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/cvs/deliantra/server/common/region.C
Revision: 1.30
Committed: Thu Apr 19 16:23:46 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.29: +8 -3 lines
Log Message:
- implement "random encounters" by simply populating the
  worldmap randomly by region.
- allow treasurelists to silently forward-reference archetypes
  (should have an extra checkign path for never-defined archetypes)
- fix GT_ENVIRONMENT, which had the semantics of putting treasure
  items _and_ their inventory on the floor, now only puts the
  items themselves on the floor.
- remove warning about generated inventory - some items simply
  can come with an empty inventory.
- do some other minor improvements.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.30 * CrossFire, A Multiplayer game
3     *
4 pippijn 1.16 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26 pippijn 1.8 #include <unistd.h>
27 root 1.4
28 root 1.21 regionvec regions;
29    
30 root 1.18 region *
31     region::default_region ()
32     {
33 root 1.21 for_all_regions (rgn)
34     if (rgn->fallback)
35     return rgn;
36 root 1.18
37 root 1.21 return regions [0];
38 root 1.18 }
39    
40 elmex 1.1 /*
41     * Pass a char array, returns a pointer to the region of the same name.
42     * if it can't find a region of the same name it returns the first region
43     * with the 'fallback' property set.
44     * if it can't find a matching name /or/ a fallback region it logs an info message
45     * message and returns NULL
46     * used by the map parsing code.
47     */
48 root 1.4 region *
49 root 1.18 region::find (const char *name)
50 root 1.4 {
51 root 1.21 for_all_regions (rgn)
52     if (!strcmp (rgn->name, name))
53     return rgn;
54 root 1.4
55 root 1.18 LOG (llevError, "region called %s requested, but not found, using fallback.\n", name);
56 root 1.4
57 root 1.18 return default_region ();
58 elmex 1.1 }
59    
60     /*
61     * Tries to find a region that 'name' corresponds to.
62     * It looks, in order, for:
63     * an exact match to region name (case insensitive)
64     * an exact match to longname (case insensitive)
65     * a substring that matches to the longname (eg Kingdom)
66     * a substring that matches to the region name (eg nav)
67     * if it can find none of these it returns the first parentless region
68     * (there should be only one of these - the top level one)
69     * If we got a NULL, then just return the top level region
70     *
71     */
72 root 1.4 region *
73 root 1.19 region::find_fuzzy (const char *name)
74 root 1.4 {
75 root 1.21 if (!name)
76     return default_region ();
77 root 1.19
78 root 1.21 char *p = strchr (name, '\n');
79 root 1.4 if (p)
80     *p = '\0';
81 root 1.19
82 root 1.21 for_all_regions (rgn)
83     if (!strcasecmp (rgn->name, name))
84     return rgn;
85    
86     for_all_regions (rgn)
87     if (rgn->longname)
88     if (!strcasecmp (rgn->longname, name))
89     return rgn;
90    
91     for_all_regions (rgn)
92     if (rgn->longname)
93 root 1.4 {
94 root 1.21 if (strstr (rgn->longname, name))
95     return rgn;
96 root 1.4 }
97 root 1.19
98 root 1.21 for_all_regions (rgn)
99     if (rgn->longname)
100 root 1.4 {
101 root 1.2 /*
102 root 1.19 * This is not a bug, we want the region that is most identifiably a discrete
103 root 1.2 * area in the game, eg if we have 'scor', we want to return 'scorn' and not
104     * 'scornarena', regardless of their order on the list so we only look at those
105     * regions with a longname set.
106     */
107 root 1.21 if (strstr (rgn->name, name))
108     return rgn;
109 root 1.4 }
110 root 1.19
111 root 1.21 for_all_regions (rgn)
112 root 1.4 {
113 root 1.21 if (strstr (rgn->name, name))
114     return rgn;
115 root 1.4 }
116 root 1.19
117 root 1.21 return default_region ();
118 elmex 1.1 }
119    
120     /*
121     * returns 1 if the player is in the region reg, or a child region thereof
122     * otherwise returns 0
123     * if passed a NULL region returns -1
124     */
125    
126 root 1.19 static int
127 root 1.4 region_is_child_of_region (const region * child, const region * r)
128     {
129    
130     if (r == NULL)
131     return -1;
132 root 1.19
133 root 1.4 if (child == NULL)
134     return 0;
135 root 1.19
136 root 1.4 if (!strcmp (child->name, r->name))
137     return 1;
138 root 1.19
139 root 1.4 else if (child->parent != NULL)
140     return region_is_child_of_region (child->parent, r);
141     else
142     return 0;
143 elmex 1.1 }
144    
145     /** Returns an object which is an exit through which the player represented by op should be
146     * sent in order to be imprisoned. If there is no suitable place to which an exit can be
147     * constructed, then NULL will be returned. The caller is responsible for freeing the object
148     * created by this function.
149     */
150 root 1.4 object *
151     get_jail_exit (object *op)
152     {
153     region *reg;
154     object *exit;
155    
156     if (op->type != PLAYER)
157     {
158     LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
159     return NULL;
160     }
161 root 1.19
162     reg = op->region ();
163     while (reg)
164 root 1.4 {
165     if (reg->jailmap)
166     {
167 root 1.9 exit = object::create ();
168 root 1.4 EXIT_PATH (exit) = reg->jailmap;
169     /* damned exits reset savebed and remove teleports, so the prisoner can't escape */
170     SET_FLAG (exit, FLAG_DAMNED);
171     EXIT_X (exit) = reg->jailx;
172     EXIT_Y (exit) = reg->jaily;
173     return exit;
174 root 1.2 }
175 root 1.4 else
176     reg = reg->parent;
177 elmex 1.1 }
178 root 1.19
179 root 1.21 LOG (llevError, "No suitable jailmap for region %s was found.\n", &reg->name);
180    
181     return 0;
182 elmex 1.1 }
183    
184 root 1.25 region *
185 root 1.26 region::read (object_thawer &f)
186 root 1.19 {
187 root 1.26 assert (f.kw == KW_region);
188    
189 root 1.21 region *rgn = new region;
190 root 1.25 f.get (rgn->name);
191 root 1.26 f.next ();
192 root 1.19
193 root 1.20 for (;;)
194     {
195 root 1.25 switch (f.kw)
196 root 1.20 {
197     case KW_parent:
198 root 1.25 rgn->parent = region::find (f.get_str ());
199 root 1.20 break;
200    
201 root 1.30 case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break;
202 root 1.27 case KW_longname: f.get (rgn->longname); break;
203     case KW_match: f.get (rgn->match); break;
204     case KW_jail_map: f.get (rgn->jailmap); break;
205     case KW_jail_x: f.get (rgn->jailx); break;
206     case KW_jail_y: f.get (rgn->jaily); break;
207     case KW_fallback: f.get (rgn->fallback); break;
208 root 1.30 case KW_chance: f.get (rgn->treasure_density); break;
209    
210     case KW_randomitems:
211     rgn->treasure = treasurelist::get (f.get_str ());
212     break;
213 root 1.20
214 root 1.21 case KW_end:
215 root 1.29 f.next ();
216    
217 root 1.25 for_all_regions (old)
218     if (old->name == rgn->name)
219     {
220     // replace, copy new values (ugly)
221     rgn->index = old->index;
222     *old = *rgn;
223     delete rgn;
224    
225     return old;
226     }
227    
228     // just append
229     regions.push_back (rgn);
230     return rgn;
231 root 1.21
232     default:
233 root 1.25 if (!f.parse_error ("region", rgn->name))
234     {
235     delete rgn;
236     return 0;
237     }
238 root 1.21 break;
239 root 1.20 }
240 root 1.25
241 root 1.26 f.next ();
242 root 1.20 }
243     }
244    
245     /*
246 elmex 1.1 * First initialises the archtype hash-table (init_archetable()).
247     * Reads and parses the archetype file (with the first and second-pass
248     * functions).
249     */
250 root 1.4 void
251     init_regions (void)
252     {
253 root 1.21 if (!regions.size ())
254     {
255     // make sure one region is always available
256     region *rgn = new region;
257     rgn->name = "<builtin>";
258     rgn->longname = "Built-in Region";
259     regions.push_back (rgn);
260     }
261 elmex 1.1 }
262 root 1.24