ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/NPC_Dialogue.pm
Revision: 1.11
Committed: Mon Sep 22 01:33:09 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_72, rel-2_71
Changes since 1.10: +0 -4 lines
Log Message:
many minor text layout fixes

File Contents

# User Rev Content
1 root 1.1 =head1 NAME
2    
3     NPC_Dialogue
4    
5     =head1 DESCRIPTION
6    
7     NPC dialogue support module.
8    
9 root 1.5 =over 4
10    
11 root 1.1 =cut
12    
13     package NPC_Dialogue;
14    
15     use strict;
16    
17     sub parse_message($) {
18     map [split /\n/, $_, 2],
19     grep length,
20     split /^\@match /m,
21     $_[0]
22     }
23    
24     sub new {
25     my ($class, %arg) = @_;
26    
27 root 1.4 $arg{ob} = $arg{pl}->ob;
28    
29 root 1.1 my $self = bless {
30     %arg,
31     }, $class;
32    
33     $self->{match} ||= [parse_message $self->{npc}->msg];
34    
35     $self;
36     }
37    
38     sub greet {
39     my ($self) = @_;
40    
41     $self->tell ("hi")
42     }
43    
44     =item ($reply, @topics) = $dialog->tell ($msg)
45    
46     Tells the dialog object something and returns its response and optionally
47     a number of topics that are refered to by this topic.
48    
49     It supports a number of command constructs. They have to follow the
50     C<@match> directive, and there can be multiple commands that will be
51     executed in order.
52    
53     =over 4
54    
55     =item @comment text...
56    
57     A single-line comment. It will be completely ignored.
58    
59     =item @parse regex
60    
61     Parses the message using a perl regular expression (by default
62     case-insensitive). Any matches will be available as C<< $match->[$index]
63     >>.
64    
65     If the regular expression does not match, the topic is skipped.
66    
67     Example:
68    
69     @match deposit
70     @parse deposit (\d+) (\S+)
71     @eval bank::deposit $match->[0], $match->[1]
72    
73     =item @cond perl
74    
75     Evaluates the given perl code. If it returns false (or causes an
76     exception), the topic will be skipped, otherwise topic interpretation is
77     resumed.
78    
79     The following local variables are defined within the expression:
80    
81     =over 4
82    
83     =item $who - The cf::object::player object that initiated the dialogue.
84    
85     =item $npc - The NPC (or magic_ear etc.) object that is being talked to.
86    
87     =item $msg - The actual message as passed to this method.
88    
89     =item $match - An arrayref with previous results from C<@parse>.
90    
91     =item $state - A hashref that stores state variables associated
92     with the NPC and the player, that is, it's values relate to the the
93     specific player-NPC interaction and other players will see a different
94     state. Useful to react to players in a stateful way. See C<@setstate> and
95     C<@ifstate>.
96    
97     =item $flag - A hashref that stores flags associated with the player and
98     can be seen by all NPCs (so better name your flags uniquely). This is
99     useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>.
100    
101     =back
102    
103     The environment is that standard "map scripting environment", which is
104     limited in the type of constructs allowed (no loops, for example).
105    
106 elmex 1.6 Here is a example:
107    
108     =over 4
109    
110     =item B<matching for an item name>
111    
112     @match hi
113     @cond grep $_->name =~ /royalty/, $who->inv
114     You got royalties there! Wanna have!
115    
116     You may want to change the C<name> method there to something like C<title>,
117     C<slaying> or any other method that is allowed to be called on a
118     C<cf::object> here.
119    
120 elmex 1.7 =item B<matching for an item name and removing the matched item>
121    
122     @match found earhorn
123     @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv
124 root 1.9 @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease;
125 elmex 1.7 Thanks for the earhorn!
126    
127     This example is a bit more complex. The C<@eval> statement will search
128     the players inventory for the same term as the C<@cond> and then
129     decreases the number of objects used there.
130    
131     (See also the map: C<scorn/houses/cornerbrook.map> for an example how this is
132     used in the real world :-)
133    
134 elmex 1.6 =back
135    
136 root 1.1 =item @eval perl
137    
138     Like C<@cond>, but proceed regardless of the outcome.
139    
140     =item @msg perl
141    
142     Like C<@cond>, but the return value will be stringified and prepended to
143     the message.
144    
145     =item @setstate state value
146    
147     Sets the named state C<state> to the given C<value>. State values are
148     associated with a specific player-NPC pair, so each NPC has its own state
149     with respect to a particular player, which makes them useful to store
150     information about previous questions and possibly answers. State values
151     get reset whenever the NPC gets reset.
152    
153     See C<@ifstate> for an example.
154    
155     =item @ifstate state value
156    
157     Requires that the named C<state> has the given C<value>, otherwise this
158     topic is skipped. For more complex comparisons, see C<@cond> with
159     C<$state>. Example:
160    
161     @match quest
162     @setstate question quest
163     Do you really want to help find the magic amulet of Beeblebrox?
164     @match yes
165     @ifstate question quest
166     Then fetch it, stupid!
167    
168     =item @setflag flag value
169    
170     Sets the named flag C<flag> to the given C<value>. Flag values are
171     associated with a specific player and can be seen by all NPCs. with
172     respect to a particular player, which makes them suitable to store quest
173     markers and other information (e.g. reputation/alignment). Flags are
174     persistent over the lifetime of a player, so be careful :)
175    
176     See C<@ifflag> for an example.
177    
178     =item @ifflag flag value
179    
180     Requires that the named C<flag> has the given C<value>, otherwise this
181     topic is skipped. For more complex comparisons, see C<@cond> with
182     C<$flag>. Example:
183    
184     @match I want to do the quest!
185     @setflag kings_quest 1
186     Then seek out Bumblebee in Navar, he will tell you...
187     @match I did the quest
188     @ifflag kings_quest 1
189     Really, which quets?
190    
191     And Bumblebee might have:
192    
193     @match hi
194     @ifflag kings_quest
195     Hi, I was told you want to do the kings quest?
196    
197 elmex 1.2 =item @trigger connected-id [state]
198 root 1.1
199 elmex 1.2 Trigger all objects with the given connected-id.
200    
201     When the state argument is omitted the trigger is stateful and retains an
202     internal state per connected-id. There is a limitation to the use of this: The
203     state won't be changed when the connection is triggered by other triggers. So
204     be careful when triggering the connection from other objects.
205    
206     When a state argument is given it should be either 0 or 1. 1 will 'push' the connection
207     and 0 will 'release' the connection. This is useful for example when you want to
208     let a npc control a door.
209    
210     Trigger all objects with the given connected-id by 'releasing' the connection.
211 root 1.1
212 root 1.8 =item @playersound face-name
213    
214     Plays the given sound face (either an alias or sound file path) so that
215     only the player talking to the npc can hear it.
216    
217     =item @npcsound face-name
218    
219     Plays the given sound face (either an alias or sound file path) as if
220     the npc had made that sound, i.e. it will be located at the npc and all
221     players near enough can hear it.
222    
223 root 1.1 =item @addtopic topic
224    
225     Adds the given topic names (separated by C<|>) to the list of topics
226     returned.
227    
228     =back
229    
230     =cut
231    
232     sub tell {
233     my ($self, $msg) = @_;
234    
235     my $lcmsg = lc $msg;
236    
237     topic:
238     for my $match (@{ $self->{match} }) {
239     for (split /\|/, $match->[0]) {
240 elmex 1.3 if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) {
241 root 1.1 my $reply = $match->[1];
242     my @kw;
243    
244     my @replies;
245     my @match; # @match/@parse command results
246    
247     my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {};
248     my $flag = $self->{ob}{dialog_flag} ||= {};
249    
250     my %vars = (
251     who => $self->{ob},
252     npc => $self->{npc},
253     state => $state,
254     flag => $flag,
255     msg => $msg,
256     match => \@match,
257     );
258    
259     local $self->{ob}{record_replies} = \@replies;
260    
261     # now execute @-commands (which can result in a no-match)
262     while ($reply =~ s/^\@(\w+)\s*([^\n]*)\n?//) {
263     my ($cmd, $args) = ($1, $2);
264    
265     if ($cmd eq "parse" || $cmd eq "match") { # match is future rename
266     no re 'eval'; # default, but make sure
267     @match = $msg =~ /$args/i
268     or next topic;
269    
270     } elsif ($cmd eq "comment") {
271     # nop
272    
273 root 1.8 } elsif ($cmd eq "playersound") {
274     $self->{ob}->contr->play_sound (cf::sound::find $args);
275    
276     } elsif ($cmd eq "npcsound") {
277     $self->{npc}->play_sound (cf::sound::find $args);
278    
279 root 1.1 } elsif ($cmd eq "cond") {
280     cf::safe_eval $args, %vars
281     or next topic;
282    
283     } elsif ($cmd eq "eval") {
284     cf::safe_eval $args, %vars;
285     warn "\@eval evaluation error: $@\n" if $@;
286    
287     } elsif ($cmd eq "msg") {
288     push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)];
289    
290     } elsif ($cmd eq "setflag") {
291     my ($name, $value) = split /\s+/, $args, 2;
292     $value ? $flag->{$name} = $value
293     : delete $flag->{$name};
294    
295     } elsif ($cmd eq "setstate") {
296     my ($name, $value) = split /\s+/, $args, 2;
297     $value ? $state->{$name} = $value
298     : delete $state->{$name};
299    
300     } elsif ($cmd eq "ifflag") {
301     my ($name, $value) = split /\s+/, $args, 2;
302     $flag->{$name} eq $value
303     or next topic;
304    
305     } elsif ($cmd eq "ifstate") {
306     my ($name, $value) = split /\s+/, $args, 2;
307     $state->{$name} eq $value
308     or next topic;
309    
310     } elsif ($cmd eq "trigger") {
311 elmex 1.2 my ($con, $state) = split /\s+/, $args, 2;
312     $con = $con * 1;
313    
314     if (defined $state) {
315     $self->{npc}->map->trigger ($args, $state);
316     } else {
317     my $rvalue = \$self->{npc}{dialog_trigger}{$con};
318     $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue);
319     }
320 root 1.1
321     } elsif ($cmd eq "addtopic") {
322     push @kw, split /\|/, $args;
323     $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic};
324    
325     } elsif ($cmd eq "deltopic") {
326     # not yet implemented, do it out-of-band
327     $self->{del_topic}->(split /\s*\|\s*/, $args) if $self->{del_topic};
328    
329     } else {
330     warn "unknown dialogue command <$cmd,$args> used (from " . $self->{npc}->msg . ")";
331     }
332     }
333    
334     delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state;
335     delete $self->{ob}{dialog_flag} unless %$flag;
336    
337     # ignores flags and npc from replies
338     $reply = join "\n", (map $_->[1], @replies), $reply;
339    
340     # now mark up all matching keywords
341     for my $match (@{ $self->{match} }) {
342     for (sort { (length $b) <=> (length $a) } split /\|/, $match->[0]) {
343     if ($reply =~ /\b\Q$_\E\b/i) {
344     push @kw, $_;
345     last;
346     }
347     }
348     }
349    
350     return wantarray ? ($reply, @kw) : $reply;
351     }
352     }
353     }
354    
355     ()
356     }
357    
358     1