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Revision: 1.37
Committed: Mon Sep 29 10:32:50 2008 UTC (15 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_72, rel-2_73
Changes since 1.36: +2 -2 lines
Log Message:
destroy (true) => destroy ()

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* This file contains code relevant to the BOOKS hack -- designed
25 * to allow randomly occuring messages in non-magical texts.
26 */
27
28 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
29
30 #include <global.h>
31 #include <book.h>
32 #include <living.h>
33 #include <spells.h>
34
35
36 /* Define this if you want to archive book titles by contents.
37 * This option should enforce UNIQUE combinations of titles,authors and
38 * msg contents during and *between* game sessions.
39 * Note: a slight degeneracy exists since books are archived based on an integer
40 * index value calculated from the message text (similar to alchemy formulae).
41 * Sometimes two widely different messages have the same index value (rare). In
42 * this case, it is possible to occasionally generate 2 books with same title and
43 * different message content. Not really a bug, but rather a feature. This action
44 * should keeps player on their toes ;).
45 * Also, note that there is *finite* space available for archiving message and titles.
46 * Once this space is used, books will stop being archived. Not a serious problem
47 * under the current regime, since there are generally fewer possible (random)
48 * messages than space available on the titlelists.
49 * One exception (for sure) are the monster messages. But no worries, you should
50 * see all of the monster info in some order (but not all possble combinations)
51 * before the monster titlelist space is run out. You can increase titlelist
52 * space by increasing the array sizes for the monster book_authours and book_names
53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
54 * kinda stupid, this program *may* slow down program execution if defined (but I don't
55 * think its a significant problem, at least, I have no problems running this option
56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
58 * sessions for this to happen).
59 * Final note: the game remembers book/title/msg combinations from reading the
60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
61 * be sure to copy it over to the new lib directory when you change versions.
62 * -b.t.
63 */
64
65 /* This flag is useful to see what kind of output messages are created */
66
67 /* #define BOOK_MSG_DEBUG */
68
69 /* This flag is useful for debuging archiving action */
70
71 /* #define ARCHIVE_DEBUG */
72
73 /* Moved these structures from struct.h to this file in 0.94.3 - they
74 * are not needed anyplace else, so why have them globally declared?
75 */
76
77 /* 'title' and 'titlelist' are used by the readable code */
78 struct title : zero_initialised
79 {
80 shstr name; /* the name of the book */
81 shstr authour; /* the name of the book authour */
82 shstr archname; /* the archetype name of the book */
83 int level; /* level of difficulty of this message */
84 int size; /* size of the book message */
85 int msg_index; /* an index value derived from book message */
86 title *next;
87 };
88
89 struct titlelist : zero_initialised
90 {
91 int number; /* number of items in the list */
92 title *first_book; /* pointer to first book in this list */
93 titlelist *next; /* pointer to next book list */
94 };
95
96 /* special structure, used only by art_name_array[] */
97 struct arttypename
98 {
99 const char *name; /* generic name to call artifacts of this type */
100 int type; /* matching type */
101 };
102
103 /* booklist is the buffer of books read in from the bookarch file */
104 static titlelist *booklist = NULL;
105
106 static objectlink *first_mon_info = NULL;
107
108 /* these are needed for creation of a linked list of
109 * pointers to all (hostile) monster objects */
110
111 static int nrofmon = 0, need_to_write_bookarchive = 0;
112
113
114 /* this is needed to keep track of status of initialisation
115 * of the message file */
116 static int nrofmsg = 0;
117
118 /* first_msg is the started of the linked list of messages as read from
119 * the messages file
120 */
121 static linked_char *first_msg = NULL;
122
123 /*
124 * Spellpath information
125 */
126
127 static uint32 spellpathdef[NRSPELLPATHS] = {
128 PATH_PROT,
129 PATH_FIRE,
130 PATH_FROST,
131 PATH_ELEC,
132 PATH_MISSILE,
133 PATH_SELF,
134 PATH_SUMMON,
135 PATH_ABJURE,
136 PATH_RESTORE,
137 PATH_DETONATE,
138 PATH_MIND,
139 PATH_CREATE,
140 PATH_TELE,
141 PATH_INFO,
142 PATH_TRANSMUTE,
143 PATH_TRANSFER,
144 PATH_TURNING,
145 PATH_WOUNDING,
146 PATH_DEATH,
147 PATH_LIGHT
148 };
149
150 static const char *const path_book_name[] = {
151 "codex",
152 "compendium",
153 "exposition",
154 "tables",
155 "treatise"
156 };
157
158 /* used by spellpath texts */
159 static const char *const path_author[] = {
160 "aether",
161 "astral byways",
162 "connections",
163 "the Grey Council",
164 "deep pathways",
165 "knowledge",
166 "magic",
167 "mystic ways",
168 "pathways",
169 "power",
170 "spells",
171 "transforms",
172 "the mystic veil",
173 "unknown spells"
174 };
175
176 /*
177 * Artiface/item information
178 */
179
180 /* if it isnt listed here, then art_attr_msg will never generate
181 * a message for this type of artifact. -b.t. */
182
183 static arttypename art_name_array[] = {
184 {"Helmet", HELMET},
185 {"Amulet", AMULET},
186 {"Shield", SHIELD},
187 {"Bracers", BRACERS},
188 {"Boots", BOOTS},
189 {"Cloak", CLOAK},
190 {"Gloves", GLOVES},
191 {"Girdle", GIRDLE},
192 {"Ring", RING},
193 {"Horn", HORN},
194 {"Missile Weapon", BOW},
195 {"Missile", ARROW},
196 {"Hand Weapon", WEAPON},
197 {"Artifact", SKILL},
198 {"Food", FOOD},
199 {"Body Armour", ARMOUR}
200 };
201
202 static const char *const art_book_name[] = {
203 "collection",
204 "file",
205 "files",
206 "guide",
207 "handbook",
208 "index",
209 "inventory",
210 "list",
211 "listing",
212 "record",
213 "record book"
214 };
215
216 /* used by artifact texts */
217 static const char *const art_author[] = {
218 "ancient things",
219 "artifacts",
220 "Havlor", /* ancient warrior scribe :) */
221 "items",
222 "lost artifacts",
223 "the ancients",
224 "useful things"
225 };
226
227 /*
228 * Monster book information
229 */
230
231 static const char *const mon_book_name[] = {
232 "beastuary",
233 "catalog",
234 "compilation",
235 "collection",
236 "encyclopedia",
237 "guide",
238 "handbook",
239 "list",
240 "manual",
241 "notes",
242 "record",
243 "register",
244 "volume"
245 };
246
247
248 /* used by monster beastuary texts */
249 static const char *const mon_author[] = {
250 "beasts",
251 "creatures",
252 "dezidens",
253 "dwellers",
254 "evil nature",
255 "life",
256 "monsters",
257 "nature",
258 "new life",
259 "residents",
260 "the spawn",
261 "the living",
262 "things"
263 };
264
265 /*
266 * God book information
267 */
268
269 static const char *const gods_book_name[] = {
270 "devotional",
271 "devout notes",
272 "divine text",
273 "divine work",
274 "holy book",
275 "holy record",
276 "moral text",
277 "sacred guide",
278 "testament",
279 "transcript"
280 };
281
282 /* used by gods texts */
283 static const char *const gods_author[] = {
284 "cults",
285 "joy",
286 "lasting curse",
287 "madness",
288 "religions",
289 "the dead",
290 "the gods",
291 "the heirophant",
292 "the poor priest",
293 "the priestess",
294 "pain",
295 "white"
296 };
297
298
299 /*
300 * Alchemy (formula) information
301 */
302
303 static const char *const formula_book_name[] = {
304 "cookbook",
305 "formulary",
306 "lab book",
307 "lab notes",
308 "recipe book",
309 "experiment record",
310 "work plan",
311 "design notes"
312 };
313
314 /* this isn't used except for empty books */
315 static const char *const formula_author[] = {
316 "Albertus Magnus",
317 "alchemy",
318 "balms",
319 "creation",
320 "dusts",
321 "magical manufacture",
322 "making",
323 "philosophical items",
324 "potions",
325 "powders",
326 "the cauldron",
327 "the lamp black",
328 "transmutation",
329 "waters"
330 };
331
332 /*
333 * Generic book information
334 */
335
336 /* used by msg file and 'generic' books */
337 static const char *const light_book_name[] = {
338 "calendar",
339 "datebook",
340 "diary",
341 "guidebook",
342 "handbook",
343 "ledger",
344 "notes",
345 "notebook",
346 "octavo",
347 "pamphlet",
348 "practicum",
349 "script",
350 "transcript"
351 };
352
353 static const char *const heavy_book_name[] = {
354 "catalog",
355 "compendium",
356 "guide",
357 "manual",
358 "opus",
359 "tome",
360 "treatise",
361 "volume",
362 "work"
363 };
364
365
366 /* used by 'generic' books */
367 static const char *const book_author[] = {
368 "Abdulah",
369 "Al'hezred",
370 "Alywn",
371 "Arundel",
372 "Arvind",
373 "Aerlingas",
374 "Bacon",
375 "Baliqendii",
376 "Bosworth",
377 "Beathis",
378 "Bertil",
379 "Cauchy",
380 "Chakrabarti",
381 "der Waalis",
382 "Dirk",
383 "Djwimii",
384 "Eisenstaadt",
385 "Fendris",
386 "Frank",
387 "Habbi",
388 "Harlod",
389 "Ichibod",
390 "Janus",
391 "June",
392 "Magnuson",
393 "Nandii",
394 "Nitfeder",
395 "Norris",
396 "Parael",
397 "Penhew",
398 "Sophia",
399 "Skilly",
400 "Tahir",
401 "Thockmorton",
402 "Thomas",
403 "van Helsing",
404 "van Pelt",
405 "Voormis",
406 "Xavier",
407 "Xeno",
408 "Zardoz",
409 "Zagy"
410 };
411
412 static const char *const book_descrpt[] = {
413 "ancient",
414 "cryptic",
415 "cryptical",
416 "dusty",
417 "hiearchical",
418 "grizzled",
419 "gold-guilt",
420 "great",
421 "lost",
422 "magnificent",
423 "musty",
424 "mythical",
425 "mystical",
426 "rustic",
427 "stained",
428 "silvered",
429 "transcendental",
430 "weathered"
431 };
432
433 /* Each line of this array is a readable subtype
434 * Be careful to keep the order. If you add readable subtype, add them
435 * at the bottom of the list. Never delete a subtype because index is used as
436 * subtype paramater in arch files!
437 */
438 static readable_message_type readable_message_types[] = {
439 /*subtype 0 */ {0, 0, "info"},
440 /* book messages subtypes */
441 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
442 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
450 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
451 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
452 /* card messages subtypes */
453 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
461 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
462 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
465
466 /* Paper messages subtypes */
467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
473 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
474 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
481
482 /* road signs messages subtypes */
483 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
485 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
486 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
487
488 /* stones and monument messages */
489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
497 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
498 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
501 };
502 int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
503
504 static int max_titles[6] = {
505 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
506 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
507 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
508 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
509 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
510 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
511 };
512
513 /******************************************************************************
514 *
515 * Start of misc. readable functions used by others functions in this file
516 *
517 *****************************************************************************/
518
519 static titlelist *
520 get_empty_booklist (void)
521 {
522 titlelist *bl = new titlelist;
523
524 bl->number = 0;
525 bl->first_book = NULL;
526 bl->next = NULL;
527 return bl;
528 }
529
530 static title *
531 get_empty_book (void)
532 {
533 title *t = new title;
534
535 t->name = NULL;
536 t->archname = NULL;
537 t->authour = NULL;
538 t->level = 0;
539 t->size = 0;
540 t->msg_index = 0;
541 t->next = NULL;
542 return t;
543 }
544
545 /* get_titlelist() - returns pointer to the title list referanced by i */
546
547 static titlelist *
548 get_titlelist (int i)
549 {
550 titlelist *tl = booklist;
551 int number = i;
552
553 if (number < 0)
554 return tl;
555
556 while (tl && number)
557 {
558 if (!tl->next)
559 tl->next = get_empty_booklist ();
560
561 tl = tl->next;
562 number--;
563 }
564
565 return tl;
566 }
567
568 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
569 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
570
571 /* nstrtok() - simple routine to return the number of list
572 * items in buf1 as separated by the value of buf2
573 */
574
575 int
576 nstrtok (const char *buf1, const char *buf2)
577 {
578 char *tbuf, sbuf[12], buf[MAX_BUF];
579 int number = 0;
580
581 if (!buf1 || !buf2)
582 return 0;
583 sprintf (buf, "%s", buf1);
584 sprintf (sbuf, "%s", buf2);
585 tbuf = strtok (buf, sbuf);
586 while (tbuf)
587 {
588 number++;
589 tbuf = strtok (NULL, sbuf);
590 }
591 return number;
592 }
593
594 /* strtoktolin() - takes a string in buf1 and separates it into
595 * a list of strings delimited by buf2. Then returns a comma
596 * separated string w/ decent punctuation.
597 */
598
599 char *
600 strtoktolin (const char *buf1, const char *buf2)
601 {
602 int maxi, i = nstrtok (buf1, buf2);
603 char *tbuf, buf[MAX_BUF], sbuf[12];
604 static char rbuf[BOOK_BUF];
605
606 maxi = i;
607 strcpy (buf, buf1);
608 strcpy (sbuf, buf2);
609 strcpy (rbuf, " ");
610 tbuf = strtok (buf, sbuf);
611 while (tbuf && i > 0)
612 {
613 strcat (rbuf, tbuf);
614 i--;
615 if (i == 1 && maxi > 1)
616 strcat (rbuf, " and ");
617 else if (i > 0 && maxi > 1)
618 strcat (rbuf, ", ");
619 else
620 strcat (rbuf, ".");
621 tbuf = strtok (NULL, sbuf);
622 }
623 return (char *) rbuf;
624 }
625
626 int
627 book_overflow (const char *buf1, const char *buf2, int booksize)
628 {
629
630 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
631 || buf_overflow (buf1, buf2, booksize))
632 return 1;
633 return 0;
634
635
636 }
637
638 /*****************************************************************************
639 *
640 * Start of initialisation related functions.
641 *
642 ****************************************************************************/
643
644 /* init_book_archive() - if not called before, initialise the info list
645 * This reads in the bookarch file into memory. bookarch is the file
646 * created and updated across multiple runs of the program.
647 */
648 static void
649 init_book_archive (void)
650 {
651 FILE *fp;
652 int comp, nroftitle = 0;
653 char buf[MAX_BUF], fname[MAX_BUF], *cp;
654 title *book = NULL;
655 titlelist *bl = get_empty_booklist ();
656 static int did_init_barch;
657
658 if (did_init_barch)
659 return;
660
661 did_init_barch = 1;
662
663 if (!booklist)
664 booklist = bl;
665
666 sprintf (fname, "%s/bookarch", settings.localdir);
667 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
668
669 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
670 {
671 int value, type = 0;
672 size_t i;
673
674 while (fgets (buf, MAX_BUF, fp) != NULL)
675 {
676 if (*buf == '#')
677 continue;
678 if ((cp = strchr (buf, '\n')) != NULL)
679 *cp = '\0';
680 cp = buf;
681 while (*cp == ' ') /* Skip blanks */
682 cp++;
683 if (!strncmp (cp, "title", 4))
684 {
685 book = get_empty_book (); /* init new book entry */
686 book->name = strchr (cp, ' ') + 1;
687 type = -1;
688 nroftitle++;
689 continue;
690 }
691 if (!strncmp (cp, "authour", 4))
692 {
693 book->authour = strchr (cp, ' ') + 1;
694 }
695 if (!strncmp (cp, "arch", 4))
696 {
697 book->archname = strchr (cp, ' ') + 1;
698 }
699 else if (sscanf (cp, "level %d", &value))
700 {
701 book->level = (uint16) value;
702 }
703 else if (sscanf (cp, "type %d", &value))
704 {
705 type = (uint16) value;
706 }
707 else if (sscanf (cp, "size %d", &value))
708 {
709 book->size = (uint16) value;
710 }
711 else if (sscanf (cp, "index %d", &value))
712 {
713 book->msg_index = (uint16) value;
714 }
715 else if (!strncmp (cp, "end", 3))
716 { /* link it */
717 bl = get_titlelist (type);
718 book->next = bl->first_book;
719 bl->first_book = book;
720 bl->number++;
721 }
722 }
723 LOG (llevDebug, "book archives(used/avail): \n");
724 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
725 {
726 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
727 }
728 close_and_delete (fp, comp);
729 }
730
731 #ifdef BOOK_MSG_DEBUG
732 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
733 #endif
734 LOG (llevDebug, " done.\n");
735 }
736
737 /* init_mon_info() - creates the linked list of pointers to
738 * monster archetype objects if not called previously
739 */
740
741 static void
742 init_mon_info (void)
743 {
744 archetype *at;
745 static int did_init_mon_info = 0;
746
747 if (did_init_mon_info)
748 return;
749
750 did_init_mon_info = 1;
751
752 for_all_archetypes (at)
753 {
754 if (QUERY_FLAG (at, FLAG_MONSTER) && (!QUERY_FLAG (at, FLAG_CHANGING) || QUERY_FLAG (at, FLAG_UNAGGRESSIVE)))
755 {
756 objectlink *mon = new objectlink;
757
758 mon->ob = at;
759 mon->next = first_mon_info;
760 first_mon_info = mon;
761 nrofmon++;
762 }
763 }
764
765 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
766 }
767
768 /* init_readable() - initialise linked lists utilized by
769 * message functions in tailor_readable_ob()
770 *
771 * This is the function called by the main routine to initialise
772 * all the readable information.
773 */
774 void
775 init_readable (void)
776 {
777 static int did_this;
778
779 if (did_this)
780 return;
781
782 did_this = 1;
783
784 LOG (llevDebug, "Initialising reading data...\n");
785 init_book_archive ();
786 init_mon_info ();
787 LOG (llevDebug, " Done\n");
788 }
789
790 /*****************************************************************************
791 *
792 * This is the start of the administrative functions when creating
793 * new books (ie, updating title and the like)
794 *
795 *****************************************************************************/
796
797 /* find_title() - Search the titlelist (based on msgtype) to see if
798 * book matches something already there. IF so, return that title.
799 */
800 static title *
801 find_title (const object *book, int msgtype)
802 {
803 title *t = NULL;
804 titlelist *tl = get_titlelist (msgtype);
805 int length = strlen (book->msg);
806 int index = strtoint (book->msg);
807
808 if (msgtype < 0)
809 return (title *) NULL;
810
811 if (tl)
812 t = tl->first_book;
813
814 while (t)
815 if (t->size == length && t->msg_index == index)
816 break;
817 else
818 t = t->next;
819
820 #ifdef ARCHIVE_DEBUG
821 if (t)
822 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, t->name, t->authour, t->msg_index);
823 #endif
824
825 return t;
826 }
827
828 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
829 * handled directly in change_book_name(). Names are based on text
830 * msgtype
831 * this sets book book->name based on msgtype given. What name
832 * is given is based on various criteria
833 */
834
835 static void
836 new_text_name (object *book, int msgtype)
837 {
838 int nbr;
839 char name[MAX_BUF];
840
841 if (book->type != BOOK)
842 return;
843
844 switch (msgtype)
845 {
846 case 1: /*monster */
847 nbr = sizeof (mon_book_name) / sizeof (char *);
848 assign (name, mon_book_name[rndm (nbr)]);
849 break;
850 case 2: /*artifact */
851 nbr = sizeof (art_book_name) / sizeof (char *);
852 assign (name, art_book_name[rndm (nbr)]);
853 break;
854 case 3: /*spellpath */
855 nbr = sizeof (path_book_name) / sizeof (char *);
856 assign (name, path_book_name[rndm (nbr)]);
857 break;
858 case 4: /*alchemy */
859 nbr = sizeof (formula_book_name) / sizeof (char *);
860 assign (name, formula_book_name[rndm (nbr)]);
861 break;
862 case 5: /*gods */
863 nbr = sizeof (gods_book_name) / sizeof (char *);
864 assign (name, gods_book_name[rndm (nbr)]);
865 break;
866 case 6: /*msg file */
867 default:
868 if (book->weight > 2000)
869 { /* based on weight */
870 nbr = sizeof (heavy_book_name) / sizeof (char *);
871 assign (name, heavy_book_name[rndm (nbr)]);
872 }
873 else if (book->weight < 2001)
874 {
875 nbr = sizeof (light_book_name) / sizeof (char *);
876 assign (name, light_book_name[rndm (nbr)]);
877 }
878 break;
879 }
880
881 book->name = name;
882 }
883
884 /* add_book_author()
885 * A lot like new_text_name above, but instead chooses an author
886 * and sets op->title to that value
887 */
888
889 static void
890 add_author (object *op, int msgtype)
891 {
892 char title[MAX_BUF], name[MAX_BUF];
893 int nbr = sizeof (book_author) / sizeof (char *);
894
895 if (msgtype < 0 || strlen (op->msg) < 5)
896 return;
897
898 switch (msgtype)
899 {
900 case 1: /* monster */
901 nbr = sizeof (mon_author) / sizeof (char *);
902 assign (name, mon_author[rndm (nbr)]);
903 break;
904 case 2: /* artifacts */
905 nbr = sizeof (art_author) / sizeof (char *);
906 assign (name, art_author[rndm (nbr)]);
907 break;
908 case 3: /* spellpath */
909 nbr = sizeof (path_author) / sizeof (char *);
910 assign (name, path_author[rndm (nbr)]);
911 break;
912 case 4: /* alchemy */
913 nbr = sizeof (formula_author) / sizeof (char *);
914 assign (name, formula_author[rndm (nbr)]);
915 break;
916 case 5: /* gods */
917 nbr = sizeof (gods_author) / sizeof (char *);
918 assign (name, gods_author[rndm (nbr)]);
919 break;
920 case 6: /* msg file */
921 default:
922 assign (name, book_author[rndm (nbr)]);
923 }
924
925 sprintf (title, "of %s", name);
926 op->title = title;
927 }
928
929 /* unique_book() - check to see if the book title/msg is unique. We
930 * go through the entire list of possibilities each time. If we find
931 * a match, then unique_book returns true (because inst unique).
932 */
933
934 static int
935 unique_book (const object *book, int msgtype)
936 {
937 title *test;
938
939 if (!booklist)
940 return 1; /* No archival entries! Must be unique! */
941
942 /* Go through the booklist. If the author and name match, not unique so
943 * return 0.
944 */
945 for (test = get_titlelist (msgtype)->first_book; test; test = test->next)
946 {
947 if (!strcmp (test->name, book->name) && !strcmp (book->title, test->authour))
948 return 0;
949 }
950 return 1;
951 }
952
953 /* add_book_to_list() */
954
955 static void
956 add_book_to_list (const object *book, int msgtype)
957 {
958 titlelist *tl = get_titlelist (msgtype);
959 title *t;
960
961 if (!tl)
962 {
963 LOG (llevError, "add_book_to_list can't get booklist!\n");
964 return;
965 }
966
967 t = get_empty_book ();
968 t->name = book->name;
969 t->authour = book->title;
970 t->size = strlen (book->msg);
971 t->msg_index = strtoint (book->msg);
972 t->archname = book->arch->archname;
973 t->level = book->level;
974
975 t->next = tl->first_book;
976 tl->first_book = t;
977 tl->number++;
978
979 /* We have stuff we need to write now */
980 need_to_write_bookarchive = 1;
981
982 #ifdef ARCHIVE_DEBUG
983 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name, book->title, msgtype);
984 #endif
985
986 }
987
988
989 /* change_book() - give a new, fancier name to generated
990 * objects of type BOOK and SPELLBOOK.
991 * Aug 96 I changed this so we will attempt to create consistent
992 * authour/title and message content for BOOKs. Also, we will
993 * alter books that match archive entries to the archival
994 * levels and architypes. -b.t.
995 */
996
997 #define MAX_TITLE_CHECK 20
998
999 void
1000 change_book (object *book, int msgtype)
1001 {
1002 int nbr = sizeof (book_descrpt) / sizeof (char *);
1003
1004 switch (book->type)
1005 {
1006 case BOOK:
1007 {
1008 titlelist *tl = get_titlelist (msgtype);
1009 title *t = NULL;
1010 int tries = 0;
1011
1012 /* look to see if our msg already been archived. If so, alter
1013 * the book to match the archival text. If we fail to match,
1014 * then we archive the new title/name/msg combo if there is
1015 * room on the titlelist.
1016 */
1017
1018 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1019 {
1020 /* alter book properties */
1021 if (object *tmpbook = get_archetype (t->archname))
1022 {
1023 tmpbook->msg = book->msg;
1024 tmpbook->copy_to (book);
1025 tmpbook->destroy ();
1026 }
1027
1028 book->title = t->authour;
1029 book->name = t->name;
1030 book->level = t->level;
1031 }
1032 /* Don't have any default title, so lets make up a new one */
1033 else
1034 {
1035 int numb, maxnames = max_titles[msgtype];
1036 const char *old_title;
1037 const char *old_name;
1038
1039 old_title = book->title;
1040 old_name = book->name;
1041
1042 /* some pre-generated books have title already set (from
1043 * maps), also don't bother looking for unique title if
1044 * we already used up all the available names! */
1045
1046 if (!tl)
1047 {
1048 LOG (llevError, "change_book_name(): can't find title list\n");
1049 numb = 0;
1050 }
1051 else
1052 numb = tl->number;
1053
1054 if (numb == maxnames)
1055 {
1056 #ifdef ARCHIVE_DEBUG
1057 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1058 #endif
1059 break;
1060 }
1061 /* shouldnt change map-maker books */
1062 else if (!book->title)
1063 do
1064 {
1065 /* random book name */
1066 new_text_name (book, msgtype);
1067 add_author (book, msgtype); /* random author */
1068 tries++;
1069 }
1070 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1071
1072 /* Now deal with 2 cases.
1073 * 1)If no space for a new title exists lets just restore
1074 * the old book properties. Remember, if the book had
1075 * matchd an older entry on the titlelist, we shouldnt
1076 * have called this routine in the first place!
1077 * 2) If we got a unique title, we need to add it to
1078 * the list.
1079 */
1080
1081 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1082 { /* got to check maxnames again */
1083 #ifdef ARCHIVE_DEBUG
1084 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1085 #endif
1086 /* restore old book properties here */
1087 book->title = old_title;
1088
1089 if (RANDOM () % 4)
1090 {
1091 /* Lets give the book a description to individualize it some */
1092 char new_name[MAX_BUF];
1093
1094 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1095
1096 book->name = new_name;
1097 }
1098 else
1099 {
1100 book->name = old_name;
1101 }
1102 }
1103 else if (book->title && strlen (book->msg) > 5)
1104 { /* archive if long msg texts */
1105 add_book_to_list (book, msgtype);
1106 }
1107 }
1108 break;
1109 }
1110
1111 default:
1112 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1113 return;
1114 }
1115 }
1116
1117 /*****************************************************************************
1118 *
1119 * This is the start of the area that generates the actual contents
1120 * of the book.
1121 *
1122 *****************************************************************************/
1123
1124 /*****************************************************************************
1125 * Monster msg generation code.
1126 ****************************************************************************/
1127
1128 /* get_random_mon() - returns a random monster slected from linked
1129 * list of all monsters in the current game. If level is non-zero,
1130 * then only monsters greater than that level will be returned.
1131 * Changed 971225 to be greater than equal to level passed. Also
1132 * made choosing by level more random.
1133 */
1134
1135 object *
1136 get_random_mon (int level)
1137 {
1138 objectlink *mon = first_mon_info;
1139 int i = 0, monnr;
1140
1141 /* safety check. Problem w/ init_mon_info list? */
1142 if (!nrofmon || !mon)
1143 return (object *) NULL;
1144
1145 if (!level)
1146 {
1147 /* lets get a random monster from the mon_info linked list */
1148 monnr = RANDOM () % nrofmon;
1149
1150 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1151 if (i++ == monnr)
1152 break;
1153
1154 if (!mon)
1155 {
1156 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1157 return NULL;
1158 }
1159 return mon->ob;
1160 }
1161
1162 /* Case where we are searching by level. Redone 971225 to be clearer
1163 * and more random. Before, it looks like it took a random monster from
1164 * the list, and then returned the first monster after that which was
1165 * appropriate level. This wasn't very random because if you had a
1166 * bunch of low level monsters and then a high level one, if the random
1167 * determine took one of the low level ones, it would just forward to the
1168 * high level one and return that. Thus, monsters that immediatly followed
1169 * a bunch of low level monsters would be more heavily returned. It also
1170 * means some of the dragons would be poorly represented, since they
1171 * are a group of high level monsters all around each other.
1172 */
1173
1174 /* First count number of monsters meeting level criteria */
1175 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1176 if (mon->ob->level >= level)
1177 i++;
1178
1179 if (i == 0)
1180 {
1181 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1182 return NULL;
1183 }
1184
1185 monnr = RANDOM () % i;
1186 for (mon = first_mon_info; mon; mon = mon->next)
1187 if (mon->ob->level >= level && monnr-- == 0)
1188 return mon->ob;
1189
1190 if (!mon)
1191 {
1192 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1193 return NULL;
1194 }
1195 return NULL; /* Should be unreached, by keeps warnings down */
1196 }
1197
1198 /*
1199 * Returns a description of the monster. This really needs to be
1200 * redone, as describe_item really gives a pretty internal description.
1201 */
1202
1203 char *
1204 mon_desc (const object *mon)
1205 {
1206 static char retbuf[HUGE_BUF];
1207
1208 sprintf (retbuf, " *** %s ***\n", &mon->name);
1209 strcat (retbuf, describe_item (mon, NULL));
1210
1211 return retbuf;
1212 }
1213
1214
1215 /* This function returns the next monsters after 'tmp'. If no match is
1216 * found, it returns NULL (changed 0.94.3 to do this, since the
1217 * calling function (mon_info_msg) seems to expect that.
1218 */
1219
1220 object *
1221 get_next_mon (object *tmp)
1222 {
1223 objectlink *mon;
1224
1225 for (mon = first_mon_info; mon; mon = mon->next)
1226 if (mon->ob == tmp)
1227 break;
1228
1229 /* didn't find a match */
1230 if (!mon)
1231 return NULL;
1232 if (mon->next)
1233 return mon->next->ob;
1234 else
1235 return first_mon_info->ob;
1236
1237 }
1238
1239
1240
1241 /* mon_info_msg() - generate a message detailing the properties
1242 * of a randomly selected monster.
1243 */
1244
1245 char *
1246 mon_info_msg (int level, int booksize)
1247 {
1248 static char retbuf[BOOK_BUF];
1249 char tmpbuf[HUGE_BUF];
1250 object *tmp;
1251
1252 /*preamble */
1253 strcpy (retbuf, "This beastiary contains:");
1254
1255 /* lets print info on as many monsters as will fit in our
1256 * document.
1257 * 8-96 Had to change this a bit, otherwise there would
1258 * have been an impossibly large number of combinations
1259 * of text! (and flood out the available number of titles
1260 * in the archive in a snap!) -b.t.
1261 */
1262 tmp = get_random_mon (level * 3);
1263 while (tmp)
1264 {
1265 /* monster description */
1266 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1267
1268 if (!book_overflow (retbuf, tmpbuf, booksize))
1269 strcat (retbuf, tmpbuf);
1270 else
1271 break;
1272
1273 /* Note that the value this returns is not based on level */
1274 tmp = get_next_mon (tmp);
1275 }
1276
1277 #ifdef BOOK_MSG_DEBUG
1278 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1279 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1280 #endif
1281
1282 return retbuf;
1283 }
1284
1285
1286 /*****************************************************************************
1287 * Artifact msg generation code.
1288 ****************************************************************************/
1289
1290 /* artifact_msg() - generate a message detailing the properties
1291 * of 1-6 artifacts drawn sequentially from the artifact list.
1292 */
1293 const char *
1294 artifact_msg (int level, int booksize)
1295 {
1296 artifactlist *al = NULL;
1297 artifact *art;
1298 int chance, i, type, index;
1299 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
1300 const char *ch;
1301 char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1302 static char retbuf[BOOK_BUF];
1303 object *tmp = NULL;
1304
1305 /* values greater than 5 create msg buffers that are too big! */
1306 if (book_entries > 5)
1307 book_entries = 5;
1308
1309 /* lets determine what kind of artifact type randomly.
1310 * Right now legal artifacts only come from those listed
1311 * in art_name_array. Also, we check to be sure an artifactlist
1312 * for that type exists!
1313 */
1314 i = 0;
1315 do
1316 {
1317 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
1318 type = art_name_array[index].type;
1319 al = find_artifactlist (type);
1320 i++;
1321 }
1322 while ((al == NULL) && (i < 10));
1323
1324 if (i == 10) /* Unable to find a message */
1325 return "None";
1326
1327 /* There is no reason to start on the artifact list at the begining. Lets
1328 * take our starting position randomly... */
1329 art = al->items;
1330 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
1331 {
1332 if (art == NULL)
1333 art = al->items; /* hmm, out of stuff, loop back around */
1334 art = art->next;
1335 }
1336
1337 /* the base 'generic' name for our artifact */
1338 assign (name, art_name_array[index].name);
1339
1340 /* Ok, lets print out the contents */
1341 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is", book_entries > 1 ? "some artifacts" : "an artifact");
1342
1343 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1344 * as long as we have space up to the allowed max # (book_entires)
1345 */
1346 while (book_entries > 0)
1347 {
1348
1349 if (art == NULL)
1350 art = al->items;
1351
1352 /* separator of items */
1353 strcpy (buf, "--- \n");
1354
1355 /* Name */
1356 if (art->allowed != NULL && strcmp (art->allowed->name, "All"))
1357 {
1358 linked_char *temp, *next = art->allowed;
1359
1360 do
1361 {
1362 temp = next;
1363 next = next->next;
1364 }
1365 while (next && !RANDOM () % 2);
1366 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1367 }
1368 else /* default name is used */
1369 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1370
1371 /* chance of finding */
1372 chance = (int) (100 * ((float) art->chance / al->total_chance));
1373 if (chance >= 20)
1374 sprintf (sbuf, "an uncommon");
1375 else if (chance >= 10)
1376 sprintf (sbuf, "an unusual");
1377 else if (chance >= 5)
1378 sprintf (sbuf, "a rare");
1379 else
1380 sprintf (sbuf, "a very rare");
1381 sprintf (buf, "%s is %s\n", buf, sbuf);
1382
1383 /* value of artifact */
1384 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value);
1385
1386 /* include the message about the artifact, if exists, and book
1387 * level is kinda high */
1388 if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
1389 strcat (buf, art->item->msg);
1390
1391 /* properties of the artifact */
1392 tmp = object::create ();
1393 add_abilities (tmp, art->item);
1394 tmp->type = type;
1395 SET_FLAG (tmp, FLAG_IDENTIFIED);
1396 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1397 sprintf (buf, "%s Properties of this artifact include: \n %s \n", buf, ch);
1398 tmp->destroy ();
1399 /* add the buf if it will fit */
1400 if (!book_overflow (retbuf, buf, booksize))
1401 strcat (retbuf, buf);
1402 else
1403 break;
1404
1405 art = art->next;
1406 book_entries--;
1407 }
1408
1409 #ifdef BOOK_MSG_DEBUG
1410 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1411 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1412 #endif
1413 return retbuf;
1414 }
1415
1416 /*****************************************************************************
1417 * Spellpath message generation
1418 *****************************************************************************/
1419
1420 /* spellpath_msg() - generate a message detailing the member
1421 * incantations/prayers (and some of their properties) belonging to
1422 * a given spellpath.
1423 */
1424
1425 char *
1426 spellpath_msg (int level, int booksize)
1427 {
1428 static char retbuf[BOOK_BUF];
1429 char tmpbuf[BOOK_BUF];
1430 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
1431 int did_first_sp = 0;
1432 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1433 archetype *at;
1434
1435 /* Preamble */
1436 sprintf (retbuf, "Herein are detailed the names of %s\n", prayers ? "prayers" : "incantations");
1437
1438 if (path == -1)
1439 strcat (retbuf, "having no known spell path.\n");
1440 else
1441 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]);
1442
1443 for_all_archetypes (at)
1444 {
1445 /* Determine if this is an appropriate spell. Must
1446 * be of matching path, must be of appropriate type (prayer
1447 * or not), and must be within the valid level range.
1448 */
1449 if (at->type == SPELL && at->path_attuned & pnum &&
1450 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1451 {
1452 assign (tmpbuf, at->object::name);
1453
1454 if (book_overflow (retbuf, tmpbuf, booksize))
1455 break;
1456 else
1457 {
1458 if (did_first_sp)
1459 strcat (retbuf, ",\n");
1460 did_first_sp = 1;
1461 strcat (retbuf, tmpbuf);
1462 }
1463 }
1464 }
1465 /* Geez, no spells were generated. */
1466 if (!did_first_sp)
1467 {
1468 if (RANDOM () % 4) /* usually, lets make a recursive call... */
1469 spellpath_msg (level, booksize);
1470 else /* give up, cause knowing no spells exist for path is info too. */
1471 strcat (retbuf, "\n - no known spells exist -\n");
1472 }
1473 else
1474 {
1475 strcat (retbuf, "\n");
1476 }
1477 return retbuf;
1478 }
1479
1480 /* formula_msg() - generate a message detailing the properties
1481 * of a randomly selected alchemical formula.
1482 */
1483 void
1484 make_formula_book (object *book, int level)
1485 {
1486 char retbuf[BOOK_BUF], title[MAX_BUF];
1487 recipelist *fl;
1488 recipe *formula = NULL;
1489 int chance;
1490
1491 /* the higher the book level, the more complex (ie number of
1492 * ingredients) the formula can be.
1493 */
1494 fl = get_formulalist (((RANDOM () % level) / 3) + 1);
1495
1496 if (!fl)
1497 fl = get_formulalist (1); /* safety */
1498
1499 if (fl->total_chance == 0)
1500 {
1501 book->msg = "<indecipherable text>\n";
1502 new_text_name (book, 4);
1503 add_author (book, 4);
1504 return;
1505 }
1506
1507 /* get a random formula, weighted by its bookchance */
1508 chance = RANDOM () % fl->total_chance;
1509 for (formula = fl->items; formula != NULL; formula = formula->next)
1510 {
1511 chance -= formula->chance;
1512 if (chance <= 0)
1513 break;
1514 }
1515
1516 if (!formula || formula->arch_names <= 0)
1517 {
1518 book->msg = "<indecipherable text>\n";
1519 new_text_name (book, 4);
1520 add_author (book, 4);
1521
1522 }
1523 else
1524 {
1525 /* looks like a formula was found. Base the amount
1526 * of information on the booklevel and the spellevel
1527 * of the formula. */
1528
1529 const char *op_name = formula->arch_name[RANDOM () % formula->arch_names];
1530 archetype *at;
1531
1532 /* preamble */
1533 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1534
1535 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1536 op_name = at->object::name;
1537 else
1538 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1539
1540 /* item name */
1541 if (strcmp (formula->title, "NONE"))
1542 {
1543 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title);
1544 /* This results in things like pile of philo. sulfur.
1545 * while philo. sulfur may look better, without this,
1546 * you get things like 'the wise' because its missing the
1547 * water of section.
1548 */
1549 sprintf (title, "%s: %s of %s",
1550 formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1551 }
1552 else
1553 {
1554 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1555 sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name);
1556 if (at->title)
1557 {
1558 strcat (retbuf, " ");
1559 strcat (retbuf, at->title);
1560 strcat (title, " ");
1561 strcat (title, at->title);
1562 }
1563 }
1564 /* Lets name the book something meaningful ! */
1565 book->name = title;
1566 book->title = NULL;
1567
1568 /* ingredients to make it */
1569 if (formula->ingred != NULL)
1570 {
1571 linked_char *next;
1572 archetype *at;
1573
1574 at = archetype::find (formula->cauldron);
1575
1576 sprintf (retbuf + strlen (retbuf),
1577 " may be made at %s using the following ingredients:\n", at ? query_name (at) : "an unknown place");
1578
1579 for (next = formula->ingred; next != NULL; next = next->next)
1580 {
1581 strcat (retbuf, next->name);
1582 strcat (retbuf, "\n");
1583 }
1584 }
1585 else
1586 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1587 if (retbuf[strlen (retbuf) - 1] != '\n')
1588 strcat (retbuf, "\n");
1589
1590 book->msg = retbuf;
1591 }
1592 }
1593
1594 #define DESCRIBE_PATH(retbuf, variable, name) \
1595 if(variable) { \
1596 int i,j=0; \
1597 strcat(retbuf,"(" name ": "); \
1598 for(i=0; i<NRSPELLPATHS; i++) \
1599 if(variable & (1<<i)) { \
1600 if (j) \
1601 strcat(retbuf,", "); \
1602 else \
1603 j = 1; \
1604 strcat(retbuf, spellpathnames[i]); \
1605 } \
1606 strcat(retbuf,")"); \
1607 }
1608
1609 /* god_info_msg() - generate a message detailing the properties
1610 * of a random god. Used by the book hack. b.t.
1611 */
1612 const char *
1613 god_info_msg (int level, int booksize)
1614 {
1615 static char retbuf[BOOK_BUF];
1616 const char *name = NULL;
1617 char buf[BOOK_BUF];
1618 int i;
1619 size_t introlen;
1620 object *god = pntr_to_god_obj (get_rand_god ());
1621
1622 if (!god)
1623 return (char *) NULL; /* oops, problems... */
1624 name = god->name;
1625
1626 /* preamble.. */
1627 sprintf (retbuf, "This document contains knowledge concerning\n");
1628 sprintf (retbuf, "%sthe diety %s", retbuf, name);
1629
1630 /* Always have as default information the god's descriptive terms. */
1631 if (nstrtok (god->msg, ",") > 0)
1632 {
1633 strcat (retbuf, ", known as");
1634 strcat (retbuf, strtoktolin (god->msg, ","));
1635 }
1636 else
1637 strcat (retbuf, "...");
1638
1639 strcat (retbuf, "\n ---\n");
1640 introlen = strlen (retbuf); /* so we will know if no new info is added later */
1641
1642 /* Information about the god is random, and based on the level of the
1643 * 'book'. Probably there is a more intellegent way to implement
1644 * this ...
1645 */
1646 while (level > 0)
1647 {
1648 sprintf (buf, " ");
1649 if (level == 2 && RANDOM () % 2)
1650 { /* enemy god */
1651 const char *enemy = god->title;
1652
1653 if (enemy)
1654 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
1655 }
1656
1657 if (level == 3 && RANDOM () % 2)
1658 { /* enemy race, what the god's holy word effects */
1659 const char *enemy = god->slaying;
1660
1661 if (enemy && !(god->path_denied & PATH_TURNING))
1662 if ((i = nstrtok (enemy, ",")) > 0)
1663 {
1664 char tmpbuf[MAX_BUF];
1665
1666 sprintf (buf, "The holy words of %s have the power to\n", name);
1667 strcat (buf, "slay creatures belonging to the ");
1668 if (i > 1)
1669 sprintf (tmpbuf, "following \n races:%s", strtoktolin (enemy, ","));
1670 else
1671 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1672 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1673 }
1674 }
1675
1676 if (level == 4 && RANDOM () % 2)
1677 { /* Priest of god gets these protect,vulnerable... */
1678 char tmpbuf[MAX_BUF];
1679
1680 if (const char *cp = describe_resistance (god, 1))
1681 { /* This god does have protections */
1682 sprintf (tmpbuf, "%s has a potent aura which is extended\n", name);
1683 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1684 strcat (tmpbuf, cp);
1685 strcat (buf, tmpbuf);
1686 strcat (buf, "\n ---\n");
1687 }
1688 else
1689 sprintf (buf, " ");
1690 }
1691
1692 if (level == 5 && RANDOM () % 2)
1693 { /* aligned race, summoning */
1694 const char *race = god->race; /* aligned race */
1695
1696 if (race && !(god->path_denied & PATH_SUMMON))
1697 if ((i = nstrtok (race, ",")) > 0)
1698 {
1699 char tmpbuf[MAX_BUF];
1700
1701 sprintf (buf, "Creatures sacred to %s include the \n", name);
1702 if (i > 1)
1703 sprintf (tmpbuf, "following \n races:%s", strtoktolin (race, ","));
1704 else
1705 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1706 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1707 }
1708 }
1709
1710 if (level == 6 && RANDOM () % 2)
1711 { /* blessing,curse properties of the god */
1712 char tmpbuf[MAX_BUF];
1713
1714 if (const char *cp = describe_resistance (god, 1))
1715 { /* This god does have protections */
1716 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n", name);
1717 strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1718 strcat (tmpbuf, cp);
1719 strcat (buf, tmpbuf);
1720 strcat (buf, "\n ---\n");
1721 }
1722 else
1723 sprintf (buf, " ");
1724
1725 }
1726
1727 if (level == 8 && RANDOM () % 2)
1728 { /* immunity, holy possession */
1729 int has_effect = 0, tmpvar;
1730 char tmpbuf[MAX_BUF];
1731
1732 sprintf (tmpbuf, "\n");
1733 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n", name);
1734
1735 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1736
1737 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
1738 {
1739 if (god->resist[tmpvar] == 100)
1740 {
1741 has_effect = 1;
1742 sprintf (tmpbuf + strlen (tmpbuf), "Immunity to %s", attacktype_desc[tmpvar]);
1743 }
1744 }
1745
1746 if (has_effect)
1747 {
1748 strcat (buf, tmpbuf);
1749 strcat (buf, "\n ---\n");
1750 }
1751 else
1752 sprintf (buf, " ");
1753 }
1754
1755 if (level == 12 && RANDOM () % 2)
1756 { /* spell paths */
1757 int has_effect = 0, tmpvar;
1758 char tmpbuf[MAX_BUF];
1759
1760 sprintf (tmpbuf, "\n");
1761 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1762 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1763
1764 if ((tmpvar = god->path_attuned))
1765 {
1766 has_effect = 1;
1767 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1768 }
1769
1770 if ((tmpvar = god->path_repelled))
1771 {
1772 has_effect = 1;
1773 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1774 }
1775
1776 if ((tmpvar = god->path_denied))
1777 {
1778 has_effect = 1;
1779 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1780 }
1781
1782 if (has_effect)
1783 {
1784 strcat (buf, tmpbuf);
1785 strcat (buf, "\n ---\n");
1786 }
1787 else
1788 sprintf (buf, " ");
1789 }
1790
1791 /* check to be sure new buffer size dont exceed either
1792 * the maximum buffer size, or the 'natural' size of the
1793 * book...
1794 */
1795 if (book_overflow (retbuf, buf, booksize))
1796 break;
1797 else if (strlen (buf) > 1)
1798 strcat (retbuf, buf);
1799
1800 level--;
1801 }
1802
1803 if (strlen (retbuf) == introlen)
1804 { /* we got no information beyond the preamble! */
1805 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1806 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1807 }
1808 #ifdef BOOK_MSG_DEBUG
1809 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1810 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1811 #endif
1812 return retbuf;
1813 }
1814
1815 /* tailor_readable_ob()- The main routine. This chooses a random
1816 * message to put in given readable object (type==BOOK) which will
1817 * be referred hereafter as a 'book'. We use the book level to de-
1818 * termine the value of the information we will insert. Higher
1819 * values mean the book will (generally) have better/more info.
1820 * See individual cases as to how this will be utilized.
1821 * "Book" name/content length are based on the weight of the
1822 * document. If the value of msg_type is negative, we will randomly
1823 * choose the kind of message to generate.
1824 * -b.t. thomas@astro.psu.edu
1825 *
1826 * book is the object we are creating into.
1827 * If msg_type is a positive value, we use that to determine the
1828 * message type - otherwise a random value is used.
1829 *
1830 */
1831 void
1832 tailor_readable_ob (object *book, int msg_type)
1833 {
1834 char msgbuf[BOOK_BUF];
1835 int level = book->level ? (RANDOM () % book->level) + 1 : 1;
1836 int book_buf_size;
1837
1838 /* safety */
1839 if (book->type != BOOK)
1840 return;
1841
1842 if (level <= 0)
1843 return; /* if no level no point in doing any more... */
1844
1845 /* Max text length this book can have. */
1846 book_buf_size = BOOKSIZE (book);
1847
1848 /* &&& The message switch &&& */
1849 /* Below all of the possible types of messages in the "book"s.
1850 */
1851 /*
1852 * IF you add a new type of book msg, you will have to do several things.
1853 * 1) make sure there is an entry in the msg switch below!
1854 * 2) make sure there is an entry in max_titles[] array.
1855 * 3) make sure there are entries for your case in new_text_title()
1856 * and add_authour().
1857 * 4) you may want separate authour/book name arrays in read.h
1858 */
1859 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 8);
1860 switch (msg_type)
1861 {
1862 case 1: /* monster attrib */
1863 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1864 break;
1865 case 2: /* artifact attrib */
1866 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1867 break;
1868 case 3: /* grouping incantations/prayers by path */
1869 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1870 break;
1871 case 4: /* describe an alchemy formula */
1872 make_formula_book (book, level);
1873 /* make_formula_book already gives title */
1874 return;
1875 break;
1876 case 5: /* bits of information about a god */
1877 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1878 break;
1879 case 0: /* use info list in lib/ */
1880 default:
1881 cfperl_make_book (book, level);
1882 return;
1883 }
1884
1885 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1886
1887 if (strlen (msgbuf) > 1)
1888 {
1889 book->msg = msgbuf;
1890 /* lets give the "book" a new name, which may be a compound word */
1891 change_book (book, msg_type);
1892 }
1893 }
1894
1895
1896 /*****************************************************************************
1897 *
1898 * Cleanup routine for readble stuff.
1899 *
1900 *****************************************************************************/
1901
1902 void
1903 free_all_readable (void)
1904 {
1905 titlelist *tlist, *tnext;
1906 title *title1, *titlenext;
1907 linked_char *lmsg, *nextmsg;
1908 objectlink *monlink, *nextmon;
1909
1910 LOG (llevDebug, "freeing all book information\n");
1911
1912 for (tlist = booklist; tlist != NULL; tlist = tnext)
1913 {
1914 tnext = tlist->next;
1915
1916 for (title1 = tlist->first_book; title1; title1 = titlenext)
1917 {
1918 titlenext = title1->next;
1919 delete title1;
1920 }
1921
1922 delete tlist;
1923 }
1924
1925 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
1926 {
1927 nextmsg = lmsg->next;
1928 delete lmsg;
1929 }
1930
1931 for (monlink = first_mon_info; monlink; monlink = nextmon)
1932 {
1933 nextmon = monlink->next;
1934 delete monlink;
1935 }
1936 }
1937
1938
1939 /*****************************************************************************
1940 *
1941 * Writeback routine for updating the bookarchive.
1942 *
1943 ****************************************************************************/
1944
1945 /* write_book_archive() - write out the updated book archive */
1946
1947 void
1948 write_book_archive (void)
1949 {
1950 FILE *fp;
1951 int index = 0;
1952 char fname[MAX_BUF];
1953 title *book = NULL;
1954 titlelist *bl = get_titlelist (0);
1955
1956 /* If nothing changed, don't write anything */
1957 if (!need_to_write_bookarchive)
1958 return;
1959 need_to_write_bookarchive = 0;
1960
1961 sprintf (fname, "%s/bookarch", settings.localdir);
1962 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1963
1964 if ((fp = fopen (fname, "w")) == NULL)
1965 {
1966 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1967 }
1968 else
1969 {
1970 while (bl)
1971 {
1972 for (book = bl->first_book; book; book = book->next)
1973 if (book && book->authour)
1974 {
1975 fprintf (fp, "title %s\n", &book->name);
1976 fprintf (fp, "authour %s\n", &book->authour);
1977 fprintf (fp, "arch %s\n", &book->archname);
1978 fprintf (fp, "level %d\n", book->level);
1979 fprintf (fp, "type %d\n", index);
1980 fprintf (fp, "size %d\n", book->size);
1981 fprintf (fp, "index %d\n", book->msg_index);
1982 fprintf (fp, "end\n");
1983 }
1984 bl = bl->next;
1985 index++;
1986 }
1987 fclose (fp);
1988 chmod (fname, SAVE_MODE);
1989 }
1990 }
1991 readable_message_type *
1992 get_readable_message_type (object *readable)
1993 {
1994 uint8 subtype = readable->subtype;
1995
1996 if (subtype > last_readable_subtype)
1997 return &readable_message_types[0];
1998
1999 return &readable_message_types[subtype];
2000 }