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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.18
Committed: Fri Aug 10 12:33:35 2007 UTC (16 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.17: +21 -4 lines
Log Message:
more todo items, yay

File Contents

# User Rev Content
1 elmex 1.18 - remove buyable products from IPO
2     - eval-extension - add flags by marker
3     10 12:27:11 <schmorp> und integriers in en editor
4     10 12:27:22 <schmorp> oder besser noch, mach ne editor extension gibts die nicht eh?
5     -
6     10 12:27:39 <schmorp> ahja, und lestat meint er kann im editor bei
7     amuletten keine stats ändern/eisntellen
8     10 12:27:41 <schmorp> (types.xml)
9     -
10     10 12:27:56 <schmorp> elmex: und sound/sound_destroy müsste man auch am
11     besten über combobox einstellen können *g*
12     10 12:28:02 <schmorp> mit play-buttond anbeen zum testhören
13     10 12:36:53 <elmex> hmm
14     10 12:36:59 <elmex> wo kommt die sound liste her?
15     10 12:37:52 <schmorp> aus dme 50mb-facedata file
16     10 12:37:59 <schmorp> da stehen vieele daten drin
17     10 12:38:08 <schmorp> z.b. res/sound.conf.res (anschauen)
18     10 12:38:18 <schmorp> oder einafch die soundfiles in sound/**
19     - add missing resistancies to jeweler
20     - ndi_def auswerten => wiessee message
21     - cfplus: alt+nummer, highlighting, messag window default an, rreturn aktiviert aktuelles eingabe ding
22 elmex 1.15 - nice sideeffect: diseases on the worldmap seem to spread and give still
23     lots of exp hours later...
24     - also there seems to be some nice disease that makes speed go crazy...
25     04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing
26     04 14:30:09 <pentalis> his stats first went down to 1
27     04 14:30:10 <elmex> there are awful lots of things that are just broken
28     04 14:30:14 <pentalis> then suddenly back to 30
29     04 14:30:19 <pentalis> And his speed above the limit
30     04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable
31     04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher
32     04 14:30:44 <pentalis> The cycle has kept repeating
33     04 14:30:49 <elmex> heh
34     04 14:30:52 <pentalis> By now I've reached peaks near 200 speed
35     04 14:30:59 <pentalis> Right now I'm at 220 speed
36     04 14:31:07 <pentalis> My attack speed is 2.43
37     04 14:31:13 <pentalis> I'm still rabid
38     04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies
39     04 14:31:35 <pentalis> and it has not stopped for the last 5 hours
40     04 14:31:43 <elmex> :-)
41     04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face
42     04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters
43     04 14:32:09 <pentalis> I just wanted to get immune =P
44     04 14:32:13 <pentalis> Yes o_O
45     04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing
46     04 14:32:26 <pentalis> unlike all the other diseases in the game
47     04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity
48 elmex 1.14 - alchemy identify exp
49     31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name.
50 elmex 1.10 -
51 elmex 1.11 24 22:51:52 <schmorp> und die pets sind kaputt
52     24 22:51:53 <schmorp> imho
53     24 22:52:14 <elmex> hmm
54     24 22:52:16 <elmex> in wie fern?
55     24 22:53:47 <schmorp> naja
56     24 22:53:51 <schmorp> mach ne snitchangel
57     24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad
58     24 22:54:01 <schmorp> und alles töten
59     24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde
60     24 22:54:10 <elmex> theoretisch ja ;)
61     24 22:54:18 <schmorp> aber die pets machen imho nur random moves
62     24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas
63     24 22:54:52 <elmex> attacmovement mein ich
64     24 22:55:02 <elmex> die fiecher haben doch random movemnt oder?
65     24 22:56:05 <schmorp> keine ahnung
66     24 22:56:06 <schmorp> mag sein
67     24 22:56:09 <schmorp> eventuell soltle man das fixen
68 elmex 1.10 -
69     14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit
70     14:44:36 <schmorp> elmex: und benutze sie eventuell
71     14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen
72     14:44:50 <elmex> ah, k
73     14:44:51 <elmex> jo
74     14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst
75     14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit
76     14:45:03 <schmorp> elmex: die gibts jetzt als archetypes
77     14:45:08 <schmorp> oh, und geh mal nahc lake country
78 elmex 1.8 - investigate counterspell weirdness:
79     2007-04-17 13:53:22.074
80     {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on
81     /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
82     {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
83     /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
84 elmex 1.1 - ext_reseller_orig_value entfernen
85     - fix insert => update stuff!
86     - fix IPO package delivery
87     - fix editor bug mit arch nicht von map ausgewaehlt
88 elmex 1.3 - fix icecube-doors on movers (already dead log message)
89 elmex 1.1 - jeweler fertig machen
90     - implement other stuff special features (reflect spells)
91     - implement workbench improvements
92     - think about: distribute experience on the chance of failure
93     - playershop item limit
94     - encounters!
95     - give beholder leader neues face
96     - heaven fertig machen
97     - world map fertig machen
98     - ueberfluessige world-overlay weg machen
99     - cfplus builder support finishen
100     - mlab ticket refactory
101     - make any bottles refillable on any watery things
102    
103     - documentation objects.pod
104     - bugfixing => server todo etc.
105    
106 elmex 1.3 - cfmaps auf crossfire.pm umstellen
107 elmex 1.1 - books.pod (schmorp)
108    
109     LONGTERM:
110     - remove workaround for sanctuary vs. spell effects as floors
111     (see also permanent_lava arch)
112     replace it by a floor that looks like lava and hits players
113     with some special attacktype. (there maybe is already something
114     like this)
115    
116     IDEAS:
117     - helium baloons that make you weight less
118    
119     01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
120     01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
121     01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
122     01:50:11 <schmorp> elmex: und die steine sehen besere aus
123     01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
124     01:50:24 <schmorp> (nur die hässlichen blabla-walls)
125