }
823     ^y{S} {op->y = IVAL; op->oy= op->y; }
824     ^nrof{S} op->nrof= atol(yval());
825     ^level{S} op->level = IVAL;
826     ^direction{S} op->direction = IVAL;
827     ^type{S} op->type = IVAL;
828     ^subtype{S} op->subtype = IVAL;
829     ^material{S} op->material = IVAL;
830     ^materialname{S} { char *yv=yval();
831     if (*yv=='\0')
832     LOG(llevError,"Materialname without val\n");
833     else
834     FREE_AND_COPY(op->materialname, yv);
835     }
836    
837     ^value{S} op->value = IVAL;
838     ^weight{S} op->weight = atol(yval());
839     ^carrying{S} op->carrying = atol(yval());
840     ^attacktype{S} op->attacktype = IVAL;
841     ^path_attuned{S} op->path_attuned = IVAL;
842     ^path_repelled{S} op->path_repelled = IVAL;
843     ^path_denied{S} op->path_denied = IVAL;
844     ^invisible{S} op->invisible = IVAL;
845     ^magic{S} op->magic = IVAL;
846     ^state{S} op->state = IVAL;
847     ^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL);
848     ^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL);
849     ^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL);
850     ^need_an{S} { /* not used - just ignore */ }
851     ^need_ie{S} { /* not used - jsut ignore */ }
852     ^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);
853     ^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);
854    
855     %{ /* These are all legacy - any new objects should use the move_ .. values */
856     %}
857     ^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; }
858     ^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; }
859     ^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; }
860     ^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; }
861     ^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; }
862     ^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; }
863    
864     %{ /* These are the new values */
865     %}
866 root 1.2 ^move_block{S} set_move(&op->move_block, yval());
867     ^move_allow{S} set_move(&op->move_allow, yval());
868     ^move_type{S} set_move(&op->move_type, yval());
869     ^move_on{S} set_move(&op->move_on, yval());
870     ^move_off{S} set_move(&op->move_off, yval());
871     ^move_slow{S} set_move(&op->move_slow, yval());
872 root 1.1 ^move_slow_penalty{S} op->move_slow_penalty = FVAL;
873    
874    
875     ^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL);
876     ^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL);
877     ^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL);
878     ^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL);
879     ^friendly{S} { if (IVAL) {
880     SET_FLAG(op, FLAG_FRIENDLY);
881 root 1.2 if (op->type != PLAYER)
882     add_friendly_object (op);
883 root 1.1 }
884     else CLEAR_FLAG(op, FLAG_FRIENDLY);
885     }
886     ^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL);
887     ^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL);
888     ^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL);
889     ^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL);
890     ^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL);
891     ^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL);
892     ^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL);
893     ^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL);
894     ^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL);
895     ^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL);
896     ^identified{S} { if (IVAL) {
897     SET_FLAG(op, FLAG_IDENTIFIED);
898     CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL);
899     }
900     else CLEAR_FLAG(op, FLAG_IDENTIFIED);
901     }
902     ^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL);
903     ^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL);
904     ^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL);
905     ^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL);
906     ^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL);
907     ^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL);
908     ^editable{S} op->arch->editable = IVAL;
909     ^editor_folder{S} { }
910     ^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL);
911     ^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL);
912     ^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL);
913     ^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL);
914     ^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL);
915     ^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL);
916     ^wiz{S} { if (IVAL) {
917     SET_FLAG(op, FLAG_WIZ);
918     SET_FLAG(op, FLAG_WAS_WIZ);
919     SET_FLAG(op, FLAG_WIZPASS);
920     SET_FLAG(op, FLAG_WIZCAST);
921     }
922     else {
923     CLEAR_FLAG(op, FLAG_WIZ);
924     CLEAR_FLAG(op, FLAG_WIZPASS);
925     CLEAR_FLAG(op, FLAG_WIZCAST);
926     }
927     }
928     ^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL);
929     ^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL);
930     ^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL);
931     ^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL);
932     ^luck{S} op->stats.luck = IVAL;
933     ^run_away{S} op->run_away = IVAL;
934     ^pick_up{S} op->pick_up = IVAL;
935     ^item_power{S} op->item_power = IVAL;
936     ^gen_sp_armour{S} op->gen_sp_armour = IVAL;
937     ^anim_speed{S} op->anim_speed = IVAL;
938     ^container{S} op->weight_limit = IVAL;
939     ^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL);
940     ^will_apply{S} op->will_apply = IVAL;
941     ^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
942     ^can_apply{S} { }
943     ^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL);
944     ^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL);
945     ^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL);
946     ^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
947     ^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL);
948     ^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL);
949     ^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL);
950     ^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL);
951     ^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL);
952     ^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL);
953     ^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL);
954     ^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL);
955     ^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL);
956     ^sleep{S} {
957     SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL);
958     /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/
959     }
960     ^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL);
961     ^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
962     ^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);
963    
964     ^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL);
965     ^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL);
966    
967     /* armour is loaded for compatiblity reasons */
968     ^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
969     /* Start of various attacktypes */
970     ^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
971     ^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL);
972     ^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL);
973     ^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL);
974     ^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL);
975     ^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL);
976     ^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL);
977     ^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL);
978     ^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL);
979     ^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL);
980     ^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL);
981     ^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL);
982     ^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL);
983     ^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL);
984     ^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL);
985     ^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL);
986     ^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL);
987     ^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL);
988     ^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL);
989     ^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL);
990     ^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL);
991     ^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL);
992     ^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL);
993     ^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL);
994     ^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL);
995     ^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
996    
997     /* Old style resistances */
998     ^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
999     ^protected{S} set_protection(op, IVAL, RESIST_PROT);
1000 elmex 1.7 ^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN);
1001 root 1.1
1002     /* old values - keep them around for now, but they should be removed at some point */
1003     ^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1004     ^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1005     ^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1006     ^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
1007    
1008     ^attack_movement{S} op->attack_movement = IVAL;
1009     ^move_state{S} op->move_status = IVAL;
1010     ^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL);
1011     ^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL);
1012     ^connected{S} add_button_link(op, op->map, IVAL);
1013     ^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL);
1014     ^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL);
1015     ^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL);
1016     ^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL);
1017     ^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL);
1018     ^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL);
1019     ^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL);
1020     ^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL);
1021     ^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL);
1022     ^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL);
1023     ^expmul{S} op->expmul = FVAL;
1024     ^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL);
1025     ^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL);
1026     ^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL);
1027     ^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL);
1028     ^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL);
1029     ^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL);
1030     ^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL);
1031     ^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL);
1032     ^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL);
1033     ^glow_radius{S} op->glow_radius = IVAL;
1034     ^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL);
1035     ^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL);
1036     ^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL);
1037     ^randomitems{S} op->randomitems = find_treasurelist(yval());
1038     ^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL);
1039     ^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL);
1040     ^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL);
1041    
1042     ^can_knockback{S} { /* Some archetypes have these values in them */ }
1043     ^can_parry{S} { /* Probably the pupland archetypes - I imagined */ }
1044     ^can_impale{S} { /* That these are for the new combat code */ }
1045     ^can_cut{S} { /* just ignore for now */ }
1046     ^can_dam_armour{S} { }
1047     ^weapontype{S} op->weapontype = IVAL;
1048     ^tooltype{S} op->tooltype = IVAL;
1049 elmex 1.7 ^casting_time{S} op->casting_time = (sint16) FVAL;
1050 root 1.1 ^elevation{S} op->elevation = IVAL;
1051     ^smoothlevel{S} op->smoothlevel = IVAL;
1052     ^client_type{S} op->client_type = IVAL;
1053     ^body_{A} set_body_info(op, yytext);
1054     ^duration{S} op->duration = IVAL;
1055     ^range{S} op->range = IVAL;
1056     ^range_modifier{S} op->range_modifier = IVAL;
1057     ^dam_modifier{S} op->dam_modifier = IVAL;
1058     ^duration_modifier{S} op->duration_modifier = IVAL;
1059     ^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL );
1060    
1061 root 1.14 ^event_ {
1062     LOG (llevError, "stray event_* in map file, skipping.");
1063 root 1.1 }
1064    
1065     <*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
1066     #.*\n {}
1067    
1068     <<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
1069     if (lex_error!=0) return lex_error; else return LL_EOF;}
1070     .* { add_key_value(op); }
1071     %%
1072    
1073    
1074     int yyerror(char *s)
1075     {
1076     LOG(llevError, "%s: %s\n", s, yytext);
1077     return -1;
1078     }
1079    
1080    
1081     /* Our save file syntax is very simple, so we can use a very simple
1082     * processing mechanism here instead using something like bison
1083     * This skips over the space and returns the value, or "" if no value
1084     * is found. Modified 4/26/2000 to also strip spaces at end of
1085     * line
1086     */
1087     static char *yval()
1088     {
1089     static char *em="";
1090     char *cp,*end;
1091    
1092     /* First skip over start of line, like animation or name */
1093     for (cp=yytext; *cp!=' '; cp++) {
1094     if (*cp=='\0') {
1095     return em;
1096     }
1097     }
1098    
1099     /* Skip over whitespace */
1100     for (; *cp==' '; cp++) {
1101     if (*cp=='\0') {
1102     return em;
1103     }
1104     }
1105     /* Got last character before null and strip
1106     * off tailing whitespace
1107     */
1108     for (end=cp+strlen(cp)-1; *end==' '; end--) {
1109     if (end==cp) return em;
1110     *end='\0';
1111     }
1112     return cp;
1113     }
1114    
1115    
1116     /*
1117     * Loads an object from the given file-pointer.
1118     * Variables will be read and parsed and patched into the object
1119     * until the string "end" is reached, or the end of the file.
1120     *
1121     * bufstat is used to determine various file attributes:
1122     * LO_REPATE (0): We are reading from the same buffer as the last call.
1123     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1124     * will also be reading from this (treasure file, artifacts.)
1125     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1126     * be reset.
1127     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1128     *
1129     */
1130    
1131 root 1.13 int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) {
1132 root 1.1 int retval;
1133     char inbuf[MAX_BUF];
1134    
1135     strcpy(msgbuf, "");
1136     strcpy(lorebuf, "");
1137     if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) {
1138     /* LOG(llevDebug,"Switching lex buffers\n");*/
1139     yy_delete_buffer(YY_CURRENT_BUFFER);
1140     yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE));
1141     if (bufstate==LO_NOREAD) return LL_NORMAL;
1142     }
1143     if (bufstate==LO_LINEMODE) {
1144     YY_BUFFER_STATE yybufstate;
1145     while (fgets(inbuf, MAX_BUF-3, fp)) {
1146     yybufstate=yy_scan_string(inbuf);
1147 root 1.13 retval=lex_load(op, fp, map_flags);
1148 root 1.1 yy_delete_buffer(yybufstate);
1149     if (retval==LL_NORMAL) return retval;
1150     }
1151     LOG(llevDebug,"Got eof while scanning strings\n");
1152     return LL_EOF;
1153     }
1154    
1155 root 1.13 retval=lex_load(op, fp, map_flags);
1156 root 1.1
1157     /* LOG(llevDebug," load completed, object=%s\n",op->name);*/
1158     return retval;
1159     }
1160    
1161    
1162     /* This takes a buffer, scans it for variables, and sets those variables
1163     * as appropriate in op.
1164     *
1165     * This function appears to be used in only 2 places - in crossedit to
1166     * override values and in c_wiz to mutate values.
1167     */
1168     int set_variable(object *op,char *buf) {
1169     YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1170     int retval;
1171 root 1.13 object_thawer thawer (0);
1172 root 1.1
1173     strcpy(msgbuf, "");
1174     strcpy(lorebuf, "");
1175     yy_push_state(INITIAL);
1176     yybufstate=yy_scan_string(buf);
1177 root 1.10 retval=lex_load(op,thawer,0);
1178 root 1.1 yy_switch_to_buffer(yycurbuf);
1179     yy_delete_buffer(yybufstate);
1180     yy_pop_state();
1181     return retval;
1182     }
1183    
1184     /* Start of C code */
1185    
1186     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1187     * put gaps in the array that should not be processed.
1188     * The order matches the order of the define values in 'define.h'.
1189     */
1190     /* This is a list of pointers that correspond to the FLAG_.. values.
1191     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1192     * the 15'th element of this array should match that name.
1193     * If an entry is NULL, that is a flag not to loaded/saved.
1194     */
1195 root 1.2 static const char *const flag_names[NUM_FLAGS+1] = {
1196 root 1.1 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1197     "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1198     "is_animated", NULL /* slow_move */,
1199     NULL /* flying */, "monster", "friendly", "generator",
1200     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1201     "see_invisible", "can_roll", "overlay_floor",
1202     "is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1203     NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1204     "changing", "splitting", "hitback", "startequip",
1205     "blocksview", "undead", "scared", "unaggressive",
1206     "reflect_missile", "reflect_spell", /* 40 */
1207     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1208     "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1209     "pick_up", "unique", "no_drop", /* 50 */
1210     NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1211     "can_use_bow", "can_use_armour", "can_use_weapon",
1212     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1213     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1214     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1215     "stealth", NULL, NULL, "cursed", "damned",
1216     "see_anywhere", "known_magical", "known_cursed",
1217     "can_use_skill", "been_applied", /* 80 */
1218     "has_ready_scroll", "can_use_rod", NULL,
1219     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1220     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1221     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1222     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1223     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1224     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1225     NULL
1226     };
1227    
1228    
1229     /*
1230     * Initialises the array of variable-names. Needed before any
1231     * objects can be loaded. Called by init_library().
1232     */
1233    
1234     void init_vars() {
1235     }
1236    
1237     /*For get_ob_diff speed reason*/
1238     typedef struct {
1239 root 1.2 const char *name;
1240 root 1.1 int length;
1241     }genericname;
1242     static genericname evtnames[13]=
1243     {
1244     {"event_none ",11},
1245     {"event_apply ",12},
1246     {"event_attack ",13},
1247     {"event_death ",12},
1248     {"event_drop ",11},
1249     {"event_pickup ",13},
1250     {"event_say ",10},
1251     {"event_stop ",11},
1252     {"event_time ",11},
1253     {"event_throw ",12},
1254     {"event_trigger ",14},
1255     {"event_close ",12},
1256     {"event_timer ",12}
1257     } ;
1258    
1259     static genericname plgnames[13]=
1260     {
1261     {"event_none_plugin ",18},
1262     {"event_apply_plugin ",19},
1263     {"event_attack_plugin ",20},
1264     {"event_death_plugin ",19},
1265     {"event_drop_plugin ",18},
1266     {"event_pickup_plugin ",20},
1267     {"event_say_plugin ",17},
1268     {"event_stop_plugin ",18},
1269     {"event_time_plugin ",18},
1270     {"event_throw_plugin ",19},
1271     {"event_trigger_plugin ",21},
1272     {"event_close_plugin ",19},
1273     {"event_timer_plugin ",19}
1274     };
1275    
1276     static genericname plgoptions[13]=
1277     {
1278     {"event_none_options ",19},
1279     {"event_apply_options ",20},
1280     {"event_attack_options ",21},
1281     {"event_death_options ",20},
1282     {"event_drop_options ",19},
1283     {"event_pickup_options ",21},
1284     {"event_say_options ",18},
1285     {"event_stop_options ",19},
1286     {"event_time_options ",19},
1287     {"event_throw_options ",20},
1288     {"event_trigger_options ",22},
1289     {"event_close_options ",20},
1290     {"event_timer_options ",20}
1291     };
1292    
1293 root 1.2 /* This returns a string of the integer movement type */
1294     static char* get_string_move_type(MoveType mt)
1295     {
1296     static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1297     int i, all_count=0, count;
1298    
1299     strcpy(retbuf,"");
1300     strcpy(retbuf_all," all");
1301    
1302     /* Quick check, and probably fairly common */
1303     if (mt == MOVE_ALL) return retbuf_all+1;
1304     if (mt == 0) {
1305     strcpy(retbuf,"0");
1306     return retbuf;
1307     }
1308    
1309     /* We basically slide the bits down. Why look at MOVE_ALL?
1310     * because we may want to return a string like 'all -swim',
1311     * and if we just looked at mt, we couldn't get that.
1312     */
1313     for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) {
1314     if (mt & (1<<count)) {
1315     strcat(retbuf, " ");
1316     strcat(retbuf, move_name[count]);
1317     } else {
1318     strcat(retbuf_all, " -");
1319     strcat(retbuf_all, move_name[count]);
1320     all_count++;
1321     }
1322     }
1323     /* Basically, if there is a single negation, return it, eg
1324     * 'all -swim'. But more than that, just return the
1325     * enumerated values. It doesn't make sense to return
1326     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1327     */
1328     if (all_count <=1) return retbuf_all+1;
1329     else return retbuf+1;
1330     }
1331    
1332    
1333 root 1.1 /*
1334     * Returns a pointer to a static string which contains all variables
1335     * which are different in the two given objects. op is the what object
1336     * the different values will be taken from. This function is
1337     * typically used to dump objects (op2=empty object), or to save objects
1338     * (op2 is the objects original archetype)
1339     * Note by MSW 2003-09-22: It's a bug that we need to pass entrysize -
1340     * we should use strlen entryname instead. Any smart compiler should
1341     * optimize that out.
1342     */
1343    
1344    
1345     /*static int eol_size=strlen("\n");*/
1346     static int eol_size=sizeof("\n")-1; /*Substract 1 to suppress terminal 0*/
1347     #define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\
1348     FAST_STRNCAT(buf__,entryname__,entrysize__);\
1349     FAST_STRCAT(buf__,entryvalue__);\
1350     FAST_STRNCAT(buf__,"\n",eol_size);}
1351     #define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \
1352     ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__)
1353     #define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \
1354     ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__)
1355    
1356    
1357    
1358     char *get_ob_diff(object *op,object *op2) {/* I plan to optimize this heavily */
1359    
1360     /* Too late, have done it already :P
1361     * Tchize
1362     */
1363    
1364     /*
1365     * A bit of explantion on strings handling in this function:
1366     * buf is never null terminated until the end. So
1367     * works only with buf2 and fastbuf. What concern fastbuf,
1368     * use ONLY through the FAST macros. Classical C string handling
1369     * functions will fail since it is a pointer to the end of the
1370     * string.
1371     * NEVER touch buf between PREPARE_FASTCAT(buf) and
1372     * FINISH_FASTCAT(buf)
1373     */
1374     static int already_run = 0;
1375     static int flag_lens[NUM_FLAGS];
1376 root 1.6 char buf2[4096]; // / was HUFE_BUF, which was hugely incorrect, as is this value, but much less so
1377     static char buf[128*1024]; // < the assumption is that every object always fits. fixing this bug, however
1378     char* fastbuf; // \ requires a large rewrite of the code, so its left to the next total rewrite.
1379 root 1.1 int tmp;
1380     int i;
1381     event *etmp;
1382     event *etmp2;
1383     key_value * my_field;
1384     key_value * arch_field;
1385    
1386     /*first init this function if first call*/
1387     if (!already_run){
1388     for (i=0;i<NUM_FLAGS;i++)
1389     flag_lens[i]=flag_names[i]?strlen(flag_names[i]):0; /* some flags may be null? :/*/
1390     already_run=1;
1391     }
1392     buf[0]='\0';
1393     fastbuf=PREPARE_FASTCAT(buf);
1394    
1395     /* This saves the key/value lists. We do it first so that any
1396     * keys that match field names will be overwritten by the loader.
1397     */
1398     for (my_field = op->key_values; my_field != NULL; my_field = my_field->next) {
1399     /* Find the field in the opposing member. */
1400     arch_field = get_ob_key_link(op2, my_field->key);
1401    
1402     /* If there's no partnering field, or it's got a different value, save our field. */
1403     if (arch_field == NULL || my_field->value != arch_field->value) {
1404     FAST_STRCAT(fastbuf, my_field->key);
1405     FAST_STRNCAT(fastbuf, " ", 1);
1406     /* If this is null, then saving it as a space should
1407     * cause it to be null again.
1408     */
1409     if (my_field->value) FAST_STRCAT(fastbuf, my_field->value);
1410     FAST_STRNCAT(fastbuf, "\n", eol_size);
1411     }
1412     }
1413     /* We don't need to worry about the arch's extra fields - they
1414     * will get taken care of the copy_object function.
1415     */
1416    
1417    
1418     if(op->name && op->name!=op2->name) {
1419     ADD_STRINGLINE_ENTRY(fastbuf,"name ",op->name,5);
1420     }
1421     if(op->name_pl && op->name_pl!=op2->name_pl) {
1422     ADD_STRINGLINE_ENTRY(fastbuf,"name_pl ",op->name_pl,8);
1423     }
1424     if(op->custom_name && op->custom_name!=op2->custom_name) {
1425     ADD_STRINGLINE_ENTRY(fastbuf,"custom_name ",op->custom_name,12);
1426     }
1427     if(op->title && op->title!=op2->title) {
1428     ADD_STRINGLINE_ENTRY(fastbuf,"title ",op->title,6);
1429     }
1430     if(op->race && op->race!=op2->race) {
1431     ADD_STRINGLINE_ENTRY(fastbuf,"race ",op->race,5);
1432     }
1433     if(op->slaying && op->slaying!=op2->slaying) {
1434     ADD_STRINGLINE_ENTRY(fastbuf,"slaying ",op->slaying,8);
1435     }
1436     if(op->skill && op->skill!=op2->skill) {
1437     ADD_STRINGLINE_ENTRY(fastbuf,"skill ",op->skill,6);
1438     }
1439     if(op->msg && op->msg!=op2->msg) {
1440     FAST_STRNCAT(fastbuf,"msg\n",3+eol_size);
1441     FAST_STRCAT(fastbuf,op->msg);
1442     FAST_STRNCAT(fastbuf,"endmsg\n",6+eol_size);
1443     }
1444     if(op->lore && op->lore!=op2->lore) {
1445     FAST_STRNCAT(fastbuf,"lore\n",4+eol_size);
1446     FAST_STRCAT(fastbuf,op->lore);
1447     FAST_STRNCAT(fastbuf,"endlore\n",7+eol_size);
1448    
1449     }
1450     if(op->other_arch!=op2->other_arch&&op->other_arch!=NULL &&
1451     op->other_arch->name) {
1452     ADD_STRINGLINE_ENTRY(fastbuf,"other_arch ",op->other_arch->name,11);
1453     }
1454     if(op->face!=op2->face) {
1455     ADD_STRINGLINE_ENTRY(fastbuf,"face ",op->face->name,5);
1456     }
1457    
1458     for(etmp=op->events;etmp!=NULL;etmp=etmp->next)
1459     {
1460     /* First we find the event for the reference object */
1461     etmp2=find_event(op2,etmp->type);
1462     if ((etmp->hook != NULL) && ((etmp2 == NULL) || (etmp2->hook == NULL) || (strcmp(etmp2->hook,etmp->hook))))
1463     /* Either there's no matching event in the reference object,
1464     * or the hook is different */
1465     {
1466     ADD_STRINGLINE_ENTRY(fastbuf,evtnames[etmp->type].name,etmp->hook,evtnames[etmp->type].length);
1467     }
1468     if ((etmp->plugin != NULL) && ((etmp2 == NULL) || (etmp2->plugin == NULL) || (strcmp(etmp2->plugin,etmp->plugin))))
1469     {
1470    
1471     ADD_STRINGLINE_ENTRY(fastbuf,plgnames[etmp->type].name,etmp->plugin,plgnames[etmp->type].length);
1472     }
1473     if ((etmp->options != NULL) && ((etmp2 == NULL) || (etmp2->options == NULL) || (strcmp(etmp2->options,etmp->options))))
1474     {
1475     ADD_STRINGLINE_ENTRY(fastbuf,plgoptions[etmp->type].name,etmp->options,plgoptions[etmp->type].length);
1476     }
1477    
1478     }
1479    
1480     if (op->animation_id != op2->animation_id) {
1481     if (op->animation_id) {
1482     ADD_STRINGLINE_ENTRY(fastbuf,"animation ",animations[GET_ANIM_ID(op)].name,10);
1483     if ( ! QUERY_FLAG (op, FLAG_ANIMATE)) {
1484     FAST_STRNCAT(fastbuf,"is_animated 0\n",13+eol_size);
1485     }
1486     } else {
1487     FAST_STRNCAT(fastbuf,"animation NONE\n",14+eol_size);
1488     }
1489     }
1490     if(op->stats.Str!=op2->stats.Str)
1491     FAST_SAVE_LONG(fastbuf,"Str ",op->stats.Str,4);
1492     if(op->stats.Dex!=op2->stats.Dex)
1493     FAST_SAVE_LONG(fastbuf,"Dex ",op->stats.Dex,4);
1494     if(op->stats.Con!=op2->stats.Con)
1495     FAST_SAVE_LONG(fastbuf,"Con ",op->stats.Con,4);
1496     if(op->stats.Wis!=op2->stats.Wis)
1497     FAST_SAVE_LONG(fastbuf,"Wis ",op->stats.Wis,4);
1498     if(op->stats.Pow!=op2->stats.Pow)
1499     FAST_SAVE_LONG(fastbuf,"Pow ",op->stats.Pow,4);
1500     if(op->stats.Cha!=op2->stats.Cha)
1501     FAST_SAVE_LONG(fastbuf,"Cha ",op->stats.Cha,4);
1502     if(op->stats.Int!=op2->stats.Int)
1503     FAST_SAVE_LONG(fastbuf,"Int ",op->stats.Int,4);
1504     if(op->stats.hp!=op2->stats.hp)
1505     FAST_SAVE_LONG(fastbuf,"hp ",op->stats.hp,3);
1506     if(op->stats.maxhp!=op2->stats.maxhp)
1507     FAST_SAVE_LONG(fastbuf,"maxhp ",op->stats.maxhp,6);
1508     if(op->stats.sp!=op2->stats.sp)
1509     FAST_SAVE_LONG(fastbuf,"sp ",op->stats.sp,3);
1510     if(op->stats.maxsp!=op2->stats.maxsp)
1511     FAST_SAVE_LONG(fastbuf,"maxsp ",op->stats.maxsp,6);
1512     if(op->stats.grace!=op2->stats.grace)
1513     FAST_SAVE_LONG(fastbuf,"grace ",op->stats.grace,6);
1514     if(op->stats.maxgrace!=op2->stats.maxgrace)
1515     FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9);
1516    
1517     if(op->stats.exp!=op2->stats.exp) {
1518     #ifndef WIN32
1519 root 1.2 sprintf(buf2,"%lld", op->stats.exp);
1520 root 1.1 #else
1521 root 1.2 sprintf(buf2,"%I64d", op->stats.exp);
1522 root 1.1 #endif
1523     ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4);
1524     }
1525    
1526     if(op->perm_exp!=op2->perm_exp) {
1527     #ifndef WIN32
1528 root 1.2 sprintf(buf2,"%lld", op->perm_exp);
1529 root 1.1 #else
1530 root 1.2 sprintf(buf2,"%I64d", op->perm_exp);
1531 root 1.1 #endif
1532     ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9);
1533     }
1534    
1535     if(op->expmul!=op2->expmul)
1536     FAST_SAVE_DOUBLE(fastbuf,"expmul ",op->expmul,7);
1537     if(op->stats.food!=op2->stats.food)
1538     FAST_SAVE_LONG(fastbuf,"food ",op->stats.food,5);
1539     if(op->stats.dam!=op2->stats.dam)
1540     FAST_SAVE_LONG(fastbuf,"dam ",op->stats.dam,4);
1541     if(op->stats.luck!=op2->stats.luck)
1542     FAST_SAVE_LONG(fastbuf,"luck ",op->stats.luck,5);
1543     if(op->stats.wc!=op2->stats.wc)
1544     FAST_SAVE_LONG(fastbuf,"wc ",op->stats.wc,3);
1545     if(op->stats.ac!=op2->stats.ac)
1546     FAST_SAVE_LONG(fastbuf,"ac ",op->stats.ac,3);
1547     if(op->x!=op2->x)
1548     FAST_SAVE_LONG(fastbuf,"x ",op->x,2);
1549     if(op->y!=op2->y)
1550     FAST_SAVE_LONG(fastbuf,"y ",op->y,2);
1551     if(op->speed!=op2->speed) {
1552     FAST_SAVE_DOUBLE(fastbuf,"speed ",op->speed,6);
1553     }
1554     if(op->speed > 0 && op->speed_left!=op2->speed_left) {
1555     FAST_SAVE_DOUBLE(fastbuf,"speed_left ",op->speed_left,11);
1556     }
1557     if(op->move_status != op2->move_status)
1558     FAST_SAVE_LONG(fastbuf,"move_state ",op->move_status,11);
1559     if(op->attack_movement != op2->attack_movement)
1560     FAST_SAVE_LONG(fastbuf,"attack_movement ",op->attack_movement,16);
1561     if(op->nrof!=op2->nrof)
1562     FAST_SAVE_LONG(fastbuf,"nrof ",op->nrof,5);
1563     if(op->level!=op2->level)
1564     FAST_SAVE_LONG(fastbuf,"level ",op->level,6);
1565     if(op->direction!=op2->direction)
1566     FAST_SAVE_LONG(fastbuf,"direction ",op->direction,10);
1567     if(op->type!=op2->type)
1568     FAST_SAVE_LONG(fastbuf,"type ",op->type,5);
1569     if(op->subtype!=op2->subtype)
1570     FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,8);
1571     if(op->attacktype!=op2->attacktype)
1572     FAST_SAVE_LONG(fastbuf,"attacktype ",op->attacktype,11);
1573    
1574     for (tmp=0; tmp < NROFATTACKS; tmp++) {
1575     if (op->resist[tmp] != op2->resist[tmp]) {
1576     FAST_STRNCAT(fastbuf,"resist_",7);
1577     FAST_SAVE_LONG(fastbuf,resist_save[tmp],op->resist[tmp],strlen(resist_save[tmp]));
1578     }
1579     }
1580    
1581     if(op->path_attuned!=op2->path_attuned)
1582     FAST_SAVE_LONG(fastbuf,"path_attuned ",op->path_attuned,13);
1583     if(op->path_repelled!=op2->path_repelled)
1584     FAST_SAVE_LONG(fastbuf,"path_repelled ",op->path_repelled,14);
1585     if(op->path_denied!=op2->path_denied)
1586     FAST_SAVE_LONG(fastbuf,"path_denied ",op->path_denied,12);
1587     if(op->material!=op2->material)
1588     FAST_SAVE_LONG(fastbuf,"material ",op->material,9);
1589     if(op->materialname && op->materialname!=op2->materialname) {
1590     ADD_STRINGLINE_ENTRY(fastbuf,"materialname ",op->materialname,13);
1591     }
1592     if(op->value!=op2->value)
1593     FAST_SAVE_LONG(fastbuf,"value ",op->value,6);
1594     if(op->carrying!=op2->carrying)
1595     FAST_SAVE_LONG(fastbuf,"carrying ",op->carrying,9);
1596     if(op->weight!=op2->weight)
1597     FAST_SAVE_LONG(fastbuf,"weight ",op->weight,7);
1598     if(op->invisible!=op2->invisible)
1599     FAST_SAVE_LONG(fastbuf,"invisible ",op->invisible,10);
1600     if(op->state!=op2->state)
1601     FAST_SAVE_LONG(fastbuf,"state ",op->state,6);
1602     if(op->magic!=op2->magic)
1603     FAST_SAVE_LONG(fastbuf,"magic ",op->magic,6);
1604     if(op->last_heal!=op2->last_heal)
1605     FAST_SAVE_LONG(fastbuf,"last_heal ",op->last_heal,10);
1606     if(op->last_sp!=op2->last_sp)
1607     FAST_SAVE_LONG(fastbuf,"last_sp ",op->last_sp,8);
1608     if(op->last_grace!=op2->last_grace)
1609     FAST_SAVE_LONG(fastbuf,"last_grace ",op->last_grace,11);
1610     if(op->last_eat!=op2->last_eat)
1611     FAST_SAVE_LONG(fastbuf,"last_eat ",op->last_eat,9);
1612     if(QUERY_FLAG(op,FLAG_IS_LINKED) && (tmp = get_button_value(op)))
1613     FAST_SAVE_LONG(fastbuf,"connected ",tmp,10);
1614     if(op->glow_radius!=op2->glow_radius)
1615     FAST_SAVE_LONG(fastbuf,"glow_radius ",op->glow_radius,12);
1616     if (op->randomitems!=op2->randomitems) {
1617     ADD_STRINGLINE_ENTRY(fastbuf,"randomitems ",(op->randomitems?op->randomitems->name:"none"),12);
1618     }
1619     #ifdef NPC_PROG
1620     if(op->npc_status!=op2->npc_status)
1621     FAST_SAVE_LONG(fastbuf,"npc_status ",op->npc_status,11);
1622     if(op->npc_program!=op2->npc_program)
1623     FAST_SAVE_LONG(fastbuf,"npc_program ",op->npc_program,12);
1624     #endif
1625    
1626    
1627     if(op->run_away!=op2->run_away)
1628     FAST_SAVE_LONG(fastbuf,"run_away ",op->run_away,9);
1629     if(op->pick_up!=op2->pick_up)
1630     FAST_SAVE_LONG(fastbuf,"pick_up ",op->pick_up,8);
1631     if(op->weight_limit!=op2->weight_limit)
1632     FAST_SAVE_LONG(fastbuf,"container ",op->weight_limit,10);
1633     if (op->will_apply!=op2->will_apply)
1634     FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11);
1635     if(op->smoothlevel!=op2->smoothlevel)
1636     FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12);
1637    
1638     if(op->weapontype && op->weapontype!=op2->weapontype) {
1639     FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11);
1640     }
1641     if(op->tooltype && op->tooltype!=op2->tooltype) {
1642     FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9);
1643     }
1644     if (op->elevation && op->elevation != op2->elevation) {
1645     FAST_SAVE_LONG(fastbuf,"elevation ",op->elevation,10);
1646     }
1647     if (op->client_type && op->client_type != op2->client_type) {
1648     FAST_SAVE_LONG(fastbuf,"client_type ",op->client_type,12);
1649     }
1650    
1651     if (op->item_power != op2->item_power) {
1652     FAST_SAVE_LONG(fastbuf,"item_power ",op->item_power,11);
1653     }
1654    
1655     if (op->duration != op2->duration)
1656     FAST_SAVE_LONG(fastbuf,"duration ",op->duration,9);
1657    
1658     if (op->range != op2->range)
1659     FAST_SAVE_LONG(fastbuf,"range ",op->range,6);
1660    
1661     if (op->range_modifier != op2->range_modifier)
1662     FAST_SAVE_LONG(fastbuf,"range_modifier ",op->range_modifier,15);
1663    
1664     if (op->duration_modifier != op2->duration_modifier)
1665     FAST_SAVE_LONG(fastbuf,"duration_modifier ", op->duration_modifier,18);
1666    
1667     if (op->dam_modifier != op2->dam_modifier)
1668     FAST_SAVE_LONG(fastbuf,"dam_modifier ", op->dam_modifier,13);
1669    
1670     if (op->gen_sp_armour != op2->gen_sp_armour) {
1671     FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14);
1672     }
1673    
1674 root 1.2 /* I've kept the old int move type saving code commented out.
1675     * In an ideal world, we'd know if we want to do a quick
1676     * save (say to a temp map, where we don't care about strings),
1677     * or a slower save/dm dump, where printing out strings is handy.
1678     */
1679 root 1.1 if (op->move_type != op2->move_type) {
1680 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10)*/
1681     ADD_STRINGLINE_ENTRY(fastbuf,"move_type ",
1682     get_string_move_type(op->move_type),
1683     10);
1684 root 1.1 }
1685     if (op->move_block != op2->move_block) {
1686 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11)*/
1687     ADD_STRINGLINE_ENTRY(fastbuf,"move_block ",
1688     get_string_move_type(op->move_block),
1689     11);
1690     }
1691     if (op->move_allow != op2->move_allow) {
1692     /*FAST_SAVE_LONG(fastbuf,"move_allow ",op->move_allow,11);*/
1693     ADD_STRINGLINE_ENTRY(fastbuf,"move_allow ",
1694     get_string_move_type(op->move_allow),
1695     11);
1696 root 1.1 }
1697     if (op->move_on != op2->move_on) {
1698 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);*/
1699     ADD_STRINGLINE_ENTRY(fastbuf,"move_on ",
1700     get_string_move_type(op->move_on),
1701     8);
1702 root 1.1 }
1703     if (op->move_off != op2->move_off) {
1704 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);*/
1705     ADD_STRINGLINE_ENTRY(fastbuf,"move_off ",
1706     get_string_move_type(op->move_off),
1707     9);
1708 root 1.1 }
1709     if (op->move_slow != op2->move_slow) {
1710 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);*/
1711     ADD_STRINGLINE_ENTRY(fastbuf,"move_slow ",
1712     get_string_move_type(op->move_slow),
1713     10);
1714 root 1.1 }
1715    
1716     if (op->move_slow_penalty != op2->move_slow_penalty) {
1717 elmex 1.7 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",(long) op->move_slow_penalty,18);
1718 root 1.1 }
1719    
1720     if (!COMPARE_FLAGS(op,op2)) {
1721     for (tmp=0; tmp <= NUM_FLAGS; tmp++) {
1722     if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) {
1723     ADD_STRINGLINE_ENTRY(fastbuf,flag_names[tmp],QUERY_FLAG(op, tmp)?" 1":" 0",flag_lens[tmp]);
1724     }
1725     }
1726     }
1727    
1728     /* Save body locations */
1729     for (i=0; i<NUM_BODY_LOCATIONS; i++) {
1730     if (op->body_info[i] != op2->body_info[i]) {
1731     FAST_STRCAT(fastbuf,body_locations[i].save_name);
1732     FAST_SAVE_LONG(fastbuf," ",op->body_info[i],1);
1733     }
1734     }
1735     FINISH_FASTCAT(fastbuf);
1736     if(buf[0]=='\0') /*did not cat anything...*/
1737     return NULL;
1738    
1739     return buf;
1740     }
1741    
1742     /*
1743     * Dumps all variables in an object to a file.
1744     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1745     * the only place this is not set is when saving the player.
1746     * If bit 1 of flag is set, don't remove the object after save. As of now,
1747     * all of the callers are setting this.
1748     */
1749    
1750 root 1.13 void save_object(object_freezer &fp,object *op, int flag) {
1751 root 1.1 archetype *at;
1752     char *cp;
1753     object *tmp,*old;
1754    
1755     /* Even if the object does have an owner, it would seem that we should
1756     * still save it.
1757     */
1758 root 1.15 if(op->owner!=NULL)
1759 root 1.1 return;
1760    
1761     /* If it is unpaid and we don't want to save those, just return. */
1762     if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) {
1763     return;
1764     }
1765    
1766     if((at=op->arch)==NULL) at=empty_archetype;
1767     fprintf(fp,"arch %s\n",at->name);
1768    
1769     if((cp=get_ob_diff(op,&at->clone))!=NULL)
1770     fputs(cp,fp); /* We really should do some status checking on this */
1771    
1772     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents*/
1773    
1774     old=NULL;
1775    
1776     if (flag & 2 )
1777     for(tmp=op->inv;tmp!=NULL;tmp=tmp->below)
1778 root 1.13 save_object(fp,tmp,flag);
1779 root 1.1
1780     /* Slightly different logic because tmp/op will be removed by
1781     * the save_object we call. So we just keep looking at op->inv
1782     * until there is nothing left. In theory, the variable old
1783     * should not be needed, as recursive loops shouldn't happen.
1784     */
1785     else while ((tmp=op->inv)!=NULL) {
1786     if(old==tmp) {
1787     LOG(llevError," Recursive loop in inventory\n");
1788     break;
1789     }
1790 root 1.13 save_object(fp,tmp,flag);
1791 root 1.1 old=tmp;
1792     }
1793    
1794     if (!(flag&2)) {
1795     remove_ob(op);
1796     free_object (op);
1797     }
1798    
1799 root 1.13 fp.put (op);
1800 root 1.1 fprintf(fp,"end\n");
1801     }
1802    
1803     void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions)
1804     {
1805     event *evt;
1806     event *tmp;
1807    
1808     evt = find_event(op,etype);
1809     if (evt == NULL)
1810     {
1811     evt = (event *)malloc(sizeof(event));
1812     evt->next = NULL;
1813     evt->type = etype;
1814     evt->hook = NULL;
1815     evt->plugin = NULL;
1816     evt->options = NULL;
1817     if (op->events==NULL)
1818     {
1819     op->events=evt;
1820     }
1821     else
1822     {
1823     for(tmp=op->events;;tmp=tmp->next)
1824     {
1825     if (tmp->next == NULL)
1826     {
1827     tmp->next = evt;
1828     break;
1829     }
1830     }
1831     }
1832     }
1833     if (ehook != NULL)
1834     FREE_AND_COPY(evt->hook,ehook);
1835     if (eplug != NULL)
1836     FREE_AND_COPY(evt->plugin,eplug);
1837     if (eoptions != NULL)
1838     FREE_AND_COPY(evt->options,eoptions);
1839     }
1840    
1841     event* find_event(object* op, int etype)
1842     {
1843     event *found;
1844     for(found=op->events;found!=NULL;found=found->next)
1845     {
1846     if (found->type == etype)
1847     return found;
1848     }
1849     return NULL;
1850     }