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Revision: 1.2
Committed: Thu Sep 7 21:42:40 2006 UTC (17 years, 8 months ago) by pippijn
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# User Rev Content
1 root 1.1 Run Time Commands:
2    
3     This section contains all the commands that can be used while
4     playing Crossfire, along with a description of what they do.
5    
6     The first thing a player will see when they run crossfire are the
7     game windows. (Note: There are 6 windows, even by default, although
8     they may look as if they are one.) If the -w option is used on the
9     command line then the player will be allowed to place each window and
10     resize the windows to any size they wish. (Note: The map window can be
11     resized but the area of the map displayed will remain the same,
12     surrounded by black area. Also, when one player resizes a window, it
13     will "freeze" the game for the other players, until the person is
14     finished resizing.)
15    
16     Crossfire can display graphics in two forms: either by using a
17     special font or by using pixmaps. The first method is default as it is
18     much quicker than using pixmaps. A common problem with X terminals is
19     that whoever compiled the game does not have write access to a font
20     directory the terminal can read, in which case pixmaps must be used.
21     When using pixmaps, all 1600+ bitmaps must be loaded before the game
22     can proceed.
23    
24     Once the game has loaded the graphics, the player will be greeted
25     with a message of the day and a login prompt. At this prompt users can
26     enter specific a character name to be used. If the player has played
27     before and saved his/her character, he/she will be restored at the last
28     point of the save.
29    
30     After choosing a name, if the character is new, then the player must
31     roll the character's stats, which will affect how well the character
32     can survive in the crossfire world. A player can press 'Y' to reroll
33     their stats or 'N' to continue. They may also type 'Q' to quit the
34     game. A player must also choose a profession/class for a new
35     character. After rolling stats, the player can cycle through all
36     available professions for that character by pressing any key, except
37     'D'. When they are happy with their profession, they may continue by
38     hitting 'D' for 'done'. The player's stats affect what professions he
39     or she may be. (See Player Stats)
40    
41     Once a player is into the game they can hit "?" for help which will
42     list the commands available.
43    
44     Command Summary:
45    
46     Movement : A player can move in any of 8 directions:
47    
48     The defaults are as follows. The 's' key is called the brace key,
49     what this will do is brace a player so they may attack in any of the
50     given directions without actually moving in that direction.
51    
52     y k u
53    
54     \ | /
55     \ | /
56     \ | /
57     \ | /
58     \ | /
59     \ | /
60     h ------ s ------ l
61     / | \
62     / | \
63     / | \
64     / | \
65     / | \
66     / | \
67    
68     b j n
69    
70    
71     To fire a missile weapon or cast a spell in any of the given
72     direction, the player can use the shift key: Example <SHIFT> - l will
73     cast a missile to the right.
74    
75     A player can use the control key to run in a given direction instead
76     of just moving one square: Example <CTRL> - l will make the character
77     run to the right.
78    
79     These movement keys can all be redefined to the player's liking by
80     using the 'C' configure command. (Note: Do not define a key to
81     movement, if it already has a predetermined function.) Many people
82     like to reconfigure the movement keys to the number pad, which is
83     fine.
84    
85     To attack a monster in hand to hand combat, all a player must do is
86     move into that monster, if that monster is in an adjacent square.
87    
88     Mouse commands:
89    
90     Left Mouse Button : examine
91    
92     Right Mouse Button : drop / get
93    
94     Middle Mouse Button : apply
95    
96    
97    
98     Keyboard commands:
99    
100     " speak, used to talk to monsters and other players.
101    
102     "i" inventory, list the player's inventory in the message window,
103     not to be confused with the inventory window.
104    
105     "<",">" rotate inventory, used to shift a new item to the top of a
106     player's inventory.
107    
108     "a" apply the item at the top of the inventory. This command is
109     used to ready/unready items, eat food, use wands, etc. that
110     the character is carrying with them. (Note: It only effects
111     the top item in the inventory.)
112    
113     "e" examine the item at the top of the inventory. This command is
114     used to to determine what an item is made of, if an item has
115     special properties, the cost, etc. (Note: It only examines
116     the top item in the inventory.)
117    
118     "A" apply the item immediately underneath a player. Thus, if a
119     player is on top of a chest, they can open that chest by
120     using this command. This is also how a player can enter
121     buildings, open doors, and apply handles.
122    
123     "E" Examines the item immediately underneath a player.
124    
125     "," Get the item immediately underneath a player.
126    
127     "d" Drop the top item in the inventory.
128    
129     "+","-" Cycle through the players range attacks, such as bows,
130     crossbows, and spells.
131    
132     ":" look
133    
134     "@" Autopick, wether to automatically pick up items the player
135     walks over.
136    
137     "t" throw, still not available.
138    
139     "X" If the player is using split window mode, this toggles the
140     save window position flag.
141    
142     "Ctrl-R" Refresh screen.
143    
144     "Ctrl-C" Clear message window.
145    
146     "v" Print version number.
147    
148     One can repeat a command many times by preceding it with a number.
149     Thus, if a player types '12l' then the player will move twelve squares
150     to the right. Or if a player types '3d' then the player will drop
151     three of the given item type at the top of the inventory.
152    
153     Extended Commands:
154    
155     Extended commands are more complex commands that require typing. To
156     enter extended command mode, type "'" followed by the command.
157    
158    
159     'help : List the available extended commands.
160    
161     'name : Change your name.
162    
163     'cast <spell> : Cast a given type of spell. Example: "'cast small
164     fireball" will set the player's active range attack
165     to small fireball, if that player has the learned
166     spell. If no spell is given, then this command will
167     list the spells that a player knows.
168    
169     'scroll : Turn message window scrolling on/off.
170    
171     'peaceful : Turn on/off "peaceful with other players" flag.
172    
173     'bind [str] : bind a key to some command. try 'help bind for
174     more information.
175    
176    
177     'unbind [str] : unbind a string.
178    
179     'quit : Quit game, and destroy character.
180    
181     'who : A list of other players in the same game.
182    
183     'shout <text> : Shout to all other players in the same game.
184    
185     'tell <p> <text>: Tell the player with the name <p> the message <text>.
186    
187     'bell : Bell a player.
188    
189     'listen <1-15> : Set listening level. This level determines which
190     messages will be seen by the player. 1 only
191     important messages, such as when a player shouts,
192     15 Verbose, every message.
193    
194     'explore : Enter explore mode. This allows the player to explore maps
195     without have the player die from monster attacks. (NOTE:
196     Explore mode is permanent, you cannot leave explore mode,
197     once you have entered it. This options is by default
198     disabled in the distribution, and most servers do not
199     support it. Once a player has entered explore mode,
200     his/her score will not be written to the high score list.
201    
202     'add <display> : Add a new display to the game.
203    
204     'hiscore : Show the highscore list.
205    
206     'dm : enter dungeon master mode. Note: only certain players can enter DM
207     mode (determined by site administrator) and any player
208     that enters into dm mode cannot be saved! Any players
209     recieving assistance or items from the dm, will also not
210     be saved.
211