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/cvs/deliantra/server/common/player.C
Revision: 1.25
Committed: Mon Apr 30 05:54:13 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +20 -1 lines
Log Message:
works a tad better

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.14 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <funcpoint.h>
27    
28     /* Determine if the attacktype represented by the
29     * specified attack-number is enabled for dragon players.
30     * A dragon player (quetzal) can gain resistances for
31     * all enabled attacktypes.
32     */
33 root 1.4 int
34     atnr_is_dragon_enabled (int attacknr)
35     {
36 elmex 1.1 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 root 1.4 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 elmex 1.1 return 1;
39 root 1.10
40 elmex 1.1 return 0;
41     }
42    
43     /*
44     * returns true if the adressed object 'ob' is a player
45     * of the dragon race.
46     */
47 root 1.4 int
48     is_dragon_pl (const object *op)
49     {
50 root 1.25 if (op
51     && op->type == PLAYER
52     && op->arch
53     && op->arch->clone.race
54     && !strcmp (op->arch->clone.race, "dragon"))
55 elmex 1.1 return 1;
56 root 1.18
57 elmex 1.1 return 0;
58     }
59 root 1.14
60 root 1.25 void
61     player::set_skill (object *skill, object *ob)
62     {
63     if (skill->type == SKILL && IS_COMBAT_SKILL (skill->subtype))
64     {
65     combat_skill = skill;
66     combat_ob = ob;
67     }
68     else
69     {
70     ranged_skill = skill;
71     ranged_ob = ob;
72     }
73     }
74    
75 root 1.14 /*
76     * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
77     */
78     bool
79     player::save_pl (object_freezer &freezer)
80     {
81     INVOKE_PLAYER (SAVE, ob->contr);
82    
83     int wiz = ob->flag [FLAG_WIZ];
84    
85     /* Eneq(@csd.uu.se): If we have an open container hide it. */
86     object *container = ob->container;
87     ob->container = 0;
88    
89 root 1.19 if (ob->map)
90     maplevel = ob->map->path;
91    
92 root 1.14 #define PL_OUT(k) freezer.put (KW_ ## k, k)
93     #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
94    
95     PL_OUT (password);
96     PL_OUT2 (title, own_title);
97     PL_OUT (gen_hp);
98     PL_OUT (gen_sp);
99     PL_OUT (gen_grace);
100     PL_OUT (listening);
101     PL_OUT (bowtype);
102     PL_OUT (petmode);
103     PL_OUT (peaceful);
104     PL_OUT (digestion);
105     PL_OUT2 (pickup, mode);
106     PL_OUT (outputs_sync);
107     PL_OUT (outputs_count);
108    
109 root 1.18 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
110 root 1.14 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
111    
112 root 1.17 PL_OUT2 (map, maplevel);
113 root 1.14 PL_OUT (savebed_map);
114     PL_OUT (bed_x);
115     PL_OUT (bed_y);
116     PL_OUT (weapon_sp);
117     PL_OUT2 (Str, orig_stats.Str);
118     PL_OUT2 (Dex, orig_stats.Dex);
119     PL_OUT2 (Con, orig_stats.Con);
120     PL_OUT2 (Int, orig_stats.Int);
121     PL_OUT2 (Pow, orig_stats.Pow);
122     PL_OUT2 (Wis, orig_stats.Wis);
123     PL_OUT2 (Cha, orig_stats.Cha);
124    
125 root 1.15 PL_OUT2 (lev_array, 10);
126 root 1.14
127 root 1.15 for (int i = 1; i <= 10; i++)
128 root 1.14 {
129 root 1.15 fprintf (freezer, "%d\n", levhp [i]);
130     fprintf (freezer, "%d\n", levsp [i]);
131 root 1.14 fprintf (freezer, "%d\n", levgrace[i]);
132     }
133    
134     freezer.put (ob->contr);
135     freezer.put (KW_endplst);
136    
137     SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
138     CLEAR_FLAG (ob, FLAG_WIZ);
139 root 1.21 ob->write (freezer);
140 root 1.14
141     CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
142    
143     /* Eneq(@csd.uu.se): Reveal the container if we have one. */
144     ob->container = container;
145    
146     ob->flag [FLAG_WIZ] = wiz;
147    
148     INVOKE_PLAYER (SAVE_DONE, ob->contr);
149    
150     return true;
151     }
152    
153     bool
154     player::save_pl (const char *path)
155     {
156     object_freezer freezer;
157    
158     if (!save_pl (freezer))
159     return false;
160    
161     return freezer.save (path);
162     }
163    
164     player *
165 root 1.21 player::load_pl (object_thawer &f)
166 root 1.14 {
167 root 1.21 int maxerrs = 20;
168 root 1.18
169 root 1.14 player *pl = new player;
170    
171     pl->savebed_map = first_map_path;
172    
173     /* Loop through the file, loading the rest of the values */
174     for (;;)
175     {
176 root 1.21 switch (f.kw)
177 root 1.14 {
178     case KW_EOF:
179 root 1.21 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
180 root 1.18 goto failure;
181    
182     default:
183 root 1.21 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
184 root 1.18 if (!--maxerrs) goto failure;
185     break;
186 root 1.14
187     case KW_ERROR:
188 root 1.21 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
189 root 1.18 if (!--maxerrs) goto failure;
190 root 1.14 break;
191    
192     case KW_endplst:
193 root 1.21 f.next ();
194    
195     if (object *op = pl->ob->read (f))
196     pl->set_object (op);
197     else
198     goto failure;
199    
200     INVOKE_PLAYER (LOAD, pl);
201 root 1.14
202 root 1.21 return pl;
203    
204     case KW_oid: f.get (pl, f.get_sint32 ()); break;
205     case KW_password: assign (pl->password , f.get_str ()); break;
206     case KW_title: assign (pl->own_title, f.get_str ()); break;
207     case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
208     case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
209     case KW_listening: f.get (pl->listening); break;
210     case KW_peaceful: f.get (pl->peaceful); break;
211     case KW_digestion: f.get (pl->digestion); break;
212     case KW_pickup: f.get (pl->mode); break;
213     case KW_outputs_sync: f.get (pl->outputs_sync); break;
214     case KW_outputs_count: f.get (pl->outputs_count); break;
215     case KW_map: f.get (pl->maplevel); break;
216     case KW_savebed_map: f.get (pl->savebed_map); break;
217     case KW_bed_x: f.get (pl->bed_x); break;
218     case KW_bed_y: f.get (pl->bed_y); break;
219     case KW_weapon_sp: f.get (pl->weapon_sp); break;
220     case KW_Str: f.get (pl->orig_stats.Str); break;
221     case KW_Dex: f.get (pl->orig_stats.Dex); break;
222     case KW_Con: f.get (pl->orig_stats.Con); break;
223     case KW_Int: f.get (pl->orig_stats.Int); break;
224     case KW_Pow: f.get (pl->orig_stats.Pow); break;
225     case KW_Wis: f.get (pl->orig_stats.Wis); break;
226     case KW_Cha: f.get (pl->orig_stats.Cha); break;
227     case KW_gen_hp: f.get (pl->gen_hp); break;
228     case KW_gen_sp: f.get (pl->gen_sp); break;
229     case KW_gen_grace: f.get (pl->gen_grace); break;
230 root 1.14
231     case KW_usekeys:
232 root 1.21 if (!strcmp (f.get_str (), "key_inventory"))
233 root 1.14 pl->usekeys = key_inventory;
234 root 1.21 else if (!strcmp (f.get_str (), "keyrings"))
235 root 1.14 pl->usekeys = keyrings;
236 root 1.21 else if (!strcmp (f.get_str (), "containers"))
237 root 1.14 pl->usekeys = containers;
238     else
239 root 1.21 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
240 root 1.14 break;
241    
242     case KW_unapply:
243 root 1.21 if (!strcmp (f.get_str (), "unapply_nochoice"))
244 root 1.14 pl->unapply = unapply_nochoice;
245 root 1.21 else if (!strcmp (f.get_str (), "unapply_never"))
246 root 1.14 pl->unapply = unapply_never;
247 root 1.21 else if (!strcmp (f.get_str (), "unapply_always"))
248 root 1.14 pl->unapply = unapply_always;
249     else
250 root 1.21 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
251 root 1.14 break;
252    
253     case KW_lev_array:
254     {
255 root 1.21 int count = f.get_sint32 ();
256 root 1.14
257     for (int i = 1; i <= count; i++)
258     {
259 root 1.16 char line [32];
260 root 1.14
261 root 1.21 fgets (line, 32, f); pl->levhp [i] = atoi (line);
262     fgets (line, 32, f); pl->levsp [i] = atoi (line);
263     fgets (line, 32, f); pl->levgrace[i] = atoi (line);
264 root 1.14 }
265     }
266     break;
267     }
268    
269 root 1.21 f.next ();
270 root 1.14 }
271    
272 root 1.18 failure:
273 root 1.21 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
274 root 1.18
275 root 1.22 if (pl->ob)
276     pl->ob->destroy ();
277    
278 root 1.18 pl->destroy ();
279    
280     return 0;
281 root 1.14 }
282    
283     player *
284     player::load_pl (const char *path)
285     {
286 root 1.21 object_thawer f (path);
287 root 1.14
288 root 1.21 if (!f)
289 root 1.14 return 0;
290    
291 root 1.21 f.next ();
292    
293     return load_pl (f);
294 root 1.14 }
295