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Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:42 2006 UTC (18 years, 4 months ago) by root
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, LAST_C_VERSION, STABLE, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300, UPSTREAM_2006_02_03
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# User Rev Content
1 root 1.1 <html>
2     <head>
3     <title> Crossfire Player's Handbook</title>
4     </head>
5     <body>
6    
7     <center>
8     <h1>Player's Handbook for Crossfire</h1>
9     <b>
10     <!--#include file="version.html"-->
11     </b>
12     <p>
13     Compiled, edited, and written by<p>
14     Brian Thomas, Klaus Elsbernd, and John W Klar<p>
15     </center>
16    
17     <b>
18     <UL>
19     <LI><a href="chap1.html">Chapter 1 - Introduction</a>
20     <UL>
21     <LI><a href="chap1.html#1.1.0">1.1 What is Crossfire</a>
22     <UL>
23     <LI><a href="chap1.html#1.1.1">1.1.1 What is included in this document?</a>
24     <LI><a href="chap1.html#1.1.2">1.1.2 Getting started: beginning players</a>
25     </UL>
26     <LI><a href="chap1.html#1.2.0">1.2 Crossfire Mailing Lists</a>
27     <LI><a href="chap1.html#1.3.0">1.3 Obtaining Crossfire</a>
28     <LI><a href="chap1.html#1.4.0">1.4 Document Credits</a>
29     </UL>
30     <LI><a href="chap2.html">Chapter 2 - About Characters</a>
31     <UL>
32     <LI><a href="chap2.html#2.1.0">2.1 Character Attributes</a>
33     <UL>
34     <LI><a href="chap2.html#2.1.1">2.1.1 Character Stats</a>
35     <LI><a href="chap2.html#2.1.2">2.1.2 Character Classes</a>
36     </UL>
37     <LI><a href="chap2.html#2.2.0">2.2 Generating a character</a>
38     <UL>
39     <LI><a href="chap2.html#2.2.1">2.2.1 Selecting a Character</a>
40     </UL>
41     </UL>
42     <LI><a href="chap3.html">Chapter 3 - Playing</a>
43     <UL>
44     <LI><a href="chap3.html#3.1.0">3.1 Basics</a>
45     <UL>
46     <LI><a href="chap3.html#3.1.1">3.1.1 How to do simple stuff</a>
47     <LI><a href="chap3.html#3.1.2">3.1.2 Saving the game and ending the <em>Crossfire</em> session</a>
48     <LI><a href="chap3.html#3.1.3">3.1.3 About NPCs</a>
49     <LI><a href="chap3.html#3.1.4">3.1.4 Important Special Items</a>
50     </ul>
51     <LI><a href="chap3.html#3.2.0">3.2 Matters of life and death</a>
52     <ul>
53     <LI><a href="chap3.html#3.2.1">3.2.1 Attack System</a>
54     <LI><a href="chap3.html#3.2.2">3.2.2 Experience</a>
55     <LI><a href="chap3.html#3.2.3">3.2.3 Calculation of selected secondary stats</a>
56     </ul>
57     <LI><a href="chap3.html#3.3.0">3.3 Some advanced stuff</a>
58     <ul>
59     <LI><a href="chap3.html#3.3.1">3.3.1 Some useful advanced commands</a>
60     <LI><a href="chap3.html#3.3.2">3.3.2 Playing with other people</a>
61     </ul>
62     </ul>
63     <LI><a href="chap4.html">Chapter 4 - Magic System</a>
64     <ul>
65     <LI><a href="chap4.html#4.1.0">4.1 Description</a>
66     <LI><a href="chap4.html#4.10.0">4.2 Learning Spells</a>
67     <LI><a href="chap4.html#4.2.0">4.3 Magic paths</a>
68     <LI><a href="chap4.html#4.3.0">4.4 Multiple gods</a>
69     <ul>
70     <LI><a href="chap4.html#4.3.1">4.3.1 Joining a cult</a>
71     <LI><a href="chap4.html#4.3.2">4.3.2 Example god</a>
72     </ul>
73     <LI><a href="chap4.html#4.4.0">4.4 Alchemy</a>
74     <LI><a href="chap4.html#4.5.0">4.5 Rune magic</a>
75     </ul>
76     <LI><a href="chap5.html">Chapter 5 - Skill System</a>
77     <ul>
78     <LI><a href="chap5.html#5.1.0">5.1 Description</a>
79     <LI><a href="chap5.html#5.2.0">5.2 About experience and skills</a>
80     <ul>
81     <LI><a href="chap5.html#5.2.1">5.2.1 Associated and miscellaneous skills</a>
82     <LI><a href="chap5.html#5.2.2">5.2.2 Restrictions on skills use and gaining experience</a>
83     <LI><a href="chap5.html#5.2.3">5.2.3 Algorithm for Experience Gain under the skills system</a>
84     </ul>
85     <LI><a href="chap5.html#5.3.0">5.3 How skills are used</a>
86     <LI><a href="chap5.html#5.4.0">5.4 Acquiring skills</a>
87     </ul>
88     <LI><a href="chap6.html">Chapter 6 - Equipment</a>
89     <ul>
90     <LI><a href="chap6.html#6.1.0">6.1 Going to market..</a>
91     <ul>
92     <LI><a href="chap6.html#6.1.1">6.1.1 Some notes about shopping</a>
93     <LI><a href="chap6.html#6.1.2">6.1.2 Plundering shops</a>
94     </ul>
95     <LI><a href="chap6.html#6.2.0">6.2 Items</a>
96     <LI><a href="chap6.html#6.3.0">6.3 Encumbrance</a>
97     <ul>
98     <LI><a href="chap6.html#6.3.1">6.3.1 How encumbrance is calculated</a>
99     </ul>
100     <LI><a href="chap6.html#6.4.0">6.4 Enchantments</a>
101     <ul>
102     <LI><a href="chap6.html#6.4.1">6.4.1 Enchanting armour</a>
103     <LI><a href="chap6.html#6.4.2">6.4.2 Enchanting weapons</a>
104     </ul>
105     </ul>
106     <LI><a href="chap7.html">Chapter 7 - Hint on Playing</a>
107     <ul>
108     <LI><a href="chap7.html#7.1.0">7.1 Beginning players</a>
109     <LI><a href="chap7.html#7.2.0">7.2 Priorities for low-level characters</a>
110     </ul>
111     <p>
112     <LI><a href="appA.html">Appendix A - Player Commands</a>
113     <LI><a href="appB.html">Appendix B - Skills</a>
114     <LI><a href="appC.html">Appendix C - Gods</a><p>
115     </b>
116     </UL>