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Revision: 1.34
Committed: Mon Jan 1 12:28:46 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.33: +21 -28 lines
Log Message:
set original flag so decay object doesn't go wild

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.15 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /*
25     * General convenience functions for crossfire.
26     */
27    
28     #include <global.h>
29     #include <funcpoint.h>
30     #include <material.h>
31    
32 root 1.23 #include <sys/time.h>
33     #include <time.h>
34 root 1.4 #include <glib.h>
35    
36 elmex 1.1 /*
37     * The random functions here take luck into account when rolling random
38     * dice or numbers. This function has less of an impact the larger the
39     * difference becomes in the random numbers. IE, the effect is lessened
40     * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
41     * to specifically disable luck in certain rolls, simply by making the
42     * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
43     */
44    
45     /*
46     * Roll a random number between min and max. Uses op to determine luck,
47     * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48     * Generally, op should be the player/caster/hitter requesting the roll,
49     * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50     */
51    
52 root 1.9 int
53     random_roll (int min, int max, const object *op, int goodbad)
54     {
55     int omin, diff, luck, base, ran;
56 elmex 1.1
57 root 1.9 omin = min;
58     diff = max - min + 1;
59     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60 elmex 1.1
61 root 1.9 if (max < 1 || diff < 1)
62     {
63     LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64     return (min); /* avoids a float exception */
65 elmex 1.1 }
66    
67 root 1.9 ran = RANDOM ();
68 elmex 1.1
69 root 1.9 if (op->type != PLAYER)
70     return ((ran % diff) + min);
71 elmex 1.1
72 root 1.9 luck = op->stats.luck;
73     if (RANDOM () % base < MIN (10, abs (luck)))
74     {
75     /* we have a winner */
76     ((luck > 0) ? (luck = 1) : (luck = -1));
77     diff -= luck;
78     if (diff < 1)
79     return (omin); /*check again */
80     ((goodbad) ? (min += luck) : (diff));
81 elmex 1.1
82 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 elmex 1.1 }
84 root 1.9 return ((ran % diff) + min);
85 elmex 1.1 }
86    
87     /*
88     * This is a 64 bit version of random_roll above. This is needed
89     * for exp loss calculations for players changing religions.
90     */
91    
92 root 1.9 sint64
93     random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94     {
95     sint64 omin, diff, luck, ran;
96     int base;
97    
98     omin = min;
99     diff = max - min + 1;
100     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101 elmex 1.1
102 root 1.9 if (max < 1 || diff < 1)
103     {
104 root 1.20 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 root 1.9 return (min); /* avoids a float exception */
106 elmex 1.1 }
107    
108 root 1.9 /* Don't know of a portable call to get 64 bit random values.
109     * So make a call to get two 32 bit random numbers, and just to
110     * a little byteshifting. Do make sure the first one is only
111     * 32 bit, so we don't get skewed results
112     */
113     ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114    
115     if (op->type != PLAYER)
116     return ((ran % diff) + min);
117    
118     luck = op->stats.luck;
119     if (RANDOM () % base < MIN (10, abs (luck)))
120     {
121     /* we have a winner */
122     ((luck > 0) ? (luck = 1) : (luck = -1));
123     diff -= luck;
124     if (diff < 1)
125     return (omin); /*check again */
126     ((goodbad) ? (min += luck) : (diff));
127 elmex 1.1
128 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 elmex 1.1 }
130 root 1.9 return ((ran % diff) + min);
131 elmex 1.1 }
132    
133     /*
134     * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135     * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136     * Generally, op should be the player/caster/hitter requesting the roll,
137     * not the recipient (ie, the poor slob getting hit).
138     * The args are num D size (ie 4d6) [garbled 20010916]
139     */
140    
141 root 1.9 int
142     die_roll (int num, int size, const object *op, int goodbad)
143     {
144     int min, diff, luck, total, i, gotlucky, base, ran;
145    
146     diff = size;
147     min = 1;
148     luck = total = gotlucky = 0;
149     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
150     if (size < 2 || diff < 1)
151     {
152     LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153     return (num); /* avoids a float exception */
154     }
155 elmex 1.1
156 root 1.9 if (op->type == PLAYER)
157     luck = op->stats.luck;
158    
159     for (i = 0; i < num; i++)
160     {
161     if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
162     {
163     /* we have a winner */
164     gotlucky++;
165     ((luck > 0) ? (luck = 1) : (luck = -1));
166     diff -= luck;
167     if (diff < 1)
168     return (num); /*check again */
169     ((goodbad) ? (min += luck) : (diff));
170     ran = RANDOM ();
171     total += MAX (1, MIN (size, (ran % diff) + min));
172     }
173     else
174     {
175     total += RANDOM () % size + 1;
176 root 1.2 }
177 elmex 1.1 }
178 root 1.9 return (total);
179 elmex 1.1 }
180    
181     /*
182     * Another convenience function. Returns a number between min and max.
183     * It is suggested one use these functions rather than RANDOM()%, as it
184     * would appear that a number of off-by-one-errors exist due to improper
185     * use of %. This should also prevent SIGFPE.
186     */
187    
188 root 1.9 int
189     rndm (int min, int max)
190 elmex 1.1 {
191     int diff;
192    
193     diff = max - min + 1;
194     if (max < 1 || diff < 1)
195 root 1.9 return (min);
196 elmex 1.1
197 root 1.9 return (RANDOM () % diff + min);
198 elmex 1.1 }
199    
200 root 1.33 /* decay and destroy perishable items in a map */
201 root 1.9 void
202 root 1.32 maptile::decay_objects ()
203 elmex 1.1 {
204 root 1.34 for (int x = 0; x < width; x++)
205     for (int y = 0; y < height; y++)
206     for (object *above = 0, *op = at (x, y).bot; op; op = above)
207     {
208     bool destroy = 0;
209 elmex 1.1
210 root 1.34 above = op->above;
211 root 1.32
212 root 1.34 // do not decay anything above unique floor tiles (yet :)
213 root 1.9 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
214     break;
215 root 1.32
216 root 1.26 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
217     || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
218     || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
219     || QUERY_FLAG (op, FLAG_UNIQUE)
220     || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
221     || QUERY_FLAG (op, FLAG_UNPAID)
222     || op->is_alive ())
223 root 1.34 ; // do not decay
224     else if (op->is_weapon ())
225 root 1.9 {
226     op->stats.dam--;
227     if (op->stats.dam < 0)
228     destroy = 1;
229 root 1.2 }
230 root 1.26 else if (op->is_armor ())
231 root 1.9 {
232     op->stats.ac--;
233     if (op->stats.ac < 0)
234     destroy = 1;
235     }
236     else if (op->type == FOOD)
237     {
238     op->stats.food -= rndm (5, 20);
239     if (op->stats.food < 0)
240     destroy = 1;
241     }
242     else
243     {
244 root 1.34 int mat = op->material;
245 root 1.32
246 root 1.34 if (mat & M_PAPER
247     || mat & M_LEATHER
248     || mat & M_WOOD
249     || mat & M_ORGANIC
250     || mat & M_CLOTH
251     || mat & M_LIQUID
252     || (mat & M_IRON && rndm (1, 5) == 1)
253     || (mat & M_GLASS && rndm (1, 2) == 1)
254     || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
255     || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
256     || (mat & M_ICE && temp > 32))
257 root 1.9 destroy = 1;
258     }
259 root 1.32
260 root 1.9 /* adjust overall chance below */
261     if (destroy && rndm (0, 1))
262 root 1.22 op->destroy ();
263 root 1.9 }
264 elmex 1.1 }
265    
266     /* convert materialname to materialtype_t */
267    
268 root 1.9 materialtype_t *
269     name_to_material (const char *name)
270 elmex 1.1 {
271 root 1.9 materialtype_t *mt, *nmt;
272 elmex 1.1
273 root 1.9 mt = NULL;
274     for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
275     {
276     if (strcmp (name, nmt->name) == 0)
277     {
278     mt = nmt;
279     break;
280 root 1.2 }
281 elmex 1.1 }
282 root 1.9 return mt;
283 elmex 1.1 }
284    
285     /* when doing transmutation of objects, we have to recheck the resistances,
286     * as some that did not apply previously, may apply now.
287     */
288    
289 root 1.9 void
290     transmute_materialname (object *op, const object *change)
291 elmex 1.1 {
292 root 1.9 materialtype_t *mt;
293     int j;
294 elmex 1.1
295 root 1.9 if (op->materialname == NULL)
296     return;
297 elmex 1.1
298 root 1.9 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
299     return;
300    
301 root 1.26 if (!op->is_armor ())
302 root 1.9 return;
303    
304     mt = name_to_material (op->materialname);
305     if (!mt)
306     {
307     LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
308     return;
309     }
310    
311     for (j = 0; j < NROFATTACKS; j++)
312     if (op->resist[j] == 0 && change->resist[j] != 0)
313     {
314     op->resist[j] += mt->mod[j];
315     if (op->resist[j] > 100)
316     op->resist[j] = 100;
317     if (op->resist[j] < -100)
318     op->resist[j] = -100;
319     }
320 elmex 1.1 }
321    
322     /* set the materialname and type for an item */
323 root 1.9 void
324     set_materialname (object *op, int difficulty, materialtype_t *nmt)
325 elmex 1.1 {
326 root 1.9 materialtype_t *mt, *lmt;
327    
328 pippijn 1.5 #ifdef NEW_MATERIAL_CODE
329 root 1.9 int j;
330 pippijn 1.5 #endif
331 elmex 1.1
332 root 1.9 if (op->materialname != NULL)
333     return;
334 elmex 1.1
335    
336    
337 root 1.9 if (nmt == NULL)
338     {
339     lmt = NULL;
340 elmex 1.1 #ifndef NEW_MATERIAL_CODE
341 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
342     {
343     if (op->material & mt->material)
344     {
345     lmt = mt;
346     break;
347 root 1.2 }
348     }
349 elmex 1.1
350     #else
351 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
352     {
353     if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
354     difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
355     {
356     lmt = mt;
357 root 1.26 if (!(op->is_weapon () || op->is_armor ()))
358 root 1.9 break;
359 root 1.2 }
360     }
361 elmex 1.1 #endif
362 root 1.9 }
363     else
364     {
365     lmt = nmt;
366 elmex 1.1 }
367    
368 root 1.9 if (lmt != NULL)
369     {
370 elmex 1.1 #ifndef NEW_MATERIAL_CODE
371 root 1.9 op->materialname = lmt->name;
372     return;
373 elmex 1.1 #else
374    
375 root 1.26 if (op->stats.dam && op->is_weapon ())
376 root 1.9 {
377     op->stats.dam += lmt->damage;
378     if (op->stats.dam < 1)
379     op->stats.dam = 1;
380     }
381     if (op->stats.sp && op->type == BOW)
382     op->stats.sp += lmt->sp;
383 root 1.26 if (op->stats.wc && op->is_weapon ())
384 root 1.9 op->stats.wc += lmt->wc;
385 root 1.26 if (op->is_armor ())
386 root 1.9 {
387     if (op->stats.ac)
388     op->stats.ac += lmt->ac;
389     for (j = 0; j < NROFATTACKS; j++)
390     if (op->resist[j] != 0)
391     {
392     op->resist[j] += lmt->mod[j];
393     if (op->resist[j] > 100)
394     op->resist[j] = 100;
395     if (op->resist[j] < -100)
396     op->resist[j] = -100;
397     }
398     }
399     op->materialname = add_string (lmt->name);
400     /* dont make it unstackable if it doesn't need to be */
401 root 1.26 if (op->is_weapon () || op->is_armor ())
402 root 1.9 {
403     op->weight = (op->weight * lmt->weight) / 100;
404     op->value = (op->value * lmt->value) / 100;
405 root 1.2 }
406 elmex 1.1 #endif
407     }
408     }
409    
410     /*
411     * Strip out the media tags from a String.
412     * Warning the input string will contain the result string
413     */
414 root 1.9 void
415     strip_media_tag (char *message)
416     {
417     int in_tag = 0;
418     char *dest;
419     char *src;
420    
421     src = dest = message;
422     while (*src != '\0')
423     {
424     if (*src == '[')
425     {
426     in_tag = 1;
427     }
428     else if (in_tag && (*src == ']'))
429     in_tag = 0;
430     else if (!in_tag)
431     {
432     *dest = *src;
433     dest++;
434     }
435     src++;
436     }
437     *dest = '\0';
438     }
439    
440     const char *
441     strrstr (const char *haystack, const char *needle)
442     {
443     const char *lastneedle;
444    
445     lastneedle = NULL;
446     while ((haystack = strstr (haystack, needle)) != NULL)
447     {
448     lastneedle = haystack;
449     haystack++;
450 elmex 1.1 }
451 root 1.9 return lastneedle;
452    
453 elmex 1.1 }
454 root 1.9
455 elmex 1.1 #define EOL_SIZE (sizeof("\n")-1)
456 root 1.9 void
457     strip_endline (char *buf)
458     {
459     if (strlen (buf) < sizeof ("\n"))
460     {
461     return;
462 elmex 1.1 }
463 root 1.9 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
464     buf[strlen (buf) - EOL_SIZE] = '\0';
465 elmex 1.1 }
466    
467     /**
468     * Replace in string src all occurrences of key by replacement. The resulting
469     * string is put into result; at most resultsize characters (including the
470     * terminating null character) will be written to result.
471     */
472 root 1.9 void
473     replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
474 elmex 1.1 {
475 root 1.9 size_t resultlen;
476     size_t keylen;
477 elmex 1.1
478 root 1.9 /* special case to prevent infinite loop if key==replacement=="" */
479     if (strcmp (key, replacement) == 0)
480     {
481     snprintf (result, resultsize, "%s", src);
482     return;
483     }
484    
485     keylen = strlen (key);
486    
487     resultlen = 0;
488     while (*src != '\0' && resultlen + 1 < resultsize)
489     {
490     if (strncmp (src, key, keylen) == 0)
491 root 1.2 {
492 root 1.9 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
493     resultlen += strlen (result + resultlen);
494     src += keylen;
495 root 1.2 }
496 root 1.9 else
497 root 1.2 {
498 root 1.9 result[resultlen++] = *src++;
499 root 1.2 }
500 root 1.9 }
501     result[resultlen] = '\0';
502 elmex 1.1 }
503    
504     /**
505     * Taking a string as an argument, mutate it into a string that looks like a list.
506     * a 'list' for the purposes here, is a string of items, seperated by commas, except
507     * for the last entry, which has an 'and' before it, and a full stop (period) after it.
508     * This function will also strip all trailing non alphanumeric characters.
509     * It does not insert an oxford comma.
510     */
511    
512 root 1.9 void
513     make_list_like (char *input)
514     {
515     char *p, tmp[MAX_BUF];
516     int i;
517    
518     if (!input || strlen (input) > MAX_BUF - 5)
519 elmex 1.1 return;
520 root 1.9 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
521    
522     strncpy (tmp, input, MAX_BUF - 5);
523     /*trim all trailing commas, spaces etc. */
524     for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
525     tmp[i] = '\0';
526 root 1.11
527 root 1.9 strcat (tmp, ".");
528    
529     p = strrchr (tmp, ',');
530     if (p)
531     {
532     *p = '\0';
533     strcpy (input, tmp);
534     p++;
535     strcat (input, " and");
536     strcat (input, p);
537     }
538     else
539     strcpy (input, tmp);
540 root 1.11
541 root 1.9 return;
542 elmex 1.1 }
543 root 1.3
544 root 1.14 /////////////////////////////////////////////////////////////////////////////
545    
546 root 1.25 void *salloc_ (int n) throw (std::bad_alloc)
547 root 1.10 {
548 root 1.25 void *ptr = g_slice_alloc (n);
549 root 1.13
550 root 1.23 if (!ptr)
551 root 1.13 throw std::bad_alloc ();
552 root 1.4
553 root 1.23 return ptr;
554     }
555    
556 root 1.25 void *salloc_ (int n, void *src) throw (std::bad_alloc)
557 root 1.23 {
558 root 1.25 void *ptr = salloc_ (n);
559 root 1.23
560 root 1.24 if (src)
561 root 1.25 memcpy (ptr, src, n);
562 root 1.24 else
563 root 1.25 memset (ptr, 0, n);
564 root 1.23
565     return ptr;
566 root 1.3 }
567 root 1.11
568     void assign (char *dst, const char *src, int maxlen)
569     {
570     if (!src)
571     src = "";
572    
573     int len = strlen (src);
574    
575     if (len >= maxlen - 1)
576     {
577     if (maxlen <= 4)
578     {
579     memset (dst, '.', maxlen - 1);
580     dst [maxlen - 1] = 0;
581     }
582     else
583     {
584     memcpy (dst, src, maxlen - 4);
585     memcpy (dst + maxlen - 4, "...", 4);
586     }
587     }
588     else
589     memcpy (dst, src, len + 1);
590     }
591    
592 root 1.23 tstamp now ()
593     {
594     struct timeval tv;
595    
596     gettimeofday (&tv, 0);
597     return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
598     }
599 root 1.17
600 root 1.32 int
601     similar_direction (int a, int b)
602     {
603     if (!a || !b)
604     return 0;
605    
606     int diff = (b - a) & 7;
607     return diff <= 1 || diff >= 7;
608     }
609