ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/player.C
Revision: 1.5
Committed: Thu Sep 14 22:34:00 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -7 lines
Log Message:
indent

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.5 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <funcpoint.h>
26    
27 root 1.4 void
28     free_player (player *pl)
29     {
30    
31     if (first_player != pl)
32     {
33     player *prev = first_player;
34    
35     while (prev != NULL && prev->next != NULL && prev->next != pl)
36     prev = prev->next;
37     if (prev->next != pl)
38     {
39     LOG (llevError, "Free_player: Can't find previous player.\n");
40     exit (1);
41 root 1.2 }
42 root 1.4 prev->next = pl->next;
43     }
44     else
45     first_player = pl->next;
46 elmex 1.1
47 root 1.4 if (pl->ob != NULL)
48     {
49     if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
50     remove_ob (pl->ob);
51     free_object (pl->ob);
52 elmex 1.1 }
53 root 1.4 /* Clear item stack */
54     if (pl->stack_items)
55     free (pl->stack_items);
56 elmex 1.1
57 root 1.4 free (pl->socket.faces_sent);
58 elmex 1.1
59 root 1.4 delete pl;
60 elmex 1.1 }
61    
62    
63     /* Determine if the attacktype represented by the
64     * specified attack-number is enabled for dragon players.
65     * A dragon player (quetzal) can gain resistances for
66     * all enabled attacktypes.
67     */
68 root 1.4 int
69     atnr_is_dragon_enabled (int attacknr)
70     {
71 elmex 1.1 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
72 root 1.4 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
73 elmex 1.1 return 1;
74     return 0;
75     }
76    
77     /*
78     * returns true if the adressed object 'ob' is a player
79     * of the dragon race.
80     */
81 root 1.4 int
82     is_dragon_pl (const object *op)
83     {
84     if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
85 elmex 1.1 return 1;
86     return 0;
87     }