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Revision: 1.3
Committed: Sun Sep 3 00:18:40 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +50 -77 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_readable_c =
3 root 1.3 * "$Id: readable.C,v 1.2 2006-08-29 08:01:35 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29    
30     /* This file contains code relevant to the BOOKS hack -- designed
31     * to allow randomly occuring messages in non-magical texts.
32     */
33    
34     /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
35    
36     #include <global.h>
37     #include <book.h>
38     #include <living.h>
39     #include <spells.h>
40    
41    
42     /* Define this if you want to archive book titles by contents.
43     * This option should enforce UNIQUE combinations of titles,authors and
44     * msg contents during and *between* game sessions.
45     * Note: a slight degeneracy exists since books are archived based on an integer
46     * index value calculated from the message text (similar to alchemy formulae).
47     * Sometimes two widely different messages have the same index value (rare). In
48     * this case, it is possible to occasionally generate 2 books with same title and
49     * different message content. Not really a bug, but rather a feature. This action
50     * should keeps player on their toes ;).
51     * Also, note that there is *finite* space available for archiving message and titles.
52     * Once this space is used, books will stop being archived. Not a serious problem
53     * under the current regime, since there are generally fewer possible (random)
54     * messages than space available on the titlelists.
55     * One exception (for sure) are the monster messages. But no worries, you should
56     * see all of the monster info in some order (but not all possble combinations)
57     * before the monster titlelist space is run out. You can increase titlelist
58     * space by increasing the array sizes for the monster book_authours and book_names
59     * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
60     * kinda stupid, this program *may* slow down program execution if defined (but I don't
61     * think its a significant problem, at least, I have no problems running this option
62     * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
63     * combinations have been generated, unique_book isnt called anymore. It takes 5-10
64     * sessions for this to happen).
65     * Final note: the game remembers book/title/msg combinations from reading the
66     * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
67     * be sure to copy it over to the new lib directory when you change versions.
68     * -b.t.
69     */
70    
71     /* This flag is useful to see what kind of output messages are created */
72     /* #define BOOK_MSG_DEBUG */
73    
74     /* This flag is useful for debuging archiving action */
75     /* #define ARCHIVE_DEBUG */
76    
77     /* Moved these structures from struct.h to this file in 0.94.3 - they
78     * are not needed anyplace else, so why have them globally declared?
79     */
80    
81     /* 'title' and 'titlelist' are used by the readable code */
82 root 1.3 typedef struct titlestruct : zero_initialised
83     {
84     shstr name; /* the name of the book */
85     shstr authour; /* the name of the book authour */
86     shstr archname; /* the archetype name of the book */
87 elmex 1.1 int level; /* level of difficulty of this message */
88     int size; /* size of the book message */
89     int msg_index; /* an index value derived from book message */
90     struct titlestruct *next;
91     } title;
92    
93 root 1.3 typedef struct titleliststruct : zero_initialised
94     {
95 elmex 1.1 int number; /* number of items in the list */
96     struct titlestruct *first_book; /* pointer to first book in this list */
97     struct titleliststruct *next; /* pointer to next book list */
98     } titlelist;
99    
100     /* special structure, used only by art_name_array[] */
101    
102     typedef struct namebytype
103     {
104     const char *name; /* generic name to call artifacts of this type */
105     int type; /* matching type */
106     }
107     arttypename;
108    
109    
110     /* booklist is the buffer of books read in from the bookarch file */
111     static titlelist *booklist = NULL;
112    
113     static objectlink *first_mon_info = NULL;
114    
115     /* these are needed for creation of a linked list of
116     * pointers to all (hostile) monster objects */
117    
118     static int nrofmon = 0, need_to_write_bookarchive=0;
119    
120    
121     /* this is needed to keep track of status of initialization
122     * of the message file */
123     static int nrofmsg = 0;
124    
125     /* first_msg is the started of the linked list of messages as read from
126     * the messages file
127     */
128     static linked_char *first_msg = NULL;
129    
130     /*
131     * Spellpath information
132     */
133    
134     static uint32 spellpathdef[NRSPELLPATHS] =
135     {
136     PATH_PROT,
137     PATH_FIRE,
138     PATH_FROST,
139     PATH_ELEC,
140     PATH_MISSILE,
141     PATH_SELF,
142     PATH_SUMMON,
143     PATH_ABJURE,
144     PATH_RESTORE,
145     PATH_DETONATE,
146     PATH_MIND,
147     PATH_CREATE,
148     PATH_TELE,
149     PATH_INFO,
150     PATH_TRANSMUTE,
151     PATH_TRANSFER,
152     PATH_TURNING,
153     PATH_WOUNDING,
154     PATH_DEATH,
155     PATH_LIGHT
156     };
157    
158     static const char* const path_book_name[] =
159     {
160     "codex",
161     "compendium",
162     "exposition",
163     "tables",
164     "treatise"
165     };
166    
167     /* used by spellpath texts */
168     static const char* const path_author[] =
169     {
170     "aether",
171     "astral byways",
172     "connections",
173     "the Grey Council",
174     "deep pathways",
175     "knowledge",
176     "magic",
177     "mystic ways",
178     "pathways",
179     "power",
180     "spells",
181     "transforms",
182     "the mystic veil",
183     "unknown spells"
184     };
185    
186     /*
187     * Artiface/item information
188     */
189    
190     /* if it isnt listed here, then art_attr_msg will never generate
191     * a message for this type of artifact. -b.t. */
192    
193     static arttypename art_name_array[] =
194     {
195     {"Helmet", HELMET},
196     {"Amulet", AMULET},
197     {"Shield", SHIELD},
198     {"Bracers", BRACERS},
199     {"Boots", BOOTS},
200     {"Cloak", CLOAK},
201     {"Gloves", GLOVES},
202     {"Gridle", GIRDLE},
203     {"Ring", RING},
204     {"Horn", HORN},
205     {"Missile Weapon", BOW},
206     {"Missile", ARROW},
207     {"Hand Weapon", WEAPON},
208     {"Artifact", SKILL},
209     {"Food", FOOD},
210     {"Body Armour", ARMOUR}
211     };
212    
213     static const char* const art_book_name[] =
214     {
215     "collection",
216     "file",
217     "files",
218     "guide",
219     "handbook",
220     "index",
221     "inventory",
222     "list",
223     "listing",
224     "record",
225     "record book"
226     };
227    
228     /* used by artifact texts */
229     static const char* const art_author[] =
230     {
231     "ancient things",
232     "artifacts",
233     "Havlor", /* ancient warrior scribe :) */
234     "items",
235     "lost artifacts",
236     "the ancients",
237     "useful things"
238     };
239    
240     /*
241     * Monster book information
242     */
243    
244     static const char* const mon_book_name[] =
245     {
246     "beastuary",
247     "catalog",
248     "compilation",
249     "collection",
250     "encyclopedia",
251     "guide",
252     "handbook",
253     "list",
254     "manual",
255     "notes",
256     "record",
257     "register",
258     "volume"
259     };
260    
261    
262     /* used by monster beastuary texts */
263     static const char* const mon_author[] =
264     {
265     "beasts",
266     "creatures",
267     "dezidens",
268     "dwellers",
269     "evil nature",
270     "life",
271     "monsters",
272     "nature",
273     "new life",
274     "residents",
275     "the spawn",
276     "the living",
277     "things"
278     };
279    
280     /*
281     * God book information
282     */
283    
284     static const char* const gods_book_name[] =
285     {
286     "devotional",
287     "devout notes",
288     "divine text",
289     "divine work",
290     "holy book",
291     "holy record",
292     "moral text",
293     "sacred guide",
294     "testament",
295     "transcript"
296     };
297    
298     /* used by gods texts */
299     static const char* const gods_author[] =
300     {
301     "cults",
302     "joy",
303     "lasting curse",
304     "madness",
305     "religions",
306     "the dead",
307     "the gods",
308     "the heirophant",
309     "the poor priest",
310     "the priestess",
311     "pain",
312     "white"
313     };
314    
315    
316     /*
317     * Alchemy (formula) information
318     */
319    
320     static const char* const formula_book_name[] =
321     {
322     "cookbook",
323     "formulary",
324     "lab book",
325     "lab notes",
326     "recipe book",
327     "experiment record",
328     "work plan",
329     "design notes"
330     };
331    
332     /* this isn't used except for empty books */
333     static const char* const formula_author[] =
334     {
335     "Albertus Magnus",
336     "alchemy",
337     "balms",
338     "creation",
339     "dusts",
340     "magical manufacture",
341     "making",
342     "philosophical items",
343     "potions",
344     "powders",
345     "the cauldron",
346     "the lamp black",
347     "transmutation",
348     "waters"
349     };
350    
351     /*
352     * Generic book information
353     */
354    
355     /* used by msg file and 'generic' books */
356     static const char* const light_book_name[] =
357     {
358     "calendar",
359     "datebook",
360     "diary",
361     "guidebook",
362     "handbook",
363     "ledger",
364     "notes",
365     "notebook",
366     "octavo",
367     "pamphlet",
368     "practicum",
369     "script",
370     "transcript"
371     };
372    
373     static const char* const heavy_book_name[] =
374     {
375     "catalog",
376     "compendium",
377     "guide",
378     "manual",
379     "opus",
380     "tome",
381     "treatise",
382     "volume",
383     "work"
384     };
385    
386    
387     /* used by 'generic' books */
388     static const char* const book_author[] =
389     {
390     "Abdulah",
391     "Al'hezred",
392     "Alywn",
393     "Arundel",
394     "Arvind",
395     "Aerlingas",
396     "Bacon",
397     "Baliqendii",
398     "Bosworth",
399     "Beathis",
400     "Bertil",
401     "Cauchy",
402     "Chakrabarti",
403     "der Waalis",
404     "Dirk",
405     "Djwimii",
406     "Eisenstaadt",
407     "Fendris",
408     "Frank",
409     "Habbi",
410     "Harlod",
411     "Ichibod",
412     "Janus",
413     "June",
414     "Magnuson",
415     "Nandii",
416     "Nitfeder",
417     "Norris",
418     "Parael",
419     "Penhew",
420     "Sophia",
421     "Skilly",
422     "Tahir",
423     "Thockmorton",
424     "Thomas",
425     "van Helsing",
426     "van Pelt",
427     "Voormis",
428     "Xavier",
429     "Xeno",
430     "Zardoz",
431     "Zagy"
432     };
433    
434     static const char* const book_descrpt[] =
435     {
436     "ancient",
437     "cryptic",
438     "cryptical",
439     "dusty",
440     "hiearchical",
441     "grizzled",
442     "gold-guilt",
443     "great",
444     "lost",
445     "magnificent",
446     "musty",
447     "mythical",
448     "mystical",
449     "rustic",
450     "stained",
451     "silvered",
452     "transcendental",
453     "weathered"
454     };
455     /* Each line of this array is a readable subtype
456     * Be careful to keep the order. If you add readable subtype, add them
457     * at the bottom of the list. Never delete a subtype because index is used as
458     * subtype paramater in arch files!
459     */
460     static readable_message_type readable_message_types[] =
461     {
462 root 1.2 /*subtype 0 */ {0,0},
463 elmex 1.1 /* book messages subtypes */
464 root 1.2 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1},
465 elmex 1.1 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2},
466     {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1},
467     {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2},
468     {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1},
469     {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2},
470     {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER},
471     {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER},
472     {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO},
473 root 1.2 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER},
474 elmex 1.1 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER},
475     /* card messages subtypes*/
476     {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1},
477     {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2},
478     {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3},
479     {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1},
480     {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2},
481     {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3},
482     {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1},
483     {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2},
484 root 1.2 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3},
485 elmex 1.1 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1},
486     {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2},
487     {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3},
488    
489     /* Paper messages subtypes */
490     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1},
491     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2},
492     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3},
493     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1},
494     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2},
495     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1},
496 root 1.2 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2},
497 elmex 1.1 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1},
498     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2},
499     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1},
500     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2},
501     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1},
502     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2},
503     {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC},
504    
505     /* road signs messages subtypes */
506     {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC},
507     {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT},
508 root 1.2 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT},
509 elmex 1.1 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH},
510    
511     /* stones and monument messages */
512     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1},
513     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2},
514     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3},
515     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1},
516     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2},
517     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3},
518     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1},
519     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2},
520 root 1.2 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3},
521 elmex 1.1 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1},
522     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2},
523     {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3}
524     };
525     int last_readable_subtype = sizeof(readable_message_types)/sizeof(readable_message_type);
526    
527     static int max_titles[6] =
528     {
529     ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
530     (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
531     (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
532     (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
533     (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
534     (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
535     };
536    
537     /******************************************************************************
538     *
539     * Start of misc. readable functions used by others functions in this file
540     *
541     *****************************************************************************/
542    
543     static titlelist *
544     get_empty_booklist (void)
545     {
546 root 1.3 titlelist *bl = new titlelist;
547    
548 elmex 1.1 bl->number = 0;
549     bl->first_book = NULL;
550     bl->next = NULL;
551     return bl;
552     }
553    
554     static title *
555     get_empty_book (void)
556     {
557 root 1.3 title *t = new title;
558    
559 elmex 1.1 t->name = NULL;
560     t->archname = NULL;
561     t->authour = NULL;
562     t->level = 0;
563     t->size = 0;
564     t->msg_index = 0;
565     t->next = NULL;
566     return t;
567     }
568    
569     /* get_titlelist() - returns pointer to the title list referanced by i */
570    
571     static titlelist *
572     get_titlelist (int i)
573     {
574     titlelist *tl = booklist;
575     int number = i;
576    
577     if (number < 0)
578 root 1.2 return tl;
579 elmex 1.1
580     while (tl && number)
581     {
582 root 1.2 if (!tl->next)
583     tl->next = get_empty_booklist ();
584     tl = tl->next;
585     number--;
586 elmex 1.1 }
587    
588     return tl;
589     }
590    
591     /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
592     * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
593    
594     /* nstrtok() - simple routine to return the number of list
595     * items in buf1 as separated by the value of buf2
596     */
597    
598     int
599     nstrtok (const char *buf1, const char *buf2)
600     {
601     char *tbuf, sbuf[12], buf[MAX_BUF];
602     int number = 0;
603    
604     if (!buf1 || !buf2)
605 root 1.2 return 0;
606 elmex 1.1 sprintf (buf, "%s", buf1);
607     sprintf (sbuf, "%s", buf2);
608     tbuf = strtok (buf, sbuf);
609     while (tbuf)
610     {
611 root 1.2 number++;
612     tbuf = strtok (NULL, sbuf);
613 elmex 1.1 }
614     return number;
615     }
616    
617     /* strtoktolin() - takes a string in buf1 and separates it into
618     * a list of strings delimited by buf2. Then returns a comma
619     * separated string w/ decent punctuation.
620     */
621    
622     char *
623     strtoktolin (const char *buf1, const char *buf2)
624     {
625     int maxi, i = nstrtok (buf1, buf2);
626     char *tbuf, buf[MAX_BUF], sbuf[12];
627     static char rbuf[BOOK_BUF];
628    
629     maxi = i;
630     strcpy(buf, buf1);
631     strcpy(sbuf, buf2);
632     strcpy(rbuf, " ");
633     tbuf = strtok (buf, sbuf);
634     while (tbuf && i > 0)
635     {
636 root 1.2 strcat (rbuf, tbuf);
637     i--;
638     if (i == 1 && maxi > 1)
639     strcat (rbuf, " and ");
640     else if (i > 0 && maxi > 1)
641     strcat (rbuf, ", ");
642     else
643     strcat (rbuf, ".");
644     tbuf = strtok (NULL, sbuf);
645 elmex 1.1 }
646     return (char *) rbuf;
647     }
648    
649     int
650     book_overflow (const char *buf1, const char *buf2, int booksize)
651     {
652    
653     if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
654 root 1.2 || buf_overflow (buf1, buf2, booksize))
655     return 1;
656 elmex 1.1 return 0;
657    
658    
659     }
660    
661     /*****************************************************************************
662     *
663     * Start of initialization related functions.
664     *
665     ****************************************************************************/
666    
667     /* init_msgfile() - if not called before, initialize the info list
668     * reads the messages file into the list pointed to by first_msg
669     */
670    
671     static void
672     init_msgfile (void)
673     {
674     FILE *fp;
675     char buf[MAX_BUF], msgbuf[HUGE_BUF], fname[MAX_BUF], *cp;
676     int comp;
677     static int did_init_msgfile;
678    
679     if (did_init_msgfile)
680 root 1.2 return;
681 elmex 1.1 did_init_msgfile = 1;
682    
683     sprintf (fname, "%s/messages", settings.datadir);
684     LOG (llevDebug, "Reading messages from %s...", fname);
685    
686     if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
687     {
688 root 1.2 linked_char *tmp = NULL;
689     while (fgets (buf, MAX_BUF, fp) != NULL)
690     {
691     if (*buf == '#')
692     continue;
693     if ((cp = strchr (buf, '\n')) != NULL)
694     *cp = '\0';
695     cp = buf;
696     while (*cp == ' ') /* Skip blanks */
697     cp++;
698     if (!strncmp (cp, "ENDMSG", 6))
699     {
700     if (strlen (msgbuf) > BOOK_BUF)
701     {
702     LOG (llevDebug, "Warning: this string exceeded max book buf size:");
703     LOG (llevDebug, " %s", msgbuf);
704     }
705 root 1.3 tmp->name = msgbuf;
706 root 1.2 tmp->next = first_msg;
707     first_msg = tmp;
708     nrofmsg++;
709     continue;
710     }
711     else if (!strncmp (cp, "MSG", 3))
712     {
713 root 1.3 tmp = new linked_char;
714 root 1.2 strcpy (msgbuf, " "); /* reset msgbuf for new message */
715     continue;
716     }
717     else if (!buf_overflow (msgbuf, cp, HUGE_BUF - 1))
718     {
719     strcat (msgbuf, cp);
720     strcat (msgbuf, "\n");
721     }
722     }
723     close_and_delete (fp, comp);
724 elmex 1.1 }
725    
726     #ifdef BOOK_MSG_DEBUG
727     LOG (llevDebug, "\ninit_info_listfile() got %d messages.\n", nrofmsg);
728     #endif
729     LOG (llevDebug, "done.\n");
730     }
731    
732    
733     /* init_book_archive() - if not called before, initialize the info list
734     * This reads in the bookarch file into memory. bookarch is the file
735     * created and updated across multiple runs of the program.
736     */
737    
738     static void
739     init_book_archive (void)
740     {
741     FILE *fp;
742     int comp, nroftitle = 0;
743     char buf[MAX_BUF], fname[MAX_BUF], *cp;
744     title *book = NULL;
745     titlelist *bl = get_empty_booklist ();
746     static int did_init_barch;
747    
748     if (did_init_barch)
749 root 1.2 return;
750 elmex 1.1 did_init_barch = 1;
751    
752     if (!booklist)
753 root 1.2 booklist = bl;
754 elmex 1.1
755     sprintf (fname, "%s/bookarch", settings.localdir);
756     LOG (llevDebug, " Reading bookarch from %s...\n", fname);
757    
758     if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
759     {
760 root 1.2 int value, type = 0;
761     size_t i;
762 elmex 1.1
763 root 1.2 while (fgets (buf, MAX_BUF, fp) != NULL)
764     {
765     if (*buf == '#')
766     continue;
767     if ((cp = strchr (buf, '\n')) != NULL)
768     *cp = '\0';
769     cp = buf;
770     while (*cp == ' ') /* Skip blanks */
771     cp++;
772     if (!strncmp (cp, "title", 4))
773     {
774     book = get_empty_book (); /* init new book entry */
775 root 1.3 book->name = strchr (cp, ' ') + 1;
776 root 1.2 type = -1;
777     nroftitle++;
778     continue;
779     }
780     if (!strncmp (cp, "authour", 4))
781     {
782 root 1.3 book->authour = strchr (cp, ' ') + 1;
783 root 1.2 }
784     if (!strncmp (cp, "arch", 4))
785     {
786 root 1.3 book->archname = strchr (cp, ' ') + 1;
787 root 1.2 }
788     else if (sscanf (cp, "level %d", &value))
789     {
790     book->level = (uint16) value;
791     }
792     else if (sscanf (cp, "type %d", &value))
793     {
794     type = (uint16) value;
795     }
796     else if (sscanf (cp, "size %d", &value))
797     {
798     book->size = (uint16) value;
799     }
800     else if (sscanf (cp, "index %d", &value))
801     {
802     book->msg_index = (uint16) value;
803     }
804     else if (!strncmp (cp, "end", 3))
805     { /* link it */
806     bl = get_titlelist (type);
807     book->next = bl->first_book;
808     bl->first_book = book;
809     bl->number++;
810     }
811     }
812     LOG (llevDebug, " book archives(used/avail): ");
813     for (bl = booklist, i = 0; bl != NULL && i < sizeof(max_titles)/sizeof(*max_titles); bl = bl->next, i++)
814     {
815     LOG (llevDebug, "(%d/%d)", bl->number, max_titles[i]);
816     }
817     LOG (llevDebug, "\n");
818     close_and_delete (fp, comp);
819 elmex 1.1 }
820    
821     #ifdef BOOK_MSG_DEBUG
822     LOG (llevDebug, "\n init_book_archive() got %d titles.\n", nroftitle);
823     #endif
824     LOG (llevDebug, " done.\n");
825     }
826    
827     /* init_mon_info() - creates the linked list of pointers to
828     * monster archetype objects if not called previously
829     */
830    
831     static void
832     init_mon_info (void)
833     {
834     archetype *at;
835     static int did_init_mon_info = 0;
836    
837     if (did_init_mon_info)
838 root 1.2 return;
839 elmex 1.1 did_init_mon_info = 1;
840    
841    
842     for (at = first_archetype; at != NULL; at = at->next)
843     {
844 root 1.2 if (QUERY_FLAG (&at->clone, FLAG_MONSTER) &&
845     (!QUERY_FLAG (&at->clone, FLAG_CHANGING)
846     || QUERY_FLAG (&at->clone, FLAG_UNAGGRESSIVE))
847     )
848     {
849     objectlink *mon = (objectlink *) malloc (sizeof (objectlink));
850     mon->ob = &at->clone;
851     mon->id = nrofmon;
852     mon->next = first_mon_info;
853     first_mon_info = mon;
854     nrofmon++;
855     }
856 elmex 1.1 }
857     LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
858     }
859    
860    
861     /* init_readable() - initialize linked lists utilized by
862     * message functions in tailor_readable_ob()
863     *
864     * This is the function called by the main routine to initialize
865     * all the readable information.
866     */
867    
868     void
869     init_readable (void)
870     {
871     static int did_this;
872    
873     if (did_this) return;
874     did_this = 1;
875    
876     LOG (llevDebug, "Initializing reading data...");
877     init_msgfile ();
878     init_book_archive ();
879     init_mon_info ();
880     LOG (llevDebug, " Done\n");
881    
882     }
883    
884     /*****************************************************************************
885     *
886     * This is the start of the administrative functions when creating
887     * new books (ie, updating title and the like)
888     *
889     *****************************************************************************/
890    
891    
892     /* find_title() - Search the titlelist (based on msgtype) to see if
893     * book matches something already there. IF so, return that title.
894     */
895    
896     static title *
897     find_title (const object *book, int msgtype)
898     {
899     title *t = NULL;
900     titlelist *tl = get_titlelist (msgtype);
901     int length = strlen (book->msg);
902     int index = strtoint (book->msg);
903    
904     if (msgtype < 0)
905 root 1.2 return (title *) NULL;
906 elmex 1.1
907     if (tl)
908 root 1.2 t = tl->first_book;
909 elmex 1.1 while (t)
910 root 1.2 if (t->size == length && t->msg_index == index)
911     break;
912     else
913     t = t->next;
914 elmex 1.1
915     #ifdef ARCHIVE_DEBUG
916     if (t)
917 root 1.2 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n",
918     msgtype, t->name, t->authour, t->msg_index);
919 elmex 1.1 #endif
920    
921     return t;
922     }
923    
924     /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
925     * handled directly in change_book_name(). Names are based on text
926     * msgtype
927     * this sets book book->name based on msgtype given. What name
928     * is given is based on various criteria
929     */
930    
931     static void
932     new_text_name (object *book, int msgtype)
933     {
934     int nbr;
935     char name[MAX_BUF];
936    
937     if (book->type != BOOK)
938 root 1.2 return;
939 elmex 1.1
940     switch (msgtype)
941     {
942     case 1: /*monster */
943 root 1.2 nbr = sizeof (mon_book_name) / sizeof (char *);
944     strcpy (name, mon_book_name[RANDOM () % nbr]);
945     break;
946 elmex 1.1 case 2: /*artifact */
947 root 1.2 nbr = sizeof (art_book_name) / sizeof (char *);
948     strcpy (name, art_book_name[RANDOM () % nbr]);
949     break;
950 elmex 1.1 case 3: /*spellpath */
951 root 1.2 nbr = sizeof (path_book_name) / sizeof (char *);
952     strcpy (name, path_book_name[RANDOM () % nbr]);
953     break;
954 elmex 1.1 case 4: /*alchemy */
955 root 1.2 nbr = sizeof (formula_book_name) / sizeof (char *);
956     strcpy (name, formula_book_name[RANDOM () % nbr]);
957     break;
958 elmex 1.1 case 5: /*gods */
959 root 1.2 nbr = sizeof (gods_book_name) / sizeof (char *);
960     strcpy (name, gods_book_name[RANDOM () % nbr]);
961     break;
962 elmex 1.1 case 6: /*msg file */
963     default:
964 root 1.2 if (book->weight > 2000)
965     { /* based on weight */
966     nbr = sizeof (heavy_book_name) / sizeof (char *);
967     strcpy (name, heavy_book_name[RANDOM () % nbr]);
968     }
969     else if (book->weight < 2001)
970     {
971     nbr = sizeof (light_book_name) / sizeof (char *);
972     strcpy (name, light_book_name[RANDOM () % nbr]);
973     }
974     break;
975 elmex 1.1 }
976 root 1.3
977     book->name = name;
978 elmex 1.1 }
979    
980     /* add_book_author()
981     * A lot like new_text_name above, but instead chooses an author
982     * and sets op->title to that value
983     */
984    
985     static void
986     add_author (object *op, int msgtype)
987     {
988     char title[MAX_BUF], name[MAX_BUF];
989     int nbr = sizeof (book_author) / sizeof (char *);
990    
991     if (msgtype < 0 || strlen (op->msg) < 5)
992 root 1.2 return;
993 elmex 1.1
994     switch (msgtype)
995     {
996     case 1: /* monster */
997 root 1.2 nbr = sizeof (mon_author) / sizeof (char *);
998     strcpy (name, mon_author[RANDOM () % nbr]);
999     break;
1000 elmex 1.1 case 2: /* artifacts */
1001 root 1.2 nbr = sizeof (art_author) / sizeof (char *);
1002     strcpy (name, art_author[RANDOM () % nbr]);
1003     break;
1004 elmex 1.1 case 3: /* spellpath */
1005 root 1.2 nbr = sizeof (path_author) / sizeof (char *);
1006     strcpy (name, path_author[RANDOM () % nbr]);
1007     break;
1008 elmex 1.1 case 4: /* alchemy */
1009 root 1.2 nbr = sizeof (formula_author) / sizeof (char *);
1010     strcpy (name, formula_author[RANDOM () % nbr]);
1011     break;
1012 elmex 1.1 case 5: /* gods */
1013 root 1.2 nbr = sizeof (gods_author) / sizeof (char *);
1014     strcpy (name, gods_author[RANDOM () % nbr]);
1015     break;
1016 elmex 1.1 case 6: /* msg file */
1017     default:
1018 root 1.2 strcpy (name, book_author[RANDOM () % nbr]);
1019 elmex 1.1 }
1020    
1021     sprintf (title, "of %s", name);
1022 root 1.3 op->title = title;
1023 elmex 1.1 }
1024    
1025     /* unique_book() - check to see if the book title/msg is unique. We
1026     * go through the entire list of possibilities each time. If we find
1027     * a match, then unique_book returns true (because inst unique).
1028     */
1029    
1030     static int
1031     unique_book (const object *book, int msgtype)
1032     {
1033     title *test;
1034    
1035     if (!booklist)
1036 root 1.2 return 1; /* No archival entries! Must be unique! */
1037 elmex 1.1
1038     /* Go through the booklist. If the author and name match, not unique so
1039     * return 0.
1040     */
1041     for (test = get_titlelist (msgtype)->first_book; test; test=test->next) {
1042 root 1.2 if (!strcmp(test->name, book->name) && !strcmp(book->title, test->authour))
1043     return 0;
1044 elmex 1.1 }
1045     return 1;
1046     }
1047    
1048     /* add_book_to_list() */
1049    
1050     static void
1051     add_book_to_list (const object *book, int msgtype)
1052     {
1053     titlelist *tl = get_titlelist (msgtype);
1054     title *t;
1055    
1056     if (!tl)
1057     {
1058 root 1.2 LOG (llevError, "add_book_to_list can't get booklist!\n");
1059     return;
1060 elmex 1.1 }
1061    
1062     t = get_empty_book ();
1063 root 1.3 t->name = book->name;
1064     t->authour = book->title;
1065 elmex 1.1 t->size = strlen (book->msg);
1066     t->msg_index = strtoint (book->msg);
1067 root 1.3 t->archname = book->arch->name;
1068 elmex 1.1 t->level = book->level;
1069    
1070     t->next = tl->first_book;
1071     tl->first_book = t;
1072     tl->number++;
1073    
1074     /* We have stuff we need to write now */
1075     need_to_write_bookarchive=1;
1076    
1077     #ifdef ARCHIVE_DEBUG
1078     LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name,
1079 root 1.2 book->title, msgtype);
1080 elmex 1.1 #endif
1081    
1082     }
1083    
1084    
1085     /* change_book() - give a new, fancier name to generated
1086     * objects of type BOOK and SPELLBOOK.
1087     * Aug 96 I changed this so we will attempt to create consistent
1088     * authour/title and message content for BOOKs. Also, we will
1089     * alter books that match archive entries to the archival
1090     * levels and architypes. -b.t.
1091     */
1092    
1093     #define MAX_TITLE_CHECK 20
1094    
1095     void
1096     change_book (object *book, int msgtype)
1097     {
1098     int nbr = sizeof (book_descrpt) / sizeof (char *);
1099    
1100     switch (book->type)
1101     {
1102     case BOOK:
1103 root 1.2 {
1104     titlelist *tl = get_titlelist (msgtype);
1105     title *t = NULL;
1106     int tries = 0;
1107     /* look to see if our msg already been archived. If so, alter
1108     * the book to match the archival text. If we fail to match,
1109     * then we archive the new title/name/msg combo if there is
1110     * room on the titlelist.
1111     */
1112    
1113     if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1114     {
1115     object *tmpbook;
1116    
1117     /* alter book properties */
1118     if ((tmpbook = get_archetype (t->archname)) != NULL)
1119     {
1120 root 1.3 tmpbook->msg = book->msg;
1121 root 1.2 copy_object (tmpbook, book);
1122     free_object (tmpbook);
1123     }
1124    
1125 root 1.3 book->title = t->authour;
1126     book->name = t->name;
1127 root 1.2 book->level = t->level;
1128     }
1129     /* Don't have any default title, so lets make up a new one */
1130     else
1131     {
1132     int numb, maxnames = max_titles[msgtype];
1133     const char *old_title;
1134     const char *old_name;
1135 elmex 1.1
1136 root 1.3 old_title = book->title;
1137     old_name = book->name;
1138 elmex 1.1
1139 root 1.2 /* some pre-generated books have title already set (from
1140     * maps), also don't bother looking for unique title if
1141     * we already used up all the available names! */
1142    
1143     if (!tl)
1144     {
1145     LOG (llevError, "change_book_name(): can't find title list\n");
1146     numb = 0;
1147     }
1148     else
1149     numb = tl->number;
1150 elmex 1.1
1151 root 1.2 if (numb == maxnames)
1152     {
1153 elmex 1.1 #ifdef ARCHIVE_DEBUG
1154 root 1.2 LOG (llevDebug, "titles for list %d full (%d possible).\n",
1155     msgtype, maxnames);
1156 elmex 1.1 #endif
1157 root 1.2 break;
1158     }
1159     /* shouldnt change map-maker books */
1160     else if (!book->title)
1161     do
1162     {
1163     /* random book name */
1164     new_text_name (book, msgtype);
1165     add_author (book, msgtype); /* random author */
1166     tries++;
1167     }
1168     while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1169    
1170     /* Now deal with 2 cases.
1171     * 1)If no space for a new title exists lets just restore
1172     * the old book properties. Remember, if the book had
1173     * matchd an older entry on the titlelist, we shouldnt
1174     * have called this routine in the first place!
1175     * 2) If we got a unique title, we need to add it to
1176     * the list.
1177     */
1178 elmex 1.1
1179 root 1.2 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1180     { /* got to check maxnames again */
1181 elmex 1.1 #ifdef ARCHIVE_DEBUG
1182 root 1.2 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n",
1183     book->name, book->title, numb, maxnames);
1184 elmex 1.1 #endif
1185 root 1.2 /* restore old book properties here */
1186 root 1.3 book->title = old_title;
1187 root 1.2
1188     if (RANDOM () % 4) {
1189     /* Lets give the book a description to individualize it some */
1190     char new_name[MAX_BUF];
1191     snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[RANDOM () % nbr], old_name);
1192 elmex 1.1
1193 root 1.3 book->name = new_name;
1194 root 1.2 } else {
1195 root 1.3 book->name = old_name;
1196 root 1.2 }
1197     }
1198     else if (book->title && strlen (book->msg) > 5) { /* archive if long msg texts */
1199     add_book_to_list (book, msgtype);
1200     }
1201     }
1202     break;
1203     }
1204 elmex 1.1
1205     default:
1206 root 1.2 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1207     return;
1208 elmex 1.1 }
1209     }
1210    
1211     /*****************************************************************************
1212     *
1213     * This is the start of the area that generates the actual contents
1214     * of the book.
1215     *
1216     *****************************************************************************/
1217    
1218     /*****************************************************************************
1219     * Monster msg generation code.
1220     ****************************************************************************/
1221    
1222     /* get_random_mon() - returns a random monster slected from linked
1223     * list of all monsters in the current game. If level is non-zero,
1224     * then only monsters greater than that level will be returned.
1225     * Changed 971225 to be greater than equal to level passed. Also
1226     * made choosing by level more random.
1227     */
1228    
1229     object *
1230     get_random_mon (int level)
1231     {
1232     objectlink *mon = first_mon_info;
1233     int i = 0, monnr;
1234    
1235     /* safety check. Problem w/ init_mon_info list? */
1236     if (!nrofmon || !mon)
1237 root 1.2 return (object *) NULL;
1238 elmex 1.1
1239     if (!level)
1240     {
1241 root 1.2 /* lets get a random monster from the mon_info linked list */
1242     monnr = RANDOM () % nrofmon;
1243 elmex 1.1
1244 root 1.2 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1245     if (i++ == monnr)
1246     break;
1247    
1248     if (!mon)
1249     {
1250     LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1251     return NULL;
1252     }
1253     return mon->ob;
1254 elmex 1.1 }
1255    
1256     /* Case where we are searching by level. Redone 971225 to be clearer
1257     * and more random. Before, it looks like it took a random monster from
1258     * the list, and then returned the first monster after that which was
1259     * appropriate level. This wasn't very random because if you had a
1260     * bunch of low level monsters and then a high level one, if the random
1261     * determine took one of the low level ones, it would just forward to the
1262     * high level one and return that. Thus, monsters that immediatly followed
1263     * a bunch of low level monsters would be more heavily returned. It also
1264     * means some of the dragons would be poorly represented, since they
1265     * are a group of high level monsters all around each other.
1266     */
1267    
1268     /* First count number of monsters meeting level criteria */
1269     for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1270 root 1.2 if (mon->ob->level >= level)
1271     i++;
1272 elmex 1.1
1273     if (i == 0)
1274     {
1275 root 1.2 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n",
1276     level);
1277     return NULL;
1278 elmex 1.1 }
1279    
1280     monnr = RANDOM () % i;
1281     for (mon = first_mon_info; mon; mon = mon->next)
1282 root 1.2 if (mon->ob->level >= level && monnr-- == 0)
1283     return mon->ob;
1284 elmex 1.1
1285     if (!mon)
1286     {
1287 root 1.2 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1288     return NULL;
1289 elmex 1.1 }
1290     return NULL; /* Should be unreached, by keeps warnings down */
1291     }
1292    
1293     /*
1294     * Returns a description of the monster. This really needs to be
1295     * redone, as describe_item really gives a pretty internal description.
1296     */
1297    
1298     char *
1299     mon_desc (const object *mon)
1300     {
1301     static char retbuf[HUGE_BUF];
1302    
1303 root 1.3 sprintf (retbuf, " *** %s ***\n", &mon->name);
1304 elmex 1.1 strcat (retbuf, describe_item(mon, NULL));
1305    
1306     return retbuf;
1307     }
1308    
1309    
1310     /* This function returns the next monsters after 'tmp'. If no match is
1311     * found, it returns NULL (changed 0.94.3 to do this, since the
1312     * calling function (mon_info_msg) seems to expect that.
1313     */
1314    
1315     object *
1316     get_next_mon (object *tmp)
1317     {
1318     objectlink *mon;
1319    
1320     for (mon = first_mon_info; mon; mon = mon->next)
1321 root 1.2 if (mon->ob == tmp)
1322     break;
1323 elmex 1.1
1324     /* didn't find a match */
1325     if (!mon)
1326 root 1.2 return NULL;
1327 elmex 1.1 if (mon->next)
1328 root 1.2 return mon->next->ob;
1329 elmex 1.1 else
1330 root 1.2 return first_mon_info->ob;
1331 elmex 1.1
1332     }
1333    
1334    
1335    
1336     /* mon_info_msg() - generate a message detailing the properties
1337     * of a randomly selected monster.
1338     */
1339    
1340     char *
1341     mon_info_msg (int level, int booksize)
1342     {
1343     static char retbuf[BOOK_BUF];
1344     char tmpbuf[HUGE_BUF];
1345     object *tmp;
1346    
1347     /*preamble */
1348     strcpy (retbuf, "This beastiary contains:");
1349    
1350     /* lets print info on as many monsters as will fit in our
1351     * document.
1352     * 8-96 Had to change this a bit, otherwise there would
1353     * have been an impossibly large number of combinations
1354     * of text! (and flood out the available number of titles
1355     * in the archive in a snap!) -b.t.
1356     */
1357     tmp = get_random_mon (level * 3);
1358     while (tmp) {
1359 root 1.2 /* monster description */
1360     sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1361 elmex 1.1
1362 root 1.2 if (!book_overflow (retbuf, tmpbuf, booksize))
1363     strcat (retbuf, tmpbuf);
1364     else
1365     break;
1366 elmex 1.1
1367 root 1.2 /* Note that the value this returns is not based on level */
1368     tmp = get_next_mon (tmp);
1369 elmex 1.1 }
1370    
1371     #ifdef BOOK_MSG_DEBUG
1372     LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1373     fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1374     #endif
1375    
1376     return retbuf;
1377     }
1378    
1379    
1380     /*****************************************************************************
1381     * Artifact msg generation code.
1382     ****************************************************************************/
1383    
1384     /* artifact_msg() - generate a message detailing the properties
1385     * of 1-6 artifacts drawn sequentially from the artifact list.
1386     */
1387    
1388     char *
1389     artifact_msg (int level, int booksize)
1390     {
1391     artifactlist *al = NULL;
1392     artifact *art;
1393     int chance, i, type, index;
1394     int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
1395     char *ch, name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1396     static char retbuf[BOOK_BUF];
1397     object *tmp = NULL;
1398    
1399     /* values greater than 5 create msg buffers that are too big! */
1400     if (book_entries > 5)
1401 root 1.2 book_entries = 5;
1402 elmex 1.1
1403     /* lets determine what kind of artifact type randomly.
1404     * Right now legal artifacts only come from those listed
1405     * in art_name_array. Also, we check to be sure an artifactlist
1406     * for that type exists!
1407     */
1408     i=0;
1409     do {
1410 root 1.2 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
1411     type = art_name_array[index].type;
1412     al = find_artifactlist (type);
1413     i++;
1414 elmex 1.1 } while ((al == NULL) && (i<10));
1415    
1416     if (i==10) /* Unable to find a message */
1417 root 1.2 return("None");
1418 elmex 1.1
1419     /* There is no reason to start on the artifact list at the begining. Lets
1420     * take our starting position randomly... */
1421     art = al->items;
1422     for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
1423     {
1424 root 1.2 if (art == NULL)
1425     art = al->items; /* hmm, out of stuff, loop back around */
1426     art = art->next;
1427 elmex 1.1 }
1428    
1429     /* the base 'generic' name for our artifact */
1430     strcpy(name, art_name_array[index].name);
1431    
1432     /* Ok, lets print out the contents */
1433     sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is",
1434 root 1.2 book_entries > 1 ? "some artifacts" : "an artifact");
1435 elmex 1.1
1436     /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1437     * as long as we have space up to the allowed max # (book_entires)
1438     */
1439     while (book_entries > 0)
1440     {
1441    
1442 root 1.2 if (art == NULL)
1443     art = al->items;
1444 elmex 1.1
1445 root 1.2 /* separator of items */
1446     strcpy (buf, "--- \n");
1447 elmex 1.1
1448 root 1.2 /* Name */
1449     if (art->allowed != NULL && strcmp (art->allowed->name, "All"))
1450     {
1451     linked_char *temp, *next = art->allowed;
1452     do
1453     {
1454     temp = next;
1455     next = next->next;
1456     }
1457 root 1.3 while (next && !RANDOM () % 2);
1458     sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1459 root 1.2 }
1460     else /* default name is used */
1461 root 1.3 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1462 root 1.2
1463     /* chance of finding */
1464     chance = (int) (100 * ((float) art->chance / al->total_chance));
1465     if (chance >= 20)
1466     sprintf (sbuf, "an uncommon");
1467     else if (chance >= 10)
1468     sprintf (sbuf, "an unusual");
1469     else if (chance >= 5)
1470     sprintf (sbuf, "a rare");
1471     else
1472     sprintf (sbuf, "a very rare");
1473     sprintf (buf, "%s is %s\n", buf, sbuf);
1474    
1475     /* value of artifact */
1476     sprintf (buf, "%s item with a value that is %d times normal.\n",
1477     buf, art->item->value);
1478    
1479     /* include the message about the artifact, if exists, and book
1480     * level is kinda high */
1481     if (art->item->msg && (RANDOM () % 4 + 1) < level &&
1482     !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
1483     strcat(buf, art->item->msg);
1484    
1485     /* properties of the artifact */
1486     tmp = get_object ();
1487     add_abilities (tmp, art->item);
1488     tmp->type = type;
1489     SET_FLAG (tmp, FLAG_IDENTIFIED);
1490     if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1491     sprintf (buf, "%s Properties of this artifact include: \n %s \n",
1492     buf, ch);
1493     free_object(tmp);
1494     /* add the buf if it will fit */
1495     if (!book_overflow (retbuf, buf, booksize))
1496     strcat (retbuf, buf);
1497     else
1498     break;
1499 elmex 1.1
1500 root 1.2 art = art->next;
1501     book_entries--;
1502 elmex 1.1 }
1503    
1504     #ifdef BOOK_MSG_DEBUG
1505     LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1506     fprintf (logfile, " MADE THIS:\n%s", retbuf);
1507     #endif
1508     return retbuf;
1509     }
1510    
1511     /*****************************************************************************
1512     * Spellpath message generation
1513     *****************************************************************************/
1514    
1515     /* spellpath_msg() - generate a message detailing the member
1516     * incantations/prayers (and some of their properties) belonging to
1517     * a given spellpath.
1518     */
1519    
1520     char *
1521     spellpath_msg (int level, int booksize)
1522     {
1523     static char retbuf[BOOK_BUF];
1524     char tmpbuf[BOOK_BUF];
1525     int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
1526     int did_first_sp = 0;
1527     uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1528     archetype *at;
1529    
1530     /* Preamble */
1531     sprintf (retbuf, "Herein are detailed the names of %s\n",
1532 root 1.2 prayers ? "prayers": "incantations");
1533 elmex 1.1
1534     if (path == -1)
1535 root 1.2 strcat (retbuf, "having no known spell path.\n");
1536 elmex 1.1 else
1537 root 1.2 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf,
1538     spellpathnames[path]);
1539 elmex 1.1
1540     for (at=first_archetype; at != NULL; at=at->next) {
1541 root 1.2 /* Determine if this is an appropriate spell. Must
1542     * be of matching path, must be of appropriate type (prayer
1543     * or not), and must be within the valid level range.
1544     */
1545     if (at->clone.type == SPELL && at->clone.path_attuned & pnum &&
1546     ((at->clone.stats.grace && prayers) || (at->clone.stats.sp && !prayers)) &&
1547     (at->clone.level < (level * 8))) {
1548     strcpy (tmpbuf, at->clone.name);
1549    
1550     if (book_overflow (retbuf, tmpbuf, booksize))
1551     break;
1552     else {
1553     if (did_first_sp)
1554     strcat (retbuf, ",\n");
1555     did_first_sp = 1;
1556     strcat (retbuf, tmpbuf);
1557     }
1558     }
1559 elmex 1.1 }
1560     /* Geez, no spells were generated. */
1561     if (!did_first_sp) {
1562 root 1.2 if (RANDOM () % 4) /* usually, lets make a recursive call... */
1563     spellpath_msg (level, booksize);
1564     else /* give up, cause knowing no spells exist for path is info too. */
1565     strcat (retbuf, "\n - no known spells exist -\n");
1566 elmex 1.1 }
1567     else {
1568 root 1.2 strcat (retbuf, "\n");
1569 elmex 1.1 }
1570     return retbuf;
1571     }
1572    
1573    
1574    
1575     /* formula_msg() - generate a message detailing the properties
1576     * of a randomly selected alchemical formula.
1577     */
1578    
1579     void make_formula_book(object *book, int level) {
1580     char retbuf[BOOK_BUF], title[MAX_BUF];
1581     recipelist *fl;
1582     recipe *formula = NULL;
1583     int chance;
1584    
1585     /* the higher the book level, the more complex (ie number of
1586     * ingredients) the formula can be.
1587     */
1588     fl = get_formulalist (((RANDOM () % level) / 3) + 1);
1589    
1590     if (!fl)
1591 root 1.2 fl = get_formulalist (1); /* safety */
1592 elmex 1.1
1593     if (fl->total_chance == 0)
1594     {
1595 root 1.3 book->msg = "<indecipherable text>\n";
1596 root 1.2 new_text_name(book, 4);
1597     add_author(book,4);
1598     return;
1599 elmex 1.1 }
1600    
1601     /* get a random formula, weighted by its bookchance */
1602     chance = RANDOM () % fl->total_chance;
1603     for (formula = fl->items; formula != NULL; formula = formula->next) {
1604 root 1.2 chance -= formula->chance;
1605     if (chance <= 0)
1606     break;
1607 elmex 1.1 }
1608    
1609     if (!formula || formula->arch_names <= 0) {
1610 root 1.3 book->msg = "<indecipherable text>\n";
1611 root 1.2 new_text_name(book, 4);
1612     add_author(book,4);
1613    
1614 elmex 1.1 } else {
1615 root 1.2 /* looks like a formula was found. Base the amount
1616     * of information on the booklevel and the spellevel
1617     * of the formula. */
1618    
1619     const char *op_name = formula->arch_name[RANDOM()%formula->arch_names];
1620     archetype *at;
1621    
1622     /* preamble */
1623     sprintf(retbuf, "Herein is described a project using %s: \n",
1624     formula->skill?formula->skill:"an unknown skill");
1625    
1626     if ((at = find_archetype (op_name)) != (archetype *) NULL)
1627     op_name = at->clone.name;
1628     else
1629     LOG (llevError, "formula_msg() can't find arch %s for formula.\n",
1630     op_name);
1631    
1632     /* item name */
1633     if (strcmp (formula->title, "NONE")) {
1634     sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, formula->title);
1635     /* This results in things like pile of philo. sulfur.
1636     * while philo. sulfur may look better, without this,
1637     * you get things like 'the wise' because its missing the
1638     * water of section.
1639     */
1640     sprintf(title,"%s: %s of %s",
1641     formula_book_name[RANDOM() % (sizeof(formula_book_name) / sizeof(char*))],
1642     op_name, formula->title);
1643     }
1644     else
1645     {
1646     sprintf (retbuf, "%sThe %s", retbuf, op_name);
1647     sprintf(title,"%s: %s",
1648     formula_book_name[RANDOM() % (sizeof(formula_book_name) / sizeof(char*))],
1649     op_name);
1650     if (at->clone.title)
1651     {
1652     strcat (retbuf, " ");
1653     strcat (retbuf, at->clone.title);
1654     strcat(title, " ");
1655     strcat(title, at->clone.title);
1656     }
1657     }
1658     /* Lets name the book something meaningful ! */
1659 root 1.3 book->name = title;
1660     book->title = NULL;
1661 root 1.2
1662     /* ingredients to make it */
1663     if (formula->ingred != NULL)
1664     {
1665     linked_char *next;
1666     archetype *at;
1667    
1668     at = find_archetype(formula->cauldron);
1669    
1670     sprintf(retbuf + strlen(retbuf),
1671     " may be made at %s using the following ingredients:\n",
1672     at?query_name(&at->clone):"an unknown place");
1673    
1674     for (next = formula->ingred; next != NULL; next = next->next)
1675     {
1676     strcat (retbuf, next->name);
1677     strcat (retbuf, "\n");
1678     }
1679     }
1680     else
1681     LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n",
1682     op_name, formula->title);
1683     if (retbuf[strlen(retbuf)-1]!= '\n') strcat(retbuf, "\n");
1684 root 1.3
1685     book->msg = retbuf;
1686 elmex 1.1 }
1687     }
1688    
1689    
1690     /* msgfile_msg() - generate a message drawn randomly from a
1691     * file in lib/. Level currently has no effect on the message
1692     * which is returned.
1693     */
1694    
1695     char *
1696     msgfile_msg (int level, int booksize)
1697     {
1698     static char retbuf[BOOK_BUF];
1699     int i, msgnum;
1700     linked_char *msg = NULL;
1701    
1702     /* get a random message for the 'book' from linked list */
1703     if (nrofmsg > 1)
1704     {
1705 root 1.2 msg = first_msg;
1706     msgnum = RANDOM () % nrofmsg;
1707     for (i = 0; msg && i < nrofmsg && i != msgnum; i++)
1708     msg = msg->next;
1709 elmex 1.1 }
1710    
1711     if (msg && !book_overflow (retbuf, msg->name, booksize))
1712 root 1.2 strcpy (retbuf, msg->name);
1713 elmex 1.1 else
1714 root 1.2 sprintf (retbuf, "\n <undecipherable text>");
1715 elmex 1.1
1716     #ifdef BOOK_MSG_DEBUG
1717     LOG (llevDebug, "\n info_list_msg() created strng: %d\n", strlen (retbuf));
1718     LOG (llevDebug, " MADE THIS:\n%s\n", retbuf);
1719     #endif
1720    
1721     return retbuf;
1722     }
1723    
1724    
1725     /* god_info_msg() - generate a message detailing the properties
1726     * of a random god. Used by the book hack. b.t.
1727     */
1728    
1729     const char *
1730     god_info_msg (int level, int booksize)
1731     {
1732     static char retbuf[BOOK_BUF];
1733     const char *name = NULL;
1734     char buf[BOOK_BUF];
1735     int i;
1736     size_t introlen;
1737     object *god = pntr_to_god_obj (get_rand_god ());
1738    
1739     if (!god)
1740 root 1.2 return (char *) NULL; /* oops, problems... */
1741 elmex 1.1 name = god->name;
1742    
1743     /* preamble.. */
1744     sprintf (retbuf, "This document contains knowledge concerning\n");
1745     sprintf (retbuf, "%sthe diety %s", retbuf, name);
1746    
1747     /* Always have as default information the god's descriptive terms. */
1748     if (nstrtok (god->msg, ",") > 0)
1749     {
1750 root 1.2 strcat (retbuf, ", known as");
1751     strcat (retbuf, strtoktolin (god->msg, ","));
1752 elmex 1.1 }
1753     else
1754 root 1.2 strcat (retbuf, "...");
1755 elmex 1.1
1756     strcat (retbuf, "\n ---\n");
1757     introlen = strlen (retbuf); /* so we will know if no new info is added later */
1758    
1759     /* Information about the god is random, and based on the level of the
1760     * 'book'. Probably there is a more intellegent way to implement
1761     * this ...
1762     */
1763    
1764     while (level > 0)
1765     {
1766 root 1.2 sprintf (buf, " ");
1767     if (level == 2 && RANDOM () % 2)
1768     { /* enemy god */
1769     const char *enemy = god->title;
1770     if (enemy)
1771     sprintf (buf, "The gods %s and %s are enemies.\n ---\n",
1772     name, enemy);
1773     }
1774     if (level == 3 && RANDOM () % 2)
1775     { /* enemy race, what the god's holy word effects */
1776     const char *enemy = god->slaying;
1777     if (enemy && !(god->path_denied & PATH_TURNING))
1778     if ((i = nstrtok (enemy, ",")) > 0)
1779     {
1780     char tmpbuf[MAX_BUF];
1781     sprintf (buf, "The holy words of %s have the power to\n", name);
1782     strcat (buf, "slay creatures belonging to the ");
1783     if (i > 1)
1784     sprintf (tmpbuf, "following \n races:%s",
1785     strtoktolin (enemy, ","));
1786     else
1787     sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1788     sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1789     }
1790     }
1791     if (level == 4 && RANDOM () % 2)
1792     { /* Priest of god gets these protect,vulnerable... */
1793     char tmpbuf[MAX_BUF],*cp;
1794    
1795     cp = describe_resistance(god, 1);
1796    
1797     if (*cp) { /* This god does have protections */
1798     sprintf (tmpbuf, "%s has a potent aura which is extended\n"
1799     ,name);
1800     strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1801     strcat(tmpbuf, cp);
1802     strcat (buf, tmpbuf);
1803     strcat (buf, "\n ---\n");
1804     }
1805     else
1806     sprintf (buf, " ");
1807     }
1808     if (level == 5 && RANDOM () % 2)
1809     { /* aligned race, summoning */
1810     const char *race = god->race; /* aligned race */
1811     if (race && !(god->path_denied & PATH_SUMMON))
1812     if ((i = nstrtok (race, ",")) > 0)
1813     {
1814     char tmpbuf[MAX_BUF];
1815     sprintf (buf, "Creatures sacred to %s include the \n", name);
1816     if (i > 1)
1817     sprintf (tmpbuf, "following \n races:%s",
1818     strtoktolin (race, ","));
1819     else
1820     sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1821     sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1822     }
1823     }
1824     if (level == 6 && RANDOM () % 2)
1825     { /* blessing,curse properties of the god */
1826     char tmpbuf[MAX_BUF],*cp;
1827    
1828     cp = describe_resistance(god, 1);
1829    
1830     if (*cp) { /* This god does have protections */
1831     sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n"
1832     ,name);
1833     strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1834     strcat(tmpbuf, cp);
1835     strcat (buf, tmpbuf);
1836     strcat (buf, "\n ---\n");
1837     }
1838     else
1839     sprintf (buf, " ");
1840    
1841     }
1842     if (level == 8 && RANDOM () % 2)
1843     { /* immunity, holy possession */
1844     int has_effect = 0, tmpvar;
1845     char tmpbuf[MAX_BUF];
1846     sprintf (tmpbuf, "\n");
1847     sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n"
1848     ,name);
1849    
1850     strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1851    
1852     for (tmpvar=0; tmpvar<NROFATTACKS; tmpvar++) {
1853     if (god->resist[tmpvar]==100) {
1854     has_effect = 1;
1855     sprintf(tmpbuf + strlen(tmpbuf),"Immunity to %s", attacktype_desc[tmpvar]);
1856     }
1857     }
1858     if (has_effect) {
1859     strcat (buf, tmpbuf);
1860     strcat (buf, "\n ---\n");
1861     }
1862     else
1863     sprintf (buf, " ");
1864     }
1865     if (level == 12 && RANDOM () % 2)
1866     { /* spell paths */
1867     int has_effect = 0, tmpvar;
1868     char tmpbuf[MAX_BUF];
1869     sprintf (tmpbuf, "\n");
1870     sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n"
1871     ,name);
1872     strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1873     if ((tmpvar = god->path_attuned))
1874     {
1875     has_effect = 1;
1876     DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1877     }
1878     if ((tmpvar = god->path_repelled))
1879     {
1880     has_effect = 1;
1881     DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1882     }
1883     if ((tmpvar = god->path_denied))
1884     {
1885     has_effect = 1;
1886     DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1887     }
1888     if (has_effect)
1889     {
1890     strcat (buf, tmpbuf);
1891     strcat (buf, "\n ---\n");
1892     }
1893     else
1894     sprintf (buf, " ");
1895     }
1896    
1897     /* check to be sure new buffer size dont exceed either
1898     * the maximum buffer size, or the 'natural' size of the
1899     * book...
1900     */
1901     if (book_overflow (retbuf, buf, booksize))
1902     break;
1903     else if (strlen (buf) > 1)
1904     strcat (retbuf, buf);
1905     level--;
1906 elmex 1.1 }
1907     if (strlen (retbuf) == introlen)
1908     { /* we got no information beyond the preamble! */
1909 root 1.2 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1910     strcat (retbuf, " hopelessly garbled!]\n ---\n");
1911 elmex 1.1 }
1912     #ifdef BOOK_MSG_DEBUG
1913     LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1914     fprintf (logfile, " MADE THIS:\n%s", retbuf);
1915     #endif
1916     return retbuf;
1917     }
1918    
1919     /* tailor_readable_ob()- The main routine. This chooses a random
1920     * message to put in given readable object (type==BOOK) which will
1921     * be referred hereafter as a 'book'. We use the book level to de-
1922     * termine the value of the information we will insert. Higher
1923     * values mean the book will (generally) have better/more info.
1924     * See individual cases as to how this will be utilized.
1925     * "Book" name/content length are based on the weight of the
1926     * document. If the value of msg_type is negative, we will randomly
1927     * choose the kind of message to generate.
1928     * -b.t. thomas@astro.psu.edu
1929     *
1930     * book is the object we are creating into.
1931     * If msg_type is a positive value, we use that to determine the
1932     * message type - otherwise a random value is used.
1933     *
1934     */
1935    
1936     void
1937     tailor_readable_ob (object *book, int msg_type)
1938     {
1939     char msgbuf[BOOK_BUF];
1940     int level = book->level ? (RANDOM () % book->level) + 1 : 1;
1941     int book_buf_size;
1942    
1943     /* safety */
1944     if (book->type != BOOK)
1945 root 1.2 return;
1946 elmex 1.1
1947     if (level <= 0)
1948 root 1.2 return; /* if no level no point in doing any more... */
1949 elmex 1.1
1950     /* Max text length this book can have. */
1951     book_buf_size = BOOKSIZE (book);
1952    
1953     /* &&& The message switch &&& */
1954     /* Below all of the possible types of messages in the "book"s.
1955     */
1956     /*
1957     * IF you add a new type of book msg, you will have to do several things.
1958     * 1) make sure there is an entry in the msg switch below!
1959     * 2) make sure there is an entry in max_titles[] array.
1960     * 3) make sure there are entries for your case in new_text_title()
1961     * and add_authour().
1962     * 4) you may want separate authour/book name arrays in read.h
1963     */
1964    
1965     msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6);
1966     switch (msg_type)
1967     {
1968     case 1: /* monster attrib */
1969 root 1.2 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1970     break;
1971 elmex 1.1 case 2: /* artifact attrib */
1972 root 1.2 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1973     break;
1974 elmex 1.1 case 3: /* grouping incantations/prayers by path */
1975 root 1.2 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1976     break;
1977 elmex 1.1 case 4: /* describe an alchemy formula */
1978 root 1.2 make_formula_book(book, level);
1979     /* make_formula_book already gives title */
1980     return;
1981     break;
1982 elmex 1.1 case 5: /* bits of information about a god */
1983 root 1.2 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1984     break;
1985 elmex 1.1 case 0: /* use info list in lib/ */
1986     default:
1987 root 1.2 strcpy (msgbuf, msgfile_msg (level, book_buf_size));
1988     break;
1989 elmex 1.1 }
1990    
1991     strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1992     if (strlen (msgbuf) > 1)
1993     {
1994 root 1.3 book->msg = msgbuf;
1995 root 1.2 /* lets give the "book" a new name, which may be a compound word */
1996     change_book (book, msg_type);
1997 elmex 1.1 }
1998    
1999     }
2000    
2001    
2002     /*****************************************************************************
2003     *
2004     * Cleanup routine for readble stuff.
2005     *
2006     *****************************************************************************/
2007    
2008     void
2009     free_all_readable (void)
2010     {
2011     titlelist *tlist, *tnext;
2012     title *title1, *titlenext;
2013     linked_char *lmsg, *nextmsg;
2014     objectlink *monlink, *nextmon;
2015    
2016     LOG (llevDebug, "freeing all book information\n");
2017    
2018     for (tlist = booklist; tlist != NULL; tlist = tnext)
2019     {
2020 root 1.2 tnext = tlist->next;
2021 root 1.3
2022 root 1.2 for (title1 = tlist->first_book; title1; title1 = titlenext)
2023     {
2024     titlenext = title1->next;
2025 root 1.3 delete title1;
2026 root 1.2 }
2027 root 1.3
2028     delete tlist;
2029 elmex 1.1 }
2030     for (lmsg = first_msg; lmsg; lmsg = nextmsg)
2031     {
2032 root 1.2 nextmsg = lmsg->next;
2033 root 1.3 delete lmsg;
2034 elmex 1.1 }
2035     for (monlink = first_mon_info; monlink; monlink = nextmon)
2036     {
2037 root 1.2 nextmon = monlink->next;
2038     free (monlink);
2039 elmex 1.1 }
2040     }
2041    
2042    
2043     /*****************************************************************************
2044     *
2045     * Writeback routine for updating the bookarchive.
2046     *
2047     ****************************************************************************/
2048    
2049     /* write_book_archive() - write out the updated book archive */
2050    
2051     void
2052     write_book_archive (void)
2053     {
2054     FILE *fp;
2055     int index = 0;
2056     char fname[MAX_BUF];
2057     title *book = NULL;
2058     titlelist *bl = get_titlelist (0);
2059    
2060     /* If nothing changed, don't write anything */
2061     if (!need_to_write_bookarchive) return;
2062     need_to_write_bookarchive=0;
2063    
2064     sprintf (fname, "%s/bookarch", settings.localdir);
2065     LOG (llevDebug, "Updating book archive: %s...\n", fname);
2066    
2067     if ((fp = fopen (fname, "w")) == NULL)
2068     {
2069 root 1.2 LOG (llevDebug, "Can't open book archive file %s\n", fname);
2070 elmex 1.1 }
2071     else
2072     {
2073 root 1.2 while (bl)
2074     {
2075     for (book = bl->first_book; book; book = book->next)
2076     if (book && book->authour)
2077     {
2078 root 1.3 fprintf (fp, "title %s\n", &book->name);
2079     fprintf (fp, "authour %s\n", &book->authour);
2080     fprintf (fp, "arch %s\n", &book->archname);
2081 root 1.2 fprintf (fp, "level %d\n", book->level);
2082     fprintf (fp, "type %d\n", index);
2083     fprintf (fp, "size %d\n", book->size);
2084     fprintf (fp, "index %d\n", book->msg_index);
2085     fprintf (fp, "end\n");
2086     }
2087     bl = bl->next;
2088     index++;
2089     }
2090     fclose (fp);
2091     chmod (fname, SAVE_MODE);
2092 elmex 1.1 }
2093     }
2094     readable_message_type* get_readable_message_type(object* readable){
2095 root 1.2 uint8 subtype = readable->subtype;
2096     if (subtype>last_readable_subtype)
2097     return &(readable_message_types[0]);
2098     return &(readable_message_types[subtype]);
2099 elmex 1.1 }