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/cvs/deliantra/server/ext/bonus.ext
Revision: 1.6
Committed: Tue Feb 6 10:18:04 2007 UTC (17 years, 3 months ago) by elmex
Branch: MAIN
CVS Tags: rel-2_0, rel-2_1
Changes since 1.5: +2 -2 lines
Log Message:
ok, after a small chat i reconsidered the max damage of a weapon.

File Contents

# User Rev Content
1 root 1.1 #!perl
2     use List::Util qw/min/;
3    
4     my $WC_BASE_VALUE = 15 * 5000; # 15r
5     my $AC_BASE_VALUE = 40 * 5000; # 40r
6 elmex 1.5 my $DAM_BASE_VALUE = 200; # 4p
7 root 1.1 my $MAGIC_BASE_VALUE = 100 * 5000; # 100r
8    
9     my $MAX_LEVEL = cf::settings->max_level;
10    
11     # maximum values of additions at $MAX_LEVEL difficulty
12 elmex 1.5 my $MAX_ADD_WC = 10;
13 root 1.1 my $MAX_ADD_AC = 5; # weapons should rather give wc than ac
14 elmex 1.6 my $MAX_ADD_DAM = 45;
15 root 1.1 my $MAX_ADD_MAGIC = 5;
16    
17     # TODO: should become part of some stdlib
18     sub rand_range($$) {
19     $_[0] + ($_[1] - $_[0]) * rand
20     }
21    
22     sub determine_weapon_value {
23     my ($weapon) = @_;
24    
25     my $clone = $weapon->arch->clone;
26     my $value = $clone->value;
27    
28     my $wc_diff = $weapon->stats->wc - $clone->stats->wc;
29     my $ac_diff = $weapon->stats->ac - $clone->stats->ac;
30     my $dam_diff = $weapon->stats->dam - $clone->stats->dam;
31    
32     my $magic_diff = $weapon->magic - $clone->magic;
33    
34     if ($wc_diff > 0) { $value += $WC_BASE_VALUE * 1.5 * $wc_diff * rand_range .5, 1 }
35     if ($ac_diff > 0) { $value += $AC_BASE_VALUE * 1.5 * $ac_diff * rand_range .5, 1 }
36 elmex 1.6 if ($dam_diff > 0) { $value += $DAM_BASE_VALUE * ($dam_diff ** 2.4) * rand_range .7, 1 }
37 root 1.1 if ($magic_diff > 0) { $value += $MAGIC_BASE_VALUE * 1.5 * $magic_diff * rand_range .5, 1 }
38    
39 elmex 1.4 #warn sprintf "WC DIFF: %3d, %3d, %3d, %3d | %10d = %10.3f r\n",
40     # $dam_diff, $wc_diff, $ac_diff, $magic_diff, $value, $value / 5000
41     # if $cf::CFG{ext_bonus_debug};
42 root 1.1
43     $weapon->value ($value);
44     }
45    
46 root 1.2 cf::object->attach (
47     type => cf::WEAPON,
48 root 1.1 on_add_bonus => sub {
49     my ($item, $creator, $diff, $max_magic, $flags) = @_;
50     return if $flags || !$creator;
51    
52     $diff /= $MAX_LEVEL;
53    
54 elmex 1.4 $item->stats->wc ($item->stats->wc + int $MAX_ADD_WC * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.2;
55     $item->stats->ac ($item->stats->ac + int $MAX_ADD_AC * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.15;
56     $item->stats->dam ($item->stats->dam + int $MAX_ADD_DAM * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.85;
57     $item->magic ($item->magic + int $MAX_ADD_MAGIC * $diff * rand_range .5, 1) if rand() <= 0.1;
58 root 1.1
59     determine_weapon_value $item;
60    
61     cf::override;
62     },
63 root 1.2 );