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/cvs/deliantra/server/common/player.C
Revision: 1.17
Committed: Tue Jan 9 01:28:32 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +1 -2 lines
Log Message:
- fix This exit is cloed on login because the maplevel of
  players not on any map was not saved.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <funcpoint.h>
27
28 /* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes.
32 */
33 int
34 atnr_is_dragon_enabled (int attacknr)
35 {
36 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 return 1;
39
40 return 0;
41 }
42
43 /*
44 * returns true if the adressed object 'ob' is a player
45 * of the dragon race.
46 */
47 int
48 is_dragon_pl (const object *op)
49 {
50 if (op != NULL && op->type == PLAYER && op->arch != NULL && op->arch->clone.race != NULL && strcmp (op->arch->clone.race, "dragon") == 0)
51 return 1;
52 return 0;
53 }
54
55 /*
56 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
57 */
58 bool
59 player::save_pl (object_freezer &freezer)
60 {
61 INVOKE_PLAYER (SAVE, ob->contr);
62
63 int wiz = ob->flag [FLAG_WIZ];
64
65 /* Eneq(@csd.uu.se): If we have an open container hide it. */
66 object *container = ob->container;
67 ob->container = 0;
68
69 #define PL_OUT(k) freezer.put (KW_ ## k, k)
70 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
71
72 PL_OUT (password);
73 PL_OUT2 (title, own_title);
74 PL_OUT (gen_hp);
75 PL_OUT (gen_sp);
76 PL_OUT (gen_grace);
77 PL_OUT (listening);
78 PL_OUT (shoottype);
79 PL_OUT (bowtype);
80 PL_OUT (petmode);
81 PL_OUT (peaceful);
82 PL_OUT (digestion);
83 PL_OUT2 (pickup, mode);
84 PL_OUT (outputs_sync);
85 PL_OUT (outputs_count);
86
87 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
88 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
89
90 PL_OUT2 (map, maplevel);
91 PL_OUT (savebed_map);
92 PL_OUT (bed_x);
93 PL_OUT (bed_y);
94 PL_OUT (weapon_sp);
95 PL_OUT2 (Str, orig_stats.Str);
96 PL_OUT2 (Dex, orig_stats.Dex);
97 PL_OUT2 (Con, orig_stats.Con);
98 PL_OUT2 (Int, orig_stats.Int);
99 PL_OUT2 (Pow, orig_stats.Pow);
100 PL_OUT2 (Wis, orig_stats.Wis);
101 PL_OUT2 (Cha, orig_stats.Cha);
102
103 PL_OUT2 (lev_array, 10);
104
105 for (int i = 1; i <= 10; i++)
106 {
107 fprintf (freezer, "%d\n", levhp [i]);
108 fprintf (freezer, "%d\n", levsp [i]);
109 fprintf (freezer, "%d\n", levgrace[i]);
110 }
111
112 freezer.put (ob->contr);
113 freezer.put (KW_endplst);
114
115 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
116 CLEAR_FLAG (ob, FLAG_WIZ);
117 save_object (freezer, ob, 1); /* don't check and don't remove */
118
119 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
120
121 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
122 ob->container = container;
123
124 ob->flag [FLAG_WIZ] = wiz;
125
126 INVOKE_PLAYER (SAVE_DONE, ob->contr);
127
128 return true;
129 }
130
131 bool
132 player::save_pl (const char *path)
133 {
134 object_freezer freezer;
135
136 if (!save_pl (freezer))
137 return false;
138
139 return freezer.save (path);
140 }
141
142 player *
143 player::load_pl (object_thawer &thawer)
144 {
145 player *pl = new player;
146
147 pl->savebed_map = first_map_path;
148
149 /* this loads the standard objects values. */
150 pl->set_object (object::create ());
151
152 /* Loop through the file, loading the rest of the values */
153 for (;;)
154 {
155 keyword kw = thawer.get_kv ();
156
157 switch (kw)
158 {
159 case KW_EOF:
160 LOG (llevError, "%s: unexpected EOF while reading player header\n", thawer.name);
161 pl->ob->destroy ();
162 pl->destroy ();
163 return 0;
164
165 case KW_ERROR:
166 LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", thawer.name, thawer.last_keyword, thawer.last_value);
167 break;
168
169 case KW_endplst:
170 goto done;
171
172 case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break;
173 case KW_password: assign (pl->password , thawer.get_str ()); break;
174 case KW_title: assign (pl->own_title, thawer.get_str ()); break;
175 case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
176 case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break;
177 case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break;
178 case KW_listening: thawer.get (pl->listening); break;
179 case KW_peaceful: thawer.get (pl->peaceful); break;
180 case KW_digestion: thawer.get (pl->digestion); break;
181 case KW_pickup: thawer.get (pl->mode); break;
182 case KW_outputs_sync: thawer.get (pl->outputs_sync); break;
183 case KW_outputs_count: thawer.get (pl->outputs_count); break;
184 case KW_map: thawer.get (pl->maplevel); break;
185 case KW_savebed_map: thawer.get (pl->savebed_map); break;
186 case KW_bed_x: thawer.get (pl->bed_x); break;
187 case KW_bed_y: thawer.get (pl->bed_y); break;
188 case KW_weapon_sp: thawer.get (pl->weapon_sp); break;
189 case KW_Str: thawer.get (pl->orig_stats.Str); break;
190 case KW_Dex: thawer.get (pl->orig_stats.Dex); break;
191 case KW_Con: thawer.get (pl->orig_stats.Con); break;
192 case KW_Int: thawer.get (pl->orig_stats.Int); break;
193 case KW_Pow: thawer.get (pl->orig_stats.Pow); break;
194 case KW_Wis: thawer.get (pl->orig_stats.Wis); break;
195 case KW_Cha: thawer.get (pl->orig_stats.Cha); break;
196 case KW_gen_hp: thawer.get (pl->gen_hp); break;
197 case KW_gen_sp: thawer.get (pl->gen_sp); break;
198 case KW_gen_grace: thawer.get (pl->gen_grace); break;
199
200 case KW_usekeys:
201 if (!strcmp (thawer.get_str (), "key_inventory"))
202 pl->usekeys = key_inventory;
203 else if (!strcmp (thawer.get_str (), "keyrings"))
204 pl->usekeys = keyrings;
205 else if (!strcmp (thawer.get_str (), "containers"))
206 pl->usekeys = containers;
207 else
208 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ());
209 break;
210
211 case KW_unapply:
212 if (!strcmp (thawer.get_str (), "unapply_nochoice"))
213 pl->unapply = unapply_nochoice;
214 else if (!strcmp (thawer.get_str (), "unapply_never"))
215 pl->unapply = unapply_never;
216 else if (!strcmp (thawer.get_str (), "unapply_always"))
217 pl->unapply = unapply_always;
218 else
219 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ());
220 break;
221
222 case KW_lev_array:
223 {
224 int count = thawer.get_sint32 ();
225
226 for (int i = 1; i <= count; i++)
227 {
228 char line [32];
229
230 fgets (line, 32, thawer); pl->levhp [i] = atoi (line);
231 fgets (line, 32, thawer); pl->levsp [i] = atoi (line);
232 fgets (line, 32, thawer); pl->levgrace[i] = atoi (line);
233 }
234 }
235 break;
236
237 default:
238 LOG (llevError, "%s: skipping unknown key in player header: %s\n", thawer.name, keyword_str [kw]);
239 break;
240 }
241 }
242
243 done:
244 if (!load_object (thawer, pl->ob, 0))
245 {
246 pl->ob->destroy ();
247 pl->destroy ();
248 return 0;
249 }
250
251 INVOKE_PLAYER (LOAD, pl);
252
253 return pl;
254 }
255
256 player *
257 player::load_pl (const char *path)
258 {
259 object_thawer thawer (path);
260
261 if (!thawer)
262 return 0;
263
264 return load_pl (thawer);
265 }
266