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/cvs/deliantra/server/common/player.C
Revision: 1.25
Committed: Mon Apr 30 05:54:13 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +20 -1 lines
Log Message:
works a tad better

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <funcpoint.h>
27
28 /* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes.
32 */
33 int
34 atnr_is_dragon_enabled (int attacknr)
35 {
36 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 return 1;
39
40 return 0;
41 }
42
43 /*
44 * returns true if the adressed object 'ob' is a player
45 * of the dragon race.
46 */
47 int
48 is_dragon_pl (const object *op)
49 {
50 if (op
51 && op->type == PLAYER
52 && op->arch
53 && op->arch->clone.race
54 && !strcmp (op->arch->clone.race, "dragon"))
55 return 1;
56
57 return 0;
58 }
59
60 void
61 player::set_skill (object *skill, object *ob)
62 {
63 if (skill->type == SKILL && IS_COMBAT_SKILL (skill->subtype))
64 {
65 combat_skill = skill;
66 combat_ob = ob;
67 }
68 else
69 {
70 ranged_skill = skill;
71 ranged_ob = ob;
72 }
73 }
74
75 /*
76 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
77 */
78 bool
79 player::save_pl (object_freezer &freezer)
80 {
81 INVOKE_PLAYER (SAVE, ob->contr);
82
83 int wiz = ob->flag [FLAG_WIZ];
84
85 /* Eneq(@csd.uu.se): If we have an open container hide it. */
86 object *container = ob->container;
87 ob->container = 0;
88
89 if (ob->map)
90 maplevel = ob->map->path;
91
92 #define PL_OUT(k) freezer.put (KW_ ## k, k)
93 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
94
95 PL_OUT (password);
96 PL_OUT2 (title, own_title);
97 PL_OUT (gen_hp);
98 PL_OUT (gen_sp);
99 PL_OUT (gen_grace);
100 PL_OUT (listening);
101 PL_OUT (bowtype);
102 PL_OUT (petmode);
103 PL_OUT (peaceful);
104 PL_OUT (digestion);
105 PL_OUT2 (pickup, mode);
106 PL_OUT (outputs_sync);
107 PL_OUT (outputs_count);
108
109 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
110 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
111
112 PL_OUT2 (map, maplevel);
113 PL_OUT (savebed_map);
114 PL_OUT (bed_x);
115 PL_OUT (bed_y);
116 PL_OUT (weapon_sp);
117 PL_OUT2 (Str, orig_stats.Str);
118 PL_OUT2 (Dex, orig_stats.Dex);
119 PL_OUT2 (Con, orig_stats.Con);
120 PL_OUT2 (Int, orig_stats.Int);
121 PL_OUT2 (Pow, orig_stats.Pow);
122 PL_OUT2 (Wis, orig_stats.Wis);
123 PL_OUT2 (Cha, orig_stats.Cha);
124
125 PL_OUT2 (lev_array, 10);
126
127 for (int i = 1; i <= 10; i++)
128 {
129 fprintf (freezer, "%d\n", levhp [i]);
130 fprintf (freezer, "%d\n", levsp [i]);
131 fprintf (freezer, "%d\n", levgrace[i]);
132 }
133
134 freezer.put (ob->contr);
135 freezer.put (KW_endplst);
136
137 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
138 CLEAR_FLAG (ob, FLAG_WIZ);
139 ob->write (freezer);
140
141 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
142
143 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
144 ob->container = container;
145
146 ob->flag [FLAG_WIZ] = wiz;
147
148 INVOKE_PLAYER (SAVE_DONE, ob->contr);
149
150 return true;
151 }
152
153 bool
154 player::save_pl (const char *path)
155 {
156 object_freezer freezer;
157
158 if (!save_pl (freezer))
159 return false;
160
161 return freezer.save (path);
162 }
163
164 player *
165 player::load_pl (object_thawer &f)
166 {
167 int maxerrs = 20;
168
169 player *pl = new player;
170
171 pl->savebed_map = first_map_path;
172
173 /* Loop through the file, loading the rest of the values */
174 for (;;)
175 {
176 switch (f.kw)
177 {
178 case KW_EOF:
179 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
180 goto failure;
181
182 default:
183 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
184 if (!--maxerrs) goto failure;
185 break;
186
187 case KW_ERROR:
188 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
189 if (!--maxerrs) goto failure;
190 break;
191
192 case KW_endplst:
193 f.next ();
194
195 if (object *op = pl->ob->read (f))
196 pl->set_object (op);
197 else
198 goto failure;
199
200 INVOKE_PLAYER (LOAD, pl);
201
202 return pl;
203
204 case KW_oid: f.get (pl, f.get_sint32 ()); break;
205 case KW_password: assign (pl->password , f.get_str ()); break;
206 case KW_title: assign (pl->own_title, f.get_str ()); break;
207 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
208 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
209 case KW_listening: f.get (pl->listening); break;
210 case KW_peaceful: f.get (pl->peaceful); break;
211 case KW_digestion: f.get (pl->digestion); break;
212 case KW_pickup: f.get (pl->mode); break;
213 case KW_outputs_sync: f.get (pl->outputs_sync); break;
214 case KW_outputs_count: f.get (pl->outputs_count); break;
215 case KW_map: f.get (pl->maplevel); break;
216 case KW_savebed_map: f.get (pl->savebed_map); break;
217 case KW_bed_x: f.get (pl->bed_x); break;
218 case KW_bed_y: f.get (pl->bed_y); break;
219 case KW_weapon_sp: f.get (pl->weapon_sp); break;
220 case KW_Str: f.get (pl->orig_stats.Str); break;
221 case KW_Dex: f.get (pl->orig_stats.Dex); break;
222 case KW_Con: f.get (pl->orig_stats.Con); break;
223 case KW_Int: f.get (pl->orig_stats.Int); break;
224 case KW_Pow: f.get (pl->orig_stats.Pow); break;
225 case KW_Wis: f.get (pl->orig_stats.Wis); break;
226 case KW_Cha: f.get (pl->orig_stats.Cha); break;
227 case KW_gen_hp: f.get (pl->gen_hp); break;
228 case KW_gen_sp: f.get (pl->gen_sp); break;
229 case KW_gen_grace: f.get (pl->gen_grace); break;
230
231 case KW_usekeys:
232 if (!strcmp (f.get_str (), "key_inventory"))
233 pl->usekeys = key_inventory;
234 else if (!strcmp (f.get_str (), "keyrings"))
235 pl->usekeys = keyrings;
236 else if (!strcmp (f.get_str (), "containers"))
237 pl->usekeys = containers;
238 else
239 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
240 break;
241
242 case KW_unapply:
243 if (!strcmp (f.get_str (), "unapply_nochoice"))
244 pl->unapply = unapply_nochoice;
245 else if (!strcmp (f.get_str (), "unapply_never"))
246 pl->unapply = unapply_never;
247 else if (!strcmp (f.get_str (), "unapply_always"))
248 pl->unapply = unapply_always;
249 else
250 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
251 break;
252
253 case KW_lev_array:
254 {
255 int count = f.get_sint32 ();
256
257 for (int i = 1; i <= count; i++)
258 {
259 char line [32];
260
261 fgets (line, 32, f); pl->levhp [i] = atoi (line);
262 fgets (line, 32, f); pl->levsp [i] = atoi (line);
263 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
264 }
265 }
266 break;
267 }
268
269 f.next ();
270 }
271
272 failure:
273 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
274
275 if (pl->ob)
276 pl->ob->destroy ();
277
278 pl->destroy ();
279
280 return 0;
281 }
282
283 player *
284 player::load_pl (const char *path)
285 {
286 object_thawer f (path);
287
288 if (!f)
289 return 0;
290
291 f.next ();
292
293 return load_pl (f);
294 }
295