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/cvs/deliantra/server/common/readable.C
Revision: 1.3
Committed: Sun Sep 3 00:18:40 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +50 -77 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# Content
1 /*
2 * static char *rcsid_readable_c =
3 * "$Id: readable.C,v 1.2 2006-08-29 08:01:35 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29
30 /* This file contains code relevant to the BOOKS hack -- designed
31 * to allow randomly occuring messages in non-magical texts.
32 */
33
34 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
35
36 #include <global.h>
37 #include <book.h>
38 #include <living.h>
39 #include <spells.h>
40
41
42 /* Define this if you want to archive book titles by contents.
43 * This option should enforce UNIQUE combinations of titles,authors and
44 * msg contents during and *between* game sessions.
45 * Note: a slight degeneracy exists since books are archived based on an integer
46 * index value calculated from the message text (similar to alchemy formulae).
47 * Sometimes two widely different messages have the same index value (rare). In
48 * this case, it is possible to occasionally generate 2 books with same title and
49 * different message content. Not really a bug, but rather a feature. This action
50 * should keeps player on their toes ;).
51 * Also, note that there is *finite* space available for archiving message and titles.
52 * Once this space is used, books will stop being archived. Not a serious problem
53 * under the current regime, since there are generally fewer possible (random)
54 * messages than space available on the titlelists.
55 * One exception (for sure) are the monster messages. But no worries, you should
56 * see all of the monster info in some order (but not all possble combinations)
57 * before the monster titlelist space is run out. You can increase titlelist
58 * space by increasing the array sizes for the monster book_authours and book_names
59 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
60 * kinda stupid, this program *may* slow down program execution if defined (but I don't
61 * think its a significant problem, at least, I have no problems running this option
62 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
63 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
64 * sessions for this to happen).
65 * Final note: the game remembers book/title/msg combinations from reading the
66 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
67 * be sure to copy it over to the new lib directory when you change versions.
68 * -b.t.
69 */
70
71 /* This flag is useful to see what kind of output messages are created */
72 /* #define BOOK_MSG_DEBUG */
73
74 /* This flag is useful for debuging archiving action */
75 /* #define ARCHIVE_DEBUG */
76
77 /* Moved these structures from struct.h to this file in 0.94.3 - they
78 * are not needed anyplace else, so why have them globally declared?
79 */
80
81 /* 'title' and 'titlelist' are used by the readable code */
82 typedef struct titlestruct : zero_initialised
83 {
84 shstr name; /* the name of the book */
85 shstr authour; /* the name of the book authour */
86 shstr archname; /* the archetype name of the book */
87 int level; /* level of difficulty of this message */
88 int size; /* size of the book message */
89 int msg_index; /* an index value derived from book message */
90 struct titlestruct *next;
91 } title;
92
93 typedef struct titleliststruct : zero_initialised
94 {
95 int number; /* number of items in the list */
96 struct titlestruct *first_book; /* pointer to first book in this list */
97 struct titleliststruct *next; /* pointer to next book list */
98 } titlelist;
99
100 /* special structure, used only by art_name_array[] */
101
102 typedef struct namebytype
103 {
104 const char *name; /* generic name to call artifacts of this type */
105 int type; /* matching type */
106 }
107 arttypename;
108
109
110 /* booklist is the buffer of books read in from the bookarch file */
111 static titlelist *booklist = NULL;
112
113 static objectlink *first_mon_info = NULL;
114
115 /* these are needed for creation of a linked list of
116 * pointers to all (hostile) monster objects */
117
118 static int nrofmon = 0, need_to_write_bookarchive=0;
119
120
121 /* this is needed to keep track of status of initialization
122 * of the message file */
123 static int nrofmsg = 0;
124
125 /* first_msg is the started of the linked list of messages as read from
126 * the messages file
127 */
128 static linked_char *first_msg = NULL;
129
130 /*
131 * Spellpath information
132 */
133
134 static uint32 spellpathdef[NRSPELLPATHS] =
135 {
136 PATH_PROT,
137 PATH_FIRE,
138 PATH_FROST,
139 PATH_ELEC,
140 PATH_MISSILE,
141 PATH_SELF,
142 PATH_SUMMON,
143 PATH_ABJURE,
144 PATH_RESTORE,
145 PATH_DETONATE,
146 PATH_MIND,
147 PATH_CREATE,
148 PATH_TELE,
149 PATH_INFO,
150 PATH_TRANSMUTE,
151 PATH_TRANSFER,
152 PATH_TURNING,
153 PATH_WOUNDING,
154 PATH_DEATH,
155 PATH_LIGHT
156 };
157
158 static const char* const path_book_name[] =
159 {
160 "codex",
161 "compendium",
162 "exposition",
163 "tables",
164 "treatise"
165 };
166
167 /* used by spellpath texts */
168 static const char* const path_author[] =
169 {
170 "aether",
171 "astral byways",
172 "connections",
173 "the Grey Council",
174 "deep pathways",
175 "knowledge",
176 "magic",
177 "mystic ways",
178 "pathways",
179 "power",
180 "spells",
181 "transforms",
182 "the mystic veil",
183 "unknown spells"
184 };
185
186 /*
187 * Artiface/item information
188 */
189
190 /* if it isnt listed here, then art_attr_msg will never generate
191 * a message for this type of artifact. -b.t. */
192
193 static arttypename art_name_array[] =
194 {
195 {"Helmet", HELMET},
196 {"Amulet", AMULET},
197 {"Shield", SHIELD},
198 {"Bracers", BRACERS},
199 {"Boots", BOOTS},
200 {"Cloak", CLOAK},
201 {"Gloves", GLOVES},
202 {"Gridle", GIRDLE},
203 {"Ring", RING},
204 {"Horn", HORN},
205 {"Missile Weapon", BOW},
206 {"Missile", ARROW},
207 {"Hand Weapon", WEAPON},
208 {"Artifact", SKILL},
209 {"Food", FOOD},
210 {"Body Armour", ARMOUR}
211 };
212
213 static const char* const art_book_name[] =
214 {
215 "collection",
216 "file",
217 "files",
218 "guide",
219 "handbook",
220 "index",
221 "inventory",
222 "list",
223 "listing",
224 "record",
225 "record book"
226 };
227
228 /* used by artifact texts */
229 static const char* const art_author[] =
230 {
231 "ancient things",
232 "artifacts",
233 "Havlor", /* ancient warrior scribe :) */
234 "items",
235 "lost artifacts",
236 "the ancients",
237 "useful things"
238 };
239
240 /*
241 * Monster book information
242 */
243
244 static const char* const mon_book_name[] =
245 {
246 "beastuary",
247 "catalog",
248 "compilation",
249 "collection",
250 "encyclopedia",
251 "guide",
252 "handbook",
253 "list",
254 "manual",
255 "notes",
256 "record",
257 "register",
258 "volume"
259 };
260
261
262 /* used by monster beastuary texts */
263 static const char* const mon_author[] =
264 {
265 "beasts",
266 "creatures",
267 "dezidens",
268 "dwellers",
269 "evil nature",
270 "life",
271 "monsters",
272 "nature",
273 "new life",
274 "residents",
275 "the spawn",
276 "the living",
277 "things"
278 };
279
280 /*
281 * God book information
282 */
283
284 static const char* const gods_book_name[] =
285 {
286 "devotional",
287 "devout notes",
288 "divine text",
289 "divine work",
290 "holy book",
291 "holy record",
292 "moral text",
293 "sacred guide",
294 "testament",
295 "transcript"
296 };
297
298 /* used by gods texts */
299 static const char* const gods_author[] =
300 {
301 "cults",
302 "joy",
303 "lasting curse",
304 "madness",
305 "religions",
306 "the dead",
307 "the gods",
308 "the heirophant",
309 "the poor priest",
310 "the priestess",
311 "pain",
312 "white"
313 };
314
315
316 /*
317 * Alchemy (formula) information
318 */
319
320 static const char* const formula_book_name[] =
321 {
322 "cookbook",
323 "formulary",
324 "lab book",
325 "lab notes",
326 "recipe book",
327 "experiment record",
328 "work plan",
329 "design notes"
330 };
331
332 /* this isn't used except for empty books */
333 static const char* const formula_author[] =
334 {
335 "Albertus Magnus",
336 "alchemy",
337 "balms",
338 "creation",
339 "dusts",
340 "magical manufacture",
341 "making",
342 "philosophical items",
343 "potions",
344 "powders",
345 "the cauldron",
346 "the lamp black",
347 "transmutation",
348 "waters"
349 };
350
351 /*
352 * Generic book information
353 */
354
355 /* used by msg file and 'generic' books */
356 static const char* const light_book_name[] =
357 {
358 "calendar",
359 "datebook",
360 "diary",
361 "guidebook",
362 "handbook",
363 "ledger",
364 "notes",
365 "notebook",
366 "octavo",
367 "pamphlet",
368 "practicum",
369 "script",
370 "transcript"
371 };
372
373 static const char* const heavy_book_name[] =
374 {
375 "catalog",
376 "compendium",
377 "guide",
378 "manual",
379 "opus",
380 "tome",
381 "treatise",
382 "volume",
383 "work"
384 };
385
386
387 /* used by 'generic' books */
388 static const char* const book_author[] =
389 {
390 "Abdulah",
391 "Al'hezred",
392 "Alywn",
393 "Arundel",
394 "Arvind",
395 "Aerlingas",
396 "Bacon",
397 "Baliqendii",
398 "Bosworth",
399 "Beathis",
400 "Bertil",
401 "Cauchy",
402 "Chakrabarti",
403 "der Waalis",
404 "Dirk",
405 "Djwimii",
406 "Eisenstaadt",
407 "Fendris",
408 "Frank",
409 "Habbi",
410 "Harlod",
411 "Ichibod",
412 "Janus",
413 "June",
414 "Magnuson",
415 "Nandii",
416 "Nitfeder",
417 "Norris",
418 "Parael",
419 "Penhew",
420 "Sophia",
421 "Skilly",
422 "Tahir",
423 "Thockmorton",
424 "Thomas",
425 "van Helsing",
426 "van Pelt",
427 "Voormis",
428 "Xavier",
429 "Xeno",
430 "Zardoz",
431 "Zagy"
432 };
433
434 static const char* const book_descrpt[] =
435 {
436 "ancient",
437 "cryptic",
438 "cryptical",
439 "dusty",
440 "hiearchical",
441 "grizzled",
442 "gold-guilt",
443 "great",
444 "lost",
445 "magnificent",
446 "musty",
447 "mythical",
448 "mystical",
449 "rustic",
450 "stained",
451 "silvered",
452 "transcendental",
453 "weathered"
454 };
455 /* Each line of this array is a readable subtype
456 * Be careful to keep the order. If you add readable subtype, add them
457 * at the bottom of the list. Never delete a subtype because index is used as
458 * subtype paramater in arch files!
459 */
460 static readable_message_type readable_message_types[] =
461 {
462 /*subtype 0 */ {0,0},
463 /* book messages subtypes */
464 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1},
465 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2},
466 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1},
467 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2},
468 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1},
469 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2},
470 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER},
471 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER},
472 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO},
473 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER},
474 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER},
475 /* card messages subtypes*/
476 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1},
477 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2},
478 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3},
479 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1},
480 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2},
481 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3},
482 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1},
483 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2},
484 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3},
485 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1},
486 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2},
487 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3},
488
489 /* Paper messages subtypes */
490 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1},
491 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2},
492 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3},
493 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1},
494 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2},
495 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1},
496 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2},
497 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1},
498 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2},
499 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1},
500 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2},
501 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1},
502 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2},
503 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC},
504
505 /* road signs messages subtypes */
506 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC},
507 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT},
508 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT},
509 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH},
510
511 /* stones and monument messages */
512 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1},
513 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2},
514 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3},
515 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1},
516 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2},
517 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3},
518 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1},
519 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2},
520 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3},
521 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1},
522 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2},
523 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3}
524 };
525 int last_readable_subtype = sizeof(readable_message_types)/sizeof(readable_message_type);
526
527 static int max_titles[6] =
528 {
529 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
530 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
531 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
532 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
533 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
534 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
535 };
536
537 /******************************************************************************
538 *
539 * Start of misc. readable functions used by others functions in this file
540 *
541 *****************************************************************************/
542
543 static titlelist *
544 get_empty_booklist (void)
545 {
546 titlelist *bl = new titlelist;
547
548 bl->number = 0;
549 bl->first_book = NULL;
550 bl->next = NULL;
551 return bl;
552 }
553
554 static title *
555 get_empty_book (void)
556 {
557 title *t = new title;
558
559 t->name = NULL;
560 t->archname = NULL;
561 t->authour = NULL;
562 t->level = 0;
563 t->size = 0;
564 t->msg_index = 0;
565 t->next = NULL;
566 return t;
567 }
568
569 /* get_titlelist() - returns pointer to the title list referanced by i */
570
571 static titlelist *
572 get_titlelist (int i)
573 {
574 titlelist *tl = booklist;
575 int number = i;
576
577 if (number < 0)
578 return tl;
579
580 while (tl && number)
581 {
582 if (!tl->next)
583 tl->next = get_empty_booklist ();
584 tl = tl->next;
585 number--;
586 }
587
588 return tl;
589 }
590
591 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
592 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
593
594 /* nstrtok() - simple routine to return the number of list
595 * items in buf1 as separated by the value of buf2
596 */
597
598 int
599 nstrtok (const char *buf1, const char *buf2)
600 {
601 char *tbuf, sbuf[12], buf[MAX_BUF];
602 int number = 0;
603
604 if (!buf1 || !buf2)
605 return 0;
606 sprintf (buf, "%s", buf1);
607 sprintf (sbuf, "%s", buf2);
608 tbuf = strtok (buf, sbuf);
609 while (tbuf)
610 {
611 number++;
612 tbuf = strtok (NULL, sbuf);
613 }
614 return number;
615 }
616
617 /* strtoktolin() - takes a string in buf1 and separates it into
618 * a list of strings delimited by buf2. Then returns a comma
619 * separated string w/ decent punctuation.
620 */
621
622 char *
623 strtoktolin (const char *buf1, const char *buf2)
624 {
625 int maxi, i = nstrtok (buf1, buf2);
626 char *tbuf, buf[MAX_BUF], sbuf[12];
627 static char rbuf[BOOK_BUF];
628
629 maxi = i;
630 strcpy(buf, buf1);
631 strcpy(sbuf, buf2);
632 strcpy(rbuf, " ");
633 tbuf = strtok (buf, sbuf);
634 while (tbuf && i > 0)
635 {
636 strcat (rbuf, tbuf);
637 i--;
638 if (i == 1 && maxi > 1)
639 strcat (rbuf, " and ");
640 else if (i > 0 && maxi > 1)
641 strcat (rbuf, ", ");
642 else
643 strcat (rbuf, ".");
644 tbuf = strtok (NULL, sbuf);
645 }
646 return (char *) rbuf;
647 }
648
649 int
650 book_overflow (const char *buf1, const char *buf2, int booksize)
651 {
652
653 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
654 || buf_overflow (buf1, buf2, booksize))
655 return 1;
656 return 0;
657
658
659 }
660
661 /*****************************************************************************
662 *
663 * Start of initialization related functions.
664 *
665 ****************************************************************************/
666
667 /* init_msgfile() - if not called before, initialize the info list
668 * reads the messages file into the list pointed to by first_msg
669 */
670
671 static void
672 init_msgfile (void)
673 {
674 FILE *fp;
675 char buf[MAX_BUF], msgbuf[HUGE_BUF], fname[MAX_BUF], *cp;
676 int comp;
677 static int did_init_msgfile;
678
679 if (did_init_msgfile)
680 return;
681 did_init_msgfile = 1;
682
683 sprintf (fname, "%s/messages", settings.datadir);
684 LOG (llevDebug, "Reading messages from %s...", fname);
685
686 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
687 {
688 linked_char *tmp = NULL;
689 while (fgets (buf, MAX_BUF, fp) != NULL)
690 {
691 if (*buf == '#')
692 continue;
693 if ((cp = strchr (buf, '\n')) != NULL)
694 *cp = '\0';
695 cp = buf;
696 while (*cp == ' ') /* Skip blanks */
697 cp++;
698 if (!strncmp (cp, "ENDMSG", 6))
699 {
700 if (strlen (msgbuf) > BOOK_BUF)
701 {
702 LOG (llevDebug, "Warning: this string exceeded max book buf size:");
703 LOG (llevDebug, " %s", msgbuf);
704 }
705 tmp->name = msgbuf;
706 tmp->next = first_msg;
707 first_msg = tmp;
708 nrofmsg++;
709 continue;
710 }
711 else if (!strncmp (cp, "MSG", 3))
712 {
713 tmp = new linked_char;
714 strcpy (msgbuf, " "); /* reset msgbuf for new message */
715 continue;
716 }
717 else if (!buf_overflow (msgbuf, cp, HUGE_BUF - 1))
718 {
719 strcat (msgbuf, cp);
720 strcat (msgbuf, "\n");
721 }
722 }
723 close_and_delete (fp, comp);
724 }
725
726 #ifdef BOOK_MSG_DEBUG
727 LOG (llevDebug, "\ninit_info_listfile() got %d messages.\n", nrofmsg);
728 #endif
729 LOG (llevDebug, "done.\n");
730 }
731
732
733 /* init_book_archive() - if not called before, initialize the info list
734 * This reads in the bookarch file into memory. bookarch is the file
735 * created and updated across multiple runs of the program.
736 */
737
738 static void
739 init_book_archive (void)
740 {
741 FILE *fp;
742 int comp, nroftitle = 0;
743 char buf[MAX_BUF], fname[MAX_BUF], *cp;
744 title *book = NULL;
745 titlelist *bl = get_empty_booklist ();
746 static int did_init_barch;
747
748 if (did_init_barch)
749 return;
750 did_init_barch = 1;
751
752 if (!booklist)
753 booklist = bl;
754
755 sprintf (fname, "%s/bookarch", settings.localdir);
756 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
757
758 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
759 {
760 int value, type = 0;
761 size_t i;
762
763 while (fgets (buf, MAX_BUF, fp) != NULL)
764 {
765 if (*buf == '#')
766 continue;
767 if ((cp = strchr (buf, '\n')) != NULL)
768 *cp = '\0';
769 cp = buf;
770 while (*cp == ' ') /* Skip blanks */
771 cp++;
772 if (!strncmp (cp, "title", 4))
773 {
774 book = get_empty_book (); /* init new book entry */
775 book->name = strchr (cp, ' ') + 1;
776 type = -1;
777 nroftitle++;
778 continue;
779 }
780 if (!strncmp (cp, "authour", 4))
781 {
782 book->authour = strchr (cp, ' ') + 1;
783 }
784 if (!strncmp (cp, "arch", 4))
785 {
786 book->archname = strchr (cp, ' ') + 1;
787 }
788 else if (sscanf (cp, "level %d", &value))
789 {
790 book->level = (uint16) value;
791 }
792 else if (sscanf (cp, "type %d", &value))
793 {
794 type = (uint16) value;
795 }
796 else if (sscanf (cp, "size %d", &value))
797 {
798 book->size = (uint16) value;
799 }
800 else if (sscanf (cp, "index %d", &value))
801 {
802 book->msg_index = (uint16) value;
803 }
804 else if (!strncmp (cp, "end", 3))
805 { /* link it */
806 bl = get_titlelist (type);
807 book->next = bl->first_book;
808 bl->first_book = book;
809 bl->number++;
810 }
811 }
812 LOG (llevDebug, " book archives(used/avail): ");
813 for (bl = booklist, i = 0; bl != NULL && i < sizeof(max_titles)/sizeof(*max_titles); bl = bl->next, i++)
814 {
815 LOG (llevDebug, "(%d/%d)", bl->number, max_titles[i]);
816 }
817 LOG (llevDebug, "\n");
818 close_and_delete (fp, comp);
819 }
820
821 #ifdef BOOK_MSG_DEBUG
822 LOG (llevDebug, "\n init_book_archive() got %d titles.\n", nroftitle);
823 #endif
824 LOG (llevDebug, " done.\n");
825 }
826
827 /* init_mon_info() - creates the linked list of pointers to
828 * monster archetype objects if not called previously
829 */
830
831 static void
832 init_mon_info (void)
833 {
834 archetype *at;
835 static int did_init_mon_info = 0;
836
837 if (did_init_mon_info)
838 return;
839 did_init_mon_info = 1;
840
841
842 for (at = first_archetype; at != NULL; at = at->next)
843 {
844 if (QUERY_FLAG (&at->clone, FLAG_MONSTER) &&
845 (!QUERY_FLAG (&at->clone, FLAG_CHANGING)
846 || QUERY_FLAG (&at->clone, FLAG_UNAGGRESSIVE))
847 )
848 {
849 objectlink *mon = (objectlink *) malloc (sizeof (objectlink));
850 mon->ob = &at->clone;
851 mon->id = nrofmon;
852 mon->next = first_mon_info;
853 first_mon_info = mon;
854 nrofmon++;
855 }
856 }
857 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
858 }
859
860
861 /* init_readable() - initialize linked lists utilized by
862 * message functions in tailor_readable_ob()
863 *
864 * This is the function called by the main routine to initialize
865 * all the readable information.
866 */
867
868 void
869 init_readable (void)
870 {
871 static int did_this;
872
873 if (did_this) return;
874 did_this = 1;
875
876 LOG (llevDebug, "Initializing reading data...");
877 init_msgfile ();
878 init_book_archive ();
879 init_mon_info ();
880 LOG (llevDebug, " Done\n");
881
882 }
883
884 /*****************************************************************************
885 *
886 * This is the start of the administrative functions when creating
887 * new books (ie, updating title and the like)
888 *
889 *****************************************************************************/
890
891
892 /* find_title() - Search the titlelist (based on msgtype) to see if
893 * book matches something already there. IF so, return that title.
894 */
895
896 static title *
897 find_title (const object *book, int msgtype)
898 {
899 title *t = NULL;
900 titlelist *tl = get_titlelist (msgtype);
901 int length = strlen (book->msg);
902 int index = strtoint (book->msg);
903
904 if (msgtype < 0)
905 return (title *) NULL;
906
907 if (tl)
908 t = tl->first_book;
909 while (t)
910 if (t->size == length && t->msg_index == index)
911 break;
912 else
913 t = t->next;
914
915 #ifdef ARCHIVE_DEBUG
916 if (t)
917 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n",
918 msgtype, t->name, t->authour, t->msg_index);
919 #endif
920
921 return t;
922 }
923
924 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
925 * handled directly in change_book_name(). Names are based on text
926 * msgtype
927 * this sets book book->name based on msgtype given. What name
928 * is given is based on various criteria
929 */
930
931 static void
932 new_text_name (object *book, int msgtype)
933 {
934 int nbr;
935 char name[MAX_BUF];
936
937 if (book->type != BOOK)
938 return;
939
940 switch (msgtype)
941 {
942 case 1: /*monster */
943 nbr = sizeof (mon_book_name) / sizeof (char *);
944 strcpy (name, mon_book_name[RANDOM () % nbr]);
945 break;
946 case 2: /*artifact */
947 nbr = sizeof (art_book_name) / sizeof (char *);
948 strcpy (name, art_book_name[RANDOM () % nbr]);
949 break;
950 case 3: /*spellpath */
951 nbr = sizeof (path_book_name) / sizeof (char *);
952 strcpy (name, path_book_name[RANDOM () % nbr]);
953 break;
954 case 4: /*alchemy */
955 nbr = sizeof (formula_book_name) / sizeof (char *);
956 strcpy (name, formula_book_name[RANDOM () % nbr]);
957 break;
958 case 5: /*gods */
959 nbr = sizeof (gods_book_name) / sizeof (char *);
960 strcpy (name, gods_book_name[RANDOM () % nbr]);
961 break;
962 case 6: /*msg file */
963 default:
964 if (book->weight > 2000)
965 { /* based on weight */
966 nbr = sizeof (heavy_book_name) / sizeof (char *);
967 strcpy (name, heavy_book_name[RANDOM () % nbr]);
968 }
969 else if (book->weight < 2001)
970 {
971 nbr = sizeof (light_book_name) / sizeof (char *);
972 strcpy (name, light_book_name[RANDOM () % nbr]);
973 }
974 break;
975 }
976
977 book->name = name;
978 }
979
980 /* add_book_author()
981 * A lot like new_text_name above, but instead chooses an author
982 * and sets op->title to that value
983 */
984
985 static void
986 add_author (object *op, int msgtype)
987 {
988 char title[MAX_BUF], name[MAX_BUF];
989 int nbr = sizeof (book_author) / sizeof (char *);
990
991 if (msgtype < 0 || strlen (op->msg) < 5)
992 return;
993
994 switch (msgtype)
995 {
996 case 1: /* monster */
997 nbr = sizeof (mon_author) / sizeof (char *);
998 strcpy (name, mon_author[RANDOM () % nbr]);
999 break;
1000 case 2: /* artifacts */
1001 nbr = sizeof (art_author) / sizeof (char *);
1002 strcpy (name, art_author[RANDOM () % nbr]);
1003 break;
1004 case 3: /* spellpath */
1005 nbr = sizeof (path_author) / sizeof (char *);
1006 strcpy (name, path_author[RANDOM () % nbr]);
1007 break;
1008 case 4: /* alchemy */
1009 nbr = sizeof (formula_author) / sizeof (char *);
1010 strcpy (name, formula_author[RANDOM () % nbr]);
1011 break;
1012 case 5: /* gods */
1013 nbr = sizeof (gods_author) / sizeof (char *);
1014 strcpy (name, gods_author[RANDOM () % nbr]);
1015 break;
1016 case 6: /* msg file */
1017 default:
1018 strcpy (name, book_author[RANDOM () % nbr]);
1019 }
1020
1021 sprintf (title, "of %s", name);
1022 op->title = title;
1023 }
1024
1025 /* unique_book() - check to see if the book title/msg is unique. We
1026 * go through the entire list of possibilities each time. If we find
1027 * a match, then unique_book returns true (because inst unique).
1028 */
1029
1030 static int
1031 unique_book (const object *book, int msgtype)
1032 {
1033 title *test;
1034
1035 if (!booklist)
1036 return 1; /* No archival entries! Must be unique! */
1037
1038 /* Go through the booklist. If the author and name match, not unique so
1039 * return 0.
1040 */
1041 for (test = get_titlelist (msgtype)->first_book; test; test=test->next) {
1042 if (!strcmp(test->name, book->name) && !strcmp(book->title, test->authour))
1043 return 0;
1044 }
1045 return 1;
1046 }
1047
1048 /* add_book_to_list() */
1049
1050 static void
1051 add_book_to_list (const object *book, int msgtype)
1052 {
1053 titlelist *tl = get_titlelist (msgtype);
1054 title *t;
1055
1056 if (!tl)
1057 {
1058 LOG (llevError, "add_book_to_list can't get booklist!\n");
1059 return;
1060 }
1061
1062 t = get_empty_book ();
1063 t->name = book->name;
1064 t->authour = book->title;
1065 t->size = strlen (book->msg);
1066 t->msg_index = strtoint (book->msg);
1067 t->archname = book->arch->name;
1068 t->level = book->level;
1069
1070 t->next = tl->first_book;
1071 tl->first_book = t;
1072 tl->number++;
1073
1074 /* We have stuff we need to write now */
1075 need_to_write_bookarchive=1;
1076
1077 #ifdef ARCHIVE_DEBUG
1078 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name,
1079 book->title, msgtype);
1080 #endif
1081
1082 }
1083
1084
1085 /* change_book() - give a new, fancier name to generated
1086 * objects of type BOOK and SPELLBOOK.
1087 * Aug 96 I changed this so we will attempt to create consistent
1088 * authour/title and message content for BOOKs. Also, we will
1089 * alter books that match archive entries to the archival
1090 * levels and architypes. -b.t.
1091 */
1092
1093 #define MAX_TITLE_CHECK 20
1094
1095 void
1096 change_book (object *book, int msgtype)
1097 {
1098 int nbr = sizeof (book_descrpt) / sizeof (char *);
1099
1100 switch (book->type)
1101 {
1102 case BOOK:
1103 {
1104 titlelist *tl = get_titlelist (msgtype);
1105 title *t = NULL;
1106 int tries = 0;
1107 /* look to see if our msg already been archived. If so, alter
1108 * the book to match the archival text. If we fail to match,
1109 * then we archive the new title/name/msg combo if there is
1110 * room on the titlelist.
1111 */
1112
1113 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1114 {
1115 object *tmpbook;
1116
1117 /* alter book properties */
1118 if ((tmpbook = get_archetype (t->archname)) != NULL)
1119 {
1120 tmpbook->msg = book->msg;
1121 copy_object (tmpbook, book);
1122 free_object (tmpbook);
1123 }
1124
1125 book->title = t->authour;
1126 book->name = t->name;
1127 book->level = t->level;
1128 }
1129 /* Don't have any default title, so lets make up a new one */
1130 else
1131 {
1132 int numb, maxnames = max_titles[msgtype];
1133 const char *old_title;
1134 const char *old_name;
1135
1136 old_title = book->title;
1137 old_name = book->name;
1138
1139 /* some pre-generated books have title already set (from
1140 * maps), also don't bother looking for unique title if
1141 * we already used up all the available names! */
1142
1143 if (!tl)
1144 {
1145 LOG (llevError, "change_book_name(): can't find title list\n");
1146 numb = 0;
1147 }
1148 else
1149 numb = tl->number;
1150
1151 if (numb == maxnames)
1152 {
1153 #ifdef ARCHIVE_DEBUG
1154 LOG (llevDebug, "titles for list %d full (%d possible).\n",
1155 msgtype, maxnames);
1156 #endif
1157 break;
1158 }
1159 /* shouldnt change map-maker books */
1160 else if (!book->title)
1161 do
1162 {
1163 /* random book name */
1164 new_text_name (book, msgtype);
1165 add_author (book, msgtype); /* random author */
1166 tries++;
1167 }
1168 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1169
1170 /* Now deal with 2 cases.
1171 * 1)If no space for a new title exists lets just restore
1172 * the old book properties. Remember, if the book had
1173 * matchd an older entry on the titlelist, we shouldnt
1174 * have called this routine in the first place!
1175 * 2) If we got a unique title, we need to add it to
1176 * the list.
1177 */
1178
1179 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1180 { /* got to check maxnames again */
1181 #ifdef ARCHIVE_DEBUG
1182 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n",
1183 book->name, book->title, numb, maxnames);
1184 #endif
1185 /* restore old book properties here */
1186 book->title = old_title;
1187
1188 if (RANDOM () % 4) {
1189 /* Lets give the book a description to individualize it some */
1190 char new_name[MAX_BUF];
1191 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[RANDOM () % nbr], old_name);
1192
1193 book->name = new_name;
1194 } else {
1195 book->name = old_name;
1196 }
1197 }
1198 else if (book->title && strlen (book->msg) > 5) { /* archive if long msg texts */
1199 add_book_to_list (book, msgtype);
1200 }
1201 }
1202 break;
1203 }
1204
1205 default:
1206 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1207 return;
1208 }
1209 }
1210
1211 /*****************************************************************************
1212 *
1213 * This is the start of the area that generates the actual contents
1214 * of the book.
1215 *
1216 *****************************************************************************/
1217
1218 /*****************************************************************************
1219 * Monster msg generation code.
1220 ****************************************************************************/
1221
1222 /* get_random_mon() - returns a random monster slected from linked
1223 * list of all monsters in the current game. If level is non-zero,
1224 * then only monsters greater than that level will be returned.
1225 * Changed 971225 to be greater than equal to level passed. Also
1226 * made choosing by level more random.
1227 */
1228
1229 object *
1230 get_random_mon (int level)
1231 {
1232 objectlink *mon = first_mon_info;
1233 int i = 0, monnr;
1234
1235 /* safety check. Problem w/ init_mon_info list? */
1236 if (!nrofmon || !mon)
1237 return (object *) NULL;
1238
1239 if (!level)
1240 {
1241 /* lets get a random monster from the mon_info linked list */
1242 monnr = RANDOM () % nrofmon;
1243
1244 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1245 if (i++ == monnr)
1246 break;
1247
1248 if (!mon)
1249 {
1250 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1251 return NULL;
1252 }
1253 return mon->ob;
1254 }
1255
1256 /* Case where we are searching by level. Redone 971225 to be clearer
1257 * and more random. Before, it looks like it took a random monster from
1258 * the list, and then returned the first monster after that which was
1259 * appropriate level. This wasn't very random because if you had a
1260 * bunch of low level monsters and then a high level one, if the random
1261 * determine took one of the low level ones, it would just forward to the
1262 * high level one and return that. Thus, monsters that immediatly followed
1263 * a bunch of low level monsters would be more heavily returned. It also
1264 * means some of the dragons would be poorly represented, since they
1265 * are a group of high level monsters all around each other.
1266 */
1267
1268 /* First count number of monsters meeting level criteria */
1269 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1270 if (mon->ob->level >= level)
1271 i++;
1272
1273 if (i == 0)
1274 {
1275 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n",
1276 level);
1277 return NULL;
1278 }
1279
1280 monnr = RANDOM () % i;
1281 for (mon = first_mon_info; mon; mon = mon->next)
1282 if (mon->ob->level >= level && monnr-- == 0)
1283 return mon->ob;
1284
1285 if (!mon)
1286 {
1287 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1288 return NULL;
1289 }
1290 return NULL; /* Should be unreached, by keeps warnings down */
1291 }
1292
1293 /*
1294 * Returns a description of the monster. This really needs to be
1295 * redone, as describe_item really gives a pretty internal description.
1296 */
1297
1298 char *
1299 mon_desc (const object *mon)
1300 {
1301 static char retbuf[HUGE_BUF];
1302
1303 sprintf (retbuf, " *** %s ***\n", &mon->name);
1304 strcat (retbuf, describe_item(mon, NULL));
1305
1306 return retbuf;
1307 }
1308
1309
1310 /* This function returns the next monsters after 'tmp'. If no match is
1311 * found, it returns NULL (changed 0.94.3 to do this, since the
1312 * calling function (mon_info_msg) seems to expect that.
1313 */
1314
1315 object *
1316 get_next_mon (object *tmp)
1317 {
1318 objectlink *mon;
1319
1320 for (mon = first_mon_info; mon; mon = mon->next)
1321 if (mon->ob == tmp)
1322 break;
1323
1324 /* didn't find a match */
1325 if (!mon)
1326 return NULL;
1327 if (mon->next)
1328 return mon->next->ob;
1329 else
1330 return first_mon_info->ob;
1331
1332 }
1333
1334
1335
1336 /* mon_info_msg() - generate a message detailing the properties
1337 * of a randomly selected monster.
1338 */
1339
1340 char *
1341 mon_info_msg (int level, int booksize)
1342 {
1343 static char retbuf[BOOK_BUF];
1344 char tmpbuf[HUGE_BUF];
1345 object *tmp;
1346
1347 /*preamble */
1348 strcpy (retbuf, "This beastiary contains:");
1349
1350 /* lets print info on as many monsters as will fit in our
1351 * document.
1352 * 8-96 Had to change this a bit, otherwise there would
1353 * have been an impossibly large number of combinations
1354 * of text! (and flood out the available number of titles
1355 * in the archive in a snap!) -b.t.
1356 */
1357 tmp = get_random_mon (level * 3);
1358 while (tmp) {
1359 /* monster description */
1360 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1361
1362 if (!book_overflow (retbuf, tmpbuf, booksize))
1363 strcat (retbuf, tmpbuf);
1364 else
1365 break;
1366
1367 /* Note that the value this returns is not based on level */
1368 tmp = get_next_mon (tmp);
1369 }
1370
1371 #ifdef BOOK_MSG_DEBUG
1372 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1373 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1374 #endif
1375
1376 return retbuf;
1377 }
1378
1379
1380 /*****************************************************************************
1381 * Artifact msg generation code.
1382 ****************************************************************************/
1383
1384 /* artifact_msg() - generate a message detailing the properties
1385 * of 1-6 artifacts drawn sequentially from the artifact list.
1386 */
1387
1388 char *
1389 artifact_msg (int level, int booksize)
1390 {
1391 artifactlist *al = NULL;
1392 artifact *art;
1393 int chance, i, type, index;
1394 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
1395 char *ch, name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1396 static char retbuf[BOOK_BUF];
1397 object *tmp = NULL;
1398
1399 /* values greater than 5 create msg buffers that are too big! */
1400 if (book_entries > 5)
1401 book_entries = 5;
1402
1403 /* lets determine what kind of artifact type randomly.
1404 * Right now legal artifacts only come from those listed
1405 * in art_name_array. Also, we check to be sure an artifactlist
1406 * for that type exists!
1407 */
1408 i=0;
1409 do {
1410 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
1411 type = art_name_array[index].type;
1412 al = find_artifactlist (type);
1413 i++;
1414 } while ((al == NULL) && (i<10));
1415
1416 if (i==10) /* Unable to find a message */
1417 return("None");
1418
1419 /* There is no reason to start on the artifact list at the begining. Lets
1420 * take our starting position randomly... */
1421 art = al->items;
1422 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
1423 {
1424 if (art == NULL)
1425 art = al->items; /* hmm, out of stuff, loop back around */
1426 art = art->next;
1427 }
1428
1429 /* the base 'generic' name for our artifact */
1430 strcpy(name, art_name_array[index].name);
1431
1432 /* Ok, lets print out the contents */
1433 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is",
1434 book_entries > 1 ? "some artifacts" : "an artifact");
1435
1436 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1437 * as long as we have space up to the allowed max # (book_entires)
1438 */
1439 while (book_entries > 0)
1440 {
1441
1442 if (art == NULL)
1443 art = al->items;
1444
1445 /* separator of items */
1446 strcpy (buf, "--- \n");
1447
1448 /* Name */
1449 if (art->allowed != NULL && strcmp (art->allowed->name, "All"))
1450 {
1451 linked_char *temp, *next = art->allowed;
1452 do
1453 {
1454 temp = next;
1455 next = next->next;
1456 }
1457 while (next && !RANDOM () % 2);
1458 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1459 }
1460 else /* default name is used */
1461 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1462
1463 /* chance of finding */
1464 chance = (int) (100 * ((float) art->chance / al->total_chance));
1465 if (chance >= 20)
1466 sprintf (sbuf, "an uncommon");
1467 else if (chance >= 10)
1468 sprintf (sbuf, "an unusual");
1469 else if (chance >= 5)
1470 sprintf (sbuf, "a rare");
1471 else
1472 sprintf (sbuf, "a very rare");
1473 sprintf (buf, "%s is %s\n", buf, sbuf);
1474
1475 /* value of artifact */
1476 sprintf (buf, "%s item with a value that is %d times normal.\n",
1477 buf, art->item->value);
1478
1479 /* include the message about the artifact, if exists, and book
1480 * level is kinda high */
1481 if (art->item->msg && (RANDOM () % 4 + 1) < level &&
1482 !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
1483 strcat(buf, art->item->msg);
1484
1485 /* properties of the artifact */
1486 tmp = get_object ();
1487 add_abilities (tmp, art->item);
1488 tmp->type = type;
1489 SET_FLAG (tmp, FLAG_IDENTIFIED);
1490 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1491 sprintf (buf, "%s Properties of this artifact include: \n %s \n",
1492 buf, ch);
1493 free_object(tmp);
1494 /* add the buf if it will fit */
1495 if (!book_overflow (retbuf, buf, booksize))
1496 strcat (retbuf, buf);
1497 else
1498 break;
1499
1500 art = art->next;
1501 book_entries--;
1502 }
1503
1504 #ifdef BOOK_MSG_DEBUG
1505 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1506 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1507 #endif
1508 return retbuf;
1509 }
1510
1511 /*****************************************************************************
1512 * Spellpath message generation
1513 *****************************************************************************/
1514
1515 /* spellpath_msg() - generate a message detailing the member
1516 * incantations/prayers (and some of their properties) belonging to
1517 * a given spellpath.
1518 */
1519
1520 char *
1521 spellpath_msg (int level, int booksize)
1522 {
1523 static char retbuf[BOOK_BUF];
1524 char tmpbuf[BOOK_BUF];
1525 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
1526 int did_first_sp = 0;
1527 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1528 archetype *at;
1529
1530 /* Preamble */
1531 sprintf (retbuf, "Herein are detailed the names of %s\n",
1532 prayers ? "prayers": "incantations");
1533
1534 if (path == -1)
1535 strcat (retbuf, "having no known spell path.\n");
1536 else
1537 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf,
1538 spellpathnames[path]);
1539
1540 for (at=first_archetype; at != NULL; at=at->next) {
1541 /* Determine if this is an appropriate spell. Must
1542 * be of matching path, must be of appropriate type (prayer
1543 * or not), and must be within the valid level range.
1544 */
1545 if (at->clone.type == SPELL && at->clone.path_attuned & pnum &&
1546 ((at->clone.stats.grace && prayers) || (at->clone.stats.sp && !prayers)) &&
1547 (at->clone.level < (level * 8))) {
1548 strcpy (tmpbuf, at->clone.name);
1549
1550 if (book_overflow (retbuf, tmpbuf, booksize))
1551 break;
1552 else {
1553 if (did_first_sp)
1554 strcat (retbuf, ",\n");
1555 did_first_sp = 1;
1556 strcat (retbuf, tmpbuf);
1557 }
1558 }
1559 }
1560 /* Geez, no spells were generated. */
1561 if (!did_first_sp) {
1562 if (RANDOM () % 4) /* usually, lets make a recursive call... */
1563 spellpath_msg (level, booksize);
1564 else /* give up, cause knowing no spells exist for path is info too. */
1565 strcat (retbuf, "\n - no known spells exist -\n");
1566 }
1567 else {
1568 strcat (retbuf, "\n");
1569 }
1570 return retbuf;
1571 }
1572
1573
1574
1575 /* formula_msg() - generate a message detailing the properties
1576 * of a randomly selected alchemical formula.
1577 */
1578
1579 void make_formula_book(object *book, int level) {
1580 char retbuf[BOOK_BUF], title[MAX_BUF];
1581 recipelist *fl;
1582 recipe *formula = NULL;
1583 int chance;
1584
1585 /* the higher the book level, the more complex (ie number of
1586 * ingredients) the formula can be.
1587 */
1588 fl = get_formulalist (((RANDOM () % level) / 3) + 1);
1589
1590 if (!fl)
1591 fl = get_formulalist (1); /* safety */
1592
1593 if (fl->total_chance == 0)
1594 {
1595 book->msg = "<indecipherable text>\n";
1596 new_text_name(book, 4);
1597 add_author(book,4);
1598 return;
1599 }
1600
1601 /* get a random formula, weighted by its bookchance */
1602 chance = RANDOM () % fl->total_chance;
1603 for (formula = fl->items; formula != NULL; formula = formula->next) {
1604 chance -= formula->chance;
1605 if (chance <= 0)
1606 break;
1607 }
1608
1609 if (!formula || formula->arch_names <= 0) {
1610 book->msg = "<indecipherable text>\n";
1611 new_text_name(book, 4);
1612 add_author(book,4);
1613
1614 } else {
1615 /* looks like a formula was found. Base the amount
1616 * of information on the booklevel and the spellevel
1617 * of the formula. */
1618
1619 const char *op_name = formula->arch_name[RANDOM()%formula->arch_names];
1620 archetype *at;
1621
1622 /* preamble */
1623 sprintf(retbuf, "Herein is described a project using %s: \n",
1624 formula->skill?formula->skill:"an unknown skill");
1625
1626 if ((at = find_archetype (op_name)) != (archetype *) NULL)
1627 op_name = at->clone.name;
1628 else
1629 LOG (llevError, "formula_msg() can't find arch %s for formula.\n",
1630 op_name);
1631
1632 /* item name */
1633 if (strcmp (formula->title, "NONE")) {
1634 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, formula->title);
1635 /* This results in things like pile of philo. sulfur.
1636 * while philo. sulfur may look better, without this,
1637 * you get things like 'the wise' because its missing the
1638 * water of section.
1639 */
1640 sprintf(title,"%s: %s of %s",
1641 formula_book_name[RANDOM() % (sizeof(formula_book_name) / sizeof(char*))],
1642 op_name, formula->title);
1643 }
1644 else
1645 {
1646 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1647 sprintf(title,"%s: %s",
1648 formula_book_name[RANDOM() % (sizeof(formula_book_name) / sizeof(char*))],
1649 op_name);
1650 if (at->clone.title)
1651 {
1652 strcat (retbuf, " ");
1653 strcat (retbuf, at->clone.title);
1654 strcat(title, " ");
1655 strcat(title, at->clone.title);
1656 }
1657 }
1658 /* Lets name the book something meaningful ! */
1659 book->name = title;
1660 book->title = NULL;
1661
1662 /* ingredients to make it */
1663 if (formula->ingred != NULL)
1664 {
1665 linked_char *next;
1666 archetype *at;
1667
1668 at = find_archetype(formula->cauldron);
1669
1670 sprintf(retbuf + strlen(retbuf),
1671 " may be made at %s using the following ingredients:\n",
1672 at?query_name(&at->clone):"an unknown place");
1673
1674 for (next = formula->ingred; next != NULL; next = next->next)
1675 {
1676 strcat (retbuf, next->name);
1677 strcat (retbuf, "\n");
1678 }
1679 }
1680 else
1681 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n",
1682 op_name, formula->title);
1683 if (retbuf[strlen(retbuf)-1]!= '\n') strcat(retbuf, "\n");
1684
1685 book->msg = retbuf;
1686 }
1687 }
1688
1689
1690 /* msgfile_msg() - generate a message drawn randomly from a
1691 * file in lib/. Level currently has no effect on the message
1692 * which is returned.
1693 */
1694
1695 char *
1696 msgfile_msg (int level, int booksize)
1697 {
1698 static char retbuf[BOOK_BUF];
1699 int i, msgnum;
1700 linked_char *msg = NULL;
1701
1702 /* get a random message for the 'book' from linked list */
1703 if (nrofmsg > 1)
1704 {
1705 msg = first_msg;
1706 msgnum = RANDOM () % nrofmsg;
1707 for (i = 0; msg && i < nrofmsg && i != msgnum; i++)
1708 msg = msg->next;
1709 }
1710
1711 if (msg && !book_overflow (retbuf, msg->name, booksize))
1712 strcpy (retbuf, msg->name);
1713 else
1714 sprintf (retbuf, "\n <undecipherable text>");
1715
1716 #ifdef BOOK_MSG_DEBUG
1717 LOG (llevDebug, "\n info_list_msg() created strng: %d\n", strlen (retbuf));
1718 LOG (llevDebug, " MADE THIS:\n%s\n", retbuf);
1719 #endif
1720
1721 return retbuf;
1722 }
1723
1724
1725 /* god_info_msg() - generate a message detailing the properties
1726 * of a random god. Used by the book hack. b.t.
1727 */
1728
1729 const char *
1730 god_info_msg (int level, int booksize)
1731 {
1732 static char retbuf[BOOK_BUF];
1733 const char *name = NULL;
1734 char buf[BOOK_BUF];
1735 int i;
1736 size_t introlen;
1737 object *god = pntr_to_god_obj (get_rand_god ());
1738
1739 if (!god)
1740 return (char *) NULL; /* oops, problems... */
1741 name = god->name;
1742
1743 /* preamble.. */
1744 sprintf (retbuf, "This document contains knowledge concerning\n");
1745 sprintf (retbuf, "%sthe diety %s", retbuf, name);
1746
1747 /* Always have as default information the god's descriptive terms. */
1748 if (nstrtok (god->msg, ",") > 0)
1749 {
1750 strcat (retbuf, ", known as");
1751 strcat (retbuf, strtoktolin (god->msg, ","));
1752 }
1753 else
1754 strcat (retbuf, "...");
1755
1756 strcat (retbuf, "\n ---\n");
1757 introlen = strlen (retbuf); /* so we will know if no new info is added later */
1758
1759 /* Information about the god is random, and based on the level of the
1760 * 'book'. Probably there is a more intellegent way to implement
1761 * this ...
1762 */
1763
1764 while (level > 0)
1765 {
1766 sprintf (buf, " ");
1767 if (level == 2 && RANDOM () % 2)
1768 { /* enemy god */
1769 const char *enemy = god->title;
1770 if (enemy)
1771 sprintf (buf, "The gods %s and %s are enemies.\n ---\n",
1772 name, enemy);
1773 }
1774 if (level == 3 && RANDOM () % 2)
1775 { /* enemy race, what the god's holy word effects */
1776 const char *enemy = god->slaying;
1777 if (enemy && !(god->path_denied & PATH_TURNING))
1778 if ((i = nstrtok (enemy, ",")) > 0)
1779 {
1780 char tmpbuf[MAX_BUF];
1781 sprintf (buf, "The holy words of %s have the power to\n", name);
1782 strcat (buf, "slay creatures belonging to the ");
1783 if (i > 1)
1784 sprintf (tmpbuf, "following \n races:%s",
1785 strtoktolin (enemy, ","));
1786 else
1787 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1788 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1789 }
1790 }
1791 if (level == 4 && RANDOM () % 2)
1792 { /* Priest of god gets these protect,vulnerable... */
1793 char tmpbuf[MAX_BUF],*cp;
1794
1795 cp = describe_resistance(god, 1);
1796
1797 if (*cp) { /* This god does have protections */
1798 sprintf (tmpbuf, "%s has a potent aura which is extended\n"
1799 ,name);
1800 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1801 strcat(tmpbuf, cp);
1802 strcat (buf, tmpbuf);
1803 strcat (buf, "\n ---\n");
1804 }
1805 else
1806 sprintf (buf, " ");
1807 }
1808 if (level == 5 && RANDOM () % 2)
1809 { /* aligned race, summoning */
1810 const char *race = god->race; /* aligned race */
1811 if (race && !(god->path_denied & PATH_SUMMON))
1812 if ((i = nstrtok (race, ",")) > 0)
1813 {
1814 char tmpbuf[MAX_BUF];
1815 sprintf (buf, "Creatures sacred to %s include the \n", name);
1816 if (i > 1)
1817 sprintf (tmpbuf, "following \n races:%s",
1818 strtoktolin (race, ","));
1819 else
1820 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1821 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1822 }
1823 }
1824 if (level == 6 && RANDOM () % 2)
1825 { /* blessing,curse properties of the god */
1826 char tmpbuf[MAX_BUF],*cp;
1827
1828 cp = describe_resistance(god, 1);
1829
1830 if (*cp) { /* This god does have protections */
1831 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n"
1832 ,name);
1833 strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1834 strcat(tmpbuf, cp);
1835 strcat (buf, tmpbuf);
1836 strcat (buf, "\n ---\n");
1837 }
1838 else
1839 sprintf (buf, " ");
1840
1841 }
1842 if (level == 8 && RANDOM () % 2)
1843 { /* immunity, holy possession */
1844 int has_effect = 0, tmpvar;
1845 char tmpbuf[MAX_BUF];
1846 sprintf (tmpbuf, "\n");
1847 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n"
1848 ,name);
1849
1850 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1851
1852 for (tmpvar=0; tmpvar<NROFATTACKS; tmpvar++) {
1853 if (god->resist[tmpvar]==100) {
1854 has_effect = 1;
1855 sprintf(tmpbuf + strlen(tmpbuf),"Immunity to %s", attacktype_desc[tmpvar]);
1856 }
1857 }
1858 if (has_effect) {
1859 strcat (buf, tmpbuf);
1860 strcat (buf, "\n ---\n");
1861 }
1862 else
1863 sprintf (buf, " ");
1864 }
1865 if (level == 12 && RANDOM () % 2)
1866 { /* spell paths */
1867 int has_effect = 0, tmpvar;
1868 char tmpbuf[MAX_BUF];
1869 sprintf (tmpbuf, "\n");
1870 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n"
1871 ,name);
1872 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1873 if ((tmpvar = god->path_attuned))
1874 {
1875 has_effect = 1;
1876 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1877 }
1878 if ((tmpvar = god->path_repelled))
1879 {
1880 has_effect = 1;
1881 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1882 }
1883 if ((tmpvar = god->path_denied))
1884 {
1885 has_effect = 1;
1886 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1887 }
1888 if (has_effect)
1889 {
1890 strcat (buf, tmpbuf);
1891 strcat (buf, "\n ---\n");
1892 }
1893 else
1894 sprintf (buf, " ");
1895 }
1896
1897 /* check to be sure new buffer size dont exceed either
1898 * the maximum buffer size, or the 'natural' size of the
1899 * book...
1900 */
1901 if (book_overflow (retbuf, buf, booksize))
1902 break;
1903 else if (strlen (buf) > 1)
1904 strcat (retbuf, buf);
1905 level--;
1906 }
1907 if (strlen (retbuf) == introlen)
1908 { /* we got no information beyond the preamble! */
1909 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1910 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1911 }
1912 #ifdef BOOK_MSG_DEBUG
1913 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1914 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1915 #endif
1916 return retbuf;
1917 }
1918
1919 /* tailor_readable_ob()- The main routine. This chooses a random
1920 * message to put in given readable object (type==BOOK) which will
1921 * be referred hereafter as a 'book'. We use the book level to de-
1922 * termine the value of the information we will insert. Higher
1923 * values mean the book will (generally) have better/more info.
1924 * See individual cases as to how this will be utilized.
1925 * "Book" name/content length are based on the weight of the
1926 * document. If the value of msg_type is negative, we will randomly
1927 * choose the kind of message to generate.
1928 * -b.t. thomas@astro.psu.edu
1929 *
1930 * book is the object we are creating into.
1931 * If msg_type is a positive value, we use that to determine the
1932 * message type - otherwise a random value is used.
1933 *
1934 */
1935
1936 void
1937 tailor_readable_ob (object *book, int msg_type)
1938 {
1939 char msgbuf[BOOK_BUF];
1940 int level = book->level ? (RANDOM () % book->level) + 1 : 1;
1941 int book_buf_size;
1942
1943 /* safety */
1944 if (book->type != BOOK)
1945 return;
1946
1947 if (level <= 0)
1948 return; /* if no level no point in doing any more... */
1949
1950 /* Max text length this book can have. */
1951 book_buf_size = BOOKSIZE (book);
1952
1953 /* &&& The message switch &&& */
1954 /* Below all of the possible types of messages in the "book"s.
1955 */
1956 /*
1957 * IF you add a new type of book msg, you will have to do several things.
1958 * 1) make sure there is an entry in the msg switch below!
1959 * 2) make sure there is an entry in max_titles[] array.
1960 * 3) make sure there are entries for your case in new_text_title()
1961 * and add_authour().
1962 * 4) you may want separate authour/book name arrays in read.h
1963 */
1964
1965 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6);
1966 switch (msg_type)
1967 {
1968 case 1: /* monster attrib */
1969 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1970 break;
1971 case 2: /* artifact attrib */
1972 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1973 break;
1974 case 3: /* grouping incantations/prayers by path */
1975 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1976 break;
1977 case 4: /* describe an alchemy formula */
1978 make_formula_book(book, level);
1979 /* make_formula_book already gives title */
1980 return;
1981 break;
1982 case 5: /* bits of information about a god */
1983 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1984 break;
1985 case 0: /* use info list in lib/ */
1986 default:
1987 strcpy (msgbuf, msgfile_msg (level, book_buf_size));
1988 break;
1989 }
1990
1991 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1992 if (strlen (msgbuf) > 1)
1993 {
1994 book->msg = msgbuf;
1995 /* lets give the "book" a new name, which may be a compound word */
1996 change_book (book, msg_type);
1997 }
1998
1999 }
2000
2001
2002 /*****************************************************************************
2003 *
2004 * Cleanup routine for readble stuff.
2005 *
2006 *****************************************************************************/
2007
2008 void
2009 free_all_readable (void)
2010 {
2011 titlelist *tlist, *tnext;
2012 title *title1, *titlenext;
2013 linked_char *lmsg, *nextmsg;
2014 objectlink *monlink, *nextmon;
2015
2016 LOG (llevDebug, "freeing all book information\n");
2017
2018 for (tlist = booklist; tlist != NULL; tlist = tnext)
2019 {
2020 tnext = tlist->next;
2021
2022 for (title1 = tlist->first_book; title1; title1 = titlenext)
2023 {
2024 titlenext = title1->next;
2025 delete title1;
2026 }
2027
2028 delete tlist;
2029 }
2030 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
2031 {
2032 nextmsg = lmsg->next;
2033 delete lmsg;
2034 }
2035 for (monlink = first_mon_info; monlink; monlink = nextmon)
2036 {
2037 nextmon = monlink->next;
2038 free (monlink);
2039 }
2040 }
2041
2042
2043 /*****************************************************************************
2044 *
2045 * Writeback routine for updating the bookarchive.
2046 *
2047 ****************************************************************************/
2048
2049 /* write_book_archive() - write out the updated book archive */
2050
2051 void
2052 write_book_archive (void)
2053 {
2054 FILE *fp;
2055 int index = 0;
2056 char fname[MAX_BUF];
2057 title *book = NULL;
2058 titlelist *bl = get_titlelist (0);
2059
2060 /* If nothing changed, don't write anything */
2061 if (!need_to_write_bookarchive) return;
2062 need_to_write_bookarchive=0;
2063
2064 sprintf (fname, "%s/bookarch", settings.localdir);
2065 LOG (llevDebug, "Updating book archive: %s...\n", fname);
2066
2067 if ((fp = fopen (fname, "w")) == NULL)
2068 {
2069 LOG (llevDebug, "Can't open book archive file %s\n", fname);
2070 }
2071 else
2072 {
2073 while (bl)
2074 {
2075 for (book = bl->first_book; book; book = book->next)
2076 if (book && book->authour)
2077 {
2078 fprintf (fp, "title %s\n", &book->name);
2079 fprintf (fp, "authour %s\n", &book->authour);
2080 fprintf (fp, "arch %s\n", &book->archname);
2081 fprintf (fp, "level %d\n", book->level);
2082 fprintf (fp, "type %d\n", index);
2083 fprintf (fp, "size %d\n", book->size);
2084 fprintf (fp, "index %d\n", book->msg_index);
2085 fprintf (fp, "end\n");
2086 }
2087 bl = bl->next;
2088 index++;
2089 }
2090 fclose (fp);
2091 chmod (fname, SAVE_MODE);
2092 }
2093 }
2094 readable_message_type* get_readable_message_type(object* readable){
2095 uint8 subtype = readable->subtype;
2096 if (subtype>last_readable_subtype)
2097 return &(readable_message_types[0]);
2098 return &(readable_message_types[subtype]);
2099 }