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Comparing deliantra/server/common/map.C (file contents):
Revision 1.26 by pippijn, Thu Sep 7 09:37:12 2006 UTC vs.
Revision 1.49 by root, Mon Dec 25 14:54:44 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.26 2006/09/07 09:37:12 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37maptile *
48mapstruct *has_been_loaded (const char *name) { 38has_been_loaded (const char *name)
49 mapstruct *map; 39{
40 maptile *map;
50 41
51 if (!name || !*name) 42 if (!name || !*name)
52 return 0; 43 return 0;
44
53 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
55 break; 47 break;
48
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
230 for(m=first_map;m!=NULL;m=m->next) { 226 maptile *m;
227
228 for (m = first_map; m; m = m->next)
231 dump_map(m); 229 dump_map (m);
232 }
233} 230}
234 231
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 232/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 233 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 234 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 237 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 238 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 239 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 240 * don't expect to insert/remove anything from those spaces.
244 */ 241 */
242int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 244{
247 sint16 newx, newy; 245 sint16 newx, newy;
248 int retval=0; 246 int retval = 0;
249 mapstruct *mp; 247 maptile *mp;
250 248
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 249 newx = x;
253 newy = y; 250 newy = y;
251
254 mp = get_map_from_coord(oldmap, &newx, &newy); 252 mp = get_map_from_coord (oldmap, &newx, &newy);
253
254 if (!mp)
255 return P_OUT_OF_MAP;
256
255 if (mp != oldmap) 257 if (mp != oldmap)
256 retval |= P_NEW_MAP; 258 retval |= P_NEW_MAP;
259
257 if (newmap) *newmap = mp; 260 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 261 if (nx) *nx = newx;
259 if (ny) *ny = newy; 262 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 263
262 if (retval & P_SAFE) 264 return retval | mp->at (newx, newy).flags ();
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 265}
267
268 266
269/* 267/*
270 * Returns true if the given coordinate is blocked except by the 268 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 269 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 270 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 274 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 275 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 276 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 277 * by the caller.
280 */ 278 */
281 279int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 280blocked_link (object *ob, maptile *m, int sx, int sy)
281{
283 object *tmp; 282 object *tmp;
284 int mflags, blocked; 283 int mflags, blocked;
285 284
286 /* Make sure the coordinates are valid - they should be, as caller should 285 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 286 * have already checked this.
288 */ 287 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 288 if (OUT_OF_REAL_MAP (m, sx, sy))
289 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 290 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 291 return 1;
292 } 292 }
293 293
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 294 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 295 * directly.
296 */ 296 */
297 mflags = m->spaces[sx + m->width * sy].flags; 297 mflags = m->at (sx, sy).flags ();
298 298
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 299 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 300
301 /* If space is currently not blocked by anything, no need to 301 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 302 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 303 * things we need to do for players.
304 */ 304 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 305 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
306 return 0;
306 307
307 /* if there isn't anytyhing alive on this space, and this space isn't 308 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 309 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 310 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 311 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 312 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 313 * let the player through (inventory checkers for example)
313 */ 314 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 315 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
316 return 0;
315 317
316 if(ob->head != NULL) 318 if (ob->head != NULL)
317 ob=ob->head; 319 ob = ob->head;
318 320
319 /* We basically go through the stack of objects, and if there is 321 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 322 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 323 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 324 * ob is blocking it, so return 0.
323 */ 325 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 326 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
327 {
325 328
326 /* This must be before the checks below. Code for inventory checkers. */ 329 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 330 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
331 {
328 /* If last_sp is set, the player/monster needs an object, 332 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 333 * so we check for it. If they don't have it, they can't
330 * pass through this space. 334 * pass through this space.
331 */ 335 */
332 if (tmp->last_sp) { 336 if (tmp->last_sp)
337 {
333 if (check_inv_recursive(ob,tmp)==NULL) 338 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 339 return 1;
335 else 340 else
336 continue; 341 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 342 }
346 } /* if check_inv */
347 else { 343 else
344 {
345 /* In this case, the player must not have the object -
346 * if they do, they can't pass through.
347 */
348 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
349 return 1;
350 else
351 continue;
352 }
353 } /* if check_inv */
354 else
355 {
348 /* Broke apart a big nasty if into several here to make 356 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 357 * this more readable. first check - if the space blocks
350 * movement, can't move here. 358 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 359 * second - if a monster, can't move there, unles it is a
352 * hidden dm 360 * hidden dm
353 */ 361 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 362 if (OB_MOVE_BLOCK (ob, tmp))
363 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 364 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 365 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 366 return 1;
358 } 367 }
359 368
360 } 369 }
361 return 0; 370 return 0;
362} 371}
363 372
364 373
365/* 374/*
366 * Returns true if the given object can't fit in the given spot. 375 * Returns true if the given object can't fit in the given spot.
386 * 395 *
387 * Note this used to be arch_blocked, but with new movement 396 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 397 * code, we need to have actual object to check its move_type
389 * against the move_block values. 398 * against the move_block values.
390 */ 399 */
391 400int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 401ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
402{
393 archetype *tmp; 403 archetype *tmp;
394 int flag; 404 int flag;
395 mapstruct *m1; 405 maptile *m1;
396 sint16 sx, sy; 406 sint16 sx, sy;
397 407
398 if(ob==NULL) { 408 if (ob == NULL)
409 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 410 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 411 if (flag & P_OUT_OF_MAP)
412 return P_OUT_OF_MAP;
401 413
402 /* don't have object, so don't know what types would block */ 414 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 415 return m1->at (sx, sy).move_block;
404 } 416 }
405 417
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 418 for (tmp = ob->arch; tmp; tmp = tmp->more)
419 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 420 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 421
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 422 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 423 return P_OUT_OF_MAP;
424 if (flag & P_IS_ALIVE)
425 return P_IS_ALIVE;
411 426
427 mapspace &ms = m1->at (sx, sy);
428
429
412 /* find_first_free_spot() calls this function. However, often 430 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 431 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 433 */
416 434
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 435 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
436 continue;
418 437
419 /* Note it is intentional that we check ob - the movement type of the 438 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 439 * head of the object should correspond for the entire object.
421 */ 440 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 441 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 442 return P_NO_PASS;
424
425 } 443 }
444
426 return 0; 445 return 0;
427} 446}
428 447
429/* When the map is loaded, load_object does not actually insert objects 448/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 449 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 450 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 451 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 452 * This is needed so that we can update the containers weight.
434 */ 453 */
435 454
455void
436void fix_container(object *container) 456fix_container (object *container)
437{ 457{
438 object *tmp=container->inv, *next; 458 object *tmp = container->inv, *next;
439 459
440 container->inv=NULL; 460 container->inv = NULL;
441 while (tmp!=NULL) { 461 while (tmp != NULL)
462 {
442 next = tmp->below; 463 next = tmp->below;
443 if (tmp->inv) 464 if (tmp->inv)
444 fix_container(tmp); 465 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 466 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 467 tmp = next;
447 } 468 }
448 /* sum_weight will go through and calculate what all the containers are 469 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 470 * carrying.
450 */ 471 */
451 sum_weight(container); 472 sum_weight (container);
452} 473}
453 474
454/* link_multipart_objects go through all the objects on the map looking 475/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 476 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 477 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 478 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 479 * the more sections and not re-add sections for them.
459 */ 480 */
460 481
461static void link_multipart_objects(mapstruct *m) 482static void
483link_multipart_objects (maptile *m)
462{ 484{
463 int x,y; 485 int x, y;
464 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
465 archetype *at; 487 archetype *at;
466 488
467 for(x=0;x<MAP_WIDTH(m);x++) 489 for (x = 0; x < m->width; x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 490 for (y = 0; y < m->height; y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
492 {
470 above=tmp->above; 493 above = tmp->above;
471 494
472 /* already multipart - don't do anything more */ 495 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 496 if (tmp->head || tmp->more)
497 continue;
474 498
475 /* If there is nothing more to this object, this for loop 499 /* If there is nothing more to this object, this for loop
476 * won't do anything. 500 * won't do anything.
477 */ 501 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 502 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
503 {
479 op = arch_to_object(at); 504 op = arch_to_object (at);
480 505
481 /* update x,y coordinates */ 506 /* update x,y coordinates */
482 op->x += tmp->x; 507 op->x += tmp->x;
483 op->y += tmp->y; 508 op->y += tmp->y;
484 op->head = tmp; 509 op->head = tmp;
485 op->map = m; 510 op->map = m;
486 last->more = op; 511 last->more = op;
487 op->name = tmp->name; 512 op->name = tmp->name;
488 op->title = tmp->title; 513 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 514 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 515 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 516 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 517 * the coding is simpler to just to it here with each part.
493 */ 518 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 519 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 520 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 521 } /* for objects on this space */
497} 522}
498 523
499/* 524/*
500 * Loads (ands parses) the objects into a given map from the specified 525 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 526 * file pointer.
502 * mapflags is the same as we get with load_original_map 527 * mapflags is the same as we get with load_original_map
503 */ 528 */
504void 529void
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 530load_objects (maptile *m, object_thawer & fp, int mapflags)
506{ 531{
507 int i, j; 532 int i, j;
508 int unique; 533 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 535
511 op = get_object (); 536 op = object::create ();
512 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
513 538
514 while ((i = load_object (fp, op, mapflags))) 539 while ((i = load_object (fp, op, mapflags)))
515 { 540 {
516 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 542 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 543 * or editor will not be able to do anything with it either.
519 */ 544 */
520 if (op->arch == NULL) 545 if (op->arch == NULL)
521 { 546 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 548 continue;
525 } 549 }
526
527 550
528 switch (i) 551 switch (i)
529 { 552 {
530 case LL_NORMAL: 553 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op, 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else 557 else
538 insert_ob_in_map (op, m, op, 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 559
542 if (op->inv) 560 if (op->inv)
543 sum_weight (op); 561 sum_weight (op);
544 562
545 prev = op, last_more = op; 563 prev = op, last_more = op;
546 break; 564 break;
547 565
548 case LL_MORE: 566 case LL_MORE:
549 insert_ob_in_map (op, m, op, 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 568 op->head = prev, last_more->more = op, last_more = op;
553 break; 569 break;
554 } 570 }
555 571
556 if (mapflags & MAP_STYLE) 572 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op); 573 remove_from_active_list (op);
558 574
559 op = get_object (); 575 op = object::create ();
560 op->map = m; 576 op->map = m;
561 } 577 }
562 578
563 for (i = 0; i < m->width; i++) 579 for (i = 0; i < m->width; i++)
564 { 580 {
565 for (j = 0; j < m->height; j++) 581 for (j = 0; j < m->height; j++)
566 { 582 {
567 unique = 0; 583 unique = 0;
568 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
570 { 586 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
573 unique = 1; 588 unique = 1;
589
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 592 }
577 } 593 }
578 } 594 }
579 595
580 free_object (op); 596 op->destroy ();
581 link_multipart_objects (m); 597 link_multipart_objects (m);
582} 598}
583 599
584/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
586 * and we only save the head of multi part objects - this is needed 602 * and we only save the head of multi part objects - this is needed
587 * in order to do map tiling properly. 603 * in order to do map tiling properly.
588 */ 604 */
605void
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
590 int i, j = 0,unique=0; 608 int i, j = 0, unique = 0;
591 object *op; 609 object *op;
610
592 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
593 for(i = 0; i < MAP_WIDTH(m); i++) 612 for (i = 0; i < m->width; i++)
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 613 for (j = 0; j < m->height; j++)
614 {
615 unique = 0;
616 for (op = m->at (i, j).bot; op; op = op->above)
617 {
618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
595 unique=0; 619 unique = 1;
596 for(op = get_map_ob (m, i, j); op; op = op->above) {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
598 unique=1;
599 620
600 if(op->type == PLAYER) { 621 if (op->type == PLAYER)
601 LOG(llevDebug, "Player on map that is being saved\n");
602 continue; 622 continue;
603 }
604 623
605 if (op->head || op->owner) 624 if (op->head || op->owner)
606 continue; 625 continue;
607 626
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (unique || op->flag [FLAG_UNIQUE])
609 save_object (fp2, op, 3); 628 save_object (fp2, op, 3);
610 else 629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3); 630 save_object (fp, op, 3);
631 }
632 }
633}
615 634
616 } /* for this space */ 635maptile::maptile ()
617 } /* for this j */ 636{
637 in_memory = MAP_SWAPPED;
638 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour.
640 */
641 this->width = 16;
642 this->height = 16;
643 this->reset_timeout = 0;
644 this->timeout = 300;
645 this->enter_x = 0;
646 this->enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 this->worldpartx = -1;
649 this->worldparty = -1;
618} 650}
619 651
620/* 652/*
621 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a maptile.
622 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
624 */ 656 */
657maptile *
658get_linked_map (void)
659{
660 maptile *mp, *map = new maptile;
625 661
626mapstruct *get_linked_map(void) {
627 mapstruct *map = new mapstruct;
628 mapstruct *mp;
629
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 662 for (mp = first_map; mp && mp->next; mp = mp->next);
663
631 if(mp==NULL) 664 if (mp == NULL)
632 first_map=map; 665 first_map = map;
633 else 666 else
634 mp->next=map; 667 mp->next = map;
635 668
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map; 669 return map;
650} 670}
651 671
652/* 672/*
653 * Allocates the arrays contained in a mapstruct. 673 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 674 * This basically allocates the dynamic array of spaces for the
655 * map. 675 * map.
656 */ 676 */
657 677void
658void allocate_map(mapstruct *m) { 678maptile::allocate ()
679{
659 m->in_memory = MAP_IN_MEMORY; 680 in_memory = MAP_IN_MEMORY;
681
660 /* Log this condition and free the storage. We could I suppose 682 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact, 683 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption. 684 * that is their poor assumption.
663 */ 685 */
664 if (m->spaces) { 686 if (spaces)
687 {
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
666 free(m->spaces); 689 free (spaces);
667 } 690 }
668 691
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
670 694
671 if(m->spaces==NULL) 695 if (!spaces)
672 fatal(OUT_OF_MEMORY); 696 fatal (OUT_OF_MEMORY);
673} 697}
674 698
675/* Create and returns a map of the specific size. Used 699/* Create and returns a map of the specific size. Used
676 * in random map code and the editor. 700 * in random map code and the editor.
677 */ 701 */
702maptile *
678mapstruct *get_empty_map(int sizex, int sizey) { 703get_empty_map (int sizex, int sizey)
704{
679 mapstruct *m = get_linked_map(); 705 maptile *m = get_linked_map ();
706
680 m->width = sizex; 707 m->width = sizex;
681 m->height = sizey; 708 m->height = sizey;
682 m->in_memory = MAP_SWAPPED; 709 m->in_memory = MAP_SWAPPED;
683 allocate_map(m); 710 m->allocate ();
711
684 return m; 712 return m;
685} 713}
686 714
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 715/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 716 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 717 * at a later date.
690 * Called by parse_map_headers below. 718 * Called by parse_map_headers below.
691 */ 719 */
692 720
721static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 722parse_shop_string (const char *input_string)
723{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 724 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 725 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 726 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 727 const typedata *current_type;
698 728
699 shop_string=strdup_local(input_string); 729 shop_string = strdup (input_string);
700 p=shop_string; 730 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 731 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 732 while (p)
733 {
703 p=strchr(p, ';'); 734 p = strchr (p, ';');
704 number_of_entries++; 735 number_of_entries++;
705 if (p) p++; 736 if (p)
737 p++;
706 } 738 }
707 p=shop_string; 739 p = shop_string;
708 strip_endline(p); 740 strip_endline (p);
709 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 741 items = new shopitems[number_of_entries + 1];
710 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
711 for (i=0; i<number_of_entries; i++) { 742 for (i = 0; i < number_of_entries; i++)
743 {
712 if (!p) { 744 if (!p)
745 {
713 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
714 break; 747 break;
715 } 748 }
716 next_semicolon=strchr(p, ';'); 749 next_semicolon = strchr (p, ';');
717 next_colon=strchr(p, ':'); 750 next_colon = strchr (p, ':');
718 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
719 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 752 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
720 items[i].strength=atoi(strchr(p,':')+1); 753 items[i].strength = atoi (strchr (p, ':') + 1);
754
755 if (isdigit (*p) || *p == '*')
721 756 {
722 if (isdigit(*p) || *p=='*') {
723 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 757 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
724 current_type=get_typedata(items[i].typenum); 758 current_type = get_typedata (items[i].typenum);
725 if (current_type) { 759 if (current_type)
760 {
726 items[i].name=current_type->name; 761 items[i].name = current_type->name;
727 items[i].name_pl=current_type->name_pl; 762 items[i].name_pl = current_type->name_pl;
728 }
729 }
730 else { /*we have a named type, let's figure out what it is */
731 q=strpbrk(p,";:");
732 if (q) *q='\0';
733
734 current_type=get_typedata_by_name(p);
735 if (current_type) {
736 items[i].name=current_type->name;
737 items[i].typenum=current_type->number;
738 items[i].name_pl=current_type->name_pl;
739 } 763 }
740 else { /* oh uh, something's wrong, let's free up this one, and try 764 }
741 * the next entry while we're at it, better print a warning 765 else
742 */ 766 { /*we have a named type, let's figure out what it is */
743 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 767 q = strpbrk (p, ";:");
744 p, input_string); 768 if (q)
769 *q = '\0';
770
771 current_type = get_typedata_by_name (p);
772 if (current_type)
773 {
774 items[i].name = current_type->name;
775 items[i].typenum = current_type->number;
776 items[i].name_pl = current_type->name_pl;
745 } 777 }
778 else
779 { /* oh uh, something's wrong, let's free up this one, and try
780 * the next entry while we're at it, better print a warning
781 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
746 } 783 }
784 }
747 items[i].index=number_of_entries; 785 items[i].index = number_of_entries;
748 if (next_semicolon) p=++next_semicolon; 786 if (next_semicolon)
787 p = ++next_semicolon;
788 else
749 else p=NULL; 789 p = NULL;
750 } 790 }
751 free(shop_string); 791 free (shop_string);
752 return items; 792 return items;
753} 793}
754 794
755/* opposite of parse string, this puts the string that was originally fed in to 795/* opposite of parse string, this puts the string that was originally fed in to
756 * the map (or something equivilent) into output_string. */ 796 * the map (or something equivilent) into output_string. */
797static void
757static void print_shop_string(mapstruct *m, char *output_string) { 798print_shop_string (maptile *m, char *output_string)
799{
758 int i; 800 int i;
759 char tmp[MAX_BUF]; 801 char tmp[MAX_BUF];
802
760 strcpy(output_string, ""); 803 strcpy (output_string, "");
761 for (i=0; i< m->shopitems[0].index; i++) { 804 for (i = 0; i < m->shopitems[0].index; i++)
805 {
762 if (m->shopitems[i].typenum) { 806 if (m->shopitems[i].typenum)
807 {
763 if (m->shopitems[i].strength) { 808 if (m->shopitems[i].strength)
809 {
764 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
765 } 811 }
812 else
766 else sprintf(tmp, "%s;", m->shopitems[i].name); 813 sprintf (tmp, "%s;", m->shopitems[i].name);
814 }
815 else
767 } 816 {
768 else {
769 if (m->shopitems[i].strength) { 817 if (m->shopitems[i].strength)
818 {
770 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 819 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
771 } 820 }
821 else
772 else sprintf(tmp, "*"); 822 sprintf (tmp, "*");
773 } 823 }
774 strcat(output_string, tmp); 824 strcat (output_string, tmp);
775 } 825 }
776} 826}
777 827
778/* This loads the header information of the map. The header 828/* This loads the header information of the map. The header
779 * contains things like difficulty, size, timeout, etc. 829 * contains things like difficulty, size, timeout, etc.
786 * currently, there are few enough fields this is not a big deal. 836 * currently, there are few enough fields this is not a big deal.
787 * MSW 2001-07-01 837 * MSW 2001-07-01
788 * return 0 on success, 1 on failure. 838 * return 0 on success, 1 on failure.
789 */ 839 */
790 840
841static int
791static int load_map_header(object_thawer &fp, mapstruct *m) 842load_map_header (object_thawer & fp, maptile *m)
792{ 843{
793 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
794 int msgpos=0; 845 int msgpos = 0;
795 int maplorepos=0; 846 int maplorepos = 0;
796 847
797 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 848 while (fgets (buf, HUGE_BUF, fp) != NULL)
849 {
798 buf[HUGE_BUF-1] = 0; 850 buf[HUGE_BUF - 1] = 0;
799 key = buf; 851 key = buf;
852
800 while (isspace(*key)) key++; 853 while (isspace (*key))
801 if (*key == 0) continue; /* empty line */ 854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
802 value = strchr(key, ' '); 859 value = strchr (key, ' ');
860
803 if (!value) { 861 if (!value)
862 {
804 end = strchr(key, '\n'); 863 if ((end = strchr (key, '\n')))
805 if (end != NULL) {
806 *end = 0; 864 *end = 0;
807 } 865 }
808 } else { 866 else
867 {
809 *value = 0; 868 *value = 0;
810 value++; 869 value++;
811 end = strchr(value, '\n'); 870 end = strchr (value, '\n');
871
812 while (isspace(*value)) { 872 while (isspace (*value))
873 {
813 value++; 874 value++;
875
814 if (*value == '\0' || value == end) { 876 if (*value == '\0' || value == end)
877 {
815 /* Nothing but spaces. */ 878 /* Nothing but spaces. */
816 value = NULL; 879 value = NULL;
817 break; 880 break;
818 } 881 }
819 } 882 }
820 } 883 }
821 884
822 if (!end) { 885 if (!end)
886 {
823 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
824 buf);
825 return 1; 888 return 1;
826 } 889 }
827 890
828 /* key is the field name, value is what it should be set 891 /* key is the field name, value is what it should be set
829 * to. We've already done the work to null terminate key, 892 * to. We've already done the work to null terminate key,
830 * and strip off any leading spaces for both of these. 893 * and strip off any leading spaces for both of these.
831 * We have not touched the newline at the end of the line - 894 * We have not touched the newline at the end of the line -
832 * these are needed for some values. the end pointer 895 * these are needed for some values. the end pointer
833 * points to the first of the newlines. 896 * points to the first of the newlines.
834 * value could be NULL! It would be easy enough to just point 897 * value could be NULL! It would be easy enough to just point
835 * this to "" to prevent cores, but that would let more errors slide 898 * this to "" to prevent cores, but that would let more errors slide
836 * through. 899 * through.
837 * 900 *
838 * First check for entries that do not use the value parameter, then 901 * First check for entries that do not use the value parameter, then
839 * validate that value is given and check for the remaining entries 902 * validate that value is given and check for the remaining entries
840 * that use the parameter. 903 * that use the parameter.
841 */ 904 */
842 905
843 if (!strcmp(key,"msg")) { 906 if (!strcmp (key, "msg"))
907 {
844 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
845 if (!strcmp(buf,"endmsg\n")) break; 910 if (!strcmp (buf, "endmsg\n"))
911 break;
846 else { 912 else
913 {
847 /* slightly more efficient than strcat */ 914 /* slightly more efficient than strcat */
848 strcpy(msgbuf+msgpos, buf); 915 strcpy (msgbuf + msgpos, buf);
849 msgpos += strlen(buf); 916 msgpos += strlen (buf);
850 } 917 }
851 } 918 }
852 /* There are lots of maps that have empty messages (eg, msg/endmsg 919 /* There are lots of maps that have empty messages (eg, msg/endmsg
853 * with nothing between). There is no reason in those cases to 920 * with nothing between). There is no reason in those cases to
854 * keep the empty message. Also, msgbuf contains garbage data 921 * keep the empty message. Also, msgbuf contains garbage data
855 * when msgpos is zero, so copying it results in crashes 922 * when msgpos is zero, so copying it results in crashes
856 */ 923 */
857 if (msgpos != 0) 924 if (msgpos != 0)
858 m->msg = strdup_local(msgbuf); 925 m->msg = strdup (msgbuf);
859 } 926 }
860 else if (!strcmp(key,"maplore")) { 927 else if (!strcmp (key, "maplore"))
928 {
861 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
862 if (!strcmp(buf,"endmaplore\n")) break; 931 if (!strcmp (buf, "endmaplore\n"))
932 break;
863 else { 933 else
934 {
864 /* slightly more efficient than strcat */ 935 /* slightly more efficient than strcat */
865 strcpy(maplorebuf+maplorepos, buf); 936 strcpy (maplorebuf + maplorepos, buf);
866 maplorepos += strlen(buf); 937 maplorepos += strlen (buf);
867 } 938 }
868 } 939 }
869 if (maplorepos != 0) 940 if (maplorepos != 0)
870 m->maplore = strdup_local(maplorebuf); 941 m->maplore = strdup (maplorebuf);
871 } 942 }
872 else if (!strcmp(key,"end")) { 943 else if (!strcmp (key, "end"))
944 {
873 break; 945 break;
874 } 946 }
875 else if (value == NULL) { 947 else if (value == NULL)
948 {
876 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
877 } 950 }
878 else if (!strcmp(key, "arch")) { 951 else if (!strcmp (key, "arch"))
952 {
879 /* This is an oddity, but not something we care about much. */ 953 /* This is an oddity, but not something we care about much. */
880 if (strcmp(value,"map\n")) 954 if (strcmp (value, "map\n"))
881 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
882 } 956 }
883 else if (!strcmp(key,"name")) { 957 else if (!strcmp (key, "name"))
958 {
884 *end=0; 959 *end = 0;
885 m->name = strdup_local(value); 960 m->name = strdup (value);
886 } 961 }
887 /* first strcmp value on these are old names supported 962 /* first strcmp value on these are old names supported
888 * for compatibility reasons. The new values (second) are 963 * for compatibility reasons. The new values (second) are
889 * what really should be used. 964 * what really should be used.
890 */ 965 */
891 else if (!strcmp(key,"oid")) { 966 else if (!strcmp (key, "oid"))
892 fp.get (m, atoi(value)); 967 fp.get (m, atoi (value));
893 } else if (!strcmp(key, "attach")) { 968 else if (!strcmp (key, "attach"))
894 m->attach = value; 969 m->attach = value;
895 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
896 m->enter_x = atoi(value); 971 m->enter_x = atoi (value);
897 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
898 m->enter_y = atoi(value); 973 m->enter_y = atoi (value);
899 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
900 m->width = atoi(value); 975 m->width = atoi (value);
901 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
902 m->height = atoi(value); 977 m->height = atoi (value);
903 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
904 m->reset_timeout = atoi(value); 979 m->reset_timeout = atoi (value);
905 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
906 m->timeout = atoi(value); 981 m->timeout = atoi (value);
907 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
908 m->difficulty = atoi(value); 983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
909 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
910 m->darkness = atoi(value); 985 m->darkness = atoi (value);
911 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
912 m->fixed_resettime = atoi(value); 987 m->fixed_resettime = atoi (value);
913 } else if (!strcmp(key,"unique")) { 988 else if (!strcmp (key, "unique"))
914 m->unique = atoi(value); 989 m->unique = atoi (value);
915 } else if (!strcmp(key,"template")) { 990 else if (!strcmp (key, "template"))
916 m->templatemap = atoi(value); 991 m->templatemap = atoi (value);
917 } else if (!strcmp(key,"region")) { 992 else if (!strcmp (key, "region"))
918 m->region = get_region_by_name(value); 993 m->region = get_region_by_name (value);
919 } else if (!strcmp(key,"shopitems")) { 994 else if (!strcmp (key, "shopitems"))
995 {
920 *end=0; 996 *end = 0;
921 m->shopitems = parse_shop_string(value); 997 m->shopitems = parse_shop_string (value);
998 }
922 } else if (!strcmp(key,"shopgreed")) { 999 else if (!strcmp (key, "shopgreed"))
923 m->shopgreed = atof(value); 1000 m->shopgreed = atof (value);
924 } else if (!strcmp(key,"shopmin")) { 1001 else if (!strcmp (key, "shopmin"))
925 m->shopmin = atol(value); 1002 m->shopmin = atol (value);
926 } else if (!strcmp(key,"shopmax")) { 1003 else if (!strcmp (key, "shopmax"))
927 m->shopmax = atol(value); 1004 m->shopmax = atol (value);
928 } else if (!strcmp(key,"shoprace")) { 1005 else if (!strcmp (key, "shoprace"))
1006 {
929 *end=0; 1007 *end = 0;
930 m->shoprace = strdup_local(value); 1008 m->shoprace = strdup (value);
1009 }
931 } else if (!strcmp(key,"outdoor")) { 1010 else if (!strcmp (key, "outdoor"))
932 m->outdoor = atoi(value); 1011 m->outdoor = atoi (value);
933 } else if (!strcmp(key, "temp")) { 1012 else if (!strcmp (key, "temp"))
934 m->temp = atoi(value); 1013 m->temp = atoi (value);
935 } else if (!strcmp(key, "pressure")) { 1014 else if (!strcmp (key, "pressure"))
936 m->pressure = atoi(value); 1015 m->pressure = atoi (value);
937 } else if (!strcmp(key, "humid")) { 1016 else if (!strcmp (key, "humid"))
938 m->humid = atoi(value); 1017 m->humid = atoi (value);
939 } else if (!strcmp(key, "windspeed")) { 1018 else if (!strcmp (key, "windspeed"))
940 m->windspeed = atoi(value); 1019 m->windspeed = atoi (value);
941 } else if (!strcmp(key, "winddir")) { 1020 else if (!strcmp (key, "winddir"))
942 m->winddir = atoi(value); 1021 m->winddir = atoi (value);
943 } else if (!strcmp(key, "sky")) { 1022 else if (!strcmp (key, "sky"))
944 m->sky = atoi(value); 1023 m->sky = atoi (value);
945 } else if (!strcmp(key, "nosmooth")) { 1024 else if (!strcmp (key, "nosmooth"))
946 m->nosmooth = atoi(value); 1025 m->nosmooth = atoi (value);
947 }
948 else if (!strncmp(key,"tile_path_", 10)) { 1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
949 int tile=atoi(key+10); 1028 int tile = atoi (key + 10);
950 1029
951 if (tile<1 || tile>4) { 1030 if (tile < 1 || tile > 4)
1031 {
952 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
953 tile, m->path); 1033 }
954 } else { 1034 else
1035 {
955 char *path; 1036 char *path;
956 1037
957 *end = 0; 1038 *end = 0;
958 1039
959 if (m->tile_path[tile-1]) { 1040 if (m->tile_path[tile - 1])
1041 {
960 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
961 tile, m->path);
962 free(m->tile_path[tile-1]); 1043 free (m->tile_path[tile - 1]);
963 m->tile_path[tile-1] = NULL; 1044 m->tile_path[tile - 1] = NULL;
964 } 1045 }
965 1046
966 if (check_path(value, 1) != -1) { 1047 if (check_path (value, 1) != -1)
1048 {
967 /* The unadorned path works. */ 1049 /* The unadorned path works. */
968 path = value; 1050 path = value;
1051 }
969 } else { 1052 else
1053 {
970 /* Try again; it could be a relative exit. */ 1054 /* Try again; it could be a relative exit. */
971 1055
972 path = path_combine_and_normalize(m->path, value); 1056 path = path_combine_and_normalize (m->path, value);
973 1057
974 if (check_path(path, 1) == -1) { 1058 if (check_path (path, 1) == -1)
1059 {
975 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
976 path = NULL; 1061 path = NULL;
977 } 1062 }
978 } 1063 }
979 1064
980 if (editor) { 1065 if (editor)
1066 {
981 /* Use the value as in the file. */ 1067 /* Use the value as in the file. */
982 m->tile_path[tile-1] = strdup_local(value); 1068 m->tile_path[tile - 1] = strdup (value);
983 } else if (path != NULL) {
984 /* Use the normalized value. */
985 m->tile_path[tile-1] = strdup_local(path);
986 } 1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
987 } /* end if tile direction (in)valid */ 1075 } /* end if tile direction (in)valid */
988 } 1076 }
989 else { 1077 else
990 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
991 }
992 } 1079 }
1080
993 if (!key || strcmp(key,"end")) { 1081 if (!key || strcmp (key, "end"))
1082 {
994 LOG(llevError,"Got premature eof on map header!\n"); 1083 LOG (llevError, "Got premature eof on map header!\n");
995 return 1; 1084 return 1;
996 } 1085 }
1086
997 return 0; 1087 return 0;
998} 1088}
999 1089
1000/* 1090/*
1001 * Opens the file "filename" and reads information about the map 1091 * Opens the file "filename" and reads information about the map
1002 * from the given file, and stores it in a newly allocated 1092 * from the given file, and stores it in a newly allocated
1003 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1004 * flags correspond to those in map.h. Main ones used are 1094 * flags correspond to those in map.h. Main ones used are
1005 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1006 * MAP_BLOCK, in which case we block on this load. This happens in all 1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1007 * cases, no matter if this flag is set or not. 1097 * cases, no matter if this flag is set or not.
1008 * MAP_STYLE: style map - don't add active objects, don't add to server 1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1009 * managed map list. 1099 * managed map list.
1010 */ 1100 */
1011 1101
1102maptile *
1012mapstruct *load_original_map(const char *filename, int flags) { 1103load_original_map (const char *filename, int flags)
1013 mapstruct *m; 1104{
1105 maptile *m;
1014 char pathname[MAX_BUF]; 1106 char pathname[MAX_BUF];
1015 1107
1016 if (flags & MAP_PLAYER_UNIQUE) 1108 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1109 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1110 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1111 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1112 else
1021 strcpy(pathname, create_pathname(filename)); 1113 strcpy (pathname, create_pathname (filename));
1022 1114
1023 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1024 1116
1025 object_thawer thawer (pathname); 1117 object_thawer thawer (pathname);
1026 1118
1027 if (!thawer) 1119 if (!thawer)
1120 return 0;
1121
1122 m = get_linked_map ();
1123
1124 strcpy (m->path, filename);
1125 if (load_map_header (thawer, m))
1126 {
1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1128 delete_map (m);
1028 return 0; 1129 return 0;
1029
1030 m = get_linked_map();
1031
1032 strcpy (m->path, filename);
1033 if (load_map_header(thawer, m)) {
1034 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1035 filename, flags);
1036 delete_map(m);
1037 return NULL;
1038 } 1130 }
1039 1131
1040 allocate_map(m); 1132 m->allocate ();
1041 1133
1042 m->in_memory=MAP_LOADING; 1134 m->in_memory = MAP_LOADING;
1043 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1044 1136
1045 m->in_memory=MAP_IN_MEMORY; 1137 m->in_memory = MAP_IN_MEMORY;
1046 if (!MAP_DIFFICULTY(m)) 1138 if (!m->difficulty)
1047 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1139 m->difficulty = calculate_difficulty (m);
1048 set_map_reset_time(m); 1140 set_map_reset_time (m);
1049 m->instantiate (); 1141 m->instantiate ();
1050 return (m); 1142 return (m);
1051} 1143}
1052 1144
1053/* 1145/*
1054 * Loads a map, which has been loaded earlier, from file. 1146 * Loads a map, which has been loaded earlier, from file.
1055 * Return the map object we load into (this can change from the passed 1147 * Return the map object we load into (this can change from the passed
1056 * option if we can't find the original map) 1148 * option if we can't find the original map)
1057 */ 1149 */
1058 1150
1059static mapstruct *load_temporary_map(mapstruct *m) { 1151static maptile *
1152load_temporary_map (maptile *m)
1153{
1060 char buf[MAX_BUF]; 1154 char buf[MAX_BUF];
1061 1155
1062 if (!m->tmpname) { 1156 if (!m->tmpname)
1157 {
1063 LOG(llevError, "No temporary filename for map %s\n", m->path); 1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1064 strcpy(buf, m->path);
1065 delete_map(m);
1066 m = load_original_map(buf, 0);
1067 if(m==NULL) return NULL;
1068 fix_auto_apply(m); /* Chests which open as default */
1069 return m;
1070 }
1071
1072 object_thawer thawer (m->tmpname);
1073
1074 if (!thawer)
1075 {
1076 strcpy (buf, m->path); 1159 strcpy (buf, m->path);
1077 delete_map (m); 1160 delete_map (m);
1078 m = load_original_map (buf, 0); 1161 m = load_original_map (buf, 0);
1079 if (!m) return NULL; 1162 if (m == NULL)
1080 fix_auto_apply (m); /* Chests which open as default */
1081 return m;
1082 }
1083
1084 if (load_map_header(thawer, m)) {
1085 LOG(llevError,"Error loading map header for %s (%s)\n",
1086 m->path, m->tmpname);
1087 delete_map(m);
1088 m = load_original_map(m->path, 0);
1089 return NULL; 1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1090 } 1171 {
1091 allocate_map(m); 1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1092 1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1093 m->in_memory=MAP_LOADING; 1191 m->in_memory = MAP_LOADING;
1094 load_objects (m, thawer, 0); 1192 load_objects (m, thawer, 0);
1095 1193
1096 m->in_memory=MAP_IN_MEMORY; 1194 m->in_memory = MAP_IN_MEMORY;
1097 INVOKE_MAP (SWAPIN, m); 1195 INVOKE_MAP (SWAPIN, m);
1098 return m; 1196 return m;
1099} 1197}
1100 1198
1101/* 1199/*
1102 * Loads a map, which has been loaded earlier, from file. 1200 * Loads a map, which has been loaded earlier, from file.
1103 * Return the map object we load into (this can change from the passed 1201 * Return the map object we load into (this can change from the passed
1104 * option if we can't find the original map) 1202 * option if we can't find the original map)
1105 */ 1203 */
1106 1204
1205maptile *
1107mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1206load_overlay_map (const char *filename, maptile *m)
1207{
1108 char pathname[MAX_BUF]; 1208 char pathname[MAX_BUF];
1109 1209
1110 strcpy(pathname, create_overlay_pathname(filename)); 1210 strcpy (pathname, create_overlay_pathname (filename));
1111 1211
1112 object_thawer thawer (pathname); 1212 object_thawer thawer (pathname);
1113 1213
1114 if (!thawer) 1214 if (!thawer)
1115 return m;
1116
1117 if (load_map_header(thawer, m)) {
1118 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1119 m->path, pathname);
1120 delete_map(m);
1121 m = load_original_map(m->path, 0);
1122 return NULL;
1123 }
1124 /*allocate_map(m);*/
1125
1126 m->in_memory=MAP_LOADING;
1127 load_objects (m, thawer, MAP_OVERLAY);
1128
1129 m->in_memory=MAP_IN_MEMORY;
1130 return m; 1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return 0;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1131} 1231}
1132 1232
1133/****************************************************************************** 1233/******************************************************************************
1134 * This is the start of unique map handling code 1234 * This is the start of unique map handling code
1135 *****************************************************************************/ 1235 *****************************************************************************/
1136 1236
1137/* This goes through map 'm' and removed any unique items on the map. */ 1237/* This goes through map 'm' and removed any unique items on the map. */
1138static void delete_unique_items(mapstruct *m) 1238static void
1239delete_unique_items (maptile *m)
1139{ 1240{
1140 int i,j,unique; 1241 int i, j, unique;
1141 object *op, *next; 1242 object *op, *next;
1142 1243
1143 for(i=0; i<MAP_WIDTH(m); i++) 1244 for (i = 0; i < m->width; i++)
1144 for(j=0; j<MAP_HEIGHT(m); j++) { 1245 for (j = 0; j < m->height; j++)
1246 {
1145 unique=0; 1247 unique = 0;
1248
1146 for (op=get_map_ob(m, i, j); op; op=next) { 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 {
1147 next = op->above; 1251 next = op->above;
1252
1148 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1149 unique=1; 1254 unique = 1;
1255
1150 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1151 clean_object(op); 1257 {
1152 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1258 op->destroy_inv (false);
1153 remove_button_link(op); 1259 op->destroy ();
1154 remove_ob(op);
1155 free_object(op);
1156 } 1260 }
1157 } 1261 }
1158 } 1262 }
1159} 1263}
1160 1264
1161 1265
1162/* 1266/*
1163 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1164 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1165 */ 1269 */
1166static void load_unique_objects(mapstruct *m) { 1270static void
1271load_unique_objects (maptile *m)
1272{
1167 int count; 1273 int count;
1168 char firstname[MAX_BUF]; 1274 char firstname[MAX_BUF];
1169 1275
1170 for (count=0; count<10; count++) { 1276 for (count = 0; count < 10; count++)
1277 {
1171 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1172 if (!access(firstname, R_OK)) break; 1279 if (!access (firstname, R_OK))
1280 break;
1173 } 1281 }
1174 /* If we get here, we did not find any map */ 1282 /* If we get here, we did not find any map */
1175 if (count==10) return; 1283 if (count == 10)
1284 return;
1176 1285
1177 object_thawer thawer (firstname); 1286 object_thawer thawer (firstname);
1178 1287
1179 if (!thawer) 1288 if (!thawer)
1180 return; 1289 return;
1181 1290
1182 m->in_memory=MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1183 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1184 delete_unique_items(m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1185 load_objects (m, thawer, 0); 1294 load_objects (m, thawer, 0);
1186 1295
1187 m->in_memory=MAP_IN_MEMORY; 1296 m->in_memory = MAP_IN_MEMORY;
1188} 1297}
1189 1298
1190 1299
1191/* 1300/*
1192 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1193 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1194 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1195 * The temporary filename will be stored in the mapstructure. 1304 * The temporary filename will be stored in the maptileure.
1196 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1197 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1198 */ 1307 */
1199 1308
1200int 1309int
1201new_save_map (mapstruct * m, int flag) 1310new_save_map (maptile *m, int flag)
1202{ 1311{
1203 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1312 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1204 int i; 1313 int i;
1205 1314
1206 if (flag && !*m->path) 1315 if (flag && !*m->path)
1210 } 1319 }
1211 1320
1212 if (flag || (m->unique) || (m->templatemap)) 1321 if (flag || (m->unique) || (m->templatemap))
1213 { 1322 {
1214 if (!m->unique && !m->templatemap) 1323 if (!m->unique && !m->templatemap)
1215 { /* flag is set */ 1324 { /* flag is set */
1216 if (flag == 2) 1325 if (flag == 2)
1217 strcpy (filename, create_overlay_pathname (m->path)); 1326 strcpy (filename, create_overlay_pathname (m->path));
1218 else 1327 else
1219 strcpy (filename, create_pathname (m->path)); 1328 strcpy (filename, create_pathname (m->path));
1220 } 1329 }
1224 make_path_to_file (filename); 1333 make_path_to_file (filename);
1225 } 1334 }
1226 else 1335 else
1227 { 1336 {
1228 if (!m->tmpname) 1337 if (!m->tmpname)
1229 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1338 m->tmpname = tempnam (settings.tmpdir, NULL);
1230 1339
1231 strcpy (filename, m->tmpname); 1340 strcpy (filename, m->tmpname);
1232 } 1341 }
1233 1342
1234 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1343 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1258 print_shop_string (m, shop); 1367 print_shop_string (m, shop);
1259 fprintf (freezer, "shopitems %s\n", shop); 1368 fprintf (freezer, "shopitems %s\n", shop);
1260 } 1369 }
1261 if (m->shopgreed) 1370 if (m->shopgreed)
1262 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1371 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1263#ifndef WIN32
1264 if (m->shopmin) 1372 if (m->shopmin)
1265 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1373 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1266 if (m->shopmax) 1374 if (m->shopmax)
1267 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1375 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1268#else
1269 if (m->shopmin)
1270 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1271 if (m->shopmax)
1272 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1273#endif
1274 if (m->shoprace) 1376 if (m->shoprace)
1275 fprintf (freezer, "shoprace %s\n", m->shoprace); 1377 fprintf (freezer, "shoprace %s\n", m->shoprace);
1276 if (m->darkness) 1378 if (m->darkness)
1277 fprintf (freezer, "darkness %d\n", m->darkness); 1379 fprintf (freezer, "darkness %d\n", m->darkness);
1278 if (m->width) 1380 if (m->width)
1334 sprintf (buf, "%s.v00", create_items_path (m->path)); 1436 sprintf (buf, "%s.v00", create_items_path (m->path));
1335 1437
1336 unique.save (buf); 1438 unique.save (buf);
1337 } 1439 }
1338 else 1440 else
1339 { /* save same file when not playing, like in editor */ 1441 { /* save same file when not playing, like in editor */
1340 save_objects (m, freezer, freezer, 0); 1442 save_objects (m, freezer, freezer, 0);
1341 } 1443 }
1342 1444
1343 freezer.save (filename); 1445 freezer.save (filename);
1344 1446
1345 return 0; 1447 return 0;
1346}
1347
1348
1349/*
1350 * Remove and free all objects in the inventory of the given object.
1351 * object.c ?
1352 */
1353
1354void clean_object(object *op)
1355{
1356 object *tmp, *next;
1357
1358 for(tmp = op->inv; tmp; tmp = next)
1359 {
1360 next = tmp->below;
1361 clean_object(tmp);
1362 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1363 remove_button_link(tmp);
1364 remove_ob(tmp);
1365 free_object(tmp);
1366 }
1367} 1448}
1368 1449
1369/* 1450/*
1370 * Remove and free all objects in the given map. 1451 * Remove and free all objects in the given map.
1371 */ 1452 */
1372 1453void
1373void free_all_objects(mapstruct *m) { 1454free_all_objects (maptile *m)
1374 int i,j; 1455{
1375 object *op; 1456 if (!m->spaces)
1457 return;
1376 1458
1377 for(i=0;i<MAP_WIDTH(m);i++) 1459 for (int i = 0; i < m->width; i++)
1378 for(j=0;j<MAP_HEIGHT(m);j++) { 1460 for (int j = 0; j < m->height; j++)
1379 object *previous_obj=NULL; 1461 {
1380 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1462 mapspace &ms = m->at (i, j);
1381 if (op==previous_obj) { 1463
1382 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1464 while (object *op = ms.bot)
1383 break; 1465 {
1384 }
1385 previous_obj=op;
1386 if(op->head!=NULL) 1466 if (op->head)
1387 op = op->head; 1467 op = op->head;
1388 1468
1389 /* If the map isn't in memory, free_object will remove and 1469 op->destroy_inv (false);
1390 * free objects in op's inventory. So let it do the job. 1470 op->destroy ();
1391 */
1392 if (m->in_memory==MAP_IN_MEMORY)
1393 clean_object(op);
1394 remove_ob(op);
1395 free_object(op);
1396 } 1471 }
1397 } 1472 }
1398} 1473}
1399 1474
1400/* 1475/*
1401 * Frees everything allocated by the given mapstructure. 1476 * Frees everything allocated by the given maptileure.
1402 * don't free tmpname - our caller is left to do that 1477 * don't free tmpname - our caller is left to do that
1403 */ 1478 */
1404 1479void
1405void free_map(mapstruct *m,int flag) { 1480free_map (maptile *m, int flag)
1406 int i; 1481{
1407 1482 if (m->in_memory != MAP_IN_MEMORY)
1408 if (!m->in_memory) {
1409 LOG(llevError,"Trying to free freed map.\n");
1410 return; 1483 return;
1411 } 1484
1412 if (flag && m->spaces) free_all_objects(m); 1485 m->in_memory = MAP_SAVING;
1486
1487 // TODO: use new/delete
1488#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1489
1490 if (flag && m->spaces)
1491 free_all_objects (m);
1492 if (m->name)
1413 if (m->name) FREE_AND_CLEAR(m->name); 1493 FREE_AND_CLEAR (m->name);
1494 if (m->spaces)
1414 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1495 FREE_AND_CLEAR (m->spaces);
1496 if (m->msg)
1415 if (m->msg) FREE_AND_CLEAR(m->msg); 1497 FREE_AND_CLEAR (m->msg);
1498 if (m->maplore)
1416 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1499 FREE_AND_CLEAR (m->maplore);
1417 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1500
1501 delete [] m->shopitems;
1502 m->shopitems = 0;
1503
1504 if (m->shoprace)
1418 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1505 FREE_AND_CLEAR (m->shoprace);
1506
1419 if (m->buttons) 1507 if (m->buttons)
1420 free_objectlinkpt(m->buttons); 1508 free_objectlinkpt (m->buttons);
1509
1421 m->buttons = NULL; 1510 m->buttons = NULL;
1511
1422 for (i=0; i<4; i++) { 1512 for (int i = 0; i < 4; i++)
1513 {
1514 if (m->tile_path[i])
1423 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1515 FREE_AND_CLEAR (m->tile_path[i]);
1516
1424 m->tile_map[i] = NULL; 1517 m->tile_map[i] = 0;
1425 } 1518 }
1519
1426 m->in_memory = MAP_SWAPPED; 1520 m->in_memory = MAP_SWAPPED;
1427}
1428 1521
1429/* 1522#undef FREE_AND_CLEAR
1430 * function: vanish mapstruct 1523}
1431 * m : pointer to mapstruct, if NULL no action
1432 * this deletes all the data on the map (freeing pointers)
1433 * and then removes this map from the global linked list of maps.
1434 */
1435 1524
1436void delete_map(mapstruct *m) { 1525maptile::~maptile ()
1437 mapstruct *tmp, *last; 1526{
1438 int i;
1439
1440 if (!m)
1441 return;
1442
1443 m->clear ();
1444
1445 if (m->in_memory == MAP_IN_MEMORY) {
1446 /* change to MAP_SAVING, even though we are not,
1447 * so that remove_ob doesn't do as much work.
1448 */
1449 m->in_memory = MAP_SAVING;
1450 free_map (m, 1); 1527 free_map (this, 1);
1451 }
1452 /* move this out of free_map, since tmpname can still be needed if
1453 * the map is swapped out.
1454 */
1455 if (m->tmpname) {
1456 free(m->tmpname); 1528 free (tmpname);
1457 m->tmpname=NULL; 1529}
1458 } 1530
1459 last = NULL; 1531void
1532maptile::do_destroy ()
1533{
1534 attachable::do_destroy ();
1535
1536 free_all_objects (this);
1537
1460 /* We need to look through all the maps and see if any maps 1538 /* We need to look through all the maps and see if any maps
1461 * are pointing at this one for tiling information. Since 1539 * are pointing at this one for tiling information. Since
1462 * tiling can be assymetric, we just can not look to see which 1540 * tiling can be asymetric, we just can not look to see which
1463 * maps this map tiles with and clears those. 1541 * maps this map tiles with and clears those.
1464 */ 1542 */
1465 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1543 //TODO: non-euclidean-tiling MUST GO
1466 if (tmp->next == m) last = tmp; 1544 for (maptile *m = first_map; m; m = m->next)
1467
1468 /* This should hopefully get unrolled on a decent compiler */
1469 for (i=0; i<4; i++) 1545 for (int i = 0; i < 4; i++)
1470 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1546 if (m->tile_map[i] == this)
1471 } 1547 m->tile_map[i] = 0;
1472 1548
1473 /* If last is null, then this should be the first map in the list */ 1549 if (first_map == this)
1474 if (!last) {
1475 if (m == first_map)
1476 first_map = m->next; 1550 first_map = next;
1477 else
1478 /* m->path is a static char, so should hopefully still have
1479 * some useful data in it.
1480 */
1481 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1482 m->path);
1483 }
1484 else 1551 else
1485 last->next = m->next; 1552 for (maptile *m = first_map; m; m = m->next)
1486 1553 if (m->next = this)
1487 delete m; 1554 {
1555 m->next = next;
1556 break;
1557 }
1488} 1558}
1489 1559
1490 1560//TODO: must go
1561void
1562delete_map (maptile *m)
1563{
1564 if (m)
1565 m->destroy ();
1566}
1491 1567
1492/* 1568/*
1493 * Makes sure the given map is loaded and swapped in. 1569 * Makes sure the given map is loaded and swapped in.
1494 * name is path name of the map. 1570 * name is path name of the map.
1495 * flags meaning: 1571 * flags meaning:
1498 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1574 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1499 * dont do any more name translation on it. 1575 * dont do any more name translation on it.
1500 * 1576 *
1501 * Returns a pointer to the given map. 1577 * Returns a pointer to the given map.
1502 */ 1578 */
1503 1579maptile *
1504mapstruct *ready_map_name(const char *name, int flags) { 1580ready_map_name (const char *name, int flags)
1505 mapstruct *m; 1581{
1506
1507 if (!name) 1582 if (!name)
1508 return (NULL); 1583 return 0;
1509 1584
1510 /* Have we been at this level before? */ 1585 /* Have we been at this level before? */
1511 m = has_been_loaded (name); 1586 maptile *m = has_been_loaded (name);
1512 1587
1513 /* Map is good to go, so just return it */ 1588 /* Map is good to go, so just return it */
1514 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1589 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1515 return m;
1516 }
1517
1518 /* unique maps always get loaded from their original location, and never
1519 * a temp location. Likewise, if map_flush is set, or we have never loaded
1520 * this map, load it now. I removed the reset checking from here -
1521 * it seems the probability of a player trying to enter a map that should
1522 * reset but hasn't yet is quite low, and removing that makes this function
1523 * a bit cleaner (and players probably shouldn't rely on exact timing for
1524 * resets in any case - if they really care, they should use the 'maps command.
1525 */
1526 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1527
1528 /* first visit or time to reset */
1529 if (m) {
1530 clean_tmp_map(m); /* Doesn't make much difference */
1531 delete_map(m);
1532 }
1533
1534 /* create and load a map */
1535 if (flags & MAP_PLAYER_UNIQUE)
1536 LOG(llevDebug, "Trying to load map %s.\n", name);
1537 else
1538 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1539
1540 //eval_pv ("$x = Event::time", 1);//D
1541 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1542 return (NULL);
1543 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1544
1545 fix_auto_apply(m); /* Chests which open as default */
1546
1547 /* If a player unique map, no extra unique object file to load.
1548 * if from the editor, likewise.
1549 */
1550 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1551 load_unique_objects(m);
1552
1553 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1554 m=load_overlay_map(name, m);
1555 if (m==NULL)
1556 return NULL;
1557 }
1558
1559 if (flags & MAP_PLAYER_UNIQUE)
1560 INVOKE_MAP (SWAPIN, m);
1561
1562 } else {
1563 /* If in this loop, we found a temporary map, so load it up. */
1564
1565 m=load_temporary_map (m);
1566 if(m==NULL) return NULL;
1567 load_unique_objects(m);
1568
1569 clean_tmp_map(m);
1570 m->in_memory = MAP_IN_MEMORY;
1571 /* tempnam() on sun systems (probably others) uses malloc
1572 * to allocated space for the string. Free it here.
1573 * In some cases, load_temporary_map above won't find the
1574 * temporary map, and so has reloaded a new map. If that
1575 * is the case, tmpname is now null
1576 */
1577 if (m->tmpname) free(m->tmpname);
1578 m->tmpname = NULL;
1579 /* It's going to be saved anew anyway */
1580 }
1581
1582 /* Below here is stuff common to both first time loaded maps and
1583 * temp maps.
1584 */
1585
1586 decay_objects(m); /* start the decay */
1587 /* In case other objects press some buttons down */
1588 update_buttons(m);
1589 if (m->outdoor)
1590 set_darkness_map(m);
1591 /* run the weather over this map */
1592 weather_effect(name);
1593 return m; 1590 return m;
1591
1592 /* unique maps always get loaded from their original location, and never
1593 * a temp location. Likewise, if map_flush is set, or we have never loaded
1594 * this map, load it now. I removed the reset checking from here -
1595 * it seems the probability of a player trying to enter a map that should
1596 * reset but hasn't yet is quite low, and removing that makes this function
1597 * a bit cleaner (and players probably shouldn't rely on exact timing for
1598 * resets in any case - if they really care, they should use the 'maps command.
1599 */
1600 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1601 {
1602 /* first visit or time to reset */
1603 if (m)
1604 {
1605 clean_tmp_map (m); /* Doesn't make much difference */
1606 delete_map (m);
1607 }
1608
1609 /* create and load a map */
1610 if (flags & MAP_PLAYER_UNIQUE)
1611 LOG (llevDebug, "Trying to load map %s.\n", name);
1612 else
1613 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1614
1615 //eval_pv ("$x = Event::time", 1);//D
1616 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1617 return (NULL);
1618 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1619
1620 fix_auto_apply (m); /* Chests which open as default */
1621
1622 /* If a player unique map, no extra unique object file to load.
1623 * if from the editor, likewise.
1624 */
1625 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1626 load_unique_objects (m);
1627
1628 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1629 {
1630 m = load_overlay_map (name, m);
1631 if (m == NULL)
1632 return NULL;
1633 }
1634
1635 if (flags & MAP_PLAYER_UNIQUE)
1636 INVOKE_MAP (SWAPIN, m);
1637
1638 }
1639 else
1640 {
1641 /* If in this loop, we found a temporary map, so load it up. */
1642
1643 m = load_temporary_map (m);
1644 if (m == NULL)
1645 return NULL;
1646 load_unique_objects (m);
1647
1648 clean_tmp_map (m);
1649 m->in_memory = MAP_IN_MEMORY;
1650 /* tempnam() on sun systems (probably others) uses malloc
1651 * to allocated space for the string. Free it here.
1652 * In some cases, load_temporary_map above won't find the
1653 * temporary map, and so has reloaded a new map. If that
1654 * is the case, tmpname is now null
1655 */
1656 if (m->tmpname)
1657 free (m->tmpname);
1658 m->tmpname = NULL;
1659 /* It's going to be saved anew anyway */
1660 }
1661
1662 /* Below here is stuff common to both first time loaded maps and
1663 * temp maps.
1664 */
1665
1666 decay_objects (m); /* start the decay */
1667 /* In case other objects press some buttons down */
1668 update_buttons (m);
1669 if (m->outdoor)
1670 set_darkness_map (m);
1671 /* run the weather over this map */
1672 weather_effect (name);
1673 return m;
1594} 1674}
1595 1675
1596 1676
1597/* 1677/*
1598 * This routine is supposed to find out the difficulty of the map. 1678 * This routine is supposed to find out the difficulty of the map.
1603 * in the map is zero, then use this routine. Maps should really 1683 * in the map is zero, then use this routine. Maps should really
1604 * have a difficulty set than using this function - human calculation 1684 * have a difficulty set than using this function - human calculation
1605 * is much better than this functions guesswork. 1685 * is much better than this functions guesswork.
1606 */ 1686 */
1607 1687
1688int
1608int calculate_difficulty(mapstruct *m) { 1689calculate_difficulty (maptile *m)
1690{
1609 object *op; 1691 object *op;
1610 archetype *at; 1692 archetype *at;
1611 int x, y, i; 1693 int x, y, i;
1612 long monster_cnt = 0; 1694 long monster_cnt = 0;
1613 double avgexp = 0; 1695 double avgexp = 0;
1614 sint64 total_exp = 0; 1696 sint64 total_exp = 0;
1615 1697
1616 if (MAP_DIFFICULTY (m)) 1698 if (m->difficulty)
1617 { 1699 {
1618 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1700 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1619 return MAP_DIFFICULTY (m); 1701 return m->difficulty;
1620 } 1702 }
1621 1703
1622 for(x = 0; x < MAP_WIDTH(m); x++) 1704 for (x = 0; x < m->width; x++)
1623 for(y = 0; y < MAP_HEIGHT(m); y++) 1705 for (y = 0; y < m->height; y++)
1624 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1706 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1625 { 1707 {
1626 if(QUERY_FLAG (op, FLAG_MONSTER)) 1708 if (QUERY_FLAG (op, FLAG_MONSTER))
1627 { 1709 {
1628 total_exp += op->stats.exp; 1710 total_exp += op->stats.exp;
1629 monster_cnt++; 1711 monster_cnt++;
1630 } 1712 }
1631 1713
1632 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1714 if (QUERY_FLAG (op, FLAG_GENERATOR))
1633 { 1715 {
1634 total_exp += op->stats.exp; 1716 total_exp += op->stats.exp;
1635 at = type_to_archetype(GENERATE_TYPE (op)); 1717 at = type_to_archetype (GENERATE_TYPE (op));
1636 1718
1637 if(at != NULL) 1719 if (at != NULL)
1638 total_exp += at->clone.stats.exp * 8; 1720 total_exp += at->clone.stats.exp * 8;
1639 1721
1640 monster_cnt++; 1722 monster_cnt++;
1641 } 1723 }
1642 } 1724 }
1653 } 1735 }
1654 1736
1655 return 1; 1737 return 1;
1656} 1738}
1657 1739
1658void clean_tmp_map(mapstruct *m) { 1740void
1741clean_tmp_map (maptile *m)
1742{
1659 if(m->tmpname == NULL) 1743 if (m->tmpname == NULL)
1660 return; 1744 return;
1661 INVOKE_MAP (CLEAN, m); 1745 INVOKE_MAP (CLEAN, m);
1662 (void) unlink(m->tmpname); 1746 (void) unlink (m->tmpname);
1663} 1747}
1664 1748
1749void
1665void free_all_maps(void) 1750free_all_maps (void)
1666{ 1751{
1667 int real_maps=0; 1752 int real_maps = 0;
1668 1753
1669 while (first_map) { 1754 while (first_map)
1755 {
1670 /* I think some of the callers above before it gets here set this to be 1756 /* I think some of the callers above before it gets here set this to be
1671 * saving, but we still want to free this data 1757 * saving, but we still want to free this data
1672 */ 1758 */
1673 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1759 if (first_map->in_memory == MAP_SAVING)
1760 first_map->in_memory = MAP_IN_MEMORY;
1674 delete_map(first_map); 1761 delete_map (first_map);
1675 real_maps++; 1762 real_maps++;
1676 } 1763 }
1677 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1764 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1678} 1765}
1679 1766
1680/* change_map_light() - used to change map light level (darkness) 1767/* change_map_light() - used to change map light level (darkness)
1681 * up or down. Returns true if successful. It should now be 1768 * up or down. Returns true if successful. It should now be
1682 * possible to change a value by more than 1. 1769 * possible to change a value by more than 1.
1683 * Move this from los.c to map.c since this is more related 1770 * Move this from los.c to map.c since this is more related
1684 * to maps than los. 1771 * to maps than los.
1685 * postive values make it darker, negative make it brighter 1772 * postive values make it darker, negative make it brighter
1686 */ 1773 */
1687 1774
1775int
1688int change_map_light(mapstruct *m, int change) { 1776change_map_light (maptile *m, int change)
1777{
1689 int new_level = m->darkness + change; 1778 int new_level = m->darkness + change;
1690 1779
1691 /* Nothing to do */ 1780 /* Nothing to do */
1692 if(!change || (new_level <= 0 && m->darkness == 0) || 1781 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1693 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1782 {
1694 return 0; 1783 return 0;
1695 } 1784 }
1696 1785
1697 /* inform all players on the map */ 1786 /* inform all players on the map */
1698 if (change>0) 1787 if (change > 0)
1699 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1788 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1700 else 1789 else
1701 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1790 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1702 1791
1703 /* Do extra checking. since m->darkness is a unsigned value, 1792 /* Do extra checking. since m->darkness is a unsigned value,
1704 * we need to be extra careful about negative values. 1793 * we need to be extra careful about negative values.
1705 * In general, the checks below are only needed if change 1794 * In general, the checks below are only needed if change
1706 * is not +/-1 1795 * is not +/-1
1707 */ 1796 */
1708 if (new_level < 0) m->darkness = 0; 1797 if (new_level < 0)
1709 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1798 m->darkness = 0;
1799 else if (new_level >= MAX_DARKNESS)
1800 m->darkness = MAX_DARKNESS;
1801 else
1710 else m->darkness=new_level; 1802 m->darkness = new_level;
1711 1803
1712 /* All clients need to get re-updated for the change */ 1804 /* All clients need to get re-updated for the change */
1713 update_all_map_los(m); 1805 update_all_map_los (m);
1714 return 1; 1806 return 1;
1715} 1807}
1716
1717 1808
1718/* 1809/*
1719 * This function updates various attributes about a specific space 1810 * This function updates various attributes about a specific space
1720 * on the map (what it looks like, whether it blocks magic, 1811 * on the map (what it looks like, whether it blocks magic,
1721 * has a living creatures, prevents people from passing 1812 * has a living creatures, prevents people from passing
1722 * through, etc) 1813 * through, etc)
1723 */ 1814 */
1724void update_position (mapstruct *m, int x, int y) { 1815void
1816mapspace::update_ ()
1817{
1725 object *tmp, *last = NULL; 1818 object *tmp, *last = 0;
1726 uint8 flags = 0, oldflags, light=0, anywhere=0; 1819 uint8 flags = 0, light = 0, anywhere = 0;
1727 New_Face *top,*floor, *middle; 1820 New_Face *top, *floor, *middle;
1728 object *top_obj, *floor_obj, *middle_obj; 1821 object *top_obj, *floor_obj, *middle_obj;
1729 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1822 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1730 1823
1731 oldflags = GET_MAP_FLAGS(m,x,y);
1732 if (!(oldflags & P_NEED_UPDATE)) {
1733 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1734 m->path, x, y);
1735 return;
1736 }
1737
1738 middle=blank_face; 1824 middle = blank_face;
1739 top=blank_face; 1825 top = blank_face;
1740 floor=blank_face; 1826 floor = blank_face;
1741 1827
1742 middle_obj = NULL; 1828 middle_obj = 0;
1743 top_obj = NULL; 1829 top_obj = 0;
1744 floor_obj = NULL; 1830 floor_obj = 0;
1745 1831
1746 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1832 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1747 1833 {
1748 /* This could be made additive I guess (two lights better than 1834 /* This could be made additive I guess (two lights better than
1749 * one). But if so, it shouldn't be a simple additive - 2 1835 * one). But if so, it shouldn't be a simple additive - 2
1750 * light bulbs do not illuminate twice as far as once since 1836 * light bulbs do not illuminate twice as far as once since
1751 * it is a disapation factor that is squared (or is it cubed?) 1837 * it is a dissapation factor that is cubed.
1752 */ 1838 */
1753 if (tmp->glow_radius > light) light = tmp->glow_radius; 1839 if (tmp->glow_radius > light)
1840 light = tmp->glow_radius;
1754 1841
1755 /* This call is needed in order to update objects the player 1842 /* This call is needed in order to update objects the player
1756 * is standing in that have animations (ie, grass, fire, etc). 1843 * is standing in that have animations (ie, grass, fire, etc).
1757 * However, it also causes the look window to be re-drawn 1844 * However, it also causes the look window to be re-drawn
1758 * 3 times each time the player moves, because many of the 1845 * 3 times each time the player moves, because many of the
1759 * functions the move_player calls eventualy call this. 1846 * functions the move_player calls eventualy call this.
1760 * 1847 *
1761 * Always put the player down for drawing. 1848 * Always put the player down for drawing.
1762 */ 1849 */
1763 if (!tmp->invisible) { 1850 if (!tmp->invisible)
1851 {
1764 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1852 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1853 {
1765 top = tmp->face; 1854 top = tmp->face;
1766 top_obj = tmp; 1855 top_obj = tmp;
1767 } 1856 }
1768 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1857 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1858 {
1769 /* If we got a floor, that means middle and top were below it, 1859 /* If we got a floor, that means middle and top were below it,
1770 * so should not be visible, so we clear them. 1860 * so should not be visible, so we clear them.
1771 */ 1861 */
1772 middle=blank_face; 1862 middle = blank_face;
1773 top=blank_face; 1863 top = blank_face;
1774 floor = tmp->face; 1864 floor = tmp->face;
1775 floor_obj = tmp; 1865 floor_obj = tmp;
1776 } 1866 }
1777 /* Flag anywhere have high priority */ 1867 /* Flag anywhere have high priority */
1778 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1868 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1869 {
1779 middle = tmp->face; 1870 middle = tmp->face;
1780 1871
1781 middle_obj = tmp; 1872 middle_obj = tmp;
1782 anywhere =1; 1873 anywhere = 1;
1783 } 1874 }
1784 /* Find the highest visible face around. If equal 1875 /* Find the highest visible face around. If equal
1785 * visibilities, we still want the one nearer to the 1876 * visibilities, we still want the one nearer to the
1786 * top 1877 * top
1787 */ 1878 */
1788 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1879 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1880 {
1789 middle = tmp->face; 1881 middle = tmp->face;
1790 middle_obj = tmp; 1882 middle_obj = tmp;
1791 } 1883 }
1792 } 1884 }
1885
1793 if (tmp==tmp->above) { 1886 if (tmp == tmp->above)
1887 {
1794 LOG(llevError, "Error in structure of map\n"); 1888 LOG (llevError, "Error in structure of map\n");
1795 exit (-1); 1889 exit (-1);
1796 }
1797 1890 }
1891
1798 move_slow |= tmp->move_slow; 1892 move_slow |= tmp->move_slow;
1799 move_block |= tmp->move_block; 1893 move_block |= tmp->move_block;
1800 move_on |= tmp->move_on; 1894 move_on |= tmp->move_on;
1801 move_off |= tmp->move_off; 1895 move_off |= tmp->move_off;
1802 move_allow |= tmp->move_allow; 1896 move_allow |= tmp->move_allow;
1803 1897
1804 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1805 flags |= P_IS_ALIVE;
1806 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1807 flags |= P_NO_MAGIC;
1808 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1809 flags |= P_NO_CLERIC;
1810 if (tmp->type == SAFE_GROUND)
1811 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1812
1813 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1898 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1814 flags |= P_BLOCKSVIEW; 1899 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1815 } /* for stack of objects */ 1900 if (tmp->type == PLAYER) flags |= P_PLAYER;
1816 1901 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1817 /* we don't want to rely on this function to have accurate flags, but 1902 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1818 * since we're already doing the work, we calculate them here. 1903 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1819 * if they don't match, logic is broken someplace.
1820 */
1821 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1822 (!(oldflags & P_NO_ERROR))) {
1823 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1824 m->path, x, y,
1825 (oldflags & ~P_NEED_UPDATE), flags);
1826 } 1904 }
1827 SET_MAP_FLAGS(m, x, y, flags);
1828 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1829 SET_MAP_MOVE_ON(m, x, y, move_on);
1830 SET_MAP_MOVE_OFF(m, x, y, move_off);
1831 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1832 1905
1906 this->light = light;
1907 this->flags_ = flags;
1908 this->move_block = move_block & ~move_allow;
1909 this->move_on = move_on;
1910 this->move_off = move_off;
1911 this->move_slow = move_slow;
1912
1833 /* At this point, we have a floor face (if there is a floor), 1913 /* At this point, we have a floor face (if there is a floor),
1834 * and the floor is set - we are not going to touch it at 1914 * and the floor is set - we are not going to touch it at
1835 * this point. 1915 * this point.
1836 * middle contains the highest visibility face. 1916 * middle contains the highest visibility face.
1837 * top contains a player/monster face, if there is one. 1917 * top contains a player/monster face, if there is one.
1838 * 1918 *
1839 * We now need to fill in top.face and/or middle.face. 1919 * We now need to fill in top.face and/or middle.face.
1840 */ 1920 */
1841 1921
1842 /* If the top face also happens to be high visibility, re-do our 1922 /* If the top face also happens to be high visibility, re-do our
1843 * middle face. This should not happen, as we already have the 1923 * middle face. This should not happen, as we already have the
1844 * else statement above so middle should not get set. OTOH, it 1924 * else statement above so middle should not get set. OTOH, it
1845 * may be possible for the faces to match but be different objects. 1925 * may be possible for the faces to match but be different objects.
1846 */ 1926 */
1847 if (top == middle) middle=blank_face; 1927 if (top == middle)
1928 middle = blank_face;
1848 1929
1849 /* There are three posibilities at this point: 1930 /* There are three posibilities at this point:
1850 * 1) top face is set, need middle to be set. 1931 * 1) top face is set, need middle to be set.
1851 * 2) middle is set, need to set top. 1932 * 2) middle is set, need to set top.
1852 * 3) neither middle or top is set - need to set both. 1933 * 3) neither middle or top is set - need to set both.
1853 */ 1934 */
1854 1935
1855 for (tmp=last; tmp; tmp=tmp->below) { 1936 for (tmp = last; tmp; tmp = tmp->below)
1937 {
1856 /* Once we get to a floor, stop, since we already have a floor object */ 1938 /* Once we get to a floor, stop, since we already have a floor object */
1857 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1939 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1940 break;
1858 1941
1859 /* If two top faces are already set, quit processing */ 1942 /* If two top faces are already set, quit processing */
1860 if ((top != blank_face) && (middle != blank_face)) break; 1943 if ((top != blank_face) && (middle != blank_face))
1944 break;
1861 1945
1862 /* Only show visible faces, unless its the editor - show all */ 1946 /* Only show visible faces, unless its the editor - show all */
1863 if (!tmp->invisible || editor) { 1947 if (!tmp->invisible || editor)
1948 {
1864 /* Fill in top if needed */ 1949 /* Fill in top if needed */
1865 if (top == blank_face) { 1950 if (top == blank_face)
1951 {
1866 top = tmp->face; 1952 top = tmp->face;
1867 top_obj = tmp; 1953 top_obj = tmp;
1954 if (top == middle)
1868 if (top == middle) middle=blank_face; 1955 middle = blank_face;
1956 }
1869 } else { 1957 else
1958 {
1870 /* top is already set - we should only get here if 1959 /* top is already set - we should only get here if
1871 * middle is not set 1960 * middle is not set
1872 * 1961 *
1873 * Set the middle face and break out, since there is nothing 1962 * Set the middle face and break out, since there is nothing
1874 * more to fill in. We don't check visiblity here, since 1963 * more to fill in. We don't check visiblity here, since
1875 * 1964 *
1876 */ 1965 */
1877 if (tmp->face != top ) { 1966 if (tmp->face != top)
1967 {
1878 middle = tmp->face; 1968 middle = tmp->face;
1879 middle_obj = tmp; 1969 middle_obj = tmp;
1880 break; 1970 break;
1881 } 1971 }
1882 } 1972 }
1883 } 1973 }
1884 } 1974 }
1885 if (middle == floor) middle = blank_face; 1975
1886 if (top == middle) middle = blank_face; 1976 if (middle == floor)
1887 SET_MAP_FACE(m,x,y,top,0);
1888 if(top != blank_face)
1889 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1890 else
1891 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1892 SET_MAP_FACE(m,x,y,middle,1);
1893 if(middle != blank_face) 1977 middle = blank_face;
1894 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1895 else
1896 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1897 SET_MAP_FACE(m,x,y,floor,2);
1898 if(floor != blank_face)
1899 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1900 else
1901 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1902 SET_MAP_LIGHT(m,x,y,light);
1903}
1904 1978
1979 if (top == middle)
1980 middle = blank_face;
1905 1981
1982 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1983 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1984 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1985}
1986
1987void
1906void set_map_reset_time(mapstruct *map) { 1988set_map_reset_time (maptile *map)
1989{
1907 int timeout; 1990 int timeout;
1908 1991
1909 timeout = MAP_RESET_TIMEOUT(map); 1992 timeout = map->reset_timeout;
1910 if (timeout <= 0) 1993 if (timeout <= 0)
1911 timeout = MAP_DEFAULTRESET; 1994 timeout = MAP_DEFAULTRESET;
1912 if (timeout >= MAP_MAXRESET) 1995 if (timeout >= MAP_MAXRESET)
1913 timeout = MAP_MAXRESET; 1996 timeout = MAP_MAXRESET;
1914 MAP_WHEN_RESET(map) = seconds()+timeout; 1997 map->reset_time = time (0) + timeout;
1915} 1998}
1916 1999
1917/* this updates the orig_map->tile_map[tile_num] value after loading 2000/* this updates the orig_map->tile_map[tile_num] value after loading
1918 * the map. It also takes care of linking back the freshly loaded 2001 * the map. It also takes care of linking back the freshly loaded
1919 * maps tile_map values if it tiles back to this one. It returns 2002 * maps tile_map values if it tiles back to this one. It returns
1920 * the value of orig_map->tile_map[tile_num]. It really only does this 2003 * the value of orig_map->tile_map[tile_num]. It really only does this
1921 * so that it is easier for calling functions to verify success. 2004 * so that it is easier for calling functions to verify success.
1922 */ 2005 */
1923 2006
2007static maptile *
1924static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2008load_and_link_tiled_map (maptile *orig_map, int tile_num)
1925{ 2009{
1926 int dest_tile = (tile_num +2) % 4; 2010 int dest_tile = (tile_num + 2) % 4;
1927 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2011 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1928 2012
1929 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2013 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1930 2014
1931 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2015 /* need to do a strcmp here as the orig_map->path is not a shared string */
1932 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2016 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1933 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1934 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2017 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1935 2018
1936 return orig_map->tile_map[tile_num]; 2019 return orig_map->tile_map[tile_num];
1937} 2020}
1938 2021
1939/* this returns TRUE if the coordinates (x,y) are out of 2022/* this returns TRUE if the coordinates (x,y) are out of
1940 * map m. This function also takes into account any 2023 * map m. This function also takes into account any
1941 * tiling considerations, loading adjacant maps as needed. 2024 * tiling considerations, loading adjacant maps as needed.
1944 * This function will recursively call itself for the 2027 * This function will recursively call itself for the
1945 * tiled maps. 2028 * tiled maps.
1946 * 2029 *
1947 * 2030 *
1948 */ 2031 */
2032int
1949int out_of_map(mapstruct *m, int x, int y) 2033out_of_map (maptile *m, int x, int y)
1950{ 2034{
1951
1952 /* If we get passed a null map, this is obviously the 2035 /* If we get passed a null map, this is obviously the
1953 * case. This generally shouldn't happen, but if the 2036 * case. This generally shouldn't happen, but if the
1954 * map loads fail below, it could happen. 2037 * map loads fail below, it could happen.
1955 */ 2038 */
1956 if (!m) return 0; 2039 if (!m)
1957
1958 if (x<0) {
1959 if (!m->tile_path[3]) return 1;
1960 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1961 load_and_link_tiled_map(m, 3);
1962 }
1963 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1964 }
1965 if (x>=MAP_WIDTH(m)) {
1966 if (!m->tile_path[1]) return 1;
1967 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1968 load_and_link_tiled_map(m, 1);
1969 }
1970 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1971 }
1972 if (y<0) {
1973 if (!m->tile_path[0]) return 1;
1974 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1975 load_and_link_tiled_map(m, 0);
1976 }
1977 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1978 }
1979 if (y>=MAP_HEIGHT(m)) {
1980 if (!m->tile_path[2]) return 1;
1981 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 2);
1983 }
1984 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1985 }
1986
1987 /* Simple case - coordinates are within this local
1988 * map.
1989 */
1990 return 0; 2040 return 0;
2041
2042 if (x < 0)
2043 {
2044 if (!m->tile_path[3])
2045 return 1;
2046
2047 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2048 load_and_link_tiled_map (m, 3);
2049
2050 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2051 }
2052
2053 if (x >= m->width)
2054 {
2055 if (!m->tile_path[1])
2056 return 1;
2057
2058 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2059 load_and_link_tiled_map (m, 1);
2060
2061 return (out_of_map (m->tile_map[1], x - m->width, y));
2062 }
2063
2064 if (y < 0)
2065 {
2066 if (!m->tile_path[0])
2067 return 1;
2068
2069 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2070 load_and_link_tiled_map (m, 0);
2071
2072 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2073 }
2074
2075 if (y >= m->height)
2076 {
2077 if (!m->tile_path[2])
2078 return 1;
2079
2080 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2081 load_and_link_tiled_map (m, 2);
2082
2083 return (out_of_map (m->tile_map[2], x, y - m->height));
2084 }
2085
2086 /* Simple case - coordinates are within this local
2087 * map.
2088 */
2089 return 0;
1991} 2090}
1992 2091
1993/* This is basically the same as out_of_map above, but 2092/* This is basically the same as out_of_map above, but
1994 * instead we return NULL if no map is valid (coordinates 2093 * instead we return NULL if no map is valid (coordinates
1995 * out of bounds and no tiled map), otherwise it returns 2094 * out of bounds and no tiled map), otherwise it returns
1996 * the map as that the coordinates are really on, and 2095 * the map as that the coordinates are really on, and
1997 * updates x and y to be the localized coordinates. 2096 * updates x and y to be the localized coordinates.
1998 * Using this is more efficient of calling out_of_map 2097 * Using this is more efficient of calling out_of_map
1999 * and then figuring out what the real map is 2098 * and then figuring out what the real map is
2000 */ 2099 */
2100maptile *
2001mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2101get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2002{ 2102{
2003 2103
2004 if (*x<0) { 2104 if (*x < 0)
2105 {
2005 if (!m->tile_path[3]) return NULL; 2106 if (!m->tile_path[3])
2107 return 0;
2006 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2108 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2007 load_and_link_tiled_map(m, 3); 2109 load_and_link_tiled_map (m, 3);
2008 2110
2009 *x += MAP_WIDTH(m->tile_map[3]); 2111 *x += m->tile_map[3]->width;
2010 return (get_map_from_coord(m->tile_map[3], x, y)); 2112 return (get_map_from_coord (m->tile_map[3], x, y));
2113 }
2114
2115 if (*x >= m->width)
2011 } 2116 {
2012 if (*x>=MAP_WIDTH(m)) {
2013 if (!m->tile_path[1]) return NULL; 2117 if (!m->tile_path[1])
2118 return 0;
2119
2014 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2120 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2015 load_and_link_tiled_map(m, 1); 2121 load_and_link_tiled_map (m, 1);
2016 2122
2017 *x -= MAP_WIDTH(m); 2123 *x -= m->width;
2018 return (get_map_from_coord(m->tile_map[1], x, y)); 2124 return (get_map_from_coord (m->tile_map[1], x, y));
2125 }
2126
2127 if (*y < 0)
2019 } 2128 {
2020 if (*y<0) {
2021 if (!m->tile_path[0]) return NULL; 2129 if (!m->tile_path[0])
2130 return 0;
2131
2022 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2132 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2023 load_and_link_tiled_map(m, 0); 2133 load_and_link_tiled_map (m, 0);
2024 2134
2025 *y += MAP_HEIGHT(m->tile_map[0]); 2135 *y += m->tile_map[0]->height;
2026 return (get_map_from_coord(m->tile_map[0], x, y)); 2136 return (get_map_from_coord (m->tile_map[0], x, y));
2137 }
2138
2139 if (*y >= m->height)
2027 } 2140 {
2028 if (*y>=MAP_HEIGHT(m)) {
2029 if (!m->tile_path[2]) return NULL; 2141 if (!m->tile_path[2])
2142 return 0;
2143
2030 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2144 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2031 load_and_link_tiled_map(m, 2); 2145 load_and_link_tiled_map (m, 2);
2032 2146
2033 *y -= MAP_HEIGHT(m); 2147 *y -= m->height;
2034 return (get_map_from_coord(m->tile_map[2], x, y)); 2148 return (get_map_from_coord (m->tile_map[2], x, y));
2035 } 2149 }
2036 2150
2037 /* Simple case - coordinates are within this local 2151 /* Simple case - coordinates are within this local
2038 * map. 2152 * map.
2039 */ 2153 */
2040 2154
2041 return m; 2155 return m;
2042} 2156}
2043 2157
2044/** 2158/**
2045 * Return whether map2 is adjacent to map1. If so, store the distance from 2159 * Return whether map2 is adjacent to map1. If so, store the distance from
2046 * map1 to map2 in dx/dy. 2160 * map1 to map2 in dx/dy.
2047 */ 2161 */
2162static int
2048static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2163adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2164{
2049 if (!map1 || !map2) 2165 if (!map1 || !map2)
2166 return 0;
2167
2168 if (map1 == map2)
2169 {
2170 *dx = 0;
2171 *dy = 0;
2172
2173 }
2174 else if (map1->tile_map[0] == map2)
2175 { /* up */
2176 *dx = 0;
2177 *dy = -map2->height;
2178 }
2179 else if (map1->tile_map[1] == map2)
2180 { /* right */
2181 *dx = map1->width;
2182 *dy = 0;
2183 }
2184 else if (map1->tile_map[2] == map2)
2185 { /* down */
2186 *dx = 0;
2187 *dy = map1->height;
2188 }
2189 else if (map1->tile_map[3] == map2)
2190 { /* left */
2191 *dx = -map2->width;
2192 *dy = 0;
2193
2194 }
2195 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2196 { /* up right */
2197 *dx = map1->tile_map[0]->width;
2198 *dy = -map1->tile_map[0]->height;
2199 }
2200 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2201 { /* up left */
2202 *dx = -map2->width;
2203 *dy = -map1->tile_map[0]->height;
2204 }
2205 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2206 { /* right up */
2207 *dx = map1->width;
2208 *dy = -map2->height;
2209 }
2210 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2211 { /* right down */
2212 *dx = map1->width;
2213 *dy = map1->tile_map[1]->height;
2214 }
2215 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2216 { /* down right */
2217 *dx = map1->tile_map[2]->width;
2218 *dy = map1->height;
2219 }
2220 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2221 { /* down left */
2222 *dx = -map2->width;
2223 *dy = map1->height;
2224 }
2225 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2226 { /* left up */
2227 *dx = -map1->tile_map[3]->width;
2228 *dy = -map2->height;
2229 }
2230 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2231 { /* left down */
2232 *dx = -map1->tile_map[3]->width;
2233 *dy = map1->tile_map[3]->height;
2234
2235 }
2236 else
2237 { /* not "adjacent" enough */
2050 return 0; 2238 return 0;
2051
2052 if (map1 == map2) {
2053 *dx = 0;
2054 *dy = 0;
2055
2056 } else if (map1->tile_map[0] == map2) { /* up */
2057 *dx = 0;
2058 *dy = -MAP_HEIGHT(map2);
2059 } else if (map1->tile_map[1] == map2) { /* right */
2060 *dx = MAP_WIDTH(map1);
2061 *dy = 0;
2062 } else if (map1->tile_map[2] == map2) { /* down */
2063 *dx = 0;
2064 *dy = MAP_HEIGHT(map1);
2065 } else if (map1->tile_map[3] == map2) { /* left */
2066 *dx = -MAP_WIDTH(map2);
2067 *dy = 0;
2068
2069 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2070 *dx = MAP_WIDTH(map1->tile_map[0]);
2071 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2072 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2073 *dx = -MAP_WIDTH(map2);
2074 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2075 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2076 *dx = MAP_WIDTH(map1);
2077 *dy = -MAP_HEIGHT(map2);
2078 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2079 *dx = MAP_WIDTH(map1);
2080 *dy = MAP_HEIGHT(map1->tile_map[1]);
2081 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2082 *dx = MAP_WIDTH(map1->tile_map[2]);
2083 *dy = MAP_HEIGHT(map1);
2084 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2085 *dx = -MAP_WIDTH(map2);
2086 *dy = MAP_HEIGHT(map1);
2087 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2088 *dx = -MAP_WIDTH(map1->tile_map[3]);
2089 *dy = -MAP_HEIGHT(map2);
2090 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2091 *dx = -MAP_WIDTH(map1->tile_map[3]);
2092 *dy = MAP_HEIGHT(map1->tile_map[3]);
2093
2094 } else { /* not "adjacent" enough */
2095 return 0;
2096 } 2239 }
2097 2240
2098 return 1; 2241 return 1;
2099} 2242}
2100 2243
2101/* From map.c 2244/* From map.c
2102 * This is used by get_player to determine where the other 2245 * This is used by get_player to determine where the other
2103 * creature is. get_rangevector takes into account map tiling, 2246 * creature is. get_rangevector takes into account map tiling,
2117 * 2260 *
2118 * currently, the only flag supported (0x1) is don't translate for 2261 * currently, the only flag supported (0x1) is don't translate for
2119 * closest body part of 'op1' 2262 * closest body part of 'op1'
2120 */ 2263 */
2121 2264
2265void
2122void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2266get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2267{
2123 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2268 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2269 {
2124 /* be conservative and fill in _some_ data */ 2270 /* be conservative and fill in _some_ data */
2125 retval->distance = 100000; 2271 retval->distance = 100000;
2126 retval->distance_x = 32767; 2272 retval->distance_x = 32767;
2127 retval->distance_y = 32767; 2273 retval->distance_y = 32767;
2128 retval->direction = 0; 2274 retval->direction = 0;
2129 retval->part = 0; 2275 retval->part = 0;
2130 } else { 2276 }
2277 else
2278 {
2131 object *best; 2279 object *best;
2132 2280
2133 retval->distance_x += op2->x-op1->x; 2281 retval->distance_x += op2->x - op1->x;
2134 retval->distance_y += op2->y-op1->y; 2282 retval->distance_y += op2->y - op1->y;
2135 2283
2136 best = op1; 2284 best = op1;
2137 /* If this is multipart, find the closest part now */ 2285 /* If this is multipart, find the closest part now */
2138 if (!(flags&0x1) && op1->more) { 2286 if (!(flags & 0x1) && op1->more)
2287 {
2139 object *tmp; 2288 object *tmp;
2140 int best_distance = retval->distance_x*retval->distance_x+ 2289 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2141 retval->distance_y*retval->distance_y, tmpi;
2142 2290
2143 /* we just take the offset of the piece to head to figure 2291 /* we just take the offset of the piece to head to figure
2144 * distance instead of doing all that work above again 2292 * distance instead of doing all that work above again
2145 * since the distance fields we set above are positive in the 2293 * since the distance fields we set above are positive in the
2146 * same axis as is used for multipart objects, the simply arithmetic 2294 * same axis as is used for multipart objects, the simply arithmetic
2147 * below works. 2295 * below works.
2148 */ 2296 */
2149 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2297 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2298 {
2150 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2299 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2151 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2300 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2152 if (tmpi < best_distance) { 2301 if (tmpi < best_distance)
2302 {
2153 best_distance = tmpi; 2303 best_distance = tmpi;
2154 best = tmp; 2304 best = tmp;
2155 } 2305 }
2156 } 2306 }
2157 if (best != op1) { 2307 if (best != op1)
2308 {
2158 retval->distance_x += op1->x-best->x; 2309 retval->distance_x += op1->x - best->x;
2159 retval->distance_y += op1->y-best->y; 2310 retval->distance_y += op1->y - best->y;
2160 } 2311 }
2161 } 2312 }
2162 retval->part = best; 2313 retval->part = best;
2163 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2314 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2164 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2315 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2165 } 2316 }
2166} 2317}
2167 2318
2168/* this is basically the same as get_rangevector above, but instead of 2319/* this is basically the same as get_rangevector above, but instead of
2169 * the first parameter being an object, it instead is the map 2320 * the first parameter being an object, it instead is the map
2174 * be more consistant with the above function and also in case they are needed 2325 * be more consistant with the above function and also in case they are needed
2175 * for something in the future. Also, since no object is pasted, the best 2326 * for something in the future. Also, since no object is pasted, the best
2176 * field of the rv_vector is set to NULL. 2327 * field of the rv_vector is set to NULL.
2177 */ 2328 */
2178 2329
2330void
2179void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2331get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2332{
2180 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2333 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2334 {
2181 /* be conservative and fill in _some_ data */ 2335 /* be conservative and fill in _some_ data */
2182 retval->distance = 100000; 2336 retval->distance = 100000;
2183 retval->distance_x = 32767; 2337 retval->distance_x = 32767;
2184 retval->distance_y = 32767; 2338 retval->distance_y = 32767;
2185 retval->direction = 0; 2339 retval->direction = 0;
2186 retval->part = 0; 2340 retval->part = 0;
2187 } else { 2341 }
2342 else
2343 {
2188 retval->distance_x += op2->x-x; 2344 retval->distance_x += op2->x - x;
2189 retval->distance_y += op2->y-y; 2345 retval->distance_y += op2->y - y;
2190 2346
2191 retval->part = NULL; 2347 retval->part = NULL;
2192 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2348 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2193 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2349 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2194 } 2350 }
2195} 2351}
2196 2352
2197/* Returns true of op1 and op2 are effectively on the same map 2353/* Returns true of op1 and op2 are effectively on the same map
2198 * (as related to map tiling). Note that this looks for a path from 2354 * (as related to map tiling). Note that this looks for a path from
2200 * to op1, this will still return false. 2356 * to op1, this will still return false.
2201 * Note we only look one map out to keep the processing simple 2357 * Note we only look one map out to keep the processing simple
2202 * and efficient. This could probably be a macro. 2358 * and efficient. This could probably be a macro.
2203 * MSW 2001-08-05 2359 * MSW 2001-08-05
2204 */ 2360 */
2361int
2205int on_same_map(const object *op1, const object *op2) { 2362on_same_map (const object *op1, const object *op2)
2363{
2206 int dx, dy; 2364 int dx, dy;
2207 2365
2208 return adjacent_map(op1->map, op2->map, &dx, &dy); 2366 return adjacent_map (op1->map, op2->map, &dx, &dy);
2209} 2367}

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