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Revision: 1.42
Committed: Fri Jan 19 15:15:49 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.41: +16 -2 lines
Log Message:
- goofing around with my skills (overoptimisation to learn something)

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.39 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /*
26     * General convenience functions for crossfire.
27     */
28    
29 root 1.37 #include <cstdlib>
30     #include <sys/types.h>
31     #include <unistd.h>
32     #include <sys/time.h>
33     #include <time.h>
34     #include <signal.h>
35    
36 elmex 1.1 #include <global.h>
37     #include <funcpoint.h>
38     #include <material.h>
39    
40 root 1.4 #include <glib.h>
41    
42 root 1.42 rand_gen rndm;
43 root 1.40
44 root 1.42 void
45     tausworthe_random_generator::seed (uint32_t seed)
46 root 1.40 {
47     state [0] = max ( 2, seed * 69069U);
48     state [1] = max ( 8, state [0] * 69069U);
49     state [2] = max ( 16, state [1] * 69069U);
50     state [3] = max (128, state [2] * 69069U);
51    
52     for (int i = 11; --i; )
53     operator ()();
54     }
55    
56     uint32_t
57     tausworthe_random_generator::next ()
58     {
59     state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60     state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61     state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62     state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63    
64     return state [0] ^ state [1] ^ state [2] ^ state [3];
65     }
66    
67 root 1.42 uint32_t
68     tausworthe_random_generator::get_range (uint32_t r_max)
69     {
70     return next () % r_max;
71     }
72    
73     // return a number within (min .. max)
74     int
75     tausworthe_random_generator::get_range (int r_min, int r_max)
76     {
77     return r_min + (*this) (max (r_max - r_min + 1, 1));
78     }
79    
80 elmex 1.1 /*
81     * The random functions here take luck into account when rolling random
82     * dice or numbers. This function has less of an impact the larger the
83     * difference becomes in the random numbers. IE, the effect is lessened
84     * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
85     * to specifically disable luck in certain rolls, simply by making the
86     * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
87     */
88    
89     /*
90     * Roll a random number between min and max. Uses op to determine luck,
91     * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
92     * Generally, op should be the player/caster/hitter requesting the roll,
93     * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94     */
95 root 1.9 int
96 root 1.41 random_roll (int r_min, int r_max, const object *op, int goodbad)
97 root 1.9 {
98 root 1.41 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 elmex 1.1
100 root 1.41 if (r_max < 1 || r_max < r_min)
101 root 1.9 {
102 root 1.41 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103     return r_min;
104 elmex 1.1 }
105    
106 root 1.41 if (op->type == PLAYER)
107 root 1.9 {
108 root 1.41 int luck = op->stats.luck;
109 elmex 1.1
110 root 1.41 if (rndm (base) < min (10, abs (luck)))
111     {
112     //TODO: take luck into account
113     }
114 elmex 1.1 }
115 root 1.41
116     return rndm (r_min, r_max);
117 elmex 1.1 }
118    
119     /*
120     * This is a 64 bit version of random_roll above. This is needed
121     * for exp loss calculations for players changing religions.
122     */
123    
124 root 1.9 sint64
125     random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126     {
127     sint64 omin, diff, luck, ran;
128     int base;
129    
130     omin = min;
131     diff = max - min + 1;
132     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
133 elmex 1.1
134 root 1.9 if (max < 1 || diff < 1)
135     {
136 root 1.20 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 root 1.9 return (min); /* avoids a float exception */
138 elmex 1.1 }
139    
140 root 1.9 /* Don't know of a portable call to get 64 bit random values.
141     * So make a call to get two 32 bit random numbers, and just to
142     * a little byteshifting. Do make sure the first one is only
143     * 32 bit, so we don't get skewed results
144     */
145     ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
146    
147     if (op->type != PLAYER)
148     return ((ran % diff) + min);
149    
150     luck = op->stats.luck;
151     if (RANDOM () % base < MIN (10, abs (luck)))
152     {
153     /* we have a winner */
154     ((luck > 0) ? (luck = 1) : (luck = -1));
155     diff -= luck;
156     if (diff < 1)
157     return (omin); /*check again */
158     ((goodbad) ? (min += luck) : (diff));
159 elmex 1.1
160 root 1.9 return (MAX (omin, MIN (max, (ran % diff) + min)));
161 elmex 1.1 }
162 root 1.9 return ((ran % diff) + min);
163 elmex 1.1 }
164    
165     /*
166     * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
167     * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
168     * Generally, op should be the player/caster/hitter requesting the roll,
169     * not the recipient (ie, the poor slob getting hit).
170     * The args are num D size (ie 4d6) [garbled 20010916]
171     */
172    
173 root 1.9 int
174     die_roll (int num, int size, const object *op, int goodbad)
175     {
176     int min, diff, luck, total, i, gotlucky, base, ran;
177    
178     diff = size;
179     min = 1;
180     luck = total = gotlucky = 0;
181     ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
182     if (size < 2 || diff < 1)
183     {
184     LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
185     return (num); /* avoids a float exception */
186     }
187 elmex 1.1
188 root 1.9 if (op->type == PLAYER)
189     luck = op->stats.luck;
190    
191     for (i = 0; i < num; i++)
192     {
193     if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
194     {
195     /* we have a winner */
196     gotlucky++;
197     ((luck > 0) ? (luck = 1) : (luck = -1));
198     diff -= luck;
199     if (diff < 1)
200     return (num); /*check again */
201     ((goodbad) ? (min += luck) : (diff));
202     ran = RANDOM ();
203     total += MAX (1, MIN (size, (ran % diff) + min));
204     }
205     else
206     {
207     total += RANDOM () % size + 1;
208 root 1.2 }
209 elmex 1.1 }
210 root 1.9 return (total);
211 elmex 1.1 }
212    
213 root 1.33 /* decay and destroy perishable items in a map */
214 root 1.9 void
215 root 1.32 maptile::decay_objects ()
216 elmex 1.1 {
217 root 1.35 if (!spaces)
218     return;
219    
220     for (mapspace *ms = spaces + size (); ms-- > spaces; )
221     for (object *above, *op = ms->bot; op; op = above)
222     {
223     above = op->above;
224    
225     bool destroy = 0;
226 root 1.32
227 root 1.35 // do not decay anything above unique floor tiles (yet :)
228     if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
229     break;
230 root 1.32
231 root 1.35 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
232     || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
233     || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
234     || QUERY_FLAG (op, FLAG_UNIQUE)
235     || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
236     || QUERY_FLAG (op, FLAG_UNPAID)
237     || op->is_alive ())
238     ; // do not decay
239     else if (op->is_weapon ())
240     {
241     op->stats.dam--;
242     if (op->stats.dam < 0)
243     destroy = 1;
244     }
245     else if (op->is_armor ())
246     {
247     op->stats.ac--;
248     if (op->stats.ac < 0)
249     destroy = 1;
250     }
251     else if (op->type == FOOD)
252     {
253     op->stats.food -= rndm (5, 20);
254     if (op->stats.food < 0)
255     destroy = 1;
256     }
257     else
258     {
259     int mat = op->material;
260    
261     if (mat & M_PAPER
262     || mat & M_LEATHER
263     || mat & M_WOOD
264     || mat & M_ORGANIC
265     || mat & M_CLOTH
266     || mat & M_LIQUID
267     || (mat & M_IRON && rndm (1, 5) == 1)
268     || (mat & M_GLASS && rndm (1, 2) == 1)
269     || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
270     || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
271     || (mat & M_ICE && temp > 32))
272     destroy = 1;
273     }
274    
275     /* adjust overall chance below */
276     if (destroy && rndm (0, 1))
277     op->destroy ();
278     }
279 elmex 1.1 }
280    
281     /* convert materialname to materialtype_t */
282    
283 root 1.9 materialtype_t *
284     name_to_material (const char *name)
285 elmex 1.1 {
286 root 1.9 materialtype_t *mt, *nmt;
287 elmex 1.1
288 root 1.9 mt = NULL;
289     for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290     {
291     if (strcmp (name, nmt->name) == 0)
292     {
293     mt = nmt;
294     break;
295 root 1.2 }
296 elmex 1.1 }
297 root 1.9 return mt;
298 elmex 1.1 }
299    
300     /* when doing transmutation of objects, we have to recheck the resistances,
301     * as some that did not apply previously, may apply now.
302     */
303    
304 root 1.9 void
305     transmute_materialname (object *op, const object *change)
306 elmex 1.1 {
307 root 1.9 materialtype_t *mt;
308     int j;
309 elmex 1.1
310 root 1.9 if (op->materialname == NULL)
311     return;
312 elmex 1.1
313 root 1.9 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
314     return;
315    
316 root 1.26 if (!op->is_armor ())
317 root 1.9 return;
318    
319     mt = name_to_material (op->materialname);
320     if (!mt)
321     {
322     LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
323     return;
324     }
325    
326     for (j = 0; j < NROFATTACKS; j++)
327     if (op->resist[j] == 0 && change->resist[j] != 0)
328     {
329     op->resist[j] += mt->mod[j];
330     if (op->resist[j] > 100)
331     op->resist[j] = 100;
332     if (op->resist[j] < -100)
333     op->resist[j] = -100;
334     }
335 elmex 1.1 }
336    
337     /* set the materialname and type for an item */
338 root 1.9 void
339     set_materialname (object *op, int difficulty, materialtype_t *nmt)
340 elmex 1.1 {
341 root 1.9 materialtype_t *mt, *lmt;
342    
343 pippijn 1.5 #ifdef NEW_MATERIAL_CODE
344 root 1.9 int j;
345 pippijn 1.5 #endif
346 elmex 1.1
347 root 1.9 if (op->materialname != NULL)
348     return;
349 elmex 1.1
350    
351    
352 root 1.9 if (nmt == NULL)
353     {
354     lmt = NULL;
355 elmex 1.1 #ifndef NEW_MATERIAL_CODE
356 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
357     {
358     if (op->material & mt->material)
359     {
360     lmt = mt;
361     break;
362 root 1.2 }
363     }
364 elmex 1.1
365     #else
366 root 1.9 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
367     {
368     if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
369     difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370     {
371     lmt = mt;
372 root 1.26 if (!(op->is_weapon () || op->is_armor ()))
373 root 1.9 break;
374 root 1.2 }
375     }
376 elmex 1.1 #endif
377 root 1.9 }
378     else
379     {
380     lmt = nmt;
381 elmex 1.1 }
382    
383 root 1.9 if (lmt != NULL)
384     {
385 elmex 1.1 #ifndef NEW_MATERIAL_CODE
386 root 1.9 op->materialname = lmt->name;
387     return;
388 elmex 1.1 #else
389    
390 root 1.26 if (op->stats.dam && op->is_weapon ())
391 root 1.9 {
392     op->stats.dam += lmt->damage;
393     if (op->stats.dam < 1)
394     op->stats.dam = 1;
395     }
396     if (op->stats.sp && op->type == BOW)
397     op->stats.sp += lmt->sp;
398 root 1.26 if (op->stats.wc && op->is_weapon ())
399 root 1.9 op->stats.wc += lmt->wc;
400 root 1.26 if (op->is_armor ())
401 root 1.9 {
402     if (op->stats.ac)
403     op->stats.ac += lmt->ac;
404     for (j = 0; j < NROFATTACKS; j++)
405     if (op->resist[j] != 0)
406     {
407     op->resist[j] += lmt->mod[j];
408     if (op->resist[j] > 100)
409     op->resist[j] = 100;
410     if (op->resist[j] < -100)
411     op->resist[j] = -100;
412     }
413     }
414     op->materialname = add_string (lmt->name);
415     /* dont make it unstackable if it doesn't need to be */
416 root 1.26 if (op->is_weapon () || op->is_armor ())
417 root 1.9 {
418     op->weight = (op->weight * lmt->weight) / 100;
419     op->value = (op->value * lmt->value) / 100;
420 root 1.2 }
421 elmex 1.1 #endif
422     }
423     }
424    
425     /*
426     * Strip out the media tags from a String.
427     * Warning the input string will contain the result string
428     */
429 root 1.9 void
430     strip_media_tag (char *message)
431     {
432     int in_tag = 0;
433     char *dest;
434     char *src;
435    
436     src = dest = message;
437     while (*src != '\0')
438     {
439     if (*src == '[')
440     {
441     in_tag = 1;
442     }
443     else if (in_tag && (*src == ']'))
444     in_tag = 0;
445     else if (!in_tag)
446     {
447     *dest = *src;
448     dest++;
449     }
450     src++;
451     }
452     *dest = '\0';
453     }
454    
455     const char *
456     strrstr (const char *haystack, const char *needle)
457     {
458     const char *lastneedle;
459    
460     lastneedle = NULL;
461     while ((haystack = strstr (haystack, needle)) != NULL)
462     {
463     lastneedle = haystack;
464     haystack++;
465 elmex 1.1 }
466 root 1.9 return lastneedle;
467    
468 elmex 1.1 }
469 root 1.9
470 elmex 1.1 #define EOL_SIZE (sizeof("\n")-1)
471 root 1.9 void
472     strip_endline (char *buf)
473     {
474     if (strlen (buf) < sizeof ("\n"))
475     {
476     return;
477 elmex 1.1 }
478 root 1.9 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
479     buf[strlen (buf) - EOL_SIZE] = '\0';
480 elmex 1.1 }
481    
482     /**
483     * Replace in string src all occurrences of key by replacement. The resulting
484     * string is put into result; at most resultsize characters (including the
485     * terminating null character) will be written to result.
486     */
487 root 1.9 void
488     replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
489 elmex 1.1 {
490 root 1.9 size_t resultlen;
491     size_t keylen;
492 elmex 1.1
493 root 1.9 /* special case to prevent infinite loop if key==replacement=="" */
494     if (strcmp (key, replacement) == 0)
495     {
496     snprintf (result, resultsize, "%s", src);
497     return;
498     }
499    
500     keylen = strlen (key);
501    
502     resultlen = 0;
503     while (*src != '\0' && resultlen + 1 < resultsize)
504     {
505     if (strncmp (src, key, keylen) == 0)
506 root 1.2 {
507 root 1.9 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
508     resultlen += strlen (result + resultlen);
509     src += keylen;
510 root 1.2 }
511 root 1.9 else
512 root 1.2 {
513 root 1.9 result[resultlen++] = *src++;
514 root 1.2 }
515 root 1.9 }
516     result[resultlen] = '\0';
517 elmex 1.1 }
518    
519     /**
520     * Taking a string as an argument, mutate it into a string that looks like a list.
521     * a 'list' for the purposes here, is a string of items, seperated by commas, except
522     * for the last entry, which has an 'and' before it, and a full stop (period) after it.
523     * This function will also strip all trailing non alphanumeric characters.
524     * It does not insert an oxford comma.
525     */
526    
527 root 1.9 void
528     make_list_like (char *input)
529     {
530     char *p, tmp[MAX_BUF];
531     int i;
532    
533     if (!input || strlen (input) > MAX_BUF - 5)
534 elmex 1.1 return;
535 root 1.9 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
536    
537     strncpy (tmp, input, MAX_BUF - 5);
538     /*trim all trailing commas, spaces etc. */
539     for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
540     tmp[i] = '\0';
541 root 1.11
542 root 1.9 strcat (tmp, ".");
543    
544     p = strrchr (tmp, ',');
545     if (p)
546     {
547     *p = '\0';
548     strcpy (input, tmp);
549     p++;
550     strcat (input, " and");
551     strcat (input, p);
552     }
553     else
554     strcpy (input, tmp);
555 root 1.11
556 root 1.9 return;
557 elmex 1.1 }
558 root 1.3
559 root 1.14 /////////////////////////////////////////////////////////////////////////////
560    
561 root 1.37 void
562     fork_abort (const char *msg)
563     {
564     if (!fork ())
565     {
566     signal (SIGABRT, SIG_DFL);
567     abort ();
568     }
569    
570 root 1.38 LOG (llevError, "fork abort: %s\n", msg);
571 root 1.37 }
572 root 1.38
573 root 1.25 void *salloc_ (int n) throw (std::bad_alloc)
574 root 1.10 {
575 root 1.25 void *ptr = g_slice_alloc (n);
576 root 1.13
577 root 1.23 if (!ptr)
578 root 1.13 throw std::bad_alloc ();
579 root 1.4
580 root 1.23 return ptr;
581     }
582    
583 root 1.25 void *salloc_ (int n, void *src) throw (std::bad_alloc)
584 root 1.23 {
585 root 1.25 void *ptr = salloc_ (n);
586 root 1.23
587 root 1.24 if (src)
588 root 1.25 memcpy (ptr, src, n);
589 root 1.24 else
590 root 1.25 memset (ptr, 0, n);
591 root 1.23
592     return ptr;
593 root 1.3 }
594 root 1.11
595     void assign (char *dst, const char *src, int maxlen)
596     {
597     if (!src)
598     src = "";
599    
600     int len = strlen (src);
601    
602     if (len >= maxlen - 1)
603     {
604     if (maxlen <= 4)
605     {
606     memset (dst, '.', maxlen - 1);
607     dst [maxlen - 1] = 0;
608     }
609     else
610     {
611     memcpy (dst, src, maxlen - 4);
612     memcpy (dst + maxlen - 4, "...", 4);
613     }
614     }
615     else
616     memcpy (dst, src, len + 1);
617     }
618    
619 root 1.23 tstamp now ()
620     {
621     struct timeval tv;
622    
623     gettimeofday (&tv, 0);
624     return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
625     }
626 root 1.17
627 root 1.32 int
628     similar_direction (int a, int b)
629     {
630     if (!a || !b)
631     return 0;
632    
633     int diff = (b - a) & 7;
634     return diff <= 1 || diff >= 7;
635     }
636