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/cvs/deliantra/server/common/utils.C
Revision: 1.33
Committed: Sun Dec 31 18:10:40 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.32: +1 -1 lines
Log Message:
- style maps need very special treatment
- cf has a nonzero chance of crashing in a random map

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.15 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /*
25     * General convenience functions for crossfire.
26     */
27    
28     #include <global.h>
29     #include <funcpoint.h>
30     #include <material.h>
31    
32 root 1.23 #include <sys/time.h>
33     #include <time.h>
34 root 1.4 #include <glib.h>
35    
36 elmex 1.1 /*
37     * The random functions here take luck into account when rolling random
38     * dice or numbers. This function has less of an impact the larger the
39     * difference becomes in the random numbers. IE, the effect is lessened
40     * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
41     * to specifically disable luck in certain rolls, simply by making the
42     * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
43     */
44    
45     /*
46     * Roll a random number between min and max. Uses op to determine luck,
47     * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48     * Generally, op should be the player/caster/hitter requesting the roll,
49     * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50     */
51    
52 root 1.9 int
53     random_roll (int min, int max, const object *op, int goodbad)
54     {
55     int omin, diff, luck, base, ran;
56 elmex 1.1
57 root 1.9 omin = min;
58     diff = max - min + 1;
59     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60 elmex 1.1
61 root 1.9 if (max < 1 || diff < 1)
62     {
63     LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64     return (min); /* avoids a float exception */
65 elmex 1.1 }
66    
67 root 1.9 ran = RANDOM ();
68 elmex 1.1
69 root 1.9 if (op->type != PLAYER)
70     return ((ran % diff) + min);
71 elmex 1.1
72 root 1.9 luck = op->stats.luck;
73     if (RANDOM () % base < MIN (10, abs (luck)))
74     {
75     /* we have a winner */
76     ((luck > 0) ? (luck = 1) : (luck = -1));
77     diff -= luck;
78     if (diff < 1)
79     return (omin); /*check again */
80     ((goodbad) ? (min += luck) : (diff));
81 elmex 1.1
82 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 elmex 1.1 }
84 root 1.9 return ((ran % diff) + min);
85 elmex 1.1 }
86    
87     /*
88     * This is a 64 bit version of random_roll above. This is needed
89     * for exp loss calculations for players changing religions.
90     */
91    
92 root 1.9 sint64
93     random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94     {
95     sint64 omin, diff, luck, ran;
96     int base;
97    
98     omin = min;
99     diff = max - min + 1;
100     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101 elmex 1.1
102 root 1.9 if (max < 1 || diff < 1)
103     {
104 root 1.20 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 root 1.9 return (min); /* avoids a float exception */
106 elmex 1.1 }
107    
108 root 1.9 /* Don't know of a portable call to get 64 bit random values.
109     * So make a call to get two 32 bit random numbers, and just to
110     * a little byteshifting. Do make sure the first one is only
111     * 32 bit, so we don't get skewed results
112     */
113     ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114    
115     if (op->type != PLAYER)
116     return ((ran % diff) + min);
117    
118     luck = op->stats.luck;
119     if (RANDOM () % base < MIN (10, abs (luck)))
120     {
121     /* we have a winner */
122     ((luck > 0) ? (luck = 1) : (luck = -1));
123     diff -= luck;
124     if (diff < 1)
125     return (omin); /*check again */
126     ((goodbad) ? (min += luck) : (diff));
127 elmex 1.1
128 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 elmex 1.1 }
130 root 1.9 return ((ran % diff) + min);
131 elmex 1.1 }
132    
133     /*
134     * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135     * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136     * Generally, op should be the player/caster/hitter requesting the roll,
137     * not the recipient (ie, the poor slob getting hit).
138     * The args are num D size (ie 4d6) [garbled 20010916]
139     */
140    
141 root 1.9 int
142     die_roll (int num, int size, const object *op, int goodbad)
143     {
144     int min, diff, luck, total, i, gotlucky, base, ran;
145    
146     diff = size;
147     min = 1;
148     luck = total = gotlucky = 0;
149     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
150     if (size < 2 || diff < 1)
151     {
152     LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153     return (num); /* avoids a float exception */
154     }
155 elmex 1.1
156 root 1.9 if (op->type == PLAYER)
157     luck = op->stats.luck;
158    
159     for (i = 0; i < num; i++)
160     {
161     if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
162     {
163     /* we have a winner */
164     gotlucky++;
165     ((luck > 0) ? (luck = 1) : (luck = -1));
166     diff -= luck;
167     if (diff < 1)
168     return (num); /*check again */
169     ((goodbad) ? (min += luck) : (diff));
170     ran = RANDOM ();
171     total += MAX (1, MIN (size, (ran % diff) + min));
172     }
173     else
174     {
175     total += RANDOM () % size + 1;
176 root 1.2 }
177 elmex 1.1 }
178 root 1.9 return (total);
179 elmex 1.1 }
180    
181     /*
182     * Another convenience function. Returns a number between min and max.
183     * It is suggested one use these functions rather than RANDOM()%, as it
184     * would appear that a number of off-by-one-errors exist due to improper
185     * use of %. This should also prevent SIGFPE.
186     */
187    
188 root 1.9 int
189     rndm (int min, int max)
190 elmex 1.1 {
191     int diff;
192    
193     diff = max - min + 1;
194     if (max < 1 || diff < 1)
195 root 1.9 return (min);
196 elmex 1.1
197 root 1.9 return (RANDOM () % diff + min);
198 elmex 1.1 }
199    
200 root 1.33 /* decay and destroy perishable items in a map */
201 root 1.9 void
202 root 1.32 maptile::decay_objects ()
203 elmex 1.1 {
204 root 1.9 int x, y, destroy;
205     object *op, *otmp;
206 elmex 1.1
207 root 1.32 for (x = 0; x < width; x++)
208     for (y = 0; y < height; y++)
209     for (op = at (x, y).bot; op; op = otmp)
210 root 1.9 {
211     destroy = 0;
212     otmp = op->above;
213 root 1.32
214 root 1.9 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215     break;
216 root 1.32
217 root 1.26 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218     || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219     || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220     || QUERY_FLAG (op, FLAG_UNIQUE)
221     || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222     || QUERY_FLAG (op, FLAG_UNPAID)
223     || op->is_alive ())
224 root 1.9 continue;
225 root 1.26
226 root 1.9 /* otherwise, we decay and destroy */
227 root 1.26 if (op->is_weapon ())
228 root 1.9 {
229     op->stats.dam--;
230     if (op->stats.dam < 0)
231     destroy = 1;
232 root 1.2 }
233 root 1.26 else if (op->is_armor ())
234 root 1.9 {
235     op->stats.ac--;
236     if (op->stats.ac < 0)
237     destroy = 1;
238     }
239     else if (op->type == FOOD)
240     {
241     op->stats.food -= rndm (5, 20);
242     if (op->stats.food < 0)
243     destroy = 1;
244     }
245     else
246     {
247     if (op->material & M_PAPER || op->material & M_LEATHER ||
248     op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249     destroy = 1;
250 root 1.32
251 root 1.9 if (op->material & M_IRON && rndm (1, 5) == 1)
252     destroy = 1;
253 root 1.32
254 root 1.9 if (op->material & M_GLASS && rndm (1, 2) == 1)
255     destroy = 1;
256 root 1.32
257 root 1.9 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
258     destroy = 1;
259 root 1.32
260 root 1.9 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
261     destroy = 1;
262 root 1.32
263     if (op->material & M_ICE && temp > 32)
264 root 1.9 destroy = 1;
265     }
266 root 1.32
267 root 1.9 /* adjust overall chance below */
268     if (destroy && rndm (0, 1))
269 root 1.22 op->destroy ();
270 root 1.9 }
271 elmex 1.1 }
272    
273     /* convert materialname to materialtype_t */
274    
275 root 1.9 materialtype_t *
276     name_to_material (const char *name)
277 elmex 1.1 {
278 root 1.9 materialtype_t *mt, *nmt;
279 elmex 1.1
280 root 1.9 mt = NULL;
281     for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
282     {
283     if (strcmp (name, nmt->name) == 0)
284     {
285     mt = nmt;
286     break;
287 root 1.2 }
288 elmex 1.1 }
289 root 1.9 return mt;
290 elmex 1.1 }
291    
292     /* when doing transmutation of objects, we have to recheck the resistances,
293     * as some that did not apply previously, may apply now.
294     */
295    
296 root 1.9 void
297     transmute_materialname (object *op, const object *change)
298 elmex 1.1 {
299 root 1.9 materialtype_t *mt;
300     int j;
301 elmex 1.1
302 root 1.9 if (op->materialname == NULL)
303     return;
304 elmex 1.1
305 root 1.9 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
306     return;
307    
308 root 1.26 if (!op->is_armor ())
309 root 1.9 return;
310    
311     mt = name_to_material (op->materialname);
312     if (!mt)
313     {
314     LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
315     return;
316     }
317    
318     for (j = 0; j < NROFATTACKS; j++)
319     if (op->resist[j] == 0 && change->resist[j] != 0)
320     {
321     op->resist[j] += mt->mod[j];
322     if (op->resist[j] > 100)
323     op->resist[j] = 100;
324     if (op->resist[j] < -100)
325     op->resist[j] = -100;
326     }
327 elmex 1.1 }
328    
329     /* set the materialname and type for an item */
330 root 1.9 void
331     set_materialname (object *op, int difficulty, materialtype_t *nmt)
332 elmex 1.1 {
333 root 1.9 materialtype_t *mt, *lmt;
334    
335 pippijn 1.5 #ifdef NEW_MATERIAL_CODE
336 root 1.9 int j;
337 pippijn 1.5 #endif
338 elmex 1.1
339 root 1.9 if (op->materialname != NULL)
340     return;
341 elmex 1.1
342    
343    
344 root 1.9 if (nmt == NULL)
345     {
346     lmt = NULL;
347 elmex 1.1 #ifndef NEW_MATERIAL_CODE
348 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
349     {
350     if (op->material & mt->material)
351     {
352     lmt = mt;
353     break;
354 root 1.2 }
355     }
356 elmex 1.1
357     #else
358 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
359     {
360     if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
361     difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
362     {
363     lmt = mt;
364 root 1.26 if (!(op->is_weapon () || op->is_armor ()))
365 root 1.9 break;
366 root 1.2 }
367     }
368 elmex 1.1 #endif
369 root 1.9 }
370     else
371     {
372     lmt = nmt;
373 elmex 1.1 }
374    
375 root 1.9 if (lmt != NULL)
376     {
377 elmex 1.1 #ifndef NEW_MATERIAL_CODE
378 root 1.9 op->materialname = lmt->name;
379     return;
380 elmex 1.1 #else
381    
382 root 1.26 if (op->stats.dam && op->is_weapon ())
383 root 1.9 {
384     op->stats.dam += lmt->damage;
385     if (op->stats.dam < 1)
386     op->stats.dam = 1;
387     }
388     if (op->stats.sp && op->type == BOW)
389     op->stats.sp += lmt->sp;
390 root 1.26 if (op->stats.wc && op->is_weapon ())
391 root 1.9 op->stats.wc += lmt->wc;
392 root 1.26 if (op->is_armor ())
393 root 1.9 {
394     if (op->stats.ac)
395     op->stats.ac += lmt->ac;
396     for (j = 0; j < NROFATTACKS; j++)
397     if (op->resist[j] != 0)
398     {
399     op->resist[j] += lmt->mod[j];
400     if (op->resist[j] > 100)
401     op->resist[j] = 100;
402     if (op->resist[j] < -100)
403     op->resist[j] = -100;
404     }
405     }
406     op->materialname = add_string (lmt->name);
407     /* dont make it unstackable if it doesn't need to be */
408 root 1.26 if (op->is_weapon () || op->is_armor ())
409 root 1.9 {
410     op->weight = (op->weight * lmt->weight) / 100;
411     op->value = (op->value * lmt->value) / 100;
412 root 1.2 }
413 elmex 1.1 #endif
414     }
415     }
416    
417     /*
418     * Strip out the media tags from a String.
419     * Warning the input string will contain the result string
420     */
421 root 1.9 void
422     strip_media_tag (char *message)
423     {
424     int in_tag = 0;
425     char *dest;
426     char *src;
427    
428     src = dest = message;
429     while (*src != '\0')
430     {
431     if (*src == '[')
432     {
433     in_tag = 1;
434     }
435     else if (in_tag && (*src == ']'))
436     in_tag = 0;
437     else if (!in_tag)
438     {
439     *dest = *src;
440     dest++;
441     }
442     src++;
443     }
444     *dest = '\0';
445     }
446    
447     const char *
448     strrstr (const char *haystack, const char *needle)
449     {
450     const char *lastneedle;
451    
452     lastneedle = NULL;
453     while ((haystack = strstr (haystack, needle)) != NULL)
454     {
455     lastneedle = haystack;
456     haystack++;
457 elmex 1.1 }
458 root 1.9 return lastneedle;
459    
460 elmex 1.1 }
461 root 1.9
462 elmex 1.1 #define EOL_SIZE (sizeof("\n")-1)
463 root 1.9 void
464     strip_endline (char *buf)
465     {
466     if (strlen (buf) < sizeof ("\n"))
467     {
468     return;
469 elmex 1.1 }
470 root 1.9 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
471     buf[strlen (buf) - EOL_SIZE] = '\0';
472 elmex 1.1 }
473    
474     /**
475     * Replace in string src all occurrences of key by replacement. The resulting
476     * string is put into result; at most resultsize characters (including the
477     * terminating null character) will be written to result.
478     */
479 root 1.9 void
480     replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
481 elmex 1.1 {
482 root 1.9 size_t resultlen;
483     size_t keylen;
484 elmex 1.1
485 root 1.9 /* special case to prevent infinite loop if key==replacement=="" */
486     if (strcmp (key, replacement) == 0)
487     {
488     snprintf (result, resultsize, "%s", src);
489     return;
490     }
491    
492     keylen = strlen (key);
493    
494     resultlen = 0;
495     while (*src != '\0' && resultlen + 1 < resultsize)
496     {
497     if (strncmp (src, key, keylen) == 0)
498 root 1.2 {
499 root 1.9 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
500     resultlen += strlen (result + resultlen);
501     src += keylen;
502 root 1.2 }
503 root 1.9 else
504 root 1.2 {
505 root 1.9 result[resultlen++] = *src++;
506 root 1.2 }
507 root 1.9 }
508     result[resultlen] = '\0';
509 elmex 1.1 }
510    
511     /**
512     * Taking a string as an argument, mutate it into a string that looks like a list.
513     * a 'list' for the purposes here, is a string of items, seperated by commas, except
514     * for the last entry, which has an 'and' before it, and a full stop (period) after it.
515     * This function will also strip all trailing non alphanumeric characters.
516     * It does not insert an oxford comma.
517     */
518    
519 root 1.9 void
520     make_list_like (char *input)
521     {
522     char *p, tmp[MAX_BUF];
523     int i;
524    
525     if (!input || strlen (input) > MAX_BUF - 5)
526 elmex 1.1 return;
527 root 1.9 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
528    
529     strncpy (tmp, input, MAX_BUF - 5);
530     /*trim all trailing commas, spaces etc. */
531     for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
532     tmp[i] = '\0';
533 root 1.11
534 root 1.9 strcat (tmp, ".");
535    
536     p = strrchr (tmp, ',');
537     if (p)
538     {
539     *p = '\0';
540     strcpy (input, tmp);
541     p++;
542     strcat (input, " and");
543     strcat (input, p);
544     }
545     else
546     strcpy (input, tmp);
547 root 1.11
548 root 1.9 return;
549 elmex 1.1 }
550 root 1.3
551 root 1.14 /////////////////////////////////////////////////////////////////////////////
552    
553 root 1.25 void *salloc_ (int n) throw (std::bad_alloc)
554 root 1.10 {
555 root 1.25 void *ptr = g_slice_alloc (n);
556 root 1.13
557 root 1.23 if (!ptr)
558 root 1.13 throw std::bad_alloc ();
559 root 1.4
560 root 1.23 return ptr;
561     }
562    
563 root 1.25 void *salloc_ (int n, void *src) throw (std::bad_alloc)
564 root 1.23 {
565 root 1.25 void *ptr = salloc_ (n);
566 root 1.23
567 root 1.24 if (src)
568 root 1.25 memcpy (ptr, src, n);
569 root 1.24 else
570 root 1.25 memset (ptr, 0, n);
571 root 1.23
572     return ptr;
573 root 1.3 }
574 root 1.11
575     void assign (char *dst, const char *src, int maxlen)
576     {
577     if (!src)
578     src = "";
579    
580     int len = strlen (src);
581    
582     if (len >= maxlen - 1)
583     {
584     if (maxlen <= 4)
585     {
586     memset (dst, '.', maxlen - 1);
587     dst [maxlen - 1] = 0;
588     }
589     else
590     {
591     memcpy (dst, src, maxlen - 4);
592     memcpy (dst + maxlen - 4, "...", 4);
593     }
594     }
595     else
596     memcpy (dst, src, len + 1);
597     }
598    
599 root 1.23 tstamp now ()
600     {
601     struct timeval tv;
602    
603     gettimeofday (&tv, 0);
604     return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
605     }
606 root 1.17
607 root 1.32 int
608     similar_direction (int a, int b)
609     {
610     if (!a || !b)
611     return 0;
612    
613     int diff = (b - a) & 7;
614     return diff <= 1 || diff >= 7;
615     }
616