ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.64 by root, Tue Dec 12 21:39:56 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
400 */ 412 */
401 413
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 418 if (op->count == i)
409 break; 419 return op;
420
410 return op; 421 return 0;
411} 422}
412 423
413/* 424/*
414 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
417 */ 428 */
418 429
419object * 430object *
420find_object_name (const char *str) 431find_object_name (const char *str)
421{ 432{
422 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
423 object *op; 434 object *op;
424 435
425 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 437 if (op->name == str_)
427 break; 438 break;
428 439
429 return op; 440 return op;
430} 441}
431 442
432void 443void
433free_all_object_data () 444free_all_object_data ()
434{ 445{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 447}
458 448
459/* 449/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 451 * skill and experience objects.
531 521
532 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
533 523
534 expmul = 1.0; 524 expmul = 1.0;
535 face = blank_face; 525 face = blank_face;
536 attacked_by_count = -1;
537 526
538 if (settings.casting_time) 527 if (settings.casting_time)
539 casting_time = -1; 528 casting_time = -1;
540} 529}
541 530
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 531/*
552 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 537 * will point at garbage.
558 */ 538 */
559void 539void
560copy_object (object *op2, object *op) 540object::copy_to (object *dst)
561{ 541{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 544
565 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 550
567 if (is_freed) 551 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
569 if (is_removed) 554 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
571 556
572 if (op2->speed < 0) 557 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 559
575 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
576 if (op2->key_values) 561 if (key_values)
577 { 562 {
578 key_value *tail = 0; 563 key_value *tail = 0;
579 key_value *i; 564 key_value *i;
580 565
581 op->key_values = 0; 566 dst->key_values = 0;
582 567
583 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
584 { 569 {
585 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
586 571
587 new_link->next = 0; 572 new_link->next = 0;
588 new_link->key = i->key; 573 new_link->key = i->key;
589 new_link->value = i->value; 574 new_link->value = i->value;
590 575
591 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
592 if (!op->key_values) 577 if (!dst->key_values)
593 { 578 {
594 op->key_values = new_link; 579 dst->key_values = new_link;
595 tail = new_link; 580 tail = new_link;
596 } 581 }
597 else 582 else
598 { 583 {
599 tail->next = new_link; 584 tail->next = new_link;
600 tail = new_link; 585 tail = new_link;
601 } 586 }
602 } 587 }
603 } 588 }
604 589
605 update_ob_speed (op); 590 update_ob_speed (dst);
606} 591}
607 592
608/* 593/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 594 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 595 * to the closest player being on the other side, this function can
815 update_now = 1; 800 update_now = 1;
816 801
817 if ((move_slow | op->move_slow) != move_slow) 802 if ((move_slow | op->move_slow) != move_slow)
818 update_now = 1; 803 update_now = 1;
819 } 804 }
805
820 /* if the object is being removed, we can't make intelligent 806 /* if the object is being removed, we can't make intelligent
821 * decisions, because remove_ob can't really pass the object 807 * decisions, because remove_ob can't really pass the object
822 * that is being removed. 808 * that is being removed.
823 */ 809 */
824 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 810 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
836 822
837 if (op->more != NULL) 823 if (op->more != NULL)
838 update_object (op->more, action); 824 update_object (op->more, action);
839} 825}
840 826
841static unordered_vector<object *> mortals; 827object::vector object::mortals;
842static std::vector<object *> freed; 828object::vector object::objects; // not yet used
829object *object::first;
843 830
844void object::free_mortals () 831void object::free_mortals ()
845{ 832{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 833 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 834 if ((*i)->refcnt)
848 ++i; // further delay freeing 835 ++i; // further delay freeing
849 else 836 else
850 { 837 {
851 freed.push_back (*i);//D
852 //delete *i; 838 delete *i;
853 mortals.erase (i); 839 mortals.erase (i);
854 } 840 }
855
856 if (mortals.size())//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
858} 841}
859 842
860object::object () 843object::object ()
861{ 844{
862 SET_FLAG (this, FLAG_REMOVED); 845 SET_FLAG (this, FLAG_REMOVED);
863 846
864 expmul = 1.0; 847 expmul = 1.0;
865 face = blank_face; 848 face = blank_face;
866 attacked_by_count = -1;
867} 849}
868 850
869object::~object () 851object::~object ()
870{ 852{
871 free_key_values (this); 853 free_key_values (this);
872} 854}
873 855
874void object::link () 856void object::link ()
875{ 857{
876 count = ++ob_count; 858 count = ++ob_count;
859 uuid = gen_uuid ();
877 860
878 prev = 0; 861 prev = 0;
879 next = objects; 862 next = object::first;
880 863
881 if (objects) 864 if (object::first)
882 objects->prev = this; 865 object::first->prev = this;
883 866
884 objects = this; 867 object::first = this;
885} 868}
886 869
887void object::unlink () 870void object::unlink ()
888{ 871{
889 count = 0; 872 if (this == object::first)
873 object::first = next;
890 874
891 /* Remove this object from the list of used objects */ 875 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 876 if (prev) prev->next = next;
877 if (next) next->prev = prev;
878
895 prev = 0; 879 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 880 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 881}
907 882
908object *object::create () 883object *object::create ()
909{ 884{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 885 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 886 op->link ();
924 return op; 887 return op;
925} 888}
926 889
927/* 890/*
929 * it from the list of used objects, and puts it on the list of 892 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 893 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 894 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 895 * this function to succeed.
933 * 896 *
934 * If free_inventory is set, free inventory as well. Else drop items in 897 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 898 * inventory to the ground.
936 */ 899 */
937void object::free (bool free_inventory) 900void object::destroy (bool destroy_inventory)
938{ 901{
939 if (QUERY_FLAG (this, FLAG_FREED)) 902 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 903 return;
941 904
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 905 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this); 906 remove_friendly_object (this);
944 907
945 if (!QUERY_FLAG (this, FLAG_REMOVED)) 908 if (!QUERY_FLAG (this, FLAG_REMOVED))
946 remove_ob (this); 909 remove ();
947 910
948 SET_FLAG (this, FLAG_FREED); 911 SET_FLAG (this, FLAG_FREED);
949 912
950 if (more) 913 if (more)
951 { 914 {
952 more->free (free_inventory); 915 more->destroy (destroy_inventory);
953 more = 0; 916 more = 0;
954 } 917 }
955 918
956 if (inv) 919 if (inv)
957 { 920 {
958 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 922 * if some form of movement is allowed, let objects
960 * drop on that space. 923 * drop on that space.
961 */ 924 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 925 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 926 {
964 object *op = inv; 927 object *op = inv;
965 928
966 while (op) 929 while (op)
967 { 930 {
968 object *tmp = op->below; 931 object *tmp = op->below;
969 op->free (free_inventory); 932 op->destroy (destroy_inventory);
970 op = tmp; 933 op = tmp;
971 } 934 }
972 } 935 }
973 else 936 else
974 { /* Put objects in inventory onto this space */ 937 { /* Put objects in inventory onto this space */
976 939
977 while (op) 940 while (op)
978 { 941 {
979 object *tmp = op->below; 942 object *tmp = op->below;
980 943
981 remove_ob (op); 944 op->remove ();
982 945
983 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 946 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
984 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 947 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
985 free_object (op); 948 op->destroy ();
986 else 949 else
987 { 950 {
988 op->x = x; 951 op->x = x;
989 op->y = y; 952 op->y = y;
990 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 953 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
993 op = tmp; 956 op = tmp;
994 } 957 }
995 } 958 }
996 } 959 }
997 960
961 // hack to ensure that freed objects still have a valid map
962 {
963 static maptile *freed_map; // freed objects are moved here to avoid crashes
964
965 if (!freed_map)
966 {
967 freed_map = new maptile;
968
969 freed_map->name = "/internal/freed_objects_map";
970 freed_map->width = 3;
971 freed_map->height = 3;
972
973 freed_map->allocate ();
974 }
975
976 map = freed_map;
977 x = 1;
978 y = 1;
979 }
980
981 // clear those pointers that likely might have circular references to us
998 owner = 0; 982 owner = 0;
983 enemy = 0;
984 attacked_by = 0;
985
986 // only relevant for players(?), but make sure of it anyways
987 contr = 0;
999 988
1000 /* Remove object from the active list */ 989 /* Remove object from the active list */
1001 speed = 0; 990 speed = 0;
1002 update_ob_speed (this); 991 update_ob_speed (this);
1003 992
1008 997
1009/* 998/*
1010 * sub_weight() recursively (outwards) subtracts a number from the 999 * sub_weight() recursively (outwards) subtracts a number from the
1011 * weight of an object (and what is carried by it's environment(s)). 1000 * weight of an object (and what is carried by it's environment(s)).
1012 */ 1001 */
1013
1014void 1002void
1015sub_weight (object *op, signed long weight) 1003sub_weight (object *op, signed long weight)
1016{ 1004{
1017 while (op != NULL) 1005 while (op != NULL)
1018 { 1006 {
1019 if (op->type == CONTAINER) 1007 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1008 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1009
1023 op->carrying -= weight; 1010 op->carrying -= weight;
1024 op = op->env; 1011 op = op->env;
1025 } 1012 }
1026} 1013}
1027 1014
1028/* remove_ob(op): 1015/* op->remove ():
1029 * This function removes the object op from the linked list of objects 1016 * This function removes the object op from the linked list of objects
1030 * which it is currently tied to. When this function is done, the 1017 * which it is currently tied to. When this function is done, the
1031 * object will have no environment. If the object previously had an 1018 * object will have no environment. If the object previously had an
1032 * environment, the x and y coordinates will be updated to 1019 * environment, the x and y coordinates will be updated to
1033 * the previous environment. 1020 * the previous environment.
1034 * Beware: This function is called from the editor as well! 1021 * Beware: This function is called from the editor as well!
1035 */ 1022 */
1036
1037void 1023void
1038remove_ob (object *op) 1024object::remove ()
1039{ 1025{
1026 object *tmp, *last = 0;
1040 object * 1027 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1028
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1029 int check_walk_off;
1050 mapstruct *
1051 m;
1052 1030
1053 sint16
1054 x,
1055 y;
1056
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1031 if (QUERY_FLAG (this, FLAG_REMOVED))
1058 return; 1032 return;
1059 1033
1060 SET_FLAG (op, FLAG_REMOVED); 1034 SET_FLAG (this, FLAG_REMOVED);
1061 1035
1062 if (op->more != NULL) 1036 if (more)
1063 remove_ob (op->more); 1037 more->remove ();
1064 1038
1065 /* 1039 /*
1066 * In this case, the object to be removed is in someones 1040 * In this case, the object to be removed is in someones
1067 * inventory. 1041 * inventory.
1068 */ 1042 */
1069 if (op->env != NULL) 1043 if (env)
1070 { 1044 {
1071 if (op->nrof) 1045 if (nrof)
1072 sub_weight (op->env, op->weight * op->nrof); 1046 sub_weight (env, weight * nrof);
1073 else 1047 else
1074 sub_weight (op->env, op->weight + op->carrying); 1048 sub_weight (env, weight + carrying);
1075 1049
1076 /* NO_FIX_PLAYER is set when a great many changes are being 1050 /* NO_FIX_PLAYER is set when a great many changes are being
1077 * made to players inventory. If set, avoiding the call 1051 * made to players inventory. If set, avoiding the call
1078 * to save cpu time. 1052 * to save cpu time.
1079 */ 1053 */
1080 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1054 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1081 fix_player (otmp); 1055 fix_player (otmp);
1082 1056
1083 if (op->above != NULL) 1057 if (above != NULL)
1084 op->above->below = op->below; 1058 above->below = below;
1085 else 1059 else
1086 op->env->inv = op->below; 1060 env->inv = below;
1087 1061
1088 if (op->below != NULL) 1062 if (below != NULL)
1089 op->below->above = op->above; 1063 below->above = above;
1090 1064
1091 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1092 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1093 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1094 */ 1068 */
1095 op->x = op->env->x, op->y = op->env->y; 1069 x = env->x, y = env->y;
1096 op->map = op->env->map; 1070 map = env->map;
1097 op->above = NULL, op->below = NULL; 1071 above = 0, below = 0;
1098 op->env = NULL; 1072 env = 0;
1099 } 1073 }
1100 else if (op->map) 1074 else if (map)
1101 { 1075 {
1102 x = op->x;
1103 y = op->y;
1104 m = get_map_from_coord (op->map, &x, &y);
1105
1106 if (!m)
1107 {
1108 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1109 op->map->path, op->x, op->y);
1110 /* in old days, we used to set x and y to 0 and continue.
1111 * it seems if we get into this case, something is probablye
1112 * screwed up and should be fixed.
1113 */
1114 abort ();
1115 }
1116
1117 if (op->map != m)
1118 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1119 op->map->path, m->path, op->x, op->y, x, y);
1120
1121 /* Re did the following section of code - it looks like it had 1076 /* Re did the following section of code - it looks like it had
1122 * lots of logic for things we no longer care about 1077 * lots of logic for things we no longer care about
1123 */ 1078 */
1124 1079
1125 /* link the object above us */ 1080 /* link the object above us */
1126 if (op->above) 1081 if (above)
1127 op->above->below = op->below; 1082 above->below = below;
1128 else 1083 else
1129 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1084 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1130 1085
1131 /* Relink the object below us, if there is one */ 1086 /* Relink the object below us, if there is one */
1132 if (op->below) 1087 if (below)
1133 op->below->above = op->above; 1088 below->above = above;
1134 else 1089 else
1135 { 1090 {
1136 /* Nothing below, which means we need to relink map object for this space 1091 /* Nothing below, which means we need to relink map object for this space
1137 * use translated coordinates in case some oddness with map tiling is 1092 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1093 * evident
1139 */ 1094 */
1140 if (GET_MAP_OB (m, x, y) != op) 1095 if (GET_MAP_OB (map, x, y) != this)
1141 { 1096 {
1142 dump_object (op); 1097 char *dump = dump_object (this);
1143 LOG (llevError, 1098 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1099 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1100 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1101 dump = dump_object (GET_MAP_OB (map, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1102 LOG (llevError, "%s\n", dump);
1103 free (dump);
1147 } 1104 }
1148 1105
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1106 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1150 } 1107 }
1151 1108
1152 op->above = 0; 1109 above = 0;
1153 op->below = 0; 1110 below = 0;
1154 1111
1155 if (op->map->in_memory == MAP_SAVING) 1112 if (map->in_memory == MAP_SAVING)
1156 return; 1113 return;
1157 1114
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1115 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1160 1116
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1117 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1162 { 1118 {
1163 /* No point updating the players look faces if he is the object 1119 /* No point updating the players look faces if he is the object
1164 * being removed. 1120 * being removed.
1165 */ 1121 */
1166 1122
1167 if (tmp->type == PLAYER && tmp != op) 1123 if (tmp->type == PLAYER && tmp != this)
1168 { 1124 {
1169 /* If a container that the player is currently using somehow gets 1125 /* If a container that the player is currently using somehow gets
1170 * removed (most likely destroyed), update the player view 1126 * removed (most likely destroyed), update the player view
1171 * appropriately. 1127 * appropriately.
1172 */ 1128 */
1173 if (tmp->container == op) 1129 if (tmp->container == this)
1174 { 1130 {
1175 CLEAR_FLAG (op, FLAG_APPLIED); 1131 CLEAR_FLAG (this, FLAG_APPLIED);
1176 tmp->container = NULL; 1132 tmp->container = 0;
1177 } 1133 }
1178 1134
1179 tmp->contr->socket.update_look = 1; 1135 tmp->contr->socket.update_look = 1;
1180 } 1136 }
1181 1137
1182 /* See if player moving off should effect something */ 1138 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1139 if (check_walk_off
1140 && ((move_type & tmp->move_off)
1141 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1142 {
1185 move_apply (tmp, op, NULL); 1143 move_apply (tmp, this, 0);
1186 1144
1187 if (was_destroyed (op, tag)) 1145 if (destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1146 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1147 }
1192 1148
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1149 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1150
1195 if (tmp->above == tmp) 1151 if (tmp->above == tmp)
1196 tmp->above = NULL; 1152 tmp->above = 0;
1197 1153
1198 last = tmp; 1154 last = tmp;
1199 } 1155 }
1200 1156
1201 /* last == NULL of there are no objects on this space */ 1157 /* last == NULL of there are no objects on this space */
1202 if (last == NULL) 1158 if (!last)
1203 { 1159 {
1204 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1160 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1205 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1161 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1206 * those out anyways, and if there are any flags set right now, they won't 1162 * those out anyways, and if there are any flags set right now, they won't
1207 * be correct anyways. 1163 * be correct anyways.
1208 */ 1164 */
1209 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1165 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1210 update_position (op->map, op->x, op->y); 1166 update_position (map, x, y);
1211 } 1167 }
1212 else 1168 else
1213 update_object (last, UP_OBJ_REMOVE); 1169 update_object (last, UP_OBJ_REMOVE);
1214 1170
1215 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1171 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1216 update_all_los (op->map, op->x, op->y); 1172 update_all_los (map, x, y);
1217 } 1173 }
1218} 1174}
1219 1175
1220/* 1176/*
1221 * merge_ob(op,top): 1177 * merge_ob(op,top):
1223 * This function goes through all objects below and including top, and 1179 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1180 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1181 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1182 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1183 */
1228
1229object * 1184object *
1230merge_ob (object *op, object *top) 1185merge_ob (object *op, object *top)
1231{ 1186{
1232 if (!op->nrof) 1187 if (!op->nrof)
1233 return 0; 1188 return 0;
1243 { 1198 {
1244 top->nrof += op->nrof; 1199 top->nrof += op->nrof;
1245 1200
1246/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1201/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1247 op->weight = 0; /* Don't want any adjustements now */ 1202 op->weight = 0; /* Don't want any adjustements now */
1248 remove_ob (op); 1203 op->destroy ();
1249 free_object (op);
1250 return top; 1204 return top;
1251 } 1205 }
1252 } 1206 }
1253 1207
1254 return NULL; 1208 return 0;
1255} 1209}
1256 1210
1257/* 1211/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1212 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1213 * job preparing multi-part monsters
1260 */ 1214 */
1261object * 1215object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1216insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1217{
1264 object *tmp; 1218 object *tmp;
1265 1219
1266 if (op->head) 1220 if (op->head)
1267 op = op->head; 1221 op = op->head;
1295 * NULL if 'op' was destroyed 1249 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1250 * just 'op' otherwise
1297 */ 1251 */
1298 1252
1299object * 1253object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1254insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1255{
1302 object *tmp, *top, *floor = NULL; 1256 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1257 sint16 x, y;
1304 1258
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1259 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1262 return NULL;
1309 } 1263 }
1310 1264
1311 if (m == NULL) 1265 if (m == NULL)
1312 { 1266 {
1313 dump_object (op); 1267 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1269 free (dump);
1315 return op; 1270 return op;
1316 } 1271 }
1317 1272
1318 if (out_of_map (m, op->x, op->y)) 1273 if (out_of_map (m, op->x, op->y))
1319 { 1274 {
1320 dump_object (op); 1275 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1277#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1278 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1279 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1280 * improperly inserted.
1326 */ 1281 */
1327 abort (); 1282 abort ();
1328#endif 1283#endif
1284 free (dump);
1329 return op; 1285 return op;
1330 } 1286 }
1331 1287
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1288 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1289 {
1334 dump_object (op); 1290 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1291 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1292 free (dump);
1336 return op; 1293 return op;
1337 } 1294 }
1338 1295
1339 if (op->more != NULL) 1296 if (op->more != NULL)
1340 { 1297 {
1381 if (op->nrof && !(flag & INS_NO_MERGE)) 1338 if (op->nrof && !(flag & INS_NO_MERGE))
1382 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1339 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1383 if (CAN_MERGE (op, tmp)) 1340 if (CAN_MERGE (op, tmp))
1384 { 1341 {
1385 op->nrof += tmp->nrof; 1342 op->nrof += tmp->nrof;
1386 remove_ob (tmp); 1343 tmp->destroy ();
1387 free_object (tmp);
1388 } 1344 }
1389 1345
1390 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1346 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1391 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1347 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1392 1348
1578 tmp1; 1534 tmp1;
1579 1535
1580 /* first search for itself and remove any old instances */ 1536 /* first search for itself and remove any old instances */
1581 1537
1582 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1538 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1583 {
1584 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1539 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1585 { 1540 tmp->destroy ();
1586 remove_ob (tmp);
1587 free_object (tmp);
1588 }
1589 }
1590 1541
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1542 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1543
1593 tmp1->x = op->x; 1544 tmp1->x = op->x;
1594 tmp1->y = op->y; 1545 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1546 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1547}
1604 */ 1555 */
1605 1556
1606object * 1557object *
1607get_split_ob (object *orig_ob, uint32 nr) 1558get_split_ob (object *orig_ob, uint32 nr)
1608{ 1559{
1609 object * 1560 object *newob;
1610 newob;
1611 int
1612 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1561 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1613 1562
1614 if (orig_ob->nrof < nr) 1563 if (orig_ob->nrof < nr)
1615 { 1564 {
1616 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1565 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1617 return NULL; 1566 return NULL;
1618 } 1567 }
1619 1568
1620 newob = object_create_clone (orig_ob); 1569 newob = object_create_clone (orig_ob);
1621 1570
1622 if ((orig_ob->nrof -= nr) < 1) 1571 if ((orig_ob->nrof -= nr) < 1)
1623 { 1572 orig_ob->destroy (1);
1624 if (!is_removed)
1625 remove_ob (orig_ob);
1626 free_object2 (orig_ob, 1);
1627 }
1628 else if (!is_removed) 1573 else if (!is_removed)
1629 { 1574 {
1630 if (orig_ob->env != NULL) 1575 if (orig_ob->env != NULL)
1631 sub_weight (orig_ob->env, orig_ob->weight * nr); 1576 sub_weight (orig_ob->env, orig_ob->weight * nr);
1632 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1577 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1696 esrv_send_item (tmp, op); 1641 esrv_send_item (tmp, op);
1697 } 1642 }
1698 } 1643 }
1699 else 1644 else
1700 { 1645 {
1701 remove_ob (op); 1646 op->remove ();
1702 op->nrof = 0; 1647 op->nrof = 0;
1703 if (tmp) 1648 if (tmp)
1704 { 1649 {
1705 esrv_del_item (tmp->contr, op->count); 1650 esrv_del_item (tmp->contr, op->count);
1706 } 1651 }
1712 1657
1713 if (i < op->nrof) 1658 if (i < op->nrof)
1714 op->nrof -= i; 1659 op->nrof -= i;
1715 else 1660 else
1716 { 1661 {
1717 remove_ob (op); 1662 op->remove ();
1718 op->nrof = 0; 1663 op->nrof = 0;
1719 } 1664 }
1720 1665
1721 /* Since we just removed op, op->above is null */ 1666 /* Since we just removed op, op->above is null */
1722 for (tmp = above; tmp != NULL; tmp = tmp->above) 1667 for (tmp = above; tmp != NULL; tmp = tmp->above)
1731 1676
1732 if (op->nrof) 1677 if (op->nrof)
1733 return op; 1678 return op;
1734 else 1679 else
1735 { 1680 {
1736 free_object (op); 1681 op->destroy ();
1737 return NULL; 1682 return NULL;
1738 } 1683 }
1739} 1684}
1740 1685
1741/* 1686/*
1754 op->carrying += weight; 1699 op->carrying += weight;
1755 op = op->env; 1700 op = op->env;
1756 } 1701 }
1757} 1702}
1758 1703
1704object *
1705insert_ob_in_ob (object *op, object *where)
1706{
1707 if (!where)
1708 {
1709 char *dump = dump_object (op);
1710 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1711 free (dump);
1712 return op;
1713 }
1714
1715 if (where->head)
1716 {
1717 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1718 where = where->head;
1719 }
1720
1721 return where->insert (op);
1722}
1723
1759/* 1724/*
1760 * insert_ob_in_ob(op,environment): 1725 * env->insert (op)
1761 * This function inserts the object op in the linked list 1726 * This function inserts the object op in the linked list
1762 * inside the object environment. 1727 * inside the object environment.
1763 * 1728 *
1764 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1765 * the inventory at the last position or next to other objects of the same
1766 * type.
1767 * Frank: Now sorted by type, archetype and magic!
1768 *
1769 * The function returns now pointer to inserted item, and return value can 1729 * The function returns now pointer to inserted item, and return value can
1770 * be != op, if items are merged. -Tero 1730 * be != op, if items are merged. -Tero
1771 */ 1731 */
1772 1732
1773object * 1733object *
1774insert_ob_in_ob (object *op, object *where) 1734object::insert (object *op)
1775{ 1735{
1776 object * 1736 object *tmp, *otmp;
1777 tmp, *
1778 otmp;
1779 1737
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1738 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1739 op->remove ();
1782 dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1784 return op;
1785 }
1786
1787 if (where == NULL)
1788 {
1789 dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1791 return op;
1792 }
1793
1794 if (where->head)
1795 {
1796 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1797 where = where->head;
1798 }
1799 1740
1800 if (op->more) 1741 if (op->more)
1801 { 1742 {
1802 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1743 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1803 return op; 1744 return op;
1805 1746
1806 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1747 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1807 CLEAR_FLAG (op, FLAG_REMOVED); 1748 CLEAR_FLAG (op, FLAG_REMOVED);
1808 if (op->nrof) 1749 if (op->nrof)
1809 { 1750 {
1810 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1751 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1811 if (CAN_MERGE (tmp, op)) 1752 if (CAN_MERGE (tmp, op))
1812 { 1753 {
1813 /* return the original object and remove inserted object 1754 /* return the original object and remove inserted object
1814 (client needs the original object) */ 1755 (client needs the original object) */
1815 tmp->nrof += op->nrof; 1756 tmp->nrof += op->nrof;
1816 /* Weight handling gets pretty funky. Since we are adding to 1757 /* Weight handling gets pretty funky. Since we are adding to
1817 * tmp->nrof, we need to increase the weight. 1758 * tmp->nrof, we need to increase the weight.
1818 */ 1759 */
1819 add_weight (where, op->weight * op->nrof); 1760 add_weight (this, op->weight * op->nrof);
1820 SET_FLAG (op, FLAG_REMOVED); 1761 SET_FLAG (op, FLAG_REMOVED);
1821 free_object (op); /* free the inserted object */ 1762 op->destroy (); /* free the inserted object */
1822 op = tmp; 1763 op = tmp;
1823 remove_ob (op); /* and fix old object's links */ 1764 op->remove (); /* and fix old object's links */
1824 CLEAR_FLAG (op, FLAG_REMOVED); 1765 CLEAR_FLAG (op, FLAG_REMOVED);
1825 break; 1766 break;
1826 } 1767 }
1827 1768
1828 /* I assume combined objects have no inventory 1769 /* I assume combined objects have no inventory
1829 * We add the weight - this object could have just been removed 1770 * We add the weight - this object could have just been removed
1830 * (if it was possible to merge). calling remove_ob will subtract 1771 * (if it was possible to merge). calling remove_ob will subtract
1831 * the weight, so we need to add it in again, since we actually do 1772 * the weight, so we need to add it in again, since we actually do
1832 * the linking below 1773 * the linking below
1833 */ 1774 */
1834 add_weight (where, op->weight * op->nrof); 1775 add_weight (this, op->weight * op->nrof);
1835 } 1776 }
1836 else 1777 else
1837 add_weight (where, (op->weight + op->carrying)); 1778 add_weight (this, (op->weight + op->carrying));
1838 1779
1839 otmp = is_player_inv (where); 1780 otmp = is_player_inv (this);
1840 if (otmp && otmp->contr != NULL) 1781 if (otmp && otmp->contr)
1841 {
1842 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1782 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1843 fix_player (otmp); 1783 fix_player (otmp);
1844 }
1845 1784
1846 op->map = NULL; 1785 op->map = NULL;
1847 op->env = where; 1786 op->env = this;
1848 op->above = NULL; 1787 op->above = NULL;
1849 op->below = NULL; 1788 op->below = NULL;
1850 op->x = 0, op->y = 0; 1789 op->x = 0, op->y = 0;
1851 1790
1852 /* reset the light list and los of the players on the map */ 1791 /* reset the light list and los of the players on the map */
1853 if ((op->glow_radius != 0) && where->map) 1792 if ((op->glow_radius != 0) && map)
1854 { 1793 {
1855#ifdef DEBUG_LIGHTS 1794#ifdef DEBUG_LIGHTS
1856 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1795 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1857#endif /* DEBUG_LIGHTS */ 1796#endif /* DEBUG_LIGHTS */
1858 if (MAP_DARKNESS (where->map)) 1797 if (MAP_DARKNESS (map))
1859 update_all_los (where->map, where->x, where->y); 1798 update_all_los (map, x, y);
1860 } 1799 }
1861 1800
1862 /* Client has no idea of ordering so lets not bother ordering it here. 1801 /* Client has no idea of ordering so lets not bother ordering it here.
1863 * It sure simplifies this function... 1802 * It sure simplifies this function...
1864 */ 1803 */
1865 if (where->inv == NULL) 1804 if (!inv)
1866 where->inv = op; 1805 inv = op;
1867 else 1806 else
1868 { 1807 {
1869 op->below = where->inv; 1808 op->below = inv;
1870 op->below->above = op; 1809 op->below->above = op;
1871 where->inv = op; 1810 inv = op;
1872 } 1811 }
1812
1873 return op; 1813 return op;
1874} 1814}
1875 1815
1876/* 1816/*
1877 * Checks if any objects has a move_type that matches objects 1817 * Checks if any objects has a move_type that matches objects
1895 */ 1835 */
1896 1836
1897int 1837int
1898check_move_on (object *op, object *originator) 1838check_move_on (object *op, object *originator)
1899{ 1839{
1900 object * 1840 object *tmp;
1901 tmp; 1841 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1842 int x = op->x, y = op->y;
1908 1843
1909 MoveType 1844 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1845
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1846 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1847 return 0;
1916
1917 tag = op->count;
1918 1848
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1849 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1850 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1851 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1852
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1913 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1914 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1915 {
1986 move_apply (tmp, op, originator); 1916 move_apply (tmp, op, originator);
1987 1917
1988 if (was_destroyed (op, tag)) 1918 if (op->destroyed ())
1989 return 1; 1919 return 1;
1990 1920
1991 /* what the person/creature stepped onto has moved the object 1921 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1922 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1923 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1935 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1936 * The first matching object is returned, or NULL if none.
2007 */ 1937 */
2008 1938
2009object * 1939object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1940present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1941{
2012 object * 1942 object *
2013 tmp; 1943 tmp;
2014 1944
2015 if (m == NULL || out_of_map (m, x, y)) 1945 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 1958 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 1959 * The first matching object is returned, or NULL if none.
2030 */ 1960 */
2031 1961
2032object * 1962object *
2033present (unsigned char type, mapstruct *m, int x, int y) 1963present (unsigned char type, maptile *m, int x, int y)
2034{ 1964{
2035 object * 1965 object *
2036 tmp; 1966 tmp;
2037 1967
2038 if (out_of_map (m, x, y)) 1968 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2108 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2109 * customized, changed states, etc.
2180 */ 2110 */
2181 2111
2182int 2112int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2113find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2114{
2185 int 2115 int
2186 i, 2116 i,
2187 index = 0, flag; 2117 index = 0, flag;
2188 static int 2118 static int
2209 return -1; 2139 return -1;
2210 return altern[RANDOM () % index]; 2140 return altern[RANDOM () % index];
2211} 2141}
2212 2142
2213/* 2143/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2144 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2145 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2146 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2147 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2148 */
2219 2149
2220int 2150int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2151find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2152{
2223 int 2153 int
2224 i; 2154 i;
2225 2155
2226 for (i = 0; i < SIZEOFFREE; i++) 2156 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2220 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2221 * there is capable of.
2292 */ 2222 */
2293 2223
2294int 2224int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2225find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2226{
2297 int 2227 int
2298 i, 2228 i,
2299 max = SIZEOFFREE, mflags; 2229 max = SIZEOFFREE, mflags;
2300 2230
2301 sint16 nx, ny; 2231 sint16 nx, ny;
2302 object * 2232 object *
2303 tmp; 2233 tmp;
2304 mapstruct * 2234 maptile *
2305 mp; 2235 mp;
2306 2236
2307 MoveType blocked, move_type; 2237 MoveType blocked, move_type;
2308 2238
2309 if (exclude && exclude->head) 2239 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2447 * Modified to be map tile aware -.MSW
2518 */ 2448 */
2519 2449
2520 2450
2521int 2451int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2452can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2453{
2524 sint16 dx, dy; 2454 sint16 dx, dy;
2525 int 2455 int
2526 mflags; 2456 mflags;
2527 2457
2576 * create clone from object to another 2506 * create clone from object to another
2577 */ 2507 */
2578object * 2508object *
2579object_create_clone (object *asrc) 2509object_create_clone (object *asrc)
2580{ 2510{
2581 object *
2582 dst = NULL, *tmp, *src, *part, *prev, *item; 2511 object *dst = 0, *tmp, *src, *part, *prev, *item;
2583 2512
2584 if (!asrc) 2513 if (!asrc)
2585 return NULL; 2514 return 0;
2515
2586 src = asrc; 2516 src = asrc;
2587 if (src->head) 2517 if (src->head)
2588 src = src->head; 2518 src = src->head;
2589 2519
2590 prev = NULL; 2520 prev = 0;
2591 for (part = src; part; part = part->more) 2521 for (part = src; part; part = part->more)
2592 { 2522 {
2593 tmp = get_object (); 2523 tmp = object::create ();
2594 copy_object (part, tmp); 2524 part->copy_to (tmp);
2595 tmp->x -= src->x; 2525 tmp->x -= src->x;
2596 tmp->y -= src->y; 2526 tmp->y -= src->y;
2527
2597 if (!part->head) 2528 if (!part->head)
2598 { 2529 {
2599 dst = tmp; 2530 dst = tmp;
2600 tmp->head = NULL; 2531 tmp->head = 0;
2601 } 2532 }
2602 else 2533 else
2603 { 2534 {
2604 tmp->head = dst; 2535 tmp->head = dst;
2605 } 2536 }
2537
2606 tmp->more = NULL; 2538 tmp->more = 0;
2539
2607 if (prev) 2540 if (prev)
2608 prev->more = tmp; 2541 prev->more = tmp;
2542
2609 prev = tmp; 2543 prev = tmp;
2610 } 2544 }
2611 2545
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2546 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2547 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2548
2618 return dst; 2549 return dst;
2619} 2550}
2620 2551
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2552/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2553/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2554/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2555/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2556/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2557/* Also remember that multiparts objects are not supported for now. */
2641 2558
2642object * 2559object *
2643load_object_str (const char *obstr) 2560load_object_str (const char *obstr)
2644{ 2561{
2645 object * 2562 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2563 char filename[MAX_BUF];
2649 2564
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2565 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2566
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2567 FILE *tempfile = fopen (filename, "w");
2654 2568
2655 if (tempfile == NULL) 2569 if (tempfile == NULL)
2656 { 2570 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2571 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2572 return NULL;
2659 }; 2573 }
2574
2660 fprintf (tempfile, obstr); 2575 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2576 fclose (tempfile);
2662 2577
2663 op = get_object (); 2578 op = object::create ();
2664 2579
2665 object_thawer thawer (filename); 2580 object_thawer thawer (filename);
2666 2581
2667 if (thawer) 2582 if (thawer)
2668 load_object (thawer, op, 0); 2583 load_object (thawer, op, 0);
2678 * returns NULL if no match. 2593 * returns NULL if no match.
2679 */ 2594 */
2680object * 2595object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2596find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2597{
2683 object * 2598 object *tmp;
2684 tmp;
2685 2599
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2600 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2601 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2602 return tmp;
2689 2603
2697 * do the desired thing. 2611 * do the desired thing.
2698 */ 2612 */
2699key_value * 2613key_value *
2700get_ob_key_link (const object *ob, const char *key) 2614get_ob_key_link (const object *ob, const char *key)
2701{ 2615{
2702 key_value * 2616 key_value *link;
2703 link;
2704 2617
2705 for (link = ob->key_values; link != NULL; link = link->next) 2618 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2619 if (link->key == key)
2708 {
2709 return link; 2620 return link;
2710 }
2711 }
2712 2621
2713 return NULL; 2622 return NULL;
2714} 2623}
2715 2624
2716/* 2625/*
2721 * The returned string is shared. 2630 * The returned string is shared.
2722 */ 2631 */
2723const char * 2632const char *
2724get_ob_key_value (const object *op, const char *const key) 2633get_ob_key_value (const object *op, const char *const key)
2725{ 2634{
2726 key_value * 2635 key_value *link;
2727 link; 2636 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2637
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2638 if (!canonical_key)
2734 { 2639 {
2735 /* 1. There being a field named key on any object 2640 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2641 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2642 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2643 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2644 */
2740 return NULL; 2645 return 0;
2741 } 2646 }
2742 2647
2743 /* This is copied from get_ob_key_link() above - 2648 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2649 * only 4 lines, and saves the function call overhead.
2745 */ 2650 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2651 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2652 if (link->key == canonical_key)
2749 {
2750 return link->value; 2653 return link->value;
2751 } 2654
2752 }
2753 return NULL; 2655 return 0;
2754} 2656}
2755 2657
2756 2658
2757/* 2659/*
2758 * Updates the canonical_key in op to value. 2660 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2746 shstr key_ (key);
2845 2747
2846 return set_ob_key_value_s (op, key_, value, add_key); 2748 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2749}
2848 2750
2751object::depth_iterator::depth_iterator (object *container)
2752: iterator_base (container)
2753{
2754 while (item->inv)
2755 item = item->inv;
2756}
2757
2849void 2758void
2850object::deep_iterator::next () 2759object::depth_iterator::next ()
2851{ 2760{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2761 if (item->below)
2762 {
2855 item = item->below; 2763 item = item->below;
2764
2765 while (item->inv)
2766 item = item->inv;
2767 }
2856 else 2768 else
2857 item = item->env->below; 2769 item = item->env;
2858} 2770}
2771
2772// return a suitable string describing an objetc in enough detail to find it
2773const char *
2774object::debug_desc (char *info) const
2775{
2776 char info2[256 * 3];
2777 char *p = info;
2778
2779 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2780 count,
2781 &name,
2782 title ? " " : "",
2783 title ? (const char *)title : "");
2784
2785 if (env)
2786 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2787
2788 if (map)
2789 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2790
2791 return info;
2792}
2793
2794const char *
2795object::debug_desc () const
2796{
2797 static char info[256 * 3];
2798 return debug_desc (info);
2799}
2800

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines