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/cvs/deliantra/server/crossedit/stubs.c
Revision: 1.1.1.2 (vendor branch)
Committed: Wed Feb 22 18:01:25 2006 UTC (18 years, 3 months ago) by elmex
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, LAST_C_VERSION, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1.1.1: +1 -1 lines
Log Message:
cvs -z7 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_02_22

File Contents

# User Rev Content
1 root 1.1 /**
2     * Those are dummy functions defined to resolve all symboles.
3     * Added as part of glue cleaning.
4     * Ryo 2005-07-15
5     **/
6     #include <global.h>
7    
8     void fix_auto_apply(mapstruct * m)
9     {
10     }
11    
12 elmex 1.1.1.2 void new_draw_info(int a, int b, const object *ob, const char *txt)
13 root 1.1 {
14     fprintf(logfile, "%s\n", txt);
15     }
16     void new_info_map(int color, mapstruct *map, const char *str)
17     {
18     fprintf(logfile, "new_info_map: %s\n", str);
19     }
20    
21     void move_teleporter( object* ob)
22     {
23     }
24    
25     void move_firewall( object* ob)
26     {
27     }
28    
29     void move_duplicator( object* ob)
30     {
31     }
32    
33     void move_marker( object* ob)
34     {
35     }
36    
37     void move_creator( object* ob)
38     {
39     }
40    
41     void emergency_save( int x )
42     {
43     }
44    
45     void clean_tmp_files( )
46     {
47     }
48    
49     void esrv_send_item( object* ob, object* obx )
50     {
51     }
52    
53     void dragon_ability_gain( object* ob, int x, int y )
54     {
55     }
56    
57     void weather_effect( const char* c )
58     {
59     }
60    
61     void set_darkness_map( mapstruct* m)
62     {
63     }
64    
65     void move_apply( object* ob, object* obt, object* obx )
66     {
67     }
68    
69     object* find_skill_by_number( object* ob, int x )
70     {
71     return NULL;
72     }
73    
74     void esrv_del_item(player *pl, int tag)
75     {
76     }
77    
78     void esrv_update_spells(player *pl)
79     {
80     }
81    
82     void monster_check_apply( object* ob, object* obt )
83     {
84     }
85    
86     void trap_adjust( object* ob, int x )
87     {
88     }