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Revision: 1.41
Committed: Mon Oct 12 14:00:57 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_81
Changes since 1.40: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts.
27 */
28
29 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
30
31 #include <global.h>
32 #include <book.h>
33 #include <living.h>
34 #include <spells.h>
35
36
37 /* Define this if you want to archive book titles by contents.
38 * This option should enforce UNIQUE combinations of titles,authors and
39 * msg contents during and *between* game sessions.
40 * Note: a slight degeneracy exists since books are archived based on an integer
41 * index value calculated from the message text (similar to alchemy formulae).
42 * Sometimes two widely different messages have the same index value (rare). In
43 * this case, it is possible to occasionally generate 2 books with same title and
44 * different message content. Not really a bug, but rather a feature. This action
45 * should keeps player on their toes ;).
46 * Also, note that there is *finite* space available for archiving message and titles.
47 * Once this space is used, books will stop being archived. Not a serious problem
48 * under the current regime, since there are generally fewer possible (random)
49 * messages than space available on the titlelists.
50 * One exception (for sure) are the monster messages. But no worries, you should
51 * see all of the monster info in some order (but not all possble combinations)
52 * before the monster titlelist space is run out. You can increase titlelist
53 * space by increasing the array sizes for the monster book_authours and book_names
54 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
55 * kinda stupid, this program *may* slow down program execution if defined (but I don't
56 * think its a significant problem, at least, I have no problems running this option
57 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
58 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
59 * sessions for this to happen).
60 * Final note: the game remembers book/title/msg combinations from reading the
61 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
62 * be sure to copy it over to the new lib directory when you change versions.
63 * -b.t.
64 */
65
66 /* This flag is useful to see what kind of output messages are created */
67
68 /* #define BOOK_MSG_DEBUG */
69
70 /* This flag is useful for debuging archiving action */
71
72 /* #define ARCHIVE_DEBUG */
73
74 /* Moved these structures from struct.h to this file in 0.94.3 - they
75 * are not needed anyplace else, so why have them globally declared?
76 */
77
78 /* 'title' and 'titlelist' are used by the readable code */
79 struct title : zero_initialised
80 {
81 shstr name; /* the name of the book */
82 shstr authour; /* the name of the book authour */
83 shstr archname; /* the archetype name of the book */
84 int level; /* level of difficulty of this message */
85 int size; /* size of the book message */
86 int msg_index; /* an index value derived from book message */
87 title *next;
88 };
89
90 struct titlelist : zero_initialised
91 {
92 int number; /* number of items in the list */
93 title *first_book; /* pointer to first book in this list */
94 titlelist *next; /* pointer to next book list */
95 };
96
97 /* special structure, used only by art_name_array[] */
98 struct arttypename
99 {
100 const char *name; /* generic name to call artifacts of this type */
101 int type; /* matching type */
102 };
103
104 /* booklist is the buffer of books read in from the bookarch file */
105 static titlelist *booklist = NULL;
106
107 static objectlink *first_mon_info = NULL;
108
109 /* these are needed for creation of a linked list of
110 * pointers to all (hostile) monster objects */
111
112 static int nrofmon = 0, need_to_write_bookarchive = 0;
113
114
115 /* this is needed to keep track of status of initialisation
116 * of the message file */
117 static int nrofmsg = 0;
118
119 /* first_msg is the started of the linked list of messages as read from
120 * the messages file
121 */
122 static linked_char *first_msg = NULL;
123
124 /*
125 * Spellpath information
126 */
127
128 static uint32 spellpathdef[NRSPELLPATHS] = {
129 PATH_PROT,
130 PATH_FIRE,
131 PATH_FROST,
132 PATH_ELEC,
133 PATH_MISSILE,
134 PATH_SELF,
135 PATH_SUMMON,
136 PATH_ABJURE,
137 PATH_RESTORE,
138 PATH_DETONATE,
139 PATH_MIND,
140 PATH_CREATE,
141 PATH_TELE,
142 PATH_INFO,
143 PATH_TRANSMUTE,
144 PATH_TRANSFER,
145 PATH_TURNING,
146 PATH_WOUNDING,
147 PATH_DEATH,
148 PATH_LIGHT
149 };
150
151 static const char *const path_book_name[] = {
152 "codex",
153 "compendium",
154 "exposition",
155 "tables",
156 "treatise"
157 };
158
159 /* used by spellpath texts */
160 static const char *const path_author[] = {
161 "aether",
162 "astral byways",
163 "connections",
164 "the Grey Council",
165 "deep pathways",
166 "knowledge",
167 "magic",
168 "mystic ways",
169 "pathways",
170 "power",
171 "spells",
172 "transforms",
173 "the mystic veil",
174 "unknown spells"
175 };
176
177 /*
178 * Artiface/item information
179 */
180
181 /* if it isnt listed here, then art_attr_msg will never generate
182 * a message for this type of artifact. -b.t. */
183
184 static arttypename art_name_array[] = {
185 {"Helmet", HELMET},
186 {"Amulet", AMULET},
187 {"Shield", SHIELD},
188 {"Bracers", BRACERS},
189 {"Boots", BOOTS},
190 {"Cloak", CLOAK},
191 {"Gloves", GLOVES},
192 {"Girdle", GIRDLE},
193 {"Ring", RING},
194 {"Horn", HORN},
195 {"Missile Weapon", BOW},
196 {"Missile", ARROW},
197 {"Hand Weapon", WEAPON},
198 {"Artifact", SKILL},
199 {"Food", FOOD},
200 {"Body Armour", ARMOUR}
201 };
202
203 static const char *const art_book_name[] = {
204 "collection",
205 "file",
206 "files",
207 "guide",
208 "handbook",
209 "index",
210 "inventory",
211 "list",
212 "listing",
213 "record",
214 "record book"
215 };
216
217 /* used by artifact texts */
218 static const char *const art_author[] = {
219 "ancient things",
220 "artifacts",
221 "Havlor", /* ancient warrior scribe :) */
222 "items",
223 "lost artifacts",
224 "the ancients",
225 "useful things"
226 };
227
228 /*
229 * Monster book information
230 */
231
232 static const char *const mon_book_name[] = {
233 "beastuary",
234 "catalog",
235 "compilation",
236 "collection",
237 "encyclopedia",
238 "guide",
239 "handbook",
240 "list",
241 "manual",
242 "notes",
243 "record",
244 "register",
245 "volume"
246 };
247
248
249 /* used by monster beastuary texts */
250 static const char *const mon_author[] = {
251 "beasts",
252 "creatures",
253 "dezidens",
254 "dwellers",
255 "evil nature",
256 "life",
257 "monsters",
258 "nature",
259 "new life",
260 "residents",
261 "the spawn",
262 "the living",
263 "things"
264 };
265
266 /*
267 * God book information
268 */
269
270 static const char *const gods_book_name[] = {
271 "devotional",
272 "devout notes",
273 "divine text",
274 "divine work",
275 "holy book",
276 "holy record",
277 "moral text",
278 "sacred guide",
279 "testament",
280 "transcript"
281 };
282
283 /* used by gods texts */
284 static const char *const gods_author[] = {
285 "cults",
286 "joy",
287 "lasting curse",
288 "madness",
289 "religions",
290 "the dead",
291 "the gods",
292 "the heirophant",
293 "the poor priest",
294 "the priestess",
295 "pain",
296 "white"
297 };
298
299
300 /*
301 * Alchemy (formula) information
302 */
303
304 static const char *const formula_book_name[] = {
305 "cookbook",
306 "formulary",
307 "lab book",
308 "lab notes",
309 "recipe book",
310 "experiment record",
311 "work plan",
312 "design notes"
313 };
314
315 /* this isn't used except for empty books */
316 static const char *const formula_author[] = {
317 "Albertus Magnus",
318 "alchemy",
319 "balms",
320 "creation",
321 "dusts",
322 "magical manufacture",
323 "making",
324 "philosophical items",
325 "potions",
326 "powders",
327 "the cauldron",
328 "the lamp black",
329 "transmutation",
330 "waters"
331 };
332
333 /*
334 * Generic book information
335 */
336
337 /* used by msg file and 'generic' books */
338 static const char *const light_book_name[] = {
339 "calendar",
340 "datebook",
341 "diary",
342 "guidebook",
343 "handbook",
344 "ledger",
345 "notes",
346 "notebook",
347 "octavo",
348 "pamphlet",
349 "practicum",
350 "script",
351 "transcript"
352 };
353
354 static const char *const heavy_book_name[] = {
355 "catalog",
356 "compendium",
357 "guide",
358 "manual",
359 "opus",
360 "tome",
361 "treatise",
362 "volume",
363 "work"
364 };
365
366
367 /* used by 'generic' books */
368 static const char *const book_author[] = {
369 "Abdulah",
370 "Al'hezred",
371 "Alywn",
372 "Arundel",
373 "Arvind",
374 "Aerlingas",
375 "Bacon",
376 "Baliqendii",
377 "Bosworth",
378 "Beathis",
379 "Bertil",
380 "Cauchy",
381 "Chakrabarti",
382 "der Waalis",
383 "Dirk",
384 "Djwimii",
385 "Eisenstaadt",
386 "Fendris",
387 "Frank",
388 "Habbi",
389 "Harlod",
390 "Ichibod",
391 "Janus",
392 "June",
393 "Magnuson",
394 "Nandii",
395 "Nitfeder",
396 "Norris",
397 "Parael",
398 "Penhew",
399 "Sophia",
400 "Skilly",
401 "Tahir",
402 "Thockmorton",
403 "Thomas",
404 "van Helsing",
405 "van Pelt",
406 "Voormis",
407 "Xavier",
408 "Xeno",
409 "Zardoz",
410 "Zagy"
411 };
412
413 static const char *const book_descrpt[] = {
414 "ancient",
415 "cryptic",
416 "cryptical",
417 "dusty",
418 "hiearchical",
419 "grizzled",
420 "gold-guilt",
421 "great",
422 "lost",
423 "magnificent",
424 "musty",
425 "mythical",
426 "mystical",
427 "rustic",
428 "stained",
429 "silvered",
430 "transcendental",
431 "weathered"
432 };
433
434 /* Each line of this array is a readable subtype
435 * Be careful to keep the order. If you add readable subtype, add them
436 * at the bottom of the list. Never delete a subtype because index is used as
437 * subtype paramater in arch files!
438 */
439 static readable_message_type readable_message_types[] = {
440 /*subtype 0 */ {0, 0, "info"},
441 /* book messages subtypes */
442 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
450 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
451 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
452 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
453 /* card messages subtypes */
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
461 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
462 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
465 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
466
467 /* Paper messages subtypes */
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
473 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
474 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
481 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
482
483 /* road signs messages subtypes */
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
485 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
486 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
487 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
488
489 /* stones and monument messages */
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
497 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
498 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
501 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
502 };
503 int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
504
505 static int max_titles[6] = {
506 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
507 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
508 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
509 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
510 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
511 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
512 };
513
514 /******************************************************************************
515 *
516 * Start of misc. readable functions used by others functions in this file
517 *
518 *****************************************************************************/
519
520 static titlelist *
521 get_empty_booklist (void)
522 {
523 titlelist *bl = new titlelist;
524
525 bl->number = 0;
526 bl->first_book = NULL;
527 bl->next = NULL;
528 return bl;
529 }
530
531 static title *
532 get_empty_book (void)
533 {
534 title *t = new title;
535
536 t->name = NULL;
537 t->archname = NULL;
538 t->authour = NULL;
539 t->level = 0;
540 t->size = 0;
541 t->msg_index = 0;
542 t->next = NULL;
543 return t;
544 }
545
546 /* get_titlelist() - returns pointer to the title list referanced by i */
547
548 static titlelist *
549 get_titlelist (int i)
550 {
551 titlelist *tl = booklist;
552 int number = i;
553
554 if (number < 0)
555 return tl;
556
557 while (tl && number)
558 {
559 if (!tl->next)
560 tl->next = get_empty_booklist ();
561
562 tl = tl->next;
563 number--;
564 }
565
566 return tl;
567 }
568
569 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
570 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
571
572 /* nstrtok() - simple routine to return the number of list
573 * items in buf1 as separated by the value of buf2
574 */
575
576 int
577 nstrtok (const char *buf1, const char *buf2)
578 {
579 char *tbuf, sbuf[12], buf[MAX_BUF];
580 int number = 0;
581
582 if (!buf1 || !buf2)
583 return 0;
584 sprintf (buf, "%s", buf1);
585 sprintf (sbuf, "%s", buf2);
586 tbuf = strtok (buf, sbuf);
587 while (tbuf)
588 {
589 number++;
590 tbuf = strtok (NULL, sbuf);
591 }
592 return number;
593 }
594
595 /* strtoktolin() - takes a string in buf1 and separates it into
596 * a list of strings delimited by buf2. Then returns a comma
597 * separated string w/ decent punctuation.
598 */
599
600 char *
601 strtoktolin (const char *buf1, const char *buf2)
602 {
603 int maxi, i = nstrtok (buf1, buf2);
604 char *tbuf, buf[MAX_BUF], sbuf[12];
605 static char rbuf[BOOK_BUF];
606
607 maxi = i;
608 strcpy (buf, buf1);
609 strcpy (sbuf, buf2);
610 strcpy (rbuf, " ");
611 tbuf = strtok (buf, sbuf);
612 while (tbuf && i > 0)
613 {
614 strcat (rbuf, tbuf);
615 i--;
616 if (i == 1 && maxi > 1)
617 strcat (rbuf, " and ");
618 else if (i > 0 && maxi > 1)
619 strcat (rbuf, ", ");
620 else
621 strcat (rbuf, ".");
622 tbuf = strtok (NULL, sbuf);
623 }
624 return (char *) rbuf;
625 }
626
627 int
628 book_overflow (const char *buf1, const char *buf2, int booksize)
629 {
630
631 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
632 || buf_overflow (buf1, buf2, booksize))
633 return 1;
634 return 0;
635
636
637 }
638
639 /*****************************************************************************
640 *
641 * Start of initialisation related functions.
642 *
643 ****************************************************************************/
644
645 /* init_book_archive() - if not called before, initialise the info list
646 * This reads in the bookarch file into memory. bookarch is the file
647 * created and updated across multiple runs of the program.
648 */
649 static void
650 init_book_archive (void)
651 {
652 FILE *fp;
653 int comp, nroftitle = 0;
654 char buf[MAX_BUF], fname[MAX_BUF], *cp;
655 title *book = NULL;
656 titlelist *bl = get_empty_booklist ();
657 static int did_init_barch;
658
659 if (did_init_barch)
660 return;
661
662 did_init_barch = 1;
663
664 if (!booklist)
665 booklist = bl;
666
667 sprintf (fname, "%s/bookarch", settings.localdir);
668 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
669
670 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
671 {
672 int value, type = 0;
673 size_t i;
674
675 while (fgets (buf, MAX_BUF, fp) != NULL)
676 {
677 if (*buf == '#')
678 continue;
679 if ((cp = strchr (buf, '\n')) != NULL)
680 *cp = '\0';
681 cp = buf;
682 while (*cp == ' ') /* Skip blanks */
683 cp++;
684 if (!strncmp (cp, "title", 4))
685 {
686 book = get_empty_book (); /* init new book entry */
687 book->name = strchr (cp, ' ') + 1;
688 type = -1;
689 nroftitle++;
690 continue;
691 }
692 if (!strncmp (cp, "authour", 4))
693 {
694 book->authour = strchr (cp, ' ') + 1;
695 }
696 if (!strncmp (cp, "arch", 4))
697 {
698 book->archname = strchr (cp, ' ') + 1;
699 }
700 else if (sscanf (cp, "level %d", &value))
701 {
702 book->level = (uint16) value;
703 }
704 else if (sscanf (cp, "type %d", &value))
705 {
706 type = (uint16) value;
707 }
708 else if (sscanf (cp, "size %d", &value))
709 {
710 book->size = (uint16) value;
711 }
712 else if (sscanf (cp, "index %d", &value))
713 {
714 book->msg_index = (uint16) value;
715 }
716 else if (!strncmp (cp, "end", 3))
717 { /* link it */
718 bl = get_titlelist (type);
719 book->next = bl->first_book;
720 bl->first_book = book;
721 bl->number++;
722 }
723 }
724 LOG (llevDebug, "book archives(used/avail): \n");
725 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
726 {
727 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
728 }
729 close_and_delete (fp, comp);
730 }
731
732 #ifdef BOOK_MSG_DEBUG
733 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
734 #endif
735 LOG (llevDebug, " done.\n");
736 }
737
738 /* init_mon_info() - creates the linked list of pointers to
739 * monster archetype objects if not called previously
740 */
741
742 static void
743 init_mon_info (void)
744 {
745 archetype *at;
746 static int did_init_mon_info = 0;
747
748 if (did_init_mon_info)
749 return;
750
751 did_init_mon_info = 1;
752
753 for_all_archetypes (at)
754 {
755 if (QUERY_FLAG (at, FLAG_MONSTER) && (!QUERY_FLAG (at, FLAG_CHANGING) || QUERY_FLAG (at, FLAG_UNAGGRESSIVE)))
756 {
757 objectlink *mon = new objectlink;
758
759 mon->ob = at;
760 mon->next = first_mon_info;
761 first_mon_info = mon;
762 nrofmon++;
763 }
764 }
765
766 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
767 }
768
769 /* init_readable() - initialise linked lists utilized by
770 * message functions in tailor_readable_ob()
771 *
772 * This is the function called by the main routine to initialise
773 * all the readable information.
774 */
775 void
776 init_readable (void)
777 {
778 static int did_this;
779
780 if (did_this)
781 return;
782
783 did_this = 1;
784
785 LOG (llevDebug, "Initialising reading data...\n");
786 init_book_archive ();
787 init_mon_info ();
788 LOG (llevDebug, " Done\n");
789 }
790
791 /*****************************************************************************
792 *
793 * This is the start of the administrative functions when creating
794 * new books (ie, updating title and the like)
795 *
796 *****************************************************************************/
797
798 /* find_title() - Search the titlelist (based on msgtype) to see if
799 * book matches something already there. IF so, return that title.
800 */
801 static title *
802 find_title (const object *book, int msgtype)
803 {
804 title *t = NULL;
805 titlelist *tl = get_titlelist (msgtype);
806 int length = strlen (book->msg);
807 int index = strtoint (book->msg);
808
809 if (msgtype < 0)
810 return (title *) NULL;
811
812 if (tl)
813 t = tl->first_book;
814
815 while (t)
816 if (t->size == length && t->msg_index == index)
817 break;
818 else
819 t = t->next;
820
821 #ifdef ARCHIVE_DEBUG
822 if (t)
823 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, t->name, t->authour, t->msg_index);
824 #endif
825
826 return t;
827 }
828
829 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
830 * handled directly in change_book_name(). Names are based on text
831 * msgtype
832 * this sets book book->name based on msgtype given. What name
833 * is given is based on various criteria
834 */
835
836 static void
837 new_text_name (object *book, int msgtype)
838 {
839 int nbr;
840 char name[MAX_BUF];
841
842 if (book->type != BOOK)
843 return;
844
845 switch (msgtype)
846 {
847 case 1: /*monster */
848 nbr = sizeof (mon_book_name) / sizeof (char *);
849 assign (name, mon_book_name[rndm (nbr)]);
850 break;
851 case 2: /*artifact */
852 nbr = sizeof (art_book_name) / sizeof (char *);
853 assign (name, art_book_name[rndm (nbr)]);
854 break;
855 case 3: /*spellpath */
856 nbr = sizeof (path_book_name) / sizeof (char *);
857 assign (name, path_book_name[rndm (nbr)]);
858 break;
859 case 4: /*alchemy */
860 nbr = sizeof (formula_book_name) / sizeof (char *);
861 assign (name, formula_book_name[rndm (nbr)]);
862 break;
863 case 5: /*gods */
864 nbr = sizeof (gods_book_name) / sizeof (char *);
865 assign (name, gods_book_name[rndm (nbr)]);
866 break;
867 case 6: /*msg file */
868 default:
869 if (book->weight > 2000)
870 { /* based on weight */
871 nbr = sizeof (heavy_book_name) / sizeof (char *);
872 assign (name, heavy_book_name[rndm (nbr)]);
873 }
874 else if (book->weight < 2001)
875 {
876 nbr = sizeof (light_book_name) / sizeof (char *);
877 assign (name, light_book_name[rndm (nbr)]);
878 }
879 break;
880 }
881
882 book->name = name;
883 }
884
885 /* add_book_author()
886 * A lot like new_text_name above, but instead chooses an author
887 * and sets op->title to that value
888 */
889
890 static void
891 add_author (object *op, int msgtype)
892 {
893 char title[MAX_BUF], name[MAX_BUF];
894 int nbr = sizeof (book_author) / sizeof (char *);
895
896 if (msgtype < 0 || strlen (op->msg) < 5)
897 return;
898
899 switch (msgtype)
900 {
901 case 1: /* monster */
902 nbr = sizeof (mon_author) / sizeof (char *);
903 assign (name, mon_author[rndm (nbr)]);
904 break;
905 case 2: /* artifacts */
906 nbr = sizeof (art_author) / sizeof (char *);
907 assign (name, art_author[rndm (nbr)]);
908 break;
909 case 3: /* spellpath */
910 nbr = sizeof (path_author) / sizeof (char *);
911 assign (name, path_author[rndm (nbr)]);
912 break;
913 case 4: /* alchemy */
914 nbr = sizeof (formula_author) / sizeof (char *);
915 assign (name, formula_author[rndm (nbr)]);
916 break;
917 case 5: /* gods */
918 nbr = sizeof (gods_author) / sizeof (char *);
919 assign (name, gods_author[rndm (nbr)]);
920 break;
921 case 6: /* msg file */
922 default:
923 assign (name, book_author[rndm (nbr)]);
924 }
925
926 sprintf (title, "of %s", name);
927 op->title = title;
928 }
929
930 /* unique_book() - check to see if the book title/msg is unique. We
931 * go through the entire list of possibilities each time. If we find
932 * a match, then unique_book returns true (because inst unique).
933 */
934
935 static int
936 unique_book (const object *book, int msgtype)
937 {
938 if (!booklist)
939 return 1; /* No archival entries! Must be unique! */
940
941 /* Go through the booklist. If the author and name match, not unique so
942 * return 0.
943 */
944 for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next)
945 if (test->name == book->name && book->title == test->authour)
946 return 0;
947
948 return 1;
949 }
950
951 /* add_book_to_list() */
952
953 static void
954 add_book_to_list (const object *book, int msgtype)
955 {
956 titlelist *tl = get_titlelist (msgtype);
957 title *t;
958
959 if (!tl)
960 {
961 LOG (llevError, "add_book_to_list can't get booklist!\n");
962 return;
963 }
964
965 t = get_empty_book ();
966 t->name = book->name;
967 t->authour = book->title;
968 t->size = strlen (book->msg);
969 t->msg_index = strtoint (book->msg);
970 t->archname = book->arch->archname;
971 t->level = book->level;
972
973 t->next = tl->first_book;
974 tl->first_book = t;
975 tl->number++;
976
977 /* We have stuff we need to write now */
978 need_to_write_bookarchive = 1;
979
980 #ifdef ARCHIVE_DEBUG
981 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name, book->title, msgtype);
982 #endif
983
984 }
985
986
987 /* change_book() - give a new, fancier name to generated
988 * objects of type BOOK and SPELLBOOK.
989 * Aug 96 I changed this so we will attempt to create consistent
990 * authour/title and message content for BOOKs. Also, we will
991 * alter books that match archive entries to the archival
992 * levels and architypes. -b.t.
993 */
994
995 #define MAX_TITLE_CHECK 20
996
997 void
998 change_book (object *book, int msgtype)
999 {
1000 int nbr = sizeof (book_descrpt) / sizeof (char *);
1001
1002 switch (book->type)
1003 {
1004 case BOOK:
1005 {
1006 titlelist *tl = get_titlelist (msgtype);
1007 title *t = NULL;
1008 int tries = 0;
1009
1010 /* look to see if our msg already been archived. If so, alter
1011 * the book to match the archival text. If we fail to match,
1012 * then we archive the new title/name/msg combo if there is
1013 * room on the titlelist.
1014 */
1015
1016 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1017 {
1018 /* alter book properties */
1019 if (object *tmpbook = get_archetype (t->archname))
1020 {
1021 tmpbook->msg = book->msg;
1022 tmpbook->copy_to (book);
1023 tmpbook->destroy ();
1024 }
1025
1026 book->title = t->authour;
1027 book->name = t->name;
1028 book->level = t->level;
1029 }
1030 /* Don't have any default title, so lets make up a new one */
1031 else
1032 {
1033 int numb, maxnames = max_titles[msgtype];
1034 const char *old_title;
1035 const char *old_name;
1036
1037 old_title = book->title;
1038 old_name = book->name;
1039
1040 /* some pre-generated books have title already set (from
1041 * maps), also don't bother looking for unique title if
1042 * we already used up all the available names! */
1043
1044 if (!tl)
1045 {
1046 LOG (llevError, "change_book_name(): can't find title list\n");
1047 numb = 0;
1048 }
1049 else
1050 numb = tl->number;
1051
1052 if (numb == maxnames)
1053 {
1054 #ifdef ARCHIVE_DEBUG
1055 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1056 #endif
1057 break;
1058 }
1059 /* shouldnt change map-maker books */
1060 else if (!book->title)
1061 do
1062 {
1063 /* random book name */
1064 new_text_name (book, msgtype);
1065 add_author (book, msgtype); /* random author */
1066 tries++;
1067 }
1068 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1069
1070 /* Now deal with 2 cases.
1071 * 1)If no space for a new title exists lets just restore
1072 * the old book properties. Remember, if the book had
1073 * matchd an older entry on the titlelist, we shouldnt
1074 * have called this routine in the first place!
1075 * 2) If we got a unique title, we need to add it to
1076 * the list.
1077 */
1078
1079 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1080 { /* got to check maxnames again */
1081 #ifdef ARCHIVE_DEBUG
1082 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1083 #endif
1084 /* restore old book properties here */
1085 book->title = old_title;
1086
1087 if (rndm (4))
1088 {
1089 /* Lets give the book a description to individualize it some */
1090 char new_name[MAX_BUF];
1091
1092 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1093
1094 book->name = new_name;
1095 }
1096 else
1097 {
1098 book->name = old_name;
1099 }
1100 }
1101 else if (book->title && strlen (book->msg) > 5)
1102 { /* archive if long msg texts */
1103 add_book_to_list (book, msgtype);
1104 }
1105 }
1106 break;
1107 }
1108
1109 default:
1110 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1111 return;
1112 }
1113 }
1114
1115 /*****************************************************************************
1116 *
1117 * This is the start of the area that generates the actual contents
1118 * of the book.
1119 *
1120 *****************************************************************************/
1121
1122 /*****************************************************************************
1123 * Monster msg generation code.
1124 ****************************************************************************/
1125
1126 /* get_random_mon() - returns a random monster slected from linked
1127 * list of all monsters in the current game. If level is non-zero,
1128 * then only monsters greater than that level will be returned.
1129 * Changed 971225 to be greater than equal to level passed. Also
1130 * made choosing by level more random.
1131 */
1132
1133 object *
1134 get_random_mon (int level)
1135 {
1136 objectlink *mon = first_mon_info;
1137 int i = 0, monnr;
1138
1139 /* safety check. Problem w/ init_mon_info list? */
1140 if (!nrofmon || !mon)
1141 return (object *) NULL;
1142
1143 if (!level)
1144 {
1145 /* lets get a random monster from the mon_info linked list */
1146 monnr = rndm (nrofmon);
1147
1148 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1149 if (i++ == monnr)
1150 break;
1151
1152 if (!mon)
1153 {
1154 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1155 return NULL;
1156 }
1157 return mon->ob;
1158 }
1159
1160 /* Case where we are searching by level. Redone 971225 to be clearer
1161 * and more random. Before, it looks like it took a random monster from
1162 * the list, and then returned the first monster after that which was
1163 * appropriate level. This wasn't very random because if you had a
1164 * bunch of low level monsters and then a high level one, if the random
1165 * determine took one of the low level ones, it would just forward to the
1166 * high level one and return that. Thus, monsters that immediatly followed
1167 * a bunch of low level monsters would be more heavily returned. It also
1168 * means some of the dragons would be poorly represented, since they
1169 * are a group of high level monsters all around each other.
1170 */
1171
1172 /* First count number of monsters meeting level criteria */
1173 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1174 if (mon->ob->level >= level)
1175 i++;
1176
1177 if (i == 0)
1178 {
1179 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1180 return NULL;
1181 }
1182
1183 monnr = rndm (i);
1184 for (mon = first_mon_info; mon; mon = mon->next)
1185 if (mon->ob->level >= level && monnr-- == 0)
1186 return mon->ob;
1187
1188 if (!mon)
1189 {
1190 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1191 return NULL;
1192 }
1193 return NULL; /* Should be unreached, by keeps warnings down */
1194 }
1195
1196 /*
1197 * Returns a description of the monster. This really needs to be
1198 * redone, as describe_item really gives a pretty internal description.
1199 */
1200
1201 char *
1202 mon_desc (const object *mon)
1203 {
1204 static char retbuf[HUGE_BUF];
1205
1206 sprintf (retbuf, " *** %s ***\n", &mon->name);
1207 strcat (retbuf, describe_item (mon, NULL));
1208
1209 return retbuf;
1210 }
1211
1212
1213 /* This function returns the next monsters after 'tmp'. If no match is
1214 * found, it returns NULL (changed 0.94.3 to do this, since the
1215 * calling function (mon_info_msg) seems to expect that.
1216 */
1217
1218 object *
1219 get_next_mon (object *tmp)
1220 {
1221 objectlink *mon;
1222
1223 for (mon = first_mon_info; mon; mon = mon->next)
1224 if (mon->ob == tmp)
1225 break;
1226
1227 /* didn't find a match */
1228 if (!mon)
1229 return NULL;
1230 if (mon->next)
1231 return mon->next->ob;
1232 else
1233 return first_mon_info->ob;
1234
1235 }
1236
1237
1238
1239 /* mon_info_msg() - generate a message detailing the properties
1240 * of a randomly selected monster.
1241 */
1242
1243 char *
1244 mon_info_msg (int level, int booksize)
1245 {
1246 static char retbuf[BOOK_BUF];
1247 char tmpbuf[HUGE_BUF];
1248 object *tmp;
1249
1250 /*preamble */
1251 strcpy (retbuf, "This beastiary contains:");
1252
1253 /* lets print info on as many monsters as will fit in our
1254 * document.
1255 * 8-96 Had to change this a bit, otherwise there would
1256 * have been an impossibly large number of combinations
1257 * of text! (and flood out the available number of titles
1258 * in the archive in a snap!) -b.t.
1259 */
1260 tmp = get_random_mon (level * 3);
1261 while (tmp)
1262 {
1263 /* monster description */
1264 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1265
1266 if (!book_overflow (retbuf, tmpbuf, booksize))
1267 strcat (retbuf, tmpbuf);
1268 else
1269 break;
1270
1271 /* Note that the value this returns is not based on level */
1272 tmp = get_next_mon (tmp);
1273 }
1274
1275 #ifdef BOOK_MSG_DEBUG
1276 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1277 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1278 #endif
1279
1280 return retbuf;
1281 }
1282
1283
1284 /*****************************************************************************
1285 * Artifact msg generation code.
1286 ****************************************************************************/
1287
1288 /* artifact_msg() - generate a message detailing the properties
1289 * of 1-6 artifacts drawn sequentially from the artifact list.
1290 */
1291 const char *
1292 artifact_msg (int level, int booksize)
1293 {
1294 artifactlist *al = NULL;
1295 artifact *art;
1296 int chance, i, type, index;
1297 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1298 const char *ch;
1299 char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1300 static char retbuf[BOOK_BUF];
1301 object *tmp = NULL;
1302
1303 /* values greater than 5 create msg buffers that are too big! */
1304 if (book_entries > 5)
1305 book_entries = 5;
1306
1307 /* lets determine what kind of artifact type randomly.
1308 * Right now legal artifacts only come from those listed
1309 * in art_name_array. Also, we check to be sure an artifactlist
1310 * for that type exists!
1311 */
1312 i = 0;
1313 do
1314 {
1315 index = rndm (sizeof (art_name_array) / sizeof (arttypename));
1316 type = art_name_array[index].type;
1317 al = find_artifactlist (type);
1318 i++;
1319 }
1320 while ((al == NULL) && (i < 10));
1321
1322 if (i == 10) /* Unable to find a message */
1323 return "None";
1324
1325 /* There is no reason to start on the artifact list at the begining. Lets
1326 * take our starting position randomly... */
1327 art = al->items;
1328 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1329 {
1330 if (!art)
1331 art = al->items; /* hmm, out of stuff, loop back around */
1332
1333 art = art->next;
1334 }
1335
1336 /* the base 'generic' name for our artifact */
1337 assign (name, art_name_array[index].name);
1338
1339 /* Ok, lets print out the contents */
1340 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is", book_entries > 1 ? "some artifacts" : "an artifact");
1341
1342 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1343 * as long as we have space up to the allowed max # (book_entires)
1344 */
1345 while (book_entries > 0)
1346 {
1347
1348 if (art == NULL)
1349 art = al->items;
1350
1351 /* separator of items */
1352 strcpy (buf, "--- \n");
1353
1354 /* Name */
1355 if (art->allowed && art->allowed->name != shstr_All)
1356 {
1357 linked_char *temp, *next = art->allowed;
1358
1359 do
1360 {
1361 temp = next;
1362 next = next->next;
1363 }
1364 while (next && rndm (2));
1365 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1366 }
1367 else /* default name is used */
1368 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1369
1370 /* chance of finding */
1371 chance = (int) (100 * ((float) art->chance / al->total_chance));
1372 if (chance >= 20)
1373 sprintf (sbuf, "an uncommon");
1374 else if (chance >= 10)
1375 sprintf (sbuf, "an unusual");
1376 else if (chance >= 5)
1377 sprintf (sbuf, "a rare");
1378 else
1379 sprintf (sbuf, "a very rare");
1380 sprintf (buf, "%s is %s\n", buf, sbuf);
1381
1382 /* value of artifact */
1383 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value);
1384
1385 /* include the message about the artifact, if exists, and book
1386 * level is kinda high */
1387 if (art->item->msg
1388 && rndm (4) + 1 < level
1389 && !(strlen (art->item->msg) + strlen (buf) > BOOK_BUF))
1390 strcat (buf, art->item->msg);
1391
1392 /* properties of the artifact */
1393 tmp = object::create ();
1394 add_abilities (tmp, art->item);
1395 tmp->type = type;
1396 SET_FLAG (tmp, FLAG_IDENTIFIED);
1397 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1398 sprintf (buf, "%s Properties of this artifact include: \n %s \n", buf, ch);
1399 tmp->destroy ();
1400 /* add the buf if it will fit */
1401 if (!book_overflow (retbuf, buf, booksize))
1402 strcat (retbuf, buf);
1403 else
1404 break;
1405
1406 art = art->next;
1407 book_entries--;
1408 }
1409
1410 #ifdef BOOK_MSG_DEBUG
1411 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1412 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1413 #endif
1414 return retbuf;
1415 }
1416
1417 /*****************************************************************************
1418 * Spellpath message generation
1419 *****************************************************************************/
1420
1421 /* spellpath_msg() - generate a message detailing the member
1422 * incantations/prayers (and some of their properties) belonging to
1423 * a given spellpath.
1424 */
1425
1426 char *
1427 spellpath_msg (int level, int booksize)
1428 {
1429 static char retbuf[BOOK_BUF];
1430 char tmpbuf[BOOK_BUF];
1431 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1432 int did_first_sp = 0;
1433 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1434 archetype *at;
1435
1436 /* Preamble */
1437 sprintf (retbuf, "Herein are detailed the names of %s\n", prayers ? "prayers" : "incantations");
1438
1439 if (path == -1)
1440 strcat (retbuf, "having no known spell path.\n");
1441 else
1442 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]);
1443
1444 for_all_archetypes (at)
1445 {
1446 /* Determine if this is an appropriate spell. Must
1447 * be of matching path, must be of appropriate type (prayer
1448 * or not), and must be within the valid level range.
1449 */
1450 if (at->type == SPELL && at->path_attuned & pnum &&
1451 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1452 {
1453 assign (tmpbuf, at->object::name);
1454
1455 if (book_overflow (retbuf, tmpbuf, booksize))
1456 break;
1457 else
1458 {
1459 if (did_first_sp)
1460 strcat (retbuf, ",\n");
1461 did_first_sp = 1;
1462 strcat (retbuf, tmpbuf);
1463 }
1464 }
1465 }
1466 /* Geez, no spells were generated. */
1467 if (!did_first_sp)
1468 {
1469 if (rndm (4)) /* usually, lets make a recursive call... */
1470 spellpath_msg (level, booksize);
1471 else /* give up, cause knowing no spells exist for path is info too. */
1472 strcat (retbuf, "\n - no known spells exist -\n");
1473 }
1474 else
1475 {
1476 strcat (retbuf, "\n");
1477 }
1478 return retbuf;
1479 }
1480
1481 /* formula_msg() - generate a message detailing the properties
1482 * of a randomly selected alchemical formula.
1483 */
1484 void
1485 make_formula_book (object *book, int level)
1486 {
1487 char retbuf[BOOK_BUF], title[MAX_BUF];
1488 recipelist *fl;
1489 recipe *formula = NULL;
1490 int chance;
1491
1492 /* the higher the book level, the more complex (ie number of
1493 * ingredients) the formula can be.
1494 */
1495 fl = get_formulalist (rndm (level) / 3 + 1);
1496
1497 if (!fl)
1498 fl = get_formulalist (1); /* safety */
1499
1500 if (fl->total_chance == 0)
1501 {
1502 book->msg = "<indecipherable text>\n";
1503 new_text_name (book, 4);
1504 add_author (book, 4);
1505 return;
1506 }
1507
1508 /* get a random formula, weighted by its bookchance */
1509 chance = rndm (fl->total_chance);
1510 for (formula = fl->items; formula; formula = formula->next)
1511 {
1512 chance -= formula->chance;
1513 if (chance <= 0)
1514 break;
1515 }
1516
1517 if (!formula || formula->arch_names <= 0)
1518 {
1519 book->msg = "<indecipherable text>\n";
1520 new_text_name (book, 4);
1521 add_author (book, 4);
1522
1523 }
1524 else
1525 {
1526 /* looks like a formula was found. Base the amount
1527 * of information on the booklevel and the spellevel
1528 * of the formula. */
1529
1530 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1531 archetype *at;
1532
1533 /* preamble */
1534 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1535
1536 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1537 op_name = at->object::name;
1538 else
1539 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1540
1541 /* item name */
1542 if (formula->title != shstr_NONE)
1543 {
1544 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title);
1545 /* This results in things like pile of philo. sulfur.
1546 * while philo. sulfur may look better, without this,
1547 * you get things like 'the wise' because its missing the
1548 * water of section.
1549 */
1550 sprintf (title, "%s: %s of %s",
1551 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1552 }
1553 else
1554 {
1555 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1556 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1557 if (at->title)
1558 {
1559 strcat (retbuf, " ");
1560 strcat (retbuf, at->title);
1561 strcat (title, " ");
1562 strcat (title, at->title);
1563 }
1564 }
1565
1566 /* Lets name the book something meaningful ! */
1567 book->name = title;
1568 book->title = NULL;
1569
1570 /* ingredients to make it */
1571 if (formula->ingred != NULL)
1572 {
1573 linked_char *next;
1574 archetype *at;
1575
1576 at = archetype::find (formula->cauldron);
1577
1578 sprintf (retbuf + strlen (retbuf),
1579 " may be made at %s using the following ingredients:\n", at ? query_name (at) : "an unknown place");
1580
1581 for (next = formula->ingred; next != NULL; next = next->next)
1582 {
1583 strcat (retbuf, next->name);
1584 strcat (retbuf, "\n");
1585 }
1586 }
1587 else
1588 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1589 if (retbuf[strlen (retbuf) - 1] != '\n')
1590 strcat (retbuf, "\n");
1591
1592 book->msg = retbuf;
1593 }
1594 }
1595
1596 #define DESCRIBE_PATH(retbuf, variable, name) \
1597 if(variable) { \
1598 int i,j=0; \
1599 strcat(retbuf,"(" name ": "); \
1600 for(i=0; i<NRSPELLPATHS; i++) \
1601 if(variable & (1<<i)) { \
1602 if (j) \
1603 strcat(retbuf,", "); \
1604 else \
1605 j = 1; \
1606 strcat(retbuf, spellpathnames[i]); \
1607 } \
1608 strcat(retbuf,")"); \
1609 }
1610
1611 /* god_info_msg() - generate a message detailing the properties
1612 * of a random god. Used by the book hack. b.t.
1613 */
1614 const char *
1615 god_info_msg (int level, int booksize)
1616 {
1617 static char retbuf[BOOK_BUF];
1618 const char *name = NULL;
1619 char buf[BOOK_BUF];
1620 int i;
1621 size_t introlen;
1622 object *god = pntr_to_god_obj (get_rand_god ());
1623
1624 if (!god)
1625 return (char *) NULL; /* oops, problems... */
1626 name = god->name;
1627
1628 /* preamble.. */
1629 sprintf (retbuf, "This document contains knowledge concerning\n");
1630 sprintf (retbuf, "%sthe diety %s", retbuf, name);
1631
1632 /* Always have as default information the god's descriptive terms. */
1633 if (nstrtok (god->msg, ",") > 0)
1634 {
1635 strcat (retbuf, ", known as");
1636 strcat (retbuf, strtoktolin (god->msg, ","));
1637 }
1638 else
1639 strcat (retbuf, "...");
1640
1641 strcat (retbuf, "\n ---\n");
1642 introlen = strlen (retbuf); /* so we will know if no new info is added later */
1643
1644 /* Information about the god is random, and based on the level of the
1645 * 'book'. Probably there is a more intellegent way to implement
1646 * this ...
1647 */
1648 while (level > 0)
1649 {
1650 sprintf (buf, " ");
1651 if (level == 2 && rndm (2))
1652 { /* enemy god */
1653 const char *enemy = god->title;
1654
1655 if (enemy)
1656 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
1657 }
1658
1659 if (level == 3 && rndm (2))
1660 { /* enemy race, what the god's holy word effects */
1661 const char *enemy = god->slaying;
1662
1663 if (enemy && !(god->path_denied & PATH_TURNING))
1664 if ((i = nstrtok (enemy, ",")) > 0)
1665 {
1666 char tmpbuf[MAX_BUF];
1667
1668 sprintf (buf, "The holy words of %s have the power to\n", name);
1669 strcat (buf, "slay creatures belonging to the ");
1670 if (i > 1)
1671 sprintf (tmpbuf, "following \n races:%s", strtoktolin (enemy, ","));
1672 else
1673 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1674 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1675 }
1676 }
1677
1678 if (level == 4 && rndm (2))
1679 { /* Priest of god gets these protect,vulnerable... */
1680 char tmpbuf[MAX_BUF];
1681
1682 if (const char *cp = describe_resistance (god, 1))
1683 { /* This god does have protections */
1684 sprintf (tmpbuf, "%s has a potent aura which is extended\n", name);
1685 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1686 strcat (tmpbuf, cp);
1687 strcat (buf, tmpbuf);
1688 strcat (buf, "\n ---\n");
1689 }
1690 else
1691 sprintf (buf, " ");
1692 }
1693
1694 if (level == 5 && rndm (2))
1695 { /* aligned race, summoning */
1696 const char *race = god->race; /* aligned race */
1697
1698 if (race && !(god->path_denied & PATH_SUMMON))
1699 if ((i = nstrtok (race, ",")) > 0)
1700 {
1701 char tmpbuf[MAX_BUF];
1702
1703 sprintf (buf, "Creatures sacred to %s include the \n", name);
1704 if (i > 1)
1705 sprintf (tmpbuf, "following \n races:%s", strtoktolin (race, ","));
1706 else
1707 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1708 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1709 }
1710 }
1711
1712 if (level == 6 && rndm (2))
1713 { /* blessing,curse properties of the god */
1714 char tmpbuf[MAX_BUF];
1715
1716 if (const char *cp = describe_resistance (god, 1))
1717 { /* This god does have protections */
1718 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n", name);
1719 strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1720 strcat (tmpbuf, cp);
1721 strcat (buf, tmpbuf);
1722 strcat (buf, "\n ---\n");
1723 }
1724 else
1725 sprintf (buf, " ");
1726
1727 }
1728
1729 if (level == 8 && rndm (2))
1730 { /* immunity, holy possession */
1731 int has_effect = 0, tmpvar;
1732 char tmpbuf[MAX_BUF];
1733
1734 sprintf (tmpbuf, "\n");
1735 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n", name);
1736
1737 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1738
1739 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
1740 {
1741 if (god->resist[tmpvar] == 100)
1742 {
1743 has_effect = 1;
1744 sprintf (tmpbuf + strlen (tmpbuf), "Immunity to %s", attacktype_desc[tmpvar]);
1745 }
1746 }
1747
1748 if (has_effect)
1749 {
1750 strcat (buf, tmpbuf);
1751 strcat (buf, "\n ---\n");
1752 }
1753 else
1754 sprintf (buf, " ");
1755 }
1756
1757 if (level == 12 && rndm (2))
1758 { /* spell paths */
1759 int has_effect = 0, tmpvar;
1760 char tmpbuf[MAX_BUF];
1761
1762 sprintf (tmpbuf, "\n");
1763 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1764 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1765
1766 if ((tmpvar = god->path_attuned))
1767 {
1768 has_effect = 1;
1769 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1770 }
1771
1772 if ((tmpvar = god->path_repelled))
1773 {
1774 has_effect = 1;
1775 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1776 }
1777
1778 if ((tmpvar = god->path_denied))
1779 {
1780 has_effect = 1;
1781 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1782 }
1783
1784 if (has_effect)
1785 {
1786 strcat (buf, tmpbuf);
1787 strcat (buf, "\n ---\n");
1788 }
1789 else
1790 sprintf (buf, " ");
1791 }
1792
1793 /* check to be sure new buffer size dont exceed either
1794 * the maximum buffer size, or the 'natural' size of the
1795 * book...
1796 */
1797 if (book_overflow (retbuf, buf, booksize))
1798 break;
1799 else if (strlen (buf) > 1)
1800 strcat (retbuf, buf);
1801
1802 level--;
1803 }
1804
1805 if (strlen (retbuf) == introlen)
1806 { /* we got no information beyond the preamble! */
1807 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1808 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1809 }
1810 #ifdef BOOK_MSG_DEBUG
1811 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1812 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1813 #endif
1814 return retbuf;
1815 }
1816
1817 /* tailor_readable_ob()- The main routine. This chooses a random
1818 * message to put in given readable object (type==BOOK) which will
1819 * be referred hereafter as a 'book'. We use the book level to de-
1820 * termine the value of the information we will insert. Higher
1821 * values mean the book will (generally) have better/more info.
1822 * See individual cases as to how this will be utilized.
1823 * "Book" name/content length are based on the weight of the
1824 * document. If the value of msg_type is negative, we will randomly
1825 * choose the kind of message to generate.
1826 * -b.t. thomas@astro.psu.edu
1827 *
1828 * book is the object we are creating into.
1829 * If msg_type is a positive value, we use that to determine the
1830 * message type - otherwise a random value is used.
1831 *
1832 */
1833 void
1834 tailor_readable_ob (object *book, int msg_type)
1835 {
1836 char msgbuf[BOOK_BUF];
1837 int level = book->level ? rndm (book->level) + 1 : 1;
1838 int book_buf_size;
1839
1840 /* safety */
1841 if (book->type != BOOK)
1842 return;
1843
1844 if (level <= 0)
1845 return; /* if no level no point in doing any more... */
1846
1847 /* Max text length this book can have. */
1848 book_buf_size = BOOKSIZE (book);
1849
1850 /* &&& The message switch &&& */
1851 /* Below all of the possible types of messages in the "book"s.
1852 */
1853 /*
1854 * IF you add a new type of book msg, you will have to do several things.
1855 * 1) make sure there is an entry in the msg switch below!
1856 * 2) make sure there is an entry in max_titles[] array.
1857 * 3) make sure there are entries for your case in new_text_title()
1858 * and add_authour().
1859 * 4) you may want separate authour/book name arrays in read.h
1860 */
1861 msg_type = msg_type > 0 ? msg_type : rndm (8);
1862 switch (msg_type)
1863 {
1864 case 1: /* monster attrib */
1865 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1866 break;
1867 case 2: /* artifact attrib */
1868 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1869 break;
1870 case 3: /* grouping incantations/prayers by path */
1871 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1872 break;
1873 case 4: /* describe an alchemy formula */
1874 make_formula_book (book, level);
1875 /* make_formula_book already gives title */
1876 return;
1877 break;
1878 case 5: /* bits of information about a god */
1879 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1880 break;
1881 case 0: /* use info list in lib/ */
1882 default:
1883 cfperl_make_book (book, level);
1884 return;
1885 }
1886
1887 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1888
1889 if (strlen (msgbuf) > 1)
1890 {
1891 book->msg = msgbuf;
1892 /* lets give the "book" a new name, which may be a compound word */
1893 change_book (book, msg_type);
1894 }
1895 }
1896
1897
1898 /*****************************************************************************
1899 *
1900 * Cleanup routine for readble stuff.
1901 *
1902 *****************************************************************************/
1903
1904 void
1905 free_all_readable (void)
1906 {
1907 titlelist *tlist, *tnext;
1908 title *title1, *titlenext;
1909 linked_char *lmsg, *nextmsg;
1910 objectlink *monlink, *nextmon;
1911
1912 LOG (llevDebug, "freeing all book information\n");
1913
1914 for (tlist = booklist; tlist != NULL; tlist = tnext)
1915 {
1916 tnext = tlist->next;
1917
1918 for (title1 = tlist->first_book; title1; title1 = titlenext)
1919 {
1920 titlenext = title1->next;
1921 delete title1;
1922 }
1923
1924 delete tlist;
1925 }
1926
1927 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
1928 {
1929 nextmsg = lmsg->next;
1930 delete lmsg;
1931 }
1932
1933 for (monlink = first_mon_info; monlink; monlink = nextmon)
1934 {
1935 nextmon = monlink->next;
1936 delete monlink;
1937 }
1938 }
1939
1940
1941 /*****************************************************************************
1942 *
1943 * Writeback routine for updating the bookarchive.
1944 *
1945 ****************************************************************************/
1946
1947 /* write_book_archive() - write out the updated book archive */
1948
1949 void
1950 write_book_archive (void)
1951 {
1952 FILE *fp;
1953 int index = 0;
1954 char fname[MAX_BUF];
1955 title *book = NULL;
1956 titlelist *bl = get_titlelist (0);
1957
1958 /* If nothing changed, don't write anything */
1959 if (!need_to_write_bookarchive)
1960 return;
1961 need_to_write_bookarchive = 0;
1962
1963 sprintf (fname, "%s/bookarch", settings.localdir);
1964 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1965
1966 if ((fp = fopen (fname, "w")) == NULL)
1967 {
1968 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1969 }
1970 else
1971 {
1972 while (bl)
1973 {
1974 for (book = bl->first_book; book; book = book->next)
1975 if (book && book->authour)
1976 {
1977 fprintf (fp, "title %s\n", &book->name);
1978 fprintf (fp, "authour %s\n", &book->authour);
1979 fprintf (fp, "arch %s\n", &book->archname);
1980 fprintf (fp, "level %d\n", book->level);
1981 fprintf (fp, "type %d\n", index);
1982 fprintf (fp, "size %d\n", book->size);
1983 fprintf (fp, "index %d\n", book->msg_index);
1984 fprintf (fp, "end\n");
1985 }
1986 bl = bl->next;
1987 index++;
1988 }
1989 fclose (fp);
1990 chmod (fname, SAVE_MODE);
1991 }
1992 }
1993 readable_message_type *
1994 get_readable_message_type (object *readable)
1995 {
1996 uint8 subtype = readable->subtype;
1997
1998 if (subtype > last_readable_subtype)
1999 return &readable_message_types[0];
2000
2001 return &readable_message_types[subtype];
2002 }