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/cvs/deliantra/server/common/region.C
Revision: 1.34
Committed: Wed Jul 11 16:55:18 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.33: +5 -1 lines
Log Message:
- make regions attachables
- add attachable->set_key
- support custom values for regions
- convert match to a custom value
- precompile regexes after reload_regions

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <unistd.h>
26
27 regionvec regions;
28
29 region *
30 region::default_region ()
31 {
32 for_all_regions (rgn)
33 if (rgn->fallback)
34 return rgn;
35
36 return regions [0];
37 }
38
39 /*
40 * Pass a char array, returns a pointer to the region of the same name.
41 * if it can't find a region of the same name it returns the first region
42 * with the 'fallback' property set.
43 * if it can't find a matching name /or/ a fallback region it logs an info message
44 * message and returns NULL
45 * used by the map parsing code.
46 */
47 region *
48 region::find (const char *name)
49 {
50 for_all_regions (rgn)
51 if (!strcmp (rgn->name, name))
52 return rgn;
53
54 LOG (llevError, "region called %s requested, but not found, using fallback.\n", name);
55
56 return default_region ();
57 }
58
59 /*
60 * Tries to find a region that 'name' corresponds to.
61 * It looks, in order, for:
62 * an exact match to region name (case insensitive)
63 * an exact match to longname (case insensitive)
64 * a substring that matches to the longname (eg Kingdom)
65 * a substring that matches to the region name (eg nav)
66 * if it can find none of these it returns the first parentless region
67 * (there should be only one of these - the top level one)
68 * If we got a NULL, then just return the top level region
69 *
70 */
71 region *
72 region::find_fuzzy (const char *name)
73 {
74 if (!name)
75 return default_region ();
76
77 char *p = strchr (name, '\n');
78 if (p)
79 *p = '\0';
80
81 for_all_regions (rgn)
82 if (!strcasecmp (rgn->name, name))
83 return rgn;
84
85 for_all_regions (rgn)
86 if (rgn->longname)
87 if (!strcasecmp (rgn->longname, name))
88 return rgn;
89
90 for_all_regions (rgn)
91 if (rgn->longname)
92 {
93 if (strstr (rgn->longname, name))
94 return rgn;
95 }
96
97 for_all_regions (rgn)
98 if (rgn->longname)
99 {
100 /*
101 * This is not a bug, we want the region that is most identifiably a discrete
102 * area in the game, eg if we have 'scor', we want to return 'scorn' and not
103 * 'scornarena', regardless of their order on the list so we only look at those
104 * regions with a longname set.
105 */
106 if (strstr (rgn->name, name))
107 return rgn;
108 }
109
110 for_all_regions (rgn)
111 {
112 if (strstr (rgn->name, name))
113 return rgn;
114 }
115
116 return default_region ();
117 }
118
119 /*
120 * returns 1 if the player is in the region reg, or a child region thereof
121 * otherwise returns 0
122 * if passed a NULL region returns -1
123 */
124
125 static int
126 region_is_child_of_region (const region * child, const region * r)
127 {
128
129 if (r == NULL)
130 return -1;
131
132 if (child == NULL)
133 return 0;
134
135 if (!strcmp (child->name, r->name))
136 return 1;
137
138 else if (child->parent != NULL)
139 return region_is_child_of_region (child->parent, r);
140 else
141 return 0;
142 }
143
144 /** Returns an object which is an exit through which the player represented by op should be
145 * sent in order to be imprisoned. If there is no suitable place to which an exit can be
146 * constructed, then NULL will be returned. The caller is responsible for freeing the object
147 * created by this function.
148 */
149 object *
150 get_jail_exit (object *op)
151 {
152 region *reg;
153 object *exit;
154
155 if (op->type != PLAYER)
156 {
157 LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
158 return NULL;
159 }
160
161 reg = op->region ();
162 while (reg)
163 {
164 if (reg->jailmap)
165 {
166 exit = object::create ();
167 EXIT_PATH (exit) = reg->jailmap;
168 /* damned exits reset savebed and remove teleports, so the prisoner can't escape */
169 SET_FLAG (exit, FLAG_DAMNED);
170 EXIT_X (exit) = reg->jailx;
171 EXIT_Y (exit) = reg->jaily;
172 return exit;
173 }
174 else
175 reg = reg->parent;
176 }
177
178 LOG (llevError, "No suitable jailmap for region %s was found.\n", &reg->name);
179
180 return 0;
181 }
182
183 region *
184 region::read (object_thawer &f)
185 {
186 assert (f.kw == KW_region);
187
188 region *rgn = new region;
189 f.get (rgn->name);
190 f.next ();
191
192 for (;;)
193 {
194 switch (f.kw)
195 {
196 case KW_parent:
197 rgn->parent = region::find (f.get_str ());
198 break;
199
200 case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break;
201 case KW_longname: f.get (rgn->longname); break;
202 case KW_jail_map: f.get (rgn->jailmap); break;
203 case KW_jail_x: f.get (rgn->jailx); break;
204 case KW_jail_y: f.get (rgn->jaily); break;
205 case KW_portal_map: f.get (rgn->portalmap);break;
206 case KW_portal_x: f.get (rgn->portalx); break;
207 case KW_portal_y: f.get (rgn->portaly); break;
208 case KW_fallback: f.get (rgn->fallback); break;
209 case KW_chance: f.get (rgn->treasure_density); break;
210
211 case KW_randomitems:
212 rgn->treasure = treasurelist::get (f.get_str ());
213 break;
214
215 case KW_end:
216 f.next ();
217
218 for_all_regions (old)
219 if (old->name == rgn->name)
220 {
221 // replace, copy new values (ugly)
222 rgn->index = old->index;
223 *old = *rgn;
224 delete rgn;
225
226 return old;
227 }
228
229 // just append
230 regions.push_back (rgn);
231 return rgn;
232
233 case KW_ERROR:
234 rgn->set_key (f.kw_str, f.value);
235 //fprintf (stderr, "region addkv(%s,%s)\n", f.kw_str, f.value);//D
236 break;
237
238 default:
239 if (!f.parse_error ("region", rgn->name))
240 {
241 delete rgn;
242 return 0;
243 }
244 break;
245 }
246
247 f.next ();
248 }
249 }
250
251 /*
252 * First initialises the archtype hash-table (init_archetable()).
253 * Reads and parses the archetype file (with the first and second-pass
254 * functions).
255 */
256 void
257 init_regions (void)
258 {
259 if (!regions.size ())
260 {
261 // make sure one region is always available
262 region *rgn = new region;
263 rgn->name = "<builtin>";
264 rgn->longname = "Built-in Region";
265 regions.push_back (rgn);
266 }
267 }
268