ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/00_map_handling.ext
Revision: 1.7
Committed: Sat Dec 30 21:15:59 2006 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.6: +13 -21 lines
Log Message:
get rid of annoying enter_exit (0)

File Contents

# User Rev Content
1 root 1.1 #! perl
2    
3     # why this is an extension is a good question. next question.
4    
5     use Fcntl;
6    
7     use Coro;
8     use Coro::AIO;
9    
10     our $emergency_position = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
11    
12     our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu
13     our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out
14     our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs
15     our $SAVE_TIMEOUT = 60; # save maps every n seconds
16     our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD
17     our $MAX_RESET = 7200;
18    
19     $DEACTIVATE_TIMEOUT = 3;#d#
20     $SWAP_TIMEOUT = 5;#d#
21     $SCHEDULE_INTERVAL = 1;
22    
23     $cf::LINK_MAP ||= do {
24     my $map = cf::map::new;
25    
26     $map->width (1);
27     $map->height (1);
28     $map->alloc;
29     $map->path ("{link}");
30     $map->{path} = bless { path => "{link}" }, "cf::path";
31     $map->in_memory (cf::MAP_IN_MEMORY);
32    
33     $map
34     };
35    
36     {
37     package cf::path;
38    
39     sub new {
40     my ($class, $path, $base) = @_;
41    
42     my %res;
43    
44     if ($path =~ s{^~([^/]+)?}{}) {
45     $res{user_rel} = 1;
46    
47     if (defined $1) {
48     $res{user} = $1;
49     } elsif ($base =~ m{^~([^/]+)/}) {
50     $res{user} = $1;
51     } else {
52     warn "cannot resolve user-relative path without user <$path,$base>\n";
53     }
54     } elsif ($path =~ /^\//) {
55     # already absolute
56     } else {
57     $base =~ s{[^/]+/?$}{};
58     return $class->new ("$base/$path");
59     }
60    
61     for ($path) {
62     redo if s{/\.?/}{/};
63     redo if s{/[^/]+/\.\./}{/};
64     }
65    
66     $res{path} = $path;
67    
68     bless \%res, $class
69     }
70    
71     # the name / primary key / in-game path
72     sub as_string {
73     my ($self) = @_;
74    
75     $self->{user_rel}
76     ? "~$self->{user}$self->{path}"
77     : $self->{path}
78     }
79    
80     # escape the /'s in the path
81     sub escaped_path {
82     # ∕ is U+2215
83     (my $path = $_[0]{path}) =~ s/\//∕/g;
84     $path
85     }
86    
87     # the original (read-only) location
88     sub load_path {
89     my ($self) = @_;
90    
91     sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
92     }
93    
94     # the temporary/swap location
95     sub save_path {
96     my ($self) = @_;
97    
98     $self->{user_rel}
99     ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->escaped_path
100     : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->escaped_path
101     }
102    
103     # the unique path, might be eq to save_path
104     sub uniq_path {
105     my ($self) = @_;
106    
107     $self->{user_rel}
108     ? undef
109     : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->escaped_path
110     }
111     }
112    
113     sub write_runtime {
114     my $runtime = cf::localdir . "/runtime";
115    
116     my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
117     or return;
118    
119     my $value = $cf::RUNTIME;
120     (aio_write $fh, 0, (length $value), $value, 0) <= 0
121     and return;
122    
123     aio_fsync $fh
124     and return;
125    
126     close $fh
127     or return;
128    
129     aio_rename "$runtime~", $runtime
130     and return;
131    
132     1
133     }
134    
135 root 1.4 (Coro::async {
136 root 1.1 unless (write_runtime) {
137     warn "unable to write runtime file: $!";
138     exit 1;
139     }
140 root 1.4 })->prio (Coro::PRIO_MAX);
141 root 1.1
142     our $SCHEDULER = cf::coro {
143     while () {
144     Coro::Timer::sleep $SCHEDULE_INTERVAL;
145    
146     write_runtime
147     or warn "unable to write runtime file: $!";
148    
149     for my $map (values %cf::MAP) {
150     eval {
151     next if $map->in_memory != cf::MAP_IN_MEMORY;
152 root 1.6 next if $map->players;
153 root 1.1 my $last_access = $map->last_access;
154     # not yet, because maps might become visible to players nearby
155     # we need a tiled meta map for this to work
156     # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
157     # $map->deactivate;
158     # delete $map->{active};
159     # }
160     if ($map->should_reset) {
161     $map->reset;
162     } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) {
163     $map->swap_out;
164     Coro::Timer::sleep $SAVE_INTERVAL;
165     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
166     $map->save;
167     Coro::Timer::sleep $SAVE_INTERVAL;
168     }
169     };
170     warn $@ if $@;
171     cede;
172     }
173     }
174     };
175     $SCHEDULER->prio (-2);
176    
177     sub sync_job(&) {
178     my ($job) = @_;
179    
180     my $done;
181     my @res;
182    
183     Carp::confess "nested sync_job" if $cf::FREEZE;
184    
185     local $cf::FREEZE = 1;
186    
187 root 1.4 (Coro::async {
188 root 1.1 @res = eval { $job->() };
189     warn $@ if $@;
190     $done = 1;
191     })->prio (Coro::PRIO_MAX);
192    
193     while (!$done) {
194     Coro::cede_notself;
195     Event::one_event unless Coro::nready;
196     }
197    
198     wantarray ? @res : $res[0]
199     }
200    
201     # and all this just because we cannot iterate over
202     # all maps in C++...
203     sub cf::map::change_all_map_light {
204     my ($change) = @_;
205    
206     $_->change_map_light ($change) for values %cf::MAP;
207     }
208    
209     sub try_load_header($) {
210     my ($path) = @_;
211    
212     utf8::encode $path;
213     aio_open $path, O_RDONLY, 0
214     or return;
215    
216     my $map = cf::map::new
217     or return;
218    
219     $map->load_header ($path)
220     or return;
221    
222     $map->reset_time (0) if $map->reset_time > $cf::RUNTIME;
223     $map->reset_timeout (10);#d#
224    
225     $map->{load_path} = $path;
226    
227     $map
228     }
229    
230     sub cf::map::find_map_nb {
231     my ($path, $origin) = @_;
232    
233 root 1.3 warn "find_map_nb<$path,$origin>\n";#d#
234    
235 root 1.1 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path;
236     my $key = $path->as_string;
237    
238     $cf::MAP{$key} || do {
239     # do it the slow way
240     my $map = try_load_header $path->save_path;
241    
242     if (!$map) {
243     $map = try_load_header $path->load_path
244     or return;
245     }
246    
247     $map or return;
248    
249     $map->instantiate;
250     $map->path ($key);
251     $map->{path} = $path;
252    
253 root 1.3 $map->per_player (0) if $path->{user_rel};
254    
255 root 1.1 $map->reset if $map->should_reset;
256    
257     $cf::MAP{$key} = $map
258     }
259     }
260    
261     sub cf::map::find_map {
262     my ($path, $origin) = @_;
263    
264     $path = new cf::path $path, $origin && $origin->path;
265     my $key = $path->as_string;
266    
267     $cf::MAP{$key} || sync_job {
268     cf::map::find_map_nb $path;
269     }
270     }
271    
272     sub cf::map::do_load_nb {
273     my ($self) = @_;
274    
275     return 0 unless $self->in_memory == cf::MAP_SWAPPED;
276    
277     $self->in_memory (cf::MAP_LOADING);
278    
279     my $path = $self->{path};
280    
281     $self->alloc;
282     $self->load_objects ($self->{load_path}, 1)
283     or return;
284    
285     if (my $uniq = $path->uniq_path) {
286     utf8::encode $uniq;
287     if (aio_open $uniq, O_RDONLY, 0) {
288     $self->clear_unique_items;
289     $self->load_objects ($uniq, 0);
290     }
291     }
292    
293     # now do the right thing for maps
294     $self->link_multipart_objects;
295     $self->fix_auto_apply;
296     $self->decay_objects;
297     $self->update_buttons;
298     $self->set_darkness_map;
299     $self->difficulty ($self->estimate_difficulty)
300     unless $self->difficulty;
301 elmex 1.5 $self->activate;
302 root 1.1
303     $self->in_memory (cf::MAP_IN_MEMORY);
304     }
305    
306     sub cf::map::do_load {
307     my ($self) = @_;
308    
309     warn "do_load<$self>\n";#d#
310    
311     sync_job {
312     cf::map::do_load_nb $self;
313     };
314     }
315    
316     sub cf::map::save {
317     my ($self) = @_;
318    
319     warn "saving map ", $self->path;
320    
321     my $save = $self->{path}->save_path; utf8::encode $save;
322     my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
323    
324     if ($uniq) {
325     $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
326     $self->save_objects ($uniq, cf::IO_UNIQUES);
327     } else {
328     $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
329     }
330    
331     $self->{load_path} = $save;
332     $self->{last_save} = $cf::RUNTIME;
333     }
334    
335 root 1.2 sub cf::map::swap_out {
336     my ($self) = @_;
337    
338 root 1.6 return if $self->players;
339    
340 root 1.3 $self->save if $self->in_memory == cf::MAP_IN_MEMORY;
341 root 1.2 $self->clear;
342     $self->in_memory (cf::MAP_SWAPPED);
343     }
344    
345 root 1.1 sub cf::map::should_reset {
346     my ($map) = @_;
347    
348     # TODO: safety, remove and allow resettable per-player maps
349     return if $map->{path}{user_rel};#d#
350     return if $map->per_player;
351     return unless $map->reset_timeout;
352    
353     my $time = $map->fixed_resettime ? $map->reset_time : $map->last_access;
354    
355     $time + $map->reset_timeout < $cf::RUNTIME
356     }
357    
358     sub cf::map::reset {
359     my ($self) = @_;
360    
361     return if $self->players;
362 root 1.3 return if $self->{path}{user_rel};#d#
363 root 1.1
364     warn "resetting map ", $self->path;#d#
365 root 1.3
366     utf8::encode (my $save = $self->{path}->save_path);
367     aioreq_pri 3; IO::AIO::aio_unlink $save;
368     aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
369 root 1.1
370     $self->clear;
371     $self->in_memory (cf::MAP_SWAPPED);
372 root 1.3 utf8::encode ($self->{load_path} = $self->{path}->load_path);
373 root 1.1 }
374    
375     sub cf::object::player::enter_exit {
376     my ($ob, $exit) = @_;
377    
378 root 1.6 return unless $ob->type == cf::PLAYER;
379    
380     my ($oldmap, $oldx, $oldy) = ($ob->map, $ob->x, $ob->y);
381    
382 root 1.4 #TODO: do this in the background, freeze the player if required
383 root 1.1 sync_job {
384 root 1.3 my ($map, $x, $y);
385 root 1.1
386 root 1.7 if ($exit->slaying eq "!") {
387 root 1.4 } else {
388 root 1.1 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
389    
390 root 1.3 $map = cf::map::find_map_nb $path->as_string;
391 root 1.1 $map = $map->customise_for ($ob) if $map;
392 root 1.3 ($x, $y) = ($exit->stats->hp, $exit->stats->sp);
393 root 1.4 }
394 root 1.1
395 root 1.4 unless ($map) {
396 root 1.6 $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
397 root 1.7
398 root 1.6 # restore original map position
399     ($map, $x, $y) = ($oldmap, $oldx, $oldy);
400 root 1.7
401     unless ($map) {
402     $map = cf::map::find_map_nb $emergency_position->[0]
403     or die "FATAL: cannot load emergency map\n";
404     $x = $emergency_position->[1];
405     $y = $emergency_position->[2];
406     }
407 root 1.3 }
408 root 1.1
409 root 1.7 # use -1, -1 as default coordinates, not 0, 0
410     ($x, $y) = ($map->enter_x, $map->enter_y)
411     if $x <=0 && $y <= 0;
412    
413 root 1.6 warn "entering ", $map->path, " at ($x, $y)\n";#d#
414     $map->do_load_nb;
415     $ob->enter_map ($map, $x, $y);
416 root 1.1 }
417     }
418    
419     sub cf::map::customise_for {
420     my ($map, $ob) = @_;
421    
422     if ($map->per_player) {
423     return cf::map::find_map_nb "~" . $ob->name . "/" . $map->{path}{path};
424     }
425    
426     $map
427     }
428    
429     sub cf::map::emergency_save {
430     local $cf::FREEZE = 1;
431    
432 root 1.4 warn "enter emergency map save\n";
433    
434     my $saver = async {
435     warn "begin emergency map save\n";
436     $_->save for values %cf::MAP;
437     };
438     $saver->prio (Coro::PRIO_MAX);
439     $saver->join;
440    
441 root 1.1 warn "emergency map save drain\n";
442     Event::one_event while IO::AIO::nreqs;
443     warn "end emergency map save\n";
444     }
445