1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <stdio.h> |
29 | #include <stdio.h> |
29 | #include <sys/types.h> |
30 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
32 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
|
|
34 | #include <sproto.h> |
33 | #include <loader.h> |
35 | #include <loader.h> |
34 | |
36 | |
35 | #include <bitset> |
37 | #include <bitset> |
36 | |
38 | |
37 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
40 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
41 | const uint64 UUID_SKIP = 1<<19; |
40 | |
42 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
43 | objectvec objects; |
|
|
44 | activevec actives; |
42 | |
45 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
48 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
322 | sum_weight (object *op) |
325 | sum_weight (object *op) |
323 | { |
326 | { |
324 | long sum; |
327 | long sum; |
325 | object *inv; |
328 | object *inv; |
326 | |
329 | |
327 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
328 | { |
331 | { |
329 | if (inv->inv) |
332 | if (inv->inv) |
330 | sum_weight (inv); |
333 | sum_weight (inv); |
|
|
334 | |
331 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
332 | } |
336 | } |
333 | |
337 | |
334 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
335 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
355 | /* |
359 | /* |
356 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Some error messages. |
361 | * Some error messages. |
358 | * The result of the dump is stored in the static global errmsg array. |
362 | * The result of the dump is stored in the static global errmsg array. |
359 | */ |
363 | */ |
360 | |
|
|
361 | char * |
364 | char * |
362 | dump_object (object *op) |
365 | dump_object (object *op) |
363 | { |
366 | { |
364 | if (!op) |
367 | if (!op) |
365 | return strdup ("[NULLOBJ]"); |
368 | return strdup ("[NULLOBJ]"); |
366 | |
369 | |
367 | object_freezer freezer; |
370 | object_freezer freezer; |
368 | save_object (freezer, op, 1); |
371 | op->write (freezer); |
369 | return freezer.as_string (); |
372 | return freezer.as_string (); |
370 | } |
373 | } |
371 | |
374 | |
372 | /* |
375 | /* |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
390 | } |
393 | } |
391 | |
394 | |
392 | /* |
395 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
396 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
397 | */ |
395 | |
|
|
396 | object * |
398 | object * |
397 | find_object (tag_t i) |
399 | find_object (tag_t i) |
398 | { |
400 | { |
399 | for (object *op = object::first; op; op = op->next) |
401 | for_all_objects (op) |
400 | if (op->count == i) |
402 | if (op->count == i) |
401 | return op; |
403 | return op; |
402 | |
404 | |
403 | return 0; |
405 | return 0; |
404 | } |
406 | } |
405 | |
407 | |
406 | /* |
408 | /* |
407 | * Returns the first object which has a name equal to the argument. |
409 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
410 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
411 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
412 | */ |
411 | |
|
|
412 | object * |
413 | object * |
413 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
414 | { |
415 | { |
415 | shstr_cmp str_ (str); |
416 | shstr_cmp str_ (str); |
416 | object *op; |
417 | object *op; |
417 | |
418 | |
418 | for (op = object::first; op != NULL; op = op->next) |
419 | for_all_objects (op) |
419 | if (op->name == str_) |
420 | if (op->name == str_) |
420 | break; |
421 | break; |
421 | |
422 | |
422 | return op; |
423 | return op; |
423 | } |
424 | } |
… | |
… | |
449 | owner = owner->owner; |
450 | owner = owner->owner; |
450 | |
451 | |
451 | this->owner = owner; |
452 | this->owner = owner; |
452 | } |
453 | } |
453 | |
454 | |
|
|
455 | void |
|
|
456 | object::set_weapon (object *ob) |
|
|
457 | { |
|
|
458 | if (current_weapon == ob) |
|
|
459 | return; |
|
|
460 | |
|
|
461 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
462 | |
|
|
463 | if (chosen_skill) |
|
|
464 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
465 | |
|
|
466 | current_weapon = ob; |
|
|
467 | chosen_skill = ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
468 | |
|
|
469 | if (chosen_skill) |
|
|
470 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
471 | |
|
|
472 | update_stats (); |
|
|
473 | } |
|
|
474 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
475 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
476 | * refcounts and freeing the links. |
456 | */ |
477 | */ |
457 | static void |
478 | static void |
458 | free_key_values (object *op) |
479 | free_key_values (object *op) |
459 | { |
480 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
481 | for (key_value *i = op->key_values; i; ) |
461 | { |
482 | { |
462 | key_value *next = i->next; |
483 | key_value *next = i->next; |
463 | delete i; |
484 | delete i; |
464 | |
485 | |
465 | i = next; |
486 | i = next; |
466 | } |
487 | } |
467 | |
488 | |
468 | op->key_values = 0; |
489 | op->key_values = 0; |
469 | } |
490 | } |
470 | |
491 | |
471 | /* |
492 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
493 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
494 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
495 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
496 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
497 | |
485 | *(object_copy *)dst = *this; |
498 | *(object_copy *)this = src; |
486 | |
499 | |
487 | if (is_freed) |
500 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
501 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
502 | |
496 | /* Copy over key_values, if any. */ |
503 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
504 | if (src.key_values) |
498 | { |
505 | { |
499 | key_value *tail = 0; |
506 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
507 | key_values = 0; |
503 | |
508 | |
504 | for (i = key_values; i; i = i->next) |
509 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
510 | { |
506 | key_value *new_link = new key_value; |
511 | key_value *new_link = new key_value; |
507 | |
512 | |
508 | new_link->next = 0; |
513 | new_link->next = 0; |
509 | new_link->key = i->key; |
514 | new_link->key = i->key; |
510 | new_link->value = i->value; |
515 | new_link->value = i->value; |
511 | |
516 | |
512 | /* Try and be clever here, too. */ |
517 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
518 | if (!key_values) |
514 | { |
519 | { |
515 | dst->key_values = new_link; |
520 | key_values = new_link; |
516 | tail = new_link; |
521 | tail = new_link; |
517 | } |
522 | } |
518 | else |
523 | else |
519 | { |
524 | { |
520 | tail->next = new_link; |
525 | tail->next = new_link; |
521 | tail = new_link; |
526 | tail = new_link; |
522 | } |
527 | } |
523 | } |
528 | } |
524 | } |
529 | } |
|
|
530 | } |
|
|
531 | |
|
|
532 | /* |
|
|
533 | * copy_to first frees everything allocated by the dst object, |
|
|
534 | * and then copies the contents of itself into the second |
|
|
535 | * object, allocating what needs to be allocated. Basically, any |
|
|
536 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
537 | * if the first object is freed, the pointers in the new object |
|
|
538 | * will point at garbage. |
|
|
539 | */ |
|
|
540 | void |
|
|
541 | object::copy_to (object *dst) |
|
|
542 | { |
|
|
543 | *dst = *this; |
|
|
544 | |
|
|
545 | if (speed < 0) |
|
|
546 | dst->speed_left = speed_left - rndm (); |
525 | |
547 | |
526 | dst->set_speed (dst->speed); |
548 | dst->set_speed (dst->speed); |
|
|
549 | } |
|
|
550 | |
|
|
551 | void |
|
|
552 | object::instantiate () |
|
|
553 | { |
|
|
554 | if (!uuid.seq) // HACK |
|
|
555 | uuid = gen_uuid (); |
|
|
556 | |
|
|
557 | speed_left = -0.1f; |
|
|
558 | /* copy the body_info to the body_used - this is only really |
|
|
559 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
560 | * by doing so, when a monster is created, it has good starting |
|
|
561 | * values for the body_used info, so when items are created |
|
|
562 | * for it, they can be properly equipped. |
|
|
563 | */ |
|
|
564 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
565 | slot[i].used = slot[i].info; |
|
|
566 | |
|
|
567 | attachable::instantiate (); |
527 | } |
568 | } |
528 | |
569 | |
529 | object * |
570 | object * |
530 | object::clone () |
571 | object::clone () |
531 | { |
572 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
630 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
631 | */ |
591 | void |
632 | void |
592 | update_object (object *op, int action) |
633 | update_object (object *op, int action) |
593 | { |
634 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
635 | if (op == NULL) |
597 | { |
636 | { |
598 | /* this should never happen */ |
637 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
638 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
639 | return; |
… | |
… | |
660 | |
699 | |
661 | if (op->more) |
700 | if (op->more) |
662 | update_object (op->more, action); |
701 | update_object (op->more, action); |
663 | } |
702 | } |
664 | |
703 | |
665 | object *object::first; |
|
|
666 | |
|
|
667 | object::object () |
704 | object::object () |
668 | { |
705 | { |
669 | SET_FLAG (this, FLAG_REMOVED); |
706 | SET_FLAG (this, FLAG_REMOVED); |
670 | |
707 | |
671 | expmul = 1.0; |
708 | expmul = 1.0; |
672 | face = blank_face; |
709 | face = blank_face; |
673 | } |
710 | } |
674 | |
711 | |
675 | object::~object () |
712 | object::~object () |
676 | { |
713 | { |
|
|
714 | unlink (); |
|
|
715 | |
677 | free_key_values (this); |
716 | free_key_values (this); |
678 | } |
717 | } |
679 | |
718 | |
|
|
719 | static int object_count; |
|
|
720 | |
680 | void object::link () |
721 | void object::link () |
681 | { |
722 | { |
682 | count = ++ob_count; |
723 | assert (!index);//D |
683 | uuid = gen_uuid (); |
724 | uuid = gen_uuid (); |
|
|
725 | count = ++object_count; |
684 | |
726 | |
685 | prev = 0; |
727 | refcnt_inc (); |
686 | next = object::first; |
728 | objects.insert (this); |
687 | |
|
|
688 | if (object::first) |
|
|
689 | object::first->prev = this; |
|
|
690 | |
|
|
691 | object::first = this; |
|
|
692 | } |
729 | } |
693 | |
730 | |
694 | void object::unlink () |
731 | void object::unlink () |
695 | { |
732 | { |
696 | if (this == object::first) |
733 | if (!index) |
697 | object::first = next; |
734 | return; |
698 | |
735 | |
699 | /* Remove this object from the list of used objects */ |
736 | objects.erase (this); |
700 | if (prev) prev->next = next; |
737 | refcnt_dec (); |
701 | if (next) next->prev = prev; |
|
|
702 | |
|
|
703 | prev = 0; |
|
|
704 | next = 0; |
|
|
705 | } |
|
|
706 | |
|
|
707 | bool |
|
|
708 | object::active () const |
|
|
709 | { |
|
|
710 | return active_next || active_prev || this == active_objects; |
|
|
711 | } |
738 | } |
712 | |
739 | |
713 | void |
740 | void |
714 | object::activate () |
741 | object::activate () |
715 | { |
742 | { |
716 | /* If already on active list, don't do anything */ |
743 | /* If already on active list, don't do anything */ |
717 | if (active ()) |
744 | if (active) |
718 | return; |
745 | return; |
719 | |
746 | |
720 | if (has_active_speed ()) |
747 | if (has_active_speed ()) |
721 | { |
748 | actives.insert (this); |
722 | /* process_events() expects us to insert the object at the beginning |
|
|
723 | * of the list. */ |
|
|
724 | active_next = active_objects; |
|
|
725 | |
|
|
726 | if (active_next) |
|
|
727 | active_next->active_prev = this; |
|
|
728 | |
|
|
729 | active_objects = this; |
|
|
730 | } |
|
|
731 | } |
749 | } |
732 | |
750 | |
733 | void |
751 | void |
734 | object::activate_recursive () |
752 | object::activate_recursive () |
735 | { |
753 | { |
736 | activate (); |
754 | activate (); |
737 | |
755 | |
738 | for (object *op = inv; op; op = op->above) |
756 | for (object *op = inv; op; op = op->below) |
739 | op->activate_recursive (); |
757 | op->activate_recursive (); |
740 | } |
758 | } |
741 | |
759 | |
742 | /* This function removes object 'op' from the list of active |
760 | /* This function removes object 'op' from the list of active |
743 | * objects. |
761 | * objects. |
… | |
… | |
749 | */ |
767 | */ |
750 | void |
768 | void |
751 | object::deactivate () |
769 | object::deactivate () |
752 | { |
770 | { |
753 | /* If not on the active list, nothing needs to be done */ |
771 | /* If not on the active list, nothing needs to be done */ |
754 | if (!active ()) |
772 | if (!active) |
755 | return; |
773 | return; |
756 | |
774 | |
757 | if (active_prev == 0) |
775 | actives.erase (this); |
758 | { |
|
|
759 | active_objects = active_next; |
|
|
760 | if (active_next) |
|
|
761 | active_next->active_prev = 0; |
|
|
762 | } |
|
|
763 | else |
|
|
764 | { |
|
|
765 | active_prev->active_next = active_next; |
|
|
766 | if (active_next) |
|
|
767 | active_next->active_prev = active_prev; |
|
|
768 | } |
|
|
769 | |
|
|
770 | active_next = 0; |
|
|
771 | active_prev = 0; |
|
|
772 | } |
776 | } |
773 | |
777 | |
774 | void |
778 | void |
775 | object::deactivate_recursive () |
779 | object::deactivate_recursive () |
776 | { |
780 | { |
777 | for (object *op = inv; op; op = op->above) |
781 | for (object *op = inv; op; op = op->below) |
778 | op->deactivate_recursive (); |
782 | op->deactivate_recursive (); |
779 | |
783 | |
780 | deactivate (); |
784 | deactivate (); |
|
|
785 | } |
|
|
786 | |
|
|
787 | void |
|
|
788 | object::set_flag_inv (int flag, int value) |
|
|
789 | { |
|
|
790 | for (object *op = inv; op; op = op->below) |
|
|
791 | { |
|
|
792 | op->flag [flag] = value; |
|
|
793 | op->set_flag_inv (flag, value); |
|
|
794 | } |
781 | } |
795 | } |
782 | |
796 | |
783 | /* |
797 | /* |
784 | * Remove and free all objects in the inventory of the given object. |
798 | * Remove and free all objects in the inventory of the given object. |
785 | * object.c ? |
799 | * object.c ? |
… | |
… | |
800 | * drop on that space. |
814 | * drop on that space. |
801 | */ |
815 | */ |
802 | if (!drop_to_ground |
816 | if (!drop_to_ground |
803 | || !map |
817 | || !map |
804 | || map->in_memory != MAP_IN_MEMORY |
818 | || map->in_memory != MAP_IN_MEMORY |
|
|
819 | || map->nodrop |
805 | || ms ().move_block == MOVE_ALL) |
820 | || ms ().move_block == MOVE_ALL) |
806 | { |
821 | { |
807 | while (inv) |
822 | while (inv) |
808 | { |
823 | { |
809 | inv->destroy_inv (drop_to_ground); |
824 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
818 | |
833 | |
819 | if (op->flag [FLAG_STARTEQUIP] |
834 | if (op->flag [FLAG_STARTEQUIP] |
820 | || op->flag [FLAG_NO_DROP] |
835 | || op->flag [FLAG_NO_DROP] |
821 | || op->type == RUNE |
836 | || op->type == RUNE |
822 | || op->type == TRAP |
837 | || op->type == TRAP |
823 | || op->flag [FLAG_IS_A_TEMPLATE]) |
838 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
839 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
824 | op->destroy (); |
840 | op->destroy (); |
825 | else |
841 | else |
826 | map->insert (op, x, y); |
842 | map->insert (op, x, y); |
827 | } |
843 | } |
828 | } |
844 | } |
… | |
… | |
836 | } |
852 | } |
837 | |
853 | |
838 | void |
854 | void |
839 | object::do_destroy () |
855 | object::do_destroy () |
840 | { |
856 | { |
|
|
857 | attachable::do_destroy (); |
|
|
858 | |
841 | if (flag [FLAG_IS_LINKED]) |
859 | if (flag [FLAG_IS_LINKED]) |
842 | remove_button_link (this); |
860 | remove_button_link (this); |
843 | |
861 | |
844 | if (flag [FLAG_FRIENDLY]) |
862 | if (flag [FLAG_FRIENDLY]) |
845 | remove_friendly_object (this); |
863 | remove_friendly_object (this); |
846 | |
864 | |
847 | if (!flag [FLAG_REMOVED]) |
865 | if (!flag [FLAG_REMOVED]) |
848 | remove (); |
866 | remove (); |
849 | |
867 | |
850 | if (flag [FLAG_FREED]) |
868 | destroy_inv (true); |
851 | return; |
|
|
852 | |
869 | |
853 | set_speed (0); |
870 | deactivate (); |
|
|
871 | unlink (); |
854 | |
872 | |
855 | flag [FLAG_FREED] = 1; |
873 | flag [FLAG_FREED] = 1; |
856 | |
|
|
857 | attachable::do_destroy (); |
|
|
858 | |
|
|
859 | destroy_inv (true); |
|
|
860 | unlink (); |
|
|
861 | |
874 | |
862 | // hack to ensure that freed objects still have a valid map |
875 | // hack to ensure that freed objects still have a valid map |
863 | { |
876 | { |
864 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
877 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
865 | |
878 | |
… | |
… | |
870 | freed_map->name = "/internal/freed_objects_map"; |
883 | freed_map->name = "/internal/freed_objects_map"; |
871 | freed_map->width = 3; |
884 | freed_map->width = 3; |
872 | freed_map->height = 3; |
885 | freed_map->height = 3; |
873 | |
886 | |
874 | freed_map->alloc (); |
887 | freed_map->alloc (); |
|
|
888 | freed_map->in_memory = MAP_IN_MEMORY; |
875 | } |
889 | } |
876 | |
890 | |
877 | map = freed_map; |
891 | map = freed_map; |
878 | x = 1; |
892 | x = 1; |
879 | y = 1; |
893 | y = 1; |
… | |
… | |
889 | |
903 | |
890 | // clear those pointers that likely might have circular references to us |
904 | // clear those pointers that likely might have circular references to us |
891 | owner = 0; |
905 | owner = 0; |
892 | enemy = 0; |
906 | enemy = 0; |
893 | attacked_by = 0; |
907 | attacked_by = 0; |
894 | |
|
|
895 | // only relevant for players(?), but make sure of it anyways |
|
|
896 | contr = 0; |
|
|
897 | } |
908 | } |
898 | |
909 | |
899 | void |
910 | void |
900 | object::destroy (bool destroy_inventory) |
911 | object::destroy (bool destroy_inventory) |
901 | { |
912 | { |
… | |
… | |
929 | * This function removes the object op from the linked list of objects |
940 | * This function removes the object op from the linked list of objects |
930 | * which it is currently tied to. When this function is done, the |
941 | * which it is currently tied to. When this function is done, the |
931 | * object will have no environment. If the object previously had an |
942 | * object will have no environment. If the object previously had an |
932 | * environment, the x and y coordinates will be updated to |
943 | * environment, the x and y coordinates will be updated to |
933 | * the previous environment. |
944 | * the previous environment. |
934 | * Beware: This function is called from the editor as well! |
|
|
935 | */ |
945 | */ |
936 | void |
946 | void |
937 | object::remove () |
947 | object::do_remove () |
938 | { |
948 | { |
939 | object *tmp, *last = 0; |
949 | object *tmp, *last = 0; |
940 | object *otmp; |
950 | object *otmp; |
941 | |
951 | |
942 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
952 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
985 | } |
995 | } |
986 | else if (map) |
996 | else if (map) |
987 | { |
997 | { |
988 | if (type == PLAYER) |
998 | if (type == PLAYER) |
989 | { |
999 | { |
|
|
1000 | // leaving a spot always closes any open container on the ground |
|
|
1001 | if (container && !container->env) |
|
|
1002 | // this causes spurious floorbox updates, but it ensures |
|
|
1003 | // that the CLOSE event is being sent. |
|
|
1004 | close_container (); |
|
|
1005 | |
990 | --map->players; |
1006 | --map->players; |
991 | map->touch (); |
1007 | map->touch (); |
992 | } |
1008 | } |
993 | |
1009 | |
994 | map->dirty = true; |
1010 | map->dirty = true; |
|
|
1011 | mapspace &ms = this->ms (); |
995 | |
1012 | |
996 | /* link the object above us */ |
1013 | /* link the object above us */ |
997 | if (above) |
1014 | if (above) |
998 | above->below = below; |
1015 | above->below = below; |
999 | else |
1016 | else |
1000 | map->at (x, y).top = below; /* we were top, set new top */ |
1017 | ms.top = below; /* we were top, set new top */ |
1001 | |
1018 | |
1002 | /* Relink the object below us, if there is one */ |
1019 | /* Relink the object below us, if there is one */ |
1003 | if (below) |
1020 | if (below) |
1004 | below->above = above; |
1021 | below->above = above; |
1005 | else |
1022 | else |
… | |
… | |
1007 | /* Nothing below, which means we need to relink map object for this space |
1024 | /* Nothing below, which means we need to relink map object for this space |
1008 | * use translated coordinates in case some oddness with map tiling is |
1025 | * use translated coordinates in case some oddness with map tiling is |
1009 | * evident |
1026 | * evident |
1010 | */ |
1027 | */ |
1011 | if (GET_MAP_OB (map, x, y) != this) |
1028 | if (GET_MAP_OB (map, x, y) != this) |
1012 | { |
|
|
1013 | char *dump = dump_object (this); |
|
|
1014 | LOG (llevError, |
|
|
1015 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1029 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1016 | free (dump); |
|
|
1017 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1018 | LOG (llevError, "%s\n", dump); |
|
|
1019 | free (dump); |
|
|
1020 | } |
|
|
1021 | |
1030 | |
1022 | map->at (x, y).bot = above; /* goes on above it. */ |
1031 | ms.bot = above; /* goes on above it. */ |
1023 | } |
1032 | } |
1024 | |
1033 | |
1025 | above = 0; |
1034 | above = 0; |
1026 | below = 0; |
1035 | below = 0; |
1027 | |
1036 | |
1028 | if (map->in_memory == MAP_SAVING) |
1037 | if (map->in_memory == MAP_SAVING) |
1029 | return; |
1038 | return; |
1030 | |
1039 | |
1031 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1040 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1032 | |
1041 | |
1033 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1042 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1034 | { |
1043 | { |
1035 | /* No point updating the players look faces if he is the object |
1044 | /* No point updating the players look faces if he is the object |
1036 | * being removed. |
1045 | * being removed. |
1037 | */ |
1046 | */ |
1038 | |
1047 | |
… | |
… | |
1118 | } |
1127 | } |
1119 | |
1128 | |
1120 | return 0; |
1129 | return 0; |
1121 | } |
1130 | } |
1122 | |
1131 | |
|
|
1132 | void |
|
|
1133 | object::expand_tail () |
|
|
1134 | { |
|
|
1135 | if (more) |
|
|
1136 | return; |
|
|
1137 | |
|
|
1138 | object *prev = this; |
|
|
1139 | |
|
|
1140 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1141 | { |
|
|
1142 | object *op = arch_to_object (at); |
|
|
1143 | |
|
|
1144 | op->name = name; |
|
|
1145 | op->name_pl = name_pl; |
|
|
1146 | op->title = title; |
|
|
1147 | |
|
|
1148 | op->head = this; |
|
|
1149 | prev->more = op; |
|
|
1150 | |
|
|
1151 | prev = op; |
|
|
1152 | } |
|
|
1153 | } |
|
|
1154 | |
1123 | /* |
1155 | /* |
1124 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1156 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1125 | * job preparing multi-part monsters |
1157 | * job preparing multi-part monsters. |
1126 | */ |
1158 | */ |
1127 | object * |
1159 | object * |
1128 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1160 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1129 | { |
1161 | { |
1130 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1162 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1157 | * just 'op' otherwise |
1189 | * just 'op' otherwise |
1158 | */ |
1190 | */ |
1159 | object * |
1191 | object * |
1160 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1192 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1161 | { |
1193 | { |
|
|
1194 | assert (!op->flag [FLAG_FREED]); |
|
|
1195 | |
1162 | object *tmp, *top, *floor = NULL; |
1196 | object *tmp, *top, *floor = NULL; |
1163 | sint16 x, y; |
|
|
1164 | |
1197 | |
1165 | if (QUERY_FLAG (op, FLAG_FREED)) |
1198 | op->remove (); |
1166 | { |
|
|
1167 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1168 | return NULL; |
|
|
1169 | } |
|
|
1170 | |
1199 | |
1171 | if (!m) |
1200 | #if 0 |
1172 | { |
1201 | if (!m->active != !op->active) |
1173 | char *dump = dump_object (op); |
1202 | if (m->active) |
1174 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1203 | op->activate_recursive (); |
1175 | free (dump); |
1204 | else |
1176 | return op; |
1205 | op->deactivate_recursive (); |
1177 | } |
1206 | #endif |
1178 | |
1207 | |
1179 | if (out_of_map (m, op->x, op->y)) |
1208 | if (out_of_map (m, op->x, op->y)) |
1180 | { |
1209 | { |
1181 | char *dump = dump_object (op); |
|
|
1182 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1210 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1183 | #ifdef MANY_CORES |
1211 | #ifdef MANY_CORES |
1184 | /* Better to catch this here, as otherwise the next use of this object |
1212 | /* Better to catch this here, as otherwise the next use of this object |
1185 | * is likely to cause a crash. Better to find out where it is getting |
1213 | * is likely to cause a crash. Better to find out where it is getting |
1186 | * improperly inserted. |
1214 | * improperly inserted. |
1187 | */ |
1215 | */ |
1188 | abort (); |
1216 | abort (); |
1189 | #endif |
1217 | #endif |
1190 | free (dump); |
|
|
1191 | return op; |
1218 | return op; |
1192 | } |
1219 | } |
1193 | |
1220 | |
1194 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1195 | { |
|
|
1196 | char *dump = dump_object (op); |
|
|
1197 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1198 | free (dump); |
|
|
1199 | return op; |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | if (op->more) |
|
|
1203 | { |
|
|
1204 | /* The part may be on a different map. */ |
|
|
1205 | |
|
|
1206 | object *more = op->more; |
1221 | if (object *more = op->more) |
1207 | |
1222 | { |
1208 | /* We really need the caller to normalize coordinates - if |
|
|
1209 | * we set the map, that doesn't work if the location is within |
|
|
1210 | * a map and this is straddling an edge. So only if coordinate |
|
|
1211 | * is clear wrong do we normalize it. |
|
|
1212 | */ |
|
|
1213 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1214 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1215 | else if (!more->map) |
|
|
1216 | { |
|
|
1217 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1218 | * more->map should always point to the parent. |
|
|
1219 | */ |
|
|
1220 | more->map = m; |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1223 | if (!insert_ob_in_map (more, m, originator, flag)) |
1224 | { |
1224 | { |
1225 | if (!op->head) |
1225 | if (!op->head) |
1226 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1226 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1227 | |
1227 | |
1228 | return 0; |
1228 | return 0; |
… | |
… | |
1233 | |
1233 | |
1234 | /* Ideally, the caller figures this out. However, it complicates a lot |
1234 | /* Ideally, the caller figures this out. However, it complicates a lot |
1235 | * of areas of callers (eg, anything that uses find_free_spot would now |
1235 | * of areas of callers (eg, anything that uses find_free_spot would now |
1236 | * need extra work |
1236 | * need extra work |
1237 | */ |
1237 | */ |
1238 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1238 | if (!xy_normalise (m, op->x, op->y)) |
1239 | x = op->x; |
1239 | return 0; |
1240 | y = op->y; |
1240 | |
|
|
1241 | op->map = m; |
|
|
1242 | mapspace &ms = op->ms (); |
1241 | |
1243 | |
1242 | /* this has to be done after we translate the coordinates. |
1244 | /* this has to be done after we translate the coordinates. |
1243 | */ |
1245 | */ |
1244 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1246 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1245 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1247 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1246 | if (object::can_merge (op, tmp)) |
1248 | if (object::can_merge (op, tmp)) |
1247 | { |
1249 | { |
1248 | op->nrof += tmp->nrof; |
1250 | op->nrof += tmp->nrof; |
1249 | tmp->destroy (); |
1251 | tmp->destroy (); |
1250 | } |
1252 | } |
… | |
… | |
1267 | op->below = originator->below; |
1269 | op->below = originator->below; |
1268 | |
1270 | |
1269 | if (op->below) |
1271 | if (op->below) |
1270 | op->below->above = op; |
1272 | op->below->above = op; |
1271 | else |
1273 | else |
1272 | op->ms ().bot = op; |
1274 | ms.bot = op; |
1273 | |
1275 | |
1274 | /* since *below* originator, no need to update top */ |
1276 | /* since *below* originator, no need to update top */ |
1275 | originator->below = op; |
1277 | originator->below = op; |
1276 | } |
1278 | } |
1277 | else |
1279 | else |
1278 | { |
1280 | { |
|
|
1281 | top = ms.bot; |
|
|
1282 | |
1279 | /* If there are other objects, then */ |
1283 | /* If there are other objects, then */ |
1280 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1284 | if ((!(flag & INS_MAP_LOAD)) && top) |
1281 | { |
1285 | { |
1282 | object *last = 0; |
1286 | object *last = 0; |
1283 | |
1287 | |
1284 | /* |
1288 | /* |
1285 | * If there are multiple objects on this space, we do some trickier handling. |
1289 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1291 | * once we get to them. This reduces the need to traverse over all of |
1295 | * once we get to them. This reduces the need to traverse over all of |
1292 | * them when adding another one - this saves quite a bit of cpu time |
1296 | * them when adding another one - this saves quite a bit of cpu time |
1293 | * when lots of spells are cast in one area. Currently, it is presumed |
1297 | * when lots of spells are cast in one area. Currently, it is presumed |
1294 | * that flying non pickable objects are spell objects. |
1298 | * that flying non pickable objects are spell objects. |
1295 | */ |
1299 | */ |
1296 | while (top) |
1300 | for (top = ms.bot; top; top = top->above) |
1297 | { |
1301 | { |
1298 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1302 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1299 | floor = top; |
1303 | floor = top; |
1300 | |
1304 | |
1301 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1305 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1304 | top = top->below; |
1308 | top = top->below; |
1305 | break; |
1309 | break; |
1306 | } |
1310 | } |
1307 | |
1311 | |
1308 | last = top; |
1312 | last = top; |
1309 | top = top->above; |
|
|
1310 | } |
1313 | } |
1311 | |
1314 | |
1312 | /* Don't want top to be NULL, so set it to the last valid object */ |
1315 | /* Don't want top to be NULL, so set it to the last valid object */ |
1313 | top = last; |
1316 | top = last; |
1314 | |
1317 | |
… | |
… | |
1316 | * looks like instead of lots of conditions here. |
1319 | * looks like instead of lots of conditions here. |
1317 | * makes things faster, and effectively the same result. |
1320 | * makes things faster, and effectively the same result. |
1318 | */ |
1321 | */ |
1319 | |
1322 | |
1320 | /* Have object 'fall below' other objects that block view. |
1323 | /* Have object 'fall below' other objects that block view. |
1321 | * Unless those objects are exits, type 66 |
1324 | * Unless those objects are exits. |
1322 | * If INS_ON_TOP is used, don't do this processing |
1325 | * If INS_ON_TOP is used, don't do this processing |
1323 | * Need to find the object that in fact blocks view, otherwise |
1326 | * Need to find the object that in fact blocks view, otherwise |
1324 | * stacking is a bit odd. |
1327 | * stacking is a bit odd. |
1325 | */ |
1328 | */ |
1326 | if (!(flag & INS_ON_TOP) && |
1329 | if (!(flag & INS_ON_TOP) |
1327 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1330 | && ms.flags () & P_BLOCKSVIEW |
|
|
1331 | && (op->face && !faces [op->face].visibility)) |
1328 | { |
1332 | { |
1329 | for (last = top; last != floor; last = last->below) |
1333 | for (last = top; last != floor; last = last->below) |
1330 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1334 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1331 | break; |
1335 | break; |
|
|
1336 | |
1332 | /* Check to see if we found the object that blocks view, |
1337 | /* Check to see if we found the object that blocks view, |
1333 | * and make sure we have a below pointer for it so that |
1338 | * and make sure we have a below pointer for it so that |
1334 | * we can get inserted below this one, which requires we |
1339 | * we can get inserted below this one, which requires we |
1335 | * set top to the object below us. |
1340 | * set top to the object below us. |
1336 | */ |
1341 | */ |
… | |
… | |
1338 | top = last->below; |
1343 | top = last->below; |
1339 | } |
1344 | } |
1340 | } /* If objects on this space */ |
1345 | } /* If objects on this space */ |
1341 | |
1346 | |
1342 | if (flag & INS_MAP_LOAD) |
1347 | if (flag & INS_MAP_LOAD) |
1343 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1348 | top = ms.top; |
1344 | |
1349 | |
1345 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1350 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1346 | top = floor; |
1351 | top = floor; |
1347 | |
1352 | |
1348 | /* Top is the object that our object (op) is going to get inserted above. |
1353 | /* Top is the object that our object (op) is going to get inserted above. |
1349 | */ |
1354 | */ |
1350 | |
1355 | |
1351 | /* First object on this space */ |
1356 | /* First object on this space */ |
1352 | if (!top) |
1357 | if (!top) |
1353 | { |
1358 | { |
1354 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1359 | op->above = ms.bot; |
1355 | |
1360 | |
1356 | if (op->above) |
1361 | if (op->above) |
1357 | op->above->below = op; |
1362 | op->above->below = op; |
1358 | |
1363 | |
1359 | op->below = 0; |
1364 | op->below = 0; |
1360 | op->ms ().bot = op; |
1365 | ms.bot = op; |
1361 | } |
1366 | } |
1362 | else |
1367 | else |
1363 | { /* get inserted into the stack above top */ |
1368 | { /* get inserted into the stack above top */ |
1364 | op->above = top->above; |
1369 | op->above = top->above; |
1365 | |
1370 | |
… | |
… | |
1369 | op->below = top; |
1374 | op->below = top; |
1370 | top->above = op; |
1375 | top->above = op; |
1371 | } |
1376 | } |
1372 | |
1377 | |
1373 | if (!op->above) |
1378 | if (!op->above) |
1374 | op->ms ().top = op; |
1379 | ms.top = op; |
1375 | } /* else not INS_BELOW_ORIGINATOR */ |
1380 | } /* else not INS_BELOW_ORIGINATOR */ |
1376 | |
1381 | |
1377 | if (op->type == PLAYER) |
1382 | if (op->type == PLAYER) |
1378 | { |
1383 | { |
1379 | op->contr->do_los = 1; |
1384 | op->contr->do_los = 1; |
… | |
… | |
1385 | |
1390 | |
1386 | /* If we have a floor, we know the player, if any, will be above |
1391 | /* If we have a floor, we know the player, if any, will be above |
1387 | * it, so save a few ticks and start from there. |
1392 | * it, so save a few ticks and start from there. |
1388 | */ |
1393 | */ |
1389 | if (!(flag & INS_MAP_LOAD)) |
1394 | if (!(flag & INS_MAP_LOAD)) |
1390 | if (object *pl = op->ms ().player ()) |
1395 | if (object *pl = ms.player ()) |
1391 | if (pl->contr->ns) |
1396 | if (pl->contr->ns) |
1392 | pl->contr->ns->floorbox_update (); |
1397 | pl->contr->ns->floorbox_update (); |
1393 | |
1398 | |
1394 | /* If this object glows, it may affect lighting conditions that are |
1399 | /* If this object glows, it may affect lighting conditions that are |
1395 | * visible to others on this map. But update_all_los is really |
1400 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1443 | { |
1448 | { |
1444 | object *tmp, *tmp1; |
1449 | object *tmp, *tmp1; |
1445 | |
1450 | |
1446 | /* first search for itself and remove any old instances */ |
1451 | /* first search for itself and remove any old instances */ |
1447 | |
1452 | |
1448 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1453 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1449 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1454 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1450 | tmp->destroy (); |
1455 | tmp->destroy (); |
1451 | |
1456 | |
1452 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1457 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1453 | |
1458 | |
… | |
… | |
1457 | } |
1462 | } |
1458 | |
1463 | |
1459 | object * |
1464 | object * |
1460 | object::insert_at (object *where, object *originator, int flags) |
1465 | object::insert_at (object *where, object *originator, int flags) |
1461 | { |
1466 | { |
1462 | where->map->insert (this, where->x, where->y, originator, flags); |
1467 | return where->map->insert (this, where->x, where->y, originator, flags); |
1463 | } |
1468 | } |
1464 | |
1469 | |
1465 | /* |
1470 | /* |
1466 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1471 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1467 | * is returned contains nr objects, and the remaining parts contains |
1472 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1507 | * the amount of an object. If the amount reaches 0, the object |
1512 | * the amount of an object. If the amount reaches 0, the object |
1508 | * is subsequently removed and freed. |
1513 | * is subsequently removed and freed. |
1509 | * |
1514 | * |
1510 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1515 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1511 | */ |
1516 | */ |
1512 | |
|
|
1513 | object * |
1517 | object * |
1514 | decrease_ob_nr (object *op, uint32 i) |
1518 | decrease_ob_nr (object *op, uint32 i) |
1515 | { |
1519 | { |
1516 | object *tmp; |
1520 | object *tmp; |
1517 | |
1521 | |
… | |
… | |
1592 | |
1596 | |
1593 | /* |
1597 | /* |
1594 | * add_weight(object, weight) adds the specified weight to an object, |
1598 | * add_weight(object, weight) adds the specified weight to an object, |
1595 | * and also updates how much the environment(s) is/are carrying. |
1599 | * and also updates how much the environment(s) is/are carrying. |
1596 | */ |
1600 | */ |
1597 | |
|
|
1598 | void |
1601 | void |
1599 | add_weight (object *op, signed long weight) |
1602 | add_weight (object *op, signed long weight) |
1600 | { |
1603 | { |
1601 | while (op != NULL) |
1604 | while (op != NULL) |
1602 | { |
1605 | { |
… | |
… | |
1634 | * inside the object environment. |
1637 | * inside the object environment. |
1635 | * |
1638 | * |
1636 | * The function returns now pointer to inserted item, and return value can |
1639 | * The function returns now pointer to inserted item, and return value can |
1637 | * be != op, if items are merged. -Tero |
1640 | * be != op, if items are merged. -Tero |
1638 | */ |
1641 | */ |
1639 | |
|
|
1640 | object * |
1642 | object * |
1641 | object::insert (object *op) |
1643 | object::insert (object *op) |
1642 | { |
1644 | { |
1643 | object *tmp, *otmp; |
1645 | object *tmp, *otmp; |
1644 | |
1646 | |
… | |
… | |
1776 | |
1778 | |
1777 | /* The objects have to be checked from top to bottom. |
1779 | /* The objects have to be checked from top to bottom. |
1778 | * Hence, we first go to the top: |
1780 | * Hence, we first go to the top: |
1779 | */ |
1781 | */ |
1780 | |
1782 | |
1781 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1783 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1782 | { |
1784 | { |
1783 | /* Trim the search when we find the first other spell effect |
1785 | /* Trim the search when we find the first other spell effect |
1784 | * this helps performance so that if a space has 50 spell objects, |
1786 | * this helps performance so that if a space has 50 spell objects, |
1785 | * we don't need to check all of them. |
1787 | * we don't need to check all of them. |
1786 | */ |
1788 | */ |
… | |
… | |
1804 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1806 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1805 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1807 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1806 | { |
1808 | { |
1807 | |
1809 | |
1808 | float |
1810 | float |
1809 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1811 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1810 | |
1812 | |
1811 | if (op->type == PLAYER) |
1813 | if (op->type == PLAYER) |
1812 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1814 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1813 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1815 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1814 | diff /= 4.0; |
1816 | diff /= 4.0; |
… | |
… | |
1844 | * The first matching object is returned, or NULL if none. |
1846 | * The first matching object is returned, or NULL if none. |
1845 | */ |
1847 | */ |
1846 | object * |
1848 | object * |
1847 | present_arch (const archetype *at, maptile *m, int x, int y) |
1849 | present_arch (const archetype *at, maptile *m, int x, int y) |
1848 | { |
1850 | { |
1849 | if (m == NULL || out_of_map (m, x, y)) |
1851 | if (!m || out_of_map (m, x, y)) |
1850 | { |
1852 | { |
1851 | LOG (llevError, "Present_arch called outside map.\n"); |
1853 | LOG (llevError, "Present_arch called outside map.\n"); |
1852 | return NULL; |
1854 | return NULL; |
1853 | } |
1855 | } |
1854 | |
1856 | |
1855 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1857 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1856 | if (tmp->arch == at) |
1858 | if (tmp->arch == at) |
1857 | return tmp; |
1859 | return tmp; |
1858 | |
1860 | |
1859 | return NULL; |
1861 | return NULL; |
1860 | } |
1862 | } |
… | |
… | |
1871 | { |
1873 | { |
1872 | LOG (llevError, "Present called outside map.\n"); |
1874 | LOG (llevError, "Present called outside map.\n"); |
1873 | return NULL; |
1875 | return NULL; |
1874 | } |
1876 | } |
1875 | |
1877 | |
1876 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1878 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1877 | if (tmp->type == type) |
1879 | if (tmp->type == type) |
1878 | return tmp; |
1880 | return tmp; |
1879 | |
1881 | |
1880 | return NULL; |
1882 | return NULL; |
1881 | } |
1883 | } |
… | |
… | |
2021 | } |
2023 | } |
2022 | |
2024 | |
2023 | if (!index) |
2025 | if (!index) |
2024 | return -1; |
2026 | return -1; |
2025 | |
2027 | |
2026 | return altern[RANDOM () % index]; |
2028 | return altern [rndm (index)]; |
2027 | } |
2029 | } |
2028 | |
2030 | |
2029 | /* |
2031 | /* |
2030 | * find_first_free_spot(archetype, maptile, x, y) works like |
2032 | * find_first_free_spot(archetype, maptile, x, y) works like |
2031 | * find_free_spot(), but it will search max number of squares. |
2033 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2052 | { |
2054 | { |
2053 | arr += begin; |
2055 | arr += begin; |
2054 | end -= begin; |
2056 | end -= begin; |
2055 | |
2057 | |
2056 | while (--end) |
2058 | while (--end) |
2057 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2059 | swap (arr [end], arr [rndm (end + 1)]); |
2058 | } |
2060 | } |
2059 | |
2061 | |
2060 | /* new function to make monster searching more efficient, and effective! |
2062 | /* new function to make monster searching more efficient, and effective! |
2061 | * This basically returns a randomized array (in the passed pointer) of |
2063 | * This basically returns a randomized array (in the passed pointer) of |
2062 | * the spaces to find monsters. In this way, it won't always look for |
2064 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2196 | |
2198 | |
2197 | return 3; |
2199 | return 3; |
2198 | } |
2200 | } |
2199 | |
2201 | |
2200 | /* |
2202 | /* |
2201 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2202 | * the "absolute" direction of a number (it actually takes care of |
|
|
2203 | * "overflow" in previous calculations of a direction). |
|
|
2204 | */ |
|
|
2205 | |
|
|
2206 | int |
|
|
2207 | absdir (int d) |
|
|
2208 | { |
|
|
2209 | while (d < 1) |
|
|
2210 | d += 8; |
|
|
2211 | |
|
|
2212 | while (d > 8) |
|
|
2213 | d -= 8; |
|
|
2214 | |
|
|
2215 | return d; |
|
|
2216 | } |
|
|
2217 | |
|
|
2218 | /* |
|
|
2219 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2203 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2220 | * between two directions (which are expected to be absolute (see absdir()) |
2204 | * between two directions (which are expected to be absolute (see absdir()) |
2221 | */ |
2205 | */ |
2222 | |
|
|
2223 | int |
2206 | int |
2224 | dirdiff (int dir1, int dir2) |
2207 | dirdiff (int dir1, int dir2) |
2225 | { |
2208 | { |
2226 | int d; |
2209 | int d; |
2227 | |
2210 | |
… | |
… | |
2393 | insert_ob_in_ob (object_create_clone (item), dst); |
2376 | insert_ob_in_ob (object_create_clone (item), dst); |
2394 | |
2377 | |
2395 | return dst; |
2378 | return dst; |
2396 | } |
2379 | } |
2397 | |
2380 | |
2398 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2399 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2400 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2401 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2402 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2403 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2404 | object * |
|
|
2405 | load_object_str (const char *obstr) |
|
|
2406 | { |
|
|
2407 | object *op; |
|
|
2408 | char filename[MAX_BUF]; |
|
|
2409 | |
|
|
2410 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2411 | |
|
|
2412 | FILE *tempfile = fopen (filename, "w"); |
|
|
2413 | |
|
|
2414 | if (tempfile == NULL) |
|
|
2415 | { |
|
|
2416 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2417 | return NULL; |
|
|
2418 | } |
|
|
2419 | |
|
|
2420 | fprintf (tempfile, obstr); |
|
|
2421 | fclose (tempfile); |
|
|
2422 | |
|
|
2423 | op = object::create (); |
|
|
2424 | |
|
|
2425 | object_thawer thawer (filename); |
|
|
2426 | |
|
|
2427 | if (thawer) |
|
|
2428 | load_object (thawer, op, 0); |
|
|
2429 | |
|
|
2430 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2431 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2432 | |
|
|
2433 | return op; |
|
|
2434 | } |
|
|
2435 | |
|
|
2436 | /* This returns the first object in who's inventory that |
2381 | /* This returns the first object in who's inventory that |
2437 | * has the same type and subtype match. |
2382 | * has the same type and subtype match. |
2438 | * returns NULL if no match. |
2383 | * returns NULL if no match. |
2439 | */ |
2384 | */ |
2440 | object * |
2385 | object * |
… | |
… | |
2493 | if (link->key == canonical_key) |
2438 | if (link->key == canonical_key) |
2494 | return link->value; |
2439 | return link->value; |
2495 | |
2440 | |
2496 | return 0; |
2441 | return 0; |
2497 | } |
2442 | } |
2498 | |
|
|
2499 | |
2443 | |
2500 | /* |
2444 | /* |
2501 | * Updates the canonical_key in op to value. |
2445 | * Updates the canonical_key in op to value. |
2502 | * |
2446 | * |
2503 | * canonical_key is a shared string (value doesn't have to be). |
2447 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2643 | { |
2587 | { |
2644 | char flagdesc[512]; |
2588 | char flagdesc[512]; |
2645 | char info2[256 * 4]; |
2589 | char info2[256 * 4]; |
2646 | char *p = info; |
2590 | char *p = info; |
2647 | |
2591 | |
2648 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2592 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2649 | count, uuid.seq, |
2593 | count, uuid.seq, |
2650 | &name, |
2594 | &name, |
2651 | title ? "\",title:" : "", |
2595 | title ? "\",title:\"" : "", |
2652 | title ? (const char *)title : "", |
2596 | title ? (const char *)title : "", |
2653 | flag_desc (flagdesc, 512), type); |
2597 | flag_desc (flagdesc, 512), type); |
2654 | |
2598 | |
2655 | if (env) |
2599 | if (env) |
2656 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2600 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2662 | } |
2606 | } |
2663 | |
2607 | |
2664 | const char * |
2608 | const char * |
2665 | object::debug_desc () const |
2609 | object::debug_desc () const |
2666 | { |
2610 | { |
2667 | static char info[256 * 4]; |
2611 | static char info[3][256 * 4]; |
|
|
2612 | static int info_idx; |
|
|
2613 | |
2668 | return debug_desc (info); |
2614 | return debug_desc (info [++info_idx % 3]); |
2669 | } |
2615 | } |
2670 | |
2616 | |
|
|
2617 | struct region * |
|
|
2618 | object::region () const |
|
|
2619 | { |
|
|
2620 | return map ? map->region (x, y) |
|
|
2621 | : region::default_region (); |
|
|
2622 | } |
|
|
2623 | |
|
|
2624 | const materialtype_t * |
|
|
2625 | object::dominant_material () const |
|
|
2626 | { |
|
|
2627 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2628 | return mat; |
|
|
2629 | |
|
|
2630 | // omfg this is slow, this has to be temporary :) |
|
|
2631 | shstr unknown ("unknown"); |
|
|
2632 | |
|
|
2633 | return name_to_material (unknown); |
|
|
2634 | } |
|
|
2635 | |
|
|
2636 | void |
|
|
2637 | object::open_container (object *new_container) |
|
|
2638 | { |
|
|
2639 | if (container == new_container) |
|
|
2640 | return; |
|
|
2641 | |
|
|
2642 | if (object *old_container = container) |
|
|
2643 | { |
|
|
2644 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2645 | return; |
|
|
2646 | |
|
|
2647 | #if 0 |
|
|
2648 | // remove the "Close old_container" object. |
|
|
2649 | if (object *closer = old_container->inv) |
|
|
2650 | if (closer->type == CLOSE_CON) |
|
|
2651 | closer->destroy (); |
|
|
2652 | #endif |
|
|
2653 | |
|
|
2654 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2655 | container = 0; |
|
|
2656 | |
|
|
2657 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2658 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2659 | } |
|
|
2660 | |
|
|
2661 | if (new_container) |
|
|
2662 | { |
|
|
2663 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2664 | return; |
|
|
2665 | |
|
|
2666 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2667 | #if 0 |
|
|
2668 | // insert the "Close Container" object. |
|
|
2669 | if (archetype *closer = new_container->other_arch) |
|
|
2670 | { |
|
|
2671 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2672 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2673 | new_container->insert (closer); |
|
|
2674 | } |
|
|
2675 | #endif |
|
|
2676 | |
|
|
2677 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2678 | |
|
|
2679 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2680 | container = new_container; |
|
|
2681 | |
|
|
2682 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2683 | esrv_send_inventory (this, new_container); |
|
|
2684 | } |
|
|
2685 | } |
|
|
2686 | |
|
|
2687 | |