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Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:11:48 2006 UTC (18 years, 3 months ago) by root
Content type: application/x-troff-man
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, LAST_C_VERSION, STABLE, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300, UPSTREAM_2006_02_03
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# User Rev Content
1 root 1.1 .TH crossedit 6 "Feb 04 2004" "" "CrossFire Game Server Manual"
2     .SH NAME
3     crossedit - A map-editor for the game Crossfire.
4     .SH SYNOPSIS
5     .B crossedit
6     [-debug] [-pix] [-e <map_level> | <height>x<width>]
7     .SH DESCRIPTION
8     .PP
9     .I crossedit
10     enables you to design maps for the game Crossfire.
11     .SH OPTIONS
12     .TP
13     .B -debug
14     Enable debug
15     .TP
16     .B -pix
17     Use pixmaps instead of fonts.
18     .TP
19     .TP
20     .B -e
21     Specify the level of the map to edit after this argument.
22     Alternatively, if it is a new level, you can specify its size
23     in the format "<height>x<width>"
24     .SH DESIGNING MAPS
25     If you start crossfire with the -e <map-level> option, you will enter
26     the editor and be allowed to change a map. If the level you specified
27     doesn't exist, you will start creating a new (remember to specify the
28     name of the level before clicking on the save button).
29     .PP
30     To change a map, select items from the list of archetypes by moving the
31     scrollbar with the left and right mouse-button, and then clicking on any
32     item. You can also click on any of the backgrounds displayed above
33     the list of archetypes. After you have selected something, you can
34     put it into the map by pressing the left mousebutton. To put something
35     on top of another thing, use the right mouse button.
36     To remove all items on one spot, first choose the background which is
37     empty (the last one) and then click the left button somewhere on
38     the map. If you use the right instead, only the top item will be
39     deleted.
40     You can do any of these things repeatedly by holding down the button in
41     question and move the mouse around.
42     To scroll the map-window, use the cursor keys or press the middle button
43     on the mouse while pointing on the scrollbars.
44     .PP
45     To save a map, click on the save button. Check that you have specified
46     the map-name before doing this (in case you started editing on a new map).
47     To load another map, just click in the "Level:" button and type in a new
48     level (followed by return) and then click on the load button.
49     The width and height of a map can be changed by clicking on the respective
50     button and typing in a new number (followed by return). The position that
51     the players enters the map on can be changed by clicking on either of the
52     "start" buttons and then clicking someplace on the map.
53     .PP
54     To change where an exit-object leads, click on it (after having placed it
55     on the map) with the middle mouse button. Then change "Level:", "X:" and "Y:"
56     by clicking and typing. If it's level is 0, it automatically leads to
57     the next level. If X and Y is 0, the players will start in the default
58     start positions on the next level.
59     Some other items can also be edited in the same fashion, like gates, buttons,
60     handles, holes, teleporters, etc.
61     .SH FILES
62     .TP
63     .B LIBDIR/archetypes
64     Global objects which can be put on the maps are stored here.
65     .TP
66     .B LIBDIR/mapindex
67     A list of all maps, and their corresponding number is kept here.
68     .TP
69     .B LIBDIR/maps/*.om
70     The files which contains the background of the maps.
71     .TP
72     .B LIBDIR/maps/*.oo
73     The files which contains the objects of the maps.
74     .TP
75     .SH SEE ALSO
76     crossfire
77     .SH BUGS
78     Please let me know about any bugs you find in the game. I know there are
79     plenty of them, and some are mentioned on the TODO file which is supplied
80     with the game.
81     .SH AUTHOR
82     Copyright (C) 1992 Frank Tore Johansen (frankj@ifi.uio.no)
83     .PP
84     Authors and contributors to this program:
85     .LP
86     .RS
87     .ft B
88     .nf
89     frankj@ifi.uio.no (Frank Tore Johansen)
90     kjetilho@ifi.uio.no (Kjetil Torgrim Homme)
91     tvangod@ecst.csuchico.edu (Tyler)
92     elmroth@cd.chalmers.se (Tony Elmroth)
93     dougal.scott@fcit.monasu.edu.au (Dougal Scott)
94     wchuang@athena.mit.edu (William)
95     ftww@cs.su.oz.au (Geoff Bailey)
96     jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst J\(/orgensen)
97     c.blackwood@rdt.monash.edu.au (Cameron Blackwood)
98     jtraub+@cmu.edu (Joseph L. Traub)
99     rgg@aaii.oz.au (Rupert G. Goldie)
100     eanders+@cmu.edu (Eric A. Anderson)
101     eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)
102     Jarkko.Sonninen@lut.fi (Jarkko Sonninen)
103     kholland@sunlab.cit.cornell.du (Karl Holland)
104     vick@bern.docs.uu.se (Mikael Lundgren)
105     mol@meryl.csd.uu.se (Mikael Olsson)
106     .fi
107     .ft R
108     .RE
109     .LP
110     .\" This program is free software; you can redistribute it and/or modify
111     .\" it under the terms of the GNU General Public License as published by
112     .\" the Free Software Foundation; either version 2 of the License, or
113     .\" (at your option) any later version.
114    
115     .\" This program is distributed in the hope that it will be useful,
116     .\" but WITHOUT ANY WARRANTY; without even the implied warranty of
117     .\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
118     .\" GNU General Public License for more details.
119    
120     .\" You should have received a copy of the GNU General Public License
121     .\" along with this program; if not, write to the Free Software
122     .\" Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
123    
124     .\" The author can be reached via e-mail to frankj@ifi.uio.no.