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Revision: 1.2
Committed: Fri Sep 1 09:18:05 2006 UTC (17 years, 8 months ago) by elmex
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
moving jeweler_skill.pod to cfplus, and removing the autogenerated stuff.

File Contents

# Content
1 =head1 CROSSFIRE+ JEWELER SKILL
2
3 Last update: Fri Sep 1 00:32:17 CEST 2006
4
5
6 Here the system and usage of the B<new> jeweler skill is described.
7
8 =head2 Where to get it? How to!? What??
9
10 You can learn the jeweler by finding a I<scroll of jewelers>. If you
11 want to make rings and amulets you also have to find a I<jewelers workbench>. The best
12 place to find that is in a I<Jewelers Workshop> which can be found in towns (for example in Scorn).
13
14 =head2 Identifying jewelery
15
16 The most basic function of the jeweler skill is identifying rings and amulets, the higher
17 your jeweler level is the more and the better you can identify jewelery.
18
19 You identify jewelery by standing above it or having it in your inventory and entering:
20
21 use_skill jeweler
22
23 You will see the information about the identified jewelery and will gain exp for the identified objects.
24
25 =head2 Generating blank rings and amulets
26
27 For this you need to find a I<jewelers workbench>. You can generate blank rings
28 and amulets of adornment from B<large gold nuggets>.
29 But you need at least B<10 large gold nuggets> for a ring or an amulet!
30 You can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once.
31
32 So place 10 large gold nuggets in the bench and then enter:
33
34 use_skill jeweler make ring
35
36 Or if you want to make a blank amulet of adornment:
37
38 use_skill jeweler make amulet
39
40 =head2 Analyzing jewelery
41
42 If you want to know what your chances are to make a specific rings or amulets place them
43 in the workbench and enter:
44
45 use_skill jeweler analyze
46
47 You will get output like this, which gives you a clue whether it's futile or not to try
48 to make this ring at your current level in the jeweler skill:
49
50 ring (str+1)(dex+2): Projected success rate: Way above your skill
51 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
52
53 =head2 Merging rings or amulets
54
55 You can merge the abilities of two rings or amulets, or even between a ring and an amulet.
56 For example: toss two rings in the workbench, and type:
57
58 use_skill jeweler merge analyze
59
60 And you will get a similar output as for C<use_skill jeweler analyze>, which tells you
61 whether you have a chance. If you are confident enter this command to merge the jewelery:
62
63 use_skill jeweler merge
64
65 You either get the merged improved ring/amulet or a very bad ring/amulet.
66
67 =head2 Improving rings and amulets
68
69 Improving rings is a bit more complicated, but it generally follows this schema:
70 You have to put N base items, which indicate your plan, into the workbench. For example
71 2 potions of strenght indicate that you want to improve a ring from (Str+0) to (Str+1).
72
73 Then you just execute the jeweler skill to calculate how many additional gems you need to
74 fullfill that plan, just enter:
75
76 use_skill jeweler
77
78 You will get an output similar to this (here a ring (str+1)(dex+2) and 2 wisdom potions were
79 placed in the workbench):
80
81 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
82 You recognize that you are short of: 200 times gem, 1600 times ruby
83
84 Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command.
85 You either see:
86
87 You succeed.
88
89 And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see:
90
91 You fail!
92
93 And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench.
94
95 If you succeed to make the ring, you will get more experience. The more difficult a ring
96 is, the more experience you get.
97
98 =head2 AUTHOR
99
100 Robin Redeker <elmex@ta-sa.org>
101 http://www.ta-sa.org/