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Comparing deliantra/server/doc/settings (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:02 2006 UTC vs.
Revision 1.1.1.2 by elmex, Wed Mar 15 14:04:43 2006 UTC

1#$Id: settings,v 1.1.1.1 2006/02/03 07:12:02 root Exp $ 1#$Id: settings,v 1.1.1.2 2006/03/15 14:04:43 elmex Exp $
2 2
3This document describes the various settings in the "settings" file, and 3This document describes the various settings in the "settings" file, and
4what they do. 4what they do.
5 5
6# metaserver values. 6# metaserver values.
38fastclock Make the timeclock run ultra-fast. Debugging use usually. 38fastclock Make the timeclock run ultra-fast. Debugging use usually.
39 39
40dm_mail add your email address here. 40dm_mail add your email address here.
41not_permadeth usually true. If false, death is the final end. 41not_permadeth usually true. If false, death is the final end.
42resurrection usually false. If death is permament, can you be ressurected? 42resurrection usually false. If death is permament, can you be ressurected?
43set_title can players set thier titles? true 43set_title can players set their titles? true
44search_items can players search through thier items? true 44search_items can players search through thier items? true
45spell_encumbrance Does wieght of armor affect spells? true 45spell_encumbrance Does wieght of armor affect spells? true
46spell_failure_effects If you fumble, does it hurt alot? false 46spell_failure_effects If you fumble, does it hurt alot? false
47casting_time Does it take forever to cast a spell? false 47casting_time Does it take forever to cast a spell? false
48motd name of the motd file. motd 48motd name of the motd file. motd
50recycle_tmp_maps Do the same maps allways reappear? false. Not 50recycle_tmp_maps Do the same maps allways reappear? false. Not
51 good for multiplayer servers. 51 good for multiplayer servers.
52spellpoint_level_depend Do spell costs go up as level increases? true 52spellpoint_level_depend Do spell costs go up as level increases? true
53explore_mode Can players enter explore mode? false 53explore_mode Can players enter explore mode? false
54stat_loss_on_death if set, player loses stat when they die. false 54stat_loss_on_death if set, player loses stat when they die. false
55use_permanent_experience if set, player may gain permanent 55permanent_experience_percentage This percentage of the player's exp will be
56 experience: false 56 'permanent' and not lost on death: 25
57death_penalty_percentage The amount of exp a player can lose on
58 death: 20
59death_penalty_levels The maximum number of levels a player could
60 lose from dying: 3
57balanced_stat_loss if set, death stat depletion is balanced by 61balanced_stat_loss if set, death stat depletion is balanced by
58 level. False 62 level. False
59no_player_stealing if set, players cannot steal from other players. False 63no_player_stealing if set, players cannot steal from other players. False

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