ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.26 by pippijn, Thu Sep 7 09:37:12 2006 UTC vs.
Revision 1.53 by root, Wed Dec 27 09:28:01 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.26 2006/09/07 09:37:12 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37maptile *
48mapstruct *has_been_loaded (const char *name) { 38has_been_loaded (const char *name)
49 mapstruct *map; 39{
50
51 if (!name || !*name) 40 if (!name || !*name)
52 return 0; 41 return 0;
53 for (map = first_map; map; map = map->next) 42
43 for_all_maps (map)
54 if (!strcmp (name, map->path)) 44 if (!strcmp (name, map->path))
55 break;
56 return (map); 45 return map;
46
47 return 0;
57} 48}
58 49
59/* 50/*
60 * This makes a path absolute outside the world of Crossfire. 51 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 52 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 53 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 54 * it really should be called create_mapname
64 */ 55 */
65 56
57const char *
66const char *create_pathname (const char *name) { 58create_pathname (const char *name)
59{
67 static char buf[MAX_BUF]; 60 static char buf[MAX_BUF];
68 61
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 62 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 63 * someplace else in the code? msw 2-17-97
71 */ 64 */
72 if (*name == '/') 65 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 66 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 67 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 69 return (buf);
77} 70}
78 71
79/* 72/*
80 * same as create_pathname, but for the overlay maps. 73 * same as create_pathname, but for the overlay maps.
81 */ 74 */
82 75
76const char *
83const char *create_overlay_pathname (const char *name) { 77create_overlay_pathname (const char *name)
78{
84 static char buf[MAX_BUF]; 79 static char buf[MAX_BUF];
85 80
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 81 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 82 * someplace else in the code? msw 2-17-97
88 */ 83 */
89 if (*name == '/') 84 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 85 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 86 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 88 return (buf);
94} 89}
95 90
96/* 91/*
97 * same as create_pathname, but for the template maps. 92 * same as create_pathname, but for the template maps.
98 */ 93 */
99 94
95const char *
100const char *create_template_pathname (const char *name) { 96create_template_pathname (const char *name)
97{
101 static char buf[MAX_BUF]; 98 static char buf[MAX_BUF];
102 99
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 100 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 101 * someplace else in the code? msw 2-17-97
105 */ 102 */
106 if (*name == '/') 103 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 104 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 105 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 107 return (buf);
111} 108}
112 109
113/* 110/*
114 * This makes absolute path to the itemfile where unique objects 111 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 112 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 113 * files than full directory structure, but if this is problem it can
117 * be changed. 114 * be changed.
118 */ 115 */
116static const char *
119static const char *create_items_path (const char *s) { 117create_items_path (const char *s)
118{
120 static char buf[MAX_BUF]; 119 static char buf[MAX_BUF];
121 char *t; 120 char *t;
122 121
122 if (*s == '/')
123 s++;
124
125 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
126
127 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 128 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 129 *t = '@';
131 else 130 else
132 *t = *s; 131 *t = *s;
133 *t = 0; 132 *t = 0;
134 return (buf); 133 return (buf);
135} 134}
136 135
137 136
138/* 137/*
139 * This function checks if a file with the given path exists. 138 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 148 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 149 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 150 * that seems to be missing the prepend_dir processing
152 */ 151 */
153 152
153int
154int check_path (const char *name, int prepend_dir) 154check_path (const char *name, int prepend_dir)
155{ 155{
156 char buf[MAX_BUF]; 156 char buf[MAX_BUF];
157#ifndef WIN32 157
158 char *endbuf; 158 char *endbuf;
159 struct stat statbuf; 159 struct stat statbuf;
160 int mode = 0; 160 int mode = 0;
161#endif
162 161
163 if (prepend_dir) 162 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 163 strcpy (buf, create_pathname (name));
165 else 164 else
166 strcpy(buf, name); 165 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 166
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 167 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 168 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 169 * Can not use strcat because we need to cycle through
174 * all the names. 170 * all the names.
175 */ 171 */
176 endbuf = buf + strlen(buf); 172 endbuf = buf + strlen (buf);
177 173
178 if (stat (buf, &statbuf)) 174 if (stat (buf, &statbuf))
179 return -1; 175 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 176 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 177 return (-1);
182 178
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 179 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 180 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 181 mode |= 4;
187 182
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 183 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 184 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 185 mode |= 2;
192 186
193 return (mode); 187 return (mode);
194#endif
195} 188}
196 189
197/* 190/*
198 * Prints out debug-information about a map. 191 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 192 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 193 * necessary to make sure the information is in fact logged.
201 */ 194 */
202 195
203void dump_map(const mapstruct *m) { 196void
197dump_map (const maptile *m)
198{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 199 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 200 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 201
209 if(m->msg!=NULL) 202 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 203 LOG (llevError, "Message:\n%s", m->msg);
211 204
212 if(m->maplore!=NULL) 205 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 206 LOG (llevError, "Lore:\n%s", m->maplore);
214 207
215 if(m->tmpname!=NULL) 208 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 209 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 210
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 211 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 212 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 213}
221 214
222/* 215/*
223 * Prints out debug-information about all maps. 216 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 217 * This basically just goes through all the maps and calls
225 * dump_map on each one. 218 * dump_map on each one.
226 */ 219 */
227 220
221void
228void dump_all_maps(void) { 222dump_all_maps (void)
229 mapstruct *m; 223{
230 for(m=first_map;m!=NULL;m=m->next) { 224 for_all_maps (m)
231 dump_map(m); 225 dump_map (m);
232 }
233} 226}
234 227
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 228/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 229 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 230 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 233 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 234 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 235 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 236 * don't expect to insert/remove anything from those spaces.
244 */ 237 */
238int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 239get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 240{
247 sint16 newx, newy; 241 sint16 newx, newy;
248 int retval=0; 242 int retval = 0;
249 mapstruct *mp; 243 maptile *mp;
250 244
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 245 newx = x;
253 newy = y; 246 newy = y;
247
254 mp = get_map_from_coord(oldmap, &newx, &newy); 248 mp = get_map_from_coord (oldmap, &newx, &newy);
249
250 if (!mp)
251 return P_OUT_OF_MAP;
252
255 if (mp != oldmap) 253 if (mp != oldmap)
256 retval |= P_NEW_MAP; 254 retval |= P_NEW_MAP;
255
257 if (newmap) *newmap = mp; 256 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 257 if (nx) *nx = newx;
259 if (ny) *ny = newy; 258 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 259
262 if (retval & P_SAFE) 260 return retval | mp->at (newx, newy).flags ();
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 261}
267
268 262
269/* 263/*
270 * Returns true if the given coordinate is blocked except by the 264 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 265 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 266 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 270 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 271 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 272 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 273 * by the caller.
280 */ 274 */
281 275int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 276blocked_link (object *ob, maptile *m, int sx, int sy)
277{
283 object *tmp; 278 object *tmp;
284 int mflags, blocked; 279 int mflags, blocked;
285 280
286 /* Make sure the coordinates are valid - they should be, as caller should 281 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 282 * have already checked this.
288 */ 283 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 284 if (OUT_OF_REAL_MAP (m, sx, sy))
285 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 286 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 287 return 1;
292 } 288 }
293 289
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 290 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 291 * directly.
296 */ 292 */
297 mflags = m->spaces[sx + m->width * sy].flags; 293 mflags = m->at (sx, sy).flags ();
298 294
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 295 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 296
301 /* If space is currently not blocked by anything, no need to 297 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 298 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 299 * things we need to do for players.
304 */ 300 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 301 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
302 return 0;
306 303
307 /* if there isn't anytyhing alive on this space, and this space isn't 304 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 305 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 306 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 307 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 308 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 309 * let the player through (inventory checkers for example)
313 */ 310 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 311 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
312 return 0;
315 313
316 if(ob->head != NULL) 314 if (ob->head != NULL)
317 ob=ob->head; 315 ob = ob->head;
318 316
319 /* We basically go through the stack of objects, and if there is 317 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 318 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 319 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 320 * ob is blocking it, so return 0.
323 */ 321 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 322 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
323 {
325 324
326 /* This must be before the checks below. Code for inventory checkers. */ 325 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 326 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
327 {
328 /* If last_sp is set, the player/monster needs an object, 328 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 329 * so we check for it. If they don't have it, they can't
330 * pass through this space. 330 * pass through this space.
331 */ 331 */
332 if (tmp->last_sp) { 332 if (tmp->last_sp)
333 {
333 if (check_inv_recursive(ob,tmp)==NULL) 334 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 335 return 1;
335 else 336 else
336 continue; 337 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 338 }
346 } /* if check_inv */
347 else { 339 else
340 {
341 /* In this case, the player must not have the object -
342 * if they do, they can't pass through.
343 */
344 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
345 return 1;
346 else
347 continue;
348 }
349 } /* if check_inv */
350 else
351 {
348 /* Broke apart a big nasty if into several here to make 352 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 353 * this more readable. first check - if the space blocks
350 * movement, can't move here. 354 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 355 * second - if a monster, can't move there, unles it is a
352 * hidden dm 356 * hidden dm
353 */ 357 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 358 if (OB_MOVE_BLOCK (ob, tmp))
359 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 360 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 361 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 362 return 1;
358 } 363 }
359 364
360 } 365 }
361 return 0; 366 return 0;
362} 367}
363 368
364 369
365/* 370/*
366 * Returns true if the given object can't fit in the given spot. 371 * Returns true if the given object can't fit in the given spot.
386 * 391 *
387 * Note this used to be arch_blocked, but with new movement 392 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 393 * code, we need to have actual object to check its move_type
389 * against the move_block values. 394 * against the move_block values.
390 */ 395 */
391 396int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 397ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
398{
393 archetype *tmp; 399 archetype *tmp;
394 int flag; 400 int flag;
395 mapstruct *m1; 401 maptile *m1;
396 sint16 sx, sy; 402 sint16 sx, sy;
397 403
398 if(ob==NULL) { 404 if (ob == NULL)
405 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 406 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 407 if (flag & P_OUT_OF_MAP)
408 return P_OUT_OF_MAP;
401 409
402 /* don't have object, so don't know what types would block */ 410 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 411 return m1->at (sx, sy).move_block;
404 } 412 }
405 413
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 414 for (tmp = ob->arch; tmp; tmp = tmp->more)
415 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 416 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 417
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 418 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 419 return P_OUT_OF_MAP;
420 if (flag & P_IS_ALIVE)
421 return P_IS_ALIVE;
411 422
423 mapspace &ms = m1->at (sx, sy);
424
425
412 /* find_first_free_spot() calls this function. However, often 426 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 427 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 429 */
416 430
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 431 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
432 continue;
418 433
419 /* Note it is intentional that we check ob - the movement type of the 434 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 435 * head of the object should correspond for the entire object.
421 */ 436 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 437 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 438 return P_NO_PASS;
424
425 } 439 }
440
426 return 0; 441 return 0;
427} 442}
428 443
429/* When the map is loaded, load_object does not actually insert objects 444/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 445 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 446 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 447 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 448 * This is needed so that we can update the containers weight.
434 */ 449 */
435 450
451void
436void fix_container(object *container) 452fix_container (object *container)
437{ 453{
438 object *tmp=container->inv, *next; 454 object *tmp = container->inv, *next;
439 455
440 container->inv=NULL; 456 container->inv = NULL;
441 while (tmp!=NULL) { 457 while (tmp != NULL)
458 {
442 next = tmp->below; 459 next = tmp->below;
443 if (tmp->inv) 460 if (tmp->inv)
444 fix_container(tmp); 461 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 462 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 463 tmp = next;
447 } 464 }
448 /* sum_weight will go through and calculate what all the containers are 465 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 466 * carrying.
450 */ 467 */
451 sum_weight(container); 468 sum_weight (container);
452} 469}
453 470
454/* link_multipart_objects go through all the objects on the map looking 471/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 472 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 473 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 474 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 475 * the more sections and not re-add sections for them.
459 */ 476 */
460 477static void
461static void link_multipart_objects(mapstruct *m) 478link_multipart_objects (maptile *m)
462{ 479{
463 int x,y; 480 int x, y;
464 object *tmp, *op, *last, *above; 481 object *tmp, *op, *last, *above;
465 archetype *at; 482 archetype *at;
466 483
467 for(x=0;x<MAP_WIDTH(m);x++) 484 for (x = 0; x < m->width; x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 485 for (y = 0; y < m->height; y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 486 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
487 {
470 above=tmp->above; 488 above = tmp->above;
471 489
472 /* already multipart - don't do anything more */ 490 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 491 if (tmp->head || tmp->more)
492 continue;
474 493
475 /* If there is nothing more to this object, this for loop 494 /* If there is nothing more to this object, this for loop
476 * won't do anything. 495 * won't do anything.
477 */ 496 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 497 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
498 {
479 op = arch_to_object(at); 499 op = arch_to_object (at);
480 500
481 /* update x,y coordinates */ 501 /* update x,y coordinates */
482 op->x += tmp->x; 502 op->x += tmp->x;
483 op->y += tmp->y; 503 op->y += tmp->y;
484 op->head = tmp; 504 op->head = tmp;
485 op->map = m; 505 op->map = m;
486 last->more = op; 506 last->more = op;
487 op->name = tmp->name; 507 op->name = tmp->name;
488 op->title = tmp->title; 508 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 509 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 510 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 511 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 512 * the coding is simpler to just to it here with each part.
493 */ 513 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 514 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 515 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 516 } /* for objects on this space */
497} 517}
498 518
499/* 519/*
500 * Loads (ands parses) the objects into a given map from the specified 520 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 521 * file pointer.
502 * mapflags is the same as we get with load_original_map 522 * mapflags is the same as we get with load_original_map
503 */ 523 */
504void 524void
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 525load_objects (maptile *m, object_thawer & fp, int mapflags)
506{ 526{
507 int i, j; 527 int i, j;
508 int unique; 528 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 529 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 530
511 op = get_object (); 531 op = object::create ();
512 op->map = m; /* To handle buttons correctly */ 532 op->map = m; /* To handle buttons correctly */
513 533
514 while ((i = load_object (fp, op, mapflags))) 534 while ((i = load_object (fp, op, mapflags)))
515 { 535 {
516 /* if the archetype for the object is null, means that we 536 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 537 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 538 * or editor will not be able to do anything with it either.
519 */ 539 */
520 if (op->arch == NULL) 540 if (op->arch == NULL)
521 { 541 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 542 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 543 continue;
525 } 544 }
526
527 545
528 switch (i) 546 switch (i)
529 { 547 {
530 case LL_NORMAL: 548 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 549 /* if we are loading an overlay, put the floors on the bottom */
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 550 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op, 551 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else 552 else
538 insert_ob_in_map (op, m, op, 553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 554
542 if (op->inv) 555 if (op->inv)
543 sum_weight (op); 556 sum_weight (op);
544 557
545 prev = op, last_more = op; 558 prev = op, last_more = op;
546 break; 559 break;
547 560
548 case LL_MORE: 561 case LL_MORE:
549 insert_ob_in_map (op, m, op, 562 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 563 op->head = prev, last_more->more = op, last_more = op;
553 break; 564 break;
554 } 565 }
555 566
556 if (mapflags & MAP_STYLE) 567 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op); 568 remove_from_active_list (op);
558 569
559 op = get_object (); 570 op = object::create ();
560 op->map = m; 571 op->map = m;
561 } 572 }
562 573
563 for (i = 0; i < m->width; i++) 574 for (i = 0; i < m->width; i++)
564 { 575 {
565 for (j = 0; j < m->height; j++) 576 for (j = 0; j < m->height; j++)
566 { 577 {
567 unique = 0; 578 unique = 0;
568 /* check for unique items, or unique squares */ 579 /* check for unique items, or unique squares */
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 580 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
570 { 581 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 582 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
573 unique = 1; 583 unique = 1;
584
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 585 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 586 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 587 }
577 } 588 }
578 } 589 }
579 590
580 free_object (op); 591 op->destroy ();
581 link_multipart_objects (m); 592 link_multipart_objects (m);
582} 593}
583 594
584/* This saves all the objects on the map in a non destructive fashion. 595/* This saves all the objects on the map in a non destructive fashion.
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 596 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
586 * and we only save the head of multi part objects - this is needed 597 * and we only save the head of multi part objects - this is needed
587 * in order to do map tiling properly. 598 * in order to do map tiling properly.
588 */ 599 */
600void
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 601save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
602{
590 int i, j = 0,unique=0; 603 int i, j = 0, unique = 0;
591 object *op; 604 object *op;
605
592 /* first pass - save one-part objects */ 606 /* first pass - save one-part objects */
593 for(i = 0; i < MAP_WIDTH(m); i++) 607 for (i = 0; i < m->width; i++)
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 608 for (j = 0; j < m->height; j++)
609 {
610 unique = 0;
611
612 for (op = m->at (i, j).bot; op; op = op->above)
613 {
614 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
595 unique=0; 615 unique = 1;
596 for(op = get_map_ob (m, i, j); op; op = op->above) {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
598 unique=1;
599 616
600 if(op->type == PLAYER) { 617 if (op->type == PLAYER)
601 LOG(llevDebug, "Player on map that is being saved\n");
602 continue; 618 continue;
603 }
604 619
605 if (op->head || op->owner) 620 if (op->head || op->owner)
606 continue; 621 continue;
607 622
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 623 if (unique || op->flag [FLAG_UNIQUE])
609 save_object (fp2, op, 3); 624 save_object (fp2, op, 1);
610 else 625 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3); 626 save_object (fp, op, 1);
627 }
628 }
629}
615 630
616 } /* for this space */ 631maptile::maptile ()
617 } /* for this j */ 632{
633 in_memory = MAP_SWAPPED;
634 /* The maps used to pick up default x and y values from the
635 * map archetype. Mimic that behaviour.
636 */
637 width = 16;
638 height = 16;
639 reset_timeout = 0;
640 timeout = 300;
641 enter_x = 0;
642 enter_y = 0;
643 /*set part to -1 indicating conversion to weather map not yet done */
644 worldpartx = -1;
645 worldparty = -1;
618} 646}
619 647
620/* 648/*
621 * Allocates, initialises, and returns a pointer to a mapstruct. 649 * Allocates, initialises, and returns a pointer to a maptile.
622 * Modified to no longer take a path option which was not being 650 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01 651 * used anyways. MSW 2001-07-01
624 */ 652 */
653maptile *
654get_linked_map (void)
655{
656 maptile *map = new maptile;
625 657
626mapstruct *get_linked_map(void) { 658 map->next = first_map;
627 mapstruct *map = new mapstruct;
628 mapstruct *mp;
629
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
631 if(mp==NULL)
632 first_map=map; 659 first_map = map;
633 else
634 mp->next=map;
635 660
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map; 661 return map;
650} 662}
651 663
652/* 664/*
653 * Allocates the arrays contained in a mapstruct. 665 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 666 * This basically allocates the dynamic array of spaces for the
655 * map. 667 * map.
656 */ 668 */
657 669void
658void allocate_map(mapstruct *m) { 670maptile::allocate ()
671{
659 m->in_memory = MAP_IN_MEMORY; 672 in_memory = MAP_IN_MEMORY;
673
660 /* Log this condition and free the storage. We could I suppose 674 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact, 675 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption. 676 * that is their poor assumption.
663 */ 677 */
664 if (m->spaces) { 678 if (spaces)
679 {
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 680 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
666 free(m->spaces); 681 sfree (spaces, size ());
667 } 682 }
668 683
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 684 spaces = salloc0<mapspace> (size ());
670
671 if(m->spaces==NULL)
672 fatal(OUT_OF_MEMORY);
673} 685}
674 686
675/* Create and returns a map of the specific size. Used 687/* Create and returns a map of the specific size. Used
676 * in random map code and the editor. 688 * in random map code and the editor.
677 */ 689 */
690maptile *
678mapstruct *get_empty_map(int sizex, int sizey) { 691get_empty_map (int sizex, int sizey)
692{
679 mapstruct *m = get_linked_map(); 693 maptile *m = get_linked_map ();
694
680 m->width = sizex; 695 m->width = sizex;
681 m->height = sizey; 696 m->height = sizey;
682 m->in_memory = MAP_SWAPPED; 697 m->in_memory = MAP_SWAPPED;
683 allocate_map(m); 698 m->allocate ();
699
684 return m; 700 return m;
685} 701}
686 702
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 703/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 704 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 705 * at a later date.
690 * Called by parse_map_headers below. 706 * Called by parse_map_headers below.
691 */ 707 */
692 708
709static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 710parse_shop_string (const char *input_string)
711{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 712 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 713 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 714 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 715 const typedata *current_type;
698 716
699 shop_string=strdup_local(input_string); 717 shop_string = strdup (input_string);
700 p=shop_string; 718 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 719 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 720 while (p)
721 {
703 p=strchr(p, ';'); 722 p = strchr (p, ';');
704 number_of_entries++; 723 number_of_entries++;
705 if (p) p++; 724 if (p)
725 p++;
706 } 726 }
707 p=shop_string; 727 p = shop_string;
708 strip_endline(p); 728 strip_endline (p);
709 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 729 items = new shopitems[number_of_entries + 1];
710 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
711 for (i=0; i<number_of_entries; i++) { 730 for (i = 0; i < number_of_entries; i++)
731 {
712 if (!p) { 732 if (!p)
733 {
713 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 734 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
714 break; 735 break;
715 } 736 }
716 next_semicolon=strchr(p, ';'); 737 next_semicolon = strchr (p, ';');
717 next_colon=strchr(p, ':'); 738 next_colon = strchr (p, ':');
718 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 739 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
719 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 740 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
720 items[i].strength=atoi(strchr(p,':')+1); 741 items[i].strength = atoi (strchr (p, ':') + 1);
742
743 if (isdigit (*p) || *p == '*')
721 744 {
722 if (isdigit(*p) || *p=='*') {
723 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 745 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
724 current_type=get_typedata(items[i].typenum); 746 current_type = get_typedata (items[i].typenum);
725 if (current_type) { 747 if (current_type)
748 {
726 items[i].name=current_type->name; 749 items[i].name = current_type->name;
727 items[i].name_pl=current_type->name_pl; 750 items[i].name_pl = current_type->name_pl;
728 }
729 }
730 else { /*we have a named type, let's figure out what it is */
731 q=strpbrk(p,";:");
732 if (q) *q='\0';
733
734 current_type=get_typedata_by_name(p);
735 if (current_type) {
736 items[i].name=current_type->name;
737 items[i].typenum=current_type->number;
738 items[i].name_pl=current_type->name_pl;
739 } 751 }
740 else { /* oh uh, something's wrong, let's free up this one, and try 752 }
741 * the next entry while we're at it, better print a warning 753 else
742 */ 754 { /*we have a named type, let's figure out what it is */
743 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 755 q = strpbrk (p, ";:");
744 p, input_string); 756 if (q)
757 *q = '\0';
758
759 current_type = get_typedata_by_name (p);
760 if (current_type)
761 {
762 items[i].name = current_type->name;
763 items[i].typenum = current_type->number;
764 items[i].name_pl = current_type->name_pl;
745 } 765 }
766 else
767 { /* oh uh, something's wrong, let's free up this one, and try
768 * the next entry while we're at it, better print a warning
769 */
770 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
746 } 771 }
772 }
747 items[i].index=number_of_entries; 773 items[i].index = number_of_entries;
748 if (next_semicolon) p=++next_semicolon; 774 if (next_semicolon)
775 p = ++next_semicolon;
776 else
749 else p=NULL; 777 p = NULL;
750 } 778 }
751 free(shop_string); 779 free (shop_string);
752 return items; 780 return items;
753} 781}
754 782
755/* opposite of parse string, this puts the string that was originally fed in to 783/* opposite of parse string, this puts the string that was originally fed in to
756 * the map (or something equivilent) into output_string. */ 784 * the map (or something equivilent) into output_string. */
785static void
757static void print_shop_string(mapstruct *m, char *output_string) { 786print_shop_string (maptile *m, char *output_string)
787{
758 int i; 788 int i;
759 char tmp[MAX_BUF]; 789 char tmp[MAX_BUF];
790
760 strcpy(output_string, ""); 791 strcpy (output_string, "");
761 for (i=0; i< m->shopitems[0].index; i++) { 792 for (i = 0; i < m->shopitems[0].index; i++)
793 {
762 if (m->shopitems[i].typenum) { 794 if (m->shopitems[i].typenum)
795 {
763 if (m->shopitems[i].strength) { 796 if (m->shopitems[i].strength)
797 {
764 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 798 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
765 } 799 }
800 else
766 else sprintf(tmp, "%s;", m->shopitems[i].name); 801 sprintf (tmp, "%s;", m->shopitems[i].name);
802 }
803 else
767 } 804 {
768 else {
769 if (m->shopitems[i].strength) { 805 if (m->shopitems[i].strength)
806 {
770 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 807 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
771 } 808 }
809 else
772 else sprintf(tmp, "*"); 810 sprintf (tmp, "*");
773 } 811 }
774 strcat(output_string, tmp); 812 strcat (output_string, tmp);
775 } 813 }
776} 814}
777 815
778/* This loads the header information of the map. The header 816/* This loads the header information of the map. The header
779 * contains things like difficulty, size, timeout, etc. 817 * contains things like difficulty, size, timeout, etc.
786 * currently, there are few enough fields this is not a big deal. 824 * currently, there are few enough fields this is not a big deal.
787 * MSW 2001-07-01 825 * MSW 2001-07-01
788 * return 0 on success, 1 on failure. 826 * return 0 on success, 1 on failure.
789 */ 827 */
790 828
829static int
791static int load_map_header(object_thawer &fp, mapstruct *m) 830load_map_header (object_thawer & fp, maptile *m)
792{ 831{
793 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 832 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
794 int msgpos=0; 833 int msgpos = 0;
795 int maplorepos=0; 834 int maplorepos = 0;
796 835
797 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 836 while (fgets (buf, HUGE_BUF, fp) != NULL)
837 {
798 buf[HUGE_BUF-1] = 0; 838 buf[HUGE_BUF - 1] = 0;
799 key = buf; 839 key = buf;
840
800 while (isspace(*key)) key++; 841 while (isspace (*key))
801 if (*key == 0) continue; /* empty line */ 842 key++;
843
844 if (*key == 0)
845 continue; /* empty line */
846
802 value = strchr(key, ' '); 847 value = strchr (key, ' ');
848
803 if (!value) { 849 if (!value)
850 {
804 end = strchr(key, '\n'); 851 if ((end = strchr (key, '\n')))
805 if (end != NULL) {
806 *end = 0; 852 *end = 0;
807 } 853 }
808 } else { 854 else
855 {
809 *value = 0; 856 *value = 0;
810 value++; 857 value++;
811 end = strchr(value, '\n'); 858 end = strchr (value, '\n');
859
812 while (isspace(*value)) { 860 while (isspace (*value))
861 {
813 value++; 862 value++;
863
814 if (*value == '\0' || value == end) { 864 if (*value == '\0' || value == end)
865 {
815 /* Nothing but spaces. */ 866 /* Nothing but spaces. */
816 value = NULL; 867 value = NULL;
817 break; 868 break;
818 } 869 }
819 } 870 }
820 } 871 }
821 872
822 if (!end) { 873 if (!end)
874 {
823 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 875 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
824 buf);
825 return 1; 876 return 1;
826 } 877 }
827 878
828 /* key is the field name, value is what it should be set 879 /* key is the field name, value is what it should be set
829 * to. We've already done the work to null terminate key, 880 * to. We've already done the work to null terminate key,
830 * and strip off any leading spaces for both of these. 881 * and strip off any leading spaces for both of these.
831 * We have not touched the newline at the end of the line - 882 * We have not touched the newline at the end of the line -
832 * these are needed for some values. the end pointer 883 * these are needed for some values. the end pointer
833 * points to the first of the newlines. 884 * points to the first of the newlines.
834 * value could be NULL! It would be easy enough to just point 885 * value could be NULL! It would be easy enough to just point
835 * this to "" to prevent cores, but that would let more errors slide 886 * this to "" to prevent cores, but that would let more errors slide
836 * through. 887 * through.
837 * 888 *
838 * First check for entries that do not use the value parameter, then 889 * First check for entries that do not use the value parameter, then
839 * validate that value is given and check for the remaining entries 890 * validate that value is given and check for the remaining entries
840 * that use the parameter. 891 * that use the parameter.
841 */ 892 */
842 893
843 if (!strcmp(key,"msg")) { 894 if (!strcmp (key, "msg"))
895 {
844 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 896 while (fgets (buf, HUGE_BUF, fp) != NULL)
897 {
845 if (!strcmp(buf,"endmsg\n")) break; 898 if (!strcmp (buf, "endmsg\n"))
899 break;
846 else { 900 else
901 {
847 /* slightly more efficient than strcat */ 902 /* slightly more efficient than strcat */
848 strcpy(msgbuf+msgpos, buf); 903 strcpy (msgbuf + msgpos, buf);
849 msgpos += strlen(buf); 904 msgpos += strlen (buf);
850 } 905 }
851 } 906 }
852 /* There are lots of maps that have empty messages (eg, msg/endmsg 907 /* There are lots of maps that have empty messages (eg, msg/endmsg
853 * with nothing between). There is no reason in those cases to 908 * with nothing between). There is no reason in those cases to
854 * keep the empty message. Also, msgbuf contains garbage data 909 * keep the empty message. Also, msgbuf contains garbage data
855 * when msgpos is zero, so copying it results in crashes 910 * when msgpos is zero, so copying it results in crashes
856 */ 911 */
857 if (msgpos != 0) 912 if (msgpos != 0)
858 m->msg = strdup_local(msgbuf); 913 m->msg = strdup (msgbuf);
859 } 914 }
860 else if (!strcmp(key,"maplore")) { 915 else if (!strcmp (key, "maplore"))
916 {
861 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 917 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 {
862 if (!strcmp(buf,"endmaplore\n")) break; 919 if (!strcmp (buf, "endmaplore\n"))
920 break;
863 else { 921 else
922 {
864 /* slightly more efficient than strcat */ 923 /* slightly more efficient than strcat */
865 strcpy(maplorebuf+maplorepos, buf); 924 strcpy (maplorebuf + maplorepos, buf);
866 maplorepos += strlen(buf); 925 maplorepos += strlen (buf);
867 } 926 }
868 } 927 }
869 if (maplorepos != 0) 928 if (maplorepos != 0)
870 m->maplore = strdup_local(maplorebuf); 929 m->maplore = strdup (maplorebuf);
871 } 930 }
872 else if (!strcmp(key,"end")) { 931 else if (!strcmp (key, "end"))
932 {
873 break; 933 break;
874 } 934 }
875 else if (value == NULL) { 935 else if (value == NULL)
936 {
876 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 937 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
877 } 938 }
878 else if (!strcmp(key, "arch")) { 939 else if (!strcmp (key, "arch"))
940 {
879 /* This is an oddity, but not something we care about much. */ 941 /* This is an oddity, but not something we care about much. */
880 if (strcmp(value,"map\n")) 942 if (strcmp (value, "map\n"))
881 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 943 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
882 } 944 }
883 else if (!strcmp(key,"name")) { 945 else if (!strcmp (key, "name"))
946 {
884 *end=0; 947 *end = 0;
885 m->name = strdup_local(value); 948 m->name = strdup (value);
886 } 949 }
887 /* first strcmp value on these are old names supported 950 /* first strcmp value on these are old names supported
888 * for compatibility reasons. The new values (second) are 951 * for compatibility reasons. The new values (second) are
889 * what really should be used. 952 * what really should be used.
890 */ 953 */
891 else if (!strcmp(key,"oid")) { 954 else if (!strcmp (key, "oid"))
892 fp.get (m, atoi(value)); 955 fp.get (m, atoi (value));
893 } else if (!strcmp(key, "attach")) { 956 else if (!strcmp (key, "attach"))
894 m->attach = value; 957 m->attach = value;
895 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 958 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
896 m->enter_x = atoi(value); 959 m->enter_x = atoi (value);
897 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 960 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
898 m->enter_y = atoi(value); 961 m->enter_y = atoi (value);
899 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 962 else if (!strcmp (key, "x") || !strcmp (key, "width"))
900 m->width = atoi(value); 963 m->width = atoi (value);
901 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 964 else if (!strcmp (key, "y") || !strcmp (key, "height"))
902 m->height = atoi(value); 965 m->height = atoi (value);
903 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 966 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
904 m->reset_timeout = atoi(value); 967 m->reset_timeout = atoi (value);
905 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 968 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
906 m->timeout = atoi(value); 969 m->timeout = atoi (value);
907 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 970 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
908 m->difficulty = atoi(value); 971 m->difficulty = clamp (atoi (value), 1, settings.max_level);
909 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 972 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
910 m->darkness = atoi(value); 973 m->darkness = atoi (value);
911 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 974 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
912 m->fixed_resettime = atoi(value); 975 m->fixed_resettime = atoi (value);
913 } else if (!strcmp(key,"unique")) { 976 else if (!strcmp (key, "unique"))
914 m->unique = atoi(value); 977 m->unique = atoi (value);
915 } else if (!strcmp(key,"template")) { 978 else if (!strcmp (key, "template"))
916 m->templatemap = atoi(value); 979 m->templatemap = atoi (value);
917 } else if (!strcmp(key,"region")) { 980 else if (!strcmp (key, "region"))
918 m->region = get_region_by_name(value); 981 m->region = get_region_by_name (value);
919 } else if (!strcmp(key,"shopitems")) { 982 else if (!strcmp (key, "shopitems"))
983 {
920 *end=0; 984 *end = 0;
921 m->shopitems = parse_shop_string(value); 985 m->shopitems = parse_shop_string (value);
986 }
922 } else if (!strcmp(key,"shopgreed")) { 987 else if (!strcmp (key, "shopgreed"))
923 m->shopgreed = atof(value); 988 m->shopgreed = atof (value);
924 } else if (!strcmp(key,"shopmin")) { 989 else if (!strcmp (key, "shopmin"))
925 m->shopmin = atol(value); 990 m->shopmin = atol (value);
926 } else if (!strcmp(key,"shopmax")) { 991 else if (!strcmp (key, "shopmax"))
927 m->shopmax = atol(value); 992 m->shopmax = atol (value);
928 } else if (!strcmp(key,"shoprace")) { 993 else if (!strcmp (key, "shoprace"))
994 {
929 *end=0; 995 *end = 0;
930 m->shoprace = strdup_local(value); 996 m->shoprace = strdup (value);
997 }
931 } else if (!strcmp(key,"outdoor")) { 998 else if (!strcmp (key, "outdoor"))
932 m->outdoor = atoi(value); 999 m->outdoor = atoi (value);
933 } else if (!strcmp(key, "temp")) { 1000 else if (!strcmp (key, "temp"))
934 m->temp = atoi(value); 1001 m->temp = atoi (value);
935 } else if (!strcmp(key, "pressure")) { 1002 else if (!strcmp (key, "pressure"))
936 m->pressure = atoi(value); 1003 m->pressure = atoi (value);
937 } else if (!strcmp(key, "humid")) { 1004 else if (!strcmp (key, "humid"))
938 m->humid = atoi(value); 1005 m->humid = atoi (value);
939 } else if (!strcmp(key, "windspeed")) { 1006 else if (!strcmp (key, "windspeed"))
940 m->windspeed = atoi(value); 1007 m->windspeed = atoi (value);
941 } else if (!strcmp(key, "winddir")) { 1008 else if (!strcmp (key, "winddir"))
942 m->winddir = atoi(value); 1009 m->winddir = atoi (value);
943 } else if (!strcmp(key, "sky")) { 1010 else if (!strcmp (key, "sky"))
944 m->sky = atoi(value); 1011 m->sky = atoi (value);
945 } else if (!strcmp(key, "nosmooth")) { 1012 else if (!strcmp (key, "nosmooth"))
946 m->nosmooth = atoi(value); 1013 m->nosmooth = atoi (value);
947 }
948 else if (!strncmp(key,"tile_path_", 10)) { 1014 else if (!strncmp (key, "tile_path_", 10))
1015 {
949 int tile=atoi(key+10); 1016 int tile = atoi (key + 10);
950 1017
951 if (tile<1 || tile>4) { 1018 if (tile < 1 || tile > 4)
1019 {
952 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1020 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
953 tile, m->path); 1021 }
954 } else { 1022 else
1023 {
955 char *path; 1024 char *path;
956 1025
957 *end = 0; 1026 *end = 0;
958 1027
959 if (m->tile_path[tile-1]) { 1028 if (m->tile_path[tile - 1])
1029 {
960 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1030 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
961 tile, m->path);
962 free(m->tile_path[tile-1]); 1031 free (m->tile_path[tile - 1]);
963 m->tile_path[tile-1] = NULL; 1032 m->tile_path[tile - 1] = NULL;
964 } 1033 }
965 1034
966 if (check_path(value, 1) != -1) { 1035 if (check_path (value, 1) != -1)
1036 {
967 /* The unadorned path works. */ 1037 /* The unadorned path works. */
968 path = value; 1038 path = value;
1039 }
969 } else { 1040 else
1041 {
970 /* Try again; it could be a relative exit. */ 1042 /* Try again; it could be a relative exit. */
971 1043
972 path = path_combine_and_normalize(m->path, value); 1044 path = path_combine_and_normalize (m->path, value);
973 1045
974 if (check_path(path, 1) == -1) { 1046 if (check_path (path, 1) == -1)
1047 {
975 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1048 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
976 path = NULL; 1049 path = NULL;
977 } 1050 }
978 } 1051 }
979 1052
980 if (editor) { 1053 if (editor)
1054 {
981 /* Use the value as in the file. */ 1055 /* Use the value as in the file. */
982 m->tile_path[tile-1] = strdup_local(value); 1056 m->tile_path[tile - 1] = strdup (value);
983 } else if (path != NULL) {
984 /* Use the normalized value. */
985 m->tile_path[tile-1] = strdup_local(path);
986 } 1057 }
1058 else if (path != NULL)
1059 {
1060 /* Use the normalized value. */
1061 m->tile_path[tile - 1] = strdup (path);
1062 }
987 } /* end if tile direction (in)valid */ 1063 } /* end if tile direction (in)valid */
988 } 1064 }
989 else { 1065 else
990 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1066 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
991 }
992 } 1067 }
1068
993 if (!key || strcmp(key,"end")) { 1069 if (!key || strcmp (key, "end"))
1070 {
994 LOG(llevError,"Got premature eof on map header!\n"); 1071 LOG (llevError, "Got premature eof on map header!\n");
995 return 1; 1072 return 1;
996 } 1073 }
1074
997 return 0; 1075 return 0;
998} 1076}
999 1077
1000/* 1078/*
1001 * Opens the file "filename" and reads information about the map 1079 * Opens the file "filename" and reads information about the map
1002 * from the given file, and stores it in a newly allocated 1080 * from the given file, and stores it in a newly allocated
1003 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1081 * maptile. A pointer to this structure is returned, or NULL on failure.
1004 * flags correspond to those in map.h. Main ones used are 1082 * flags correspond to those in map.h. Main ones used are
1005 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1083 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1006 * MAP_BLOCK, in which case we block on this load. This happens in all 1084 * MAP_BLOCK, in which case we block on this load. This happens in all
1007 * cases, no matter if this flag is set or not. 1085 * cases, no matter if this flag is set or not.
1008 * MAP_STYLE: style map - don't add active objects, don't add to server 1086 * MAP_STYLE: style map - don't add active objects, don't add to server
1009 * managed map list. 1087 * managed map list.
1010 */ 1088 */
1011 1089
1090maptile *
1012mapstruct *load_original_map(const char *filename, int flags) { 1091load_original_map (const char *filename, int flags)
1013 mapstruct *m; 1092{
1093 maptile *m;
1014 char pathname[MAX_BUF]; 1094 char pathname[MAX_BUF];
1015 1095
1016 if (flags & MAP_PLAYER_UNIQUE) 1096 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1097 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1098 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1099 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1100 else
1021 strcpy(pathname, create_pathname(filename)); 1101 strcpy (pathname, create_pathname (filename));
1022 1102
1023 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1103 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1024 1104
1025 object_thawer thawer (pathname); 1105 object_thawer thawer (pathname);
1026 1106
1027 if (!thawer) 1107 if (!thawer)
1108 return 0;
1109
1110 m = get_linked_map ();
1111
1112 strcpy (m->path, filename);
1113 if (load_map_header (thawer, m))
1114 {
1115 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1116 delete_map (m);
1028 return 0; 1117 return 0;
1029
1030 m = get_linked_map();
1031
1032 strcpy (m->path, filename);
1033 if (load_map_header(thawer, m)) {
1034 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1035 filename, flags);
1036 delete_map(m);
1037 return NULL;
1038 } 1118 }
1039 1119
1040 allocate_map(m); 1120 m->allocate ();
1041 1121
1042 m->in_memory=MAP_LOADING; 1122 m->in_memory = MAP_LOADING;
1043 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1123 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1044 1124
1045 m->in_memory=MAP_IN_MEMORY; 1125 m->in_memory = MAP_IN_MEMORY;
1046 if (!MAP_DIFFICULTY(m)) 1126 if (!m->difficulty)
1047 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1127 m->difficulty = calculate_difficulty (m);
1048 set_map_reset_time(m); 1128 set_map_reset_time (m);
1049 m->instantiate (); 1129 m->instantiate ();
1050 return (m); 1130 return (m);
1051} 1131}
1052 1132
1053/* 1133/*
1054 * Loads a map, which has been loaded earlier, from file. 1134 * Loads a map, which has been loaded earlier, from file.
1055 * Return the map object we load into (this can change from the passed 1135 * Return the map object we load into (this can change from the passed
1056 * option if we can't find the original map) 1136 * option if we can't find the original map)
1057 */ 1137 */
1058 1138
1059static mapstruct *load_temporary_map(mapstruct *m) { 1139static maptile *
1140load_temporary_map (maptile *m)
1141{
1060 char buf[MAX_BUF]; 1142 char buf[MAX_BUF];
1061 1143
1062 if (!m->tmpname) { 1144 if (!m->tmpname)
1145 {
1063 LOG(llevError, "No temporary filename for map %s\n", m->path); 1146 LOG (llevError, "No temporary filename for map %s\n", m->path);
1064 strcpy(buf, m->path);
1065 delete_map(m);
1066 m = load_original_map(buf, 0);
1067 if(m==NULL) return NULL;
1068 fix_auto_apply(m); /* Chests which open as default */
1069 return m;
1070 }
1071
1072 object_thawer thawer (m->tmpname);
1073
1074 if (!thawer)
1075 {
1076 strcpy (buf, m->path); 1147 strcpy (buf, m->path);
1077 delete_map (m); 1148 delete_map (m);
1078 m = load_original_map (buf, 0); 1149 m = load_original_map (buf, 0);
1079 if (!m) return NULL; 1150 if (m == NULL)
1080 fix_auto_apply (m); /* Chests which open as default */
1081 return m;
1082 }
1083
1084 if (load_map_header(thawer, m)) {
1085 LOG(llevError,"Error loading map header for %s (%s)\n",
1086 m->path, m->tmpname);
1087 delete_map(m);
1088 m = load_original_map(m->path, 0);
1089 return NULL; 1151 return NULL;
1152 fix_auto_apply (m); /* Chests which open as default */
1153 return m;
1154 }
1155
1156 object_thawer thawer (m->tmpname);
1157
1158 if (!thawer)
1090 } 1159 {
1091 allocate_map(m); 1160 strcpy (buf, m->path);
1161 delete_map (m);
1162 m = load_original_map (buf, 0);
1163 if (!m)
1164 return NULL;
1165 fix_auto_apply (m); /* Chests which open as default */
1166 return m;
1167 }
1092 1168
1169 if (load_map_header (thawer, m))
1170 {
1171 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1172 delete_map (m);
1173 m = load_original_map (m->path, 0);
1174 return NULL;
1175 }
1176
1177 m->allocate ();
1178
1093 m->in_memory=MAP_LOADING; 1179 m->in_memory = MAP_LOADING;
1094 load_objects (m, thawer, 0); 1180 load_objects (m, thawer, 0);
1095 1181
1096 m->in_memory=MAP_IN_MEMORY; 1182 m->in_memory = MAP_IN_MEMORY;
1097 INVOKE_MAP (SWAPIN, m); 1183 INVOKE_MAP (SWAPIN, m);
1098 return m; 1184 return m;
1099} 1185}
1100 1186
1101/* 1187/*
1102 * Loads a map, which has been loaded earlier, from file. 1188 * Loads a map, which has been loaded earlier, from file.
1103 * Return the map object we load into (this can change from the passed 1189 * Return the map object we load into (this can change from the passed
1104 * option if we can't find the original map) 1190 * option if we can't find the original map)
1105 */ 1191 */
1106 1192
1193maptile *
1107mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1194load_overlay_map (const char *filename, maptile *m)
1195{
1108 char pathname[MAX_BUF]; 1196 char pathname[MAX_BUF];
1109 1197
1110 strcpy(pathname, create_overlay_pathname(filename)); 1198 strcpy (pathname, create_overlay_pathname (filename));
1111 1199
1112 object_thawer thawer (pathname); 1200 object_thawer thawer (pathname);
1113 1201
1114 if (!thawer) 1202 if (!thawer)
1115 return m;
1116
1117 if (load_map_header(thawer, m)) {
1118 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1119 m->path, pathname);
1120 delete_map(m);
1121 m = load_original_map(m->path, 0);
1122 return NULL;
1123 }
1124 /*allocate_map(m);*/
1125
1126 m->in_memory=MAP_LOADING;
1127 load_objects (m, thawer, MAP_OVERLAY);
1128
1129 m->in_memory=MAP_IN_MEMORY;
1130 return m; 1203 return m;
1204
1205 if (load_map_header (thawer, m))
1206 {
1207 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1208 delete_map (m);
1209 m = load_original_map (m->path, 0);
1210 return 0;
1211 }
1212 /*m->allocate ();*/
1213
1214 m->in_memory = MAP_LOADING;
1215 load_objects (m, thawer, MAP_OVERLAY);
1216
1217 m->in_memory = MAP_IN_MEMORY;
1218 return m;
1131} 1219}
1132 1220
1133/****************************************************************************** 1221/******************************************************************************
1134 * This is the start of unique map handling code 1222 * This is the start of unique map handling code
1135 *****************************************************************************/ 1223 *****************************************************************************/
1136 1224
1137/* This goes through map 'm' and removed any unique items on the map. */ 1225/* This goes through map 'm' and removed any unique items on the map. */
1138static void delete_unique_items(mapstruct *m) 1226static void
1227delete_unique_items (maptile *m)
1139{ 1228{
1140 int i,j,unique; 1229 int i, j, unique;
1141 object *op, *next; 1230 object *op, *next;
1142 1231
1143 for(i=0; i<MAP_WIDTH(m); i++) 1232 for (i = 0; i < m->width; i++)
1144 for(j=0; j<MAP_HEIGHT(m); j++) { 1233 for (j = 0; j < m->height; j++)
1234 {
1145 unique=0; 1235 unique = 0;
1236
1146 for (op=get_map_ob(m, i, j); op; op=next) { 1237 for (op = GET_MAP_OB (m, i, j); op; op = next)
1238 {
1147 next = op->above; 1239 next = op->above;
1240
1148 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1241 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1149 unique=1; 1242 unique = 1;
1243
1150 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1244 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1151 clean_object(op); 1245 {
1152 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1246 op->destroy_inv (false);
1153 remove_button_link(op); 1247 op->destroy ();
1154 remove_ob(op);
1155 free_object(op);
1156 } 1248 }
1157 } 1249 }
1158 } 1250 }
1159} 1251}
1160
1161 1252
1162/* 1253/*
1163 * Loads unique objects from file(s) into the map which is in memory 1254 * Loads unique objects from file(s) into the map which is in memory
1164 * m is the map to load unique items into. 1255 * m is the map to load unique items into.
1165 */ 1256 */
1166static void load_unique_objects(mapstruct *m) { 1257static void
1258load_unique_objects (maptile *m)
1259{
1167 int count; 1260 int count;
1168 char firstname[MAX_BUF]; 1261 char firstname[MAX_BUF];
1169 1262
1170 for (count=0; count<10; count++) { 1263 for (count = 0; count < 10; count++)
1264 {
1171 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1265 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1172 if (!access(firstname, R_OK)) break; 1266 if (!access (firstname, R_OK))
1267 break;
1173 } 1268 }
1174 /* If we get here, we did not find any map */ 1269 /* If we get here, we did not find any map */
1175 if (count==10) return; 1270 if (count == 10)
1271 return;
1176 1272
1177 object_thawer thawer (firstname); 1273 object_thawer thawer (firstname);
1178 1274
1179 if (!thawer) 1275 if (!thawer)
1180 return; 1276 return;
1181 1277
1182 m->in_memory=MAP_LOADING; 1278 m->in_memory = MAP_LOADING;
1183 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1279 if (m->tmpname == NULL) /* if we have loaded unique items from */
1184 delete_unique_items(m); /* original map before, don't duplicate them */ 1280 delete_unique_items (m); /* original map before, don't duplicate them */
1281
1185 load_objects (m, thawer, 0); 1282 load_objects (m, thawer, 0);
1186 1283
1187 m->in_memory=MAP_IN_MEMORY; 1284 m->in_memory = MAP_IN_MEMORY;
1188} 1285}
1189
1190 1286
1191/* 1287/*
1192 * Saves a map to file. If flag is set, it is saved into the same 1288 * Saves a map to file. If flag is set, it is saved into the same
1193 * file it was (originally) loaded from. Otherwise a temporary 1289 * file it was (originally) loaded from. Otherwise a temporary
1194 * filename will be genarated, and the file will be stored there. 1290 * filename will be genarated, and the file will be stored there.
1195 * The temporary filename will be stored in the mapstructure. 1291 * The temporary filename will be stored in the maptileure.
1196 * If the map is unique, we also save to the filename in the map 1292 * If the map is unique, we also save to the filename in the map
1197 * (this should have been updated when first loaded) 1293 * (this should have been updated when first loaded)
1198 */ 1294 */
1199
1200int 1295int
1201new_save_map (mapstruct * m, int flag) 1296new_save_map (maptile *m, int flag)
1202{ 1297{
1203 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1298 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1204 int i; 1299 int i;
1205 1300
1206 if (flag && !*m->path) 1301 if (flag && !*m->path)
1210 } 1305 }
1211 1306
1212 if (flag || (m->unique) || (m->templatemap)) 1307 if (flag || (m->unique) || (m->templatemap))
1213 { 1308 {
1214 if (!m->unique && !m->templatemap) 1309 if (!m->unique && !m->templatemap)
1215 { /* flag is set */ 1310 { /* flag is set */
1216 if (flag == 2) 1311 if (flag == 2)
1217 strcpy (filename, create_overlay_pathname (m->path)); 1312 strcpy (filename, create_overlay_pathname (m->path));
1218 else 1313 else
1219 strcpy (filename, create_pathname (m->path)); 1314 strcpy (filename, create_pathname (m->path));
1220 } 1315 }
1224 make_path_to_file (filename); 1319 make_path_to_file (filename);
1225 } 1320 }
1226 else 1321 else
1227 { 1322 {
1228 if (!m->tmpname) 1323 if (!m->tmpname)
1229 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1324 m->tmpname = tempnam (settings.tmpdir, NULL);
1230 1325
1231 strcpy (filename, m->tmpname); 1326 strcpy (filename, m->tmpname);
1232 } 1327 }
1233 1328
1234 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1329 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1258 print_shop_string (m, shop); 1353 print_shop_string (m, shop);
1259 fprintf (freezer, "shopitems %s\n", shop); 1354 fprintf (freezer, "shopitems %s\n", shop);
1260 } 1355 }
1261 if (m->shopgreed) 1356 if (m->shopgreed)
1262 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1357 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1263#ifndef WIN32
1264 if (m->shopmin) 1358 if (m->shopmin)
1265 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1359 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1266 if (m->shopmax) 1360 if (m->shopmax)
1267 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1361 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1268#else
1269 if (m->shopmin)
1270 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1271 if (m->shopmax)
1272 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1273#endif
1274 if (m->shoprace) 1362 if (m->shoprace)
1275 fprintf (freezer, "shoprace %s\n", m->shoprace); 1363 fprintf (freezer, "shoprace %s\n", m->shoprace);
1276 if (m->darkness) 1364 if (m->darkness)
1277 fprintf (freezer, "darkness %d\n", m->darkness); 1365 fprintf (freezer, "darkness %d\n", m->darkness);
1278 if (m->width) 1366 if (m->width)
1334 sprintf (buf, "%s.v00", create_items_path (m->path)); 1422 sprintf (buf, "%s.v00", create_items_path (m->path));
1335 1423
1336 unique.save (buf); 1424 unique.save (buf);
1337 } 1425 }
1338 else 1426 else
1339 { /* save same file when not playing, like in editor */ 1427 { /* save same file when not playing, like in editor */
1340 save_objects (m, freezer, freezer, 0); 1428 save_objects (m, freezer, freezer, 0);
1341 } 1429 }
1342 1430
1343 freezer.save (filename); 1431 freezer.save (filename);
1344 1432
1345 return 0; 1433 return 0;
1346}
1347
1348
1349/*
1350 * Remove and free all objects in the inventory of the given object.
1351 * object.c ?
1352 */
1353
1354void clean_object(object *op)
1355{
1356 object *tmp, *next;
1357
1358 for(tmp = op->inv; tmp; tmp = next)
1359 {
1360 next = tmp->below;
1361 clean_object(tmp);
1362 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1363 remove_button_link(tmp);
1364 remove_ob(tmp);
1365 free_object(tmp);
1366 }
1367} 1434}
1368 1435
1369/* 1436/*
1370 * Remove and free all objects in the given map. 1437 * Remove and free all objects in the given map.
1371 */ 1438 */
1372 1439void
1373void free_all_objects(mapstruct *m) { 1440free_all_objects (maptile *m)
1374 int i,j; 1441{
1375 object *op; 1442 if (!m->spaces)
1443 return;
1376 1444
1377 for(i=0;i<MAP_WIDTH(m);i++) 1445 for (int i = 0; i < m->width; i++)
1378 for(j=0;j<MAP_HEIGHT(m);j++) { 1446 for (int j = 0; j < m->height; j++)
1379 object *previous_obj=NULL; 1447 {
1380 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1448 mapspace &ms = m->at (i, j);
1381 if (op==previous_obj) { 1449
1382 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1450 while (object *op = ms.bot)
1383 break; 1451 {
1384 }
1385 previous_obj=op;
1386 if(op->head!=NULL) 1452 if (op->head)
1387 op = op->head; 1453 op = op->head;
1388 1454
1389 /* If the map isn't in memory, free_object will remove and 1455 op->destroy_inv (false);
1390 * free objects in op's inventory. So let it do the job. 1456 op->destroy ();
1391 */
1392 if (m->in_memory==MAP_IN_MEMORY)
1393 clean_object(op);
1394 remove_ob(op);
1395 free_object(op);
1396 } 1457 }
1397 } 1458 }
1398} 1459}
1399 1460
1400/* 1461/*
1401 * Frees everything allocated by the given mapstructure. 1462 * Frees everything allocated by the given maptileure.
1402 * don't free tmpname - our caller is left to do that 1463 * don't free tmpname - our caller is left to do that
1403 */ 1464 */
1404 1465void
1405void free_map(mapstruct *m,int flag) { 1466free_map (maptile *m, int flag)
1406 int i; 1467{
1407 1468 if (!m->in_memory) //TODO: makes no sense to me?
1408 if (!m->in_memory) {
1409 LOG(llevError,"Trying to free freed map.\n");
1410 return; 1469 return;
1411 } 1470
1412 if (flag && m->spaces) free_all_objects(m); 1471 m->in_memory = MAP_SAVING;
1413 if (m->name) FREE_AND_CLEAR(m->name); 1472
1414 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1473 // TODO: use new/delete
1415 if (m->msg) FREE_AND_CLEAR(m->msg); 1474
1416 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1475 if (flag && m->spaces)
1417 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1476 free_all_objects (m);
1418 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1477
1478 sfree (m->spaces, m->size ()), m->spaces = 0;
1479
1480 free (m->name), m->name = 0;
1481 free (m->msg), m->msg = 0;
1482 free (m->maplore), m->maplore = 0;
1483 free (m->shoprace), m->shoprace = 0;
1484 delete [] m->shopitems, m->shopitems = 0;
1485
1419 if (m->buttons) 1486 if (m->buttons)
1420 free_objectlinkpt(m->buttons); 1487 free_objectlinkpt (m->buttons), m->buttons = 0;
1421 m->buttons = NULL; 1488
1422 for (i=0; i<4; i++) { 1489 for (int i = 0; i < 4; i++)
1423 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1490 free (m->tile_path[i]), m->tile_path[i] = 0;
1424 m->tile_map[i] = NULL; 1491
1425 }
1426 m->in_memory = MAP_SWAPPED; 1492 m->in_memory = MAP_SWAPPED;
1427} 1493}
1428 1494
1429/* 1495maptile::~maptile ()
1430 * function: vanish mapstruct 1496{
1431 * m : pointer to mapstruct, if NULL no action 1497 assert (destroyed ());
1432 * this deletes all the data on the map (freeing pointers) 1498}
1433 * and then removes this map from the global linked list of maps.
1434 */
1435 1499
1436void delete_map(mapstruct *m) { 1500void
1437 mapstruct *tmp, *last; 1501maptile::do_destroy ()
1438 int i; 1502{
1503 attachable::do_destroy ();
1439 1504
1440 if (!m)
1441 return;
1442
1443 m->clear ();
1444
1445 if (m->in_memory == MAP_IN_MEMORY) {
1446 /* change to MAP_SAVING, even though we are not,
1447 * so that remove_ob doesn't do as much work.
1448 */
1449 m->in_memory = MAP_SAVING;
1450 free_map (m, 1); 1505 free_map (this, 1);
1451 } 1506 free (tmpname), tmpname = 0;
1452 /* move this out of free_map, since tmpname can still be needed if 1507
1453 * the map is swapped out.
1454 */
1455 if (m->tmpname) {
1456 free(m->tmpname);
1457 m->tmpname=NULL;
1458 }
1459 last = NULL;
1460 /* We need to look through all the maps and see if any maps 1508 /* We need to look through all the maps and see if any maps
1461 * are pointing at this one for tiling information. Since 1509 * are pointing at this one for tiling information. Since
1462 * tiling can be assymetric, we just can not look to see which 1510 * tiling can be asymetric, we just can not look to see which
1463 * maps this map tiles with and clears those. 1511 * maps this map tiles with and clears those.
1464 */ 1512 */
1465 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1513 //TODO: non-euclidean-tiling MUST GO
1466 if (tmp->next == m) last = tmp; 1514 for_all_maps (m)
1467
1468 /* This should hopefully get unrolled on a decent compiler */
1469 for (i=0; i<4; i++) 1515 for (int i = 0; i < 4; i++)
1470 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1516 if (m->tile_map[i] == this)
1471 } 1517 m->tile_map[i] = 0;
1472 1518
1473 /* If last is null, then this should be the first map in the list */ 1519 if (first_map == this)
1474 if (!last) {
1475 if (m == first_map)
1476 first_map = m->next; 1520 first_map = next;
1477 else
1478 /* m->path is a static char, so should hopefully still have
1479 * some useful data in it.
1480 */
1481 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1482 m->path);
1483 }
1484 else 1521 else
1485 last->next = m->next; 1522 for_all_maps (m)
1486 1523 if (m->next = this)
1487 delete m; 1524 {
1525 m->next = next;
1526 break;
1527 }
1488} 1528}
1489 1529
1490 1530//TODO: must go
1531void
1532delete_map (maptile *m)
1533{
1534 if (m)
1535 m->destroy ();
1536}
1491 1537
1492/* 1538/*
1493 * Makes sure the given map is loaded and swapped in. 1539 * Makes sure the given map is loaded and swapped in.
1494 * name is path name of the map. 1540 * name is path name of the map.
1495 * flags meaning: 1541 * flags meaning:
1498 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1544 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1499 * dont do any more name translation on it. 1545 * dont do any more name translation on it.
1500 * 1546 *
1501 * Returns a pointer to the given map. 1547 * Returns a pointer to the given map.
1502 */ 1548 */
1503 1549maptile *
1504mapstruct *ready_map_name(const char *name, int flags) { 1550ready_map_name (const char *name, int flags)
1505 mapstruct *m; 1551{
1506
1507 if (!name) 1552 if (!name)
1508 return (NULL); 1553 return 0;
1509 1554
1510 /* Have we been at this level before? */ 1555 /* Have we been at this level before? */
1511 m = has_been_loaded (name); 1556 maptile *m = has_been_loaded (name);
1512 1557
1513 /* Map is good to go, so just return it */ 1558 /* Map is good to go, so just return it */
1514 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1559 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1515 return m;
1516 }
1517
1518 /* unique maps always get loaded from their original location, and never
1519 * a temp location. Likewise, if map_flush is set, or we have never loaded
1520 * this map, load it now. I removed the reset checking from here -
1521 * it seems the probability of a player trying to enter a map that should
1522 * reset but hasn't yet is quite low, and removing that makes this function
1523 * a bit cleaner (and players probably shouldn't rely on exact timing for
1524 * resets in any case - if they really care, they should use the 'maps command.
1525 */
1526 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1527
1528 /* first visit or time to reset */
1529 if (m) {
1530 clean_tmp_map(m); /* Doesn't make much difference */
1531 delete_map(m);
1532 }
1533
1534 /* create and load a map */
1535 if (flags & MAP_PLAYER_UNIQUE)
1536 LOG(llevDebug, "Trying to load map %s.\n", name);
1537 else
1538 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1539
1540 //eval_pv ("$x = Event::time", 1);//D
1541 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1542 return (NULL);
1543 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1544
1545 fix_auto_apply(m); /* Chests which open as default */
1546
1547 /* If a player unique map, no extra unique object file to load.
1548 * if from the editor, likewise.
1549 */
1550 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1551 load_unique_objects(m);
1552
1553 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1554 m=load_overlay_map(name, m);
1555 if (m==NULL)
1556 return NULL;
1557 }
1558
1559 if (flags & MAP_PLAYER_UNIQUE)
1560 INVOKE_MAP (SWAPIN, m);
1561
1562 } else {
1563 /* If in this loop, we found a temporary map, so load it up. */
1564
1565 m=load_temporary_map (m);
1566 if(m==NULL) return NULL;
1567 load_unique_objects(m);
1568
1569 clean_tmp_map(m);
1570 m->in_memory = MAP_IN_MEMORY;
1571 /* tempnam() on sun systems (probably others) uses malloc
1572 * to allocated space for the string. Free it here.
1573 * In some cases, load_temporary_map above won't find the
1574 * temporary map, and so has reloaded a new map. If that
1575 * is the case, tmpname is now null
1576 */
1577 if (m->tmpname) free(m->tmpname);
1578 m->tmpname = NULL;
1579 /* It's going to be saved anew anyway */
1580 }
1581
1582 /* Below here is stuff common to both first time loaded maps and
1583 * temp maps.
1584 */
1585
1586 decay_objects(m); /* start the decay */
1587 /* In case other objects press some buttons down */
1588 update_buttons(m);
1589 if (m->outdoor)
1590 set_darkness_map(m);
1591 /* run the weather over this map */
1592 weather_effect(name);
1593 return m; 1560 return m;
1561
1562 /* unique maps always get loaded from their original location, and never
1563 * a temp location. Likewise, if map_flush is set, or we have never loaded
1564 * this map, load it now. I removed the reset checking from here -
1565 * it seems the probability of a player trying to enter a map that should
1566 * reset but hasn't yet is quite low, and removing that makes this function
1567 * a bit cleaner (and players probably shouldn't rely on exact timing for
1568 * resets in any case - if they really care, they should use the 'maps command.
1569 */
1570 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1571 {
1572 /* first visit or time to reset */
1573 if (m)
1574 {
1575 clean_tmp_map (m); /* Doesn't make much difference */
1576 delete_map (m);
1577 }
1578
1579 /* create and load a map */
1580 if (flags & MAP_PLAYER_UNIQUE)
1581 LOG (llevDebug, "Trying to load map %s.\n", name);
1582 else
1583 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1584
1585 //eval_pv ("$x = Event::time", 1);//D
1586 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1587 return (NULL);
1588 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1589
1590 fix_auto_apply (m); /* Chests which open as default */
1591
1592 /* If a player unique map, no extra unique object file to load.
1593 * if from the editor, likewise.
1594 */
1595 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1596 load_unique_objects (m);
1597
1598 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1599 {
1600 m = load_overlay_map (name, m);
1601 if (m == NULL)
1602 return NULL;
1603 }
1604
1605 if (flags & MAP_PLAYER_UNIQUE)
1606 INVOKE_MAP (SWAPIN, m);
1607
1608 }
1609 else
1610 {
1611 /* If in this loop, we found a temporary map, so load it up. */
1612
1613 m = load_temporary_map (m);
1614 if (m == NULL)
1615 return NULL;
1616 load_unique_objects (m);
1617
1618 clean_tmp_map (m);
1619 m->in_memory = MAP_IN_MEMORY;
1620 /* tempnam() on sun systems (probably others) uses malloc
1621 * to allocated space for the string. Free it here.
1622 * In some cases, load_temporary_map above won't find the
1623 * temporary map, and so has reloaded a new map. If that
1624 * is the case, tmpname is now null
1625 */
1626 if (m->tmpname)
1627 free (m->tmpname);
1628 m->tmpname = NULL;
1629 /* It's going to be saved anew anyway */
1630 }
1631
1632 /* Below here is stuff common to both first time loaded maps and
1633 * temp maps.
1634 */
1635
1636 decay_objects (m); /* start the decay */
1637 /* In case other objects press some buttons down */
1638 update_buttons (m);
1639 if (m->outdoor)
1640 set_darkness_map (m);
1641 /* run the weather over this map */
1642 weather_effect (name);
1643 return m;
1594} 1644}
1595 1645
1596 1646
1597/* 1647/*
1598 * This routine is supposed to find out the difficulty of the map. 1648 * This routine is supposed to find out the difficulty of the map.
1603 * in the map is zero, then use this routine. Maps should really 1653 * in the map is zero, then use this routine. Maps should really
1604 * have a difficulty set than using this function - human calculation 1654 * have a difficulty set than using this function - human calculation
1605 * is much better than this functions guesswork. 1655 * is much better than this functions guesswork.
1606 */ 1656 */
1607 1657
1658int
1608int calculate_difficulty(mapstruct *m) { 1659calculate_difficulty (maptile *m)
1660{
1609 object *op; 1661 object *op;
1610 archetype *at; 1662 archetype *at;
1611 int x, y, i; 1663 int x, y, i;
1612 long monster_cnt = 0; 1664 long monster_cnt = 0;
1613 double avgexp = 0; 1665 double avgexp = 0;
1614 sint64 total_exp = 0; 1666 sint64 total_exp = 0;
1615 1667
1616 if (MAP_DIFFICULTY (m)) 1668 if (m->difficulty)
1617 { 1669 {
1618 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1670 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1619 return MAP_DIFFICULTY (m); 1671 return m->difficulty;
1620 } 1672 }
1621 1673
1622 for(x = 0; x < MAP_WIDTH(m); x++) 1674 for (x = 0; x < m->width; x++)
1623 for(y = 0; y < MAP_HEIGHT(m); y++) 1675 for (y = 0; y < m->height; y++)
1624 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1676 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1625 { 1677 {
1626 if(QUERY_FLAG (op, FLAG_MONSTER)) 1678 if (QUERY_FLAG (op, FLAG_MONSTER))
1627 { 1679 {
1628 total_exp += op->stats.exp; 1680 total_exp += op->stats.exp;
1629 monster_cnt++; 1681 monster_cnt++;
1630 } 1682 }
1631 1683
1632 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1684 if (QUERY_FLAG (op, FLAG_GENERATOR))
1633 { 1685 {
1634 total_exp += op->stats.exp; 1686 total_exp += op->stats.exp;
1635 at = type_to_archetype(GENERATE_TYPE (op)); 1687 at = type_to_archetype (GENERATE_TYPE (op));
1636 1688
1637 if(at != NULL) 1689 if (at != NULL)
1638 total_exp += at->clone.stats.exp * 8; 1690 total_exp += at->clone.stats.exp * 8;
1639 1691
1640 monster_cnt++; 1692 monster_cnt++;
1641 } 1693 }
1642 } 1694 }
1653 } 1705 }
1654 1706
1655 return 1; 1707 return 1;
1656} 1708}
1657 1709
1658void clean_tmp_map(mapstruct *m) { 1710void
1711clean_tmp_map (maptile *m)
1712{
1659 if(m->tmpname == NULL) 1713 if (m->tmpname == NULL)
1660 return; 1714 return;
1661 INVOKE_MAP (CLEAN, m); 1715 INVOKE_MAP (CLEAN, m);
1662 (void) unlink(m->tmpname); 1716 (void) unlink (m->tmpname);
1663} 1717}
1664 1718
1719void
1665void free_all_maps(void) 1720free_all_maps (void)
1666{ 1721{
1667 int real_maps=0; 1722 int real_maps = 0;
1668 1723
1669 while (first_map) { 1724 while (first_map)
1725 {
1670 /* I think some of the callers above before it gets here set this to be 1726 /* I think some of the callers above before it gets here set this to be
1671 * saving, but we still want to free this data 1727 * saving, but we still want to free this data
1672 */ 1728 */
1673 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1729 if (first_map->in_memory == MAP_SAVING)
1730 first_map->in_memory = MAP_IN_MEMORY;
1674 delete_map(first_map); 1731 delete_map (first_map);
1675 real_maps++; 1732 real_maps++;
1676 } 1733 }
1734
1677 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1735 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1678} 1736}
1679 1737
1680/* change_map_light() - used to change map light level (darkness) 1738/* change_map_light() - used to change map light level (darkness)
1681 * up or down. Returns true if successful. It should now be 1739 * up or down. Returns true if successful. It should now be
1682 * possible to change a value by more than 1. 1740 * possible to change a value by more than 1.
1683 * Move this from los.c to map.c since this is more related 1741 * Move this from los.c to map.c since this is more related
1684 * to maps than los. 1742 * to maps than los.
1685 * postive values make it darker, negative make it brighter 1743 * postive values make it darker, negative make it brighter
1686 */ 1744 */
1687 1745
1746int
1688int change_map_light(mapstruct *m, int change) { 1747change_map_light (maptile *m, int change)
1748{
1689 int new_level = m->darkness + change; 1749 int new_level = m->darkness + change;
1690 1750
1691 /* Nothing to do */ 1751 /* Nothing to do */
1692 if(!change || (new_level <= 0 && m->darkness == 0) || 1752 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1693 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1753 {
1694 return 0; 1754 return 0;
1695 } 1755 }
1696 1756
1697 /* inform all players on the map */ 1757 /* inform all players on the map */
1698 if (change>0) 1758 if (change > 0)
1699 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1759 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1700 else 1760 else
1701 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1761 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1702 1762
1703 /* Do extra checking. since m->darkness is a unsigned value, 1763 /* Do extra checking. since m->darkness is a unsigned value,
1704 * we need to be extra careful about negative values. 1764 * we need to be extra careful about negative values.
1705 * In general, the checks below are only needed if change 1765 * In general, the checks below are only needed if change
1706 * is not +/-1 1766 * is not +/-1
1707 */ 1767 */
1708 if (new_level < 0) m->darkness = 0; 1768 if (new_level < 0)
1709 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1769 m->darkness = 0;
1770 else if (new_level >= MAX_DARKNESS)
1771 m->darkness = MAX_DARKNESS;
1772 else
1710 else m->darkness=new_level; 1773 m->darkness = new_level;
1711 1774
1712 /* All clients need to get re-updated for the change */ 1775 /* All clients need to get re-updated for the change */
1713 update_all_map_los(m); 1776 update_all_map_los (m);
1714 return 1; 1777 return 1;
1715} 1778}
1716
1717 1779
1718/* 1780/*
1719 * This function updates various attributes about a specific space 1781 * This function updates various attributes about a specific space
1720 * on the map (what it looks like, whether it blocks magic, 1782 * on the map (what it looks like, whether it blocks magic,
1721 * has a living creatures, prevents people from passing 1783 * has a living creatures, prevents people from passing
1722 * through, etc) 1784 * through, etc)
1723 */ 1785 */
1724void update_position (mapstruct *m, int x, int y) { 1786void
1787mapspace::update_ ()
1788{
1725 object *tmp, *last = NULL; 1789 object *tmp, *last = 0;
1726 uint8 flags = 0, oldflags, light=0, anywhere=0; 1790 uint8 flags = 0, light = 0, anywhere = 0;
1727 New_Face *top,*floor, *middle; 1791 New_Face *top, *floor, *middle;
1728 object *top_obj, *floor_obj, *middle_obj; 1792 object *top_obj, *floor_obj, *middle_obj;
1729 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1793 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1730 1794
1731 oldflags = GET_MAP_FLAGS(m,x,y);
1732 if (!(oldflags & P_NEED_UPDATE)) {
1733 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1734 m->path, x, y);
1735 return;
1736 }
1737
1738 middle=blank_face; 1795 middle = blank_face;
1739 top=blank_face; 1796 top = blank_face;
1740 floor=blank_face; 1797 floor = blank_face;
1741 1798
1742 middle_obj = NULL; 1799 middle_obj = 0;
1743 top_obj = NULL; 1800 top_obj = 0;
1744 floor_obj = NULL; 1801 floor_obj = 0;
1745 1802
1746 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1803 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1747 1804 {
1748 /* This could be made additive I guess (two lights better than 1805 /* This could be made additive I guess (two lights better than
1749 * one). But if so, it shouldn't be a simple additive - 2 1806 * one). But if so, it shouldn't be a simple additive - 2
1750 * light bulbs do not illuminate twice as far as once since 1807 * light bulbs do not illuminate twice as far as once since
1751 * it is a disapation factor that is squared (or is it cubed?) 1808 * it is a dissapation factor that is cubed.
1752 */ 1809 */
1753 if (tmp->glow_radius > light) light = tmp->glow_radius; 1810 if (tmp->glow_radius > light)
1811 light = tmp->glow_radius;
1754 1812
1755 /* This call is needed in order to update objects the player 1813 /* This call is needed in order to update objects the player
1756 * is standing in that have animations (ie, grass, fire, etc). 1814 * is standing in that have animations (ie, grass, fire, etc).
1757 * However, it also causes the look window to be re-drawn 1815 * However, it also causes the look window to be re-drawn
1758 * 3 times each time the player moves, because many of the 1816 * 3 times each time the player moves, because many of the
1759 * functions the move_player calls eventualy call this. 1817 * functions the move_player calls eventualy call this.
1760 * 1818 *
1761 * Always put the player down for drawing. 1819 * Always put the player down for drawing.
1762 */ 1820 */
1763 if (!tmp->invisible) { 1821 if (!tmp->invisible)
1822 {
1764 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1823 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1824 {
1765 top = tmp->face; 1825 top = tmp->face;
1766 top_obj = tmp; 1826 top_obj = tmp;
1767 } 1827 }
1768 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1828 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1829 {
1769 /* If we got a floor, that means middle and top were below it, 1830 /* If we got a floor, that means middle and top were below it,
1770 * so should not be visible, so we clear them. 1831 * so should not be visible, so we clear them.
1771 */ 1832 */
1772 middle=blank_face; 1833 middle = blank_face;
1773 top=blank_face; 1834 top = blank_face;
1774 floor = tmp->face; 1835 floor = tmp->face;
1775 floor_obj = tmp; 1836 floor_obj = tmp;
1776 } 1837 }
1777 /* Flag anywhere have high priority */ 1838 /* Flag anywhere have high priority */
1778 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1839 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1840 {
1779 middle = tmp->face; 1841 middle = tmp->face;
1780 1842
1781 middle_obj = tmp; 1843 middle_obj = tmp;
1782 anywhere =1; 1844 anywhere = 1;
1783 } 1845 }
1784 /* Find the highest visible face around. If equal 1846 /* Find the highest visible face around. If equal
1785 * visibilities, we still want the one nearer to the 1847 * visibilities, we still want the one nearer to the
1786 * top 1848 * top
1787 */ 1849 */
1788 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1850 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1851 {
1789 middle = tmp->face; 1852 middle = tmp->face;
1790 middle_obj = tmp; 1853 middle_obj = tmp;
1791 } 1854 }
1792 } 1855 }
1856
1793 if (tmp==tmp->above) { 1857 if (tmp == tmp->above)
1858 {
1794 LOG(llevError, "Error in structure of map\n"); 1859 LOG (llevError, "Error in structure of map\n");
1795 exit (-1); 1860 exit (-1);
1796 }
1797 1861 }
1862
1798 move_slow |= tmp->move_slow; 1863 move_slow |= tmp->move_slow;
1799 move_block |= tmp->move_block; 1864 move_block |= tmp->move_block;
1800 move_on |= tmp->move_on; 1865 move_on |= tmp->move_on;
1801 move_off |= tmp->move_off; 1866 move_off |= tmp->move_off;
1802 move_allow |= tmp->move_allow; 1867 move_allow |= tmp->move_allow;
1803 1868
1804 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1805 flags |= P_IS_ALIVE;
1806 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1807 flags |= P_NO_MAGIC;
1808 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1809 flags |= P_NO_CLERIC;
1810 if (tmp->type == SAFE_GROUND)
1811 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1812
1813 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1869 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1814 flags |= P_BLOCKSVIEW; 1870 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1815 } /* for stack of objects */ 1871 if (tmp->type == PLAYER) flags |= P_PLAYER;
1816 1872 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1817 /* we don't want to rely on this function to have accurate flags, but 1873 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1818 * since we're already doing the work, we calculate them here. 1874 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1819 * if they don't match, logic is broken someplace.
1820 */
1821 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1822 (!(oldflags & P_NO_ERROR))) {
1823 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1824 m->path, x, y,
1825 (oldflags & ~P_NEED_UPDATE), flags);
1826 } 1875 }
1827 SET_MAP_FLAGS(m, x, y, flags);
1828 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1829 SET_MAP_MOVE_ON(m, x, y, move_on);
1830 SET_MAP_MOVE_OFF(m, x, y, move_off);
1831 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1832 1876
1877 this->light = light;
1878 this->flags_ = flags;
1879 this->move_block = move_block & ~move_allow;
1880 this->move_on = move_on;
1881 this->move_off = move_off;
1882 this->move_slow = move_slow;
1883
1833 /* At this point, we have a floor face (if there is a floor), 1884 /* At this point, we have a floor face (if there is a floor),
1834 * and the floor is set - we are not going to touch it at 1885 * and the floor is set - we are not going to touch it at
1835 * this point. 1886 * this point.
1836 * middle contains the highest visibility face. 1887 * middle contains the highest visibility face.
1837 * top contains a player/monster face, if there is one. 1888 * top contains a player/monster face, if there is one.
1838 * 1889 *
1839 * We now need to fill in top.face and/or middle.face. 1890 * We now need to fill in top.face and/or middle.face.
1840 */ 1891 */
1841 1892
1842 /* If the top face also happens to be high visibility, re-do our 1893 /* If the top face also happens to be high visibility, re-do our
1843 * middle face. This should not happen, as we already have the 1894 * middle face. This should not happen, as we already have the
1844 * else statement above so middle should not get set. OTOH, it 1895 * else statement above so middle should not get set. OTOH, it
1845 * may be possible for the faces to match but be different objects. 1896 * may be possible for the faces to match but be different objects.
1846 */ 1897 */
1847 if (top == middle) middle=blank_face; 1898 if (top == middle)
1899 middle = blank_face;
1848 1900
1849 /* There are three posibilities at this point: 1901 /* There are three posibilities at this point:
1850 * 1) top face is set, need middle to be set. 1902 * 1) top face is set, need middle to be set.
1851 * 2) middle is set, need to set top. 1903 * 2) middle is set, need to set top.
1852 * 3) neither middle or top is set - need to set both. 1904 * 3) neither middle or top is set - need to set both.
1853 */ 1905 */
1854 1906
1855 for (tmp=last; tmp; tmp=tmp->below) { 1907 for (tmp = last; tmp; tmp = tmp->below)
1908 {
1856 /* Once we get to a floor, stop, since we already have a floor object */ 1909 /* Once we get to a floor, stop, since we already have a floor object */
1857 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1910 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1911 break;
1858 1912
1859 /* If two top faces are already set, quit processing */ 1913 /* If two top faces are already set, quit processing */
1860 if ((top != blank_face) && (middle != blank_face)) break; 1914 if ((top != blank_face) && (middle != blank_face))
1915 break;
1861 1916
1862 /* Only show visible faces, unless its the editor - show all */ 1917 /* Only show visible faces, unless its the editor - show all */
1863 if (!tmp->invisible || editor) { 1918 if (!tmp->invisible || editor)
1919 {
1864 /* Fill in top if needed */ 1920 /* Fill in top if needed */
1865 if (top == blank_face) { 1921 if (top == blank_face)
1922 {
1866 top = tmp->face; 1923 top = tmp->face;
1867 top_obj = tmp; 1924 top_obj = tmp;
1925 if (top == middle)
1868 if (top == middle) middle=blank_face; 1926 middle = blank_face;
1927 }
1869 } else { 1928 else
1929 {
1870 /* top is already set - we should only get here if 1930 /* top is already set - we should only get here if
1871 * middle is not set 1931 * middle is not set
1872 * 1932 *
1873 * Set the middle face and break out, since there is nothing 1933 * Set the middle face and break out, since there is nothing
1874 * more to fill in. We don't check visiblity here, since 1934 * more to fill in. We don't check visiblity here, since
1875 * 1935 *
1876 */ 1936 */
1877 if (tmp->face != top ) { 1937 if (tmp->face != top)
1938 {
1878 middle = tmp->face; 1939 middle = tmp->face;
1879 middle_obj = tmp; 1940 middle_obj = tmp;
1880 break; 1941 break;
1881 } 1942 }
1882 } 1943 }
1883 } 1944 }
1884 } 1945 }
1885 if (middle == floor) middle = blank_face; 1946
1886 if (top == middle) middle = blank_face; 1947 if (middle == floor)
1887 SET_MAP_FACE(m,x,y,top,0);
1888 if(top != blank_face)
1889 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1890 else
1891 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1892 SET_MAP_FACE(m,x,y,middle,1);
1893 if(middle != blank_face) 1948 middle = blank_face;
1894 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1895 else
1896 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1897 SET_MAP_FACE(m,x,y,floor,2);
1898 if(floor != blank_face)
1899 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1900 else
1901 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1902 SET_MAP_LIGHT(m,x,y,light);
1903}
1904 1949
1950 if (top == middle)
1951 middle = blank_face;
1905 1952
1953 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1954 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1955 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1956}
1957
1958void
1906void set_map_reset_time(mapstruct *map) { 1959set_map_reset_time (maptile *map)
1960{
1907 int timeout; 1961 int timeout;
1908 1962
1909 timeout = MAP_RESET_TIMEOUT(map); 1963 timeout = map->reset_timeout;
1910 if (timeout <= 0) 1964 if (timeout <= 0)
1911 timeout = MAP_DEFAULTRESET; 1965 timeout = MAP_DEFAULTRESET;
1912 if (timeout >= MAP_MAXRESET) 1966 if (timeout >= MAP_MAXRESET)
1913 timeout = MAP_MAXRESET; 1967 timeout = MAP_MAXRESET;
1914 MAP_WHEN_RESET(map) = seconds()+timeout; 1968 map->reset_time = time (0) + timeout;
1915} 1969}
1916 1970
1917/* this updates the orig_map->tile_map[tile_num] value after loading 1971/* this updates the orig_map->tile_map[tile_num] value after loading
1918 * the map. It also takes care of linking back the freshly loaded 1972 * the map. It also takes care of linking back the freshly loaded
1919 * maps tile_map values if it tiles back to this one. It returns 1973 * maps tile_map values if it tiles back to this one. It returns
1920 * the value of orig_map->tile_map[tile_num]. It really only does this 1974 * the value of orig_map->tile_map[tile_num]. It really only does this
1921 * so that it is easier for calling functions to verify success. 1975 * so that it is easier for calling functions to verify success.
1922 */ 1976 */
1923 1977
1978static maptile *
1924static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1979load_and_link_tiled_map (maptile *orig_map, int tile_num)
1925{ 1980{
1926 int dest_tile = (tile_num +2) % 4; 1981 int dest_tile = (tile_num + 2) % 4;
1927 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 1982 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1928 1983
1929 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1984 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1930 1985
1931 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1986 /* need to do a strcmp here as the orig_map->path is not a shared string */
1932 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1987 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1933 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1934 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1988 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1935 1989
1936 return orig_map->tile_map[tile_num]; 1990 return orig_map->tile_map[tile_num];
1937} 1991}
1938 1992
1939/* this returns TRUE if the coordinates (x,y) are out of 1993/* this returns TRUE if the coordinates (x,y) are out of
1940 * map m. This function also takes into account any 1994 * map m. This function also takes into account any
1941 * tiling considerations, loading adjacant maps as needed. 1995 * tiling considerations, loading adjacant maps as needed.
1944 * This function will recursively call itself for the 1998 * This function will recursively call itself for the
1945 * tiled maps. 1999 * tiled maps.
1946 * 2000 *
1947 * 2001 *
1948 */ 2002 */
2003int
1949int out_of_map(mapstruct *m, int x, int y) 2004out_of_map (maptile *m, int x, int y)
1950{ 2005{
1951
1952 /* If we get passed a null map, this is obviously the 2006 /* If we get passed a null map, this is obviously the
1953 * case. This generally shouldn't happen, but if the 2007 * case. This generally shouldn't happen, but if the
1954 * map loads fail below, it could happen. 2008 * map loads fail below, it could happen.
1955 */ 2009 */
1956 if (!m) return 0; 2010 if (!m)
1957
1958 if (x<0) {
1959 if (!m->tile_path[3]) return 1;
1960 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1961 load_and_link_tiled_map(m, 3);
1962 }
1963 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1964 }
1965 if (x>=MAP_WIDTH(m)) {
1966 if (!m->tile_path[1]) return 1;
1967 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1968 load_and_link_tiled_map(m, 1);
1969 }
1970 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1971 }
1972 if (y<0) {
1973 if (!m->tile_path[0]) return 1;
1974 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1975 load_and_link_tiled_map(m, 0);
1976 }
1977 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1978 }
1979 if (y>=MAP_HEIGHT(m)) {
1980 if (!m->tile_path[2]) return 1;
1981 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 2);
1983 }
1984 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1985 }
1986
1987 /* Simple case - coordinates are within this local
1988 * map.
1989 */
1990 return 0; 2011 return 0;
2012
2013 if (x < 0)
2014 {
2015 if (!m->tile_path[3])
2016 return 1;
2017
2018 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map (m, 3);
2020
2021 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2022 }
2023
2024 if (x >= m->width)
2025 {
2026 if (!m->tile_path[1])
2027 return 1;
2028
2029 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map (m, 1);
2031
2032 return (out_of_map (m->tile_map[1], x - m->width, y));
2033 }
2034
2035 if (y < 0)
2036 {
2037 if (!m->tile_path[0])
2038 return 1;
2039
2040 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map (m, 0);
2042
2043 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2044 }
2045
2046 if (y >= m->height)
2047 {
2048 if (!m->tile_path[2])
2049 return 1;
2050
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map (m, 2);
2053
2054 return (out_of_map (m->tile_map[2], x, y - m->height));
2055 }
2056
2057 /* Simple case - coordinates are within this local
2058 * map.
2059 */
2060 return 0;
1991} 2061}
1992 2062
1993/* This is basically the same as out_of_map above, but 2063/* This is basically the same as out_of_map above, but
1994 * instead we return NULL if no map is valid (coordinates 2064 * instead we return NULL if no map is valid (coordinates
1995 * out of bounds and no tiled map), otherwise it returns 2065 * out of bounds and no tiled map), otherwise it returns
1996 * the map as that the coordinates are really on, and 2066 * the map as that the coordinates are really on, and
1997 * updates x and y to be the localized coordinates. 2067 * updates x and y to be the localized coordinates.
1998 * Using this is more efficient of calling out_of_map 2068 * Using this is more efficient of calling out_of_map
1999 * and then figuring out what the real map is 2069 * and then figuring out what the real map is
2000 */ 2070 */
2071maptile *
2001mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2072get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2002{ 2073{
2003 2074
2004 if (*x<0) { 2075 if (*x < 0)
2076 {
2005 if (!m->tile_path[3]) return NULL; 2077 if (!m->tile_path[3])
2078 return 0;
2006 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2079 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2007 load_and_link_tiled_map(m, 3); 2080 load_and_link_tiled_map (m, 3);
2008 2081
2009 *x += MAP_WIDTH(m->tile_map[3]); 2082 *x += m->tile_map[3]->width;
2010 return (get_map_from_coord(m->tile_map[3], x, y)); 2083 return (get_map_from_coord (m->tile_map[3], x, y));
2084 }
2085
2086 if (*x >= m->width)
2011 } 2087 {
2012 if (*x>=MAP_WIDTH(m)) {
2013 if (!m->tile_path[1]) return NULL; 2088 if (!m->tile_path[1])
2089 return 0;
2090
2014 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2091 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2015 load_and_link_tiled_map(m, 1); 2092 load_and_link_tiled_map (m, 1);
2016 2093
2017 *x -= MAP_WIDTH(m); 2094 *x -= m->width;
2018 return (get_map_from_coord(m->tile_map[1], x, y)); 2095 return (get_map_from_coord (m->tile_map[1], x, y));
2096 }
2097
2098 if (*y < 0)
2019 } 2099 {
2020 if (*y<0) {
2021 if (!m->tile_path[0]) return NULL; 2100 if (!m->tile_path[0])
2101 return 0;
2102
2022 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2103 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2023 load_and_link_tiled_map(m, 0); 2104 load_and_link_tiled_map (m, 0);
2024 2105
2025 *y += MAP_HEIGHT(m->tile_map[0]); 2106 *y += m->tile_map[0]->height;
2026 return (get_map_from_coord(m->tile_map[0], x, y)); 2107 return (get_map_from_coord (m->tile_map[0], x, y));
2108 }
2109
2110 if (*y >= m->height)
2027 } 2111 {
2028 if (*y>=MAP_HEIGHT(m)) {
2029 if (!m->tile_path[2]) return NULL; 2112 if (!m->tile_path[2])
2113 return 0;
2114
2030 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2115 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2031 load_and_link_tiled_map(m, 2); 2116 load_and_link_tiled_map (m, 2);
2032 2117
2033 *y -= MAP_HEIGHT(m); 2118 *y -= m->height;
2034 return (get_map_from_coord(m->tile_map[2], x, y)); 2119 return (get_map_from_coord (m->tile_map[2], x, y));
2035 } 2120 }
2036 2121
2037 /* Simple case - coordinates are within this local 2122 /* Simple case - coordinates are within this local
2038 * map. 2123 * map.
2039 */ 2124 */
2040 2125
2041 return m; 2126 return m;
2042} 2127}
2043 2128
2044/** 2129/**
2045 * Return whether map2 is adjacent to map1. If so, store the distance from 2130 * Return whether map2 is adjacent to map1. If so, store the distance from
2046 * map1 to map2 in dx/dy. 2131 * map1 to map2 in dx/dy.
2047 */ 2132 */
2133static int
2048static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2134adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2135{
2049 if (!map1 || !map2) 2136 if (!map1 || !map2)
2137 return 0;
2138
2139 if (map1 == map2)
2140 {
2141 *dx = 0;
2142 *dy = 0;
2143
2144 }
2145 else if (map1->tile_map[0] == map2)
2146 { /* up */
2147 *dx = 0;
2148 *dy = -map2->height;
2149 }
2150 else if (map1->tile_map[1] == map2)
2151 { /* right */
2152 *dx = map1->width;
2153 *dy = 0;
2154 }
2155 else if (map1->tile_map[2] == map2)
2156 { /* down */
2157 *dx = 0;
2158 *dy = map1->height;
2159 }
2160 else if (map1->tile_map[3] == map2)
2161 { /* left */
2162 *dx = -map2->width;
2163 *dy = 0;
2164
2165 }
2166 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2167 { /* up right */
2168 *dx = map1->tile_map[0]->width;
2169 *dy = -map1->tile_map[0]->height;
2170 }
2171 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2172 { /* up left */
2173 *dx = -map2->width;
2174 *dy = -map1->tile_map[0]->height;
2175 }
2176 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2177 { /* right up */
2178 *dx = map1->width;
2179 *dy = -map2->height;
2180 }
2181 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2182 { /* right down */
2183 *dx = map1->width;
2184 *dy = map1->tile_map[1]->height;
2185 }
2186 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2187 { /* down right */
2188 *dx = map1->tile_map[2]->width;
2189 *dy = map1->height;
2190 }
2191 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2192 { /* down left */
2193 *dx = -map2->width;
2194 *dy = map1->height;
2195 }
2196 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2197 { /* left up */
2198 *dx = -map1->tile_map[3]->width;
2199 *dy = -map2->height;
2200 }
2201 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2202 { /* left down */
2203 *dx = -map1->tile_map[3]->width;
2204 *dy = map1->tile_map[3]->height;
2205
2206 }
2207 else
2208 { /* not "adjacent" enough */
2050 return 0; 2209 return 0;
2051
2052 if (map1 == map2) {
2053 *dx = 0;
2054 *dy = 0;
2055
2056 } else if (map1->tile_map[0] == map2) { /* up */
2057 *dx = 0;
2058 *dy = -MAP_HEIGHT(map2);
2059 } else if (map1->tile_map[1] == map2) { /* right */
2060 *dx = MAP_WIDTH(map1);
2061 *dy = 0;
2062 } else if (map1->tile_map[2] == map2) { /* down */
2063 *dx = 0;
2064 *dy = MAP_HEIGHT(map1);
2065 } else if (map1->tile_map[3] == map2) { /* left */
2066 *dx = -MAP_WIDTH(map2);
2067 *dy = 0;
2068
2069 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2070 *dx = MAP_WIDTH(map1->tile_map[0]);
2071 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2072 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2073 *dx = -MAP_WIDTH(map2);
2074 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2075 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2076 *dx = MAP_WIDTH(map1);
2077 *dy = -MAP_HEIGHT(map2);
2078 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2079 *dx = MAP_WIDTH(map1);
2080 *dy = MAP_HEIGHT(map1->tile_map[1]);
2081 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2082 *dx = MAP_WIDTH(map1->tile_map[2]);
2083 *dy = MAP_HEIGHT(map1);
2084 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2085 *dx = -MAP_WIDTH(map2);
2086 *dy = MAP_HEIGHT(map1);
2087 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2088 *dx = -MAP_WIDTH(map1->tile_map[3]);
2089 *dy = -MAP_HEIGHT(map2);
2090 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2091 *dx = -MAP_WIDTH(map1->tile_map[3]);
2092 *dy = MAP_HEIGHT(map1->tile_map[3]);
2093
2094 } else { /* not "adjacent" enough */
2095 return 0;
2096 } 2210 }
2097 2211
2098 return 1; 2212 return 1;
2099} 2213}
2100 2214
2101/* From map.c 2215/* From map.c
2102 * This is used by get_player to determine where the other 2216 * This is used by get_player to determine where the other
2103 * creature is. get_rangevector takes into account map tiling, 2217 * creature is. get_rangevector takes into account map tiling,
2117 * 2231 *
2118 * currently, the only flag supported (0x1) is don't translate for 2232 * currently, the only flag supported (0x1) is don't translate for
2119 * closest body part of 'op1' 2233 * closest body part of 'op1'
2120 */ 2234 */
2121 2235
2236void
2122void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2237get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2238{
2123 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2239 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2240 {
2124 /* be conservative and fill in _some_ data */ 2241 /* be conservative and fill in _some_ data */
2125 retval->distance = 100000; 2242 retval->distance = 100000;
2126 retval->distance_x = 32767; 2243 retval->distance_x = 32767;
2127 retval->distance_y = 32767; 2244 retval->distance_y = 32767;
2128 retval->direction = 0; 2245 retval->direction = 0;
2129 retval->part = 0; 2246 retval->part = 0;
2130 } else { 2247 }
2248 else
2249 {
2131 object *best; 2250 object *best;
2132 2251
2133 retval->distance_x += op2->x-op1->x; 2252 retval->distance_x += op2->x - op1->x;
2134 retval->distance_y += op2->y-op1->y; 2253 retval->distance_y += op2->y - op1->y;
2135 2254
2136 best = op1; 2255 best = op1;
2137 /* If this is multipart, find the closest part now */ 2256 /* If this is multipart, find the closest part now */
2138 if (!(flags&0x1) && op1->more) { 2257 if (!(flags & 0x1) && op1->more)
2258 {
2139 object *tmp; 2259 object *tmp;
2140 int best_distance = retval->distance_x*retval->distance_x+ 2260 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2141 retval->distance_y*retval->distance_y, tmpi;
2142 2261
2143 /* we just take the offset of the piece to head to figure 2262 /* we just take the offset of the piece to head to figure
2144 * distance instead of doing all that work above again 2263 * distance instead of doing all that work above again
2145 * since the distance fields we set above are positive in the 2264 * since the distance fields we set above are positive in the
2146 * same axis as is used for multipart objects, the simply arithmetic 2265 * same axis as is used for multipart objects, the simply arithmetic
2147 * below works. 2266 * below works.
2148 */ 2267 */
2149 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2268 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2269 {
2150 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2270 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2151 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2271 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2152 if (tmpi < best_distance) { 2272 if (tmpi < best_distance)
2273 {
2153 best_distance = tmpi; 2274 best_distance = tmpi;
2154 best = tmp; 2275 best = tmp;
2155 } 2276 }
2156 } 2277 }
2157 if (best != op1) { 2278 if (best != op1)
2279 {
2158 retval->distance_x += op1->x-best->x; 2280 retval->distance_x += op1->x - best->x;
2159 retval->distance_y += op1->y-best->y; 2281 retval->distance_y += op1->y - best->y;
2160 } 2282 }
2161 } 2283 }
2162 retval->part = best; 2284 retval->part = best;
2163 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2285 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2164 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2286 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2165 } 2287 }
2166} 2288}
2167 2289
2168/* this is basically the same as get_rangevector above, but instead of 2290/* this is basically the same as get_rangevector above, but instead of
2169 * the first parameter being an object, it instead is the map 2291 * the first parameter being an object, it instead is the map
2174 * be more consistant with the above function and also in case they are needed 2296 * be more consistant with the above function and also in case they are needed
2175 * for something in the future. Also, since no object is pasted, the best 2297 * for something in the future. Also, since no object is pasted, the best
2176 * field of the rv_vector is set to NULL. 2298 * field of the rv_vector is set to NULL.
2177 */ 2299 */
2178 2300
2301void
2179void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2302get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2303{
2180 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2304 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2305 {
2181 /* be conservative and fill in _some_ data */ 2306 /* be conservative and fill in _some_ data */
2182 retval->distance = 100000; 2307 retval->distance = 100000;
2183 retval->distance_x = 32767; 2308 retval->distance_x = 32767;
2184 retval->distance_y = 32767; 2309 retval->distance_y = 32767;
2185 retval->direction = 0; 2310 retval->direction = 0;
2186 retval->part = 0; 2311 retval->part = 0;
2187 } else { 2312 }
2313 else
2314 {
2188 retval->distance_x += op2->x-x; 2315 retval->distance_x += op2->x - x;
2189 retval->distance_y += op2->y-y; 2316 retval->distance_y += op2->y - y;
2190 2317
2191 retval->part = NULL; 2318 retval->part = NULL;
2192 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2319 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2193 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2320 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2194 } 2321 }
2195} 2322}
2196 2323
2197/* Returns true of op1 and op2 are effectively on the same map 2324/* Returns true of op1 and op2 are effectively on the same map
2198 * (as related to map tiling). Note that this looks for a path from 2325 * (as related to map tiling). Note that this looks for a path from
2200 * to op1, this will still return false. 2327 * to op1, this will still return false.
2201 * Note we only look one map out to keep the processing simple 2328 * Note we only look one map out to keep the processing simple
2202 * and efficient. This could probably be a macro. 2329 * and efficient. This could probably be a macro.
2203 * MSW 2001-08-05 2330 * MSW 2001-08-05
2204 */ 2331 */
2332int
2205int on_same_map(const object *op1, const object *op2) { 2333on_same_map (const object *op1, const object *op2)
2334{
2206 int dx, dy; 2335 int dx, dy;
2207 2336
2208 return adjacent_map(op1->map, op2->map, &dx, &dy); 2337 return adjacent_map (op1->map, op2->map, &dx, &dy);
2209} 2338}
2339
2340object *
2341maptile::insert (object *op, int x, int y, object *originator, int flags)
2342{
2343 if (!op->flag [FLAG_REMOVED])
2344 op->remove ();
2345
2346 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2347}
2348

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines