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/cvs/deliantra/server/common/player.C
Revision: 1.26
Committed: Tue May 1 05:48:20 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.25: +0 -15 lines
Log Message:
big simplification, still doesn't work, but feels cleaner

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <funcpoint.h>
27
28 /* Determine if the attacktype represented by the
29 * specified attack-number is enabled for dragon players.
30 * A dragon player (quetzal) can gain resistances for
31 * all enabled attacktypes.
32 */
33 int
34 atnr_is_dragon_enabled (int attacknr)
35 {
36 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
37 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
38 return 1;
39
40 return 0;
41 }
42
43 /*
44 * returns true if the adressed object 'ob' is a player
45 * of the dragon race.
46 */
47 int
48 is_dragon_pl (const object *op)
49 {
50 if (op
51 && op->type == PLAYER
52 && op->arch
53 && op->arch->clone.race
54 && !strcmp (op->arch->clone.race, "dragon"))
55 return 1;
56
57 return 0;
58 }
59
60 /*
61 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
62 */
63 bool
64 player::save_pl (object_freezer &freezer)
65 {
66 INVOKE_PLAYER (SAVE, ob->contr);
67
68 int wiz = ob->flag [FLAG_WIZ];
69
70 /* Eneq(@csd.uu.se): If we have an open container hide it. */
71 object *container = ob->container;
72 ob->container = 0;
73
74 if (ob->map)
75 maplevel = ob->map->path;
76
77 #define PL_OUT(k) freezer.put (KW_ ## k, k)
78 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
79
80 PL_OUT (password);
81 PL_OUT2 (title, own_title);
82 PL_OUT (gen_hp);
83 PL_OUT (gen_sp);
84 PL_OUT (gen_grace);
85 PL_OUT (listening);
86 PL_OUT (bowtype);
87 PL_OUT (petmode);
88 PL_OUT (peaceful);
89 PL_OUT (digestion);
90 PL_OUT2 (pickup, mode);
91 PL_OUT (outputs_sync);
92 PL_OUT (outputs_count);
93
94 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
95 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
96
97 PL_OUT2 (map, maplevel);
98 PL_OUT (savebed_map);
99 PL_OUT (bed_x);
100 PL_OUT (bed_y);
101 PL_OUT (weapon_sp);
102 PL_OUT2 (Str, orig_stats.Str);
103 PL_OUT2 (Dex, orig_stats.Dex);
104 PL_OUT2 (Con, orig_stats.Con);
105 PL_OUT2 (Int, orig_stats.Int);
106 PL_OUT2 (Pow, orig_stats.Pow);
107 PL_OUT2 (Wis, orig_stats.Wis);
108 PL_OUT2 (Cha, orig_stats.Cha);
109
110 PL_OUT2 (lev_array, 10);
111
112 for (int i = 1; i <= 10; i++)
113 {
114 fprintf (freezer, "%d\n", levhp [i]);
115 fprintf (freezer, "%d\n", levsp [i]);
116 fprintf (freezer, "%d\n", levgrace[i]);
117 }
118
119 freezer.put (ob->contr);
120 freezer.put (KW_endplst);
121
122 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
123 CLEAR_FLAG (ob, FLAG_WIZ);
124 ob->write (freezer);
125
126 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
127
128 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
129 ob->container = container;
130
131 ob->flag [FLAG_WIZ] = wiz;
132
133 INVOKE_PLAYER (SAVE_DONE, ob->contr);
134
135 return true;
136 }
137
138 bool
139 player::save_pl (const char *path)
140 {
141 object_freezer freezer;
142
143 if (!save_pl (freezer))
144 return false;
145
146 return freezer.save (path);
147 }
148
149 player *
150 player::load_pl (object_thawer &f)
151 {
152 int maxerrs = 20;
153
154 player *pl = new player;
155
156 pl->savebed_map = first_map_path;
157
158 /* Loop through the file, loading the rest of the values */
159 for (;;)
160 {
161 switch (f.kw)
162 {
163 case KW_EOF:
164 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
165 goto failure;
166
167 default:
168 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
169 if (!--maxerrs) goto failure;
170 break;
171
172 case KW_ERROR:
173 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
174 if (!--maxerrs) goto failure;
175 break;
176
177 case KW_endplst:
178 f.next ();
179
180 if (object *op = pl->ob->read (f))
181 pl->set_object (op);
182 else
183 goto failure;
184
185 INVOKE_PLAYER (LOAD, pl);
186
187 return pl;
188
189 case KW_oid: f.get (pl, f.get_sint32 ()); break;
190 case KW_password: assign (pl->password , f.get_str ()); break;
191 case KW_title: assign (pl->own_title, f.get_str ()); break;
192 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
193 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
194 case KW_listening: f.get (pl->listening); break;
195 case KW_peaceful: f.get (pl->peaceful); break;
196 case KW_digestion: f.get (pl->digestion); break;
197 case KW_pickup: f.get (pl->mode); break;
198 case KW_outputs_sync: f.get (pl->outputs_sync); break;
199 case KW_outputs_count: f.get (pl->outputs_count); break;
200 case KW_map: f.get (pl->maplevel); break;
201 case KW_savebed_map: f.get (pl->savebed_map); break;
202 case KW_bed_x: f.get (pl->bed_x); break;
203 case KW_bed_y: f.get (pl->bed_y); break;
204 case KW_weapon_sp: f.get (pl->weapon_sp); break;
205 case KW_Str: f.get (pl->orig_stats.Str); break;
206 case KW_Dex: f.get (pl->orig_stats.Dex); break;
207 case KW_Con: f.get (pl->orig_stats.Con); break;
208 case KW_Int: f.get (pl->orig_stats.Int); break;
209 case KW_Pow: f.get (pl->orig_stats.Pow); break;
210 case KW_Wis: f.get (pl->orig_stats.Wis); break;
211 case KW_Cha: f.get (pl->orig_stats.Cha); break;
212 case KW_gen_hp: f.get (pl->gen_hp); break;
213 case KW_gen_sp: f.get (pl->gen_sp); break;
214 case KW_gen_grace: f.get (pl->gen_grace); break;
215
216 case KW_usekeys:
217 if (!strcmp (f.get_str (), "key_inventory"))
218 pl->usekeys = key_inventory;
219 else if (!strcmp (f.get_str (), "keyrings"))
220 pl->usekeys = keyrings;
221 else if (!strcmp (f.get_str (), "containers"))
222 pl->usekeys = containers;
223 else
224 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
225 break;
226
227 case KW_unapply:
228 if (!strcmp (f.get_str (), "unapply_nochoice"))
229 pl->unapply = unapply_nochoice;
230 else if (!strcmp (f.get_str (), "unapply_never"))
231 pl->unapply = unapply_never;
232 else if (!strcmp (f.get_str (), "unapply_always"))
233 pl->unapply = unapply_always;
234 else
235 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
236 break;
237
238 case KW_lev_array:
239 {
240 int count = f.get_sint32 ();
241
242 for (int i = 1; i <= count; i++)
243 {
244 char line [32];
245
246 fgets (line, 32, f); pl->levhp [i] = atoi (line);
247 fgets (line, 32, f); pl->levsp [i] = atoi (line);
248 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
249 }
250 }
251 break;
252 }
253
254 f.next ();
255 }
256
257 failure:
258 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
259
260 if (pl->ob)
261 pl->ob->destroy ();
262
263 pl->destroy ();
264
265 return 0;
266 }
267
268 player *
269 player::load_pl (const char *path)
270 {
271 object_thawer f (path);
272
273 if (!f)
274 return 0;
275
276 f.next ();
277
278 return load_pl (f);
279 }
280