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/cvs/deliantra/server/common/player.C
Revision: 1.18
Committed: Tue Jan 9 21:32:41 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +20 -9 lines
Log Message:
- added $cf::WAIT_FOR_TICK*
- tuned map-scheduler and player-scheduler
- added $op->inv_recursive
- added objects_size/objects($index) and actives_size/actives($index)
  for access to the object and actives vector.
- more robust player loader
- removed _perl_data attribute support
- SIGINT/TERM/HUP are now safe as they are handled synchronously.
- replaced LOOK_OBJ by client_visible
- cleanups

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.14 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <funcpoint.h>
27    
28     /* Determine if the attacktype represented by the
29     * specified attack-number is enabled for dragon players.
30     * A dragon player (quetzal) can gain resistances for
31     * all enabled attacktypes.
32     */
33 root 1.4 int
34     atnr_is_dragon_enabled (int attacknr)
35     {
36 elmex 1.1 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 root 1.4 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 elmex 1.1 return 1;
39 root 1.10
40 elmex 1.1 return 0;
41     }
42    
43     /*
44     * returns true if the adressed object 'ob' is a player
45     * of the dragon race.
46     */
47 root 1.4 int
48     is_dragon_pl (const object *op)
49     {
50     if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
51 elmex 1.1 return 1;
52 root 1.18
53 elmex 1.1 return 0;
54     }
55 root 1.14
56     /*
57     * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
58     */
59     bool
60     player::save_pl (object_freezer &freezer)
61     {
62     INVOKE_PLAYER (SAVE, ob->contr);
63    
64     int wiz = ob->flag [FLAG_WIZ];
65    
66     /* Eneq(@csd.uu.se): If we have an open container hide it. */
67     object *container = ob->container;
68     ob->container = 0;
69    
70     #define PL_OUT(k) freezer.put (KW_ ## k, k)
71     #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
72    
73     PL_OUT (password);
74     PL_OUT2 (title, own_title);
75     PL_OUT (gen_hp);
76     PL_OUT (gen_sp);
77     PL_OUT (gen_grace);
78     PL_OUT (listening);
79     PL_OUT (shoottype);
80     PL_OUT (bowtype);
81     PL_OUT (petmode);
82     PL_OUT (peaceful);
83     PL_OUT (digestion);
84     PL_OUT2 (pickup, mode);
85     PL_OUT (outputs_sync);
86     PL_OUT (outputs_count);
87    
88 root 1.18 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
89 root 1.14 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
90    
91 root 1.17 PL_OUT2 (map, maplevel);
92 root 1.14 PL_OUT (savebed_map);
93     PL_OUT (bed_x);
94     PL_OUT (bed_y);
95     PL_OUT (weapon_sp);
96     PL_OUT2 (Str, orig_stats.Str);
97     PL_OUT2 (Dex, orig_stats.Dex);
98     PL_OUT2 (Con, orig_stats.Con);
99     PL_OUT2 (Int, orig_stats.Int);
100     PL_OUT2 (Pow, orig_stats.Pow);
101     PL_OUT2 (Wis, orig_stats.Wis);
102     PL_OUT2 (Cha, orig_stats.Cha);
103    
104 root 1.15 PL_OUT2 (lev_array, 10);
105 root 1.14
106 root 1.15 for (int i = 1; i <= 10; i++)
107 root 1.14 {
108 root 1.15 fprintf (freezer, "%d\n", levhp [i]);
109     fprintf (freezer, "%d\n", levsp [i]);
110 root 1.14 fprintf (freezer, "%d\n", levgrace[i]);
111     }
112    
113     freezer.put (ob->contr);
114     freezer.put (KW_endplst);
115    
116     SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
117     CLEAR_FLAG (ob, FLAG_WIZ);
118     save_object (freezer, ob, 1); /* don't check and don't remove */
119    
120     CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
121    
122     /* Eneq(@csd.uu.se): Reveal the container if we have one. */
123     ob->container = container;
124    
125     ob->flag [FLAG_WIZ] = wiz;
126    
127     INVOKE_PLAYER (SAVE_DONE, ob->contr);
128    
129     return true;
130     }
131    
132     bool
133     player::save_pl (const char *path)
134     {
135     object_freezer freezer;
136    
137     if (!save_pl (freezer))
138     return false;
139    
140     return freezer.save (path);
141     }
142    
143     player *
144     player::load_pl (object_thawer &thawer)
145     {
146 root 1.18 int maxerrs = 10;
147    
148 root 1.14 player *pl = new player;
149    
150     pl->savebed_map = first_map_path;
151    
152 root 1.16 /* this loads the standard objects values. */
153     pl->set_object (object::create ());
154    
155 root 1.14 /* Loop through the file, loading the rest of the values */
156     for (;;)
157     {
158     keyword kw = thawer.get_kv ();
159    
160     switch (kw)
161     {
162     case KW_EOF:
163     LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name);
164 root 1.18 goto failure;
165    
166     default:
167     LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]);
168     if (!--maxerrs) goto failure;
169     break;
170 root 1.14
171     case KW_ERROR:
172 root 1.18 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", thawer.name, thawer.last_keyword, thawer.last_value);
173     if (!--maxerrs) goto failure;
174 root 1.14 break;
175    
176     case KW_endplst:
177     goto done;
178    
179     case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break;
180     case KW_password: assign (pl->password , thawer.get_str ()); break;
181     case KW_title: assign (pl->own_title, thawer.get_str ()); break;
182     case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
183     case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break;
184     case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break;
185     case KW_listening: thawer.get (pl->listening); break;
186     case KW_peaceful: thawer.get (pl->peaceful); break;
187     case KW_digestion: thawer.get (pl->digestion); break;
188     case KW_pickup: thawer.get (pl->mode); break;
189     case KW_outputs_sync: thawer.get (pl->outputs_sync); break;
190     case KW_outputs_count: thawer.get (pl->outputs_count); break;
191     case KW_map: thawer.get (pl->maplevel); break;
192     case KW_savebed_map: thawer.get (pl->savebed_map); break;
193     case KW_bed_x: thawer.get (pl->bed_x); break;
194     case KW_bed_y: thawer.get (pl->bed_y); break;
195     case KW_weapon_sp: thawer.get (pl->weapon_sp); break;
196     case KW_Str: thawer.get (pl->orig_stats.Str); break;
197     case KW_Dex: thawer.get (pl->orig_stats.Dex); break;
198     case KW_Con: thawer.get (pl->orig_stats.Con); break;
199     case KW_Int: thawer.get (pl->orig_stats.Int); break;
200     case KW_Pow: thawer.get (pl->orig_stats.Pow); break;
201     case KW_Wis: thawer.get (pl->orig_stats.Wis); break;
202     case KW_Cha: thawer.get (pl->orig_stats.Cha); break;
203     case KW_gen_hp: thawer.get (pl->gen_hp); break;
204     case KW_gen_sp: thawer.get (pl->gen_sp); break;
205     case KW_gen_grace: thawer.get (pl->gen_grace); break;
206    
207     case KW_usekeys:
208     if (!strcmp (thawer.get_str (), "key_inventory"))
209     pl->usekeys = key_inventory;
210     else if (!strcmp (thawer.get_str (), "keyrings"))
211     pl->usekeys = keyrings;
212     else if (!strcmp (thawer.get_str (), "containers"))
213     pl->usekeys = containers;
214     else
215     LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ());
216     break;
217    
218     case KW_unapply:
219     if (!strcmp (thawer.get_str (), "unapply_nochoice"))
220     pl->unapply = unapply_nochoice;
221     else if (!strcmp (thawer.get_str (), "unapply_never"))
222     pl->unapply = unapply_never;
223     else if (!strcmp (thawer.get_str (), "unapply_always"))
224     pl->unapply = unapply_always;
225     else
226     LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ());
227     break;
228    
229     case KW_lev_array:
230     {
231     int count = thawer.get_sint32 ();
232    
233     for (int i = 1; i <= count; i++)
234     {
235 root 1.16 char line [32];
236 root 1.14
237 root 1.16 fgets (line, 32, thawer); pl->levhp [i] = atoi (line);
238     fgets (line, 32, thawer); pl->levsp [i] = atoi (line);
239     fgets (line, 32, thawer); pl->levgrace[i] = atoi (line);
240 root 1.14 }
241     }
242     break;
243     }
244     }
245    
246     done:
247     if (!load_object (thawer, pl->ob, 0))
248     {
249     pl->ob->destroy ();
250 root 1.16 pl->destroy ();
251 root 1.14 return 0;
252     }
253    
254     INVOKE_PLAYER (LOAD, pl);
255    
256     return pl;
257 root 1.18
258     failure:
259     LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", thawer.name);
260    
261     pl->ob->destroy ();
262     pl->destroy ();
263    
264     return 0;
265 root 1.14 }
266    
267     player *
268     player::load_pl (const char *path)
269     {
270     object_thawer thawer (path);
271    
272     if (!thawer)
273     return 0;
274    
275     return load_pl (thawer);
276     }
277