1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
32 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
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36 | #include <bitset> |
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37 | |
35 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
36 | static UUID uuid; |
39 | static UUID uuid; |
37 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
38 | |
41 | |
39 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
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43 | activevec actives; |
40 | |
44 | |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
43 | }; |
47 | }; |
44 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
139 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
140 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
141 | */ |
145 | */ |
142 | |
146 | |
143 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
144 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
145 | { |
149 | { |
146 | key_value *has_field; |
150 | key_value *has_field; |
147 | |
151 | |
148 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
149 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
183 | * |
187 | * |
184 | * Note that this function appears a lot longer than the macro it |
188 | * Note that this function appears a lot longer than the macro it |
185 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
189 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
186 | * reduce this to the same efficiency. |
190 | * reduce this to the same efficiency. |
187 | * |
191 | * |
188 | * Check nrof variable *before* calling CAN_MERGE() |
192 | * Check nrof variable *before* calling can_merge() |
189 | * |
193 | * |
190 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
191 | * check weight |
195 | * check weight |
192 | */ |
196 | */ |
193 | |
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194 | bool object::can_merge (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | { |
198 | { |
196 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
200 | if (ob1 == ob2 |
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201 | || ob1->type != ob2->type |
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202 | || ob1->speed != ob2->speed |
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203 | || ob1->value != ob2->value |
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204 | || ob1->name != ob2->name) |
198 | return 0; |
205 | return 0; |
199 | |
206 | |
200 | if (ob1->speed != ob2->speed) |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
201 | return 0; |
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202 | |
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203 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
204 | * value could not be stored in a sint32 (which unfortunately sometimes is |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
205 | * used to store nrof). |
210 | * used to store nrof). |
206 | */ |
211 | */ |
207 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
217 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
218 | |
223 | |
219 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
220 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
221 | |
226 | |
222 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
223 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
228 | || ob1->arch != ob2->arch |
224 | * being locked in inventory should prevent merging. |
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225 | * 0x4 in flags3 is CLIENT_SENT |
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226 | */ |
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227 | if ((ob1->arch != ob2->arch) || |
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228 | (ob1->flags[0] != ob2->flags[0]) || |
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229 | (ob1->flags[1] != ob2->flags[1]) || |
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230 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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231 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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232 | (ob1->name != ob2->name) || |
229 | || ob1->name != ob2->name |
233 | (ob1->title != ob2->title) || |
230 | || ob1->title != ob2->title |
234 | (ob1->msg != ob2->msg) || |
231 | || ob1->msg != ob2->msg |
235 | (ob1->weight != ob2->weight) || |
232 | || ob1->weight != ob2->weight |
236 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
238 | (ob1->attacktype != ob2->attacktype) || |
235 | || ob1->attacktype != ob2->attacktype |
239 | (ob1->magic != ob2->magic) || |
236 | || ob1->magic != ob2->magic |
240 | (ob1->slaying != ob2->slaying) || |
237 | || ob1->slaying != ob2->slaying |
241 | (ob1->skill != ob2->skill) || |
238 | || ob1->skill != ob2->skill |
242 | (ob1->value != ob2->value) || |
239 | || ob1->value != ob2->value |
243 | (ob1->animation_id != ob2->animation_id) || |
240 | || ob1->animation_id != ob2->animation_id |
244 | (ob1->client_type != ob2->client_type) || |
241 | || ob1->client_type != ob2->client_type |
245 | (ob1->materialname != ob2->materialname) || |
242 | || ob1->materialname != ob2->materialname |
246 | (ob1->lore != ob2->lore) || |
243 | || ob1->lore != ob2->lore |
247 | (ob1->subtype != ob2->subtype) || |
244 | || ob1->subtype != ob2->subtype |
248 | (ob1->move_type != ob2->move_type) || |
245 | || ob1->move_type != ob2->move_type |
249 | (ob1->move_block != ob2->move_block) || |
246 | || ob1->move_block != ob2->move_block |
250 | (ob1->move_allow != ob2->move_allow) || |
247 | || ob1->move_allow != ob2->move_allow |
251 | (ob1->move_on != ob2->move_on) || |
248 | || ob1->move_on != ob2->move_on |
252 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
249 | || ob1->move_off != ob2->move_off |
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250 | || ob1->move_slow != ob2->move_slow |
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251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
253 | return 0; |
252 | return 0; |
254 | |
253 | |
255 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
256 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
257 | */ |
256 | */ |
… | |
… | |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
262 | return 0; |
261 | return 0; |
263 | |
262 | |
264 | /* Now check to see if the two inventory objects could merge */ |
263 | /* Now check to see if the two inventory objects could merge */ |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
265 | return 0; |
267 | |
266 | |
268 | /* inventory ok - still need to check rest of this object to see |
267 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
268 | * if it is valid. |
270 | */ |
269 | */ |
… | |
… | |
279 | |
278 | |
280 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
281 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
282 | * check? |
281 | * check? |
283 | */ |
282 | */ |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
285 | return 0; |
284 | return 0; |
286 | |
285 | |
287 | switch (ob1->type) |
286 | switch (ob1->type) |
288 | { |
287 | { |
289 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
354 | op = op->env; |
353 | op = op->env; |
355 | return op; |
354 | return op; |
356 | } |
355 | } |
357 | |
356 | |
358 | /* |
357 | /* |
359 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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360 | * a better check. We basically keeping traversing up until we can't |
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361 | * or find a player. |
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362 | */ |
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363 | |
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364 | object * |
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365 | is_player_inv (object *op) |
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366 | { |
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367 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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368 | if (op->env == op) |
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369 | op->env = NULL; |
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370 | return op; |
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371 | } |
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372 | |
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373 | /* |
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374 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
375 | * Some error messages. |
359 | * Some error messages. |
376 | * The result of the dump is stored in the static global errmsg array. |
360 | * The result of the dump is stored in the static global errmsg array. |
377 | */ |
361 | */ |
378 | |
362 | |
… | |
… | |
381 | { |
365 | { |
382 | if (!op) |
366 | if (!op) |
383 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
384 | |
368 | |
385 | object_freezer freezer; |
369 | object_freezer freezer; |
386 | save_object (freezer, op, 3); |
370 | save_object (freezer, op, 1); |
387 | return freezer.as_string (); |
371 | return freezer.as_string (); |
388 | } |
372 | } |
389 | |
373 | |
390 | /* |
374 | /* |
391 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
408 | } |
392 | } |
409 | |
393 | |
410 | /* |
394 | /* |
411 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
412 | */ |
396 | */ |
413 | |
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414 | object * |
397 | object * |
415 | find_object (tag_t i) |
398 | find_object (tag_t i) |
416 | { |
399 | { |
417 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
418 | if (op->count == i) |
401 | if (op->count == i) |
419 | return op; |
402 | return op; |
420 | |
403 | |
421 | return 0; |
404 | return 0; |
422 | } |
405 | } |
423 | |
406 | |
424 | /* |
407 | /* |
425 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
426 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
427 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
428 | */ |
411 | */ |
429 | |
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430 | object * |
412 | object * |
431 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
432 | { |
414 | { |
433 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
434 | object *op; |
416 | object *op; |
435 | |
417 | |
436 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
437 | if (op->name == str_) |
419 | if (op->name == str_) |
438 | break; |
420 | break; |
439 | |
421 | |
440 | return op; |
422 | return op; |
441 | } |
423 | } |
… | |
… | |
484 | } |
466 | } |
485 | |
467 | |
486 | op->key_values = 0; |
468 | op->key_values = 0; |
487 | } |
469 | } |
488 | |
470 | |
489 | void object::clear () |
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490 | { |
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491 | attachable_base::clear (); |
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492 | |
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493 | free_key_values (this); |
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494 | |
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495 | owner = 0; |
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496 | name = 0; |
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497 | name_pl = 0; |
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498 | title = 0; |
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499 | race = 0; |
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500 | slaying = 0; |
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501 | skill = 0; |
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502 | msg = 0; |
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503 | lore = 0; |
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504 | custom_name = 0; |
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505 | materialname = 0; |
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506 | contr = 0; |
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507 | below = 0; |
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508 | above = 0; |
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509 | inv = 0; |
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510 | container = 0; |
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511 | env = 0; |
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512 | more = 0; |
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513 | head = 0; |
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514 | map = 0; |
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515 | active_next = 0; |
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516 | active_prev = 0; |
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517 | |
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518 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
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519 | |
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520 | SET_FLAG (this, FLAG_REMOVED); |
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521 | |
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522 | /* What is not cleared is next, prev, and count */ |
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523 | |
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524 | expmul = 1.0; |
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525 | face = blank_face; |
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526 | |
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527 | if (settings.casting_time) |
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528 | casting_time = -1; |
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529 | } |
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530 | |
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531 | /* |
471 | /* |
532 | * copy_to first frees everything allocated by the dst object, |
472 | * copy_to first frees everything allocated by the dst object, |
533 | * and then copies the contents of itself into the second |
473 | * and then copies the contents of itself into the second |
534 | * object, allocating what needs to be allocated. Basically, any |
474 | * object, allocating what needs to be allocated. Basically, any |
535 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
… | |
… | |
541 | { |
481 | { |
542 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
543 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
544 | |
484 | |
545 | *(object_copy *)dst = *this; |
485 | *(object_copy *)dst = *this; |
546 | *(object_pod *)dst = *this; |
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547 | |
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548 | if (self || cb) |
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549 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
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550 | |
486 | |
551 | if (is_freed) |
487 | if (is_freed) |
552 | SET_FLAG (dst, FLAG_FREED); |
488 | SET_FLAG (dst, FLAG_FREED); |
553 | |
489 | |
554 | if (is_removed) |
490 | if (is_removed) |
555 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
556 | |
492 | |
557 | if (speed < 0) |
493 | if (speed < 0) |
558 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
559 | |
495 | |
560 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
561 | if (key_values) |
497 | if (key_values) |
562 | { |
498 | { |
563 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
585 | tail = new_link; |
521 | tail = new_link; |
586 | } |
522 | } |
587 | } |
523 | } |
588 | } |
524 | } |
589 | |
525 | |
590 | update_ob_speed (dst); |
526 | dst->set_speed (dst->speed); |
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527 | } |
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528 | |
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529 | object * |
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530 | object::clone () |
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531 | { |
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532 | object *neu = create (); |
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533 | copy_to (neu); |
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534 | return neu; |
591 | } |
535 | } |
592 | |
536 | |
593 | /* |
537 | /* |
594 | * If an object with the IS_TURNABLE() flag needs to be turned due |
538 | * If an object with the IS_TURNABLE() flag needs to be turned due |
595 | * to the closest player being on the other side, this function can |
539 | * to the closest player being on the other side, this function can |
596 | * be called to update the face variable, _and_ how it looks on the map. |
540 | * be called to update the face variable, _and_ how it looks on the map. |
597 | */ |
541 | */ |
598 | |
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599 | void |
542 | void |
600 | update_turn_face (object *op) |
543 | update_turn_face (object *op) |
601 | { |
544 | { |
602 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
545 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
603 | return; |
546 | return; |
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547 | |
604 | SET_ANIMATION (op, op->direction); |
548 | SET_ANIMATION (op, op->direction); |
605 | update_object (op, UP_OBJ_FACE); |
549 | update_object (op, UP_OBJ_FACE); |
606 | } |
550 | } |
607 | |
551 | |
608 | /* |
552 | /* |
609 | * Updates the speed of an object. If the speed changes from 0 to another |
553 | * Updates the speed of an object. If the speed changes from 0 to another |
610 | * value, or vice versa, then add/remove the object from the active list. |
554 | * value, or vice versa, then add/remove the object from the active list. |
611 | * This function needs to be called whenever the speed of an object changes. |
555 | * This function needs to be called whenever the speed of an object changes. |
612 | */ |
556 | */ |
613 | void |
557 | void |
614 | update_ob_speed (object *op) |
558 | object::set_speed (float speed) |
615 | { |
559 | { |
616 | extern int arch_init; |
560 | if (flag [FLAG_FREED] && speed) |
617 | |
|
|
618 | /* No reason putting the archetypes objects on the speed list, |
|
|
619 | * since they never really need to be updated. |
|
|
620 | */ |
|
|
621 | |
|
|
622 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
623 | { |
561 | { |
624 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
562 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
625 | #ifdef MANY_CORES |
|
|
626 | abort (); |
|
|
627 | #else |
|
|
628 | op->speed = 0; |
563 | speed = 0; |
629 | #endif |
|
|
630 | } |
|
|
631 | |
|
|
632 | if (arch_init) |
|
|
633 | return; |
|
|
634 | |
|
|
635 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
636 | { |
564 | } |
637 | /* If already on active list, don't do anything */ |
|
|
638 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
639 | return; |
|
|
640 | |
565 | |
641 | /* process_events() expects us to insert the object at the beginning |
566 | this->speed = speed; |
642 | * of the list. */ |
|
|
643 | op->active_next = active_objects; |
|
|
644 | |
567 | |
645 | if (op->active_next != NULL) |
568 | if (has_active_speed ()) |
646 | op->active_next->active_prev = op; |
569 | activate (); |
647 | |
|
|
648 | active_objects = op; |
|
|
649 | } |
|
|
650 | else |
570 | else |
651 | { |
571 | deactivate (); |
652 | /* If not on the active list, nothing needs to be done */ |
|
|
653 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
654 | return; |
|
|
655 | |
|
|
656 | if (op->active_prev == NULL) |
|
|
657 | { |
|
|
658 | active_objects = op->active_next; |
|
|
659 | |
|
|
660 | if (op->active_next != NULL) |
|
|
661 | op->active_next->active_prev = NULL; |
|
|
662 | } |
|
|
663 | else |
|
|
664 | { |
|
|
665 | op->active_prev->active_next = op->active_next; |
|
|
666 | |
|
|
667 | if (op->active_next) |
|
|
668 | op->active_next->active_prev = op->active_prev; |
|
|
669 | } |
|
|
670 | |
|
|
671 | op->active_next = NULL; |
|
|
672 | op->active_prev = NULL; |
|
|
673 | } |
|
|
674 | } |
572 | } |
675 | |
573 | |
676 | /* This function removes object 'op' from the list of active |
|
|
677 | * objects. |
|
|
678 | * This should only be used for style maps or other such |
|
|
679 | * reference maps where you don't want an object that isn't |
|
|
680 | * in play chewing up cpu time getting processed. |
|
|
681 | * The reverse of this is to call update_ob_speed, which |
|
|
682 | * will do the right thing based on the speed of the object. |
|
|
683 | */ |
|
|
684 | void |
|
|
685 | remove_from_active_list (object *op) |
|
|
686 | { |
|
|
687 | /* If not on the active list, nothing needs to be done */ |
|
|
688 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
689 | return; |
|
|
690 | |
|
|
691 | if (op->active_prev == NULL) |
|
|
692 | { |
|
|
693 | active_objects = op->active_next; |
|
|
694 | if (op->active_next != NULL) |
|
|
695 | op->active_next->active_prev = NULL; |
|
|
696 | } |
|
|
697 | else |
|
|
698 | { |
|
|
699 | op->active_prev->active_next = op->active_next; |
|
|
700 | if (op->active_next) |
|
|
701 | op->active_next->active_prev = op->active_prev; |
|
|
702 | } |
|
|
703 | op->active_next = NULL; |
|
|
704 | op->active_prev = NULL; |
|
|
705 | } |
|
|
706 | |
|
|
707 | /* |
574 | /* |
708 | * update_object() updates the array which represents the map. |
575 | * update_object() updates the the map. |
709 | * It takes into account invisible objects (and represent squares covered |
576 | * It takes into account invisible objects (and represent squares covered |
710 | * by invisible objects by whatever is below them (unless it's another |
577 | * by invisible objects by whatever is below them (unless it's another |
711 | * invisible object, etc...) |
578 | * invisible object, etc...) |
712 | * If the object being updated is beneath a player, the look-window |
579 | * If the object being updated is beneath a player, the look-window |
713 | * of that player is updated (this might be a suboptimal way of |
580 | * of that player is updated (this might be a suboptimal way of |
714 | * updating that window, though, since update_object() is called _often_) |
581 | * updating that window, though, since update_object() is called _often_) |
715 | * |
582 | * |
716 | * action is a hint of what the caller believes need to be done. |
583 | * action is a hint of what the caller believes need to be done. |
717 | * For example, if the only thing that has changed is the face (due to |
|
|
718 | * an animation), we don't need to call update_position until that actually |
|
|
719 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
720 | * of walls or living creatures may need us to update the flags now. |
|
|
721 | * current action are: |
584 | * current action are: |
722 | * UP_OBJ_INSERT: op was inserted |
585 | * UP_OBJ_INSERT: op was inserted |
723 | * UP_OBJ_REMOVE: op was removed |
586 | * UP_OBJ_REMOVE: op was removed |
724 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
587 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
725 | * as that is easier than trying to look at what may have changed. |
588 | * as that is easier than trying to look at what may have changed. |
726 | * UP_OBJ_FACE: only the objects face has changed. |
589 | * UP_OBJ_FACE: only the objects face has changed. |
727 | */ |
590 | */ |
728 | |
|
|
729 | void |
591 | void |
730 | update_object (object *op, int action) |
592 | update_object (object *op, int action) |
731 | { |
593 | { |
732 | int update_now = 0, flags; |
|
|
733 | MoveType move_on, move_off, move_block, move_slow; |
594 | MoveType move_on, move_off, move_block, move_slow; |
734 | |
595 | |
735 | if (op == NULL) |
596 | if (op == NULL) |
736 | { |
597 | { |
737 | /* this should never happen */ |
598 | /* this should never happen */ |
738 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
739 | return; |
600 | return; |
740 | } |
601 | } |
741 | |
602 | |
742 | if (op->env != NULL) |
603 | if (op->env) |
743 | { |
604 | { |
744 | /* Animation is currently handled by client, so nothing |
605 | /* Animation is currently handled by client, so nothing |
745 | * to do in this case. |
606 | * to do in this case. |
746 | */ |
607 | */ |
747 | return; |
608 | return; |
… | |
… | |
752 | */ |
613 | */ |
753 | if (!op->map || op->map->in_memory == MAP_SAVING) |
614 | if (!op->map || op->map->in_memory == MAP_SAVING) |
754 | return; |
615 | return; |
755 | |
616 | |
756 | /* make sure the object is within map boundaries */ |
617 | /* make sure the object is within map boundaries */ |
757 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
618 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
758 | { |
619 | { |
759 | LOG (llevError, "update_object() called for object out of map!\n"); |
620 | LOG (llevError, "update_object() called for object out of map!\n"); |
760 | #ifdef MANY_CORES |
621 | #ifdef MANY_CORES |
761 | abort (); |
622 | abort (); |
762 | #endif |
623 | #endif |
763 | return; |
624 | return; |
764 | } |
625 | } |
765 | |
626 | |
766 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
627 | mapspace &m = op->ms (); |
767 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
768 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
769 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
770 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
771 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
772 | |
628 | |
|
|
629 | if (!(m.flags_ & P_UPTODATE)) |
|
|
630 | /* nop */; |
773 | if (action == UP_OBJ_INSERT) |
631 | else if (action == UP_OBJ_INSERT) |
774 | { |
632 | { |
|
|
633 | // this is likely overkill, TODO: revisit (schmorp) |
775 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
634 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
776 | update_now = 1; |
|
|
777 | |
|
|
778 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
635 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
779 | update_now = 1; |
636 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
780 | |
637 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
638 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
781 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
639 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
782 | update_now = 1; |
|
|
783 | |
|
|
784 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
785 | update_now = 1; |
|
|
786 | |
|
|
787 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
788 | update_now = 1; |
|
|
789 | |
|
|
790 | if ((move_on | op->move_on) != move_on) |
640 | || (m.move_on | op->move_on ) != m.move_on |
791 | update_now = 1; |
|
|
792 | |
|
|
793 | if ((move_off | op->move_off) != move_off) |
641 | || (m.move_off | op->move_off ) != m.move_off |
794 | update_now = 1; |
642 | || (m.move_slow | op->move_slow) != m.move_slow |
795 | |
|
|
796 | /* This isn't perfect, but I don't expect a lot of objects to |
643 | /* This isn't perfect, but I don't expect a lot of objects to |
797 | * to have move_allow right now. |
644 | * to have move_allow right now. |
798 | */ |
645 | */ |
799 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
646 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
800 | update_now = 1; |
647 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
801 | |
648 | m.flags_ = 0; |
802 | if ((move_slow | op->move_slow) != move_slow) |
|
|
803 | update_now = 1; |
|
|
804 | } |
649 | } |
805 | |
|
|
806 | /* if the object is being removed, we can't make intelligent |
650 | /* if the object is being removed, we can't make intelligent |
807 | * decisions, because remove_ob can't really pass the object |
651 | * decisions, because remove_ob can't really pass the object |
808 | * that is being removed. |
652 | * that is being removed. |
809 | */ |
653 | */ |
810 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
654 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
811 | update_now = 1; |
655 | m.flags_ = 0; |
812 | else if (action == UP_OBJ_FACE) |
656 | else if (action == UP_OBJ_FACE) |
813 | /* Nothing to do for that case */ ; |
657 | /* Nothing to do for that case */ ; |
814 | else |
658 | else |
815 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
659 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
816 | |
660 | |
817 | if (update_now) |
|
|
818 | { |
|
|
819 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
820 | update_position (op->map, op->x, op->y); |
|
|
821 | } |
|
|
822 | |
|
|
823 | if (op->more != NULL) |
661 | if (op->more) |
824 | update_object (op->more, action); |
662 | update_object (op->more, action); |
825 | } |
|
|
826 | |
|
|
827 | object::vector object::mortals; |
|
|
828 | object::vector object::objects; // not yet used |
|
|
829 | object *object::first; |
|
|
830 | |
|
|
831 | void object::free_mortals () |
|
|
832 | { |
|
|
833 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
834 | if ((*i)->refcnt) |
|
|
835 | ++i; // further delay freeing |
|
|
836 | else |
|
|
837 | { |
|
|
838 | delete *i; |
|
|
839 | mortals.erase (i); |
|
|
840 | } |
|
|
841 | } |
663 | } |
842 | |
664 | |
843 | object::object () |
665 | object::object () |
844 | { |
666 | { |
845 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
848 | face = blank_face; |
670 | face = blank_face; |
849 | } |
671 | } |
850 | |
672 | |
851 | object::~object () |
673 | object::~object () |
852 | { |
674 | { |
|
|
675 | unlink (); |
|
|
676 | |
853 | free_key_values (this); |
677 | free_key_values (this); |
854 | } |
678 | } |
855 | |
679 | |
|
|
680 | static int object_count; |
|
|
681 | |
856 | void object::link () |
682 | void object::link () |
857 | { |
683 | { |
858 | count = ++ob_count; |
684 | assert (!index);//D |
859 | uuid = gen_uuid (); |
685 | uuid = gen_uuid (); |
|
|
686 | count = ++object_count; |
860 | |
687 | |
861 | prev = 0; |
688 | refcnt_inc (); |
862 | next = object::first; |
689 | objects.insert (this); |
863 | |
|
|
864 | if (object::first) |
|
|
865 | object::first->prev = this; |
|
|
866 | |
|
|
867 | object::first = this; |
|
|
868 | } |
690 | } |
869 | |
691 | |
870 | void object::unlink () |
692 | void object::unlink () |
871 | { |
693 | { |
872 | if (this == object::first) |
694 | if (!index) |
873 | object::first = next; |
695 | return; |
874 | |
696 | |
875 | /* Remove this object from the list of used objects */ |
697 | objects.erase (this); |
876 | if (prev) prev->next = next; |
698 | refcnt_dec (); |
877 | if (next) next->prev = prev; |
699 | } |
878 | |
700 | |
879 | prev = 0; |
701 | void |
880 | next = 0; |
702 | object::activate () |
|
|
703 | { |
|
|
704 | /* If already on active list, don't do anything */ |
|
|
705 | if (active) |
|
|
706 | return; |
|
|
707 | |
|
|
708 | if (has_active_speed ()) |
|
|
709 | actives.insert (this); |
|
|
710 | } |
|
|
711 | |
|
|
712 | void |
|
|
713 | object::activate_recursive () |
|
|
714 | { |
|
|
715 | activate (); |
|
|
716 | |
|
|
717 | for (object *op = inv; op; op = op->below) |
|
|
718 | op->activate_recursive (); |
|
|
719 | } |
|
|
720 | |
|
|
721 | /* This function removes object 'op' from the list of active |
|
|
722 | * objects. |
|
|
723 | * This should only be used for style maps or other such |
|
|
724 | * reference maps where you don't want an object that isn't |
|
|
725 | * in play chewing up cpu time getting processed. |
|
|
726 | * The reverse of this is to call update_ob_speed, which |
|
|
727 | * will do the right thing based on the speed of the object. |
|
|
728 | */ |
|
|
729 | void |
|
|
730 | object::deactivate () |
|
|
731 | { |
|
|
732 | /* If not on the active list, nothing needs to be done */ |
|
|
733 | if (!active) |
|
|
734 | return; |
|
|
735 | |
|
|
736 | actives.erase (this); |
|
|
737 | } |
|
|
738 | |
|
|
739 | void |
|
|
740 | object::deactivate_recursive () |
|
|
741 | { |
|
|
742 | for (object *op = inv; op; op = op->below) |
|
|
743 | op->deactivate_recursive (); |
|
|
744 | |
|
|
745 | deactivate (); |
|
|
746 | } |
|
|
747 | |
|
|
748 | void |
|
|
749 | object::set_flag_inv (int flag, int value) |
|
|
750 | { |
|
|
751 | for (object *op = inv; op; op = op->below) |
|
|
752 | { |
|
|
753 | op->flag [flag] = value; |
|
|
754 | op->set_flag_inv (flag, value); |
|
|
755 | } |
|
|
756 | } |
|
|
757 | |
|
|
758 | /* |
|
|
759 | * Remove and free all objects in the inventory of the given object. |
|
|
760 | * object.c ? |
|
|
761 | */ |
|
|
762 | void |
|
|
763 | object::destroy_inv (bool drop_to_ground) |
|
|
764 | { |
|
|
765 | // need to check first, because the checks below might segfault |
|
|
766 | // as we might be on an invalid mapspace and crossfire code |
|
|
767 | // is too buggy to ensure that the inventory is empty. |
|
|
768 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
769 | // cf will crash below with off-map x and y |
|
|
770 | if (!inv) |
|
|
771 | return; |
|
|
772 | |
|
|
773 | /* Only if the space blocks everything do we not process - |
|
|
774 | * if some form of movement is allowed, let objects |
|
|
775 | * drop on that space. |
|
|
776 | */ |
|
|
777 | if (!drop_to_ground |
|
|
778 | || !map |
|
|
779 | || map->in_memory != MAP_IN_MEMORY |
|
|
780 | || map->nodrop |
|
|
781 | || ms ().move_block == MOVE_ALL) |
|
|
782 | { |
|
|
783 | while (inv) |
|
|
784 | { |
|
|
785 | inv->destroy_inv (drop_to_ground); |
|
|
786 | inv->destroy (); |
|
|
787 | } |
|
|
788 | } |
|
|
789 | else |
|
|
790 | { /* Put objects in inventory onto this space */ |
|
|
791 | while (inv) |
|
|
792 | { |
|
|
793 | object *op = inv; |
|
|
794 | |
|
|
795 | if (op->flag [FLAG_STARTEQUIP] |
|
|
796 | || op->flag [FLAG_NO_DROP] |
|
|
797 | || op->type == RUNE |
|
|
798 | || op->type == TRAP |
|
|
799 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
800 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
801 | op->destroy (); |
|
|
802 | else |
|
|
803 | map->insert (op, x, y); |
|
|
804 | } |
|
|
805 | } |
881 | } |
806 | } |
882 | |
807 | |
883 | object *object::create () |
808 | object *object::create () |
884 | { |
809 | { |
885 | object *op = new object; |
810 | object *op = new object; |
886 | op->link (); |
811 | op->link (); |
887 | return op; |
812 | return op; |
888 | } |
813 | } |
889 | |
814 | |
890 | /* |
815 | void |
891 | * free_object() frees everything allocated by an object, removes |
816 | object::do_destroy () |
892 | * it from the list of used objects, and puts it on the list of |
|
|
893 | * free objects. The IS_FREED() flag is set in the object. |
|
|
894 | * The object must have been removed by remove_ob() first for |
|
|
895 | * this function to succeed. |
|
|
896 | * |
|
|
897 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
898 | * inventory to the ground. |
|
|
899 | */ |
|
|
900 | void object::destroy (bool destroy_inventory) |
|
|
901 | { |
817 | { |
902 | if (QUERY_FLAG (this, FLAG_FREED)) |
818 | attachable::do_destroy (); |
903 | return; |
|
|
904 | |
819 | |
905 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
820 | if (flag [FLAG_IS_LINKED]) |
|
|
821 | remove_button_link (this); |
|
|
822 | |
|
|
823 | if (flag [FLAG_FRIENDLY]) |
|
|
824 | { |
906 | remove_friendly_object (this); |
825 | remove_friendly_object (this); |
907 | |
826 | |
908 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
827 | if (type == GOLEM |
|
|
828 | && owner |
|
|
829 | && owner->type == PLAYER |
|
|
830 | && owner->contr->ranges[range_golem] == this) |
|
|
831 | owner->contr->ranges[range_golem] = 0; |
|
|
832 | } |
|
|
833 | |
|
|
834 | if (!flag [FLAG_REMOVED]) |
909 | remove (); |
835 | remove (); |
910 | |
836 | |
911 | SET_FLAG (this, FLAG_FREED); |
837 | destroy_inv (true); |
912 | |
838 | |
913 | if (more) |
839 | deactivate (); |
914 | { |
840 | unlink (); |
915 | more->destroy (destroy_inventory); |
|
|
916 | more = 0; |
|
|
917 | } |
|
|
918 | |
841 | |
919 | if (inv) |
842 | flag [FLAG_FREED] = 1; |
920 | { |
|
|
921 | /* Only if the space blocks everything do we not process - |
|
|
922 | * if some form of movement is allowed, let objects |
|
|
923 | * drop on that space. |
|
|
924 | */ |
|
|
925 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
926 | { |
|
|
927 | object *op = inv; |
|
|
928 | |
|
|
929 | while (op) |
|
|
930 | { |
|
|
931 | object *tmp = op->below; |
|
|
932 | op->destroy (destroy_inventory); |
|
|
933 | op = tmp; |
|
|
934 | } |
|
|
935 | } |
|
|
936 | else |
|
|
937 | { /* Put objects in inventory onto this space */ |
|
|
938 | object *op = inv; |
|
|
939 | |
|
|
940 | while (op) |
|
|
941 | { |
|
|
942 | object *tmp = op->below; |
|
|
943 | |
|
|
944 | op->remove (); |
|
|
945 | |
|
|
946 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
947 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
948 | op->destroy (); |
|
|
949 | else |
|
|
950 | { |
|
|
951 | op->x = x; |
|
|
952 | op->y = y; |
|
|
953 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
954 | } |
|
|
955 | |
|
|
956 | op = tmp; |
|
|
957 | } |
|
|
958 | } |
|
|
959 | } |
|
|
960 | |
843 | |
961 | // hack to ensure that freed objects still have a valid map |
844 | // hack to ensure that freed objects still have a valid map |
962 | { |
845 | { |
963 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
846 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
964 | |
847 | |
… | |
… | |
968 | |
851 | |
969 | freed_map->name = "/internal/freed_objects_map"; |
852 | freed_map->name = "/internal/freed_objects_map"; |
970 | freed_map->width = 3; |
853 | freed_map->width = 3; |
971 | freed_map->height = 3; |
854 | freed_map->height = 3; |
972 | |
855 | |
973 | freed_map->allocate (); |
856 | freed_map->alloc (); |
|
|
857 | freed_map->in_memory = MAP_IN_MEMORY; |
974 | } |
858 | } |
975 | |
859 | |
976 | map = freed_map; |
860 | map = freed_map; |
977 | x = 1; |
861 | x = 1; |
978 | y = 1; |
862 | y = 1; |
979 | } |
863 | } |
980 | |
864 | |
|
|
865 | head = 0; |
|
|
866 | |
|
|
867 | if (more) |
|
|
868 | { |
|
|
869 | more->destroy (); |
|
|
870 | more = 0; |
|
|
871 | } |
|
|
872 | |
981 | // clear those pointers that likely might have circular references to us |
873 | // clear those pointers that likely might have circular references to us |
982 | owner = 0; |
874 | owner = 0; |
983 | enemy = 0; |
875 | enemy = 0; |
984 | attacked_by = 0; |
876 | attacked_by = 0; |
|
|
877 | } |
985 | |
878 | |
986 | // only relevant for players(?), but make sure of it anyways |
879 | void |
987 | contr = 0; |
880 | object::destroy (bool destroy_inventory) |
|
|
881 | { |
|
|
882 | if (destroyed ()) |
|
|
883 | return; |
988 | |
884 | |
989 | /* Remove object from the active list */ |
885 | if (destroy_inventory) |
990 | speed = 0; |
886 | destroy_inv (false); |
991 | update_ob_speed (this); |
|
|
992 | |
887 | |
993 | unlink (); |
888 | attachable::destroy (); |
994 | |
|
|
995 | mortals.push_back (this); |
|
|
996 | } |
889 | } |
997 | |
890 | |
998 | /* |
891 | /* |
999 | * sub_weight() recursively (outwards) subtracts a number from the |
892 | * sub_weight() recursively (outwards) subtracts a number from the |
1000 | * weight of an object (and what is carried by it's environment(s)). |
893 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1016 | * This function removes the object op from the linked list of objects |
909 | * This function removes the object op from the linked list of objects |
1017 | * which it is currently tied to. When this function is done, the |
910 | * which it is currently tied to. When this function is done, the |
1018 | * object will have no environment. If the object previously had an |
911 | * object will have no environment. If the object previously had an |
1019 | * environment, the x and y coordinates will be updated to |
912 | * environment, the x and y coordinates will be updated to |
1020 | * the previous environment. |
913 | * the previous environment. |
1021 | * Beware: This function is called from the editor as well! |
|
|
1022 | */ |
914 | */ |
1023 | void |
915 | void |
1024 | object::remove () |
916 | object::do_remove () |
1025 | { |
917 | { |
1026 | object *tmp, *last = 0; |
918 | object *tmp, *last = 0; |
1027 | object *otmp; |
919 | object *otmp; |
1028 | |
920 | |
1029 | int check_walk_off; |
|
|
1030 | |
|
|
1031 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
921 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1032 | return; |
922 | return; |
1033 | |
923 | |
1034 | SET_FLAG (this, FLAG_REMOVED); |
924 | SET_FLAG (this, FLAG_REMOVED); |
|
|
925 | INVOKE_OBJECT (REMOVE, this); |
1035 | |
926 | |
1036 | if (more) |
927 | if (more) |
1037 | more->remove (); |
928 | more->remove (); |
1038 | |
929 | |
1039 | /* |
930 | /* |
… | |
… | |
1049 | |
940 | |
1050 | /* NO_FIX_PLAYER is set when a great many changes are being |
941 | /* NO_FIX_PLAYER is set when a great many changes are being |
1051 | * made to players inventory. If set, avoiding the call |
942 | * made to players inventory. If set, avoiding the call |
1052 | * to save cpu time. |
943 | * to save cpu time. |
1053 | */ |
944 | */ |
1054 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
945 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1055 | fix_player (otmp); |
946 | otmp->update_stats (); |
1056 | |
947 | |
1057 | if (above != NULL) |
948 | if (above) |
1058 | above->below = below; |
949 | above->below = below; |
1059 | else |
950 | else |
1060 | env->inv = below; |
951 | env->inv = below; |
1061 | |
952 | |
1062 | if (below != NULL) |
953 | if (below) |
1063 | below->above = above; |
954 | below->above = above; |
1064 | |
955 | |
1065 | /* we set up values so that it could be inserted into |
956 | /* we set up values so that it could be inserted into |
1066 | * the map, but we don't actually do that - it is up |
957 | * the map, but we don't actually do that - it is up |
1067 | * to the caller to decide what we want to do. |
958 | * to the caller to decide what we want to do. |
… | |
… | |
1071 | above = 0, below = 0; |
962 | above = 0, below = 0; |
1072 | env = 0; |
963 | env = 0; |
1073 | } |
964 | } |
1074 | else if (map) |
965 | else if (map) |
1075 | { |
966 | { |
1076 | /* Re did the following section of code - it looks like it had |
967 | if (type == PLAYER) |
1077 | * lots of logic for things we no longer care about |
|
|
1078 | */ |
968 | { |
|
|
969 | // leaving a spot always closes any open container on the ground |
|
|
970 | if (container && !container->env) |
|
|
971 | // this causes spurious floorbox updates, but it ensures |
|
|
972 | // that the CLOSE event is being sent. |
|
|
973 | close_container (); |
|
|
974 | |
|
|
975 | --map->players; |
|
|
976 | map->touch (); |
|
|
977 | } |
|
|
978 | |
|
|
979 | map->dirty = true; |
|
|
980 | mapspace &ms = this->ms (); |
1079 | |
981 | |
1080 | /* link the object above us */ |
982 | /* link the object above us */ |
1081 | if (above) |
983 | if (above) |
1082 | above->below = below; |
984 | above->below = below; |
1083 | else |
985 | else |
1084 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
986 | ms.top = below; /* we were top, set new top */ |
1085 | |
987 | |
1086 | /* Relink the object below us, if there is one */ |
988 | /* Relink the object below us, if there is one */ |
1087 | if (below) |
989 | if (below) |
1088 | below->above = above; |
990 | below->above = above; |
1089 | else |
991 | else |
… | |
… | |
1091 | /* Nothing below, which means we need to relink map object for this space |
993 | /* Nothing below, which means we need to relink map object for this space |
1092 | * use translated coordinates in case some oddness with map tiling is |
994 | * use translated coordinates in case some oddness with map tiling is |
1093 | * evident |
995 | * evident |
1094 | */ |
996 | */ |
1095 | if (GET_MAP_OB (map, x, y) != this) |
997 | if (GET_MAP_OB (map, x, y) != this) |
1096 | { |
|
|
1097 | char *dump = dump_object (this); |
|
|
1098 | LOG (llevError, |
|
|
1099 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
998 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1100 | free (dump); |
|
|
1101 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1102 | LOG (llevError, "%s\n", dump); |
|
|
1103 | free (dump); |
|
|
1104 | } |
|
|
1105 | |
999 | |
1106 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1000 | ms.bot = above; /* goes on above it. */ |
1107 | } |
1001 | } |
1108 | |
1002 | |
1109 | above = 0; |
1003 | above = 0; |
1110 | below = 0; |
1004 | below = 0; |
1111 | |
1005 | |
1112 | if (map->in_memory == MAP_SAVING) |
1006 | if (map->in_memory == MAP_SAVING) |
1113 | return; |
1007 | return; |
1114 | |
1008 | |
1115 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1009 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1116 | |
1010 | |
1117 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1011 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1118 | { |
1012 | { |
1119 | /* No point updating the players look faces if he is the object |
1013 | /* No point updating the players look faces if he is the object |
1120 | * being removed. |
1014 | * being removed. |
1121 | */ |
1015 | */ |
1122 | |
1016 | |
… | |
… | |
1126 | * removed (most likely destroyed), update the player view |
1020 | * removed (most likely destroyed), update the player view |
1127 | * appropriately. |
1021 | * appropriately. |
1128 | */ |
1022 | */ |
1129 | if (tmp->container == this) |
1023 | if (tmp->container == this) |
1130 | { |
1024 | { |
1131 | CLEAR_FLAG (this, FLAG_APPLIED); |
1025 | flag [FLAG_APPLIED] = 0; |
1132 | tmp->container = 0; |
1026 | tmp->container = 0; |
1133 | } |
1027 | } |
1134 | |
1028 | |
1135 | tmp->contr->socket.update_look = 1; |
1029 | if (tmp->contr->ns) |
|
|
1030 | tmp->contr->ns->floorbox_update (); |
1136 | } |
1031 | } |
1137 | |
1032 | |
1138 | /* See if player moving off should effect something */ |
1033 | /* See if object moving off should effect something */ |
1139 | if (check_walk_off |
1034 | if (check_walk_off |
1140 | && ((move_type & tmp->move_off) |
1035 | && ((move_type & tmp->move_off) |
1141 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1036 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1142 | { |
1037 | { |
1143 | move_apply (tmp, this, 0); |
1038 | move_apply (tmp, this, 0); |
… | |
… | |
1145 | if (destroyed ()) |
1040 | if (destroyed ()) |
1146 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1041 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1147 | } |
1042 | } |
1148 | |
1043 | |
1149 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1044 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1150 | |
1045 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1151 | if (tmp->above == tmp) |
1046 | if (tmp->above == tmp) |
1152 | tmp->above = 0; |
1047 | tmp->above = 0; |
1153 | |
1048 | |
1154 | last = tmp; |
1049 | last = tmp; |
1155 | } |
1050 | } |
1156 | |
1051 | |
1157 | /* last == NULL of there are no objects on this space */ |
1052 | /* last == NULL if there are no objects on this space */ |
|
|
1053 | //TODO: this makes little sense, why only update the topmost object? |
1158 | if (!last) |
1054 | if (!last) |
1159 | { |
1055 | map->at (x, y).flags_ = 0; |
1160 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1161 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1162 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1163 | * be correct anyways. |
|
|
1164 | */ |
|
|
1165 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
|
|
1166 | update_position (map, x, y); |
|
|
1167 | } |
|
|
1168 | else |
1056 | else |
1169 | update_object (last, UP_OBJ_REMOVE); |
1057 | update_object (last, UP_OBJ_REMOVE); |
1170 | |
1058 | |
1171 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1059 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1172 | update_all_los (map, x, y); |
1060 | update_all_los (map, x, y); |
1173 | } |
1061 | } |
1174 | } |
1062 | } |
1175 | |
1063 | |
1176 | /* |
1064 | /* |
… | |
… | |
1185 | merge_ob (object *op, object *top) |
1073 | merge_ob (object *op, object *top) |
1186 | { |
1074 | { |
1187 | if (!op->nrof) |
1075 | if (!op->nrof) |
1188 | return 0; |
1076 | return 0; |
1189 | |
1077 | |
1190 | if (top == NULL) |
1078 | if (top) |
1191 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1079 | for (top = op; top && top->above; top = top->above) |
|
|
1080 | ; |
1192 | |
1081 | |
1193 | for (; top != NULL; top = top->below) |
1082 | for (; top; top = top->below) |
1194 | { |
1083 | { |
1195 | if (top == op) |
1084 | if (top == op) |
1196 | continue; |
1085 | continue; |
1197 | if (CAN_MERGE (op, top)) |
1086 | |
|
|
1087 | if (object::can_merge (op, top)) |
1198 | { |
1088 | { |
1199 | top->nrof += op->nrof; |
1089 | top->nrof += op->nrof; |
1200 | |
1090 | |
1201 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1091 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1202 | op->weight = 0; /* Don't want any adjustements now */ |
1092 | op->weight = 0; /* Don't want any adjustements now */ |
… | |
… | |
1207 | |
1097 | |
1208 | return 0; |
1098 | return 0; |
1209 | } |
1099 | } |
1210 | |
1100 | |
1211 | /* |
1101 | /* |
1212 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1102 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1213 | * job preparing multi-part monsters |
1103 | * job preparing multi-part monsters. |
1214 | */ |
1104 | */ |
1215 | object * |
1105 | object * |
1216 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1106 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1217 | { |
1107 | { |
1218 | object *tmp; |
|
|
1219 | |
|
|
1220 | if (op->head) |
|
|
1221 | op = op->head; |
|
|
1222 | |
|
|
1223 | for (tmp = op; tmp; tmp = tmp->more) |
1108 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1224 | { |
1109 | { |
1225 | tmp->x = x + tmp->arch->clone.x; |
1110 | tmp->x = x + tmp->arch->clone.x; |
1226 | tmp->y = y + tmp->arch->clone.y; |
1111 | tmp->y = y + tmp->arch->clone.y; |
1227 | } |
1112 | } |
1228 | |
1113 | |
… | |
… | |
1247 | * Return value: |
1132 | * Return value: |
1248 | * new object if 'op' was merged with other object |
1133 | * new object if 'op' was merged with other object |
1249 | * NULL if 'op' was destroyed |
1134 | * NULL if 'op' was destroyed |
1250 | * just 'op' otherwise |
1135 | * just 'op' otherwise |
1251 | */ |
1136 | */ |
1252 | |
|
|
1253 | object * |
1137 | object * |
1254 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1138 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1255 | { |
1139 | { |
1256 | object *tmp, *top, *floor = NULL; |
1140 | object *tmp, *top, *floor = NULL; |
1257 | sint16 x, y; |
|
|
1258 | |
1141 | |
1259 | if (QUERY_FLAG (op, FLAG_FREED)) |
1142 | if (QUERY_FLAG (op, FLAG_FREED)) |
1260 | { |
1143 | { |
1261 | LOG (llevError, "Trying to insert freed object!\n"); |
1144 | LOG (llevError, "Trying to insert freed object!\n"); |
1262 | return NULL; |
1145 | return NULL; |
1263 | } |
1146 | } |
1264 | |
1147 | |
1265 | if (m == NULL) |
1148 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1149 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1150 | |
|
|
1151 | op->remove (); |
|
|
1152 | |
|
|
1153 | if (!m) |
1266 | { |
1154 | { |
1267 | char *dump = dump_object (op); |
1155 | char *dump = dump_object (op); |
1268 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1156 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1269 | free (dump); |
1157 | free (dump); |
1270 | return op; |
1158 | return op; |
… | |
… | |
1283 | #endif |
1171 | #endif |
1284 | free (dump); |
1172 | free (dump); |
1285 | return op; |
1173 | return op; |
1286 | } |
1174 | } |
1287 | |
1175 | |
1288 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1289 | { |
|
|
1290 | char *dump = dump_object (op); |
|
|
1291 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1292 | free (dump); |
|
|
1293 | return op; |
|
|
1294 | } |
|
|
1295 | |
|
|
1296 | if (op->more != NULL) |
|
|
1297 | { |
|
|
1298 | /* The part may be on a different map. */ |
|
|
1299 | |
|
|
1300 | object *more = op->more; |
1176 | if (object *more = op->more) |
1301 | |
1177 | { |
1302 | /* We really need the caller to normalize coordinates - if |
|
|
1303 | * we set the map, that doesn't work if the location is within |
|
|
1304 | * a map and this is straddling an edge. So only if coordinate |
|
|
1305 | * is clear wrong do we normalize it. |
|
|
1306 | */ |
|
|
1307 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1308 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1309 | else if (!more->map) |
|
|
1310 | { |
|
|
1311 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1312 | * more->map should always point to the parent. |
|
|
1313 | */ |
|
|
1314 | more->map = m; |
|
|
1315 | } |
|
|
1316 | |
|
|
1317 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1178 | if (!insert_ob_in_map (more, m, originator, flag)) |
1318 | { |
1179 | { |
1319 | if (!op->head) |
1180 | if (!op->head) |
1320 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1181 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1321 | |
1182 | |
1322 | return NULL; |
1183 | return 0; |
1323 | } |
1184 | } |
1324 | } |
1185 | } |
1325 | |
1186 | |
1326 | CLEAR_FLAG (op, FLAG_REMOVED); |
1187 | CLEAR_FLAG (op, FLAG_REMOVED); |
1327 | |
1188 | |
1328 | /* Ideally, the caller figures this out. However, it complicates a lot |
1189 | /* Ideally, the caller figures this out. However, it complicates a lot |
1329 | * of areas of callers (eg, anything that uses find_free_spot would now |
1190 | * of areas of callers (eg, anything that uses find_free_spot would now |
1330 | * need extra work |
1191 | * need extra work |
1331 | */ |
1192 | */ |
1332 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1193 | if (!xy_normalise (m, op->x, op->y)) |
1333 | x = op->x; |
1194 | return 0; |
1334 | y = op->y; |
1195 | |
|
|
1196 | op->map = m; |
|
|
1197 | mapspace &ms = op->ms (); |
1335 | |
1198 | |
1336 | /* this has to be done after we translate the coordinates. |
1199 | /* this has to be done after we translate the coordinates. |
1337 | */ |
1200 | */ |
1338 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1201 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1339 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1202 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1340 | if (CAN_MERGE (op, tmp)) |
1203 | if (object::can_merge (op, tmp)) |
1341 | { |
1204 | { |
1342 | op->nrof += tmp->nrof; |
1205 | op->nrof += tmp->nrof; |
1343 | tmp->destroy (); |
1206 | tmp->destroy (); |
1344 | } |
1207 | } |
1345 | |
1208 | |
… | |
… | |
1361 | op->below = originator->below; |
1224 | op->below = originator->below; |
1362 | |
1225 | |
1363 | if (op->below) |
1226 | if (op->below) |
1364 | op->below->above = op; |
1227 | op->below->above = op; |
1365 | else |
1228 | else |
1366 | SET_MAP_OB (op->map, op->x, op->y, op); |
1229 | ms.bot = op; |
1367 | |
1230 | |
1368 | /* since *below* originator, no need to update top */ |
1231 | /* since *below* originator, no need to update top */ |
1369 | originator->below = op; |
1232 | originator->below = op; |
1370 | } |
1233 | } |
1371 | else |
1234 | else |
1372 | { |
1235 | { |
|
|
1236 | top = ms.bot; |
|
|
1237 | |
1373 | /* If there are other objects, then */ |
1238 | /* If there are other objects, then */ |
1374 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1239 | if ((!(flag & INS_MAP_LOAD)) && top) |
1375 | { |
1240 | { |
1376 | object *last = NULL; |
1241 | object *last = 0; |
1377 | |
1242 | |
1378 | /* |
1243 | /* |
1379 | * If there are multiple objects on this space, we do some trickier handling. |
1244 | * If there are multiple objects on this space, we do some trickier handling. |
1380 | * We've already dealt with merging if appropriate. |
1245 | * We've already dealt with merging if appropriate. |
1381 | * Generally, we want to put the new object on top. But if |
1246 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1385 | * once we get to them. This reduces the need to traverse over all of |
1250 | * once we get to them. This reduces the need to traverse over all of |
1386 | * them when adding another one - this saves quite a bit of cpu time |
1251 | * them when adding another one - this saves quite a bit of cpu time |
1387 | * when lots of spells are cast in one area. Currently, it is presumed |
1252 | * when lots of spells are cast in one area. Currently, it is presumed |
1388 | * that flying non pickable objects are spell objects. |
1253 | * that flying non pickable objects are spell objects. |
1389 | */ |
1254 | */ |
1390 | |
1255 | for (top = ms.bot; top; top = top->above) |
1391 | while (top != NULL) |
|
|
1392 | { |
1256 | { |
1393 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1257 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1394 | floor = top; |
1258 | floor = top; |
1395 | |
1259 | |
1396 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1260 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1399 | top = top->below; |
1263 | top = top->below; |
1400 | break; |
1264 | break; |
1401 | } |
1265 | } |
1402 | |
1266 | |
1403 | last = top; |
1267 | last = top; |
1404 | top = top->above; |
|
|
1405 | } |
1268 | } |
1406 | |
1269 | |
1407 | /* Don't want top to be NULL, so set it to the last valid object */ |
1270 | /* Don't want top to be NULL, so set it to the last valid object */ |
1408 | top = last; |
1271 | top = last; |
1409 | |
1272 | |
… | |
… | |
1416 | * Unless those objects are exits, type 66 |
1279 | * Unless those objects are exits, type 66 |
1417 | * If INS_ON_TOP is used, don't do this processing |
1280 | * If INS_ON_TOP is used, don't do this processing |
1418 | * Need to find the object that in fact blocks view, otherwise |
1281 | * Need to find the object that in fact blocks view, otherwise |
1419 | * stacking is a bit odd. |
1282 | * stacking is a bit odd. |
1420 | */ |
1283 | */ |
1421 | if (!(flag & INS_ON_TOP) && |
1284 | if (!(flag & INS_ON_TOP) |
1422 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1285 | && ms.flags () & P_BLOCKSVIEW |
|
|
1286 | && (op->face && !op->face->visibility)) |
1423 | { |
1287 | { |
1424 | for (last = top; last != floor; last = last->below) |
1288 | for (last = top; last != floor; last = last->below) |
1425 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1289 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1426 | break; |
1290 | break; |
|
|
1291 | |
1427 | /* Check to see if we found the object that blocks view, |
1292 | /* Check to see if we found the object that blocks view, |
1428 | * and make sure we have a below pointer for it so that |
1293 | * and make sure we have a below pointer for it so that |
1429 | * we can get inserted below this one, which requires we |
1294 | * we can get inserted below this one, which requires we |
1430 | * set top to the object below us. |
1295 | * set top to the object below us. |
1431 | */ |
1296 | */ |
… | |
… | |
1433 | top = last->below; |
1298 | top = last->below; |
1434 | } |
1299 | } |
1435 | } /* If objects on this space */ |
1300 | } /* If objects on this space */ |
1436 | |
1301 | |
1437 | if (flag & INS_MAP_LOAD) |
1302 | if (flag & INS_MAP_LOAD) |
1438 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1303 | top = ms.top; |
1439 | |
1304 | |
1440 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1305 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1441 | top = floor; |
1306 | top = floor; |
1442 | |
1307 | |
1443 | /* Top is the object that our object (op) is going to get inserted above. |
1308 | /* Top is the object that our object (op) is going to get inserted above. |
1444 | */ |
1309 | */ |
1445 | |
1310 | |
1446 | /* First object on this space */ |
1311 | /* First object on this space */ |
1447 | if (!top) |
1312 | if (!top) |
1448 | { |
1313 | { |
1449 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1314 | op->above = ms.bot; |
1450 | |
1315 | |
1451 | if (op->above) |
1316 | if (op->above) |
1452 | op->above->below = op; |
1317 | op->above->below = op; |
1453 | |
1318 | |
1454 | op->below = NULL; |
1319 | op->below = 0; |
1455 | SET_MAP_OB (op->map, op->x, op->y, op); |
1320 | ms.bot = op; |
1456 | } |
1321 | } |
1457 | else |
1322 | else |
1458 | { /* get inserted into the stack above top */ |
1323 | { /* get inserted into the stack above top */ |
1459 | op->above = top->above; |
1324 | op->above = top->above; |
1460 | |
1325 | |
… | |
… | |
1463 | |
1328 | |
1464 | op->below = top; |
1329 | op->below = top; |
1465 | top->above = op; |
1330 | top->above = op; |
1466 | } |
1331 | } |
1467 | |
1332 | |
1468 | if (op->above == NULL) |
1333 | if (!op->above) |
1469 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1334 | ms.top = op; |
1470 | } /* else not INS_BELOW_ORIGINATOR */ |
1335 | } /* else not INS_BELOW_ORIGINATOR */ |
1471 | |
1336 | |
1472 | if (op->type == PLAYER) |
1337 | if (op->type == PLAYER) |
|
|
1338 | { |
1473 | op->contr->do_los = 1; |
1339 | op->contr->do_los = 1; |
|
|
1340 | ++op->map->players; |
|
|
1341 | op->map->touch (); |
|
|
1342 | } |
|
|
1343 | |
|
|
1344 | op->map->dirty = true; |
1474 | |
1345 | |
1475 | /* If we have a floor, we know the player, if any, will be above |
1346 | /* If we have a floor, we know the player, if any, will be above |
1476 | * it, so save a few ticks and start from there. |
1347 | * it, so save a few ticks and start from there. |
1477 | */ |
1348 | */ |
1478 | if (!(flag & INS_MAP_LOAD)) |
1349 | if (!(flag & INS_MAP_LOAD)) |
1479 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1350 | if (object *pl = ms.player ()) |
1480 | if (tmp->type == PLAYER) |
1351 | if (pl->contr->ns) |
1481 | tmp->contr->socket.update_look = 1; |
1352 | pl->contr->ns->floorbox_update (); |
1482 | |
1353 | |
1483 | /* If this object glows, it may affect lighting conditions that are |
1354 | /* If this object glows, it may affect lighting conditions that are |
1484 | * visible to others on this map. But update_all_los is really |
1355 | * visible to others on this map. But update_all_los is really |
1485 | * an inefficient way to do this, as it means los for all players |
1356 | * an inefficient way to do this, as it means los for all players |
1486 | * on the map will get recalculated. The players could very well |
1357 | * on the map will get recalculated. The players could very well |
1487 | * be far away from this change and not affected in any way - |
1358 | * be far away from this change and not affected in any way - |
1488 | * this should get redone to only look for players within range, |
1359 | * this should get redone to only look for players within range, |
1489 | * or just updating the P_NEED_UPDATE for spaces within this area |
1360 | * or just updating the P_UPTODATE for spaces within this area |
1490 | * of effect may be sufficient. |
1361 | * of effect may be sufficient. |
1491 | */ |
1362 | */ |
1492 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1363 | if (op->map->darkness && (op->glow_radius != 0)) |
1493 | update_all_los (op->map, op->x, op->y); |
1364 | update_all_los (op->map, op->x, op->y); |
1494 | |
1365 | |
1495 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1366 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1496 | update_object (op, UP_OBJ_INSERT); |
1367 | update_object (op, UP_OBJ_INSERT); |
1497 | |
1368 | |
|
|
1369 | INVOKE_OBJECT (INSERT, op); |
|
|
1370 | |
1498 | /* Don't know if moving this to the end will break anything. However, |
1371 | /* Don't know if moving this to the end will break anything. However, |
1499 | * we want to have update_look set above before calling this. |
1372 | * we want to have floorbox_update called before calling this. |
1500 | * |
1373 | * |
1501 | * check_move_on() must be after this because code called from |
1374 | * check_move_on() must be after this because code called from |
1502 | * check_move_on() depends on correct map flags (so functions like |
1375 | * check_move_on() depends on correct map flags (so functions like |
1503 | * blocked() and wall() work properly), and these flags are updated by |
1376 | * blocked() and wall() work properly), and these flags are updated by |
1504 | * update_object(). |
1377 | * update_object(). |
… | |
… | |
1506 | |
1379 | |
1507 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1380 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1508 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1381 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1509 | { |
1382 | { |
1510 | if (check_move_on (op, originator)) |
1383 | if (check_move_on (op, originator)) |
1511 | return NULL; |
1384 | return 0; |
1512 | |
1385 | |
1513 | /* If we are a multi part object, lets work our way through the check |
1386 | /* If we are a multi part object, lets work our way through the check |
1514 | * walk on's. |
1387 | * walk on's. |
1515 | */ |
1388 | */ |
1516 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1389 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1517 | if (check_move_on (tmp, originator)) |
1390 | if (check_move_on (tmp, originator)) |
1518 | return NULL; |
1391 | return 0; |
1519 | } |
1392 | } |
1520 | |
1393 | |
1521 | return op; |
1394 | return op; |
1522 | } |
1395 | } |
1523 | |
1396 | |
1524 | /* this function inserts an object in the map, but if it |
1397 | /* this function inserts an object in the map, but if it |
1525 | * finds an object of its own type, it'll remove that one first. |
1398 | * finds an object of its own type, it'll remove that one first. |
1526 | * op is the object to insert it under: supplies x and the map. |
1399 | * op is the object to insert it under: supplies x and the map. |
1527 | */ |
1400 | */ |
1528 | void |
1401 | void |
1529 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1402 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1530 | { |
1403 | { |
1531 | object * |
1404 | object *tmp, *tmp1; |
1532 | tmp; |
|
|
1533 | object * |
|
|
1534 | tmp1; |
|
|
1535 | |
1405 | |
1536 | /* first search for itself and remove any old instances */ |
1406 | /* first search for itself and remove any old instances */ |
1537 | |
1407 | |
1538 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1408 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1539 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1409 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1540 | tmp->destroy (); |
1410 | tmp->destroy (); |
1541 | |
1411 | |
1542 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1412 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1543 | |
1413 | |
1544 | tmp1->x = op->x; |
1414 | tmp1->x = op->x; |
1545 | tmp1->y = op->y; |
1415 | tmp1->y = op->y; |
1546 | insert_ob_in_map (tmp1, op->map, op, 0); |
1416 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1417 | } |
|
|
1418 | |
|
|
1419 | object * |
|
|
1420 | object::insert_at (object *where, object *originator, int flags) |
|
|
1421 | { |
|
|
1422 | where->map->insert (this, where->x, where->y, originator, flags); |
1547 | } |
1423 | } |
1548 | |
1424 | |
1549 | /* |
1425 | /* |
1550 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1426 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1551 | * is returned contains nr objects, and the remaining parts contains |
1427 | * is returned contains nr objects, and the remaining parts contains |
1552 | * the rest (or is removed and freed if that number is 0). |
1428 | * the rest (or is removed and freed if that number is 0). |
1553 | * On failure, NULL is returned, and the reason put into the |
1429 | * On failure, NULL is returned, and the reason put into the |
1554 | * global static errmsg array. |
1430 | * global static errmsg array. |
1555 | */ |
1431 | */ |
1556 | |
|
|
1557 | object * |
1432 | object * |
1558 | get_split_ob (object *orig_ob, uint32 nr) |
1433 | get_split_ob (object *orig_ob, uint32 nr) |
1559 | { |
1434 | { |
1560 | object *newob; |
1435 | object *newob; |
1561 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1436 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1597 | |
1472 | |
1598 | object * |
1473 | object * |
1599 | decrease_ob_nr (object *op, uint32 i) |
1474 | decrease_ob_nr (object *op, uint32 i) |
1600 | { |
1475 | { |
1601 | object *tmp; |
1476 | object *tmp; |
1602 | player *pl; |
|
|
1603 | |
1477 | |
1604 | if (i == 0) /* objects with op->nrof require this check */ |
1478 | if (i == 0) /* objects with op->nrof require this check */ |
1605 | return op; |
1479 | return op; |
1606 | |
1480 | |
1607 | if (i > op->nrof) |
1481 | if (i > op->nrof) |
1608 | i = op->nrof; |
1482 | i = op->nrof; |
1609 | |
1483 | |
1610 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1484 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1611 | op->nrof -= i; |
1485 | op->nrof -= i; |
1612 | else if (op->env != NULL) |
1486 | else if (op->env) |
1613 | { |
1487 | { |
1614 | /* is this object in the players inventory, or sub container |
1488 | /* is this object in the players inventory, or sub container |
1615 | * therein? |
1489 | * therein? |
1616 | */ |
1490 | */ |
1617 | tmp = is_player_inv (op->env); |
1491 | tmp = op->in_player (); |
1618 | /* nope. Is this a container the player has opened? |
1492 | /* nope. Is this a container the player has opened? |
1619 | * If so, set tmp to that player. |
1493 | * If so, set tmp to that player. |
1620 | * IMO, searching through all the players will mostly |
1494 | * IMO, searching through all the players will mostly |
1621 | * likely be quicker than following op->env to the map, |
1495 | * likely be quicker than following op->env to the map, |
1622 | * and then searching the map for a player. |
1496 | * and then searching the map for a player. |
1623 | */ |
1497 | */ |
1624 | if (!tmp) |
1498 | if (!tmp) |
1625 | { |
1499 | for_all_players (pl) |
1626 | for (pl = first_player; pl; pl = pl->next) |
|
|
1627 | if (pl->ob->container == op->env) |
1500 | if (pl->ob->container == op->env) |
|
|
1501 | { |
|
|
1502 | tmp = pl->ob; |
1628 | break; |
1503 | break; |
1629 | if (pl) |
|
|
1630 | tmp = pl->ob; |
|
|
1631 | else |
|
|
1632 | tmp = NULL; |
|
|
1633 | } |
1504 | } |
1634 | |
1505 | |
1635 | if (i < op->nrof) |
1506 | if (i < op->nrof) |
1636 | { |
1507 | { |
1637 | sub_weight (op->env, op->weight * i); |
1508 | sub_weight (op->env, op->weight * i); |
1638 | op->nrof -= i; |
1509 | op->nrof -= i; |
1639 | if (tmp) |
1510 | if (tmp) |
1640 | { |
|
|
1641 | esrv_send_item (tmp, op); |
1511 | esrv_send_item (tmp, op); |
1642 | } |
|
|
1643 | } |
1512 | } |
1644 | else |
1513 | else |
1645 | { |
1514 | { |
1646 | op->remove (); |
1515 | op->remove (); |
1647 | op->nrof = 0; |
1516 | op->nrof = 0; |
1648 | if (tmp) |
1517 | if (tmp) |
1649 | { |
|
|
1650 | esrv_del_item (tmp->contr, op->count); |
1518 | esrv_del_item (tmp->contr, op->count); |
1651 | } |
|
|
1652 | } |
1519 | } |
1653 | } |
1520 | } |
1654 | else |
1521 | else |
1655 | { |
1522 | { |
1656 | object *above = op->above; |
1523 | object *above = op->above; |
… | |
… | |
1662 | op->remove (); |
1529 | op->remove (); |
1663 | op->nrof = 0; |
1530 | op->nrof = 0; |
1664 | } |
1531 | } |
1665 | |
1532 | |
1666 | /* Since we just removed op, op->above is null */ |
1533 | /* Since we just removed op, op->above is null */ |
1667 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1534 | for (tmp = above; tmp; tmp = tmp->above) |
1668 | if (tmp->type == PLAYER) |
1535 | if (tmp->type == PLAYER) |
1669 | { |
1536 | { |
1670 | if (op->nrof) |
1537 | if (op->nrof) |
1671 | esrv_send_item (tmp, op); |
1538 | esrv_send_item (tmp, op); |
1672 | else |
1539 | else |
… | |
… | |
1677 | if (op->nrof) |
1544 | if (op->nrof) |
1678 | return op; |
1545 | return op; |
1679 | else |
1546 | else |
1680 | { |
1547 | { |
1681 | op->destroy (); |
1548 | op->destroy (); |
1682 | return NULL; |
1549 | return 0; |
1683 | } |
1550 | } |
1684 | } |
1551 | } |
1685 | |
1552 | |
1686 | /* |
1553 | /* |
1687 | * add_weight(object, weight) adds the specified weight to an object, |
1554 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1747 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1614 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1748 | CLEAR_FLAG (op, FLAG_REMOVED); |
1615 | CLEAR_FLAG (op, FLAG_REMOVED); |
1749 | if (op->nrof) |
1616 | if (op->nrof) |
1750 | { |
1617 | { |
1751 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1618 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1752 | if (CAN_MERGE (tmp, op)) |
1619 | if (object::can_merge (tmp, op)) |
1753 | { |
1620 | { |
1754 | /* return the original object and remove inserted object |
1621 | /* return the original object and remove inserted object |
1755 | (client needs the original object) */ |
1622 | (client needs the original object) */ |
1756 | tmp->nrof += op->nrof; |
1623 | tmp->nrof += op->nrof; |
1757 | /* Weight handling gets pretty funky. Since we are adding to |
1624 | /* Weight handling gets pretty funky. Since we are adding to |
… | |
… | |
1775 | add_weight (this, op->weight * op->nrof); |
1642 | add_weight (this, op->weight * op->nrof); |
1776 | } |
1643 | } |
1777 | else |
1644 | else |
1778 | add_weight (this, (op->weight + op->carrying)); |
1645 | add_weight (this, (op->weight + op->carrying)); |
1779 | |
1646 | |
1780 | otmp = is_player_inv (this); |
1647 | otmp = this->in_player (); |
1781 | if (otmp && otmp->contr) |
1648 | if (otmp && otmp->contr) |
1782 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1649 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1783 | fix_player (otmp); |
1650 | otmp->update_stats (); |
1784 | |
1651 | |
1785 | op->map = NULL; |
1652 | op->map = 0; |
1786 | op->env = this; |
1653 | op->env = this; |
1787 | op->above = NULL; |
1654 | op->above = 0; |
1788 | op->below = NULL; |
1655 | op->below = 0; |
1789 | op->x = 0, op->y = 0; |
1656 | op->x = 0, op->y = 0; |
1790 | |
1657 | |
1791 | /* reset the light list and los of the players on the map */ |
1658 | /* reset the light list and los of the players on the map */ |
1792 | if ((op->glow_radius != 0) && map) |
1659 | if ((op->glow_radius != 0) && map) |
1793 | { |
1660 | { |
1794 | #ifdef DEBUG_LIGHTS |
1661 | #ifdef DEBUG_LIGHTS |
1795 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1662 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1796 | #endif /* DEBUG_LIGHTS */ |
1663 | #endif /* DEBUG_LIGHTS */ |
1797 | if (MAP_DARKNESS (map)) |
1664 | if (map->darkness) |
1798 | update_all_los (map, x, y); |
1665 | update_all_los (map, x, y); |
1799 | } |
1666 | } |
1800 | |
1667 | |
1801 | /* Client has no idea of ordering so lets not bother ordering it here. |
1668 | /* Client has no idea of ordering so lets not bother ordering it here. |
1802 | * It sure simplifies this function... |
1669 | * It sure simplifies this function... |
… | |
… | |
1807 | { |
1674 | { |
1808 | op->below = inv; |
1675 | op->below = inv; |
1809 | op->below->above = op; |
1676 | op->below->above = op; |
1810 | inv = op; |
1677 | inv = op; |
1811 | } |
1678 | } |
|
|
1679 | |
|
|
1680 | INVOKE_OBJECT (INSERT, this); |
1812 | |
1681 | |
1813 | return op; |
1682 | return op; |
1814 | } |
1683 | } |
1815 | |
1684 | |
1816 | /* |
1685 | /* |
… | |
… | |
1831 | * |
1700 | * |
1832 | * MSW 2001-07-08: Check all objects on space, not just those below |
1701 | * MSW 2001-07-08: Check all objects on space, not just those below |
1833 | * object being inserted. insert_ob_in_map may not put new objects |
1702 | * object being inserted. insert_ob_in_map may not put new objects |
1834 | * on top. |
1703 | * on top. |
1835 | */ |
1704 | */ |
1836 | |
|
|
1837 | int |
1705 | int |
1838 | check_move_on (object *op, object *originator) |
1706 | check_move_on (object *op, object *originator) |
1839 | { |
1707 | { |
1840 | object *tmp; |
1708 | object *tmp; |
1841 | maptile *m = op->map; |
1709 | maptile *m = op->map; |
… | |
… | |
1868 | |
1736 | |
1869 | /* The objects have to be checked from top to bottom. |
1737 | /* The objects have to be checked from top to bottom. |
1870 | * Hence, we first go to the top: |
1738 | * Hence, we first go to the top: |
1871 | */ |
1739 | */ |
1872 | |
1740 | |
1873 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1741 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1874 | { |
1742 | { |
1875 | /* Trim the search when we find the first other spell effect |
1743 | /* Trim the search when we find the first other spell effect |
1876 | * this helps performance so that if a space has 50 spell objects, |
1744 | * this helps performance so that if a space has 50 spell objects, |
1877 | * we don't need to check all of them. |
1745 | * we don't need to check all of them. |
1878 | */ |
1746 | */ |
… | |
… | |
1896 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1764 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1897 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1765 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1898 | { |
1766 | { |
1899 | |
1767 | |
1900 | float |
1768 | float |
1901 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1769 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1902 | |
1770 | |
1903 | if (op->type == PLAYER) |
1771 | if (op->type == PLAYER) |
1904 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1772 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1905 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1773 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1906 | diff /= 4.0; |
1774 | diff /= 4.0; |
… | |
… | |
1933 | /* |
1801 | /* |
1934 | * present_arch(arch, map, x, y) searches for any objects with |
1802 | * present_arch(arch, map, x, y) searches for any objects with |
1935 | * a matching archetype at the given map and coordinates. |
1803 | * a matching archetype at the given map and coordinates. |
1936 | * The first matching object is returned, or NULL if none. |
1804 | * The first matching object is returned, or NULL if none. |
1937 | */ |
1805 | */ |
1938 | |
|
|
1939 | object * |
1806 | object * |
1940 | present_arch (const archetype *at, maptile *m, int x, int y) |
1807 | present_arch (const archetype *at, maptile *m, int x, int y) |
1941 | { |
1808 | { |
1942 | object * |
|
|
1943 | tmp; |
|
|
1944 | |
|
|
1945 | if (m == NULL || out_of_map (m, x, y)) |
1809 | if (!m || out_of_map (m, x, y)) |
1946 | { |
1810 | { |
1947 | LOG (llevError, "Present_arch called outside map.\n"); |
1811 | LOG (llevError, "Present_arch called outside map.\n"); |
1948 | return NULL; |
1812 | return NULL; |
1949 | } |
1813 | } |
1950 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1814 | |
|
|
1815 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1951 | if (tmp->arch == at) |
1816 | if (tmp->arch == at) |
1952 | return tmp; |
1817 | return tmp; |
|
|
1818 | |
1953 | return NULL; |
1819 | return NULL; |
1954 | } |
1820 | } |
1955 | |
1821 | |
1956 | /* |
1822 | /* |
1957 | * present(type, map, x, y) searches for any objects with |
1823 | * present(type, map, x, y) searches for any objects with |
1958 | * a matching type variable at the given map and coordinates. |
1824 | * a matching type variable at the given map and coordinates. |
1959 | * The first matching object is returned, or NULL if none. |
1825 | * The first matching object is returned, or NULL if none. |
1960 | */ |
1826 | */ |
1961 | |
|
|
1962 | object * |
1827 | object * |
1963 | present (unsigned char type, maptile *m, int x, int y) |
1828 | present (unsigned char type, maptile *m, int x, int y) |
1964 | { |
1829 | { |
1965 | object * |
|
|
1966 | tmp; |
|
|
1967 | |
|
|
1968 | if (out_of_map (m, x, y)) |
1830 | if (out_of_map (m, x, y)) |
1969 | { |
1831 | { |
1970 | LOG (llevError, "Present called outside map.\n"); |
1832 | LOG (llevError, "Present called outside map.\n"); |
1971 | return NULL; |
1833 | return NULL; |
1972 | } |
1834 | } |
1973 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1835 | |
|
|
1836 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1974 | if (tmp->type == type) |
1837 | if (tmp->type == type) |
1975 | return tmp; |
1838 | return tmp; |
|
|
1839 | |
1976 | return NULL; |
1840 | return NULL; |
1977 | } |
1841 | } |
1978 | |
1842 | |
1979 | /* |
1843 | /* |
1980 | * present_in_ob(type, object) searches for any objects with |
1844 | * present_in_ob(type, object) searches for any objects with |
1981 | * a matching type variable in the inventory of the given object. |
1845 | * a matching type variable in the inventory of the given object. |
1982 | * The first matching object is returned, or NULL if none. |
1846 | * The first matching object is returned, or NULL if none. |
1983 | */ |
1847 | */ |
1984 | |
|
|
1985 | object * |
1848 | object * |
1986 | present_in_ob (unsigned char type, const object *op) |
1849 | present_in_ob (unsigned char type, const object *op) |
1987 | { |
1850 | { |
1988 | object * |
|
|
1989 | tmp; |
|
|
1990 | |
|
|
1991 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1851 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1992 | if (tmp->type == type) |
1852 | if (tmp->type == type) |
1993 | return tmp; |
1853 | return tmp; |
|
|
1854 | |
1994 | return NULL; |
1855 | return NULL; |
1995 | } |
1856 | } |
1996 | |
1857 | |
1997 | /* |
1858 | /* |
1998 | * present_in_ob (type, str, object) searches for any objects with |
1859 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2006 | * str is the string to match against. Note that we match against |
1867 | * str is the string to match against. Note that we match against |
2007 | * the object name, not the archetype name. this is so that the |
1868 | * the object name, not the archetype name. this is so that the |
2008 | * spell code can use one object type (force), but change it's name |
1869 | * spell code can use one object type (force), but change it's name |
2009 | * to be unique. |
1870 | * to be unique. |
2010 | */ |
1871 | */ |
2011 | |
|
|
2012 | object * |
1872 | object * |
2013 | present_in_ob_by_name (int type, const char *str, const object *op) |
1873 | present_in_ob_by_name (int type, const char *str, const object *op) |
2014 | { |
1874 | { |
2015 | object * |
|
|
2016 | tmp; |
|
|
2017 | |
|
|
2018 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1875 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2019 | { |
|
|
2020 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1876 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2021 | return tmp; |
1877 | return tmp; |
2022 | } |
1878 | |
2023 | return NULL; |
1879 | return 0; |
2024 | } |
1880 | } |
2025 | |
1881 | |
2026 | /* |
1882 | /* |
2027 | * present_arch_in_ob(archetype, object) searches for any objects with |
1883 | * present_arch_in_ob(archetype, object) searches for any objects with |
2028 | * a matching archetype in the inventory of the given object. |
1884 | * a matching archetype in the inventory of the given object. |
2029 | * The first matching object is returned, or NULL if none. |
1885 | * The first matching object is returned, or NULL if none. |
2030 | */ |
1886 | */ |
2031 | |
|
|
2032 | object * |
1887 | object * |
2033 | present_arch_in_ob (const archetype *at, const object *op) |
1888 | present_arch_in_ob (const archetype *at, const object *op) |
2034 | { |
1889 | { |
2035 | object * |
|
|
2036 | tmp; |
|
|
2037 | |
|
|
2038 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1890 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2039 | if (tmp->arch == at) |
1891 | if (tmp->arch == at) |
2040 | return tmp; |
1892 | return tmp; |
|
|
1893 | |
2041 | return NULL; |
1894 | return NULL; |
2042 | } |
1895 | } |
2043 | |
1896 | |
2044 | /* |
1897 | /* |
2045 | * activate recursively a flag on an object inventory |
1898 | * activate recursively a flag on an object inventory |
2046 | */ |
1899 | */ |
2047 | void |
1900 | void |
2048 | flag_inv (object *op, int flag) |
1901 | flag_inv (object *op, int flag) |
2049 | { |
1902 | { |
2050 | object * |
|
|
2051 | tmp; |
|
|
2052 | |
|
|
2053 | if (op->inv) |
1903 | if (op->inv) |
2054 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1904 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2055 | { |
1905 | { |
2056 | SET_FLAG (tmp, flag); |
1906 | SET_FLAG (tmp, flag); |
2057 | flag_inv (tmp, flag); |
1907 | flag_inv (tmp, flag); |
2058 | } |
1908 | } |
2059 | } /* |
1909 | } |
|
|
1910 | |
|
|
1911 | /* |
2060 | * desactivate recursively a flag on an object inventory |
1912 | * deactivate recursively a flag on an object inventory |
2061 | */ |
1913 | */ |
2062 | void |
1914 | void |
2063 | unflag_inv (object *op, int flag) |
1915 | unflag_inv (object *op, int flag) |
2064 | { |
1916 | { |
2065 | object * |
|
|
2066 | tmp; |
|
|
2067 | |
|
|
2068 | if (op->inv) |
1917 | if (op->inv) |
2069 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1918 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2070 | { |
1919 | { |
2071 | CLEAR_FLAG (tmp, flag); |
1920 | CLEAR_FLAG (tmp, flag); |
2072 | unflag_inv (tmp, flag); |
1921 | unflag_inv (tmp, flag); |
2073 | } |
1922 | } |
2074 | } |
1923 | } |
… | |
… | |
2077 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1926 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2078 | * all it's inventory (recursively). |
1927 | * all it's inventory (recursively). |
2079 | * If checksums are used, a player will get set_cheat called for |
1928 | * If checksums are used, a player will get set_cheat called for |
2080 | * him/her-self and all object carried by a call to this function. |
1929 | * him/her-self and all object carried by a call to this function. |
2081 | */ |
1930 | */ |
2082 | |
|
|
2083 | void |
1931 | void |
2084 | set_cheat (object *op) |
1932 | set_cheat (object *op) |
2085 | { |
1933 | { |
2086 | SET_FLAG (op, FLAG_WAS_WIZ); |
1934 | SET_FLAG (op, FLAG_WAS_WIZ); |
2087 | flag_inv (op, FLAG_WAS_WIZ); |
1935 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2106 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1954 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2107 | * to know if the space in question will block the object. We can't use |
1955 | * to know if the space in question will block the object. We can't use |
2108 | * the archetype because that isn't correct if the monster has been |
1956 | * the archetype because that isn't correct if the monster has been |
2109 | * customized, changed states, etc. |
1957 | * customized, changed states, etc. |
2110 | */ |
1958 | */ |
2111 | |
|
|
2112 | int |
1959 | int |
2113 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1960 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2114 | { |
1961 | { |
2115 | int |
|
|
2116 | i, |
|
|
2117 | index = 0, flag; |
1962 | int index = 0, flag; |
2118 | static int |
|
|
2119 | altern[SIZEOFFREE]; |
1963 | int altern[SIZEOFFREE]; |
2120 | |
1964 | |
2121 | for (i = start; i < stop; i++) |
1965 | for (int i = start; i < stop; i++) |
2122 | { |
1966 | { |
2123 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1967 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2124 | if (!flag) |
1968 | if (!flag) |
2125 | altern[index++] = i; |
1969 | altern [index++] = i; |
2126 | |
1970 | |
2127 | /* Basically, if we find a wall on a space, we cut down the search size. |
1971 | /* Basically, if we find a wall on a space, we cut down the search size. |
2128 | * In this way, we won't return spaces that are on another side of a wall. |
1972 | * In this way, we won't return spaces that are on another side of a wall. |
2129 | * This mostly work, but it cuts down the search size in all directions - |
1973 | * This mostly work, but it cuts down the search size in all directions - |
2130 | * if the space being examined only has a wall to the north and empty |
1974 | * if the space being examined only has a wall to the north and empty |
2131 | * spaces in all the other directions, this will reduce the search space |
1975 | * spaces in all the other directions, this will reduce the search space |
2132 | * to only the spaces immediately surrounding the target area, and |
1976 | * to only the spaces immediately surrounding the target area, and |
2133 | * won't look 2 spaces south of the target space. |
1977 | * won't look 2 spaces south of the target space. |
2134 | */ |
1978 | */ |
2135 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
1979 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2136 | stop = maxfree[i]; |
1980 | stop = maxfree[i]; |
2137 | } |
1981 | } |
|
|
1982 | |
2138 | if (!index) |
1983 | if (!index) |
2139 | return -1; |
1984 | return -1; |
|
|
1985 | |
2140 | return altern[RANDOM () % index]; |
1986 | return altern [rndm (index)]; |
2141 | } |
1987 | } |
2142 | |
1988 | |
2143 | /* |
1989 | /* |
2144 | * find_first_free_spot(archetype, maptile, x, y) works like |
1990 | * find_first_free_spot(archetype, maptile, x, y) works like |
2145 | * find_free_spot(), but it will search max number of squares. |
1991 | * find_free_spot(), but it will search max number of squares. |
2146 | * But it will return the first available spot, not a random choice. |
1992 | * But it will return the first available spot, not a random choice. |
2147 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
1993 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2148 | */ |
1994 | */ |
2149 | |
|
|
2150 | int |
1995 | int |
2151 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
1996 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2152 | { |
1997 | { |
2153 | int |
|
|
2154 | i; |
|
|
2155 | |
|
|
2156 | for (i = 0; i < SIZEOFFREE; i++) |
1998 | for (int i = 0; i < SIZEOFFREE; i++) |
2157 | { |
|
|
2158 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
1999 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2159 | return i; |
2000 | return i; |
2160 | } |
2001 | |
2161 | return -1; |
2002 | return -1; |
2162 | } |
2003 | } |
2163 | |
2004 | |
2164 | /* |
2005 | /* |
2165 | * The function permute(arr, begin, end) randomly reorders the array |
2006 | * The function permute(arr, begin, end) randomly reorders the array |
2166 | * arr[begin..end-1]. |
2007 | * arr[begin..end-1]. |
|
|
2008 | * now uses a fisher-yates shuffle, old permute was broken |
2167 | */ |
2009 | */ |
2168 | static void |
2010 | static void |
2169 | permute (int *arr, int begin, int end) |
2011 | permute (int *arr, int begin, int end) |
2170 | { |
2012 | { |
2171 | int |
2013 | arr += begin; |
2172 | i, |
|
|
2173 | j, |
|
|
2174 | tmp, |
|
|
2175 | len; |
|
|
2176 | |
|
|
2177 | len = end - begin; |
2014 | end -= begin; |
2178 | for (i = begin; i < end; i++) |
|
|
2179 | { |
|
|
2180 | j = begin + RANDOM () % len; |
|
|
2181 | |
2015 | |
2182 | tmp = arr[i]; |
2016 | while (--end) |
2183 | arr[i] = arr[j]; |
2017 | swap (arr [end], arr [rndm (end + 1)]); |
2184 | arr[j] = tmp; |
|
|
2185 | } |
|
|
2186 | } |
2018 | } |
2187 | |
2019 | |
2188 | /* new function to make monster searching more efficient, and effective! |
2020 | /* new function to make monster searching more efficient, and effective! |
2189 | * This basically returns a randomized array (in the passed pointer) of |
2021 | * This basically returns a randomized array (in the passed pointer) of |
2190 | * the spaces to find monsters. In this way, it won't always look for |
2022 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2193 | * the 3x3 area will be searched, just not in a predictable order. |
2025 | * the 3x3 area will be searched, just not in a predictable order. |
2194 | */ |
2026 | */ |
2195 | void |
2027 | void |
2196 | get_search_arr (int *search_arr) |
2028 | get_search_arr (int *search_arr) |
2197 | { |
2029 | { |
2198 | int |
2030 | int i; |
2199 | i; |
|
|
2200 | |
2031 | |
2201 | for (i = 0; i < SIZEOFFREE; i++) |
2032 | for (i = 0; i < SIZEOFFREE; i++) |
2202 | { |
|
|
2203 | search_arr[i] = i; |
2033 | search_arr[i] = i; |
2204 | } |
|
|
2205 | |
2034 | |
2206 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2035 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2207 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2036 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2208 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2037 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2209 | } |
2038 | } |
… | |
… | |
2218 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2047 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2219 | * is actually want is going to try and move there. We need this info |
2048 | * is actually want is going to try and move there. We need this info |
2220 | * because we have to know what movement the thing looking to move |
2049 | * because we have to know what movement the thing looking to move |
2221 | * there is capable of. |
2050 | * there is capable of. |
2222 | */ |
2051 | */ |
2223 | |
|
|
2224 | int |
2052 | int |
2225 | find_dir (maptile *m, int x, int y, object *exclude) |
2053 | find_dir (maptile *m, int x, int y, object *exclude) |
2226 | { |
2054 | { |
2227 | int |
|
|
2228 | i, |
|
|
2229 | max = SIZEOFFREE, mflags; |
2055 | int i, max = SIZEOFFREE, mflags; |
2230 | |
2056 | |
2231 | sint16 nx, ny; |
2057 | sint16 nx, ny; |
2232 | object * |
2058 | object *tmp; |
2233 | tmp; |
|
|
2234 | maptile * |
2059 | maptile *mp; |
2235 | mp; |
|
|
2236 | |
2060 | |
2237 | MoveType blocked, move_type; |
2061 | MoveType blocked, move_type; |
2238 | |
2062 | |
2239 | if (exclude && exclude->head) |
2063 | if (exclude && exclude->head) |
2240 | { |
2064 | { |
… | |
… | |
2252 | mp = m; |
2076 | mp = m; |
2253 | nx = x + freearr_x[i]; |
2077 | nx = x + freearr_x[i]; |
2254 | ny = y + freearr_y[i]; |
2078 | ny = y + freearr_y[i]; |
2255 | |
2079 | |
2256 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2080 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2081 | |
2257 | if (mflags & P_OUT_OF_MAP) |
2082 | if (mflags & P_OUT_OF_MAP) |
2258 | { |
|
|
2259 | max = maxfree[i]; |
2083 | max = maxfree[i]; |
2260 | } |
|
|
2261 | else |
2084 | else |
2262 | { |
2085 | { |
2263 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2086 | mapspace &ms = mp->at (nx, ny); |
|
|
2087 | |
|
|
2088 | blocked = ms.move_block; |
2264 | |
2089 | |
2265 | if ((move_type & blocked) == move_type) |
2090 | if ((move_type & blocked) == move_type) |
2266 | { |
|
|
2267 | max = maxfree[i]; |
2091 | max = maxfree[i]; |
2268 | } |
|
|
2269 | else if (mflags & P_IS_ALIVE) |
2092 | else if (mflags & P_IS_ALIVE) |
2270 | { |
2093 | { |
2271 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2094 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2272 | { |
2095 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2273 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2096 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2274 | { |
|
|
2275 | break; |
2097 | break; |
2276 | } |
2098 | |
2277 | } |
|
|
2278 | if (tmp) |
2099 | if (tmp) |
2279 | { |
|
|
2280 | return freedir[i]; |
2100 | return freedir[i]; |
2281 | } |
|
|
2282 | } |
2101 | } |
2283 | } |
2102 | } |
2284 | } |
2103 | } |
|
|
2104 | |
2285 | return 0; |
2105 | return 0; |
2286 | } |
2106 | } |
2287 | |
2107 | |
2288 | /* |
2108 | /* |
2289 | * distance(object 1, object 2) will return the square of the |
2109 | * distance(object 1, object 2) will return the square of the |
2290 | * distance between the two given objects. |
2110 | * distance between the two given objects. |
2291 | */ |
2111 | */ |
2292 | |
|
|
2293 | int |
2112 | int |
2294 | distance (const object *ob1, const object *ob2) |
2113 | distance (const object *ob1, const object *ob2) |
2295 | { |
2114 | { |
2296 | int |
|
|
2297 | i; |
|
|
2298 | |
|
|
2299 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2115 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2300 | return i; |
|
|
2301 | } |
2116 | } |
2302 | |
2117 | |
2303 | /* |
2118 | /* |
2304 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2119 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2305 | * an object which has subtracted the x and y coordinates of another |
2120 | * an object which has subtracted the x and y coordinates of another |
2306 | * object, needs to travel toward it. |
2121 | * object, needs to travel toward it. |
2307 | */ |
2122 | */ |
2308 | |
|
|
2309 | int |
2123 | int |
2310 | find_dir_2 (int x, int y) |
2124 | find_dir_2 (int x, int y) |
2311 | { |
2125 | { |
2312 | int |
2126 | int q; |
2313 | q; |
|
|
2314 | |
2127 | |
2315 | if (y) |
2128 | if (y) |
2316 | q = x * 100 / y; |
2129 | q = x * 100 / y; |
2317 | else if (x) |
2130 | else if (x) |
2318 | q = -300 * x; |
2131 | q = -300 * x; |
… | |
… | |
2343 | |
2156 | |
2344 | return 3; |
2157 | return 3; |
2345 | } |
2158 | } |
2346 | |
2159 | |
2347 | /* |
2160 | /* |
2348 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2349 | * the "absolute" direction of a number (it actually takes care of |
|
|
2350 | * "overflow" in previous calculations of a direction). |
|
|
2351 | */ |
|
|
2352 | |
|
|
2353 | int |
|
|
2354 | absdir (int d) |
|
|
2355 | { |
|
|
2356 | while (d < 1) |
|
|
2357 | d += 8; |
|
|
2358 | while (d > 8) |
|
|
2359 | d -= 8; |
|
|
2360 | return d; |
|
|
2361 | } |
|
|
2362 | |
|
|
2363 | /* |
|
|
2364 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2161 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2365 | * between two directions (which are expected to be absolute (see absdir()) |
2162 | * between two directions (which are expected to be absolute (see absdir()) |
2366 | */ |
2163 | */ |
2367 | |
|
|
2368 | int |
2164 | int |
2369 | dirdiff (int dir1, int dir2) |
2165 | dirdiff (int dir1, int dir2) |
2370 | { |
2166 | { |
2371 | int |
2167 | int d; |
2372 | d; |
|
|
2373 | |
2168 | |
2374 | d = abs (dir1 - dir2); |
2169 | d = abs (dir1 - dir2); |
2375 | if (d > 4) |
2170 | if (d > 4) |
2376 | d = 8 - d; |
2171 | d = 8 - d; |
|
|
2172 | |
2377 | return d; |
2173 | return d; |
2378 | } |
2174 | } |
2379 | |
2175 | |
2380 | /* peterm: |
2176 | /* peterm: |
2381 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2177 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2384 | * This basically means that if direction is 15, then it could either go |
2180 | * This basically means that if direction is 15, then it could either go |
2385 | * direction 4, 14, or 16 to get back to where we are. |
2181 | * direction 4, 14, or 16 to get back to where we are. |
2386 | * Moved from spell_util.c to object.c with the other related direction |
2182 | * Moved from spell_util.c to object.c with the other related direction |
2387 | * functions. |
2183 | * functions. |
2388 | */ |
2184 | */ |
2389 | |
|
|
2390 | int |
|
|
2391 | reduction_dir[SIZEOFFREE][3] = { |
2185 | int reduction_dir[SIZEOFFREE][3] = { |
2392 | {0, 0, 0}, /* 0 */ |
2186 | {0, 0, 0}, /* 0 */ |
2393 | {0, 0, 0}, /* 1 */ |
2187 | {0, 0, 0}, /* 1 */ |
2394 | {0, 0, 0}, /* 2 */ |
2188 | {0, 0, 0}, /* 2 */ |
2395 | {0, 0, 0}, /* 3 */ |
2189 | {0, 0, 0}, /* 3 */ |
2396 | {0, 0, 0}, /* 4 */ |
2190 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2444 | * find a path to that monster that we found. If not, |
2238 | * find a path to that monster that we found. If not, |
2445 | * we don't bother going toward it. Returns 1 if we |
2239 | * we don't bother going toward it. Returns 1 if we |
2446 | * can see a direct way to get it |
2240 | * can see a direct way to get it |
2447 | * Modified to be map tile aware -.MSW |
2241 | * Modified to be map tile aware -.MSW |
2448 | */ |
2242 | */ |
2449 | |
|
|
2450 | |
|
|
2451 | int |
2243 | int |
2452 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2244 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2453 | { |
2245 | { |
2454 | sint16 dx, dy; |
2246 | sint16 dx, dy; |
2455 | int |
|
|
2456 | mflags; |
2247 | int mflags; |
2457 | |
2248 | |
2458 | if (dir < 0) |
2249 | if (dir < 0) |
2459 | return 0; /* exit condition: invalid direction */ |
2250 | return 0; /* exit condition: invalid direction */ |
2460 | |
2251 | |
2461 | dx = x + freearr_x[dir]; |
2252 | dx = x + freearr_x[dir]; |
… | |
… | |
2474 | return 0; |
2265 | return 0; |
2475 | |
2266 | |
2476 | /* yes, can see. */ |
2267 | /* yes, can see. */ |
2477 | if (dir < 9) |
2268 | if (dir < 9) |
2478 | return 1; |
2269 | return 1; |
|
|
2270 | |
2479 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2271 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2480 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2272 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2273 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2481 | } |
2274 | } |
2482 | |
|
|
2483 | |
|
|
2484 | |
2275 | |
2485 | /* |
2276 | /* |
2486 | * can_pick(picker, item): finds out if an object is possible to be |
2277 | * can_pick(picker, item): finds out if an object is possible to be |
2487 | * picked up by the picker. Returnes 1 if it can be |
2278 | * picked up by the picker. Returnes 1 if it can be |
2488 | * picked up, otherwise 0. |
2279 | * picked up, otherwise 0. |
… | |
… | |
2499 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2290 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2500 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2291 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2501 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2292 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2502 | } |
2293 | } |
2503 | |
2294 | |
2504 | |
|
|
2505 | /* |
2295 | /* |
2506 | * create clone from object to another |
2296 | * create clone from object to another |
2507 | */ |
2297 | */ |
2508 | object * |
2298 | object * |
2509 | object_create_clone (object *asrc) |
2299 | object_create_clone (object *asrc) |
… | |
… | |
2518 | src = src->head; |
2308 | src = src->head; |
2519 | |
2309 | |
2520 | prev = 0; |
2310 | prev = 0; |
2521 | for (part = src; part; part = part->more) |
2311 | for (part = src; part; part = part->more) |
2522 | { |
2312 | { |
2523 | tmp = object::create (); |
2313 | tmp = part->clone (); |
2524 | part->copy_to (tmp); |
|
|
2525 | tmp->x -= src->x; |
2314 | tmp->x -= src->x; |
2526 | tmp->y -= src->y; |
2315 | tmp->y -= src->y; |
2527 | |
2316 | |
2528 | if (!part->head) |
2317 | if (!part->head) |
2529 | { |
2318 | { |
2530 | dst = tmp; |
2319 | dst = tmp; |
2531 | tmp->head = 0; |
2320 | tmp->head = 0; |
2532 | } |
2321 | } |
2533 | else |
2322 | else |
2534 | { |
|
|
2535 | tmp->head = dst; |
2323 | tmp->head = dst; |
2536 | } |
|
|
2537 | |
2324 | |
2538 | tmp->more = 0; |
2325 | tmp->more = 0; |
2539 | |
2326 | |
2540 | if (prev) |
2327 | if (prev) |
2541 | prev->more = tmp; |
2328 | prev->more = tmp; |
… | |
… | |
2553 | /* Basically, we save the content of the string to a temp file, then call */ |
2340 | /* Basically, we save the content of the string to a temp file, then call */ |
2554 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2341 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2555 | /* but it was simple to make and allows reusing the load_object function. */ |
2342 | /* but it was simple to make and allows reusing the load_object function. */ |
2556 | /* Remember not to use load_object_str in a time-critical situation. */ |
2343 | /* Remember not to use load_object_str in a time-critical situation. */ |
2557 | /* Also remember that multiparts objects are not supported for now. */ |
2344 | /* Also remember that multiparts objects are not supported for now. */ |
2558 | |
|
|
2559 | object * |
2345 | object * |
2560 | load_object_str (const char *obstr) |
2346 | load_object_str (const char *obstr) |
2561 | { |
2347 | { |
2562 | object *op; |
2348 | object *op; |
2563 | char filename[MAX_BUF]; |
2349 | char filename[MAX_BUF]; |
… | |
… | |
2593 | * returns NULL if no match. |
2379 | * returns NULL if no match. |
2594 | */ |
2380 | */ |
2595 | object * |
2381 | object * |
2596 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2382 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2597 | { |
2383 | { |
2598 | object *tmp; |
|
|
2599 | |
|
|
2600 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2384 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2601 | if (tmp->type == type && tmp->subtype == subtype) |
2385 | if (tmp->type == type && tmp->subtype == subtype) |
2602 | return tmp; |
2386 | return tmp; |
2603 | |
2387 | |
2604 | return NULL; |
2388 | return 0; |
2605 | } |
2389 | } |
2606 | |
2390 | |
2607 | /* If ob has a field named key, return the link from the list, |
2391 | /* If ob has a field named key, return the link from the list, |
2608 | * otherwise return NULL. |
2392 | * otherwise return NULL. |
2609 | * |
2393 | * |
… | |
… | |
2611 | * do the desired thing. |
2395 | * do the desired thing. |
2612 | */ |
2396 | */ |
2613 | key_value * |
2397 | key_value * |
2614 | get_ob_key_link (const object *ob, const char *key) |
2398 | get_ob_key_link (const object *ob, const char *key) |
2615 | { |
2399 | { |
2616 | key_value *link; |
|
|
2617 | |
|
|
2618 | for (link = ob->key_values; link != NULL; link = link->next) |
2400 | for (key_value *link = ob->key_values; link; link = link->next) |
2619 | if (link->key == key) |
2401 | if (link->key == key) |
2620 | return link; |
2402 | return link; |
2621 | |
2403 | |
2622 | return NULL; |
2404 | return 0; |
2623 | } |
2405 | } |
2624 | |
2406 | |
2625 | /* |
2407 | /* |
2626 | * Returns the value of op has an extra_field for key, or NULL. |
2408 | * Returns the value of op has an extra_field for key, or NULL. |
2627 | * |
2409 | * |
… | |
… | |
2667 | * Returns TRUE on success. |
2449 | * Returns TRUE on success. |
2668 | */ |
2450 | */ |
2669 | int |
2451 | int |
2670 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2452 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2671 | { |
2453 | { |
2672 | key_value * |
|
|
2673 | field = NULL, *last = NULL; |
2454 | key_value *field = NULL, *last = NULL; |
2674 | |
2455 | |
2675 | for (field = op->key_values; field != NULL; field = field->next) |
2456 | for (field = op->key_values; field != NULL; field = field->next) |
2676 | { |
2457 | { |
2677 | if (field->key != canonical_key) |
2458 | if (field->key != canonical_key) |
2678 | { |
2459 | { |
… | |
… | |
2706 | /* IF we get here, key doesn't exist */ |
2487 | /* IF we get here, key doesn't exist */ |
2707 | |
2488 | |
2708 | /* No field, we'll have to add it. */ |
2489 | /* No field, we'll have to add it. */ |
2709 | |
2490 | |
2710 | if (!add_key) |
2491 | if (!add_key) |
2711 | { |
|
|
2712 | return FALSE; |
2492 | return FALSE; |
2713 | } |
2493 | |
2714 | /* There isn't any good reason to store a null |
2494 | /* There isn't any good reason to store a null |
2715 | * value in the key/value list. If the archetype has |
2495 | * value in the key/value list. If the archetype has |
2716 | * this key, then we should also have it, so shouldn't |
2496 | * this key, then we should also have it, so shouldn't |
2717 | * be here. If user wants to store empty strings, |
2497 | * be here. If user wants to store empty strings, |
2718 | * should pass in "" |
2498 | * should pass in "" |
… | |
… | |
2767 | } |
2547 | } |
2768 | else |
2548 | else |
2769 | item = item->env; |
2549 | item = item->env; |
2770 | } |
2550 | } |
2771 | |
2551 | |
|
|
2552 | |
|
|
2553 | const char * |
|
|
2554 | object::flag_desc (char *desc, int len) const |
|
|
2555 | { |
|
|
2556 | char *p = desc; |
|
|
2557 | bool first = true; |
|
|
2558 | |
|
|
2559 | *p = 0; |
|
|
2560 | |
|
|
2561 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2562 | { |
|
|
2563 | if (len <= 10) // magic constant! |
|
|
2564 | { |
|
|
2565 | snprintf (p, len, ",..."); |
|
|
2566 | break; |
|
|
2567 | } |
|
|
2568 | |
|
|
2569 | if (flag [i]) |
|
|
2570 | { |
|
|
2571 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2572 | len -= cnt; |
|
|
2573 | p += cnt; |
|
|
2574 | first = false; |
|
|
2575 | } |
|
|
2576 | } |
|
|
2577 | |
|
|
2578 | return desc; |
|
|
2579 | } |
|
|
2580 | |
2772 | // return a suitable string describing an objetc in enough detail to find it |
2581 | // return a suitable string describing an object in enough detail to find it |
2773 | const char * |
2582 | const char * |
2774 | object::debug_desc (char *info) const |
2583 | object::debug_desc (char *info) const |
2775 | { |
2584 | { |
|
|
2585 | char flagdesc[512]; |
2776 | char info2[256 * 3]; |
2586 | char info2[256 * 4]; |
2777 | char *p = info; |
2587 | char *p = info; |
2778 | |
2588 | |
2779 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2589 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2780 | count, |
2590 | count, uuid.seq, |
2781 | &name, |
2591 | &name, |
2782 | title ? " " : "", |
2592 | title ? "\",title:\"" : "", |
2783 | title ? (const char *)title : ""); |
2593 | title ? (const char *)title : "", |
|
|
2594 | flag_desc (flagdesc, 512), type); |
2784 | |
2595 | |
2785 | if (env) |
2596 | if (env) |
2786 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2597 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2787 | |
2598 | |
2788 | if (map) |
2599 | if (map) |
2789 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2600 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2790 | |
2601 | |
2791 | return info; |
2602 | return info; |
2792 | } |
2603 | } |
2793 | |
2604 | |
2794 | const char * |
2605 | const char * |
2795 | object::debug_desc () const |
2606 | object::debug_desc () const |
2796 | { |
2607 | { |
2797 | static char info[256 * 3]; |
2608 | static char info[256 * 4]; |
2798 | return debug_desc (info); |
2609 | return debug_desc (info); |
2799 | } |
2610 | } |
2800 | |
2611 | |
|
|
2612 | const char * |
|
|
2613 | object::debug_desc2 () const |
|
|
2614 | { |
|
|
2615 | static char info[256 * 4]; |
|
|
2616 | return debug_desc (info); |
|
|
2617 | } |
|
|
2618 | |
|
|
2619 | struct region * |
|
|
2620 | object::region () const |
|
|
2621 | { |
|
|
2622 | return map ? map->region (x, y) |
|
|
2623 | : region::default_region (); |
|
|
2624 | } |
|
|
2625 | |
|
|
2626 | const materialtype_t * |
|
|
2627 | object::dominant_material () const |
|
|
2628 | { |
|
|
2629 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2630 | return mat; |
|
|
2631 | |
|
|
2632 | // omfg this is slow, this has to be temporary :) |
|
|
2633 | shstr unknown ("unknown"); |
|
|
2634 | |
|
|
2635 | return name_to_material (unknown); |
|
|
2636 | } |
|
|
2637 | |
|
|
2638 | void |
|
|
2639 | object::open_container (object *new_container) |
|
|
2640 | { |
|
|
2641 | if (container == new_container) |
|
|
2642 | return; |
|
|
2643 | |
|
|
2644 | if (contr && contr->ns) |
|
|
2645 | contr->ns->floorbox_reset (); |
|
|
2646 | |
|
|
2647 | if (object *old_container = container) |
|
|
2648 | { |
|
|
2649 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2650 | return; |
|
|
2651 | |
|
|
2652 | #if 0 |
|
|
2653 | // remove the "Close old_container" object. |
|
|
2654 | if (object *closer = old_container->inv) |
|
|
2655 | if (closer->type == CLOSE_CON) |
|
|
2656 | closer->destroy (); |
|
|
2657 | #endif |
|
|
2658 | |
|
|
2659 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2660 | container = 0; |
|
|
2661 | |
|
|
2662 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2663 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2664 | } |
|
|
2665 | |
|
|
2666 | if (new_container) |
|
|
2667 | { |
|
|
2668 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2672 | #if 0 |
|
|
2673 | // insert the "Close Container" object. |
|
|
2674 | if (archetype *closer = new_container->other_arch) |
|
|
2675 | { |
|
|
2676 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2677 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2678 | new_container->insert (closer); |
|
|
2679 | } |
|
|
2680 | #endif |
|
|
2681 | |
|
|
2682 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2683 | container = new_container; |
|
|
2684 | |
|
|
2685 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2686 | esrv_send_inventory (this, new_container); |
|
|
2687 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2688 | } |
|
|
2689 | } |
|
|
2690 | |
|
|
2691 | |