ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/doc/SurvivalGuide
Revision: 1.1
Committed: Fri Feb 3 07:11:48 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 TIPS on SURVIVING
2    
3     Crossfire is populated with a wealth of different monsters. These
4     monsters can have varying immunities and attack types. In addition,
5     some of them can be quite a bit smarter than others. It will be
6     important for new players to learn the abilities of different monsters
7     and learn just how much it will take to kill them. This section
8     discusses how monsters can interact with players.
9    
10     Most monsters in the game are out to mindlessly kill and destroy
11     the players. These monsters will help boost a player's score, after
12     he kills them. When fighting a large amount of monsters in a single
13     room, attempt to find a narrower hallway so that you are not being
14     attacked from all sides. Charging into a room full of Beholders for
15     instance would not be wise, instead, open the door and fight them one
16     at a time.
17    
18     For beginners, there are several maps designed for them. Find these
19     areas and clear them out. All throughout these levels, a player can
20     find signs and books which they can read by stepping onto them and
21     hitting 'A' to apply the book/sign. These messages will help the
22     player to learn the system.
23    
24     One more note, always keep an eye on your food. If your food drops
25     to zero, your character will soon die, so BE CAREFUL!
26    
27    
28     NPCs
29    
30     Non Player Character are special monsters which have
31     "intelligence." Players may be able to interact with these monsters to
32     help solve puzzles and find items of interest. To speak with a monster
33     you suspect to be a NPC, simply move to an adjacent square to them and
34     push the double-quote, ie. ". Enter your message, and press <Return>.
35     You can also use 'say if you feel like typing a little extra.
36    
37     Other NPCs may not speak to you, but display intelligence with
38     their movement. Some monsters can be friendly, and may attack the
39     nearest of your enemies. Others can be "pets", in that they follow you
40     around and help you in your quest to kill enemies and find treasure.
41    
42    
43     SPECIAL ITEMS
44    
45     There are many special items which can be found in Crossfire, of
46     these the most important may be the signs.
47    
48     Signs :
49     Signs often have messages that might clue you in on quests and
50     puzzles or even refer you to NPCs. It is your job as a player
51     to make sure you read every sign to make sure you do not miss
52     things.
53    
54     Handles and Buttons :
55     These items can often be manipulated to open up new areas of
56     the map. In the case of handles, all a player must do is apply
57     the handle. In the case of buttons, the player must move items
58     over the button to "hold" it down. Some of the larger buttons
59     may need very large items to be moved onto them, before they
60     can be activated.
61    
62     Gates and locked doors :
63     Gates are often tied to a handle or button and can only be
64     opened by manipulating the the handle/button. Doors that are
65     locked can either be smashed down by attacking the door or by
66     using keys which can be found throughout the game.
67    
68     Pits :
69     Pits can be doorways to new areas of the map too, but be
70     careful, for you could fall down into a pit full of ghosts or
71     dragons and not be able to get back out.
72    
73     Break away walls:
74     Are a common occurrence in Crossfire. These type of walls can
75     be "destroyed" by attacking them. Thus, sometimes it may be
76     worth a player's time to test the walls of a map for "secret
77     doors."
78    
79     Fire walls:
80     Will shoot missiles at players. Some firewalls can be
81     destroyed others cannot.
82    
83     Directors and Spinners:
84     These odd items will change the direction of any item flying
85     over them, such as missile weapons and spells.
86    
87     CAUTION: Some items are perishable. If for instance you shoot a
88     fireball into a room full of scrolls, you will notice them
89     going up in smoke! So be careful not to destroy valuable
90     items.
91    
92     Spellbooks/prayerbooks:
93     This is how players can obtain magical spells, sometimes a
94     player can learn the spell, other times they cannot. There are
95     many, many different types of books and scrolls out there.
96    
97     Improve item scrolls:
98     These are used to turn non magical weapons into magical weapons.
99     These magical weapons can do many things - improve stats, have
100     lower weight, higher damage, etc.
101    
102     The method for creation and further improvement was changed in
103     version 0.91.7. Both methods are listed here, because it is
104     possible to enable the old version on a server by server basis.
105    
106     New Version:
107     Prepare weapons: Diamonds (Gems) are required for the sacrifice.
108     The item can be enchanted the square root of the number of diamonds
109     sacrificed. Thus, if 100 diamonds are sacrificed, the weapon
110     can have 10 other enchant scrolls read.
111    
112     Improve damage: There is no sacrifice. Each scroll read will
113     increase the damage by 5 points, and the weight by 5 kilograms.
114    
115     Lower (Improve) Weight: There is no sacrifice. Each scroll read
116     will reduce the weight by 20%. The minimum weight a weapon can
117     have is 1 gram.
118    
119     Enchant weapon: This does not require any sacrifices,
120     and increases the magic by 1.
121    
122     Improve Stat (ie, Strength, Dexterity, etc): The sacrifice is the
123     potion of the same type as the ability to be increased (ie, Improve
124     Strength requires strength potions). The number of potions needed
125     is the sum of all the abilities the weapon presently gives multipled
126     by 2. The ability will then be increased by 1 point. Thus, if a
127     sword is int+2 str+2, then 8 potions would be needed to raise any
128     stat by one point. But if the sword was int+2 str+2 wis-2, then
129     only 4 potions. A mininum of 2 potions will be needed (such
130     a situation could happen when you are starting with a weapon
131     that gives a penalty to a stat (ie, Con-1))
132    
133    
134     Old Improvement Methd:
135     For each improve scroll & prepare weapon scroll, at least 5 food
136     and 10 booze must be on the ground. How much the ability is raised
137     depends on the amount of item donated, with each scroll requiring
138     that something be donated. Here is a short list:
139    
140     Prepare weapons: Diamonds (Gems) are required for the sacrifice.
141     The item can be enchanted the square root of the number of diamonds
142     sacrificed. Thus, if 100 diamonds are sacrificed, the weapon
143     can have 10 other enchant scrolls read.
144    
145     Improve damage: The square root of the number of rubies determines
146     how much the damage will go up. Weight is increased 2 kg for each
147     plus the weapon goes up. The maximum damage a weapon can ever do is
148     70.
149    
150     Improve weight: The square root of the number of pearls determines
151     how much the weight is reduced, .75 kg.
152    
153     Enchant weapon: This does not require any sacrifices, but
154     rather increases the magic by 1, and reduces the weight by 10%.
155    
156     Improve Stat (ie, Strength, Dexterity, etc): The sacrifice is the
157     potion of the same type as the ability to be increased (ie, Improve
158     Strength requires strength potions). The amount increased is the
159     square root of (sacrifice/2).
160    
161    
162     Rings/Amulets:
163     Again many different types, rings can be worn to add/remove
164     different immunities.
165    
166     Wands/Staves/Rods, Scrolls:
167     Not so many types of wands, staves and rods as scrolls. These
168     let you cast spells you don't know. A scroll can be used once,
169     wands and staves have a limited number of charges, and rods let
170     you use a spell every so often.
171    
172     Artifacts:
173     These are the real treasures of the game. There are more than
174     20 artifacts out there, but they are very hard to come by.
175    
176     Weapons/Armor:
177     Tons of items, it is up to you as the player to figure out
178     which work better then others.
179