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Comparing deliantra/server/common/map.c (file contents):
Revision 1.2 by root, Wed Feb 8 03:46:15 2006 UTC vs.
Revision 1.10 by root, Sat Apr 1 15:39:58 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.c,v 1.2 2006/02/08 03:46:15 root Exp $"; 3 * "$Id: map.c,v 1.10 2006/04/01 15:39:58 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
38#include "path.h" 38#include "path.h"
39 39
40 40
41extern int nrofallocobjects,nroffreeobjects; 41extern int nrofallocobjects,nroffreeobjects;
42 42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
43 46
44/* 47/*
45 * Returns the mapstruct which has a name matching the given argument. 48 * Returns the mapstruct which has a name matching the given argument.
46 * return NULL if no match is found. 49 * return NULL if no match is found.
47 */ 50 */
207 * Prints out debug-information about a map. 210 * Prints out debug-information about a map.
208 * Dumping these at llevError doesn't seem right, but is 211 * Dumping these at llevError doesn't seem right, but is
209 * necessary to make sure the information is in fact logged. 212 * necessary to make sure the information is in fact logged.
210 */ 213 */
211 214
212void dump_map(mapstruct *m) { 215void dump_map(const mapstruct *m) {
213 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
214 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 217 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
215 MAP_WIDTH(m), MAP_HEIGHT(m), 218 MAP_WIDTH(m), MAP_HEIGHT(m),
216 MAP_ENTER_X(m), MAP_ENTER_Y(m)); 219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
217 220
218 if(m->msg!=NULL) 221 if(m->msg!=NULL)
219 LOG(llevError,"Message:\n%s",m->msg); 222 LOG(llevError,"Message:\n%s",m->msg);
223
224 if(m->maplore!=NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore);
220 226
221 if(m->tmpname!=NULL) 227 if(m->tmpname!=NULL)
222 LOG(llevError,"Tmpname: %s\n",m->tmpname); 228 LOG(llevError,"Tmpname: %s\n",m->tmpname);
223 229
224 LOG(llevError,"Difficulty: %d\n",m->difficulty); 230 LOG(llevError,"Difficulty: %d\n",m->difficulty);
304 * go further. Not true for players - all sorts of special 310 * go further. Not true for players - all sorts of special
305 * things we need to do for players. 311 * things we need to do for players.
306 */ 312 */
307 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0;
308 314
315 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example)
321 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
309 323
310 if(ob->head != NULL) 324 if(ob->head != NULL)
311 ob=ob->head; 325 ob=ob->head;
312 326
313 /* We basically go through the stack of objects, and if there is 327 /* We basically go through the stack of objects, and if there is
381 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
382 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
383 * against the move_block values. 397 * against the move_block values.
384 */ 398 */
385 399
386int ob_blocked(object *ob,mapstruct *m,sint16 x,sint16 y) { 400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) {
387 archetype *tmp; 401 archetype *tmp;
388 int flag; 402 int flag;
389 mapstruct *m1; 403 mapstruct *m1;
390 sint16 sx, sy; 404 sint16 sx, sy;
391 405
401 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy);
402 416
403 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP;
404 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 418 if (flag & P_IS_ALIVE) return P_IS_ALIVE;
405 419
420 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */
424
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue;
426
406 /* Note it is intentional that we check ob - the movement type of the 427 /* Note it is intentional that we check ob - the movement type of the
407 * head of the object should correspond for the entire object. 428 * head of the object should correspond for the entire object.
408 */ 429 */
409
410 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy)))
411 return AB_NO_PASS; 431 return AB_NO_PASS;
412 432
413 } 433 }
414 return 0; 434 return 0;
570 * and we only save the head of multi part objects - this is needed 590 * and we only save the head of multi part objects - this is needed
571 * in order to do map tiling properly. 591 * in order to do map tiling properly.
572 */ 592 */
573void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 593void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) {
574 int i, j = 0,unique=0; 594 int i, j = 0,unique=0;
575 object *op, *otmp; 595 object *op;
576 /* first pass - save one-part objects */ 596 /* first pass - save one-part objects */
577 for(i = 0; i < MAP_WIDTH(m); i++) 597 for(i = 0; i < MAP_WIDTH(m); i++)
578 for (j = 0; j < MAP_HEIGHT(m); j++) { 598 for (j = 0; j < MAP_HEIGHT(m); j++) {
579 unique=0; 599 unique=0;
580 for(op = get_map_ob (m, i, j); op; op = otmp) { 600 for(op = get_map_ob (m, i, j); op; op = op->above) {
581 otmp = op->above;
582
583 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
584 unique=1; 602 unique=1;
585 603
586 if(op->type == PLAYER) { 604 if(op->type == PLAYER) {
587 LOG(llevDebug, "Player on map that is being saved\n"); 605 LOG(llevDebug, "Player on map that is being saved\n");
659 677
660 if(m->spaces==NULL) 678 if(m->spaces==NULL)
661 fatal(OUT_OF_MEMORY); 679 fatal(OUT_OF_MEMORY);
662} 680}
663 681
664/* Creatures and returns a map of the specific size. Used 682/* Create and returns a map of the specific size. Used
665 * in random map code and the editor. 683 * in random map code and the editor.
666 */ 684 */
667mapstruct *get_empty_map(int sizex, int sizey) { 685mapstruct *get_empty_map(int sizex, int sizey) {
668 mapstruct *m = get_linked_map(); 686 mapstruct *m = get_linked_map();
669 m->width = sizex; 687 m->width = sizex;
778 * return 0 on success, 1 on failure. 796 * return 0 on success, 1 on failure.
779 */ 797 */
780 798
781static int load_map_header(FILE *fp, mapstruct *m) 799static int load_map_header(FILE *fp, mapstruct *m)
782{ 800{
783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], *key=NULL, *value, *end; 801 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end;
784 int msgpos=0; 802 int msgpos=0;
803 int maplorepos=0;
785 804
786 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 805 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
787 buf[HUGE_BUF-1] = 0; 806 buf[HUGE_BUF-1] = 0;
788 key = buf; 807 key = buf;
789 while (isspace(*key)) key++; 808 while (isspace(*key)) key++;
843 * keep the empty message. Also, msgbuf contains garbage data 862 * keep the empty message. Also, msgbuf contains garbage data
844 * when msgpos is zero, so copying it results in crashes 863 * when msgpos is zero, so copying it results in crashes
845 */ 864 */
846 if (msgpos != 0) 865 if (msgpos != 0)
847 m->msg = strdup_local(msgbuf); 866 m->msg = strdup_local(msgbuf);
867 }
868 else if (!strcmp(key,"maplore")) {
869 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
870 if (!strcmp(buf,"endmaplore\n")) break;
871 else {
872 /* slightly more efficient than strcat */
873 strcpy(maplorebuf+maplorepos, buf);
874 maplorepos += strlen(buf);
875 }
876 }
877 if (maplorepos != 0)
878 m->maplore = strdup_local(maplorebuf);
848 } 879 }
849 else if (!strcmp(key,"end")) { 880 else if (!strcmp(key,"end")) {
850 break; 881 break;
851 } 882 }
852 else if (value == NULL) { 883 else if (value == NULL) {
1019 close_and_delete(fp, comp); 1050 close_and_delete(fp, comp);
1020 m->in_memory=MAP_IN_MEMORY; 1051 m->in_memory=MAP_IN_MEMORY;
1021 if (!MAP_DIFFICULTY(m)) 1052 if (!MAP_DIFFICULTY(m))
1022 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1053 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1023 set_map_reset_time(m); 1054 set_map_reset_time(m);
1055 if (load_original_map_callback)
1056 load_original_map_callback(m);
1024 return (m); 1057 return (m);
1025} 1058}
1026 1059
1027/* 1060/*
1028 * Loads a map, which has been loaded earlier, from file. 1061 * Loads a map, which has been loaded earlier, from file.
1068 1101
1069 m->in_memory=MAP_LOADING; 1102 m->in_memory=MAP_LOADING;
1070 load_objects (m, fp, 0); 1103 load_objects (m, fp, 0);
1071 close_and_delete(fp, comp); 1104 close_and_delete(fp, comp);
1072 m->in_memory=MAP_IN_MEMORY; 1105 m->in_memory=MAP_IN_MEMORY;
1106 if (load_temporary_map_callback)
1107 load_temporary_map_callback(m);
1073 return m; 1108 return m;
1074} 1109}
1075 1110
1076/* 1111/*
1077 * Loads a map, which has been loaded earlier, from file. 1112 * Loads a map, which has been loaded earlier, from file.
1113 *****************************************************************************/ 1148 *****************************************************************************/
1114 1149
1115/* This goes through map 'm' and removed any unique items on the map. */ 1150/* This goes through map 'm' and removed any unique items on the map. */
1116static void delete_unique_items(mapstruct *m) 1151static void delete_unique_items(mapstruct *m)
1117{ 1152{
1118 int i,j,unique=0; 1153 int i,j,unique;
1119 object *op, *next; 1154 object *op, *next;
1120 1155
1121 for(i=0; i<MAP_WIDTH(m); i++) 1156 for(i=0; i<MAP_WIDTH(m); i++)
1122 for(j=0; j<MAP_HEIGHT(m); j++) { 1157 for(j=0; j<MAP_HEIGHT(m); j++) {
1123 unique=0; 1158 unique=0;
1259 if (m->width) fprintf(fp,"width %d\n", m->width); 1294 if (m->width) fprintf(fp,"width %d\n", m->width);
1260 if (m->height) fprintf(fp,"height %d\n", m->height); 1295 if (m->height) fprintf(fp,"height %d\n", m->height);
1261 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1296 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x);
1262 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1297 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y);
1263 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1298 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg);
1299 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore);
1264 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1300 if (m->unique) fprintf(fp,"unique %d\n", m->unique);
1265 if (m->template) fprintf(fp,"template %d\n", m->template); 1301 if (m->template) fprintf(fp,"template %d\n", m->template);
1266 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1302 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor);
1267 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1303 if (m->temp) fprintf(fp, "temp %d\n", m->temp);
1268 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1304 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure);
1395 } 1431 }
1396 if (flag && m->spaces) free_all_objects(m); 1432 if (flag && m->spaces) free_all_objects(m);
1397 if (m->name) FREE_AND_CLEAR(m->name); 1433 if (m->name) FREE_AND_CLEAR(m->name);
1398 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1434 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1399 if (m->msg) FREE_AND_CLEAR(m->msg); 1435 if (m->msg) FREE_AND_CLEAR(m->msg);
1436 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1400 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1437 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1401 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1438 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1402 if (m->buttons) 1439 if (m->buttons)
1403 free_objectlinkpt(m->buttons); 1440 free_objectlinkpt(m->buttons);
1404 m->buttons = NULL; 1441 m->buttons = NULL;
1625} 1662}
1626 1663
1627void clean_tmp_map(mapstruct *m) { 1664void clean_tmp_map(mapstruct *m) {
1628 if(m->tmpname == NULL) 1665 if(m->tmpname == NULL)
1629 return; 1666 return;
1667 if (clean_temporary_map_callback)
1668 clean_temporary_map_callback (m);
1630 (void) unlink(m->tmpname); 1669 (void) unlink(m->tmpname);
1631} 1670}
1632 1671
1633void free_all_maps(void) 1672void free_all_maps(void)
1634{ 1673{
1662 return 0; 1701 return 0;
1663 } 1702 }
1664 1703
1665 /* inform all players on the map */ 1704 /* inform all players on the map */
1666 if (change>0) 1705 if (change>0)
1667 new_info_map(NDI_BLACK, m,"It becomes darker."); 1706 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker.");
1668 else 1707 else
1669 new_info_map(NDI_BLACK, m,"It becomes brighter."); 1708 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter.");
1670 1709
1671 /* Do extra checking. since m->darkness is a unsigned value, 1710 /* Do extra checking. since m->darkness is a unsigned value,
1672 * we need to be extra careful about negative values. 1711 * we need to be extra careful about negative values.
1673 * In general, the checks below are only needed if change 1712 * In general, the checks below are only needed if change
1674 * is not +/-1 1713 * is not +/-1
1692void update_position (mapstruct *m, int x, int y) { 1731void update_position (mapstruct *m, int x, int y) {
1693 object *tmp, *last = NULL; 1732 object *tmp, *last = NULL;
1694 uint8 flags = 0, oldflags, light=0, anywhere=0; 1733 uint8 flags = 0, oldflags, light=0, anywhere=0;
1695 New_Face *top,*floor, *middle; 1734 New_Face *top,*floor, *middle;
1696 object *top_obj, *floor_obj, *middle_obj; 1735 object *top_obj, *floor_obj, *middle_obj;
1697 MoveType move_block=0, move_slow=0, move_on=0, move_off=0; 1736 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0;
1698 1737
1699 oldflags = GET_MAP_FLAGS(m,x,y); 1738 oldflags = GET_MAP_FLAGS(m,x,y);
1700 if (!(oldflags & P_NEED_UPDATE)) { 1739 if (!(oldflags & P_NEED_UPDATE)) {
1701 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1740 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1702 m->path, x, y); 1741 m->path, x, y);
1765 1804
1766 move_slow |= tmp->move_slow; 1805 move_slow |= tmp->move_slow;
1767 move_block |= tmp->move_block; 1806 move_block |= tmp->move_block;
1768 move_on |= tmp->move_on; 1807 move_on |= tmp->move_on;
1769 move_off |= tmp->move_off; 1808 move_off |= tmp->move_off;
1809 move_allow |= tmp->move_allow;
1770 1810
1771 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1811 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1772 flags |= P_IS_ALIVE; 1812 flags |= P_IS_ALIVE;
1773 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1813 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1774 flags |= P_NO_MAGIC; 1814 flags |= P_NO_MAGIC;
1788 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1828 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1789 m->path, x, y, 1829 m->path, x, y,
1790 (oldflags & ~P_NEED_UPDATE), flags); 1830 (oldflags & ~P_NEED_UPDATE), flags);
1791 } 1831 }
1792 SET_MAP_FLAGS(m, x, y, flags); 1832 SET_MAP_FLAGS(m, x, y, flags);
1793 SET_MAP_MOVE_BLOCK(m, x, y, move_block); 1833 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1794 SET_MAP_MOVE_ON(m, x, y, move_on); 1834 SET_MAP_MOVE_ON(m, x, y, move_on);
1795 SET_MAP_MOVE_OFF(m, x, y, move_off); 1835 SET_MAP_MOVE_OFF(m, x, y, move_off);
1796 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 1836 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1797 1837
1798 /* At this point, we have a floor face (if there is a floor), 1838 /* At this point, we have a floor face (if there is a floor),
1918 * case. This generally shouldn't happen, but if the 1958 * case. This generally shouldn't happen, but if the
1919 * map loads fail below, it could happen. 1959 * map loads fail below, it could happen.
1920 */ 1960 */
1921 if (!m) return 0; 1961 if (!m) return 0;
1922 1962
1923 /* Simple case - coordinates are within this local
1924 * map.
1925 */
1926 if ( x>=0 && x<MAP_WIDTH(m) && y>=0 && y < MAP_HEIGHT(m))
1927 return 0;
1928
1929 if (x<0) { 1963 if (x<0) {
1930 if (!m->tile_path[3]) return 1; 1964 if (!m->tile_path[3]) return 1;
1931 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { 1965 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1932 load_and_link_tiled_map(m, 3); 1966 load_and_link_tiled_map(m, 3);
1933 } 1967 }
1952 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { 1986 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1953 load_and_link_tiled_map(m, 2); 1987 load_and_link_tiled_map(m, 2);
1954 } 1988 }
1955 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); 1989 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1956 } 1990 }
1991
1992 /* Simple case - coordinates are within this local
1993 * map.
1994 */
1957 return 1; 1995 return 0;
1958} 1996}
1959 1997
1960/* This is basically the same as out_of_map above, but 1998/* This is basically the same as out_of_map above, but
1961 * instead we return NULL if no map is valid (coordinates 1999 * instead we return NULL if no map is valid (coordinates
1962 * out of bounds and no tiled map), otherwise it returns 2000 * out of bounds and no tiled map), otherwise it returns
1966 * and then figuring out what the real map is 2004 * and then figuring out what the real map is
1967 */ 2005 */
1968mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2006mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y)
1969{ 2007{
1970 2008
1971 /* Simple case - coordinates are within this local
1972 * map.
1973 */
1974
1975 if (*x>=0 && *x<MAP_WIDTH(m) && *y>=0 && *y < MAP_HEIGHT(m))
1976 return m;
1977
1978 if (*x<0) { 2009 if (*x<0) {
1979 if (!m->tile_path[3]) return NULL; 2010 if (!m->tile_path[3]) return NULL;
1980 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2011 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1981 load_and_link_tiled_map(m, 3); 2012 load_and_link_tiled_map(m, 3);
1982 2013
2005 load_and_link_tiled_map(m, 2); 2036 load_and_link_tiled_map(m, 2);
2006 2037
2007 *y -= MAP_HEIGHT(m); 2038 *y -= MAP_HEIGHT(m);
2008 return (get_map_from_coord(m->tile_map[2], x, y)); 2039 return (get_map_from_coord(m->tile_map[2], x, y));
2009 } 2040 }
2010 return NULL; /* Shouldn't get here */
2011}
2012 2041
2042 /* Simple case - coordinates are within this local
2043 * map.
2044 */
2045
2046 return m;
2047}
2048
2049/**
2013// return wether map2 is adjacent to map1 and store their distance 2050 * Return whether map2 is adjacent to map1. If so, store the distance from
2014// in dx/dy if yes. 2051 * map1 to map2 in dx/dy.
2052 */
2015static int adjacent_map (mapstruct *map1, mapstruct *map2, int *dx, int *dy) 2053static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) {
2016{
2017 if (!map1 || !map2) 2054 if (!map1 || !map2)
2018 return 0; 2055 return 0;
2019 2056
2020 else if (map1 == map2) 2057 if (map1 == map2) {
2058 *dx = 0;
2021 *dx = *dy = 0; 2059 *dy = 0;
2022 2060
2023 else if (map1->tile_map[0] == map2) // up 2061 } else if (map1->tile_map[0] == map2) { /* up */
2062 *dx = 0;
2024 (*dx = 0), (*dy = -MAP_HEIGHT (map2)); 2063 *dy = -MAP_HEIGHT(map2);
2025 else if (map1->tile_map[1] == map2) // right 2064 } else if (map1->tile_map[1] == map2) { /* right */
2026 (*dx = MAP_WIDTH (map2)), (*dy = 0); 2065 *dx = MAP_WIDTH(map1);
2066 *dy = 0;
2027 else if (map1->tile_map[2] == map2) // down 2067 } else if (map1->tile_map[2] == map2) { /* down */
2028 (*dx = 0), (*dy = MAP_HEIGHT (map2)); 2068 *dx = 0;
2069 *dy = MAP_HEIGHT(map1);
2029 else if (map1->tile_map[3] == map2) // left 2070 } else if (map1->tile_map[3] == map2) { /* left */
2030 (*dx = -MAP_WIDTH (map2)), (*dy = 0); 2071 *dx = -MAP_WIDTH(map2);
2072 *dy = 0;
2031 2073
2032 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) // up right 2074 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2033 (*dx = MAP_WIDTH (map2)), (*dy = -MAP_HEIGHT (map1->tile_map[0])); 2075 *dx = MAP_WIDTH(map1->tile_map[0]);
2076 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2034 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) // up left 2077 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2035 (*dx = -MAP_WIDTH (map2)), (*dy = -MAP_HEIGHT (map1->tile_map[0])); 2078 *dx = -MAP_WIDTH(map2);
2079 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2036 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) // right up 2080 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2037 (*dx = MAP_HEIGHT (map1->tile_map[1])), (*dy = -MAP_WIDTH (map2)); 2081 *dx = MAP_WIDTH(map1);
2082 *dy = -MAP_HEIGHT(map2);
2038 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) // right down 2083 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2039 (*dx = MAP_HEIGHT (map1->tile_map[1])), (*dy = MAP_WIDTH (map2)); 2084 *dx = MAP_WIDTH(map1);
2085 *dy = MAP_HEIGHT(map1->tile_map[1]);
2040 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) // down right 2086 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2041 (*dx = MAP_WIDTH (map2)), (*dy = MAP_HEIGHT (map1->tile_map[2])); 2087 *dx = MAP_WIDTH(map1->tile_map[2]);
2088 *dy = MAP_HEIGHT(map1);
2042 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) // down left 2089 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2043 (*dx = -MAP_WIDTH (map2)), (*dy = MAP_HEIGHT (map1->tile_map[2])); 2090 *dx = -MAP_WIDTH(map2);
2091 *dy = MAP_HEIGHT(map1);
2044 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) // left up 2092 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2045 (*dx = -MAP_HEIGHT (map1->tile_map[3])), (*dy = -MAP_WIDTH (map2)); 2093 *dx = -MAP_WIDTH(map1->tile_map[3]);
2094 *dy = -MAP_HEIGHT(map2);
2046 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) // left down 2095 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2047 (*dx = MAP_HEIGHT (map1->tile_map[3])), (*dy = MAP_WIDTH (map2)); 2096 *dx = -MAP_WIDTH(map1->tile_map[3]);
2097 *dy = MAP_HEIGHT(map1->tile_map[3]);
2048 2098
2049 else // not "adjacent" enough 2099 } else { /* not "adjacent" enough */
2100 return 0;
2101 }
2102
2050 return 0; 2103 return 1;
2051
2052 return 1;
2053} 2104}
2054 2105
2055/* From map.c 2106/* From map.c
2056 * This is used by get_player to determine where the other 2107 * This is used by get_player to determine where the other
2057 * creature is. get_rangevector takes into account map tiling, 2108 * creature is. get_rangevector takes into account map tiling,
2071 * 2122 *
2072 * currently, the only flag supported (0x1) is don't translate for 2123 * currently, the only flag supported (0x1) is don't translate for
2073 * closest body part of 'op1' 2124 * closest body part of 'op1'
2074 */ 2125 */
2075 2126
2076void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) 2127void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) {
2077{
2078 if (!adjacent_map (op1->map, op2->map, &(retval->distance_x), &(retval->distance_y))) 2128 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) {
2079 {
2080 // be conservative and fill in _some_ data 2129 /* be conservative and fill in _some_ data */
2081 retval->distance = 100000; 2130 retval->distance = 100000;
2082 retval->distance_x = 32767; 2131 retval->distance_x = 32767;
2083 retval->distance_y = 32767; 2132 retval->distance_y = 32767;
2084 retval->direction = 0; 2133 retval->direction = 0;
2085 retval->part = 0; 2134 retval->part = 0;
2086 }
2087 else 2135 } else {
2088 {
2089 object *best; 2136 object *best;
2090 2137
2091 retval->distance_x += op2->x - op1->x; 2138 retval->distance_x += op2->x-op1->x;
2092 retval->distance_y += op2->y - op1->y; 2139 retval->distance_y += op2->y-op1->y;
2093 2140
2094 best = op1; 2141 best = op1;
2095 /* If this is multipart, find the closest part now */ 2142 /* If this is multipart, find the closest part now */
2096 if (!(flags & 0x1) && op1->more) { 2143 if (!(flags&0x1) && op1->more) {
2097 object *tmp; 2144 object *tmp;
2098 int best_distance = retval->distance_x * retval->distance_x + 2145 int best_distance = retval->distance_x*retval->distance_x+
2099 retval->distance_y * retval->distance_y, tmpi; 2146 retval->distance_y*retval->distance_y, tmpi;
2100 2147
2101 /* we just tkae the offset of the piece to head to figure 2148 /* we just take the offset of the piece to head to figure
2102 * distance instead of doing all that work above again 2149 * distance instead of doing all that work above again
2103 * since the distance fields we set above are positive in the 2150 * since the distance fields we set above are positive in the
2104 * same axis as is used for multipart objects, the simply arithemetic 2151 * same axis as is used for multipart objects, the simply arithmetic
2105 * below works. 2152 * below works.
2106 */ 2153 */
2107 for (tmp=op1->more; tmp; tmp=tmp->more) { 2154 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) {
2108 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 2155 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+
2109 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 2156 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y);
2110 if (tmpi < best_distance) { 2157 if (tmpi < best_distance) {
2111 best_distance = tmpi; 2158 best_distance = tmpi;
2112 best = tmp; 2159 best = tmp;
2113 } 2160 }
2114 } 2161 }
2115 if (best != op1) { 2162 if (best != op1) {
2116 retval->distance_x += op1->x - best->x; 2163 retval->distance_x += op1->x-best->x;
2117 retval->distance_y += op1->y - best->y; 2164 retval->distance_y += op1->y-best->y;
2118 } 2165 }
2119 } 2166 }
2120 retval->part = best; 2167 retval->part = best;
2121 retval->distance = isqrt(retval->distance_x*retval->distance_x + retval->distance_y*retval->distance_y); 2168 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y);
2122 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2169 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y);
2123 } 2170 }
2124} 2171}
2125 2172
2126/* this is basically the same as get_rangevector above, but instead of 2173/* this is basically the same as get_rangevector above, but instead of
2127 * the first parameter being an object, it instead is the map 2174 * the first parameter being an object, it instead is the map
2128 * and x,y coordinates - this is used for path to player - 2175 * and x,y coordinates - this is used for path to player -
2132 * be more consistant with the above function and also in case they are needed 2179 * be more consistant with the above function and also in case they are needed
2133 * for something in the future. Also, since no object is pasted, the best 2180 * for something in the future. Also, since no object is pasted, the best
2134 * field of the rv_vector is set to NULL. 2181 * field of the rv_vector is set to NULL.
2135 */ 2182 */
2136 2183
2137void get_rangevector_from_mapcoord(mapstruct *m, int x, int y, object *op2, rv_vector *retval,int flags) 2184void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) {
2138{
2139 if (!adjacent_map (m, op2->map, &(retval->distance_x), &(retval->distance_y))) 2185 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) {
2140 {
2141 // be conservative and fill in _some_ data 2186 /* be conservative and fill in _some_ data */
2142 retval->distance = 100000; 2187 retval->distance = 100000;
2143 retval->distance_x = 32767; 2188 retval->distance_x = 32767;
2144 retval->distance_y = 32767; 2189 retval->distance_y = 32767;
2145 retval->direction = 0; 2190 retval->direction = 0;
2146 retval->part = 0; 2191 retval->part = 0;
2147 }
2148 else 2192 } else {
2149 {
2150 retval->distance_x += op2->x - x; 2193 retval->distance_x += op2->x-x;
2151 retval->distance_y += op2->y - y; 2194 retval->distance_y += op2->y-y;
2152 2195
2153 retval->part = NULL; 2196 retval->part = NULL;
2154 retval->distance = isqrt(retval->distance_x*retval->distance_x + retval->distance_y*retval->distance_y); 2197 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y);
2155 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2198 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y);
2156 } 2199 }
2157} 2200}
2158 2201
2159/* Returns true of op1 and op2 are effectively on the same map 2202/* Returns true of op1 and op2 are effectively on the same map
2160 * (as related to map tiling). Note that this looks for a path from 2203 * (as related to map tiling). Note that this looks for a path from
2161 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 2204 * op1 to op2, so if the tiled maps are assymetric and op2 has a path
2162 * to op1, this will still return false. 2205 * to op1, this will still return false.
2163 * Note we only look one map out to keep the processing simple 2206 * Note we only look one map out to keep the processing simple
2164 * and efficient. This could probably be a macro. 2207 * and efficient. This could probably be a macro.
2165 * MSW 2001-08-05 2208 * MSW 2001-08-05
2166 */ 2209 */
2167int on_same_map(object *op1, object *op2) 2210int on_same_map(const object *op1, const object *op2) {
2168{
2169 int dx, dy; 2211 int dx, dy;
2170 2212
2171 return adjacent_map (op1->map, op2->map, &dx, &dy); 2213 return adjacent_map(op1->map, op2->map, &dx, &dy);
2172} 2214}

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