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Revision: 1.1.1.2 (vendor branch)
Committed: Wed Mar 15 14:04:43 2006 UTC (18 years, 2 months ago) by elmex
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, LAST_C_VERSION, STABLE, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1.1.1: +8 -4 lines
Log Message:
cvs -z9 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_03_15

File Contents

# User Rev Content
1 elmex 1.1.1.2 #$Id: settings,v 1.4 2006/03/07 18:46:24 cavesomething Exp $
2 root 1.1
3     This document describes the various settings in the "settings" file, and
4     what they do.
5    
6     # metaserver values.
7     # notification on/off controls the notification to the metaserver.
8     # server and port is the metaserver host and port to connect to.
9     # comment is sent to the metaserver. It can be specific settings to on
10     # the server, play behaviour, etc.
11     # host is the name of this host as we should report it to the metaserver
12    
13     metaserver_notification off
14     metaserver_server crossfire.real-time.com
15     metaserver_host put.your.hostname.here
16     metaserver_port 13326
17     metaserver_comment Put a comment here.
18    
19    
20     worldmapstartx the starting name of the worldmap. usually 100.
21     worldmapstarty the starting name of the worldmap, also usually 100.
22     worldmaptilesx how many tiles across is the worldmap? 30
23     worldmaptilesy see above. 30
24     worldmaptilesizex
25     worldmaptilesizey How big is each tile? 50.
26    
27     The above defines a worldmap starting at world_100_100 and ending at
28     world_129_129, each a 50x50 map. (900 files)
29    
30     dynamiclevel How dynamic do you want the world?
31     0: Not dynamic at all.
32     1: Weather.
33     2: Weather, with visible effects, and player effects.
34     3: above + minor changes, such as new growth on the map.
35     4+ The higher it gets.. the more the weather re-arranges the maps
36     for you.
37    
38     fastclock Make the timeclock run ultra-fast. Debugging use usually.
39    
40     dm_mail add your email address here.
41     not_permadeth usually true. If false, death is the final end.
42     resurrection usually false. If death is permament, can you be ressurected?
43 elmex 1.1.1.2 set_title can players set their titles? true
44 root 1.1 search_items can players search through thier items? true
45     spell_encumbrance Does wieght of armor affect spells? true
46     spell_failure_effects If you fumble, does it hurt alot? false
47     casting_time Does it take forever to cast a spell? false
48     motd name of the motd file. motd
49     real_wiz can wizards mangle objects for player use? true
50     recycle_tmp_maps Do the same maps allways reappear? false. Not
51     good for multiplayer servers.
52     spellpoint_level_depend Do spell costs go up as level increases? true
53     explore_mode Can players enter explore mode? false
54     stat_loss_on_death if set, player loses stat when they die. false
55 elmex 1.1.1.2 permanent_experience_percentage This percentage of the player's exp will be
56     'permanent' and not lost on death: 25
57     death_penalty_percentage The amount of exp a player can lose on
58     death: 20
59     death_penalty_levels The maximum number of levels a player could
60     lose from dying: 3
61 root 1.1 balanced_stat_loss if set, death stat depletion is balanced by
62     level. False
63     no_player_stealing if set, players cannot steal from other players. False