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Revision: 1.36
Committed: Sat Jan 6 14:42:29 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.35: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.36 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.15 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /*
26     * General convenience functions for crossfire.
27     */
28    
29     #include <global.h>
30     #include <funcpoint.h>
31     #include <material.h>
32    
33 root 1.23 #include <sys/time.h>
34     #include <time.h>
35 root 1.4 #include <glib.h>
36    
37 elmex 1.1 /*
38     * The random functions here take luck into account when rolling random
39     * dice or numbers. This function has less of an impact the larger the
40     * difference becomes in the random numbers. IE, the effect is lessened
41     * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
42     * to specifically disable luck in certain rolls, simply by making the
43     * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
44     */
45    
46     /*
47     * Roll a random number between min and max. Uses op to determine luck,
48     * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49     * Generally, op should be the player/caster/hitter requesting the roll,
50     * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51     */
52    
53 root 1.9 int
54     random_roll (int min, int max, const object *op, int goodbad)
55     {
56     int omin, diff, luck, base, ran;
57 elmex 1.1
58 root 1.9 omin = min;
59     diff = max - min + 1;
60     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 elmex 1.1
62 root 1.9 if (max < 1 || diff < 1)
63     {
64     LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
65     return (min); /* avoids a float exception */
66 elmex 1.1 }
67    
68 root 1.9 ran = RANDOM ();
69 elmex 1.1
70 root 1.9 if (op->type != PLAYER)
71     return ((ran % diff) + min);
72 elmex 1.1
73 root 1.9 luck = op->stats.luck;
74     if (RANDOM () % base < MIN (10, abs (luck)))
75     {
76     /* we have a winner */
77     ((luck > 0) ? (luck = 1) : (luck = -1));
78     diff -= luck;
79     if (diff < 1)
80     return (omin); /*check again */
81     ((goodbad) ? (min += luck) : (diff));
82 elmex 1.1
83 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
84 elmex 1.1 }
85 root 1.9 return ((ran % diff) + min);
86 elmex 1.1 }
87    
88     /*
89     * This is a 64 bit version of random_roll above. This is needed
90     * for exp loss calculations for players changing religions.
91     */
92    
93 root 1.9 sint64
94     random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
95     {
96     sint64 omin, diff, luck, ran;
97     int base;
98    
99     omin = min;
100     diff = max - min + 1;
101     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
102 elmex 1.1
103 root 1.9 if (max < 1 || diff < 1)
104     {
105 root 1.20 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
106 root 1.9 return (min); /* avoids a float exception */
107 elmex 1.1 }
108    
109 root 1.9 /* Don't know of a portable call to get 64 bit random values.
110     * So make a call to get two 32 bit random numbers, and just to
111     * a little byteshifting. Do make sure the first one is only
112     * 32 bit, so we don't get skewed results
113     */
114     ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
115    
116     if (op->type != PLAYER)
117     return ((ran % diff) + min);
118    
119     luck = op->stats.luck;
120     if (RANDOM () % base < MIN (10, abs (luck)))
121     {
122     /* we have a winner */
123     ((luck > 0) ? (luck = 1) : (luck = -1));
124     diff -= luck;
125     if (diff < 1)
126     return (omin); /*check again */
127     ((goodbad) ? (min += luck) : (diff));
128 elmex 1.1
129 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
130 elmex 1.1 }
131 root 1.9 return ((ran % diff) + min);
132 elmex 1.1 }
133    
134     /*
135     * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
136     * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
137     * Generally, op should be the player/caster/hitter requesting the roll,
138     * not the recipient (ie, the poor slob getting hit).
139     * The args are num D size (ie 4d6) [garbled 20010916]
140     */
141    
142 root 1.9 int
143     die_roll (int num, int size, const object *op, int goodbad)
144     {
145     int min, diff, luck, total, i, gotlucky, base, ran;
146    
147     diff = size;
148     min = 1;
149     luck = total = gotlucky = 0;
150     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
151     if (size < 2 || diff < 1)
152     {
153     LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
154     return (num); /* avoids a float exception */
155     }
156 elmex 1.1
157 root 1.9 if (op->type == PLAYER)
158     luck = op->stats.luck;
159    
160     for (i = 0; i < num; i++)
161     {
162     if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
163     {
164     /* we have a winner */
165     gotlucky++;
166     ((luck > 0) ? (luck = 1) : (luck = -1));
167     diff -= luck;
168     if (diff < 1)
169     return (num); /*check again */
170     ((goodbad) ? (min += luck) : (diff));
171     ran = RANDOM ();
172     total += MAX (1, MIN (size, (ran % diff) + min));
173     }
174     else
175     {
176     total += RANDOM () % size + 1;
177 root 1.2 }
178 elmex 1.1 }
179 root 1.9 return (total);
180 elmex 1.1 }
181    
182     /*
183     * Another convenience function. Returns a number between min and max.
184     * It is suggested one use these functions rather than RANDOM()%, as it
185     * would appear that a number of off-by-one-errors exist due to improper
186     * use of %. This should also prevent SIGFPE.
187     */
188    
189 root 1.9 int
190     rndm (int min, int max)
191 elmex 1.1 {
192     int diff;
193    
194     diff = max - min + 1;
195     if (max < 1 || diff < 1)
196 root 1.9 return (min);
197 elmex 1.1
198 root 1.9 return (RANDOM () % diff + min);
199 elmex 1.1 }
200    
201 root 1.33 /* decay and destroy perishable items in a map */
202 root 1.9 void
203 root 1.32 maptile::decay_objects ()
204 elmex 1.1 {
205 root 1.35 if (!spaces)
206     return;
207    
208     for (mapspace *ms = spaces + size (); ms-- > spaces; )
209     for (object *above, *op = ms->bot; op; op = above)
210     {
211     above = op->above;
212    
213     bool destroy = 0;
214 root 1.32
215 root 1.35 // do not decay anything above unique floor tiles (yet :)
216     if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
217     break;
218 root 1.32
219 root 1.35 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
220     || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
221     || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
222     || QUERY_FLAG (op, FLAG_UNIQUE)
223     || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
224     || QUERY_FLAG (op, FLAG_UNPAID)
225     || op->is_alive ())
226     ; // do not decay
227     else if (op->is_weapon ())
228     {
229     op->stats.dam--;
230     if (op->stats.dam < 0)
231     destroy = 1;
232     }
233     else if (op->is_armor ())
234     {
235     op->stats.ac--;
236     if (op->stats.ac < 0)
237     destroy = 1;
238     }
239     else if (op->type == FOOD)
240     {
241     op->stats.food -= rndm (5, 20);
242     if (op->stats.food < 0)
243     destroy = 1;
244     }
245     else
246     {
247     int mat = op->material;
248    
249     if (mat & M_PAPER
250     || mat & M_LEATHER
251     || mat & M_WOOD
252     || mat & M_ORGANIC
253     || mat & M_CLOTH
254     || mat & M_LIQUID
255     || (mat & M_IRON && rndm (1, 5) == 1)
256     || (mat & M_GLASS && rndm (1, 2) == 1)
257     || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
258     || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
259     || (mat & M_ICE && temp > 32))
260     destroy = 1;
261     }
262    
263     /* adjust overall chance below */
264     if (destroy && rndm (0, 1))
265     op->destroy ();
266     }
267 elmex 1.1 }
268    
269     /* convert materialname to materialtype_t */
270    
271 root 1.9 materialtype_t *
272     name_to_material (const char *name)
273 elmex 1.1 {
274 root 1.9 materialtype_t *mt, *nmt;
275 elmex 1.1
276 root 1.9 mt = NULL;
277     for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
278     {
279     if (strcmp (name, nmt->name) == 0)
280     {
281     mt = nmt;
282     break;
283 root 1.2 }
284 elmex 1.1 }
285 root 1.9 return mt;
286 elmex 1.1 }
287    
288     /* when doing transmutation of objects, we have to recheck the resistances,
289     * as some that did not apply previously, may apply now.
290     */
291    
292 root 1.9 void
293     transmute_materialname (object *op, const object *change)
294 elmex 1.1 {
295 root 1.9 materialtype_t *mt;
296     int j;
297 elmex 1.1
298 root 1.9 if (op->materialname == NULL)
299     return;
300 elmex 1.1
301 root 1.9 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
302     return;
303    
304 root 1.26 if (!op->is_armor ())
305 root 1.9 return;
306    
307     mt = name_to_material (op->materialname);
308     if (!mt)
309     {
310     LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
311     return;
312     }
313    
314     for (j = 0; j < NROFATTACKS; j++)
315     if (op->resist[j] == 0 && change->resist[j] != 0)
316     {
317     op->resist[j] += mt->mod[j];
318     if (op->resist[j] > 100)
319     op->resist[j] = 100;
320     if (op->resist[j] < -100)
321     op->resist[j] = -100;
322     }
323 elmex 1.1 }
324    
325     /* set the materialname and type for an item */
326 root 1.9 void
327     set_materialname (object *op, int difficulty, materialtype_t *nmt)
328 elmex 1.1 {
329 root 1.9 materialtype_t *mt, *lmt;
330    
331 pippijn 1.5 #ifdef NEW_MATERIAL_CODE
332 root 1.9 int j;
333 pippijn 1.5 #endif
334 elmex 1.1
335 root 1.9 if (op->materialname != NULL)
336     return;
337 elmex 1.1
338    
339    
340 root 1.9 if (nmt == NULL)
341     {
342     lmt = NULL;
343 elmex 1.1 #ifndef NEW_MATERIAL_CODE
344 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
345     {
346     if (op->material & mt->material)
347     {
348     lmt = mt;
349     break;
350 root 1.2 }
351     }
352 elmex 1.1
353     #else
354 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
355     {
356     if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
357     difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
358     {
359     lmt = mt;
360 root 1.26 if (!(op->is_weapon () || op->is_armor ()))
361 root 1.9 break;
362 root 1.2 }
363     }
364 elmex 1.1 #endif
365 root 1.9 }
366     else
367     {
368     lmt = nmt;
369 elmex 1.1 }
370    
371 root 1.9 if (lmt != NULL)
372     {
373 elmex 1.1 #ifndef NEW_MATERIAL_CODE
374 root 1.9 op->materialname = lmt->name;
375     return;
376 elmex 1.1 #else
377    
378 root 1.26 if (op->stats.dam && op->is_weapon ())
379 root 1.9 {
380     op->stats.dam += lmt->damage;
381     if (op->stats.dam < 1)
382     op->stats.dam = 1;
383     }
384     if (op->stats.sp && op->type == BOW)
385     op->stats.sp += lmt->sp;
386 root 1.26 if (op->stats.wc && op->is_weapon ())
387 root 1.9 op->stats.wc += lmt->wc;
388 root 1.26 if (op->is_armor ())
389 root 1.9 {
390     if (op->stats.ac)
391     op->stats.ac += lmt->ac;
392     for (j = 0; j < NROFATTACKS; j++)
393     if (op->resist[j] != 0)
394     {
395     op->resist[j] += lmt->mod[j];
396     if (op->resist[j] > 100)
397     op->resist[j] = 100;
398     if (op->resist[j] < -100)
399     op->resist[j] = -100;
400     }
401     }
402     op->materialname = add_string (lmt->name);
403     /* dont make it unstackable if it doesn't need to be */
404 root 1.26 if (op->is_weapon () || op->is_armor ())
405 root 1.9 {
406     op->weight = (op->weight * lmt->weight) / 100;
407     op->value = (op->value * lmt->value) / 100;
408 root 1.2 }
409 elmex 1.1 #endif
410     }
411     }
412    
413     /*
414     * Strip out the media tags from a String.
415     * Warning the input string will contain the result string
416     */
417 root 1.9 void
418     strip_media_tag (char *message)
419     {
420     int in_tag = 0;
421     char *dest;
422     char *src;
423    
424     src = dest = message;
425     while (*src != '\0')
426     {
427     if (*src == '[')
428     {
429     in_tag = 1;
430     }
431     else if (in_tag && (*src == ']'))
432     in_tag = 0;
433     else if (!in_tag)
434     {
435     *dest = *src;
436     dest++;
437     }
438     src++;
439     }
440     *dest = '\0';
441     }
442    
443     const char *
444     strrstr (const char *haystack, const char *needle)
445     {
446     const char *lastneedle;
447    
448     lastneedle = NULL;
449     while ((haystack = strstr (haystack, needle)) != NULL)
450     {
451     lastneedle = haystack;
452     haystack++;
453 elmex 1.1 }
454 root 1.9 return lastneedle;
455    
456 elmex 1.1 }
457 root 1.9
458 elmex 1.1 #define EOL_SIZE (sizeof("\n")-1)
459 root 1.9 void
460     strip_endline (char *buf)
461     {
462     if (strlen (buf) < sizeof ("\n"))
463     {
464     return;
465 elmex 1.1 }
466 root 1.9 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
467     buf[strlen (buf) - EOL_SIZE] = '\0';
468 elmex 1.1 }
469    
470     /**
471     * Replace in string src all occurrences of key by replacement. The resulting
472     * string is put into result; at most resultsize characters (including the
473     * terminating null character) will be written to result.
474     */
475 root 1.9 void
476     replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
477 elmex 1.1 {
478 root 1.9 size_t resultlen;
479     size_t keylen;
480 elmex 1.1
481 root 1.9 /* special case to prevent infinite loop if key==replacement=="" */
482     if (strcmp (key, replacement) == 0)
483     {
484     snprintf (result, resultsize, "%s", src);
485     return;
486     }
487    
488     keylen = strlen (key);
489    
490     resultlen = 0;
491     while (*src != '\0' && resultlen + 1 < resultsize)
492     {
493     if (strncmp (src, key, keylen) == 0)
494 root 1.2 {
495 root 1.9 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
496     resultlen += strlen (result + resultlen);
497     src += keylen;
498 root 1.2 }
499 root 1.9 else
500 root 1.2 {
501 root 1.9 result[resultlen++] = *src++;
502 root 1.2 }
503 root 1.9 }
504     result[resultlen] = '\0';
505 elmex 1.1 }
506    
507     /**
508     * Taking a string as an argument, mutate it into a string that looks like a list.
509     * a 'list' for the purposes here, is a string of items, seperated by commas, except
510     * for the last entry, which has an 'and' before it, and a full stop (period) after it.
511     * This function will also strip all trailing non alphanumeric characters.
512     * It does not insert an oxford comma.
513     */
514    
515 root 1.9 void
516     make_list_like (char *input)
517     {
518     char *p, tmp[MAX_BUF];
519     int i;
520    
521     if (!input || strlen (input) > MAX_BUF - 5)
522 elmex 1.1 return;
523 root 1.9 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
524    
525     strncpy (tmp, input, MAX_BUF - 5);
526     /*trim all trailing commas, spaces etc. */
527     for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
528     tmp[i] = '\0';
529 root 1.11
530 root 1.9 strcat (tmp, ".");
531    
532     p = strrchr (tmp, ',');
533     if (p)
534     {
535     *p = '\0';
536     strcpy (input, tmp);
537     p++;
538     strcat (input, " and");
539     strcat (input, p);
540     }
541     else
542     strcpy (input, tmp);
543 root 1.11
544 root 1.9 return;
545 elmex 1.1 }
546 root 1.3
547 root 1.14 /////////////////////////////////////////////////////////////////////////////
548    
549 root 1.25 void *salloc_ (int n) throw (std::bad_alloc)
550 root 1.10 {
551 root 1.25 void *ptr = g_slice_alloc (n);
552 root 1.13
553 root 1.23 if (!ptr)
554 root 1.13 throw std::bad_alloc ();
555 root 1.4
556 root 1.23 return ptr;
557     }
558    
559 root 1.25 void *salloc_ (int n, void *src) throw (std::bad_alloc)
560 root 1.23 {
561 root 1.25 void *ptr = salloc_ (n);
562 root 1.23
563 root 1.24 if (src)
564 root 1.25 memcpy (ptr, src, n);
565 root 1.24 else
566 root 1.25 memset (ptr, 0, n);
567 root 1.23
568     return ptr;
569 root 1.3 }
570 root 1.11
571     void assign (char *dst, const char *src, int maxlen)
572     {
573     if (!src)
574     src = "";
575    
576     int len = strlen (src);
577    
578     if (len >= maxlen - 1)
579     {
580     if (maxlen <= 4)
581     {
582     memset (dst, '.', maxlen - 1);
583     dst [maxlen - 1] = 0;
584     }
585     else
586     {
587     memcpy (dst, src, maxlen - 4);
588     memcpy (dst + maxlen - 4, "...", 4);
589     }
590     }
591     else
592     memcpy (dst, src, len + 1);
593     }
594    
595 root 1.23 tstamp now ()
596     {
597     struct timeval tv;
598    
599     gettimeofday (&tv, 0);
600     return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
601     }
602 root 1.17
603 root 1.32 int
604     similar_direction (int a, int b)
605     {
606     if (!a || !b)
607     return 0;
608    
609     int diff = (b - a) & 7;
610     return diff <= 1 || diff >= 7;
611     }
612