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/cvs/deliantra/server/common/utils.C
Revision: 1.24
Committed: Sat Dec 16 21:40:26 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.23: +4 -1 lines
Log Message:
- clean up some code
- fix some possible (minor) bugs
- use a bitset for anims_sent
- fix a memory leak
- removed dead code

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.15 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /*
25     * General convenience functions for crossfire.
26     */
27    
28     #include <global.h>
29     #include <funcpoint.h>
30     #include <material.h>
31    
32 root 1.23 #include <sys/time.h>
33     #include <time.h>
34 root 1.4 #include <glib.h>
35    
36 elmex 1.1 /*
37     * The random functions here take luck into account when rolling random
38     * dice or numbers. This function has less of an impact the larger the
39     * difference becomes in the random numbers. IE, the effect is lessened
40     * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
41     * to specifically disable luck in certain rolls, simply by making the
42     * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
43     */
44    
45     /*
46     * Roll a random number between min and max. Uses op to determine luck,
47     * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48     * Generally, op should be the player/caster/hitter requesting the roll,
49     * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50     */
51    
52 root 1.9 int
53     random_roll (int min, int max, const object *op, int goodbad)
54     {
55     int omin, diff, luck, base, ran;
56 elmex 1.1
57 root 1.9 omin = min;
58     diff = max - min + 1;
59     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60 elmex 1.1
61 root 1.9 if (max < 1 || diff < 1)
62     {
63     LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64     return (min); /* avoids a float exception */
65 elmex 1.1 }
66    
67 root 1.9 ran = RANDOM ();
68 elmex 1.1
69 root 1.9 if (op->type != PLAYER)
70     return ((ran % diff) + min);
71 elmex 1.1
72 root 1.9 luck = op->stats.luck;
73     if (RANDOM () % base < MIN (10, abs (luck)))
74     {
75     /* we have a winner */
76     ((luck > 0) ? (luck = 1) : (luck = -1));
77     diff -= luck;
78     if (diff < 1)
79     return (omin); /*check again */
80     ((goodbad) ? (min += luck) : (diff));
81 elmex 1.1
82 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 elmex 1.1 }
84 root 1.9 return ((ran % diff) + min);
85 elmex 1.1 }
86    
87     /*
88     * This is a 64 bit version of random_roll above. This is needed
89     * for exp loss calculations for players changing religions.
90     */
91    
92 root 1.9 sint64
93     random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94     {
95     sint64 omin, diff, luck, ran;
96     int base;
97    
98     omin = min;
99     diff = max - min + 1;
100     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101 elmex 1.1
102 root 1.9 if (max < 1 || diff < 1)
103     {
104 root 1.20 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 root 1.9 return (min); /* avoids a float exception */
106 elmex 1.1 }
107    
108 root 1.9 /* Don't know of a portable call to get 64 bit random values.
109     * So make a call to get two 32 bit random numbers, and just to
110     * a little byteshifting. Do make sure the first one is only
111     * 32 bit, so we don't get skewed results
112     */
113     ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114    
115     if (op->type != PLAYER)
116     return ((ran % diff) + min);
117    
118     luck = op->stats.luck;
119     if (RANDOM () % base < MIN (10, abs (luck)))
120     {
121     /* we have a winner */
122     ((luck > 0) ? (luck = 1) : (luck = -1));
123     diff -= luck;
124     if (diff < 1)
125     return (omin); /*check again */
126     ((goodbad) ? (min += luck) : (diff));
127 elmex 1.1
128 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 elmex 1.1 }
130 root 1.9 return ((ran % diff) + min);
131 elmex 1.1 }
132    
133     /*
134     * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135     * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136     * Generally, op should be the player/caster/hitter requesting the roll,
137     * not the recipient (ie, the poor slob getting hit).
138     * The args are num D size (ie 4d6) [garbled 20010916]
139     */
140    
141 root 1.9 int
142     die_roll (int num, int size, const object *op, int goodbad)
143     {
144     int min, diff, luck, total, i, gotlucky, base, ran;
145    
146     diff = size;
147     min = 1;
148     luck = total = gotlucky = 0;
149     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
150     if (size < 2 || diff < 1)
151     {
152     LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153     return (num); /* avoids a float exception */
154     }
155 elmex 1.1
156 root 1.9 if (op->type == PLAYER)
157     luck = op->stats.luck;
158    
159     for (i = 0; i < num; i++)
160     {
161     if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
162     {
163     /* we have a winner */
164     gotlucky++;
165     ((luck > 0) ? (luck = 1) : (luck = -1));
166     diff -= luck;
167     if (diff < 1)
168     return (num); /*check again */
169     ((goodbad) ? (min += luck) : (diff));
170     ran = RANDOM ();
171     total += MAX (1, MIN (size, (ran % diff) + min));
172     }
173     else
174     {
175     total += RANDOM () % size + 1;
176 root 1.2 }
177 elmex 1.1 }
178 root 1.9 return (total);
179 elmex 1.1 }
180    
181     /*
182     * Another convenience function. Returns a number between min and max.
183     * It is suggested one use these functions rather than RANDOM()%, as it
184     * would appear that a number of off-by-one-errors exist due to improper
185     * use of %. This should also prevent SIGFPE.
186     */
187    
188 root 1.9 int
189     rndm (int min, int max)
190 elmex 1.1 {
191     int diff;
192    
193     diff = max - min + 1;
194     if (max < 1 || diff < 1)
195 root 1.9 return (min);
196 elmex 1.1
197 root 1.9 return (RANDOM () % diff + min);
198 elmex 1.1 }
199    
200     /* decay and destroy persihable items in a map */
201    
202 root 1.9 void
203 root 1.16 decay_objects (maptile *m)
204 elmex 1.1 {
205 root 1.9 int x, y, destroy;
206     object *op, *otmp;
207 elmex 1.1
208 root 1.9 if (m->unique)
209     return;
210 elmex 1.1
211 root 1.9 for (x = 0; x < MAP_WIDTH (m); x++)
212     for (y = 0; y < MAP_HEIGHT (m); y++)
213     for (op = get_map_ob (m, x, y); op; op = otmp)
214     {
215     destroy = 0;
216     otmp = op->above;
217     if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
218     break;
219     if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
220     QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
221     QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
222     QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
223     continue;
224     /* otherwise, we decay and destroy */
225     if (IS_WEAPON (op))
226     {
227     op->stats.dam--;
228     if (op->stats.dam < 0)
229     destroy = 1;
230 root 1.2 }
231 root 1.9 else if (IS_ARMOR (op))
232     {
233     op->stats.ac--;
234     if (op->stats.ac < 0)
235     destroy = 1;
236     }
237     else if (op->type == FOOD)
238     {
239     op->stats.food -= rndm (5, 20);
240     if (op->stats.food < 0)
241     destroy = 1;
242     }
243     else
244     {
245     if (op->material & M_PAPER || op->material & M_LEATHER ||
246     op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
247     destroy = 1;
248     if (op->material & M_IRON && rndm (1, 5) == 1)
249     destroy = 1;
250     if (op->material & M_GLASS && rndm (1, 2) == 1)
251     destroy = 1;
252     if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
253     destroy = 1;
254     if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
255     destroy = 1;
256     if (op->material & M_ICE && MAP_TEMP (m) > 32)
257     destroy = 1;
258     }
259     /* adjust overall chance below */
260     if (destroy && rndm (0, 1))
261 root 1.22 op->destroy ();
262 root 1.9 }
263 elmex 1.1 }
264    
265     /* convert materialname to materialtype_t */
266    
267 root 1.9 materialtype_t *
268     name_to_material (const char *name)
269 elmex 1.1 {
270 root 1.9 materialtype_t *mt, *nmt;
271 elmex 1.1
272 root 1.9 mt = NULL;
273     for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
274     {
275     if (strcmp (name, nmt->name) == 0)
276     {
277     mt = nmt;
278     break;
279 root 1.2 }
280 elmex 1.1 }
281 root 1.9 return mt;
282 elmex 1.1 }
283    
284     /* when doing transmutation of objects, we have to recheck the resistances,
285     * as some that did not apply previously, may apply now.
286     */
287    
288 root 1.9 void
289     transmute_materialname (object *op, const object *change)
290 elmex 1.1 {
291 root 1.9 materialtype_t *mt;
292     int j;
293 elmex 1.1
294 root 1.9 if (op->materialname == NULL)
295     return;
296 elmex 1.1
297 root 1.9 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
298     return;
299    
300     if (!IS_ARMOR (op))
301     return;
302    
303     mt = name_to_material (op->materialname);
304     if (!mt)
305     {
306     LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
307     return;
308     }
309    
310     for (j = 0; j < NROFATTACKS; j++)
311     if (op->resist[j] == 0 && change->resist[j] != 0)
312     {
313     op->resist[j] += mt->mod[j];
314     if (op->resist[j] > 100)
315     op->resist[j] = 100;
316     if (op->resist[j] < -100)
317     op->resist[j] = -100;
318     }
319 elmex 1.1 }
320    
321     /* set the materialname and type for an item */
322 root 1.9 void
323     set_materialname (object *op, int difficulty, materialtype_t *nmt)
324 elmex 1.1 {
325 root 1.9 materialtype_t *mt, *lmt;
326    
327 pippijn 1.5 #ifdef NEW_MATERIAL_CODE
328 root 1.9 int j;
329 pippijn 1.5 #endif
330 elmex 1.1
331 root 1.9 if (op->materialname != NULL)
332     return;
333 elmex 1.1
334    
335    
336 root 1.9 if (nmt == NULL)
337     {
338     lmt = NULL;
339 elmex 1.1 #ifndef NEW_MATERIAL_CODE
340 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
341     {
342     if (op->material & mt->material)
343     {
344     lmt = mt;
345     break;
346 root 1.2 }
347     }
348 elmex 1.1
349     #else
350 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
351     {
352     if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
353     difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354     {
355     lmt = mt;
356     if (!(IS_WEAPON (op) || IS_ARMOR (op)))
357     break;
358 root 1.2 }
359     }
360 elmex 1.1 #endif
361 root 1.9 }
362     else
363     {
364     lmt = nmt;
365 elmex 1.1 }
366    
367 root 1.9 if (lmt != NULL)
368     {
369 elmex 1.1 #ifndef NEW_MATERIAL_CODE
370 root 1.9 op->materialname = lmt->name;
371     return;
372 elmex 1.1 #else
373    
374 root 1.9 if (op->stats.dam && IS_WEAPON (op))
375     {
376     op->stats.dam += lmt->damage;
377     if (op->stats.dam < 1)
378     op->stats.dam = 1;
379     }
380     if (op->stats.sp && op->type == BOW)
381     op->stats.sp += lmt->sp;
382     if (op->stats.wc && IS_WEAPON (op))
383     op->stats.wc += lmt->wc;
384     if (IS_ARMOR (op))
385     {
386     if (op->stats.ac)
387     op->stats.ac += lmt->ac;
388     for (j = 0; j < NROFATTACKS; j++)
389     if (op->resist[j] != 0)
390     {
391     op->resist[j] += lmt->mod[j];
392     if (op->resist[j] > 100)
393     op->resist[j] = 100;
394     if (op->resist[j] < -100)
395     op->resist[j] = -100;
396     }
397     }
398     op->materialname = add_string (lmt->name);
399     /* dont make it unstackable if it doesn't need to be */
400     if (IS_WEAPON (op) || IS_ARMOR (op))
401     {
402     op->weight = (op->weight * lmt->weight) / 100;
403     op->value = (op->value * lmt->value) / 100;
404 root 1.2 }
405 elmex 1.1 #endif
406     }
407     }
408    
409     /*
410     * Strip out the media tags from a String.
411     * Warning the input string will contain the result string
412     */
413 root 1.9 void
414     strip_media_tag (char *message)
415     {
416     int in_tag = 0;
417     char *dest;
418     char *src;
419    
420     src = dest = message;
421     while (*src != '\0')
422     {
423     if (*src == '[')
424     {
425     in_tag = 1;
426     }
427     else if (in_tag && (*src == ']'))
428     in_tag = 0;
429     else if (!in_tag)
430     {
431     *dest = *src;
432     dest++;
433     }
434     src++;
435     }
436     *dest = '\0';
437     }
438    
439     const char *
440     strrstr (const char *haystack, const char *needle)
441     {
442     const char *lastneedle;
443    
444     lastneedle = NULL;
445     while ((haystack = strstr (haystack, needle)) != NULL)
446     {
447     lastneedle = haystack;
448     haystack++;
449 elmex 1.1 }
450 root 1.9 return lastneedle;
451    
452 elmex 1.1 }
453 root 1.9
454 elmex 1.1 #define EOL_SIZE (sizeof("\n")-1)
455 root 1.9 void
456     strip_endline (char *buf)
457     {
458     if (strlen (buf) < sizeof ("\n"))
459     {
460     return;
461 elmex 1.1 }
462 root 1.9 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
463     buf[strlen (buf) - EOL_SIZE] = '\0';
464 elmex 1.1 }
465    
466     /**
467     * Replace in string src all occurrences of key by replacement. The resulting
468     * string is put into result; at most resultsize characters (including the
469     * terminating null character) will be written to result.
470     */
471 root 1.9 void
472     replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
473 elmex 1.1 {
474 root 1.9 size_t resultlen;
475     size_t keylen;
476 elmex 1.1
477 root 1.9 /* special case to prevent infinite loop if key==replacement=="" */
478     if (strcmp (key, replacement) == 0)
479     {
480     snprintf (result, resultsize, "%s", src);
481     return;
482     }
483    
484     keylen = strlen (key);
485    
486     resultlen = 0;
487     while (*src != '\0' && resultlen + 1 < resultsize)
488     {
489     if (strncmp (src, key, keylen) == 0)
490 root 1.2 {
491 root 1.9 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
492     resultlen += strlen (result + resultlen);
493     src += keylen;
494 root 1.2 }
495 root 1.9 else
496 root 1.2 {
497 root 1.9 result[resultlen++] = *src++;
498 root 1.2 }
499 root 1.9 }
500     result[resultlen] = '\0';
501 elmex 1.1 }
502    
503     /**
504     * Taking a string as an argument, mutate it into a string that looks like a list.
505     * a 'list' for the purposes here, is a string of items, seperated by commas, except
506     * for the last entry, which has an 'and' before it, and a full stop (period) after it.
507     * This function will also strip all trailing non alphanumeric characters.
508     * It does not insert an oxford comma.
509     */
510    
511 root 1.9 void
512     make_list_like (char *input)
513     {
514     char *p, tmp[MAX_BUF];
515     int i;
516    
517     if (!input || strlen (input) > MAX_BUF - 5)
518 elmex 1.1 return;
519 root 1.9 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
520    
521     strncpy (tmp, input, MAX_BUF - 5);
522     /*trim all trailing commas, spaces etc. */
523     for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
524     tmp[i] = '\0';
525 root 1.11
526 root 1.9 strcat (tmp, ".");
527    
528     p = strrchr (tmp, ',');
529     if (p)
530     {
531     *p = '\0';
532     strcpy (input, tmp);
533     p++;
534     strcat (input, " and");
535     strcat (input, p);
536     }
537     else
538     strcpy (input, tmp);
539 root 1.11
540 root 1.9 return;
541 elmex 1.1 }
542 root 1.3
543 root 1.14 /////////////////////////////////////////////////////////////////////////////
544    
545 root 1.17 #if 0
546     refcounted *refcounted::rc_first;
547    
548     refcounted::refcounted ()
549     {
550     refcnt = 0;
551     rc_next = rc_first;
552     rc_first = this;
553     }
554    
555     refcounted::~refcounted ()
556     {
557     assert (!rc_next);
558     assert (!refcnt);
559     }
560     #endif
561    
562 root 1.23 void *salloc (int size) throw (std::bad_alloc)
563 root 1.10 {
564 root 1.23 void *ptr = g_slice_alloc (size);
565 root 1.13
566 root 1.23 if (!ptr)
567 root 1.13 throw std::bad_alloc ();
568 root 1.4
569 root 1.23 return ptr;
570     }
571    
572     void *salloc (int size, void *src) throw (std::bad_alloc)
573     {
574     void *ptr = salloc (size);
575    
576 root 1.24 if (src)
577     memcpy (ptr, src, size);
578     else
579     memset (ptr, 0, size);
580 root 1.23
581     return ptr;
582 root 1.3 }
583 root 1.11
584     void assign (char *dst, const char *src, int maxlen)
585     {
586     if (!src)
587     src = "";
588    
589     int len = strlen (src);
590    
591     if (len >= maxlen - 1)
592     {
593     if (maxlen <= 4)
594     {
595     memset (dst, '.', maxlen - 1);
596     dst [maxlen - 1] = 0;
597     }
598     else
599     {
600     memcpy (dst, src, maxlen - 4);
601     memcpy (dst + maxlen - 4, "...", 4);
602     }
603     }
604     else
605     memcpy (dst, src, len + 1);
606     }
607    
608 root 1.23 tstamp now ()
609     {
610     struct timeval tv;
611    
612     gettimeofday (&tv, 0);
613     return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
614     }
615 root 1.17