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/cvs/deliantra/server/common/loader.l
Revision: 1.2
Committed: Thu May 11 18:37:20 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.1: +137 -33 lines
Log Message:
remove bogus debugging message

File Contents

# User Rev Content
1 root 1.1 %{
2     /*
3     * static char *rcsid_object_c =
4 root 1.2 * "$Id$";
5 root 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31     sub/add_weight will transcend the environment updating the carrying
32     variable. */
33    
34    
35     #include <global.h>
36     #include <loader.h>
37     #include <newserver.h>
38     #include <sproto.h>
39    
40     #define YY_DECL int lex_load(object *op, int map_flags)
41    
42     static char *yval();
43    
44     static int lex_error;
45     static char msgbuf[HUGE_BUF];
46     static char lorebuf[HUGE_BUF];
47    
48 root 1.2 /* Maps the MOVE_* values to names */
49     static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat",
50     NULL};
51    
52 root 1.1 /* This table is only necessary to convert objects that existed before the
53     * spell object conversion to the new object. It was not practical
54     * to go through every mapping looking for every potion, rod, wand, etc
55     * that had a sp set and update to the new value. So this maps the
56     * old spell numbers to the name of the new archs.
57     * If you are adding a new spell, you should not modify this - you
58     * new spell won't have been used, and thus won't have any legacy object.
59     * NULL entries in this table are valid - to denote objects that should
60     * not be updated for whatever reason.
61     */
62 root 1.2 const char *const spell_mapping[] = {
63 root 1.1 "spell_magic_bullet", /* 0 */
64     "spell_small_fireball", /* 1 */
65     "spell_medium_fireball", /* 2 */
66     "spell_large_fireball", /* 3 */
67     "spell_burning_hands", /* 4 */
68     "spell_sm_lightning", /* 5 */
69     "spell_large_lightning", /* 6 */
70     "spell_magic_missile", /* 7 */
71     "spell_create_bomb", /* 8 */
72     "spell_summon_golem", /* 9 */
73     "spell_summon_fire_elemental", /* 10 */
74     "spell_summon_earth_elemental", /* 11 */
75     "spell_summon_water_elemental", /* 12 */
76     "spell_summon_air_elemental", /* 13 */
77     "spell_dimension_door", /* 14 */
78     "spell_create_earth_wall", /* 15 */
79     "spell_paralyze", /* 16 */
80     "spell_icestorm", /* 17 */
81     "spell_magic_mapping", /* 18 */
82     "spell_turn_undead", /* 19 */
83     "spell_fear", /* 20 */
84     "spell_poison_cloud", /* 21 */
85     "spell_wonder", /* 22 */
86     "spell_destruction", /* 23 */
87     "spell_perceive_self", /* 24 */
88     "spell_word_of_recall", /* 25 */
89     "spell_invisible", /* 26 */
90     "spell_invisible_to_undead", /* 27 */
91     "spell_probe", /* 28 */
92     "spell_lg_magic_bullet", /* 29 */
93     "spell_improved_invisibility", /* 30 */
94     "spell_holy_word", /* 31 */
95     "spell_minor_healing", /* 32 */
96     "spell_medium_healing", /* 33 */
97     "spell_major_healing", /* 34 */
98     "spell_heal", /* 35 */
99     "spell_create_food", /* 36 */
100     "spell_earth_to_dust", /* 37 */
101     "spell_armour", /* 38 */
102     "spell_strength", /* 39 */
103     "spell_dexterity", /* 40 */
104     "spell_constitution", /* 41 */
105     "spell_charisma", /* 42 */
106     "spell_create_fire_wall", /* 43 */
107     "spell_create_frost_wall", /* 44 */
108     "spell_protection_from_cold", /* 45 */
109     "spell_protection_from_electricity", /* 46 */
110     "spell_protection_from_fire", /* 47 */
111     "spell_protection_from_poison", /* 48 */
112     "spell_protection_from_slow", /* 49 */
113     "spell_protection_from_paralysis", /* 50 */
114     "spell_protection_from_draining", /* 51 */
115     "spell_protection_from_magic", /* 52 */
116     "spell_protection_from_attack", /* 53 */
117     "spell_levitate", /* 54 */
118     "spell_small_speedball", /* 55 */
119     "spell_large_speedball", /* 56 */
120     "spell_hellfire", /* 57 */
121     "spell_dragonbreath", /* 58 */
122     "spell_large_icestorm", /* 59 */
123     "spell_charging", /* 60 */
124     "spell_polymorph", /* 61 */
125     "spell_cancellation", /* 62 */
126     "spell_confusion", /* 63 */
127     "spell_mass_confusion", /* 64 */
128     "spell_summon_pet_monster", /* 65 */
129     "spell_slow", /* 66 */
130     "spell_regenerate_spellpoints", /* 67 */
131     "spell_cure_poison", /* 68 */
132     "spell_protection_from_confusion", /* 69 */
133     "spell_protection_from_cancellation", /* 70 */
134     "spell_protection_from_depletion", /* 71 */
135     "spell_alchemy", /* 72 */
136     "spell_remove_curse", /* 73 */
137     "spell_remove_damnation", /* 74 */
138     "spell_identify", /* 75*/
139     "spell_detect_magic", /* 76 */
140     "spell_detect_monster", /* 77 */
141     "spell_detect_evil", /* 78 */
142     "spell_detect_curse", /* 79 */
143     "spell_heroism", /* 80 */
144     "spell_aggravation", /* 81 */
145     "spell_firebolt", /* 82 */
146     "spell_frostbolt", /* 83 */
147     "spell_shockwave", /* 84 */
148     "spell_color_spray", /* 85 */
149     "spell_haste", /* 86 */
150     "spell_face_of_death", /* 87 */
151     "spell_ball_lightning", /* 88 */
152     "spell_meteor_swarm", /* 89 */
153     "spell_comet", /* 90 */
154     "spell_mystic_fist", /* 91 */
155     "spell_raise_dead", /* 92 */
156     "spell_resurrection", /* 93 */
157     "spell_reincarnation", /* 94 */
158     "spell_immunity_to_cold", /* 95 */
159     "spell_immunity_to_electricity",/* 96 */
160     "spell_immunity_to_fire", /* 97 */
161     "spell_immunity_to_poison", /* 98 */
162     "spell_immunity_to_slow", /* 99 */
163     "spell_immunity_to_paralysis", /* 100 */
164     "spell_immunity_to_draining", /* 101 */
165     "spell_immunity_to_magic", /* 102 */
166     "spell_immunity_to_attack", /* 103 */
167     "spell_invulnerability", /* 104 */
168     "spell_defense", /* 105 */
169     "spell_rune_of_fire", /* 106 */
170     "spell_rune_of_frost", /* 107 */
171     "spell_rune_of_shocking", /* 108 */
172     "spell_rune_of_blasting", /* 109 */
173     "spell_rune_of_death", /* 110 */
174     "spell_marking_rune", /* 111 */
175     "spell_build_director", /* 112 */
176     "spell_create_pool_of_chaos", /* 113 */
177     "spell_build_bullet_wall", /* 114 */
178     "spell_build_lightning_wall", /* 115 */
179     "spell_build_fireball_wall", /* 116 */
180     "spell_magic_rune", /* 117 */
181     "spell_rune_of_magic_drain", /* 118 */
182     "spell_antimagic_rune", /* 119 */
183     "spell_rune_of_transference", /* 120 */
184     "spell_transference", /* 121 */
185     "spell_magic_drain", /* 122 */
186     "spell_counterspell", /* 123 */
187     "spell_disarm", /* 124 */
188     "spell_cure_confusion", /* 125 */
189     "spell_restoration", /* 126 */
190     "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
191     "spell_counterwall", /* 128 */
192     "spell_cause_light_wounds", /* 129 */
193     "spell_cause_medium_wounds", /* 130 */
194     "spell_cause_heavy_wounds", /* 131 */
195     "spell_charm_monsters", /* 132 */
196     "spell_banishment", /* 133 */
197     "spell_create_missile", /* 134 */
198     "spell_show_invisible", /* 135 */
199     "spell_xray", /* 136 */
200     "spell_pacify", /* 137 */
201     "spell_summon_fog", /* 138 */
202     "spell_steambolt", /* 139 */
203     "spell_command_undead", /* 140 */
204     "spell_holy_orb", /* 141 */
205     "spell_summon_avatar", /* 142 */
206     "spell_holy_possession", /* 143 */
207     "spell_bless", /* 144 */
208     "spell_curse", /* 145 */
209     "spell_regeneration", /* 146 */
210     "spell_consecrate", /* 147 */
211     "spell_summon_cult_monsters", /* 148 */
212     "spell_cause_critical_wounds", /* 149 */
213     "spell_holy_wrath", /* 150 */
214     "spell_retributive_strike", /* 151 */
215     "spell_finger_of_death", /* 152 */
216     "spell_insect_plague", /* 153 */
217     "spell_call_holy_servant", /* 154 */
218     "spell_wall_of_thorns", /* 155 */
219     "spell_staff_to_snake", /* 156 */
220     "spell_light", /* 157 */
221     "spell_darkness", /* 158 */
222     "spell_nightfall", /* 159 */
223     "spell_daylight", /* 160 */
224     "spell_sunspear", /* 161 */
225     "spell_faery_fire", /* 162 */
226     "spell_cure_blindness", /* 163 */
227     "spell_dark_vision", /* 164 */
228     "spell_bullet_swarm", /* 165 */
229     "spell_bullet_storm", /* 166 */
230     "spell_cause_many_wounds", /* 167 */
231     "spell_small_snowstorm", /* 168 */
232     "spell_medium_snowstorm", /* 169 */
233     "spell_large_snowstorm", /* 170 */
234     "spell_cure_disease", /* 171 */
235     "spell_cause_red_death", /* 172 */
236     "spell_cause_flu", /* 173 */
237     "spell_cause_black_death", /* 174 */
238     "spell_cause_leprosy", /* 175 */
239     "spell_cause_smallpox", /* 176 */
240     "spell_cause_white_death", /* 177 */
241     "spell_cause_anthrax", /* 178 */
242     "spell_cause_typhoid", /* 179 */
243     "spell_mana_blast", /* 180 */
244     "spell_small_manaball", /* 181 */
245     "spell_medium_manaball", /* 182 */
246     "spell_large_manaball", /* 183 */
247     "spell_manabolt", /* 184 */
248     "spell_dancing_sword", /* 185 */
249     "spell_animate_weapon", /* 186 */
250     "spell_cause_cold", /* 187 */
251     "spell_divine_shock", /* 188 */
252     "spell_windstorm", /* 189 */
253     "spell_sanctuary", /* 190 */
254     "spell_peace", /* 191 */
255     "spell_spiderweb", /* 192 */
256     "spell_conflict", /* 193 */
257     "spell_rage", /* 194 */
258     "spell_forked_lightning", /* 195 */
259     "spell_poison_fog", /* 196 */
260     "spell_flaming_aura", /* 197 */
261     "spell_vitriol", /* 198 */
262     "spell_vitriol_splash", /* 199 */
263     "spell_iron_skin", /* 200 */
264     "spell_wrathful_eye", /* 201 */
265     "spell_town_portal", /* 202 */
266     "spell_missile_swarm", /* 203 */
267     "spell_cause_rabies", /* 204 */
268     "spell_glyph", /* 205 */
269     NULL
270     };
271    
272     #define SET_OR_CLEAR_FLAG(op, flag, val) \
273     { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); }
274    
275     /* SET_RESIST is really only really needed for transition code. We normally
276     * don't care about multiple values overwriting each other, but this is
277     * to catch items that have multiple protection/immune/vulnerable.
278     * This can be simplified later on to just do the set after all the archs
279     * and maps have been updated.
280     * We always keep the last value because otherwise the value from the
281     * arch may take precedence.
282     * Unfortunately, we will report warnings here simply because an object has
283     * been modified from the arch.
284     */
285     #if 0 /* #if's don't work in #define macros */
286     #define SET_RESIST(op, type, val) \
287     {if (op->resist[type]!=0) { \
288     LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \
289     op->name?op->name:(op->arch?op->arch->name:"unknown"), \
290     resist_plus[type], op->resist[type], val); \
291     } op->resist[type] = val; }
292     #else
293     #define SET_RESIST(op, type, val) op->resist[type] = val;
294     #endif
295    
296     #define IVAL atoi(yval())
297     #define FVAL atof(yval())
298     extern int arch_init;
299    
300     /* Put this here since it is used below */
301     static void set_protection(object *op, uint32 mask, uint16 pro_val)
302     {
303     int i;
304    
305     if (!mask) return; /* Unlikely, but might as well check */
306     for (i=0; i<NROFATTACKS; i++) {
307     if (mask & (1<<i)) SET_RESIST(op, i, pro_val);
308     }
309     }
310    
311    
312     static void set_body_info(object *op, char *params) {
313     int i;
314     char *cp;
315    
316     /* go to first space character */
317     for (cp=params; !isspace(*cp); cp++) ;
318    
319     *cp++ = 0; /* null it out */
320    
321     for (i=0; i<NUM_BODY_LOCATIONS; i++) {
322     if (!strcmp(params, body_locations[i].save_name)) {
323     op->body_info[i] = atoi(cp);
324     return; /* Only one line passed in params */
325     }
326     }
327     LOG(llevError,"set_body_info called with bogus params: %s\n", params);
328     }
329    
330    
331     /* This function checks the object after it has been loaded (when we
332     * get the 'end' in the input stream). This function can be used to
333     * deal with legacy objects where fields may have changed. It can also be used
334     * to check for objects to make sure there are no common errors.
335     */
336     static void check_loaded_object(object *op) {
337     int ip;
338    
339     /* We do some specialized handling to handle legacy cases of name_pl.
340     * If the object doesn't have a name_pl, we just use the object name -
341     * this isn't perfect (things won't be properly pluralized), but works to
342     * that degree (5 heart is still quite understandable). But the case we
343     * also have to catch is if this object is not using the normal name for
344     * the object. In that case, we also want to use the loaded name.
345     * Otherwise, what happens is that the the plural name will lose
346     * information (appear as just 'hearts' and not 'goblins heart')
347     */
348     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) {
349     if (op->name_pl) free_string(op->name_pl);
350     op->name_pl = NULL;
351     }
352     if (!op->name_pl) op->name_pl = add_string(op->name);
353    
354     /* objects now have a materialname. try to patch it in */
355     if (!(IS_WEAPON(op) && op->level > 0)) {
356     if (op->map != NULL)
357     set_materialname(op, op->map->difficulty, NULL);
358     else
359     set_materialname(op, 5, NULL);
360     }
361     /* only do these when program is first run - a bit
362     * excessive to do this at every run - most of this is
363     * really just to catch any errors - program will still run, but
364     * not in the ideal fashion.
365     */
366     if ((op->type == WEAPON || op->type==BOW) && arch_init) {
367     if (!op->skill) {
368     LOG(llevError,"Weapon %s lacks a skill.\n", op->name);
369     } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
370     (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
371     LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
372     op->name, op->body_info[1], op->skill);
373     }
374     }
375    
376     /* We changed last_heal to gen_sp_armour, which is what it
377     * really does for many objects. Need to catch any in maps
378     * that may have an old value.
379     */
380     if ((op->type == WEAPON) ||
381     (op->type == ARMOUR) || (op->type == HELMET) ||
382     (op->type == SHIELD) || (op->type == RING) ||
383     (op->type == BOOTS) || (op->type == GLOVES) ||
384     (op->type == AMULET ) || (op->type == GIRDLE) ||
385     (op->type == BRACERS ) || (op->type == CLOAK)) {
386     if (op->last_heal) {
387     LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n",
388     op->name?op->name:"NULL");
389     op->gen_sp_armour = op->last_heal;
390     op->last_heal = 0;
391     }
392     if (editor) ip =0;
393     else ip = calc_item_power(op, 0);
394     /* Legacy objects from before item power was in the game */
395     if (!op->item_power && ip) {
396     if (ip > 3) {
397     LOG(llevDebug,"Object %s had no item power, using %d\n",
398     op->name?op->name:"NULL", ip);
399     }
400     op->item_power = ip;
401     }
402     /* Check for possibly bogus values. Has to meet both these criteria -
403     * something that has item_power 1 is probably just fine if our calculated
404     * value is 1 or 2 - these values are small enough that hard to be precise.
405     * similarly, it item_power is 0, the first check will always pass,
406     * but not the second one.
407     */
408     if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
409     LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
410     op->name?op->name:"NULL", ip, op->item_power);
411     }
412    
413     }
414     /* Old spellcasting object - need to load in the appropiate object */
415     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
416     || op->type == FIREWALL ||
417     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
418     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
419     object *tmp;
420    
421     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
422     * in that spell was stored in sp.
423     */
424     tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
425     insert_ob_in_ob(tmp, op);
426     op->randomitems = NULL; /* So another spell isn't created for this object */
427     }
428     /* spellbooks & runes use slaying. But not to arch name, but to spell name */
429    
430     if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
431     object *tmp;
432    
433     tmp = get_archetype_by_object_name(op->slaying);
434     insert_ob_in_ob(tmp, op);
435     op->randomitems = NULL; /* So another spell isn't created for this object */
436     /* without this, value is all screwed up */
437     op->value = op->arch->clone.value * op->inv->value;
438     }
439    
440     if (QUERY_FLAG(op, FLAG_MONSTER)) {
441     if (op->stats.hp > op->stats.maxhp)
442     LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
443     op->name,
444     op->stats.hp, op->stats.maxhp);
445    
446     /* The archs just need to be updated for this */
447     if (op->move_type ==0) op->move_type = MOVE_WALK;
448     }
449     if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
450     || op->type == CREATOR
451     || op->type == CONVERTER) {
452     /* Object will duplicate it's content as part of the
453     * generation process. To do this, we must flag inventory
454     * so it remains unevaluated concerning the randomitems and
455     * the living (a demonlord shouldn't cast from inside generator!)
456     */
457     flag_inv(op,FLAG_IS_A_TEMPLATE);
458     }
459    
460     /* Handle player movers. We use move_type for player movers
461     * because they operate on their own time (move_on
462     * would potentially cause them to be triggered when someone steps
463     * on them). If move_type is set, presume person knows what they
464     * are doing, otherwise, set move_type based on maxhp value.
465     */
466     if (op->type == PLAYERMOVER) {
467     if (!op->move_type) {
468     if (op->stats.maxhp) {
469     op->move_type = MOVE_ALL;
470     op->stats.maxhp=0;
471     } else {
472     op->move_type = MOVE_WALK;
473     }
474     }
475     }
476    
477     }
478    
479     /* This extracts the key/value from the yytext field -
480     * calls set_ob_key_value() to actually set the value.
481     * Function basically has to find spaces, strip out extra,
482     * etc. strchr doesn't work as good because could also
483     * be tabs.
484     */
485     static void add_key_value(object * op) {
486     char * key = NULL;
487     char * value = NULL;
488     char * cp;
489     char * end;
490    
491     /* First, skip over leading whitespace. */
492     for (cp = yytext; isspace(*cp); cp++) { ; }
493    
494     key = cp;
495    
496     /* Now look for the end of the key/field name. */
497     for (; !isspace(*cp); cp++) {
498     if (*cp == '\0') {
499     /* Oops, ran out of string! Set the key with an empty value. */
500     set_ob_key_value(op, key, NULL, TRUE);
501     return;
502     }
503     }
504    
505     if (*cp == '\0') {
506     set_ob_key_value(op, key, NULL, TRUE);
507     return;
508     }
509    
510     /* Chop off the key, and start at the next character. */
511     *cp = '\0';
512     cp++;
513     if (*cp == '\0') {
514     /* Was followed by one space? */
515     set_ob_key_value(op, key, NULL, TRUE);
516     return;
517     }
518    
519     /* Now looking for the value. Skip over whitespace. */
520     for (; isspace(*cp); cp++) {
521     if (*cp == '\0') {
522     /* Guess not. */
523     set_ob_key_value(op, key, NULL, TRUE);
524     return;
525     }
526     }
527    
528     value = cp;
529    
530     /* Got last character before null and strip
531     * off tailing whitespace
532     */
533     for (end = value + (strlen(cp)-1); isspace(*end); end--) {
534     if (end == value) {
535     /* *blink blink* Still no value? */
536     set_ob_key_value(op, key, NULL, TRUE);
537     return;
538     }
539     *end='\0';
540     }
541     set_ob_key_value(op, key, value, TRUE);
542     }
543    
544 root 1.2 static void set_move(MoveType *mt, char *params) {
545     char *str;
546     int i, negate;
547    
548     if (isdigit(*params)) {
549     *mt = atoi(params);
550     } else {
551     *mt=0;
552     for (str=strtok(params, " "); str; str=strtok(NULL, " ")) {
553     negate=0;
554     if (!strcasecmp(str, "all"))
555     *mt |= MOVE_ALL;
556     else {
557     if (*str=='-') {
558     negate = 1;
559     str++;
560     }
561     for (i=0; move_name[i] != NULL; i++) {
562     if (!strcasecmp(move_name[i], str)) {
563     if (negate) {
564     *mt &= ~(1<<i);
565     } else {
566     *mt |= (1<<i);
567     }
568     break;
569     }
570     }
571     if (move_name[i] == NULL) {
572     /* fly is a special case - covers both fly_low and
573     * fly_high - since it doesn't match to a specific
574     * single bit, have to special case it.
575     */
576     if (!strcasecmp(str,"flying")) {
577     if (negate) {
578     *mt &= ~MOVE_FLYING;
579     } else {
580     *mt |= MOVE_FLYING;
581     }
582     } else {
583     LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
584     }
585     }
586     } /* Else not all move types */
587     } /* for strtok */
588     } /* Else not a numeric value */
589     }
590 root 1.1
591     %}
592    
593    
594    
595     S [ \t]+.+
596     WS [ \t]*
597     A .+
598    
599     %x MESSAGE
600     %x LORE
601     %x SCRIPT
602    
603     /* Don't have to link with -lfl with this */
604     %option noyywrap
605    
606     /* need yy_push_state, yy_pop_state */
607     %option stack
608    
609     %%
610    
611     %{
612     /* Declare some local variables */
613     int ismore=0;
614    
615     lex_error=0;
616    
617     %}
618    
619     ^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; }
620     <MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL );
621     op->msg=add_string(msgbuf);
622     /* Just print a warning so we can be reasonably safe
623     * about not overflowing the buffer.
624     */
625     if (strlen(op->msg) > (HUGE_BUF/2))
626     LOG(llevDebug, "\n\tWarning message length > %d (max allowed=%d): %d\n>%.80s<\n",
627     HUGE_BUF/2, HUGE_BUF, strlen(op->msg),op->msg);
628     }
629     <MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); }
630    
631     ^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; }
632     <LORE>^endlore{WS}$ { BEGIN( INITIAL );
633     op->lore=add_string(lorebuf);
634     /* Just print a warning so we can be reasonably safe
635     * about not overflowing the buffer.
636     */
637     if (strlen(op->lore) > (HUGE_BUF/2))
638     LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
639     HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore);
640     }
641     <LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); }
642    
643     ^object{S} { char *yv=yval();
644    
645     if (*yv=='\0') {
646     LOG(llevError,"Object lacks name.\n");
647     return LL_IGNORED;
648     }
649     if (!arch_init) {
650     LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv);
651     } else {
652     if (op->arch!=NULL) op->arch->name=add_string(yv);
653     op->name = add_string(yv);
654     }
655     }
656    
657     ^name{S} { char *yv=yval();
658    
659     if (*yv=='\0') LOG(llevError,"Name without val\n");
660     else FREE_AND_COPY(op->name, yv);
661     }
662     ^name_pl{S} { char *yv=yval();
663    
664     if (*yv=='\0') LOG(llevError,"Name without val\n");
665     else FREE_AND_COPY(op->name_pl, yv);
666     }
667     ^skill{S} FREE_AND_COPY(op->skill,yval());
668     ^custom_name{S} { char *yv=yval();
669    
670     if (*yv=='\0') LOG(llevError,"Custom name without val\n");
671     else FREE_AND_COPY(op->custom_name, yv);
672     }
673     ^race{S} FREE_AND_COPY(op->race,yval());
674     ^slaying{S} FREE_AND_COPY(op->slaying, yval());
675     ^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n");
676    
677    
678     ^arch{S} { /* If op->arch has been set, then this new object
679     * must be part of the inventory. So process
680     * appropriately.
681     */
682     if (op->arch) {
683     object *tmp;
684     char *yv=yval();
685    
686     tmp=get_object();
687     tmp->arch = find_archetype(yv);
688     if (tmp->arch!=NULL)
689     copy_object(&tmp->arch->clone,tmp);
690     else {
691     if (tmp->name) free_string(tmp->name);
692     /* record the name of the broken object */
693     tmp->name = add_string(yv);
694     }
695     strcpy(msgbuf, "");
696     strcpy(lorebuf, "");
697     lex_load(tmp, map_flags);
698     if (tmp->arch) {
699     insert_ob_in_ob(tmp,op);
700     }
701     else {
702     LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)");
703     free_object(tmp);
704     }
705     }
706     /* This is the actual archetype definition then */
707     else {
708     char *yv=yval();
709    
710     op->arch=find_archetype(yv);
711     if (op->arch!=NULL) copy_object(&op->arch->clone,op);
712     else if (!arch_init) {
713     if (op->name) free_string(op->name);
714     /* record the name of the broken object */
715     op->name = add_string(yv);
716     }
717     }
718     }
719    
720     ^other_arch{S} op->other_arch=find_archetype(yval());
721     ^animation{S} {
722     if (strcmp (yval(), "NONE") == 0) {
723     op->animation_id = 0;
724     CLEAR_FLAG (op, FLAG_ANIMATE);
725     } else {
726     op->animation_id = find_animation (yval());
727     SET_FLAG (op, FLAG_ANIMATE);
728     }
729     }
730    
731     ^more{WS}$ { /* We need to record that this is a multipart object,
732     * so the calling function can glue things back together
733     */
734     ismore=1;
735     }
736    
737     ^end{WS}$ { check_loaded_object(op);
738     if (ismore) return LL_MORE;
739     else return LL_NORMAL;
740     }
741     ^last_heal{S} op->last_heal = IVAL;
742     ^last_sp{S} op->last_sp = IVAL;
743     ^last_grace{S} op->last_grace = IVAL;
744     ^last_eat{S} op->last_eat = IVAL;
745     ^speed{S} { op->speed = FVAL;
746     if (!(map_flags & MAP_STYLE)) {
747     if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0;
748     update_ob_speed(op);
749     }
750     }
751     ^speed_left{S} op->speed_left = FVAL;
752     ^slow_move{S} { op->move_slow |= MOVE_WALK;
753     op->move_slow_penalty = FVAL;
754     }
755     ^title{S} { char *y=yval();
756     if (*y=='\0') LOG(llevError,"Title without value.\n");
757     else FREE_AND_COPY(op->title, y);
758     }
759    
760     ^face{S} op->face = &new_faces[FindFace(yval(), 0)];
761     ^str{S} op->stats.Str = IVAL;
762     ^dex{S} op->stats.Dex = IVAL;
763     ^con{S} op->stats.Con = IVAL;
764     ^wis{S} op->stats.Wis = IVAL;
765     ^cha{S} op->stats.Cha = IVAL;
766     ^int{S} op->stats.Int = IVAL;
767     ^pow{S} op->stats.Pow = IVAL;
768     ^hp{S} op->stats.hp = IVAL;
769     ^maxhp{S} op->stats.maxhp = IVAL;
770     ^sp{S} op->stats.sp = IVAL;
771     ^maxsp{S} op->stats.maxsp = IVAL;
772     ^grace{S} op->stats.grace = IVAL;
773     ^maxgrace{S} op->stats.maxgrace = IVAL;
774     ^exp{S} op->stats.exp = atoll(yval());
775     ^perm_exp{S} op->perm_exp = atoll(yval());
776     ^food{S} op->stats.food = IVAL;
777     ^dam{S} op->stats.dam = IVAL;
778     ^wc{S} op->stats.wc = IVAL;
779     ^ac{S} op->stats.ac = IVAL;
780     ^x{S} {op->x = IVAL; op->ox= op->x; }
781     ^y{S} {op->y = IVAL; op->oy= op->y; }
782     ^nrof{S} op->nrof= atol(yval());
783     ^level{S} op->level = IVAL;
784     ^direction{S} op->direction = IVAL;
785     ^type{S} op->type = IVAL;
786     ^subtype{S} op->subtype = IVAL;
787     ^material{S} op->material = IVAL;
788     ^materialname{S} { char *yv=yval();
789     if (*yv=='\0')
790     LOG(llevError,"Materialname without val\n");
791     else
792     FREE_AND_COPY(op->materialname, yv);
793     }
794    
795     ^value{S} op->value = IVAL;
796     ^weight{S} op->weight = atol(yval());
797     ^carrying{S} op->carrying = atol(yval());
798     ^attacktype{S} op->attacktype = IVAL;
799     ^path_attuned{S} op->path_attuned = IVAL;
800     ^path_repelled{S} op->path_repelled = IVAL;
801     ^path_denied{S} op->path_denied = IVAL;
802     ^invisible{S} op->invisible = IVAL;
803     ^magic{S} op->magic = IVAL;
804     ^state{S} op->state = IVAL;
805     ^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL);
806     ^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL);
807     ^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL);
808     ^need_an{S} { /* not used - just ignore */ }
809     ^need_ie{S} { /* not used - jsut ignore */ }
810     ^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);
811     ^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);
812    
813     %{ /* These are all legacy - any new objects should use the move_ .. values */
814     %}
815     ^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; }
816     ^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; }
817     ^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; }
818     ^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; }
819     ^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; }
820     ^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; }
821    
822     %{ /* These are the new values */
823     %}
824 root 1.2 ^move_block{S} set_move(&op->move_block, yval());
825     ^move_allow{S} set_move(&op->move_allow, yval());
826     ^move_type{S} set_move(&op->move_type, yval());
827     ^move_on{S} set_move(&op->move_on, yval());
828     ^move_off{S} set_move(&op->move_off, yval());
829     ^move_slow{S} set_move(&op->move_slow, yval());
830 root 1.1 ^move_slow_penalty{S} op->move_slow_penalty = FVAL;
831    
832    
833     ^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL);
834     ^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL);
835     ^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL);
836     ^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL);
837     ^friendly{S} { if (IVAL) {
838     SET_FLAG(op, FLAG_FRIENDLY);
839 root 1.2 if (op->type != PLAYER)
840     add_friendly_object (op);
841 root 1.1 }
842     else CLEAR_FLAG(op, FLAG_FRIENDLY);
843     }
844     ^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL);
845     ^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL);
846     ^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL);
847     ^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL);
848     ^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL);
849     ^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL);
850     ^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL);
851     ^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL);
852     ^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL);
853     ^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL);
854     ^identified{S} { if (IVAL) {
855     SET_FLAG(op, FLAG_IDENTIFIED);
856     CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL);
857     }
858     else CLEAR_FLAG(op, FLAG_IDENTIFIED);
859     }
860     ^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL);
861     ^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL);
862     ^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL);
863     ^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL);
864     ^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL);
865     ^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL);
866     ^editable{S} op->arch->editable = IVAL;
867     ^editor_folder{S} { }
868     ^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL);
869     ^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL);
870     ^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL);
871     ^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL);
872     ^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL);
873     ^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL);
874     ^wiz{S} { if (IVAL) {
875     SET_FLAG(op, FLAG_WIZ);
876     SET_FLAG(op, FLAG_WAS_WIZ);
877     SET_FLAG(op, FLAG_WIZPASS);
878     SET_FLAG(op, FLAG_WIZCAST);
879     }
880     else {
881     CLEAR_FLAG(op, FLAG_WIZ);
882     CLEAR_FLAG(op, FLAG_WIZPASS);
883     CLEAR_FLAG(op, FLAG_WIZCAST);
884     }
885     }
886     ^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL);
887     ^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL);
888     ^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL);
889     ^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL);
890     ^luck{S} op->stats.luck = IVAL;
891     ^run_away{S} op->run_away = IVAL;
892     ^pick_up{S} op->pick_up = IVAL;
893     ^item_power{S} op->item_power = IVAL;
894     ^gen_sp_armour{S} op->gen_sp_armour = IVAL;
895     ^anim_speed{S} op->anim_speed = IVAL;
896     ^container{S} op->weight_limit = IVAL;
897     ^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL);
898     ^will_apply{S} op->will_apply = IVAL;
899     ^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
900     ^can_apply{S} { }
901     ^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL);
902     ^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL);
903     ^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL);
904     ^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
905     ^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL);
906     ^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL);
907     ^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL);
908     ^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL);
909     ^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL);
910     ^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL);
911     ^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL);
912     ^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL);
913     ^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL);
914     ^sleep{S} {
915     SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL);
916     /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/
917     }
918     ^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL);
919     ^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
920     ^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);
921    
922     ^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL);
923     ^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL);
924    
925     /* armour is loaded for compatiblity reasons */
926     ^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
927     /* Start of various attacktypes */
928     ^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
929     ^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL);
930     ^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL);
931     ^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL);
932     ^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL);
933     ^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL);
934     ^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL);
935     ^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL);
936     ^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL);
937     ^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL);
938     ^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL);
939     ^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL);
940     ^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL);
941     ^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL);
942     ^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL);
943     ^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL);
944     ^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL);
945     ^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL);
946     ^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL);
947     ^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL);
948     ^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL);
949     ^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL);
950     ^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL);
951     ^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL);
952     ^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL);
953     ^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
954    
955     /* Old style resistances */
956     ^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
957     ^protected{S} set_protection(op, IVAL, RESIST_PROT);
958     ^vulnerable{S} set_protection(op, IVAL, RESIST_VULN);
959    
960     /* old values - keep them around for now, but they should be removed at some point */
961     ^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
962     ^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
963     ^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
964     ^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
965    
966     ^attack_movement{S} op->attack_movement = IVAL;
967     ^move_state{S} op->move_status = IVAL;
968     ^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL);
969     ^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL);
970     ^connected{S} add_button_link(op, op->map, IVAL);
971     ^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL);
972     ^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL);
973     ^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL);
974     ^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL);
975     ^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL);
976     ^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL);
977     ^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL);
978     ^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL);
979     ^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL);
980     ^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL);
981     ^expmul{S} op->expmul = FVAL;
982     ^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL);
983     ^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL);
984     ^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL);
985     ^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL);
986     ^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL);
987     ^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL);
988     ^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL);
989     ^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL);
990     ^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL);
991     ^glow_radius{S} op->glow_radius = IVAL;
992     ^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL);
993     ^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL);
994     ^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL);
995     ^randomitems{S} op->randomitems = find_treasurelist(yval());
996     ^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL);
997     ^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL);
998     ^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL);
999    
1000     ^can_knockback{S} { /* Some archetypes have these values in them */ }
1001     ^can_parry{S} { /* Probably the pupland archetypes - I imagined */ }
1002     ^can_impale{S} { /* That these are for the new combat code */ }
1003     ^can_cut{S} { /* just ignore for now */ }
1004     ^can_dam_armour{S} { }
1005     ^weapontype{S} op->weapontype = IVAL;
1006     ^tooltype{S} op->tooltype = IVAL;
1007     ^casting_time{S} op->casting_time = FVAL;
1008     ^elevation{S} op->elevation = IVAL;
1009     ^smoothlevel{S} op->smoothlevel = IVAL;
1010     ^client_type{S} op->client_type = IVAL;
1011     ^body_{A} set_body_info(op, yytext);
1012     ^duration{S} op->duration = IVAL;
1013     ^range{S} op->range = IVAL;
1014     ^range_modifier{S} op->range_modifier = IVAL;
1015     ^dam_modifier{S} op->dam_modifier = IVAL;
1016     ^duration_modifier{S} op->duration_modifier = IVAL;
1017     ^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL );
1018    
1019     ^event_apply{S} {
1020     char *yv=yval();
1021     if (*yv=='\0')
1022     LOG(llevError,"Event (apply) without val\n");
1023     else
1024     insert_event(op,EVENT_APPLY,yv,NULL,NULL);
1025     }
1026    
1027     ^event_apply_plugin{S} {
1028     char *yv=yval();
1029     if (*yv=='\0')
1030     LOG(llevError,"Event (apply) without plugin\n");
1031     else
1032     insert_event(op,EVENT_APPLY,NULL,yv,NULL);
1033     }
1034    
1035     ^event_apply_options{S} {
1036     char *yv=yval();
1037     if (*yv=='\0')
1038     LOG(llevError,"Event (apply) without options\n");
1039     else
1040     insert_event(op,EVENT_APPLY,NULL,NULL,yv);
1041     }
1042    
1043     ^event_attack{S} {
1044     char *yv=yval();
1045     if (*yv=='\0')
1046     LOG(llevError,"Event (attack) without val\n");
1047     else
1048     insert_event(op,EVENT_ATTACK,yv,NULL,NULL);
1049     }
1050    
1051     ^event_attack_plugin{S} {
1052     char *yv=yval();
1053     if (*yv=='\0')
1054     LOG(llevError,"Event (attack) without plugin\n");
1055     else
1056     insert_event(op,EVENT_ATTACK,NULL,yv,NULL);
1057     }
1058    
1059     ^event_attack_options{S} {
1060     char *yv=yval();
1061     if (*yv=='\0')
1062     LOG(llevError,"Event (attack) without options\n");
1063     else
1064     insert_event(op,EVENT_ATTACK,NULL,NULL,yv);
1065     }
1066     ^event_death{S} {
1067     char *yv=yval();
1068     if (*yv=='\0')
1069     LOG(llevError,"Event (death) without val\n");
1070     else
1071     insert_event(op,EVENT_DEATH,yv,NULL,NULL);
1072     }
1073    
1074     ^event_death_plugin{S} {
1075     char *yv=yval();
1076     if (*yv=='\0')
1077     LOG(llevError,"Event (death) without plugin\n");
1078     else
1079     insert_event(op,EVENT_DEATH,NULL,yv,NULL);
1080     }
1081    
1082     ^event_death_options{S} {
1083     char *yv=yval();
1084     if (*yv=='\0')
1085     LOG(llevError,"Event (death) without options\n");
1086     else
1087     insert_event(op,EVENT_DEATH,NULL,NULL,yv);
1088     }
1089     ^event_drop{S} {
1090     char *yv=yval();
1091     if (*yv=='\0')
1092     LOG(llevError,"Event (drop) without val\n");
1093     else
1094     insert_event(op,EVENT_DROP,yv,NULL,NULL);
1095     }
1096    
1097     ^event_drop_plugin{S} {
1098     char *yv=yval();
1099     if (*yv=='\0')
1100     LOG(llevError,"Event (drop) without plugin\n");
1101     else
1102     insert_event(op,EVENT_DROP,NULL,yv,NULL);
1103     }
1104    
1105     ^event_drop_options{S} {
1106     char *yv=yval();
1107     if (*yv=='\0')
1108     LOG(llevError,"Event (drop) without options\n");
1109     else
1110     insert_event(op,EVENT_DROP,NULL,NULL,yv);
1111     }
1112     ^event_pickup{S} {
1113     char *yv=yval();
1114     if (*yv=='\0')
1115     LOG(llevError,"Event (pickup) without val\n");
1116     else
1117     insert_event(op,EVENT_PICKUP,yv,NULL,NULL);
1118     }
1119    
1120     ^event_pickup_plugin{S} {
1121     char *yv=yval();
1122     if (*yv=='\0')
1123     LOG(llevError,"Event (pickup) without plugin\n");
1124     else
1125     insert_event(op,EVENT_PICKUP,NULL,yv,NULL);
1126     }
1127    
1128     ^event_pickup_options{S} {
1129     char *yv=yval();
1130     if (*yv=='\0')
1131     LOG(llevError,"Event (pickup) without options\n");
1132     else
1133     insert_event(op,EVENT_PICKUP,NULL,NULL,yv);
1134     }
1135     ^event_say{S} {
1136     char *yv=yval();
1137     if (*yv=='\0')
1138     LOG(llevError,"Event (say) without val\n");
1139     else
1140     insert_event(op,EVENT_SAY,yv,NULL,NULL);
1141     }
1142    
1143     ^event_say_plugin{S} {
1144     char *yv=yval();
1145     if (*yv=='\0')
1146     LOG(llevError,"Event (say) without plugin\n");
1147     else
1148     insert_event(op,EVENT_SAY,NULL,yv,NULL);
1149     }
1150    
1151     ^event_say_options{S} {
1152     char *yv=yval();
1153     if (*yv=='\0')
1154     LOG(llevError,"Event (say) without options\n");
1155     else
1156     insert_event(op,EVENT_SAY,NULL,NULL,yv);
1157     }
1158     ^event_stop{S} {
1159     char *yv=yval();
1160     if (*yv=='\0')
1161     LOG(llevError,"Event (stop) without val\n");
1162     else
1163     insert_event(op,EVENT_STOP,yv,NULL,NULL);
1164     }
1165    
1166     ^event_stop_plugin{S} {
1167     char *yv=yval();
1168     if (*yv=='\0')
1169     LOG(llevError,"Event (stop) without plugin\n");
1170     else
1171     insert_event(op,EVENT_STOP,NULL,yv,NULL);
1172     }
1173    
1174     ^event_stop_options{S} {
1175     char *yv=yval();
1176     if (*yv=='\0')
1177     LOG(llevError,"Event (stop) without options\n");
1178     else
1179     insert_event(op,EVENT_STOP,NULL,NULL,yv);
1180     }
1181     ^event_time{S} {
1182     char *yv=yval();
1183     if (*yv=='\0')
1184     LOG(llevError,"Event (time) without val\n");
1185     else
1186     insert_event(op,EVENT_TIME,yv,NULL,NULL);
1187     }
1188    
1189     ^event_time_plugin{S} {
1190     char *yv=yval();
1191     if (*yv=='\0')
1192     LOG(llevError,"Event (time) without plugin\n");
1193     else
1194     insert_event(op,EVENT_TIME,NULL,yv,NULL);
1195     }
1196    
1197     ^event_time_options{S} {
1198     char *yv=yval();
1199     if (*yv=='\0')
1200     LOG(llevError,"Event (time) without options\n");
1201     else
1202     insert_event(op,EVENT_TIME,NULL,NULL,yv);
1203     }
1204     ^event_throw{S} {
1205     char *yv=yval();
1206     if (*yv=='\0')
1207     LOG(llevError,"Event (throw) without val\n");
1208     else
1209     insert_event(op,EVENT_THROW,yv,NULL,NULL);
1210     }
1211    
1212     ^event_throw_plugin{S} {
1213     char *yv=yval();
1214     if (*yv=='\0')
1215     LOG(llevError,"Event (throw) without plugin\n");
1216     else
1217     insert_event(op,EVENT_THROW,NULL,yv,NULL);
1218     }
1219    
1220     ^event_throw_options{S} {
1221     char *yv=yval();
1222     if (*yv=='\0')
1223     LOG(llevError,"Event (apply) without options\n");
1224     else
1225     insert_event(op,EVENT_THROW,NULL,NULL,yv);
1226     }
1227     ^event_trigger{S} {
1228     char *yv=yval();
1229     if (*yv=='\0')
1230     LOG(llevError,"Event (trigger) without val\n");
1231     else
1232     insert_event(op,EVENT_TRIGGER,yv,NULL,NULL);
1233     }
1234    
1235     ^event_trigger_plugin{S} {
1236     char *yv=yval();
1237     if (*yv=='\0')
1238     LOG(llevError,"Event (trigger) without plugin\n");
1239     else
1240     insert_event(op,EVENT_TRIGGER,NULL,yv,NULL);
1241     }
1242    
1243     ^event_trigger_options{S} {
1244     char *yv=yval();
1245     if (*yv=='\0')
1246     LOG(llevError,"Event (trigger) without options\n");
1247     else
1248     insert_event(op,EVENT_TRIGGER,NULL,NULL,yv);
1249     }
1250     ^event_close{S} {
1251     char *yv=yval();
1252     if (*yv=='\0')
1253     LOG(llevError,"Event (close) without val\n");
1254     else
1255     insert_event(op,EVENT_CLOSE,yv,NULL,NULL);
1256     }
1257    
1258     ^event_close_plugin{S} {
1259     char *yv=yval();
1260     if (*yv=='\0')
1261     LOG(llevError,"Event (close) without plugin\n");
1262     else
1263     insert_event(op,EVENT_CLOSE,NULL,yv,NULL);
1264     }
1265    
1266     ^event_close_options{S} {
1267     char *yv=yval();
1268     if (*yv=='\0')
1269     LOG(llevError,"Event (close) without options\n");
1270     else
1271     insert_event(op,EVENT_CLOSE,NULL,NULL,yv);
1272     }
1273     ^event_timer{S} {
1274     char *yv=yval();
1275     if (*yv=='\0')
1276     LOG(llevError,"Event (timer) without val\n");
1277     else
1278     insert_event(op,EVENT_TIMER,yv,NULL,NULL);
1279     }
1280    
1281     ^event_timer_plugin{S} {
1282     char *yv=yval();
1283     if (*yv=='\0')
1284     LOG(llevError,"Event (timer) without plugin\n");
1285     else
1286     insert_event(op,EVENT_TIMER,NULL,yv,NULL);
1287     }
1288    
1289     ^event_timer_options{S} {
1290     char *yv=yval();
1291     if (*yv=='\0')
1292     LOG(llevError,"Event (timer) without options\n");
1293     else
1294     insert_event(op,EVENT_TIMER,NULL,NULL,yv);
1295     }
1296    
1297     ^current_weapon_script{S} { char *yv=yval();
1298    
1299     if (*yv=='\0') LOG(llevError,"Script (current weapon) without val\n");
1300     else
1301     {
1302     FREE_AND_COPY(op->current_weapon_script, yv);
1303     };
1304     }
1305    
1306     <*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
1307     #.*\n {}
1308    
1309     <<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
1310     if (lex_error!=0) return lex_error; else return LL_EOF;}
1311     .* { add_key_value(op); }
1312     %%
1313    
1314    
1315     int yyerror(char *s)
1316     {
1317     LOG(llevError, "%s: %s\n", s, yytext);
1318     return -1;
1319     }
1320    
1321    
1322     /* Our save file syntax is very simple, so we can use a very simple
1323     * processing mechanism here instead using something like bison
1324     * This skips over the space and returns the value, or "" if no value
1325     * is found. Modified 4/26/2000 to also strip spaces at end of
1326     * line
1327     */
1328     static char *yval()
1329     {
1330     static char *em="";
1331     char *cp,*end;
1332    
1333     /* First skip over start of line, like animation or name */
1334     for (cp=yytext; *cp!=' '; cp++) {
1335     if (*cp=='\0') {
1336     return em;
1337     }
1338     }
1339    
1340     /* Skip over whitespace */
1341     for (; *cp==' '; cp++) {
1342     if (*cp=='\0') {
1343     return em;
1344     }
1345     }
1346     /* Got last character before null and strip
1347     * off tailing whitespace
1348     */
1349     for (end=cp+strlen(cp)-1; *end==' '; end--) {
1350     if (end==cp) return em;
1351     *end='\0';
1352     }
1353     return cp;
1354     }
1355    
1356    
1357     /*
1358     * Loads an object from the given file-pointer.
1359     * Variables will be read and parsed and patched into the object
1360     * until the string "end" is reached, or the end of the file.
1361     *
1362     * bufstat is used to determine various file attributes:
1363     * LO_REPATE (0): We are reading from the same buffer as the last call.
1364     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1365     * will also be reading from this (treasure file, artifacts.)
1366     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1367     * be reset.
1368     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1369     *
1370     */
1371    
1372     int load_object(FILE *fp, object *op, int bufstate, int map_flags) {
1373     int retval;
1374     char inbuf[MAX_BUF];
1375    
1376     strcpy(msgbuf, "");
1377     strcpy(lorebuf, "");
1378     if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) {
1379     /* LOG(llevDebug,"Switching lex buffers\n");*/
1380     yy_delete_buffer(YY_CURRENT_BUFFER);
1381     yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE));
1382     if (bufstate==LO_NOREAD) return LL_NORMAL;
1383     }
1384     if (bufstate==LO_LINEMODE) {
1385     YY_BUFFER_STATE yybufstate;
1386     while (fgets(inbuf, MAX_BUF-3, fp)) {
1387     yybufstate=yy_scan_string(inbuf);
1388     retval=lex_load(op, map_flags);
1389     yy_delete_buffer(yybufstate);
1390     if (retval==LL_NORMAL) return retval;
1391     }
1392     LOG(llevDebug,"Got eof while scanning strings\n");
1393     return LL_EOF;
1394     }
1395    
1396     retval=lex_load(op, map_flags);
1397     if (op->current_weapon_script != NULL)
1398     {
1399     op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script);
1400     LOG(llevDebug, "CurrentWeapon Loaded !\n");
1401     };
1402    
1403     /* LOG(llevDebug," load completed, object=%s\n",op->name);*/
1404     return retval;
1405     }
1406    
1407    
1408     /* This takes a buffer, scans it for variables, and sets those variables
1409     * as appropriate in op.
1410     *
1411     * This function appears to be used in only 2 places - in crossedit to
1412     * override values and in c_wiz to mutate values.
1413     */
1414     int set_variable(object *op,char *buf) {
1415     YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1416     int retval;
1417    
1418     strcpy(msgbuf, "");
1419     strcpy(lorebuf, "");
1420     yy_push_state(INITIAL);
1421     yybufstate=yy_scan_string(buf);
1422     retval=lex_load(op,0);
1423     yy_switch_to_buffer(yycurbuf);
1424     yy_delete_buffer(yybufstate);
1425     yy_pop_state();
1426     return retval;
1427     }
1428    
1429     /* Start of C code */
1430    
1431     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1432     * put gaps in the array that should not be processed.
1433     * The order matches the order of the define values in 'define.h'.
1434     */
1435     /* This is a list of pointers that correspond to the FLAG_.. values.
1436     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1437     * the 15'th element of this array should match that name.
1438     * If an entry is NULL, that is a flag not to loaded/saved.
1439     */
1440 root 1.2 static const char *const flag_names[NUM_FLAGS+1] = {
1441 root 1.1 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1442     "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1443     "is_animated", NULL /* slow_move */,
1444     NULL /* flying */, "monster", "friendly", "generator",
1445     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1446     "see_invisible", "can_roll", "overlay_floor",
1447     "is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1448     NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1449     "changing", "splitting", "hitback", "startequip",
1450     "blocksview", "undead", "scared", "unaggressive",
1451     "reflect_missile", "reflect_spell", /* 40 */
1452     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1453     "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1454     "pick_up", "unique", "no_drop", /* 50 */
1455     NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1456     "can_use_bow", "can_use_armour", "can_use_weapon",
1457     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1458     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1459     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1460     "stealth", NULL, NULL, "cursed", "damned",
1461     "see_anywhere", "known_magical", "known_cursed",
1462     "can_use_skill", "been_applied", /* 80 */
1463     "has_ready_scroll", "can_use_rod", NULL,
1464     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1465     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1466     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1467     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1468     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1469     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1470     NULL
1471     };
1472    
1473    
1474     /*
1475     * Initialises the array of variable-names. Needed before any
1476     * objects can be loaded. Called by init_library().
1477     */
1478    
1479     void init_vars() {
1480     }
1481    
1482     /*For get_ob_diff speed reason*/
1483     typedef struct {
1484 root 1.2 const char *name;
1485 root 1.1 int length;
1486     }genericname;
1487     static genericname evtnames[13]=
1488     {
1489     {"event_none ",11},
1490     {"event_apply ",12},
1491     {"event_attack ",13},
1492     {"event_death ",12},
1493     {"event_drop ",11},
1494     {"event_pickup ",13},
1495     {"event_say ",10},
1496     {"event_stop ",11},
1497     {"event_time ",11},
1498     {"event_throw ",12},
1499     {"event_trigger ",14},
1500     {"event_close ",12},
1501     {"event_timer ",12}
1502     } ;
1503    
1504     static genericname plgnames[13]=
1505     {
1506     {"event_none_plugin ",18},
1507     {"event_apply_plugin ",19},
1508     {"event_attack_plugin ",20},
1509     {"event_death_plugin ",19},
1510     {"event_drop_plugin ",18},
1511     {"event_pickup_plugin ",20},
1512     {"event_say_plugin ",17},
1513     {"event_stop_plugin ",18},
1514     {"event_time_plugin ",18},
1515     {"event_throw_plugin ",19},
1516     {"event_trigger_plugin ",21},
1517     {"event_close_plugin ",19},
1518     {"event_timer_plugin ",19}
1519     };
1520    
1521     static genericname plgoptions[13]=
1522     {
1523     {"event_none_options ",19},
1524     {"event_apply_options ",20},
1525     {"event_attack_options ",21},
1526     {"event_death_options ",20},
1527     {"event_drop_options ",19},
1528     {"event_pickup_options ",21},
1529     {"event_say_options ",18},
1530     {"event_stop_options ",19},
1531     {"event_time_options ",19},
1532     {"event_throw_options ",20},
1533     {"event_trigger_options ",22},
1534     {"event_close_options ",20},
1535     {"event_timer_options ",20}
1536     };
1537    
1538 root 1.2 /* This returns a string of the integer movement type */
1539     static char* get_string_move_type(MoveType mt)
1540     {
1541     static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1542     int i, all_count=0, count;
1543    
1544     strcpy(retbuf,"");
1545     strcpy(retbuf_all," all");
1546    
1547     /* Quick check, and probably fairly common */
1548     if (mt == MOVE_ALL) return retbuf_all+1;
1549     if (mt == 0) {
1550     strcpy(retbuf,"0");
1551     return retbuf;
1552     }
1553    
1554     /* We basically slide the bits down. Why look at MOVE_ALL?
1555     * because we may want to return a string like 'all -swim',
1556     * and if we just looked at mt, we couldn't get that.
1557     */
1558     for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) {
1559     if (mt & (1<<count)) {
1560     strcat(retbuf, " ");
1561     strcat(retbuf, move_name[count]);
1562     } else {
1563     strcat(retbuf_all, " -");
1564     strcat(retbuf_all, move_name[count]);
1565     all_count++;
1566     }
1567     }
1568     /* Basically, if there is a single negation, return it, eg
1569     * 'all -swim'. But more than that, just return the
1570     * enumerated values. It doesn't make sense to return
1571     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1572     */
1573     if (all_count <=1) return retbuf_all+1;
1574     else return retbuf+1;
1575     }
1576    
1577    
1578 root 1.1 /*
1579     * Returns a pointer to a static string which contains all variables
1580     * which are different in the two given objects. op is the what object
1581     * the different values will be taken from. This function is
1582     * typically used to dump objects (op2=empty object), or to save objects
1583     * (op2 is the objects original archetype)
1584     * Note by MSW 2003-09-22: It's a bug that we need to pass entrysize -
1585     * we should use strlen entryname instead. Any smart compiler should
1586     * optimize that out.
1587     */
1588    
1589    
1590     /*static int eol_size=strlen("\n");*/
1591     static int eol_size=sizeof("\n")-1; /*Substract 1 to suppress terminal 0*/
1592     #define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\
1593     FAST_STRNCAT(buf__,entryname__,entrysize__);\
1594     FAST_STRCAT(buf__,entryvalue__);\
1595     FAST_STRNCAT(buf__,"\n",eol_size);}
1596     #define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \
1597     ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__)
1598     #define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \
1599     ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__)
1600    
1601    
1602    
1603     char *get_ob_diff(object *op,object *op2) {/* I plan to optimize this heavily */
1604    
1605     /* Too late, have done it already :P
1606     * Tchize
1607     */
1608    
1609     /*
1610     * A bit of explantion on strings handling in this function:
1611     * buf is never null terminated until the end. So
1612     * works only with buf2 and fastbuf. What concern fastbuf,
1613     * use ONLY through the FAST macros. Classical C string handling
1614     * functions will fail since it is a pointer to the end of the
1615     * string.
1616     * NEVER touch buf between PREPARE_FASTCAT(buf) and
1617     * FINISH_FASTCAT(buf)
1618     */
1619     static int already_run = 0;
1620     static int flag_lens[NUM_FLAGS];
1621     static char buf2[HUGE_BUF];
1622     static char buf[HUGE_BUF];
1623     char* fastbuf;
1624     int tmp;
1625     int i;
1626     #if 0
1627     /*Memory polluting code. Should help detect problems, very slow*/
1628     for (i=0;i<HUGE_BUF;i++){
1629     buf[i]='a'+(unsigned short)(i%25);
1630     }
1631     #endif
1632     event *etmp;
1633     event *etmp2;
1634     key_value * my_field;
1635     key_value * arch_field;
1636    
1637     /*first init this function if first call*/
1638     if (!already_run){
1639     for (i=0;i<NUM_FLAGS;i++)
1640     flag_lens[i]=flag_names[i]?strlen(flag_names[i]):0; /* some flags may be null? :/*/
1641     already_run=1;
1642     }
1643     buf[0]='\0';
1644     fastbuf=PREPARE_FASTCAT(buf);
1645    
1646     /* This saves the key/value lists. We do it first so that any
1647     * keys that match field names will be overwritten by the loader.
1648     */
1649     for (my_field = op->key_values; my_field != NULL; my_field = my_field->next) {
1650     /* Find the field in the opposing member. */
1651     arch_field = get_ob_key_link(op2, my_field->key);
1652    
1653     /* If there's no partnering field, or it's got a different value, save our field. */
1654     if (arch_field == NULL || my_field->value != arch_field->value) {
1655     FAST_STRCAT(fastbuf, my_field->key);
1656     FAST_STRNCAT(fastbuf, " ", 1);
1657     /* If this is null, then saving it as a space should
1658     * cause it to be null again.
1659     */
1660     if (my_field->value) FAST_STRCAT(fastbuf, my_field->value);
1661     FAST_STRNCAT(fastbuf, "\n", eol_size);
1662     }
1663     }
1664     /* We don't need to worry about the arch's extra fields - they
1665     * will get taken care of the copy_object function.
1666     */
1667    
1668    
1669     if(op->name && op->name!=op2->name) {
1670     ADD_STRINGLINE_ENTRY(fastbuf,"name ",op->name,5);
1671     }
1672     if(op->name_pl && op->name_pl!=op2->name_pl) {
1673     ADD_STRINGLINE_ENTRY(fastbuf,"name_pl ",op->name_pl,8);
1674     }
1675     if(op->custom_name && op->custom_name!=op2->custom_name) {
1676     ADD_STRINGLINE_ENTRY(fastbuf,"custom_name ",op->custom_name,12);
1677     }
1678     if(op->title && op->title!=op2->title) {
1679     ADD_STRINGLINE_ENTRY(fastbuf,"title ",op->title,6);
1680     }
1681     if(op->race && op->race!=op2->race) {
1682     ADD_STRINGLINE_ENTRY(fastbuf,"race ",op->race,5);
1683     }
1684     if(op->slaying && op->slaying!=op2->slaying) {
1685     ADD_STRINGLINE_ENTRY(fastbuf,"slaying ",op->slaying,8);
1686     }
1687     if(op->skill && op->skill!=op2->skill) {
1688     ADD_STRINGLINE_ENTRY(fastbuf,"skill ",op->skill,6);
1689     }
1690     if(op->msg && op->msg!=op2->msg) {
1691     FAST_STRNCAT(fastbuf,"msg\n",3+eol_size);
1692     FAST_STRCAT(fastbuf,op->msg);
1693     FAST_STRNCAT(fastbuf,"endmsg\n",6+eol_size);
1694     }
1695     if(op->lore && op->lore!=op2->lore) {
1696     FAST_STRNCAT(fastbuf,"lore\n",4+eol_size);
1697     FAST_STRCAT(fastbuf,op->lore);
1698     FAST_STRNCAT(fastbuf,"endlore\n",7+eol_size);
1699    
1700     }
1701     if(op->other_arch!=op2->other_arch&&op->other_arch!=NULL &&
1702     op->other_arch->name) {
1703     ADD_STRINGLINE_ENTRY(fastbuf,"other_arch ",op->other_arch->name,11);
1704     }
1705     if(op->face!=op2->face) {
1706     ADD_STRINGLINE_ENTRY(fastbuf,"face ",op->face->name,5);
1707     }
1708    
1709     for(etmp=op->events;etmp!=NULL;etmp=etmp->next)
1710     {
1711     /* First we find the event for the reference object */
1712     etmp2=find_event(op2,etmp->type);
1713     if ((etmp->hook != NULL) && ((etmp2 == NULL) || (etmp2->hook == NULL) || (strcmp(etmp2->hook,etmp->hook))))
1714     /* Either there's no matching event in the reference object,
1715     * or the hook is different */
1716     {
1717     ADD_STRINGLINE_ENTRY(fastbuf,evtnames[etmp->type].name,etmp->hook,evtnames[etmp->type].length);
1718     }
1719     if ((etmp->plugin != NULL) && ((etmp2 == NULL) || (etmp2->plugin == NULL) || (strcmp(etmp2->plugin,etmp->plugin))))
1720     {
1721    
1722     ADD_STRINGLINE_ENTRY(fastbuf,plgnames[etmp->type].name,etmp->plugin,plgnames[etmp->type].length);
1723     }
1724     if ((etmp->options != NULL) && ((etmp2 == NULL) || (etmp2->options == NULL) || (strcmp(etmp2->options,etmp->options))))
1725     {
1726     ADD_STRINGLINE_ENTRY(fastbuf,plgoptions[etmp->type].name,etmp->options,plgoptions[etmp->type].length);
1727     }
1728    
1729     }
1730    
1731     if (op->animation_id != op2->animation_id) {
1732     if (op->animation_id) {
1733     ADD_STRINGLINE_ENTRY(fastbuf,"animation ",animations[GET_ANIM_ID(op)].name,10);
1734     if ( ! QUERY_FLAG (op, FLAG_ANIMATE)) {
1735     FAST_STRNCAT(fastbuf,"is_animated 0\n",13+eol_size);
1736     }
1737     } else {
1738     FAST_STRNCAT(fastbuf,"animation NONE\n",14+eol_size);
1739     }
1740     }
1741     if(op->stats.Str!=op2->stats.Str)
1742     FAST_SAVE_LONG(fastbuf,"Str ",op->stats.Str,4);
1743     if(op->stats.Dex!=op2->stats.Dex)
1744     FAST_SAVE_LONG(fastbuf,"Dex ",op->stats.Dex,4);
1745     if(op->stats.Con!=op2->stats.Con)
1746     FAST_SAVE_LONG(fastbuf,"Con ",op->stats.Con,4);
1747     if(op->stats.Wis!=op2->stats.Wis)
1748     FAST_SAVE_LONG(fastbuf,"Wis ",op->stats.Wis,4);
1749     if(op->stats.Pow!=op2->stats.Pow)
1750     FAST_SAVE_LONG(fastbuf,"Pow ",op->stats.Pow,4);
1751     if(op->stats.Cha!=op2->stats.Cha)
1752     FAST_SAVE_LONG(fastbuf,"Cha ",op->stats.Cha,4);
1753     if(op->stats.Int!=op2->stats.Int)
1754     FAST_SAVE_LONG(fastbuf,"Int ",op->stats.Int,4);
1755     if(op->stats.hp!=op2->stats.hp)
1756     FAST_SAVE_LONG(fastbuf,"hp ",op->stats.hp,3);
1757     if(op->stats.maxhp!=op2->stats.maxhp)
1758     FAST_SAVE_LONG(fastbuf,"maxhp ",op->stats.maxhp,6);
1759     if(op->stats.sp!=op2->stats.sp)
1760     FAST_SAVE_LONG(fastbuf,"sp ",op->stats.sp,3);
1761     if(op->stats.maxsp!=op2->stats.maxsp)
1762     FAST_SAVE_LONG(fastbuf,"maxsp ",op->stats.maxsp,6);
1763     if(op->stats.grace!=op2->stats.grace)
1764     FAST_SAVE_LONG(fastbuf,"grace ",op->stats.grace,6);
1765     if(op->stats.maxgrace!=op2->stats.maxgrace)
1766     FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9);
1767    
1768     if(op->stats.exp!=op2->stats.exp) {
1769     #ifndef WIN32
1770 root 1.2 sprintf(buf2,"%lld", op->stats.exp);
1771 root 1.1 #else
1772 root 1.2 sprintf(buf2,"%I64d", op->stats.exp);
1773 root 1.1 #endif
1774     ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4);
1775     }
1776    
1777     if(op->perm_exp!=op2->perm_exp) {
1778     #ifndef WIN32
1779 root 1.2 sprintf(buf2,"%lld", op->perm_exp);
1780 root 1.1 #else
1781 root 1.2 sprintf(buf2,"%I64d", op->perm_exp);
1782 root 1.1 #endif
1783     ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9);
1784     }
1785    
1786     if(op->expmul!=op2->expmul)
1787     FAST_SAVE_DOUBLE(fastbuf,"expmul ",op->expmul,7);
1788     if(op->stats.food!=op2->stats.food)
1789     FAST_SAVE_LONG(fastbuf,"food ",op->stats.food,5);
1790     if(op->stats.dam!=op2->stats.dam)
1791     FAST_SAVE_LONG(fastbuf,"dam ",op->stats.dam,4);
1792     if(op->stats.luck!=op2->stats.luck)
1793     FAST_SAVE_LONG(fastbuf,"luck ",op->stats.luck,5);
1794     if(op->stats.wc!=op2->stats.wc)
1795     FAST_SAVE_LONG(fastbuf,"wc ",op->stats.wc,3);
1796     if(op->stats.ac!=op2->stats.ac)
1797     FAST_SAVE_LONG(fastbuf,"ac ",op->stats.ac,3);
1798     if(op->x!=op2->x)
1799     FAST_SAVE_LONG(fastbuf,"x ",op->x,2);
1800     if(op->y!=op2->y)
1801     FAST_SAVE_LONG(fastbuf,"y ",op->y,2);
1802     if(op->speed!=op2->speed) {
1803     FAST_SAVE_DOUBLE(fastbuf,"speed ",op->speed,6);
1804     }
1805     if(op->speed > 0 && op->speed_left!=op2->speed_left) {
1806     FAST_SAVE_DOUBLE(fastbuf,"speed_left ",op->speed_left,11);
1807     }
1808     if(op->move_status != op2->move_status)
1809     FAST_SAVE_LONG(fastbuf,"move_state ",op->move_status,11);
1810     if(op->attack_movement != op2->attack_movement)
1811     FAST_SAVE_LONG(fastbuf,"attack_movement ",op->attack_movement,16);
1812     if(op->nrof!=op2->nrof)
1813     FAST_SAVE_LONG(fastbuf,"nrof ",op->nrof,5);
1814     if(op->level!=op2->level)
1815     FAST_SAVE_LONG(fastbuf,"level ",op->level,6);
1816     if(op->direction!=op2->direction)
1817     FAST_SAVE_LONG(fastbuf,"direction ",op->direction,10);
1818     if(op->type!=op2->type)
1819     FAST_SAVE_LONG(fastbuf,"type ",op->type,5);
1820     if(op->subtype!=op2->subtype)
1821     FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,8);
1822     if(op->attacktype!=op2->attacktype)
1823     FAST_SAVE_LONG(fastbuf,"attacktype ",op->attacktype,11);
1824    
1825     for (tmp=0; tmp < NROFATTACKS; tmp++) {
1826     if (op->resist[tmp] != op2->resist[tmp]) {
1827     FAST_STRNCAT(fastbuf,"resist_",7);
1828     FAST_SAVE_LONG(fastbuf,resist_save[tmp],op->resist[tmp],strlen(resist_save[tmp]));
1829     }
1830     }
1831    
1832     if(op->path_attuned!=op2->path_attuned)
1833     FAST_SAVE_LONG(fastbuf,"path_attuned ",op->path_attuned,13);
1834     if(op->path_repelled!=op2->path_repelled)
1835     FAST_SAVE_LONG(fastbuf,"path_repelled ",op->path_repelled,14);
1836     if(op->path_denied!=op2->path_denied)
1837     FAST_SAVE_LONG(fastbuf,"path_denied ",op->path_denied,12);
1838     if(op->material!=op2->material)
1839     FAST_SAVE_LONG(fastbuf,"material ",op->material,9);
1840     if(op->materialname && op->materialname!=op2->materialname) {
1841     ADD_STRINGLINE_ENTRY(fastbuf,"materialname ",op->materialname,13);
1842     }
1843     if(op->value!=op2->value)
1844     FAST_SAVE_LONG(fastbuf,"value ",op->value,6);
1845     if(op->carrying!=op2->carrying)
1846     FAST_SAVE_LONG(fastbuf,"carrying ",op->carrying,9);
1847     if(op->weight!=op2->weight)
1848     FAST_SAVE_LONG(fastbuf,"weight ",op->weight,7);
1849     if(op->invisible!=op2->invisible)
1850     FAST_SAVE_LONG(fastbuf,"invisible ",op->invisible,10);
1851     if(op->state!=op2->state)
1852     FAST_SAVE_LONG(fastbuf,"state ",op->state,6);
1853     if(op->magic!=op2->magic)
1854     FAST_SAVE_LONG(fastbuf,"magic ",op->magic,6);
1855     if(op->last_heal!=op2->last_heal)
1856     FAST_SAVE_LONG(fastbuf,"last_heal ",op->last_heal,10);
1857     if(op->last_sp!=op2->last_sp)
1858     FAST_SAVE_LONG(fastbuf,"last_sp ",op->last_sp,8);
1859     if(op->last_grace!=op2->last_grace)
1860     FAST_SAVE_LONG(fastbuf,"last_grace ",op->last_grace,11);
1861     if(op->last_eat!=op2->last_eat)
1862     FAST_SAVE_LONG(fastbuf,"last_eat ",op->last_eat,9);
1863     if(QUERY_FLAG(op,FLAG_IS_LINKED) && (tmp = get_button_value(op)))
1864     FAST_SAVE_LONG(fastbuf,"connected ",tmp,10);
1865     if(op->glow_radius!=op2->glow_radius)
1866     FAST_SAVE_LONG(fastbuf,"glow_radius ",op->glow_radius,12);
1867     if (op->randomitems!=op2->randomitems) {
1868     ADD_STRINGLINE_ENTRY(fastbuf,"randomitems ",(op->randomitems?op->randomitems->name:"none"),12);
1869     }
1870     #ifdef NPC_PROG
1871     if(op->npc_status!=op2->npc_status)
1872     FAST_SAVE_LONG(fastbuf,"npc_status ",op->npc_status,11);
1873     if(op->npc_program!=op2->npc_program)
1874     FAST_SAVE_LONG(fastbuf,"npc_program ",op->npc_program,12);
1875     #endif
1876    
1877    
1878     if(op->run_away!=op2->run_away)
1879     FAST_SAVE_LONG(fastbuf,"run_away ",op->run_away,9);
1880     if(op->pick_up!=op2->pick_up)
1881     FAST_SAVE_LONG(fastbuf,"pick_up ",op->pick_up,8);
1882     if(op->weight_limit!=op2->weight_limit)
1883     FAST_SAVE_LONG(fastbuf,"container ",op->weight_limit,10);
1884     if (op->will_apply!=op2->will_apply)
1885     FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11);
1886     if(op->smoothlevel!=op2->smoothlevel)
1887     FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12);
1888    
1889     if (op->current_weapon_script!=op2->current_weapon_script){
1890     ADD_STRINGLINE_ENTRY(fastbuf,"current_weapon_script ",op->current_weapon_script,22);
1891     };
1892    
1893     if(op->weapontype && op->weapontype!=op2->weapontype) {
1894     FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11);
1895     }
1896     if(op->tooltype && op->tooltype!=op2->tooltype) {
1897     FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9);
1898     }
1899     if (op->elevation && op->elevation != op2->elevation) {
1900     FAST_SAVE_LONG(fastbuf,"elevation ",op->elevation,10);
1901     }
1902     if (op->client_type && op->client_type != op2->client_type) {
1903     FAST_SAVE_LONG(fastbuf,"client_type ",op->client_type,12);
1904     }
1905    
1906     if (op->item_power != op2->item_power) {
1907     FAST_SAVE_LONG(fastbuf,"item_power ",op->item_power,11);
1908     }
1909    
1910     if (op->duration != op2->duration)
1911     FAST_SAVE_LONG(fastbuf,"duration ",op->duration,9);
1912    
1913     if (op->range != op2->range)
1914     FAST_SAVE_LONG(fastbuf,"range ",op->range,6);
1915    
1916     if (op->range_modifier != op2->range_modifier)
1917     FAST_SAVE_LONG(fastbuf,"range_modifier ",op->range_modifier,15);
1918    
1919     if (op->duration_modifier != op2->duration_modifier)
1920     FAST_SAVE_LONG(fastbuf,"duration_modifier ", op->duration_modifier,18);
1921    
1922     if (op->dam_modifier != op2->dam_modifier)
1923     FAST_SAVE_LONG(fastbuf,"dam_modifier ", op->dam_modifier,13);
1924    
1925     if (op->gen_sp_armour != op2->gen_sp_armour) {
1926     FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14);
1927     }
1928    
1929 root 1.2 /* I've kept the old int move type saving code commented out.
1930     * In an ideal world, we'd know if we want to do a quick
1931     * save (say to a temp map, where we don't care about strings),
1932     * or a slower save/dm dump, where printing out strings is handy.
1933     */
1934 root 1.1 if (op->move_type != op2->move_type) {
1935 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10)*/
1936     ADD_STRINGLINE_ENTRY(fastbuf,"move_type ",
1937     get_string_move_type(op->move_type),
1938     10);
1939 root 1.1 }
1940     if (op->move_block != op2->move_block) {
1941 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11)*/
1942     ADD_STRINGLINE_ENTRY(fastbuf,"move_block ",
1943     get_string_move_type(op->move_block),
1944     11);
1945     }
1946     if (op->move_allow != op2->move_allow) {
1947     /*FAST_SAVE_LONG(fastbuf,"move_allow ",op->move_allow,11);*/
1948     ADD_STRINGLINE_ENTRY(fastbuf,"move_allow ",
1949     get_string_move_type(op->move_allow),
1950     11);
1951 root 1.1 }
1952     if (op->move_on != op2->move_on) {
1953 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);*/
1954     ADD_STRINGLINE_ENTRY(fastbuf,"move_on ",
1955     get_string_move_type(op->move_on),
1956     8);
1957 root 1.1 }
1958     if (op->move_off != op2->move_off) {
1959 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);*/
1960     ADD_STRINGLINE_ENTRY(fastbuf,"move_off ",
1961     get_string_move_type(op->move_off),
1962     9);
1963 root 1.1 }
1964     if (op->move_slow != op2->move_slow) {
1965 root 1.2 /*FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);*/
1966     ADD_STRINGLINE_ENTRY(fastbuf,"move_slow ",
1967     get_string_move_type(op->move_slow),
1968     10);
1969 root 1.1 }
1970    
1971     if (op->move_slow_penalty != op2->move_slow_penalty) {
1972     FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",op->move_slow_penalty,18);
1973     }
1974    
1975     if (!COMPARE_FLAGS(op,op2)) {
1976     for (tmp=0; tmp <= NUM_FLAGS; tmp++) {
1977     if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) {
1978     ADD_STRINGLINE_ENTRY(fastbuf,flag_names[tmp],QUERY_FLAG(op, tmp)?" 1":" 0",flag_lens[tmp]);
1979     }
1980     }
1981     }
1982    
1983     /* Save body locations */
1984     for (i=0; i<NUM_BODY_LOCATIONS; i++) {
1985     if (op->body_info[i] != op2->body_info[i]) {
1986     FAST_STRCAT(fastbuf,body_locations[i].save_name);
1987     FAST_SAVE_LONG(fastbuf," ",op->body_info[i],1);
1988     }
1989     }
1990     FINISH_FASTCAT(fastbuf);
1991     if(buf[0]=='\0') /*did not cat anything...*/
1992     return NULL;
1993    
1994     return buf;
1995     }
1996    
1997     /*
1998     * Dumps all variables in an object to a file.
1999     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
2000     * the only place this is not set is when saving the player.
2001     * If bit 1 of flag is set, don't remove the object after save. As of now,
2002     * all of the callers are setting this.
2003     */
2004    
2005     void save_object(FILE *fp,object *op, int flag) {
2006     archetype *at;
2007     char *cp;
2008     object *tmp,*old;
2009    
2010     /* Even if the object does have an owner, it would seem that we should
2011     * still save it.
2012     */
2013     if(op->owner!=NULL || fp == NULL)
2014     return;
2015    
2016     /* If it is unpaid and we don't want to save those, just return. */
2017     if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) {
2018     return;
2019     }
2020    
2021     if((at=op->arch)==NULL) at=empty_archetype;
2022     fprintf(fp,"arch %s\n",at->name);
2023    
2024     if((cp=get_ob_diff(op,&at->clone))!=NULL)
2025     fputs(cp,fp); /* We really should do some status checking on this */
2026    
2027     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents*/
2028    
2029     old=NULL;
2030    
2031     if (flag & 2 )
2032     for(tmp=op->inv;tmp!=NULL;tmp=tmp->below)
2033     save_object(fp,tmp,flag);
2034    
2035     /* Slightly different logic because tmp/op will be removed by
2036     * the save_object we call. So we just keep looking at op->inv
2037     * until there is nothing left. In theory, the variable old
2038     * should not be needed, as recursive loops shouldn't happen.
2039     */
2040     else while ((tmp=op->inv)!=NULL) {
2041     if(old==tmp) {
2042     LOG(llevError," Recursive loop in inventory\n");
2043     break;
2044     }
2045     save_object(fp,tmp,flag);
2046     old=tmp;
2047     }
2048    
2049     if (!(flag&2)) {
2050     remove_ob(op);
2051     free_object (op);
2052     }
2053    
2054     fprintf(fp,"end\n");
2055     }
2056    
2057     void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions)
2058     {
2059     event *evt;
2060     event *tmp;
2061    
2062     evt = find_event(op,etype);
2063     if (evt == NULL)
2064     {
2065     evt = (event *)malloc(sizeof(event));
2066     evt->next = NULL;
2067     evt->type = etype;
2068     evt->hook = NULL;
2069     evt->plugin = NULL;
2070     evt->options = NULL;
2071     if (op->events==NULL)
2072     {
2073     op->events=evt;
2074     }
2075     else
2076     {
2077     for(tmp=op->events;;tmp=tmp->next)
2078     {
2079     if (tmp->next == NULL)
2080     {
2081     tmp->next = evt;
2082     break;
2083     }
2084     }
2085     }
2086     }
2087     if (ehook != NULL)
2088     FREE_AND_COPY(evt->hook,ehook);
2089     if (eplug != NULL)
2090     FREE_AND_COPY(evt->plugin,eplug);
2091     if (eoptions != NULL)
2092     FREE_AND_COPY(evt->options,eoptions);
2093     }
2094    
2095     event* find_event(object* op, int etype)
2096     {
2097     event *found;
2098     for(found=op->events;found!=NULL;found=found->next)
2099     {
2100     if (found->type == etype)
2101     return found;
2102     }
2103     return NULL;
2104     }