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Revision: 1.2
Committed: Fri Sep 1 09:18:05 2006 UTC (17 years, 8 months ago) by elmex
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
moving jeweler_skill.pod to cfplus, and removing the autogenerated stuff.

File Contents

# User Rev Content
1 elmex 1.1 =head1 CROSSFIRE+ JEWELER SKILL
2    
3     Last update: Fri Sep 1 00:32:17 CEST 2006
4    
5    
6     Here the system and usage of the B<new> jeweler skill is described.
7    
8     =head2 Where to get it? How to!? What??
9    
10     You can learn the jeweler by finding a I<scroll of jewelers>. If you
11     want to make rings and amulets you also have to find a I<jewelers workbench>. The best
12     place to find that is in a I<Jewelers Workshop> which can be found in towns (for example in Scorn).
13    
14     =head2 Identifying jewelery
15    
16     The most basic function of the jeweler skill is identifying rings and amulets, the higher
17     your jeweler level is the more and the better you can identify jewelery.
18    
19     You identify jewelery by standing above it or having it in your inventory and entering:
20    
21     use_skill jeweler
22    
23     You will see the information about the identified jewelery and will gain exp for the identified objects.
24    
25     =head2 Generating blank rings and amulets
26    
27     For this you need to find a I<jewelers workbench>. You can generate blank rings
28     and amulets of adornment from B<large gold nuggets>.
29     But you need at least B<10 large gold nuggets> for a ring or an amulet!
30     You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once.
31    
32     So place 10 large gold nuggets in the bench and then enter:
33    
34     use_skill jeweler make ring
35    
36     Or if you want to make a blank amulet of adornment:
37    
38     use_skill jeweler make amulet
39    
40     =head2 Analyzing jewelery
41    
42     If you want to know what your chances are to make a specific rings or amulets place them
43     in the workbench and enter:
44    
45     use_skill jeweler analyze
46    
47     You will get output like this, which gives you a clue whether it's futile or not to try
48     to make this ring at your current level in the jeweler skill:
49    
50     ring (str+1)(dex+2): Projected success rate: Way above your skill
51     ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
52    
53     =head2 Merging rings or amulets
54    
55     You can merge the abilities of two rings or amulets, or even between a ring and an amulet.
56     For example: toss two rings in the workbench, and type:
57    
58     use_skill jeweler merge analyze
59    
60     And you will get a similar output as for C<use_skill jeweler analyze>, which tells you
61     whether you have a chance. If you are confident enter this command to merge the jewelery:
62    
63     use_skill jeweler merge
64    
65     You either get the merged improved ring/amulet or a very bad ring/amulet.
66    
67     =head2 Improving rings and amulets
68    
69     Improving rings is a bit more complicated, but it generally follows this schema:
70     You have to put N base items, which indicate your plan, into the workbench. For example
71     2 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1).
72    
73     Then you just execute the jeweler skill to calculate how many additional gems you need to
74     fullfill that plan, just enter:
75    
76     use_skill jeweler
77    
78     You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were
79     placed in the workbench):
80    
81     You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
82     You recognize that you are short of: 200 times gem, 1600 times ruby
83    
84     Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command.
85     You either see:
86    
87     You succeed.
88    
89     And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see:
90    
91     You fail!
92    
93     And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench.
94    
95     If you succeed to make the ring, you will get more experience. The more difficult a ring
96     is, the more experience you get.
97    
98     =head2 AUTHOR
99    
100     Robin Redeker <elmex@ta-sa.org>
101     http://www.ta-sa.org/