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Revision: 1.1
Committed: Fri Feb 3 07:12:44 2006 UTC (18 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Branch point for: UPSTREAM
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Initial revision

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# User Rev Content
1 root 1.1 Level
2     =====
3    
4     The level of a spell indicates the difficulty of the spell as
5     well as defining how advanced a spell-user must be before he may fully
6     grasp the knowledge to cast the spell.
7    
8    
9     Type
10     ====
11    
12     A spell is either a wizard based or priest based spell.
13     Anyone except a cleric or priest attempting to cast a priest based
14     spell (a prayer) will not receive a Wisdom bonus to successfully cast
15     the spell (and has a high chance of fumbling the spell unless the
16     caster has an unusally inherent high Wisdom).
17    
18    
19     Speed
20     =====
21    
22     The speed (in game rounds) determines how long it takes to
23     cast such a spell. The lower the speed, the faster the spell may be
24     cast.
25    
26    
27     Range
28     =====
29    
30     The range of a spell limits how far reaching the spell will
31     effectively work. The range of a spell is usually denoted in 10' (one
32     sqaure) increments. Thus a spell with a range of 1 will only affect
33     those play squares surrounding the caster. Furthermore, there are
34     several other common ranges:
35    
36     When a spell has a range of "self", only the caster may be
37     affected by the spell.
38    
39     The most common spell range is that of "touch". This denotes
40     that the caster much touch the recipient of the spell in order to
41     release the spell effects (as for "self", the caster may cast the
42     spell on himself).
43    
44     A "special" range for missile spells indicates that the spell
45     will last until it impacts an object (a PC, monster, or wall). For
46     cone spells, it usually denotes that the range depends on some
47     modifer, such as the caster's Wisdom level. If this is the case, it
48     will be stated in the long spell description.
49    
50    
51     Duration
52     ========
53    
54     The duration of a spell (expressed in game rounds) indicates
55     how long the effects of the spell will last. Several common ranges are:
56    
57     "instant" duration spells have effects which are noticeable
58     immediately. Cone spells with an "instant" duration indicate that the
59     effects of the cone do not linger on game squares more than 1 round.
60    
61     The "standard" duration for spells is 500 rounds.
62    
63     A "permanent" duration is forever.
64    
65     "special" durations last until a specific event occurs, or the
66     "standard" duration for the spell expires. Only one protection or
67     change player attribute spell may be in effect on a player at any one
68     time. If another such spell is cast upon a player, then the modifiers
69     of the previous spell are replaced by those of the new spell.