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/cvs/deliantra/server/common/region.C
Revision: 1.9
Committed: Tue Dec 12 21:39:56 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +1 -1 lines
Log Message:
- more ooficiation
- removed now superfluous remove calls

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24    
25     #include <global.h>
26 pippijn 1.8 #include <unistd.h>
27 root 1.4
28 elmex 1.1 /*
29     * Pass a char array, returns a pointer to the region of the same name.
30     * if it can't find a region of the same name it returns the first region
31     * with the 'fallback' property set.
32     * if it can't find a matching name /or/ a fallback region it logs an info message
33     * message and returns NULL
34     * used by the map parsing code.
35     */
36 root 1.4 region *
37     get_region_by_name (const char *region_name)
38     {
39     region *reg;
40     char *p = strchr (region_name, '\n');
41    
42     if (p)
43     *p = '\0';
44     for (reg = first_region; reg != NULL; reg = reg->next)
45     if (!strcmp (reg->name, region_name))
46     return reg;
47    
48     for (reg = first_region; reg != NULL; reg = reg->next)
49     {
50     if (reg->fallback)
51     {
52     LOG (llevDebug, "region called %s requested, but not found, fallback used.\n", region_name);
53     return reg;
54 root 1.2 }
55 elmex 1.1 }
56 root 1.4 LOG (llevInfo, "Got no region or fallback for region %s.\n", region_name);
57     return NULL;
58 elmex 1.1 }
59    
60     /* This might need optimising at some point. */
61 root 1.4 region *
62 root 1.7 get_region_by_map (maptile *m)
63 root 1.4 {
64     return get_region_by_name (get_name_of_region_for_map (m));
65 elmex 1.1 }
66    
67     /*
68     * Since we won't assume all maps have a region set properly, we need an
69     * explicit check that it is, this is much nicer here than scattered throughout
70     * the map code.
71     */
72    
73 root 1.4 const char *
74 root 1.7 get_name_of_region_for_map (const maptile *m)
75 root 1.4 {
76     region *reg;
77    
78     if (m->region != NULL)
79     return m->region->name;
80     for (reg = first_region; reg != NULL; reg = reg->next)
81     {
82     if (reg->fallback)
83     return reg->name;
84     }
85     LOG (llevInfo, "map %s had no region and I couldn't find a fallback to use.\n", m->name);
86     return "unknown";
87 elmex 1.1 }
88    
89     /*
90     * Tries to find a region that 'name' corresponds to.
91     * It looks, in order, for:
92     * an exact match to region name (case insensitive)
93     * an exact match to longname (case insensitive)
94     * a substring that matches to the longname (eg Kingdom)
95     * a substring that matches to the region name (eg nav)
96     * if it can find none of these it returns the first parentless region
97     * (there should be only one of these - the top level one)
98     * If we got a NULL, then just return the top level region
99     *
100     */
101 root 1.4 region *
102     get_region_from_string (const char *name)
103     {
104     region *reg;
105     char *substr;
106     char *p;
107    
108     if (name == NULL)
109     {
110     for (reg = first_region; reg->parent != NULL; reg = reg->parent);
111     return reg;
112     }
113     p = strchr (name, '\n');
114     if (p)
115     *p = '\0';
116     for (reg = first_region; reg != NULL; reg = reg->next)
117     if (!strcasecmp (reg->name, name))
118     return reg;
119    
120     for (reg = first_region; reg != NULL; reg = reg->next)
121     if (reg->longname != NULL)
122     {
123     if (!strcasecmp (reg->longname, name))
124     return reg;
125     }
126    
127     substr = NULL;
128     for (reg = first_region; reg != NULL; reg = reg->next)
129     if (reg->longname != NULL)
130     {
131     substr = strstr (reg->longname, name);
132     if (substr != NULL)
133     return reg;
134     }
135     for (reg = first_region; reg != NULL; reg = reg->next)
136     if (reg->longname != NULL)
137     {
138 root 1.2 /*
139     * This is not a bug, we want the region that is most identifiably a discrete
140     * area in the game, eg if we have 'scor', we want to return 'scorn' and not
141     * 'scornarena', regardless of their order on the list so we only look at those
142     * regions with a longname set.
143     */
144 root 1.4 substr = strstr (reg->name, name);
145     if (substr != NULL)
146     return reg;
147     }
148     for (reg = first_region; reg != NULL; reg = reg->next)
149     {
150     substr = strstr (reg->name, name);
151     if (substr != NULL)
152     return reg;
153     }
154     /* if we are still here, we are going to have to give up, and give the top level region */
155     for (reg = first_region; reg->parent != NULL; reg = reg->parent);
156     return reg;
157 elmex 1.1 }
158    
159     /*
160     * returns 1 if the player is in the region reg, or a child region thereof
161     * otherwise returns 0
162     * if passed a NULL region returns -1
163     */
164    
165 root 1.4 int
166     region_is_child_of_region (const region * child, const region * r)
167     {
168    
169     if (r == NULL)
170     return -1;
171     if (child == NULL)
172     return 0;
173     if (!strcmp (child->name, r->name))
174     return 1;
175     else if (child->parent != NULL)
176     return region_is_child_of_region (child->parent, r);
177     else
178     return 0;
179 elmex 1.1 }
180    
181     /*
182     * the longname of a region is not a required field, any given region
183     * may want to not set it and use the parent's one instead. so, we:
184     * 1. check if a longname is set and if so return it.
185     * 2. check if there is a parent and try and call the function against that
186     * 3. return a obviously wrong string if we can't get a longname, this should
187     * never happen. We also log a debug message.
188     */
189 root 1.4 const char *
190     get_region_longname (const region * r)
191     {
192    
193     if (r->longname != NULL)
194     return r->longname;
195     else if (r->parent != NULL)
196     return get_region_longname (r->parent);
197     else
198     {
199     LOG (llevDebug, "NOTICE region %s has no parent and no longname.\n", r->name);
200     return "no name can be found for the current region";
201 elmex 1.1 }
202     }
203    
204 root 1.4 const char *
205     get_region_msg (const region * r)
206     {
207     if (r->msg != NULL)
208     return r->msg;
209     else if (r->parent != NULL)
210     return get_region_msg (r->parent);
211     else
212     {
213     LOG (llevDebug, "NOTICE region %s has no parent and no msg.\n", r->name);
214     return "no description can be found for the current region";
215 elmex 1.1 }
216     }
217    
218     /** Returns an object which is an exit through which the player represented by op should be
219     * sent in order to be imprisoned. If there is no suitable place to which an exit can be
220     * constructed, then NULL will be returned. The caller is responsible for freeing the object
221     * created by this function.
222     */
223 root 1.4 object *
224     get_jail_exit (object *op)
225     {
226     region *reg;
227     object *exit;
228    
229     if (op->type != PLAYER)
230     {
231     LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
232     return NULL;
233     }
234     reg = get_region_by_map (op->map);
235     while (reg != NULL)
236     {
237     if (reg->jailmap)
238     {
239 root 1.9 exit = object::create ();
240 root 1.4 EXIT_PATH (exit) = reg->jailmap;
241     /* damned exits reset savebed and remove teleports, so the prisoner can't escape */
242     SET_FLAG (exit, FLAG_DAMNED);
243     EXIT_X (exit) = reg->jailx;
244     EXIT_Y (exit) = reg->jaily;
245     return exit;
246 root 1.2 }
247 root 1.4 else
248     reg = reg->parent;
249 elmex 1.1 }
250 root 1.4 LOG (llevDebug, "No suitable jailmap for region %s was found.\n", reg->name);
251     return NULL;
252 elmex 1.1 }
253    
254     /*
255     * First initialises the archtype hash-table (init_archetable()).
256     * Reads and parses the archetype file (with the first and second-pass
257     * functions).
258     * Then initialises treasures by calling load_treasures().
259     */
260 root 1.4 void
261     init_regions (void)
262     {
263     FILE *fp;
264     char filename[MAX_BUF];
265     int comp;
266    
267     if (first_region != NULL) /* Only do this once */
268 elmex 1.1 return;
269    
270 root 1.4 sprintf (filename, "%s/%s/%s", settings.datadir, settings.mapdir, settings.regions);
271     LOG (llevDebug, "Reading regions from %s...\n", filename);
272     if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
273     {
274     LOG (llevError, " Can't open regions file %s in init_regions.\n", filename);
275     return;
276     }
277     parse_regions (fp);
278     assign_region_parents ();
279     LOG (llevDebug, " done\n");
280    
281     close_and_delete (fp, comp);
282 elmex 1.1 }
283    
284     /*
285     * Allocates and zeros a region struct, this isn't free()'d anywhere, so might
286     * be a memory leak, but it shouldn't matter too much since it isn't called that
287     * often....
288     */
289    
290 root 1.4 region *
291     get_region_struct (void)
292     {
293    
294     region *reg;
295 elmex 1.1
296 root 1.4 reg = (region *) CALLOC (1, sizeof (region));
297     if (reg == NULL)
298     fatal (OUT_OF_MEMORY);
299 elmex 1.1
300 root 1.4 memset (reg, '\0', sizeof (region));
301 elmex 1.1
302 root 1.4 return reg;
303 elmex 1.1 }
304    
305     /*
306     * Reads/parses the region file, and copies into a linked list
307     * of region structs.
308     */
309 root 1.4 void
310     parse_regions (FILE * fp)
311     {
312     region *newreg;
313     region *reg;
314    
315     char buf[HUGE_BUF], msgbuf[HUGE_BUF], *key = NULL, *value, *end;
316     int msgpos = 0;
317    
318     newreg = NULL;
319     while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
320     {
321     buf[HUGE_BUF - 1] = 0;
322     key = buf;
323     while (isspace (*key))
324     key++;
325     if (*key == 0)
326     continue; /* empty line */
327     value = strchr (key, ' ');
328     if (!value)
329     {
330     end = strchr (key, '\n');
331     *end = 0;
332     }
333     else
334     {
335     *value = 0;
336     value++;
337     while (isspace (*value))
338 root 1.2 value++;
339 root 1.4 end = strchr (value, '\n');
340 root 1.2 }
341 root 1.4
342     /*
343     * This is a bizzare mutated form of the map and archetype parser
344     * rolled into one. Key is the field name, value is what it should
345     * be set to.
346     * We've already done the work to null terminate key,
347     * and strip off any leading spaces for both of these.
348     * We have not touched the newline at the end of the line -
349     * these might be needed for some values. the end pointer
350     * points to the first of the newlines.
351     * value could be NULL! It would be easy enough to just point
352     * this to "" to prevent cores, but that would let more errors slide
353     * through.
354     */
355     if (!strcmp (key, "region"))
356     {
357     *end = 0;
358     newreg = get_region_struct ();
359     newreg->name = strdup_local (value);
360     }
361     else if (!strcmp (key, "parent"))
362     {
363     /*
364     * Note that this is in the initialisation code, so we don't actually
365     * assign the pointer to the parent yet, because it might not have been
366     * parsed.
367     */
368     *end = 0;
369     newreg->parent_name = strdup_local (value);
370     }
371     else if (!strcmp (key, "longname"))
372     {
373     *end = 0;
374     newreg->longname = strdup_local (value);
375     }
376     else if (!strcmp (key, "jail"))
377     {
378     /* jail entries are of the form: /path/to/map x y */
379     char path[MAX_BUF];
380     int x, y;
381    
382     if (sscanf (value, "%[^ ] %d %d\n", path, &x, &y) != 3)
383     {
384     LOG (llevError, "region.c: malformated regions entry: jail %s\n", value);
385     continue;
386 root 1.2 }
387 root 1.4 newreg->jailmap = strdup_local (path);
388     newreg->jailx = x;
389     newreg->jaily = y;
390     }
391     else if (!strcmp (key, "msg"))
392     {
393     while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
394     {
395     if (!strcmp (buf, "endmsg\n"))
396     break;
397     else
398     {
399     strcpy (msgbuf + msgpos, buf);
400     msgpos += strlen (buf);
401 root 1.2 }
402     }
403 root 1.4 /*
404     * There may be regions with empty messages (eg, msg/endmsg
405     * with nothing between). When maps are loaded, this is done
406     * so better do it here too...
407     */
408     if (msgpos != 0)
409     newreg->msg = strdup_local (msgbuf);
410    
411     /* we have to reset msgpos, or the next region will store both msg blocks. */
412     msgpos = 0;
413     }
414     else if (!strcmp (key, "fallback"))
415     {
416     *end = 0;
417     newreg->fallback = atoi (value);
418     }
419     else if (!strcmp (key, "end"))
420     {
421     /* Place this new region last on the list, if the list is empty put it first */
422     for (reg = first_region; reg != NULL && reg->next != NULL; reg = reg->next);
423    
424     if (reg == NULL)
425     first_region = newreg;
426     else
427     reg->next = newreg;
428     newreg = NULL;
429     }
430     else if (!strcmp (key, "nomore"))
431     {
432     /* we have reached the end of the region specs.... */
433     break;
434     }
435     else
436     {
437     /* we should never get here, if we have, then something is wrong */
438     LOG (llevError, "Got unknown value in region file: %s %s\n", key, value);
439     }
440     }
441     if (!key || strcmp (key, "nomore"))
442     LOG (llevError, "Got premature eof on regions file!\n");
443     }
444    
445     void
446     assign_region_parents (void)
447     {
448     region *reg;
449     uint32 parent_count = 0;
450     uint32 region_count = 0;
451    
452     for (reg = first_region; reg != NULL && reg->next != NULL; reg = reg->next)
453     {
454     if (reg->parent_name != NULL)
455     {
456     reg->parent = get_region_by_name (reg->parent_name);
457     parent_count++;
458 root 1.2 }
459 root 1.4 region_count++;
460 elmex 1.1 }
461 root 1.4 LOG (llevDebug, "Assigned %u regions with %u parents.", region_count, parent_count);
462 elmex 1.1 }