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Comparing deliantra/server/common/map.C (file contents):
Revision 1.44 by root, Mon Dec 18 04:07:30 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
32 31
33/* 32/*
34 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found. 34 * return NULL if no match is found.
36 */ 35 */
37
38maptile * 36maptile *
39has_been_loaded (const char *name) 37has_been_loaded (const char *name)
40{ 38{
41 maptile *map;
42
43 if (!name || !*name) 39 if (!name || !*name)
44 return 0; 40 return 0;
45 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
46 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
47 break;
48 return (map); 44 return map;
45
46 return 0;
49} 47}
50 48
51/* 49/*
52 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
196 194
197void 195void
198dump_map (const maptile *m) 196dump_map (const maptile *m)
199{ 197{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
202 200
203 if (m->msg != NULL) 201 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
205 203
206 if (m->maplore != NULL) 204 if (m->maplore != NULL)
220 */ 218 */
221 219
222void 220void
223dump_all_maps (void) 221dump_all_maps (void)
224{ 222{
225 maptile *m; 223 for_all_maps (m)
226
227 for (m = first_map; m != NULL; m = m->next)
228 {
229 dump_map (m); 224 dump_map (m);
230 }
231} 225}
232 226
233/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
234 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
235 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
239 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
240 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
241 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
242 */ 236 */
243int 237int
244get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
245{ 239{
246 sint16 newx, newy; 240 sint16 newx, newy;
247 int retval = 0; 241 int retval = 0;
248 maptile *mp; 242 maptile *mp;
249 243
250 if (out_of_map (oldmap, x, y))
251 return P_OUT_OF_MAP;
252 newx = x; 244 newx = x;
253 newy = y; 245 newy = y;
246
254 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
255 if (mp != oldmap) 252 if (mp != oldmap)
256 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
257 if (newmap)
258 *newmap = mp;
259 if (nx)
260 *nx = newx;
261 if (ny)
262 *ny = newy;
263 254
264 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
265 258
266 return retval; 259 return retval | mp->at (newx, newy).flags ();
267} 260}
268 261
269/* 262/*
270 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
294 } 287 }
295 288
296 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
297 * directly. 290 * directly.
298 */ 291 */
299 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
300 293
301 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
302 295
303 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
304 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
323 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
324 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
325 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
326 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
327 */ 320 */
328 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
329 { 322 {
330 323
331 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
332 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
333 { 326 {
397 * 390 *
398 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
399 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
400 * against the move_block values. 393 * against the move_block values.
401 */ 394 */
402
403int 395int
404ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
405{ 397{
406 archetype *tmp; 398 archetype *tmp;
407 int flag; 399 int flag;
413 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
414 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
415 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
416 408
417 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
418 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
419 } 411 }
420 412
421 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
422 { 414 {
423 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
424 416
425 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
426 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
427 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
428 return P_IS_ALIVE; 420 return P_IS_ALIVE;
429 421
422 mapspace &ms = m1->at (sx, sy);
423
424
430 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
431 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
433 */ 428 */
434 429
435 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
436 continue; 431 continue;
437 432
438 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
439 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
440 */ 435 */
441 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
442 return AB_NO_PASS; 437 return P_NO_PASS;
443
444 } 438 }
439
445 return 0; 440 return 0;
446} 441}
447 442
448/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
449 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
476 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
477 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
478 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
479 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
480 */ 475 */
481
482static void 476static void
483link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
484{ 478{
485 int x, y; 479 int x, y;
486 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
487 archetype *at; 481 archetype *at;
488 482
489 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
490 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
491 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
492 { 486 {
493 above = tmp->above; 487 above = tmp->above;
494 488
495 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
496 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
546 { 540 {
547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
548 continue; 542 continue;
549 } 543 }
550 544
551
552 switch (i) 545 switch (i)
553 { 546 {
554 case LL_NORMAL: 547 case LL_NORMAL:
555 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
556 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
581 { 574 {
582 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
583 { 576 {
584 unique = 0; 577 unique = 0;
585 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
586 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
587 { 580 {
588 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
589 unique = 1; 582 unique = 1;
590 583
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
603 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
604 * in order to do map tiling properly. 597 * in order to do map tiling properly.
605 */ 598 */
606void 599void
607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
608{ 601{
609 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
610 object *op; 603 object *op;
611 604
612 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
615 { 608 {
616 unique = 0; 609 unique = 0;
610
617 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
618 { 612 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
620 unique = 1; 614 unique = 1;
621 615
622 if (op->type == PLAYER) 616 if (!op->can_map_save ())
623 {
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue;
626 }
627
628 if (op->head || op->owner)
629 continue; 617 continue;
630 618
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
632 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
634 save_object (fp, op, 3); 622 save_object (fp, op, 1);
635 623 }
636 } /* for this space */ 624 }
637 } /* for this j */
638} 625}
639 626
640maptile::maptile () 627maptile::maptile ()
641{ 628{
642 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
643 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
645 */ 633 */
646 MAP_WIDTH (this) = 16; 634 width = 16;
647 MAP_HEIGHT (this) = 16; 635 height = 16;
648 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
649 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
650 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
651 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
654 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
655} 664}
656 665
657/* 666/*
658 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
659 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
660 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
661 */ 670 */
662maptile * 671maptile *
663get_linked_map (void) 672get_linked_map (void)
664{ 673{
665 maptile *mp, *map = new maptile; 674 maptile *map = new maptile;
666 675 map->link ();
667 for (mp = first_map; mp && mp->next; mp = mp->next);
668
669 if (mp == NULL)
670 first_map = map;
671 else
672 mp->next = map;
673
674 return map; 676 return map;
675} 677}
676 678
677/* 679/*
678 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
689 * that is their poor assumption. 691 * that is their poor assumption.
690 */ 692 */
691 if (spaces) 693 if (spaces)
692 { 694 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces); 696 sfree (spaces, size ());
695 } 697 }
696 698
697 spaces = (MapSpace *) 699 spaces = salloc0<mapspace> (size ());
698 calloc (1, width * height * sizeof (MapSpace));
699
700 if (!spaces)
701 fatal (OUT_OF_MEMORY);
702} 700}
703 701
704/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
705 * in random map code and the editor. 703 * in random map code and the editor.
706 */ 704 */
739 p = strchr (p, ';'); 737 p = strchr (p, ';');
740 number_of_entries++; 738 number_of_entries++;
741 if (p) 739 if (p)
742 p++; 740 p++;
743 } 741 }
742
744 p = shop_string; 743 p = shop_string;
745 strip_endline (p); 744 strip_endline (p);
746 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
747 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
748 { 747 {
749 if (!p) 748 if (!p)
750 { 749 {
751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
752 break; 751 break;
753 } 752 }
753
754 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
755 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
757 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
758 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
785 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
786 */ 786 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
788 } 788 }
789 } 789 }
790
790 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
791 if (next_semicolon) 792 if (next_semicolon)
792 p = ++next_semicolon; 793 p = ++next_semicolon;
793 else 794 else
794 p = NULL; 795 p = NULL;
795 } 796 }
797
796 free (shop_string); 798 free (shop_string);
797 return items; 799 return items;
798} 800}
799 801
800/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
809 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
810 { 812 {
811 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
812 { 814 {
813 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
814 {
815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
816 }
817 else 817 else
818 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
819 } 819 }
820 else 820 else
821 { 821 {
822 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
823 {
824 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
825 }
826 else 824 else
827 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
828 } 826 }
827
829 strcat (output_string, tmp); 828 strcat (output_string, tmp);
830 } 829 }
831} 830}
832 831
833/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
1101 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1102 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1103 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1104 * managed map list. 1103 * managed map list.
1105 */ 1104 */
1106
1107maptile * 1105maptile *
1108load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1109{ 1107{
1110 maptile *m; 1108 maptile *m;
1111 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1129 strcpy (m->path, filename); 1127 strcpy (m->path, filename);
1130 if (load_map_header (thawer, m)) 1128 if (load_map_header (thawer, m))
1131 { 1129 {
1132 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1133 delete_map (m); 1131 delete_map (m);
1134 return NULL; 1132 return 0;
1135 } 1133 }
1136 1134
1137 m->allocate (); 1135 m->allocate ();
1138 1136
1139 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1140 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1141 1139
1142 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1143 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1144 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1145 set_map_reset_time (m); 1143 set_map_reset_time (m);
1146 m->instantiate (); 1144 m->instantiate ();
1147 return (m); 1145 return (m);
1148} 1146}
1149 1147
1150/* 1148/*
1151 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1152 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1153 * option if we can't find the original map) 1151 * option if we can't find the original map)
1154 */ 1152 */
1155
1156static maptile * 1153static maptile *
1157load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1158{ 1155{
1159 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1160 1157
1204/* 1201/*
1205 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map) 1204 * option if we can't find the original map)
1208 */ 1205 */
1209
1210maptile * 1206maptile *
1211load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1212{ 1208{
1213 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1214 1210
1222 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1223 { 1219 {
1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1225 delete_map (m); 1221 delete_map (m);
1226 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1227 return NULL; 1223 return 0;
1228 } 1224 }
1229 /*m->allocate ();*/ 1225 /*m->allocate ();*/
1230 1226
1231 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1232 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1244delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1245{ 1241{
1246 int i, j, unique; 1242 int i, j, unique;
1247 object *op, *next; 1243 object *op, *next;
1248 1244
1249 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1250 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1251 { 1247 {
1252 unique = 0; 1248 unique = 0;
1253 1249
1254 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1255 { 1251 {
1256 next = op->above; 1252 next = op->above;
1257 1253
1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1259 unique = 1; 1255 unique = 1;
1260 1256
1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1262 { 1258 {
1263 clean_object (op); 1259 op->destroy_inv (false);
1264
1265 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1266 remove_button_link (op);
1267
1268 op->destroy (); 1260 op->destroy ();
1269 } 1261 }
1270 } 1262 }
1271 } 1263 }
1272} 1264}
1273 1265
1274
1275/* 1266/*
1276 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1277 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1278 */ 1269 */
1279static void 1270static void
1298 return; 1289 return;
1299 1290
1300 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1301 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1302 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1303 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1304 1296
1305 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1306} 1298}
1307
1308 1299
1309/* 1300/*
1310 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1311 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1312 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1313 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1314 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1315 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1316 */ 1307 */
1317
1318int 1308int
1319new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1320{ 1310{
1321 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1322 int i; 1312 int i;
1454 freezer.save (filename); 1444 freezer.save (filename);
1455 1445
1456 return 0; 1446 return 0;
1457} 1447}
1458 1448
1459
1460/*
1461 * Remove and free all objects in the inventory of the given object.
1462 * object.c ?
1463 */
1464
1465void
1466clean_object (object *op)
1467{
1468 object *tmp, *next;
1469
1470 for (tmp = op->inv; tmp; tmp = next)
1471 {
1472 next = tmp->below;
1473
1474 clean_object (tmp);
1475 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1476 remove_button_link (tmp);
1477
1478 tmp->destroy ();
1479 }
1480}
1481
1482/* 1449/*
1483 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1484 */ 1451 */
1485
1486void 1452void
1487free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1488{ 1454{
1489 int i, j; 1455 if (!m->spaces)
1490 object *op; 1456 return;
1491 1457
1492 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1493 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1494 { 1460 {
1495 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1496 1462
1497 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bot)
1498 { 1464 {
1499 if (op == previous_obj)
1500 {
1501 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1502 break;
1503 }
1504
1505 previous_obj = op;
1506
1507 if (op->head != NULL) 1465 if (op->head)
1508 op = op->head; 1466 op = op->head;
1509 1467
1510 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1511 * free objects in op's inventory. So let it do the job.
1512 */
1513 if (m->in_memory == MAP_IN_MEMORY)
1514 clean_object (op);
1515
1516 op->destroy (); 1469 op->destroy ();
1517 } 1470 }
1518 } 1471 }
1519} 1472}
1520 1473
1521/* 1474/*
1522 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1523 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1524 */ 1477 */
1525
1526void 1478void
1527free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1528{ 1480{
1529 int i; 1481 if (!m->in_memory) //TODO: makes no sense to me?
1530
1531 if (!m->in_memory)
1532 {
1533 LOG (llevError, "Trying to free freed map.\n");
1534 return; 1482 return;
1535 } 1483
1484 m->in_memory = MAP_SAVING;
1536 1485
1537 // TODO: use new/delete 1486 // TODO: use new/delete
1538#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1539 1487
1540 if (flag && m->spaces) 1488 if (flag && m->spaces)
1541 free_all_objects (m); 1489 free_all_objects (m);
1542 if (m->name)
1543 FREE_AND_CLEAR (m->name);
1544 if (m->spaces)
1545 FREE_AND_CLEAR (m->spaces);
1546 if (m->msg)
1547 FREE_AND_CLEAR (m->msg);
1548 if (m->maplore)
1549 FREE_AND_CLEAR (m->maplore);
1550 1490
1551 delete [] m->shopitems; 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1552 m->shopitems = 0;
1553 1492
1554 if (m->shoprace) 1493 free (m->name), m->name = 0;
1555 FREE_AND_CLEAR (m->shoprace); 1494 free (m->msg), m->msg = 0;
1495 free (m->maplore), m->maplore = 0;
1496 free (m->shoprace), m->shoprace = 0;
1497 delete [] m->shopitems, m->shopitems = 0;
1556 1498
1557 if (m->buttons) 1499 if (m->buttons)
1558 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1559 1501
1560 m->buttons = NULL;
1561
1562 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1563 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1564 if (m->tile_path[i])
1565 FREE_AND_CLEAR (m->tile_path[i]);
1566 m->tile_map[i] = NULL;
1567 }
1568 1504
1569 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1570
1571#undef FREE_AND_CLEAR
1572
1573} 1506}
1574 1507
1575/* 1508maptile::~maptile ()
1576 * function: vanish maptile 1509{
1577 * m : pointer to maptile, if NULL no action 1510 assert (destroyed ());
1578 * this deletes all the data on the map (freeing pointers) 1511}
1579 * and then removes this map from the global linked list of maps. 1512
1513void
1514maptile::do_destroy ()
1515{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those.
1580 */ 1527 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this)
1532 m->tile_map[i] = 0;
1533}
1581 1534
1535//TODO: must go
1582void 1536void
1583delete_map (maptile *m) 1537delete_map (maptile *m)
1584{ 1538{
1585 maptile *tmp, *last;
1586 int i;
1587
1588 if (!m) 1539 if (m)
1589 return; 1540 m->destroy ();
1590
1591 m->clear ();
1592
1593 if (m->in_memory == MAP_IN_MEMORY)
1594 {
1595 /* change to MAP_SAVING, even though we are not,
1596 * so that remove_ob doesn't do as much work.
1597 */
1598 m->in_memory = MAP_SAVING;
1599 free_map (m, 1);
1600 }
1601 /* move this out of free_map, since tmpname can still be needed if
1602 * the map is swapped out.
1603 */
1604 if (m->tmpname)
1605 {
1606 free (m->tmpname);
1607 m->tmpname = NULL;
1608 }
1609 last = NULL;
1610 /* We need to look through all the maps and see if any maps
1611 * are pointing at this one for tiling information. Since
1612 * tiling can be assymetric, we just can not look to see which
1613 * maps this map tiles with and clears those.
1614 */
1615 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1616 {
1617 if (tmp->next == m)
1618 last = tmp;
1619
1620 /* This should hopefully get unrolled on a decent compiler */
1621 for (i = 0; i < 4; i++)
1622 if (tmp->tile_map[i] == m)
1623 tmp->tile_map[i] = NULL;
1624 }
1625
1626 /* If last is null, then this should be the first map in the list */
1627 if (!last)
1628 {
1629 if (m == first_map)
1630 first_map = m->next;
1631 else
1632 /* m->path is a static char, so should hopefully still have
1633 * some useful data in it.
1634 */
1635 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1636 }
1637 else
1638 last->next = m->next;
1639
1640 delete m;
1641} 1541}
1642 1542
1643/* 1543/*
1644 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1645 * name is path name of the map. 1545 * name is path name of the map.
1652 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1653 */ 1553 */
1654maptile * 1554maptile *
1655ready_map_name (const char *name, int flags) 1555ready_map_name (const char *name, int flags)
1656{ 1556{
1657 maptile *m;
1658
1659 if (!name) 1557 if (!name)
1660 return (NULL); 1558 return 0;
1661 1559
1662 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1663 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1664 1562
1665 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1666 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1667 {
1668 return m; 1565 return m;
1669 }
1670 1566
1671 /* unique maps always get loaded from their original location, and never 1567 /* unique maps always get loaded from their original location, and never
1672 * a temp location. Likewise, if map_flush is set, or we have never loaded 1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1673 * this map, load it now. I removed the reset checking from here - 1569 * this map, load it now. I removed the reset checking from here -
1674 * it seems the probability of a player trying to enter a map that should 1570 * it seems the probability of a player trying to enter a map that should
1676 * a bit cleaner (and players probably shouldn't rely on exact timing for 1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1677 * resets in any case - if they really care, they should use the 'maps command. 1573 * resets in any case - if they really care, they should use the 'maps command.
1678 */ 1574 */
1679 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1680 { 1576 {
1681
1682 /* first visit or time to reset */ 1577 /* first visit or time to reset */
1683 if (m) 1578 if (m)
1684 { 1579 {
1685 clean_tmp_map (m); /* Doesn't make much difference */ 1580 clean_tmp_map (m); /* Doesn't make much difference */
1686 delete_map (m); 1581 delete_map (m);
1690 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1691 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1692 else 1587 else
1693 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1694 1589
1695 //eval_pv ("$x = Event::time", 1);//D
1696 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1697 return (NULL); 1591 return (NULL);
1698 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1699 1592
1700 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1701 1594
1702 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1703 * if from the editor, likewise. 1596 * if from the editor, likewise.
1773 int x, y, i; 1666 int x, y, i;
1774 long monster_cnt = 0; 1667 long monster_cnt = 0;
1775 double avgexp = 0; 1668 double avgexp = 0;
1776 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1777 1670
1778 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1779 { 1672 {
1780 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1781 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1782 } 1675 }
1783 1676
1784 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1785 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1786 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1787 { 1680 {
1788 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1789 { 1682 {
1790 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1791 monster_cnt++; 1684 monster_cnt++;
1839 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1840 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1841 delete_map (first_map); 1734 delete_map (first_map);
1842 real_maps++; 1735 real_maps++;
1843 } 1736 }
1737
1844 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1845} 1739}
1846 1740
1847/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1848 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1884 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1885 update_all_map_los (m); 1779 update_all_map_los (m);
1886 return 1; 1780 return 1;
1887} 1781}
1888 1782
1889
1890/* 1783/*
1891 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1892 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1893 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1894 * through, etc) 1787 * through, etc)
1895 */ 1788 */
1896void 1789void
1897update_position (maptile *m, int x, int y) 1790mapspace::update_ ()
1898{ 1791{
1899 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1900 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1901 New_Face *top, *floor, *middle; 1794 New_Face *top, *floor, *middle;
1902 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1903 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1904 1797
1905 oldflags = GET_MAP_FLAGS (m, x, y);
1906 if (!(oldflags & P_NEED_UPDATE))
1907 {
1908 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1909 return;
1910 }
1911
1912 middle = blank_face; 1798 middle = blank_face;
1913 top = blank_face; 1799 top = blank_face;
1914 floor = blank_face; 1800 floor = blank_face;
1915 1801
1916 middle_obj = NULL; 1802 middle_obj = 0;
1917 top_obj = NULL; 1803 top_obj = 0;
1918 floor_obj = NULL; 1804 floor_obj = 0;
1919 1805
1920 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1921 { 1807 {
1922
1923 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1924 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1925 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1926 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1927 */ 1812 */
1928 if (tmp->glow_radius > light) 1813 if (tmp->glow_radius > light)
1929 light = tmp->glow_radius; 1814 light = tmp->glow_radius;
1930 1815
1931 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
1969 { 1854 {
1970 middle = tmp->face; 1855 middle = tmp->face;
1971 middle_obj = tmp; 1856 middle_obj = tmp;
1972 } 1857 }
1973 } 1858 }
1859
1974 if (tmp == tmp->above) 1860 if (tmp == tmp->above)
1975 { 1861 {
1976 LOG (llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
1977 exit (-1); 1863 exit (-1);
1978 } 1864 }
1979 1865
1980 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
1981 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
1982 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
1983 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
1984 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
1985 1871
1986 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1987 flags |= P_IS_ALIVE;
1988 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1989 flags |= P_NO_MAGIC;
1990 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1991 flags |= P_NO_CLERIC;
1992 if (tmp->type == SAFE_GROUND)
1993 flags |= P_SAFE;
1994
1995 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1996 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1997 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
1998 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1999 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2000 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2001 * if they don't match, logic is broken someplace.
2002 */
2003 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2004 { 1878 }
2005 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1879
2006 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1880 this->light = light;
2007 } 1881 this->flags_ = flags;
2008 SET_MAP_FLAGS (m, x, y, flags); 1882 this->move_block = move_block & ~move_allow;
2009 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1883 this->move_on = move_on;
2010 SET_MAP_MOVE_ON (m, x, y, move_on); 1884 this->move_off = move_off;
2011 SET_MAP_MOVE_OFF (m, x, y, move_off); 1885 this->move_slow = move_slow;
2012 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2013 1886
2014 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
2015 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
2016 * this point. 1889 * this point.
2017 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
2071 break; 1944 break;
2072 } 1945 }
2073 } 1946 }
2074 } 1947 }
2075 } 1948 }
1949
2076 if (middle == floor) 1950 if (middle == floor)
2077 middle = blank_face; 1951 middle = blank_face;
1952
2078 if (top == middle) 1953 if (top == middle)
2079 middle = blank_face; 1954 middle = blank_face;
2080 SET_MAP_FACE (m, x, y, top, 0);
2081 if (top != blank_face)
2082 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2083 else
2084 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2085 SET_MAP_FACE (m, x, y, middle, 1);
2086 if (middle != blank_face)
2087 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2088 else
2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2090 SET_MAP_FACE (m, x, y, floor, 2);
2091 if (floor != blank_face)
2092 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2093 else
2094 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2095 SET_MAP_LIGHT (m, x, y, light);
2096}
2097 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
2098 1960
2099void 1961void
2100set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
2101{ 1963{
2102 int timeout; 1964 int timeout;
2103 1965
2104 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
2105 if (timeout <= 0) 1967 if (timeout <= 0)
2106 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
2107 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
2108 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
2109 MAP_WHEN_RESET (map) = time (0) + timeout; 1971 map->reset_time = time (0) + timeout;
2110} 1972}
2111 1973
2112/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2113 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2114 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2142 * 2004 *
2143 */ 2005 */
2144int 2006int
2145out_of_map (maptile *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
2146{ 2008{
2147
2148 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
2149 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
2150 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
2151 */ 2012 */
2152 if (!m) 2013 if (!m)
2154 2015
2155 if (x < 0) 2016 if (x < 0)
2156 { 2017 {
2157 if (!m->tile_path[3]) 2018 if (!m->tile_path[3])
2158 return 1; 2019 return 1;
2020
2159 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2160 {
2161 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2162 } 2023
2163 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2164 } 2025 }
2165 if (x >= MAP_WIDTH (m)) 2026
2027 if (x >= m->width)
2166 { 2028 {
2167 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2168 return 1; 2030 return 1;
2031
2169 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2170 {
2171 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2172 } 2034
2173 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2174 } 2036 }
2037
2175 if (y < 0) 2038 if (y < 0)
2176 { 2039 {
2177 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2178 return 1; 2041 return 1;
2042
2179 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2180 {
2181 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2182 } 2045
2183 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2184 } 2047 }
2185 if (y >= MAP_HEIGHT (m)) 2048
2049 if (y >= m->height)
2186 { 2050 {
2187 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2188 return 1; 2052 return 1;
2053
2189 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2190 {
2191 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2192 } 2056
2193 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2194 } 2058 }
2195 2059
2196 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2197 * map. 2061 * map.
2198 */ 2062 */
2212{ 2076{
2213 2077
2214 if (*x < 0) 2078 if (*x < 0)
2215 { 2079 {
2216 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2217 return NULL; 2081 return 0;
2218 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2219 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2220 2084
2221 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2222 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2223 } 2087 }
2224 if (*x >= MAP_WIDTH (m)) 2088
2089 if (*x >= m->width)
2225 { 2090 {
2226 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2227 return NULL; 2092 return 0;
2093
2228 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2229 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2230 2096
2231 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2232 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2233 } 2099 }
2100
2234 if (*y < 0) 2101 if (*y < 0)
2235 { 2102 {
2236 if (!m->tile_path[0]) 2103 if (!m->tile_path[0])
2237 return NULL; 2104 return 0;
2105
2238 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2239 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2240 2108
2241 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2242 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2243 } 2111 }
2244 if (*y >= MAP_HEIGHT (m)) 2112
2113 if (*y >= m->height)
2245 { 2114 {
2246 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2247 return NULL; 2116 return 0;
2117
2248 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2249 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2250 2120
2251 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2252 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2253 } 2123 }
2254 2124
2255 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2256 * map. 2126 * map.
2276 2146
2277 } 2147 }
2278 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2279 { /* up */ 2149 { /* up */
2280 *dx = 0; 2150 *dx = 0;
2281 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2282 } 2152 }
2283 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2284 { /* right */ 2154 { /* right */
2285 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2286 *dy = 0; 2156 *dy = 0;
2287 } 2157 }
2288 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2289 { /* down */ 2159 { /* down */
2290 *dx = 0; 2160 *dx = 0;
2291 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2292 } 2162 }
2293 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2294 { /* left */ 2164 { /* left */
2295 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2296 *dy = 0; 2166 *dy = 0;
2297 2167
2298 } 2168 }
2299 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2300 { /* up right */ 2170 { /* up right */
2301 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2302 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2303 } 2173 }
2304 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2305 { /* up left */ 2175 { /* up left */
2306 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2307 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2308 } 2178 }
2309 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2310 { /* right up */ 2180 { /* right up */
2311 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2312 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2313 } 2183 }
2314 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2315 { /* right down */ 2185 { /* right down */
2316 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2317 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2318 } 2188 }
2319 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2320 { /* down right */ 2190 { /* down right */
2321 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2322 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2323 } 2193 }
2324 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2325 { /* down left */ 2195 { /* down left */
2326 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2327 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2328 } 2198 }
2329 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2330 { /* left up */ 2200 { /* left up */
2331 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2332 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2333 } 2203 }
2334 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2335 { /* left down */ 2205 { /* left down */
2336 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2337 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2338 2208
2339 } 2209 }
2340 else 2210 else
2341 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2342 return 0; 2212 return 0;
2467{ 2337{
2468 int dx, dy; 2338 int dx, dy;
2469 2339
2470 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2471} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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