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Revision: 1.37
Committed: Mon Jan 15 02:39:40 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.36: +18 -2 lines
Log Message:
- fix crash bug
- better fork & abort (untested)

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.36 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.15 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /*
26     * General convenience functions for crossfire.
27     */
28    
29 root 1.37 #include <cstdlib>
30     #include <sys/types.h>
31     #include <unistd.h>
32     #include <sys/time.h>
33     #include <time.h>
34     #include <signal.h>
35    
36 elmex 1.1 #include <global.h>
37     #include <funcpoint.h>
38     #include <material.h>
39    
40 root 1.4 #include <glib.h>
41    
42 elmex 1.1 /*
43     * The random functions here take luck into account when rolling random
44     * dice or numbers. This function has less of an impact the larger the
45     * difference becomes in the random numbers. IE, the effect is lessened
46     * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
47     * to specifically disable luck in certain rolls, simply by making the
48     * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
49     */
50    
51     /*
52     * Roll a random number between min and max. Uses op to determine luck,
53     * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
54     * Generally, op should be the player/caster/hitter requesting the roll,
55     * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
56     */
57    
58 root 1.9 int
59     random_roll (int min, int max, const object *op, int goodbad)
60     {
61     int omin, diff, luck, base, ran;
62 elmex 1.1
63 root 1.9 omin = min;
64     diff = max - min + 1;
65     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
66 elmex 1.1
67 root 1.9 if (max < 1 || diff < 1)
68     {
69     LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
70     return (min); /* avoids a float exception */
71 elmex 1.1 }
72    
73 root 1.9 ran = RANDOM ();
74 elmex 1.1
75 root 1.9 if (op->type != PLAYER)
76     return ((ran % diff) + min);
77 elmex 1.1
78 root 1.9 luck = op->stats.luck;
79     if (RANDOM () % base < MIN (10, abs (luck)))
80     {
81     /* we have a winner */
82     ((luck > 0) ? (luck = 1) : (luck = -1));
83     diff -= luck;
84     if (diff < 1)
85     return (omin); /*check again */
86     ((goodbad) ? (min += luck) : (diff));
87 elmex 1.1
88 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
89 elmex 1.1 }
90 root 1.9 return ((ran % diff) + min);
91 elmex 1.1 }
92    
93     /*
94     * This is a 64 bit version of random_roll above. This is needed
95     * for exp loss calculations for players changing religions.
96     */
97    
98 root 1.9 sint64
99     random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
100     {
101     sint64 omin, diff, luck, ran;
102     int base;
103    
104     omin = min;
105     diff = max - min + 1;
106     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
107 elmex 1.1
108 root 1.9 if (max < 1 || diff < 1)
109     {
110 root 1.20 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
111 root 1.9 return (min); /* avoids a float exception */
112 elmex 1.1 }
113    
114 root 1.9 /* Don't know of a portable call to get 64 bit random values.
115     * So make a call to get two 32 bit random numbers, and just to
116     * a little byteshifting. Do make sure the first one is only
117     * 32 bit, so we don't get skewed results
118     */
119     ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
120    
121     if (op->type != PLAYER)
122     return ((ran % diff) + min);
123    
124     luck = op->stats.luck;
125     if (RANDOM () % base < MIN (10, abs (luck)))
126     {
127     /* we have a winner */
128     ((luck > 0) ? (luck = 1) : (luck = -1));
129     diff -= luck;
130     if (diff < 1)
131     return (omin); /*check again */
132     ((goodbad) ? (min += luck) : (diff));
133 elmex 1.1
134 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
135 elmex 1.1 }
136 root 1.9 return ((ran % diff) + min);
137 elmex 1.1 }
138    
139     /*
140     * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
141     * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
142     * Generally, op should be the player/caster/hitter requesting the roll,
143     * not the recipient (ie, the poor slob getting hit).
144     * The args are num D size (ie 4d6) [garbled 20010916]
145     */
146    
147 root 1.9 int
148     die_roll (int num, int size, const object *op, int goodbad)
149     {
150     int min, diff, luck, total, i, gotlucky, base, ran;
151    
152     diff = size;
153     min = 1;
154     luck = total = gotlucky = 0;
155     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
156     if (size < 2 || diff < 1)
157     {
158     LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
159     return (num); /* avoids a float exception */
160     }
161 elmex 1.1
162 root 1.9 if (op->type == PLAYER)
163     luck = op->stats.luck;
164    
165     for (i = 0; i < num; i++)
166     {
167     if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
168     {
169     /* we have a winner */
170     gotlucky++;
171     ((luck > 0) ? (luck = 1) : (luck = -1));
172     diff -= luck;
173     if (diff < 1)
174     return (num); /*check again */
175     ((goodbad) ? (min += luck) : (diff));
176     ran = RANDOM ();
177     total += MAX (1, MIN (size, (ran % diff) + min));
178     }
179     else
180     {
181     total += RANDOM () % size + 1;
182 root 1.2 }
183 elmex 1.1 }
184 root 1.9 return (total);
185 elmex 1.1 }
186    
187     /*
188     * Another convenience function. Returns a number between min and max.
189     * It is suggested one use these functions rather than RANDOM()%, as it
190     * would appear that a number of off-by-one-errors exist due to improper
191     * use of %. This should also prevent SIGFPE.
192     */
193    
194 root 1.9 int
195     rndm (int min, int max)
196 elmex 1.1 {
197     int diff;
198    
199     diff = max - min + 1;
200     if (max < 1 || diff < 1)
201 root 1.9 return (min);
202 elmex 1.1
203 root 1.9 return (RANDOM () % diff + min);
204 elmex 1.1 }
205    
206 root 1.33 /* decay and destroy perishable items in a map */
207 root 1.9 void
208 root 1.32 maptile::decay_objects ()
209 elmex 1.1 {
210 root 1.35 if (!spaces)
211     return;
212    
213     for (mapspace *ms = spaces + size (); ms-- > spaces; )
214     for (object *above, *op = ms->bot; op; op = above)
215     {
216     above = op->above;
217    
218     bool destroy = 0;
219 root 1.32
220 root 1.35 // do not decay anything above unique floor tiles (yet :)
221     if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
222     break;
223 root 1.32
224 root 1.35 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
225     || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
226     || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
227     || QUERY_FLAG (op, FLAG_UNIQUE)
228     || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
229     || QUERY_FLAG (op, FLAG_UNPAID)
230     || op->is_alive ())
231     ; // do not decay
232     else if (op->is_weapon ())
233     {
234     op->stats.dam--;
235     if (op->stats.dam < 0)
236     destroy = 1;
237     }
238     else if (op->is_armor ())
239     {
240     op->stats.ac--;
241     if (op->stats.ac < 0)
242     destroy = 1;
243     }
244     else if (op->type == FOOD)
245     {
246     op->stats.food -= rndm (5, 20);
247     if (op->stats.food < 0)
248     destroy = 1;
249     }
250     else
251     {
252     int mat = op->material;
253    
254     if (mat & M_PAPER
255     || mat & M_LEATHER
256     || mat & M_WOOD
257     || mat & M_ORGANIC
258     || mat & M_CLOTH
259     || mat & M_LIQUID
260     || (mat & M_IRON && rndm (1, 5) == 1)
261     || (mat & M_GLASS && rndm (1, 2) == 1)
262     || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
263     || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
264     || (mat & M_ICE && temp > 32))
265     destroy = 1;
266     }
267    
268     /* adjust overall chance below */
269     if (destroy && rndm (0, 1))
270     op->destroy ();
271     }
272 elmex 1.1 }
273    
274     /* convert materialname to materialtype_t */
275    
276 root 1.9 materialtype_t *
277     name_to_material (const char *name)
278 elmex 1.1 {
279 root 1.9 materialtype_t *mt, *nmt;
280 elmex 1.1
281 root 1.9 mt = NULL;
282     for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
283     {
284     if (strcmp (name, nmt->name) == 0)
285     {
286     mt = nmt;
287     break;
288 root 1.2 }
289 elmex 1.1 }
290 root 1.9 return mt;
291 elmex 1.1 }
292    
293     /* when doing transmutation of objects, we have to recheck the resistances,
294     * as some that did not apply previously, may apply now.
295     */
296    
297 root 1.9 void
298     transmute_materialname (object *op, const object *change)
299 elmex 1.1 {
300 root 1.9 materialtype_t *mt;
301     int j;
302 elmex 1.1
303 root 1.9 if (op->materialname == NULL)
304     return;
305 elmex 1.1
306 root 1.9 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
307     return;
308    
309 root 1.26 if (!op->is_armor ())
310 root 1.9 return;
311    
312     mt = name_to_material (op->materialname);
313     if (!mt)
314     {
315     LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
316     return;
317     }
318    
319     for (j = 0; j < NROFATTACKS; j++)
320     if (op->resist[j] == 0 && change->resist[j] != 0)
321     {
322     op->resist[j] += mt->mod[j];
323     if (op->resist[j] > 100)
324     op->resist[j] = 100;
325     if (op->resist[j] < -100)
326     op->resist[j] = -100;
327     }
328 elmex 1.1 }
329    
330     /* set the materialname and type for an item */
331 root 1.9 void
332     set_materialname (object *op, int difficulty, materialtype_t *nmt)
333 elmex 1.1 {
334 root 1.9 materialtype_t *mt, *lmt;
335    
336 pippijn 1.5 #ifdef NEW_MATERIAL_CODE
337 root 1.9 int j;
338 pippijn 1.5 #endif
339 elmex 1.1
340 root 1.9 if (op->materialname != NULL)
341     return;
342 elmex 1.1
343    
344    
345 root 1.9 if (nmt == NULL)
346     {
347     lmt = NULL;
348 elmex 1.1 #ifndef NEW_MATERIAL_CODE
349 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
350     {
351     if (op->material & mt->material)
352     {
353     lmt = mt;
354     break;
355 root 1.2 }
356     }
357 elmex 1.1
358     #else
359 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
360     {
361     if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
362     difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
363     {
364     lmt = mt;
365 root 1.26 if (!(op->is_weapon () || op->is_armor ()))
366 root 1.9 break;
367 root 1.2 }
368     }
369 elmex 1.1 #endif
370 root 1.9 }
371     else
372     {
373     lmt = nmt;
374 elmex 1.1 }
375    
376 root 1.9 if (lmt != NULL)
377     {
378 elmex 1.1 #ifndef NEW_MATERIAL_CODE
379 root 1.9 op->materialname = lmt->name;
380     return;
381 elmex 1.1 #else
382    
383 root 1.26 if (op->stats.dam && op->is_weapon ())
384 root 1.9 {
385     op->stats.dam += lmt->damage;
386     if (op->stats.dam < 1)
387     op->stats.dam = 1;
388     }
389     if (op->stats.sp && op->type == BOW)
390     op->stats.sp += lmt->sp;
391 root 1.26 if (op->stats.wc && op->is_weapon ())
392 root 1.9 op->stats.wc += lmt->wc;
393 root 1.26 if (op->is_armor ())
394 root 1.9 {
395     if (op->stats.ac)
396     op->stats.ac += lmt->ac;
397     for (j = 0; j < NROFATTACKS; j++)
398     if (op->resist[j] != 0)
399     {
400     op->resist[j] += lmt->mod[j];
401     if (op->resist[j] > 100)
402     op->resist[j] = 100;
403     if (op->resist[j] < -100)
404     op->resist[j] = -100;
405     }
406     }
407     op->materialname = add_string (lmt->name);
408     /* dont make it unstackable if it doesn't need to be */
409 root 1.26 if (op->is_weapon () || op->is_armor ())
410 root 1.9 {
411     op->weight = (op->weight * lmt->weight) / 100;
412     op->value = (op->value * lmt->value) / 100;
413 root 1.2 }
414 elmex 1.1 #endif
415     }
416     }
417    
418     /*
419     * Strip out the media tags from a String.
420     * Warning the input string will contain the result string
421     */
422 root 1.9 void
423     strip_media_tag (char *message)
424     {
425     int in_tag = 0;
426     char *dest;
427     char *src;
428    
429     src = dest = message;
430     while (*src != '\0')
431     {
432     if (*src == '[')
433     {
434     in_tag = 1;
435     }
436     else if (in_tag && (*src == ']'))
437     in_tag = 0;
438     else if (!in_tag)
439     {
440     *dest = *src;
441     dest++;
442     }
443     src++;
444     }
445     *dest = '\0';
446     }
447    
448     const char *
449     strrstr (const char *haystack, const char *needle)
450     {
451     const char *lastneedle;
452    
453     lastneedle = NULL;
454     while ((haystack = strstr (haystack, needle)) != NULL)
455     {
456     lastneedle = haystack;
457     haystack++;
458 elmex 1.1 }
459 root 1.9 return lastneedle;
460    
461 elmex 1.1 }
462 root 1.9
463 elmex 1.1 #define EOL_SIZE (sizeof("\n")-1)
464 root 1.9 void
465     strip_endline (char *buf)
466     {
467     if (strlen (buf) < sizeof ("\n"))
468     {
469     return;
470 elmex 1.1 }
471 root 1.9 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
472     buf[strlen (buf) - EOL_SIZE] = '\0';
473 elmex 1.1 }
474    
475     /**
476     * Replace in string src all occurrences of key by replacement. The resulting
477     * string is put into result; at most resultsize characters (including the
478     * terminating null character) will be written to result.
479     */
480 root 1.9 void
481     replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
482 elmex 1.1 {
483 root 1.9 size_t resultlen;
484     size_t keylen;
485 elmex 1.1
486 root 1.9 /* special case to prevent infinite loop if key==replacement=="" */
487     if (strcmp (key, replacement) == 0)
488     {
489     snprintf (result, resultsize, "%s", src);
490     return;
491     }
492    
493     keylen = strlen (key);
494    
495     resultlen = 0;
496     while (*src != '\0' && resultlen + 1 < resultsize)
497     {
498     if (strncmp (src, key, keylen) == 0)
499 root 1.2 {
500 root 1.9 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
501     resultlen += strlen (result + resultlen);
502     src += keylen;
503 root 1.2 }
504 root 1.9 else
505 root 1.2 {
506 root 1.9 result[resultlen++] = *src++;
507 root 1.2 }
508 root 1.9 }
509     result[resultlen] = '\0';
510 elmex 1.1 }
511    
512     /**
513     * Taking a string as an argument, mutate it into a string that looks like a list.
514     * a 'list' for the purposes here, is a string of items, seperated by commas, except
515     * for the last entry, which has an 'and' before it, and a full stop (period) after it.
516     * This function will also strip all trailing non alphanumeric characters.
517     * It does not insert an oxford comma.
518     */
519    
520 root 1.9 void
521     make_list_like (char *input)
522     {
523     char *p, tmp[MAX_BUF];
524     int i;
525    
526     if (!input || strlen (input) > MAX_BUF - 5)
527 elmex 1.1 return;
528 root 1.9 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
529    
530     strncpy (tmp, input, MAX_BUF - 5);
531     /*trim all trailing commas, spaces etc. */
532     for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
533     tmp[i] = '\0';
534 root 1.11
535 root 1.9 strcat (tmp, ".");
536    
537     p = strrchr (tmp, ',');
538     if (p)
539     {
540     *p = '\0';
541     strcpy (input, tmp);
542     p++;
543     strcat (input, " and");
544     strcat (input, p);
545     }
546     else
547     strcpy (input, tmp);
548 root 1.11
549 root 1.9 return;
550 elmex 1.1 }
551 root 1.3
552 root 1.14 /////////////////////////////////////////////////////////////////////////////
553    
554 root 1.37 void
555     fork_abort (const char *msg)
556     {
557     LOG (llevError, "fork abort: %s\n", msg);
558     if (!fork ())
559     {
560     signal (SIGABRT, SIG_DFL);
561     abort ();
562     }
563    
564     }
565 root 1.25 void *salloc_ (int n) throw (std::bad_alloc)
566 root 1.10 {
567 root 1.25 void *ptr = g_slice_alloc (n);
568 root 1.13
569 root 1.23 if (!ptr)
570 root 1.13 throw std::bad_alloc ();
571 root 1.4
572 root 1.23 return ptr;
573     }
574    
575 root 1.25 void *salloc_ (int n, void *src) throw (std::bad_alloc)
576 root 1.23 {
577 root 1.25 void *ptr = salloc_ (n);
578 root 1.23
579 root 1.24 if (src)
580 root 1.25 memcpy (ptr, src, n);
581 root 1.24 else
582 root 1.25 memset (ptr, 0, n);
583 root 1.23
584     return ptr;
585 root 1.3 }
586 root 1.11
587     void assign (char *dst, const char *src, int maxlen)
588     {
589     if (!src)
590     src = "";
591    
592     int len = strlen (src);
593    
594     if (len >= maxlen - 1)
595     {
596     if (maxlen <= 4)
597     {
598     memset (dst, '.', maxlen - 1);
599     dst [maxlen - 1] = 0;
600     }
601     else
602     {
603     memcpy (dst, src, maxlen - 4);
604     memcpy (dst + maxlen - 4, "...", 4);
605     }
606     }
607     else
608     memcpy (dst, src, len + 1);
609     }
610    
611 root 1.23 tstamp now ()
612     {
613     struct timeval tv;
614    
615     gettimeofday (&tv, 0);
616     return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
617     }
618 root 1.17
619 root 1.32 int
620     similar_direction (int a, int b)
621     {
622     if (!a || !b)
623     return 0;
624    
625     int diff = (b - a) & 7;
626     return diff <= 1 || diff >= 7;
627     }
628