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Revision: 1.60
Committed: Sun Jul 1 05:00:18 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.59: +11 -12 lines
Log Message:
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /*
25 * General convenience functions for crossfire.
26 */
27
28 #include <cstdlib>
29 #include <sys/types.h>
30 #include <unistd.h>
31 #include <sys/time.h>
32 #include <time.h>
33 #include <signal.h>
34
35 #include <global.h>
36 #include <funcpoint.h>
37 #include <material.h>
38
39 #include <glib.h>
40
41 rand_gen rndm;
42
43 void
44 tausworthe_random_generator::seed (uint32_t seed)
45 {
46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50
51 for (int i = 11; --i; )
52 operator ()();
53 }
54
55 uint32_t
56 tausworthe_random_generator::next ()
57 {
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64 }
65
66 uint32_t
67 tausworthe_random_generator::get_range (uint32_t num)
68 {
69 return (next () * (uint64_t)num) >> 32U;
70 }
71
72 // return a number within (min .. max)
73 int
74 tausworthe_random_generator::get_range (int r_min, int r_max)
75 {
76 return r_min + get_range (max (r_max - r_min + 1, 0));
77 }
78
79 /*
80 * The random functions here take luck into account when rolling random
81 * dice or numbers. This function has less of an impact the larger the
82 * difference becomes in the random numbers. IE, the effect is lessened
83 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
84 * to specifically disable luck in certain rolls, simply by making the
85 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
86 */
87
88 /*
89 * Roll a random number between min and max. Uses op to determine luck,
90 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
91 * Generally, op should be the player/caster/hitter requesting the roll,
92 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
93 */
94 int
95 random_roll (int r_min, int r_max, const object *op, int goodbad)
96 {
97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
98
99 if (r_max < r_min)
100 {
101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
102 return r_min;
103 }
104
105 if (op->type == PLAYER)
106 {
107 int luck = op->stats.luck;
108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
113 }
114
115 return rndm (r_min, r_max);
116 }
117
118 /*
119 * This is a 64 bit version of random_roll above. This is needed
120 * for exp loss calculations for players changing religions.
121 */
122 sint64
123 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
124 {
125 sint64 omin = min;
126 sint64 diff = max - min + 1;
127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
128
129 if (diff < 0)
130 {
131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
132 return (min); /* avoids a float exception */
133 }
134
135 /*
136 * Make a call to get two 32 bit unsigned random numbers, and just to
137 * a little bitshifting.
138 */
139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
140
141 if (op->type != PLAYER)
142 return ((ran % diff) + min);
143
144 int luck = op->stats.luck;
145
146 if (rndm (base) < MIN (10, abs (luck)))
147 {
148 /* we have a winner */
149 ((luck > 0) ? (luck = 1) : (luck = -1));
150 diff -= luck;
151 if (diff < 1)
152 return (omin); /*check again */
153
154 ((goodbad) ? (min += luck) : (diff));
155
156 return (MAX (omin, MIN (max, (ran % diff) + min)));
157 }
158
159 return ran % diff + min;
160 }
161
162 /*
163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
165 * Generally, op should be the player/caster/hitter requesting the roll,
166 * not the recipient (ie, the poor slob getting hit).
167 * The args are num D size (ie 4d6) [garbled 20010916]
168 */
169 int
170 die_roll (int num, int size, const object *op, int goodbad)
171 {
172 int min, luck, total, i, gotlucky;
173
174 int diff = size;
175 min = 1;
176 luck = total = gotlucky = 0;
177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
179 if (size < 2 || diff < 1)
180 {
181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
182 return num; /* avoids a float exception */
183 }
184
185 if (op->type == PLAYER)
186 luck = op->stats.luck;
187
188 for (i = 0; i < num; i++)
189 {
190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
191 {
192 /* we have a winner */
193 gotlucky++;
194 ((luck > 0) ? (luck = 1) : (luck = -1));
195 diff -= luck;
196 if (diff < 1)
197 return (num); /*check again */
198 ((goodbad) ? (min += luck) : (diff));
199 total += MAX (1, MIN (size, rndm (diff) + min));
200 }
201 else
202 total += rndm (size) + 1;
203 }
204
205 return total;
206 }
207
208 /* convert materialname to materialtype_t */
209
210 materialtype_t *
211 name_to_material (const shstr &name)
212 {
213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
214 if (name == mt->name)
215 return mt;
216
217 return materialt;
218 }
219
220 /* when doing transmutation of objects, we have to recheck the resistances,
221 * as some that did not apply previously, may apply now.
222 */
223
224 void
225 transmute_materialname (object *op, const object *change)
226 {
227 materialtype_t *mt;
228 int j;
229
230 if (op->materialname == NULL)
231 return;
232
233 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
234 return;
235
236 if (!op->is_armor ())
237 return;
238
239 mt = name_to_material (op->materialname);
240 if (!mt)
241 {
242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
243 return;
244 }
245
246 for (j = 0; j < NROFATTACKS; j++)
247 if (op->resist[j] == 0 && change->resist[j] != 0)
248 {
249 op->resist[j] += mt->mod[j];
250 if (op->resist[j] > 100)
251 op->resist[j] = 100;
252 if (op->resist[j] < -100)
253 op->resist[j] = -100;
254 }
255 }
256
257 /* set the materialname and type for an item */
258 void
259 set_materialname (object *op, int difficulty, materialtype_t *nmt)
260 {
261 materialtype_t *mt, *lmt;
262
263 #ifdef NEW_MATERIAL_CODE
264 int j;
265 #endif
266
267 if (op->materialname != NULL)
268 return;
269
270
271
272 if (nmt == NULL)
273 {
274 lmt = NULL;
275 #ifndef NEW_MATERIAL_CODE
276 for (mt = materialt; mt && mt->next; mt = mt->next)
277 {
278 if (op->materials & mt->material)
279 {
280 lmt = mt;
281 break;
282 }
283 }
284
285 #else
286 for (mt = materialt; mt && mt->next; mt = mt->next)
287 {
288 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
289 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
290 {
291 lmt = mt;
292 if (!(op->is_weapon () || op->is_armor ()))
293 break;
294 }
295 }
296 #endif
297 }
298 else
299 {
300 lmt = nmt;
301 }
302
303 if (lmt != NULL)
304 {
305 #ifndef NEW_MATERIAL_CODE
306 op->materialname = lmt->name;
307 return;
308 #else
309
310 if (op->stats.dam && op->is_weapon ())
311 {
312 op->stats.dam += lmt->damage;
313 if (op->stats.dam < 1)
314 op->stats.dam = 1;
315 }
316
317 if (op->stats.sp && op->type == BOW)
318 op->stats.sp += lmt->sp;
319 if (op->stats.wc && op->is_weapon ())
320 op->stats.wc += lmt->wc;
321 if (op->is_armor ())
322 {
323 if (op->stats.ac)
324 op->stats.ac += lmt->ac;
325 for (j = 0; j < NROFATTACKS; j++)
326 if (op->resist[j] != 0)
327 {
328 op->resist[j] += lmt->mod[j];
329 if (op->resist[j] > 100)
330 op->resist[j] = 100;
331 if (op->resist[j] < -100)
332 op->resist[j] = -100;
333 }
334 }
335 op->materialname = lmt->name;
336 /* dont make it unstackable if it doesn't need to be */
337 if (op->is_weapon () || op->is_armor ())
338 {
339 op->weight = (op->weight * lmt->weight) / 100;
340 op->value = (op->value * lmt->value) / 100;
341 }
342 #endif
343 }
344 }
345
346 /*
347 * Strip out the media tags from a String.
348 * Warning the input string will contain the result string
349 */
350 void
351 strip_media_tag (char *message)
352 {
353 int in_tag = 0;
354 char *dest;
355 char *src;
356
357 src = dest = message;
358 while (*src != '\0')
359 {
360 if (*src == '[')
361 {
362 in_tag = 1;
363 }
364 else if (in_tag && (*src == ']'))
365 in_tag = 0;
366 else if (!in_tag)
367 {
368 *dest = *src;
369 dest++;
370 }
371 src++;
372 }
373 *dest = '\0';
374 }
375
376 const char *
377 strrstr (const char *haystack, const char *needle)
378 {
379 const char *lastneedle;
380
381 lastneedle = NULL;
382 while ((haystack = strstr (haystack, needle)) != NULL)
383 {
384 lastneedle = haystack;
385 haystack++;
386 }
387 return lastneedle;
388
389 }
390
391 #define EOL_SIZE (sizeof("\n")-1)
392 void
393 strip_endline (char *buf)
394 {
395 if (strlen (buf) < sizeof ("\n"))
396 {
397 return;
398 }
399 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
400 buf[strlen (buf) - EOL_SIZE] = '\0';
401 }
402
403 /**
404 * Replace in string src all occurrences of key by replacement. The resulting
405 * string is put into result; at most resultsize characters (including the
406 * terminating null character) will be written to result.
407 */
408 void
409 replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
410 {
411 size_t resultlen;
412 size_t keylen;
413
414 /* special case to prevent infinite loop if key==replacement=="" */
415 if (strcmp (key, replacement) == 0)
416 {
417 snprintf (result, resultsize, "%s", src);
418 return;
419 }
420
421 keylen = strlen (key);
422
423 resultlen = 0;
424 while (*src != '\0' && resultlen + 1 < resultsize)
425 {
426 if (strncmp (src, key, keylen) == 0)
427 {
428 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
429 resultlen += strlen (result + resultlen);
430 src += keylen;
431 }
432 else
433 {
434 result[resultlen++] = *src++;
435 }
436 }
437 result[resultlen] = '\0';
438 }
439
440 /**
441 * Taking a string as an argument, mutate it into a string that looks like a list.
442 * a 'list' for the purposes here, is a string of items, seperated by commas, except
443 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
444 * This function will also strip all trailing non alphanumeric characters.
445 * It does not insert an oxford comma.
446 */
447
448 void
449 make_list_like (char *input)
450 {
451 char *p, tmp[MAX_BUF];
452 int i;
453
454 if (!input || strlen (input) > MAX_BUF - 5)
455 return;
456 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
457
458 strncpy (tmp, input, MAX_BUF - 5);
459 /*trim all trailing commas, spaces etc. */
460 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
461 tmp[i] = '\0';
462
463 strcat (tmp, ".");
464
465 p = strrchr (tmp, ',');
466 if (p)
467 {
468 *p = '\0';
469 strcpy (input, tmp);
470 p++;
471 strcat (input, " and");
472 strcat (input, p);
473 }
474 else
475 strcpy (input, tmp);
476
477 return;
478 }
479
480 /////////////////////////////////////////////////////////////////////////////
481
482 void
483 fork_abort (const char *msg)
484 {
485 if (!fork ())
486 {
487 signal (SIGABRT, SIG_DFL);
488 // try to put corefiles into a subdirectory, if existing, to allow
489 // an administrator to reduce the I/O load.
490 chdir ("cores");
491 abort ();
492 }
493
494 LOG (llevError, "fork abort: %s\n", msg);
495 }
496
497 void *salloc_ (int n) throw (std::bad_alloc)
498 {
499 #ifdef PREFER_MALLOC
500 void *ptr = malloc (n);
501 #else
502 void *ptr = g_slice_alloc (n);
503 #endif
504
505 if (!ptr)
506 throw std::bad_alloc ();
507
508 return ptr;
509 }
510
511 void *salloc_ (int n, void *src) throw (std::bad_alloc)
512 {
513 void *ptr = salloc_ (n);
514
515 if (src)
516 memcpy (ptr, src, n);
517 else
518 memset (ptr, 0, n);
519
520 return ptr;
521 }
522
523 void assign (char *dst, const char *src, int maxlen)
524 {
525 if (!src)
526 src = "";
527
528 int len = strlen (src);
529
530 if (len >= maxlen - 1)
531 {
532 if (maxlen <= 4)
533 {
534 memset (dst, '.', maxlen - 1);
535 dst [maxlen - 1] = 0;
536 }
537 else
538 {
539 memcpy (dst, src, maxlen - 4);
540 memcpy (dst + maxlen - 4, "...", 4);
541 }
542 }
543 else
544 memcpy (dst, src, len + 1);
545 }
546
547 const std::string
548 format (const char *format, ...)
549 {
550 int len;
551
552 {
553 char buf[128];
554
555 va_list ap;
556 va_start (ap, format);
557 len = vsnprintf (buf, sizeof (buf), format, ap);
558 va_end (ap);
559
560 assert (len >= 0); // shield againstz broken vsnprintf's
561
562 // was our static buffer short enough?
563 if (len < sizeof (buf))
564 return std::string (buf, len);
565 }
566
567 {
568 // longer, try harder
569 char *buf = salloc<char> (len + 1);
570
571 va_list ap;
572 va_start (ap, format);
573 vsnprintf (buf, len + 1, format, ap);
574 va_end (ap);
575
576 const std::string s (buf, len);
577 sfree<char> (buf, len + 1);
578
579 return buf;
580 }
581 }
582
583 tstamp now ()
584 {
585 struct timeval tv;
586
587 gettimeofday (&tv, 0);
588 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
589 }
590
591 int
592 similar_direction (int a, int b)
593 {
594 if (!a || !b)
595 return 0;
596
597 int diff = (b - a) & 7;
598 return diff <= 1 || diff >= 7;
599 }
600
601 /* crc32 0xdebb20e3 table and supplementary functions. */
602 extern const uint32_t crc_32_tab[256] =
603 {
604 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
605 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
606 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
607 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
608 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
609 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
610 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
611 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
612 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
613 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
614 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
615 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
616 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
617 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
618 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
619 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
620 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
621 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
622 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
623 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
624 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
625 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
626 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
627 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
628 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
629 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
630 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
631 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
632 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
633 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
634 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
635 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
636 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
637 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
638 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
639 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
640 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
641 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
642 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
643 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
644 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
645 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
646 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
647 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
648 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
649 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
650 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
651 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
652 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
653 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
654 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
655 0x2d02ef8dL
656 };
657
658