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/cvs/deliantra/server/common/player.C
Revision: 1.15
Committed: Mon Jan 8 18:18:35 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +4 -5 lines
Log Message:
- move most last_* values into socket, where they belong
- this actually saved a lot of space in the text segment,
  which might mean less complicated pointer accesses, because
  the data is no where it belongs, mostly.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.14 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <funcpoint.h>
27    
28     /* Determine if the attacktype represented by the
29     * specified attack-number is enabled for dragon players.
30     * A dragon player (quetzal) can gain resistances for
31     * all enabled attacktypes.
32     */
33 root 1.4 int
34     atnr_is_dragon_enabled (int attacknr)
35     {
36 elmex 1.1 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 root 1.4 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 elmex 1.1 return 1;
39 root 1.10
40 elmex 1.1 return 0;
41     }
42    
43     /*
44     * returns true if the adressed object 'ob' is a player
45     * of the dragon race.
46     */
47 root 1.4 int
48     is_dragon_pl (const object *op)
49     {
50     if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
51 elmex 1.1 return 1;
52     return 0;
53     }
54 root 1.14
55     /*
56     * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
57     */
58     bool
59     player::save_pl (object_freezer &freezer)
60     {
61     INVOKE_PLAYER (SAVE, ob->contr);
62    
63     int wiz = ob->flag [FLAG_WIZ];
64    
65     /* Eneq(@csd.uu.se): If we have an open container hide it. */
66     object *container = ob->container;
67     ob->container = 0;
68    
69     #define PL_OUT(k) freezer.put (KW_ ## k, k)
70     #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
71    
72     PL_OUT (password);
73     PL_OUT2 (title, own_title);
74     PL_OUT (gen_hp);
75     PL_OUT (gen_sp);
76     PL_OUT (gen_grace);
77     PL_OUT (listening);
78     PL_OUT (shoottype);
79     PL_OUT (bowtype);
80     PL_OUT (petmode);
81     PL_OUT (peaceful);
82     PL_OUT (digestion);
83     PL_OUT2 (pickup, mode);
84     PL_OUT (outputs_sync);
85     PL_OUT (outputs_count);
86    
87     freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
88     freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
89    
90     if (ob->map) PL_OUT2 (map, ob->map->path);
91    
92     PL_OUT (savebed_map);
93     PL_OUT (bed_x);
94     PL_OUT (bed_y);
95     PL_OUT (weapon_sp);
96     PL_OUT2 (Str, orig_stats.Str);
97     PL_OUT2 (Dex, orig_stats.Dex);
98     PL_OUT2 (Con, orig_stats.Con);
99     PL_OUT2 (Int, orig_stats.Int);
100     PL_OUT2 (Pow, orig_stats.Pow);
101     PL_OUT2 (Wis, orig_stats.Wis);
102     PL_OUT2 (Cha, orig_stats.Cha);
103    
104 root 1.15 PL_OUT2 (lev_array, 10);
105 root 1.14
106 root 1.15 for (int i = 1; i <= 10; i++)
107 root 1.14 {
108 root 1.15 fprintf (freezer, "%d\n", levhp [i]);
109     fprintf (freezer, "%d\n", levsp [i]);
110 root 1.14 fprintf (freezer, "%d\n", levgrace[i]);
111     }
112    
113     freezer.put (ob->contr);
114     freezer.put (KW_endplst);
115    
116     SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
117     CLEAR_FLAG (ob, FLAG_WIZ);
118     save_object (freezer, ob, 1); /* don't check and don't remove */
119    
120     CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
121    
122     /* Eneq(@csd.uu.se): Reveal the container if we have one. */
123     ob->container = container;
124    
125     ob->flag [FLAG_WIZ] = wiz;
126    
127     INVOKE_PLAYER (SAVE_DONE, ob->contr);
128    
129     return true;
130     }
131    
132     bool
133     player::save_pl (const char *path)
134     {
135     object_freezer freezer;
136    
137     if (!save_pl (freezer))
138     return false;
139    
140     return freezer.save (path);
141     }
142    
143     player *
144     player::load_pl (object_thawer &thawer)
145     {
146     player *pl = new player;
147    
148     pl->savebed_map = first_map_path;
149    
150     /* Loop through the file, loading the rest of the values */
151     for (;;)
152     {
153     keyword kw = thawer.get_kv ();
154    
155     switch (kw)
156     {
157     case KW_EOF:
158     LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name);
159     delete pl;
160     return 0;
161    
162     case KW_ERROR:
163     LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", thawer.name, thawer.last_keyword, thawer.last_value);
164     break;
165    
166     case KW_endplst:
167     goto done;
168    
169     case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break;
170     case KW_password: assign (pl->password , thawer.get_str ()); break;
171     case KW_title: assign (pl->own_title, thawer.get_str ()); break;
172     case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
173     case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break;
174     case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break;
175     case KW_listening: thawer.get (pl->listening); break;
176     case KW_peaceful: thawer.get (pl->peaceful); break;
177     case KW_digestion: thawer.get (pl->digestion); break;
178     case KW_pickup: thawer.get (pl->mode); break;
179     case KW_outputs_sync: thawer.get (pl->outputs_sync); break;
180     case KW_outputs_count: thawer.get (pl->outputs_count); break;
181     case KW_map: thawer.get (pl->maplevel); break;
182     case KW_savebed_map: thawer.get (pl->savebed_map); break;
183     case KW_bed_x: thawer.get (pl->bed_x); break;
184     case KW_bed_y: thawer.get (pl->bed_y); break;
185     case KW_weapon_sp: thawer.get (pl->weapon_sp); break;
186     case KW_Str: thawer.get (pl->orig_stats.Str); break;
187     case KW_Dex: thawer.get (pl->orig_stats.Dex); break;
188     case KW_Con: thawer.get (pl->orig_stats.Con); break;
189     case KW_Int: thawer.get (pl->orig_stats.Int); break;
190     case KW_Pow: thawer.get (pl->orig_stats.Pow); break;
191     case KW_Wis: thawer.get (pl->orig_stats.Wis); break;
192     case KW_Cha: thawer.get (pl->orig_stats.Cha); break;
193     case KW_gen_hp: thawer.get (pl->gen_hp); break;
194     case KW_gen_sp: thawer.get (pl->gen_sp); break;
195     case KW_gen_grace: thawer.get (pl->gen_grace); break;
196    
197     case KW_usekeys:
198     if (!strcmp (thawer.get_str (), "key_inventory"))
199     pl->usekeys = key_inventory;
200     else if (!strcmp (thawer.get_str (), "keyrings"))
201     pl->usekeys = keyrings;
202     else if (!strcmp (thawer.get_str (), "containers"))
203     pl->usekeys = containers;
204     else
205     LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ());
206     break;
207    
208     case KW_unapply:
209     if (!strcmp (thawer.get_str (), "unapply_nochoice"))
210     pl->unapply = unapply_nochoice;
211     else if (!strcmp (thawer.get_str (), "unapply_never"))
212     pl->unapply = unapply_never;
213     else if (!strcmp (thawer.get_str (), "unapply_always"))
214     pl->unapply = unapply_always;
215     else
216     LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ());
217     break;
218    
219     case KW_lev_array:
220     {
221     int count = thawer.get_sint32 ();
222    
223     for (int i = 1; i <= count; i++)
224     {
225     char line[128];
226    
227     fgets (line, 128, thawer); pl->levhp [i] = atoi (line);
228     fgets (line, 128, thawer); pl->levsp [i] = atoi (line);
229     fgets (line, 128, thawer); pl->levgrace[i] = atoi (line);
230     }
231     }
232     break;
233    
234     default:
235     LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]);
236     break;
237     }
238     }
239    
240     done:
241     /* this loads the standard objects values. */
242     pl->set_object (object::create ());
243    
244     if (!load_object (thawer, pl->ob, 0))
245     {
246     pl->ob->destroy ();
247     delete pl;
248     return 0;
249     }
250    
251     INVOKE_PLAYER (LOAD, pl);
252    
253     return pl;
254     }
255    
256     player *
257     player::load_pl (const char *path)
258     {
259     object_thawer thawer (path);
260    
261     if (!thawer)
262     return 0;
263    
264     return load_pl (thawer);
265     }
266