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Revision: 1.2
Committed: Thu Sep 7 21:42:40 2006 UTC (17 years, 8 months ago) by pippijn
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 Run Time Commands:
2
3 This section contains all the commands that can be used while
4 playing Crossfire, along with a description of what they do.
5
6 The first thing a player will see when they run crossfire are the
7 game windows. (Note: There are 6 windows, even by default, although
8 they may look as if they are one.) If the -w option is used on the
9 command line then the player will be allowed to place each window and
10 resize the windows to any size they wish. (Note: The map window can be
11 resized but the area of the map displayed will remain the same,
12 surrounded by black area. Also, when one player resizes a window, it
13 will "freeze" the game for the other players, until the person is
14 finished resizing.)
15
16 Crossfire can display graphics in two forms: either by using a
17 special font or by using pixmaps. The first method is default as it is
18 much quicker than using pixmaps. A common problem with X terminals is
19 that whoever compiled the game does not have write access to a font
20 directory the terminal can read, in which case pixmaps must be used.
21 When using pixmaps, all 1600+ bitmaps must be loaded before the game
22 can proceed.
23
24 Once the game has loaded the graphics, the player will be greeted
25 with a message of the day and a login prompt. At this prompt users can
26 enter specific a character name to be used. If the player has played
27 before and saved his/her character, he/she will be restored at the last
28 point of the save.
29
30 After choosing a name, if the character is new, then the player must
31 roll the character's stats, which will affect how well the character
32 can survive in the crossfire world. A player can press 'Y' to reroll
33 their stats or 'N' to continue. They may also type 'Q' to quit the
34 game. A player must also choose a profession/class for a new
35 character. After rolling stats, the player can cycle through all
36 available professions for that character by pressing any key, except
37 'D'. When they are happy with their profession, they may continue by
38 hitting 'D' for 'done'. The player's stats affect what professions he
39 or she may be. (See Player Stats)
40
41 Once a player is into the game they can hit "?" for help which will
42 list the commands available.
43
44 Command Summary:
45
46 Movement : A player can move in any of 8 directions:
47
48 The defaults are as follows. The 's' key is called the brace key,
49 what this will do is brace a player so they may attack in any of the
50 given directions without actually moving in that direction.
51
52 y k u
53
54 \ | /
55 \ | /
56 \ | /
57 \ | /
58 \ | /
59 \ | /
60 h ------ s ------ l
61 / | \
62 / | \
63 / | \
64 / | \
65 / | \
66 / | \
67
68 b j n
69
70
71 To fire a missile weapon or cast a spell in any of the given
72 direction, the player can use the shift key: Example <SHIFT> - l will
73 cast a missile to the right.
74
75 A player can use the control key to run in a given direction instead
76 of just moving one square: Example <CTRL> - l will make the character
77 run to the right.
78
79 These movement keys can all be redefined to the player's liking by
80 using the 'C' configure command. (Note: Do not define a key to
81 movement, if it already has a predetermined function.) Many people
82 like to reconfigure the movement keys to the number pad, which is
83 fine.
84
85 To attack a monster in hand to hand combat, all a player must do is
86 move into that monster, if that monster is in an adjacent square.
87
88 Mouse commands:
89
90 Left Mouse Button : examine
91
92 Right Mouse Button : drop / get
93
94 Middle Mouse Button : apply
95
96
97
98 Keyboard commands:
99
100 " speak, used to talk to monsters and other players.
101
102 "i" inventory, list the player's inventory in the message window,
103 not to be confused with the inventory window.
104
105 "<",">" rotate inventory, used to shift a new item to the top of a
106 player's inventory.
107
108 "a" apply the item at the top of the inventory. This command is
109 used to ready/unready items, eat food, use wands, etc. that
110 the character is carrying with them. (Note: It only effects
111 the top item in the inventory.)
112
113 "e" examine the item at the top of the inventory. This command is
114 used to to determine what an item is made of, if an item has
115 special properties, the cost, etc. (Note: It only examines
116 the top item in the inventory.)
117
118 "A" apply the item immediately underneath a player. Thus, if a
119 player is on top of a chest, they can open that chest by
120 using this command. This is also how a player can enter
121 buildings, open doors, and apply handles.
122
123 "E" Examines the item immediately underneath a player.
124
125 "," Get the item immediately underneath a player.
126
127 "d" Drop the top item in the inventory.
128
129 "+","-" Cycle through the players range attacks, such as bows,
130 crossbows, and spells.
131
132 ":" look
133
134 "@" Autopick, wether to automatically pick up items the player
135 walks over.
136
137 "t" throw, still not available.
138
139 "X" If the player is using split window mode, this toggles the
140 save window position flag.
141
142 "Ctrl-R" Refresh screen.
143
144 "Ctrl-C" Clear message window.
145
146 "v" Print version number.
147
148 One can repeat a command many times by preceding it with a number.
149 Thus, if a player types '12l' then the player will move twelve squares
150 to the right. Or if a player types '3d' then the player will drop
151 three of the given item type at the top of the inventory.
152
153 Extended Commands:
154
155 Extended commands are more complex commands that require typing. To
156 enter extended command mode, type "'" followed by the command.
157
158
159 'help : List the available extended commands.
160
161 'name : Change your name.
162
163 'cast <spell> : Cast a given type of spell. Example: "'cast small
164 fireball" will set the player's active range attack
165 to small fireball, if that player has the learned
166 spell. If no spell is given, then this command will
167 list the spells that a player knows.
168
169 'scroll : Turn message window scrolling on/off.
170
171 'peaceful : Turn on/off "peaceful with other players" flag.
172
173 'bind [str] : bind a key to some command. try 'help bind for
174 more information.
175
176
177 'unbind [str] : unbind a string.
178
179 'quit : Quit game, and destroy character.
180
181 'who : A list of other players in the same game.
182
183 'shout <text> : Shout to all other players in the same game.
184
185 'tell <p> <text>: Tell the player with the name <p> the message <text>.
186
187 'bell : Bell a player.
188
189 'listen <1-15> : Set listening level. This level determines which
190 messages will be seen by the player. 1 only
191 important messages, such as when a player shouts,
192 15 Verbose, every message.
193
194 'explore : Enter explore mode. This allows the player to explore maps
195 without have the player die from monster attacks. (NOTE:
196 Explore mode is permanent, you cannot leave explore mode,
197 once you have entered it. This options is by default
198 disabled in the distribution, and most servers do not
199 support it. Once a player has entered explore mode,
200 his/her score will not be written to the high score list.
201
202 'add <display> : Add a new display to the game.
203
204 'hiscore : Show the highscore list.
205
206 'dm : enter dungeon master mode. Note: only certain players can enter DM
207 mode (determined by site administrator) and any player
208 that enters into dm mode cannot be saved! Any players
209 recieving assistance or items from the dm, will also not
210 be saved.
211