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/cvs/deliantra/server/common/player.C
Revision: 1.6
Committed: Wed Sep 27 00:36:08 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +7 -2 lines
Log Message:
* nuke op->contr when players log out, to avoid dereferencing them later :(
* also rename free to destroy
* do not create weird messages when people examine pseudo inventory objects

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.5 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <funcpoint.h>
26    
27 root 1.4 void
28     free_player (player *pl)
29     {
30    
31     if (first_player != pl)
32     {
33     player *prev = first_player;
34    
35     while (prev != NULL && prev->next != NULL && prev->next != pl)
36     prev = prev->next;
37 root 1.6
38 root 1.4 if (prev->next != pl)
39     {
40     LOG (llevError, "Free_player: Can't find previous player.\n");
41     exit (1);
42 root 1.2 }
43 root 1.6
44 root 1.4 prev->next = pl->next;
45     }
46     else
47     first_player = pl->next;
48 elmex 1.1
49 root 1.6 if (pl->ob)
50 root 1.4 {
51     if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
52     remove_ob (pl->ob);
53 root 1.6
54     pl->ob->contr = 0;
55     pl->ob->destroy ();
56 elmex 1.1 }
57 root 1.6
58 root 1.4 /* Clear item stack */
59     if (pl->stack_items)
60     free (pl->stack_items);
61 elmex 1.1
62 root 1.4 free (pl->socket.faces_sent);
63 elmex 1.1
64 root 1.4 delete pl;
65 elmex 1.1 }
66    
67    
68     /* Determine if the attacktype represented by the
69     * specified attack-number is enabled for dragon players.
70     * A dragon player (quetzal) can gain resistances for
71     * all enabled attacktypes.
72     */
73 root 1.4 int
74     atnr_is_dragon_enabled (int attacknr)
75     {
76 elmex 1.1 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
77 root 1.4 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
78 elmex 1.1 return 1;
79     return 0;
80     }
81    
82     /*
83     * returns true if the adressed object 'ob' is a player
84     * of the dragon race.
85     */
86 root 1.4 int
87     is_dragon_pl (const object *op)
88     {
89     if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
90 elmex 1.1 return 1;
91     return 0;
92     }