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Comparing deliantra/server/common/map.C (file contents):
Revision 1.40 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33 31
34/* 32/*
35 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 34 * return NULL if no match is found.
37 */ 35 */
38
39maptile * 36maptile *
40has_been_loaded (const char *name) 37has_been_loaded (const char *name)
41{ 38{
42 maptile *map;
43
44 if (!name || !*name) 39 if (!name || !*name)
45 return 0; 40 return 0;
46 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
47 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
48 break;
49 return (map); 44 return map;
45
46 return 0;
50} 47}
51 48
52/* 49/*
53 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
197 194
198void 195void
199dump_map (const maptile *m) 196dump_map (const maptile *m)
200{ 197{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203 200
204 if (m->msg != NULL) 201 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
206 203
207 if (m->maplore != NULL) 204 if (m->maplore != NULL)
221 */ 218 */
222 219
223void 220void
224dump_all_maps (void) 221dump_all_maps (void)
225{ 222{
226 maptile *m; 223 for_all_maps (m)
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m); 224 dump_map (m);
231 }
232} 225}
233 226
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
243 */ 236 */
244int 237int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 239{
247 sint16 newx, newy; 240 sint16 newx, newy;
248 int retval = 0; 241 int retval = 0;
249 maptile *mp; 242 maptile *mp;
250 243
251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
253 newx = x; 244 newx = x;
254 newy = y; 245 newy = y;
246
255 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
256 if (mp != oldmap) 252 if (mp != oldmap)
257 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 254
265 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
266 258
267 return retval; 259 return retval | mp->at (newx, newy).flags ();
268} 260}
269 261
270/* 262/*
271 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
295 } 287 }
296 288
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 290 * directly.
299 */ 291 */
300 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
301 293
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 295
304 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
328 */ 320 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 322 {
331 323
332 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 326 {
398 * 390 *
399 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
401 * against the move_block values. 393 * against the move_block values.
402 */ 394 */
403
404int 395int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 397{
407 archetype *tmp; 398 archetype *tmp;
408 int flag; 399 int flag;
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
417 408
418 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
420 } 411 }
421 412
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 414 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 416
426 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 420 return P_IS_ALIVE;
430 421
422 mapspace &ms = m1->at (sx, sy);
423
424
431 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 428 */
435 429
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 431 continue;
438 432
439 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
441 */ 435 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 437 return P_NO_PASS;
444
445 } 438 }
439
446 return 0; 440 return 0;
447} 441}
448 442
449/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
477 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
481 */ 475 */
482
483static void 476static void
484link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
485{ 478{
486 int x, y; 479 int x, y;
487 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
488 archetype *at; 481 archetype *at;
489 482
490 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
491 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
493 { 486 {
494 above = tmp->above; 487 above = tmp->above;
495 488
496 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
547 { 540 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 542 continue;
550 } 543 }
551 544
552
553 switch (i) 545 switch (i)
554 { 546 {
555 case LL_NORMAL: 547 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else 551 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 553
562 if (op->inv) 554 if (op->inv)
563 sum_weight (op); 555 sum_weight (op);
564 556
565 prev = op, last_more = op; 557 prev = op, last_more = op;
566 break; 558 break;
567 559
568 case LL_MORE: 560 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
571 break; 563 break;
572 } 564 }
573 565
574 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op); 567 remove_from_active_list (op);
576 568
582 { 574 {
583 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
584 { 576 {
585 unique = 0; 577 unique = 0;
586 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
588 { 580 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 582 unique = 1;
583
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
593 } 586 }
594 } 587 }
595 } 588 }
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
603 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
604 * in order to do map tiling properly. 597 * in order to do map tiling properly.
605 */ 598 */
606void 599void
607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
608{ 601{
609 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
610 object *op; 603 object *op;
611 604
612 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
615 { 608 {
616 unique = 0; 609 unique = 0;
610
617 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
618 { 612 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
620 unique = 1; 614 unique = 1;
621 615
622 if (op->type == PLAYER) 616 if (!op->can_map_save ())
623 {
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue;
626 }
627
628 if (op->head || op->owner)
629 continue; 617 continue;
630 618
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
632 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
634 save_object (fp, op, 3); 622 save_object (fp, op, 1);
635 623 }
636 } /* for this space */ 624 }
637 } /* for this j */
638} 625}
639 626
640maptile::maptile () 627maptile::maptile ()
641{ 628{
642 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
643 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
645 */ 633 */
646 MAP_WIDTH (this) = 16; 634 width = 16;
647 MAP_HEIGHT (this) = 16; 635 height = 16;
648 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
649 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
650 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
651 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
654 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
655} 664}
656 665
657/* 666/*
658 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
659 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
660 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
661 */ 670 */
662maptile * 671maptile *
663get_linked_map (void) 672get_linked_map (void)
664{ 673{
665 maptile *mp, *map = new maptile; 674 maptile *map = new maptile;
666 675 map->link ();
667 for (mp = first_map; mp && mp->next; mp = mp->next);
668
669 if (mp == NULL)
670 first_map = map;
671 else
672 mp->next = map;
673
674 return map; 676 return map;
675} 677}
676 678
677/* 679/*
678 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
689 * that is their poor assumption. 691 * that is their poor assumption.
690 */ 692 */
691 if (spaces) 693 if (spaces)
692 { 694 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces); 696 sfree (spaces, size ());
695 } 697 }
696 698
697 spaces = (MapSpace *) 699 spaces = salloc0<mapspace> (size ());
698 calloc (1, width * height * sizeof (MapSpace));
699
700 if (!spaces)
701 fatal (OUT_OF_MEMORY);
702} 700}
703 701
704/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
705 * in random map code and the editor. 703 * in random map code and the editor.
706 */ 704 */
729 char *shop_string, *p, *q, *next_semicolon, *next_colon; 727 char *shop_string, *p, *q, *next_semicolon, *next_colon;
730 shopitems *items = NULL; 728 shopitems *items = NULL;
731 int i = 0, number_of_entries = 0; 729 int i = 0, number_of_entries = 0;
732 const typedata *current_type; 730 const typedata *current_type;
733 731
734 shop_string = strdup_local (input_string); 732 shop_string = strdup (input_string);
735 p = shop_string; 733 p = shop_string;
736 /* first we'll count the entries, we'll need that for allocating the array shortly */ 734 /* first we'll count the entries, we'll need that for allocating the array shortly */
737 while (p) 735 while (p)
738 { 736 {
739 p = strchr (p, ';'); 737 p = strchr (p, ';');
740 number_of_entries++; 738 number_of_entries++;
741 if (p) 739 if (p)
742 p++; 740 p++;
743 } 741 }
742
744 p = shop_string; 743 p = shop_string;
745 strip_endline (p); 744 strip_endline (p);
746 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
747 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
748 { 747 {
749 if (!p) 748 if (!p)
750 { 749 {
751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
752 break; 751 break;
753 } 752 }
753
754 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
755 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
757 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
758 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
785 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
786 */ 786 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
788 } 788 }
789 } 789 }
790
790 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
791 if (next_semicolon) 792 if (next_semicolon)
792 p = ++next_semicolon; 793 p = ++next_semicolon;
793 else 794 else
794 p = NULL; 795 p = NULL;
795 } 796 }
797
796 free (shop_string); 798 free (shop_string);
797 return items; 799 return items;
798} 800}
799 801
800/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
809 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
810 { 812 {
811 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
812 { 814 {
813 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
814 {
815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
816 }
817 else 817 else
818 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
819 } 819 }
820 else 820 else
821 { 821 {
822 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
823 {
824 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
825 }
826 else 824 else
827 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
828 } 826 }
827
829 strcat (output_string, tmp); 828 strcat (output_string, tmp);
830 } 829 }
831} 830}
832 831
833/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
925 * with nothing between). There is no reason in those cases to 924 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data 925 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes 926 * when msgpos is zero, so copying it results in crashes
928 */ 927 */
929 if (msgpos != 0) 928 if (msgpos != 0)
930 m->msg = strdup_local (msgbuf); 929 m->msg = strdup (msgbuf);
931 } 930 }
932 else if (!strcmp (key, "maplore")) 931 else if (!strcmp (key, "maplore"))
933 { 932 {
934 while (fgets (buf, HUGE_BUF, fp) != NULL) 933 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 { 934 {
941 strcpy (maplorebuf + maplorepos, buf); 940 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf); 941 maplorepos += strlen (buf);
943 } 942 }
944 } 943 }
945 if (maplorepos != 0) 944 if (maplorepos != 0)
946 m->maplore = strdup_local (maplorebuf); 945 m->maplore = strdup (maplorebuf);
947 } 946 }
948 else if (!strcmp (key, "end")) 947 else if (!strcmp (key, "end"))
949 { 948 {
950 break; 949 break;
951 } 950 }
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 959 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 } 960 }
962 else if (!strcmp (key, "name")) 961 else if (!strcmp (key, "name"))
963 { 962 {
964 *end = 0; 963 *end = 0;
965 m->name = strdup_local (value); 964 m->name = strdup (value);
966 } 965 }
967 /* first strcmp value on these are old names supported 966 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are 967 * for compatibility reasons. The new values (second) are
969 * what really should be used. 968 * what really should be used.
970 */ 969 */
971 else if (!strcmp (key, "oid")) 970 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value)); 971 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach")) 972 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value; 973 m->attach = value;
978 }
979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 974 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
981 m->enter_x = atoi (value); 975 m->enter_x = atoi (value);
982 }
983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 976 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
985 m->enter_y = atoi (value); 977 m->enter_y = atoi (value);
986 }
987 else if (!strcmp (key, "x") || !strcmp (key, "width")) 978 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
989 m->width = atoi (value); 979 m->width = atoi (value);
990 }
991 else if (!strcmp (key, "y") || !strcmp (key, "height")) 980 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
993 m->height = atoi (value); 981 m->height = atoi (value);
994 }
995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 982 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
997 m->reset_timeout = atoi (value); 983 m->reset_timeout = atoi (value);
998 }
999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 984 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
1001 m->timeout = atoi (value); 985 m->timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 986 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 { 987 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1005 m->difficulty = atoi (value);
1006 }
1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 988 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
1009 m->darkness = atoi (value); 989 m->darkness = atoi (value);
1010 }
1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 990 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
1013 m->fixed_resettime = atoi (value); 991 m->fixed_resettime = atoi (value);
1014 }
1015 else if (!strcmp (key, "unique")) 992 else if (!strcmp (key, "unique"))
1016 {
1017 m->unique = atoi (value); 993 m->unique = atoi (value);
1018 }
1019 else if (!strcmp (key, "template")) 994 else if (!strcmp (key, "template"))
1020 {
1021 m->templatemap = atoi (value); 995 m->templatemap = atoi (value);
1022 }
1023 else if (!strcmp (key, "region")) 996 else if (!strcmp (key, "region"))
1024 {
1025 m->region = get_region_by_name (value); 997 m->region = get_region_by_name (value);
1026 }
1027 else if (!strcmp (key, "shopitems")) 998 else if (!strcmp (key, "shopitems"))
1028 { 999 {
1029 *end = 0; 1000 *end = 0;
1030 m->shopitems = parse_shop_string (value); 1001 m->shopitems = parse_shop_string (value);
1031 } 1002 }
1032 else if (!strcmp (key, "shopgreed")) 1003 else if (!strcmp (key, "shopgreed"))
1033 {
1034 m->shopgreed = atof (value); 1004 m->shopgreed = atof (value);
1035 }
1036 else if (!strcmp (key, "shopmin")) 1005 else if (!strcmp (key, "shopmin"))
1037 {
1038 m->shopmin = atol (value); 1006 m->shopmin = atol (value);
1039 }
1040 else if (!strcmp (key, "shopmax")) 1007 else if (!strcmp (key, "shopmax"))
1041 {
1042 m->shopmax = atol (value); 1008 m->shopmax = atol (value);
1043 }
1044 else if (!strcmp (key, "shoprace")) 1009 else if (!strcmp (key, "shoprace"))
1045 { 1010 {
1046 *end = 0; 1011 *end = 0;
1047 m->shoprace = strdup_local (value); 1012 m->shoprace = strdup (value);
1048 } 1013 }
1049 else if (!strcmp (key, "outdoor")) 1014 else if (!strcmp (key, "outdoor"))
1050 {
1051 m->outdoor = atoi (value); 1015 m->outdoor = atoi (value);
1052 }
1053 else if (!strcmp (key, "temp")) 1016 else if (!strcmp (key, "temp"))
1054 {
1055 m->temp = atoi (value); 1017 m->temp = atoi (value);
1056 }
1057 else if (!strcmp (key, "pressure")) 1018 else if (!strcmp (key, "pressure"))
1058 {
1059 m->pressure = atoi (value); 1019 m->pressure = atoi (value);
1060 }
1061 else if (!strcmp (key, "humid")) 1020 else if (!strcmp (key, "humid"))
1062 {
1063 m->humid = atoi (value); 1021 m->humid = atoi (value);
1064 }
1065 else if (!strcmp (key, "windspeed")) 1022 else if (!strcmp (key, "windspeed"))
1066 {
1067 m->windspeed = atoi (value); 1023 m->windspeed = atoi (value);
1068 }
1069 else if (!strcmp (key, "winddir")) 1024 else if (!strcmp (key, "winddir"))
1070 {
1071 m->winddir = atoi (value); 1025 m->winddir = atoi (value);
1072 }
1073 else if (!strcmp (key, "sky")) 1026 else if (!strcmp (key, "sky"))
1074 {
1075 m->sky = atoi (value); 1027 m->sky = atoi (value);
1076 }
1077 else if (!strcmp (key, "nosmooth")) 1028 else if (!strcmp (key, "nosmooth"))
1078 {
1079 m->nosmooth = atoi (value); 1029 m->nosmooth = atoi (value);
1080 }
1081 else if (!strncmp (key, "tile_path_", 10)) 1030 else if (!strncmp (key, "tile_path_", 10))
1082 { 1031 {
1083 int tile = atoi (key + 10); 1032 int tile = atoi (key + 10);
1084 1033
1085 if (tile < 1 || tile > 4) 1034 if (tile < 1 || tile > 4)
1118 } 1067 }
1119 1068
1120 if (editor) 1069 if (editor)
1121 { 1070 {
1122 /* Use the value as in the file. */ 1071 /* Use the value as in the file. */
1123 m->tile_path[tile - 1] = strdup_local (value); 1072 m->tile_path[tile - 1] = strdup (value);
1124 } 1073 }
1125 else if (path != NULL) 1074 else if (path != NULL)
1126 { 1075 {
1127 /* Use the normalized value. */ 1076 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path); 1077 m->tile_path[tile - 1] = strdup (path);
1129 } 1078 }
1130 } /* end if tile direction (in)valid */ 1079 } /* end if tile direction (in)valid */
1131 } 1080 }
1132 else 1081 else
1133 {
1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1082 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1135 }
1136 } 1083 }
1084
1137 if (!key || strcmp (key, "end")) 1085 if (!key || strcmp (key, "end"))
1138 { 1086 {
1139 LOG (llevError, "Got premature eof on map header!\n"); 1087 LOG (llevError, "Got premature eof on map header!\n");
1140 return 1; 1088 return 1;
1141 } 1089 }
1090
1142 return 0; 1091 return 0;
1143} 1092}
1144 1093
1145/* 1094/*
1146 * Opens the file "filename" and reads information about the map 1095 * Opens the file "filename" and reads information about the map
1151 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1152 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1153 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1154 * managed map list. 1103 * managed map list.
1155 */ 1104 */
1156
1157maptile * 1105maptile *
1158load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1159{ 1107{
1160 maptile *m; 1108 maptile *m;
1161 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1179 strcpy (m->path, filename); 1127 strcpy (m->path, filename);
1180 if (load_map_header (thawer, m)) 1128 if (load_map_header (thawer, m))
1181 { 1129 {
1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1183 delete_map (m); 1131 delete_map (m);
1184 return NULL; 1132 return 0;
1185 } 1133 }
1186 1134
1187 m->allocate (); 1135 m->allocate ();
1188 1136
1189 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1191 1139
1192 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1193 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1194 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1195 set_map_reset_time (m); 1143 set_map_reset_time (m);
1196 m->instantiate (); 1144 m->instantiate ();
1197 return (m); 1145 return (m);
1198} 1146}
1199 1147
1200/* 1148/*
1201 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1202 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1203 * option if we can't find the original map) 1151 * option if we can't find the original map)
1204 */ 1152 */
1205
1206static maptile * 1153static maptile *
1207load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1208{ 1155{
1209 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1210 1157
1254/* 1201/*
1255 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1256 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1257 * option if we can't find the original map) 1204 * option if we can't find the original map)
1258 */ 1205 */
1259
1260maptile * 1206maptile *
1261load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1262{ 1208{
1263 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1264 1210
1272 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1273 { 1219 {
1274 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1275 delete_map (m); 1221 delete_map (m);
1276 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1277 return NULL; 1223 return 0;
1278 } 1224 }
1279 /*m->allocate ();*/ 1225 /*m->allocate ();*/
1280 1226
1281 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1282 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1294delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1295{ 1241{
1296 int i, j, unique; 1242 int i, j, unique;
1297 object *op, *next; 1243 object *op, *next;
1298 1244
1299 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1300 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1301 { 1247 {
1302 unique = 0; 1248 unique = 0;
1303 1249
1304 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1305 { 1251 {
1306 next = op->above; 1252 next = op->above;
1307 1253
1308 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1309 unique = 1; 1255 unique = 1;
1310 1256
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 { 1258 {
1313 clean_object (op); 1259 op->destroy_inv (false);
1314
1315 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1316 remove_button_link (op);
1317
1318 op->destroy (); 1260 op->destroy ();
1319 } 1261 }
1320 } 1262 }
1321 } 1263 }
1322} 1264}
1323 1265
1324
1325/* 1266/*
1326 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1327 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1328 */ 1269 */
1329static void 1270static void
1348 return; 1289 return;
1349 1290
1350 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1351 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1352 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1353 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1354 1296
1355 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1356} 1298}
1357
1358 1299
1359/* 1300/*
1360 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1361 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1362 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1363 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1364 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1365 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1366 */ 1307 */
1367
1368int 1308int
1369new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1370{ 1310{
1371 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1372 int i; 1312 int i;
1392 make_path_to_file (filename); 1332 make_path_to_file (filename);
1393 } 1333 }
1394 else 1334 else
1395 { 1335 {
1396 if (!m->tmpname) 1336 if (!m->tmpname)
1397 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1398 1338
1399 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1400 } 1340 }
1401 1341
1402 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1504 freezer.save (filename); 1444 freezer.save (filename);
1505 1445
1506 return 0; 1446 return 0;
1507} 1447}
1508 1448
1509
1510/*
1511 * Remove and free all objects in the inventory of the given object.
1512 * object.c ?
1513 */
1514
1515void
1516clean_object (object *op)
1517{
1518 object *tmp, *next;
1519
1520 for (tmp = op->inv; tmp; tmp = next)
1521 {
1522 next = tmp->below;
1523
1524 clean_object (tmp);
1525 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1526 remove_button_link (tmp);
1527
1528 tmp->destroy ();
1529 }
1530}
1531
1532/* 1449/*
1533 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1534 */ 1451 */
1535
1536void 1452void
1537free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1538{ 1454{
1539 int i, j; 1455 if (!m->spaces)
1540 object *op; 1456 return;
1541 1457
1542 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1543 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1544 { 1460 {
1545 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1546 1462
1547 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bot)
1548 { 1464 {
1549 if (op == previous_obj)
1550 {
1551 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1552 break;
1553 }
1554
1555 previous_obj = op;
1556
1557 if (op->head != NULL) 1465 if (op->head)
1558 op = op->head; 1466 op = op->head;
1559 1467
1560 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1561 * free objects in op's inventory. So let it do the job.
1562 */
1563 if (m->in_memory == MAP_IN_MEMORY)
1564 clean_object (op);
1565
1566 op->destroy (); 1469 op->destroy ();
1567 } 1470 }
1568 } 1471 }
1569} 1472}
1570 1473
1571/* 1474/*
1572 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1573 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1574 */ 1477 */
1575
1576void 1478void
1577free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1578{ 1480{
1579 int i; 1481 if (!m->in_memory) //TODO: makes no sense to me?
1580
1581 if (!m->in_memory)
1582 {
1583 LOG (llevError, "Trying to free freed map.\n");
1584 return; 1482 return;
1585 } 1483
1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487
1586 if (flag && m->spaces) 1488 if (flag && m->spaces)
1587 free_all_objects (m); 1489 free_all_objects (m);
1588 if (m->name) 1490
1589 FREE_AND_CLEAR (m->name); 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1590 if (m->spaces) 1492
1591 FREE_AND_CLEAR (m->spaces); 1493 free (m->name), m->name = 0;
1592 if (m->msg) 1494 free (m->msg), m->msg = 0;
1593 FREE_AND_CLEAR (m->msg); 1495 free (m->maplore), m->maplore = 0;
1594 if (m->maplore) 1496 free (m->shoprace), m->shoprace = 0;
1595 FREE_AND_CLEAR (m->maplore); 1497 delete [] m->shopitems, m->shopitems = 0;
1596 if (m->shopitems) 1498
1597 delete[]m->shopitems;
1598 m->shopitems = 0;
1599 if (m->shoprace)
1600 FREE_AND_CLEAR (m->shoprace);
1601 if (m->buttons) 1499 if (m->buttons)
1602 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1603 m->buttons = NULL; 1501
1604 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1605 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1606 if (m->tile_path[i]) 1504
1607 FREE_AND_CLEAR (m->tile_path[i]);
1608 m->tile_map[i] = NULL;
1609 }
1610 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1611} 1506}
1612 1507
1613/* 1508maptile::~maptile ()
1614 * function: vanish maptile 1509{
1615 * m : pointer to maptile, if NULL no action 1510 assert (destroyed ());
1616 * this deletes all the data on the map (freeing pointers) 1511}
1617 * and then removes this map from the global linked list of maps. 1512
1513void
1514maptile::do_destroy ()
1515{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those.
1618 */ 1527 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this)
1532 m->tile_map[i] = 0;
1533}
1619 1534
1535//TODO: must go
1620void 1536void
1621delete_map (maptile *m) 1537delete_map (maptile *m)
1622{ 1538{
1623 maptile *tmp, *last;
1624 int i;
1625
1626 if (!m) 1539 if (m)
1627 return; 1540 m->destroy ();
1628
1629 m->clear ();
1630
1631 if (m->in_memory == MAP_IN_MEMORY)
1632 {
1633 /* change to MAP_SAVING, even though we are not,
1634 * so that remove_ob doesn't do as much work.
1635 */
1636 m->in_memory = MAP_SAVING;
1637 free_map (m, 1);
1638 }
1639 /* move this out of free_map, since tmpname can still be needed if
1640 * the map is swapped out.
1641 */
1642 if (m->tmpname)
1643 {
1644 free (m->tmpname);
1645 m->tmpname = NULL;
1646 }
1647 last = NULL;
1648 /* We need to look through all the maps and see if any maps
1649 * are pointing at this one for tiling information. Since
1650 * tiling can be assymetric, we just can not look to see which
1651 * maps this map tiles with and clears those.
1652 */
1653 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1654 {
1655 if (tmp->next == m)
1656 last = tmp;
1657
1658 /* This should hopefully get unrolled on a decent compiler */
1659 for (i = 0; i < 4; i++)
1660 if (tmp->tile_map[i] == m)
1661 tmp->tile_map[i] = NULL;
1662 }
1663
1664 /* If last is null, then this should be the first map in the list */
1665 if (!last)
1666 {
1667 if (m == first_map)
1668 first_map = m->next;
1669 else
1670 /* m->path is a static char, so should hopefully still have
1671 * some useful data in it.
1672 */
1673 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1674 }
1675 else
1676 last->next = m->next;
1677
1678 delete m;
1679} 1541}
1680
1681
1682 1542
1683/* 1543/*
1684 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1685 * name is path name of the map. 1545 * name is path name of the map.
1686 * flags meaning: 1546 * flags meaning:
1689 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1690 * dont do any more name translation on it. 1550 * dont do any more name translation on it.
1691 * 1551 *
1692 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1693 */ 1553 */
1694
1695maptile * 1554maptile *
1696ready_map_name (const char *name, int flags) 1555ready_map_name (const char *name, int flags)
1697{ 1556{
1698 maptile *m;
1699
1700 if (!name) 1557 if (!name)
1701 return (NULL); 1558 return 0;
1702 1559
1703 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1704 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1705 1562
1706 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1707 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1708 {
1709 return m; 1565 return m;
1710 }
1711 1566
1712 /* unique maps always get loaded from their original location, and never 1567 /* unique maps always get loaded from their original location, and never
1713 * a temp location. Likewise, if map_flush is set, or we have never loaded 1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1714 * this map, load it now. I removed the reset checking from here - 1569 * this map, load it now. I removed the reset checking from here -
1715 * it seems the probability of a player trying to enter a map that should 1570 * it seems the probability of a player trying to enter a map that should
1717 * a bit cleaner (and players probably shouldn't rely on exact timing for 1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1718 * resets in any case - if they really care, they should use the 'maps command. 1573 * resets in any case - if they really care, they should use the 'maps command.
1719 */ 1574 */
1720 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1721 { 1576 {
1722
1723 /* first visit or time to reset */ 1577 /* first visit or time to reset */
1724 if (m) 1578 if (m)
1725 { 1579 {
1726 clean_tmp_map (m); /* Doesn't make much difference */ 1580 clean_tmp_map (m); /* Doesn't make much difference */
1727 delete_map (m); 1581 delete_map (m);
1731 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1732 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1733 else 1587 else
1734 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1735 1589
1736 //eval_pv ("$x = Event::time", 1);//D
1737 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1738 return (NULL); 1591 return (NULL);
1739 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1740 1592
1741 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1742 1594
1743 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1744 * if from the editor, likewise. 1596 * if from the editor, likewise.
1814 int x, y, i; 1666 int x, y, i;
1815 long monster_cnt = 0; 1667 long monster_cnt = 0;
1816 double avgexp = 0; 1668 double avgexp = 0;
1817 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1818 1670
1819 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1820 { 1672 {
1821 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1822 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1823 } 1675 }
1824 1676
1825 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1826 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1827 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1828 { 1680 {
1829 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1830 { 1682 {
1831 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1832 monster_cnt++; 1684 monster_cnt++;
1880 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1881 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1882 delete_map (first_map); 1734 delete_map (first_map);
1883 real_maps++; 1735 real_maps++;
1884 } 1736 }
1737
1885 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1886} 1739}
1887 1740
1888/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1889 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1925 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1926 update_all_map_los (m); 1779 update_all_map_los (m);
1927 return 1; 1780 return 1;
1928} 1781}
1929 1782
1930
1931/* 1783/*
1932 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1933 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1934 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1935 * through, etc) 1787 * through, etc)
1936 */ 1788 */
1937void 1789void
1938update_position (maptile *m, int x, int y) 1790mapspace::update_ ()
1939{ 1791{
1940 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1941 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1942 New_Face *top, *floor, *middle; 1794 New_Face *top, *floor, *middle;
1943 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1944 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1945 1797
1946 oldflags = GET_MAP_FLAGS (m, x, y);
1947 if (!(oldflags & P_NEED_UPDATE))
1948 {
1949 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1950 return;
1951 }
1952
1953 middle = blank_face; 1798 middle = blank_face;
1954 top = blank_face; 1799 top = blank_face;
1955 floor = blank_face; 1800 floor = blank_face;
1956 1801
1957 middle_obj = NULL; 1802 middle_obj = 0;
1958 top_obj = NULL; 1803 top_obj = 0;
1959 floor_obj = NULL; 1804 floor_obj = 0;
1960 1805
1961 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1962 { 1807 {
1963
1964 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1965 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1966 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1967 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1968 */ 1812 */
1969 if (tmp->glow_radius > light) 1813 if (tmp->glow_radius > light)
1970 light = tmp->glow_radius; 1814 light = tmp->glow_radius;
1971 1815
1972 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
2010 { 1854 {
2011 middle = tmp->face; 1855 middle = tmp->face;
2012 middle_obj = tmp; 1856 middle_obj = tmp;
2013 } 1857 }
2014 } 1858 }
1859
2015 if (tmp == tmp->above) 1860 if (tmp == tmp->above)
2016 { 1861 {
2017 LOG (llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
2018 exit (-1); 1863 exit (-1);
2019 } 1864 }
2020 1865
2021 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
2022 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
2023 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
2024 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
2025 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
2026 1871
2027 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2028 flags |= P_IS_ALIVE;
2029 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2030 flags |= P_NO_MAGIC;
2031 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2032 flags |= P_NO_CLERIC;
2033 if (tmp->type == SAFE_GROUND)
2034 flags |= P_SAFE;
2035
2036 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2037 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2038 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
2039 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2040 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2041 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2042 * if they don't match, logic is broken someplace.
2043 */
2044 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2045 { 1878 }
2046 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1879
2047 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1880 this->light = light;
2048 } 1881 this->flags_ = flags;
2049 SET_MAP_FLAGS (m, x, y, flags); 1882 this->move_block = move_block & ~move_allow;
2050 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1883 this->move_on = move_on;
2051 SET_MAP_MOVE_ON (m, x, y, move_on); 1884 this->move_off = move_off;
2052 SET_MAP_MOVE_OFF (m, x, y, move_off); 1885 this->move_slow = move_slow;
2053 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2054 1886
2055 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
2056 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
2057 * this point. 1889 * this point.
2058 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
2112 break; 1944 break;
2113 } 1945 }
2114 } 1946 }
2115 } 1947 }
2116 } 1948 }
1949
2117 if (middle == floor) 1950 if (middle == floor)
2118 middle = blank_face; 1951 middle = blank_face;
1952
2119 if (top == middle) 1953 if (top == middle)
2120 middle = blank_face; 1954 middle = blank_face;
2121 SET_MAP_FACE (m, x, y, top, 0);
2122 if (top != blank_face)
2123 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2124 else
2125 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2126 SET_MAP_FACE (m, x, y, middle, 1);
2127 if (middle != blank_face)
2128 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2129 else
2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2131 SET_MAP_FACE (m, x, y, floor, 2);
2132 if (floor != blank_face)
2133 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2134 else
2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2136 SET_MAP_LIGHT (m, x, y, light);
2137}
2138 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
2139 1960
2140void 1961void
2141set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
2142{ 1963{
2143 int timeout; 1964 int timeout;
2144 1965
2145 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
2146 if (timeout <= 0) 1967 if (timeout <= 0)
2147 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
2148 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
2149 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
2150 MAP_WHEN_RESET (map) = seconds () + timeout; 1971 map->reset_time = time (0) + timeout;
2151} 1972}
2152 1973
2153/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2154 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2155 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2183 * 2004 *
2184 */ 2005 */
2185int 2006int
2186out_of_map (maptile *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
2187{ 2008{
2188
2189 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
2190 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
2191 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
2192 */ 2012 */
2193 if (!m) 2013 if (!m)
2195 2015
2196 if (x < 0) 2016 if (x < 0)
2197 { 2017 {
2198 if (!m->tile_path[3]) 2018 if (!m->tile_path[3])
2199 return 1; 2019 return 1;
2020
2200 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2201 {
2202 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2203 } 2023
2204 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2205 } 2025 }
2206 if (x >= MAP_WIDTH (m)) 2026
2027 if (x >= m->width)
2207 { 2028 {
2208 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2209 return 1; 2030 return 1;
2031
2210 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2211 {
2212 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2213 } 2034
2214 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2215 } 2036 }
2037
2216 if (y < 0) 2038 if (y < 0)
2217 { 2039 {
2218 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2219 return 1; 2041 return 1;
2042
2220 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2221 {
2222 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2223 } 2045
2224 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2225 } 2047 }
2226 if (y >= MAP_HEIGHT (m)) 2048
2049 if (y >= m->height)
2227 { 2050 {
2228 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2229 return 1; 2052 return 1;
2053
2230 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2231 {
2232 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2233 } 2056
2234 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2235 } 2058 }
2236 2059
2237 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2238 * map. 2061 * map.
2239 */ 2062 */
2253{ 2076{
2254 2077
2255 if (*x < 0) 2078 if (*x < 0)
2256 { 2079 {
2257 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2258 return NULL; 2081 return 0;
2259 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2260 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2261 2084
2262 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2263 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2264 } 2087 }
2265 if (*x >= MAP_WIDTH (m)) 2088
2089 if (*x >= m->width)
2266 { 2090 {
2267 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2268 return NULL; 2092 return 0;
2093
2269 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2270 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2271 2096
2272 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2273 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2274 } 2099 }
2100
2275 if (*y < 0) 2101 if (*y < 0)
2276 { 2102 {
2277 if (!m->tile_path[0]) 2103 if (!m->tile_path[0])
2278 return NULL; 2104 return 0;
2105
2279 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2280 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2281 2108
2282 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2283 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2284 } 2111 }
2285 if (*y >= MAP_HEIGHT (m)) 2112
2113 if (*y >= m->height)
2286 { 2114 {
2287 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2288 return NULL; 2116 return 0;
2117
2289 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2290 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2291 2120
2292 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2293 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2294 } 2123 }
2295 2124
2296 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2297 * map. 2126 * map.
2317 2146
2318 } 2147 }
2319 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2320 { /* up */ 2149 { /* up */
2321 *dx = 0; 2150 *dx = 0;
2322 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2323 } 2152 }
2324 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2325 { /* right */ 2154 { /* right */
2326 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2327 *dy = 0; 2156 *dy = 0;
2328 } 2157 }
2329 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2330 { /* down */ 2159 { /* down */
2331 *dx = 0; 2160 *dx = 0;
2332 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2333 } 2162 }
2334 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2335 { /* left */ 2164 { /* left */
2336 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2337 *dy = 0; 2166 *dy = 0;
2338 2167
2339 } 2168 }
2340 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2341 { /* up right */ 2170 { /* up right */
2342 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2343 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2344 } 2173 }
2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2346 { /* up left */ 2175 { /* up left */
2347 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2348 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2349 } 2178 }
2350 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2351 { /* right up */ 2180 { /* right up */
2352 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2353 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2354 } 2183 }
2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2356 { /* right down */ 2185 { /* right down */
2357 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2358 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2359 } 2188 }
2360 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2361 { /* down right */ 2190 { /* down right */
2362 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2363 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2364 } 2193 }
2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2366 { /* down left */ 2195 { /* down left */
2367 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2368 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2369 } 2198 }
2370 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2371 { /* left up */ 2200 { /* left up */
2372 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2373 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2374 } 2203 }
2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2376 { /* left down */ 2205 { /* left down */
2377 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2378 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2379 2208
2380 } 2209 }
2381 else 2210 else
2382 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2383 return 0; 2212 return 0;
2508{ 2337{
2509 int dx, dy; 2338 int dx, dy;
2510 2339
2511 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2512} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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